Parallax | Dynamic Foreground/Background Framework by Golem Kin Games
Key Features
- Layer Management: Easily add, remove, and reorder layers, ensuring an organized workflow. Each layer’s settings, from parallax speed to Z-depth, can be adjusted individually for cohesive multi-layer backgrounds.
- Vertical and Horizontal Parallax Modes: Quickly toggle between vertical and horizontal parallax scrolling, ideal for diverse game environments, including side-scrollers, top-down views, or infinite runners.
- Flexible Customization: Each layer’s Transform, parallax speed, Z-depth, and sorting can be customized independently to create unique, visually engaging 2D backgrounds.
Common Use Cases
- Platformers and Side-Scrollers: The editor provides horizontal parallax scrolling to simulate depth in side-scrolling games, where background elements move at different speeds to enhance the visual experience.
- Infinite Runners: Easily set up horizontally scrolling layers that loop infinitely, giving players a smooth, endless background without noticeable gaps.
- Top-Down Games: By enabling vertical parallax, developers can create scrolling layers that simulate a layered environment, ideal for top-down or aerial games.
- Cinematic Cutscenes: Adjust background layers for storytelling scenes, adding depth to 2D cutscenes where camera panning is used.
designed for developers who want to create dynamic 2D parallax effects with ease. By enhancing the Unity Inspector for the DirectionalParallaxController component, this editor simplifies the setup and management of multi-layered backgrounds with customizable depth, speed, and positioning.
With its user-friendly interface, the editor allows you to precisely configure each layer’s Transform for initial placement, adjust Parallax Intensity to control relative movement speed, and define both Z Position and Sorting Order for layered depth and render order. It also features a Vertical Parallax toggle, enabling easy switching between horizontal and vertical scrolling effects to fit a variety of game styles.
Key Features
- Layer Management: Easily add, remove, and reorder layers, ensuring an organized workflow. Each layer’s settings, from parallax speed to Z-depth, can be adjusted individually for cohesive multi-layer backgrounds.
- Vertical and Horizontal Parallax Modes: Quickly toggle between vertical and horizontal parallax scrolling, ideal for diverse game environments, including side-scrollers, top-down views, or infinite runners.
- Flexible Customization: Each layer’s Transform, parallax speed, Z-depth, and sorting can be customized independently to create unique, visually engaging 2D backgrounds.
Common Use Cases
- Platformers and Side-Scrollers: The editor provides horizontal parallax scrolling to simulate depth in side-scrolling games, where background elements move at different speeds to enhance the visual experience.
- Infinite Runners: Easily set up horizontally scrolling layers that loop infinitely, giving players a smooth, endless background without noticeable gaps.
- Top-Down Games: By enabling vertical parallax, developers can create scrolling layers that simulate a layered environment, ideal for top-down or aerial games.
- Cinematic Cutscenes: Adjust background layers for storytelling scenes, adding depth to 2D cutscenes where camera panning is used.
Enhance Your 2D Games
Built with usability and flexibility in mind, the DirectionalParallaxControllerEditor enables developers to manage layered backgrounds with ease, ensuring smooth workflows and empowering creative visual storytelling. With comprehensive parallax customization, it’s an essential tool for 2D game developers looking to bring scenes to life with immersive, layered backgrounds.
For additional support, contact: support@golemkin.com
Price $7.99
Low Poly Cartoon Item Pack 5 - 3D by Lost Panda Games
Tecnical Details:
• Apple_V1_00 (806 tris)
• Apple_V1_01 (1.006 tris)
• Apple_V1_02 (592 tris)
• Apple_V2_00 (806 tris)
• Apple_V2_01 (1.006 tris)
• Apple_V2_02 (592 tris)
• Apple_V3_00 (806 tris)
• Apple_V3_01 (1.006 tris)
• Apple_V3_02 (592 tris)
• Apricot_Slice_V1_00 (1.102 tris)
• Apricot_Slice_V1_01 (470 tris)
• Apricot_V1_00 (880 tris)
• Aubergine_Slice_V1_00 (846 tris)
• Aubergine_Slice_V1_01 (360 tris)
• Aubergine_V1_00 (1.180 tris)
• Avocado_V1_00 (542 tris)
• Avocado_V1_01 (778 tris)
• Banana_V1_00 (1.360 tris)
• Banana_V1_01 (1.806 tris)
• Blackberry_V1_00 (2.494 tris)
• Blueberry_V1_00 (2.634 tris)
• Blueberry_V1_01 (794 tris)
• Broccoli_V1_00 (3.580 tris)
• Cabbage_V1_00 (1.736 tris)
• Carrot_Slice_V1_00 (252 tris)
• Carrot_V1_00 (1.095 tris)
• Cauliflower_V1_00 (7.944 tris)
• Cauliflower_V1_01 (3.580 tris)
• Cherry_V1_00 (1.736 tris)
• Cherry_V1_01 (938 tris)
• Coconut_Slice_V1_00 (1.052 tris)
• Coconut_V1_00 (1.604 tris)
• Corn_Slice_V1_00 (5.094 tris)
• Corn_Slice_V1_01 (2.400 tris)
• Corn_V1_00 (9.776 tris)
• Corn_V1_01 (8.988 tris)
• Courgette_Slice_V1_00 (676 tris)
• Courgette_Slice_V1_01 (360 tris)
• Courgette_V1_00 (980 tris)
• Cucumber_Slice_V1_00 (400 tris)
• Cucumber_V1_00 (668 tris)
• Dragon_Fruit_Slice_V1_00 (3.406 tris)
• Dragon_Fruit_V1_00 (5.788 tris)
• Garlic_Slice_V1_00 (308 tris)
• Garlic_V1_00 (1.332 tris)
• Grape_V1_00 (2.772 tris)
• Grape_V2_00 (2.772 tris)
• Grape_V3_00 (2.772 tris)
• Hazelnut_V1_00 (988 tris)
• Kiwi_Slice_V1_00 (1.523 tris)
• Kiwi_V1_00 (1.188 tris)
• Lemon_Slice_V1_00 (1.804 tris)
• Lemon_Slice_V2_00 (1.804 tris)
• Lemon_V1_00 (896 tris)
• Lemon_V2_00 (896 tris)
• Mashroom_Slice_V1_00 (608 tris)
• Mashroom_V1_00 (554 tris)
• Mashroom_V1_01 (586 tris)
• Mashroom_V1_02 (1.758 tris)
• Melon_Slice_V1_00 (3.164 tris)
• Melon_Slice_V1_01 (2.933 tris)
• Melon_V1_00 (812 tris)
• Onion_Slice_V1_00 (1.152 tris)
• Onion_Slice_V1_01 (384 tris)
• Onion_Slice_V1_02 (336 tris)
• Onion_Slice_V1_03 (156 tris)
• Onion_Slice_V2_00 (1.152 tris)
• Onion_Slice_V2_01 (384 tris)
• Onion_Slice_V2_02 (336 tris)
• Onion_Slice_V2_03 (156 tris)
• Onion_V1_00 (1.268 tris)
• Onion_V2_00 (1.268 tris)
• Onion_V3_00 (1.300 tris)
• Orange_Slice_V1_00 (1.804 tris)
• Orange_V1_00 (1.018 tris)
• Parsley_V1_00 (8.824 tris)
• Pea_V1_00 (624 tris)
• Pea_V1_01 (1.608 tris)
• Pea_V1_02 (480 tris)
• Peach_Slice_V1_00 (512 tris)
• Peach_Slice_V1_01 (430 tris)
• Peach_V1_00 (892 tris)
• Peanut_V1_00 (3.324 tris)
• Pear_V1_00 (772 tris)
• Pear_V1_01 (1.042 tris)
• Pear_V1_02 (584 tris)
• Pear_V2_00 (772 tris)
• Pear_V2_01 (1.042 tris)
• Pear_V2_02 (584 tris)
• Pepper_Green_V1_00 (956 tris)
• Pepper_Green_V2_00 (1.070 tris)
• Pepper_Red_V1_00 (956 tris)
• Pepper_Red_V2_00 (1.070 tris)
• Pepper_Slice_Green_V1_00 (496 tris)
• Pepper_Slice_Red_V1_00 (496 tris)
• Pepper_Slice_Yellow_V1_00 (496 tris)
• Pepper_Yellow_V1_00 (956 tris)
• Pepper_Yellow_V2_00 (1.070 tris)
• Pickle_Slice_V1_00 (316 tris)
• Pickle_V1_00 (1.420 tris)
• Pineapple_Slice_V1_00 (1.008 tris)
• Pineapple_Slice_V1_01 (332 tris)
• Pineapple_V1_00 (2.334 tris)
• Plum_Slice_V1_00 (5.264 tris)
• Plum_Slice_V1_01 (468 tris)
• Plum_V1_00 (880 tris)
• Potato_Slice_V1_00 (220 tris)
• Potato_Slice_V1_01 (220 tris)
• Potato_V1_00 (700 tris)
• Pumpkin_Slice_V1_00 (2.709 tris)
• Pumpkin_V1_00 (1.584 tris)
• Radish_Slice_V1_00 (862 tris)
• Radish_Slice_V1_01 (862 tris)
• Radish_V1_00 (1.624 tris)
• Radish_V1_01 (1.624 tris)
• Raspberry_V1_00 (2.484 tris)
• Star_Fruit_Slice_V1_00 (836 tris)
• Star_Fruit_V1_00 (346 tris)
• Strawberry_V1_00 (2.752 tris)
• Tomatoes_Slice_V1_00 (1.652 tris)
• Tomatoes_Slice_V1_01 (2.752 tris)
• Tomatoes_V1_00 (1.969 tris)
• Watermelon_V1_00 (1.468 tris)
• Watermelon_V1_01 (3.774 tris)
• Watermelon_V1_02 (3.098 tris)
• Watermelon_V1_03 (1.236 tris)
Low Poly Cartoon Item Pack 5 - 3D
3D colorful low poly item pack with wide range of items optimized for improving the performance.
Key Features:
• Total of 126 assets (with color variations).
• 197.255 triangles in total.
• All items share a single 2048x2048 texture.
• You can easily change the color of objects - using the UV map.
• Pivot in the logical place of the object.
• Models are named properly.
Assets:
• Apples (x9)
• Apricots (x3)
• Aubergines (x3)
• Avocados (x2)
• Bananas (x2)
• Blackberry (x1)
• Blueberrys (x2)
• Broccoli (x1)
• Cabbage (x1)
• Carrots (x2)
• Cauliflowers (x2)
• Cherrys (x2)
• Coconuts (x2)
• Corns (x4)
• Courgettes (x3)
• Cucumbers (x2)
• Dragons Fruits (x2)
• Garlics (x2)
• Grapes (x3)
• Hazelnut (x1)
• Kiwis (x2)
• Lemons (x4)
• Mashrooms (x4)
• Melons (x3)
• Onions (x11)
• Oranges (x2)
• Parsley (x1)
• Peas (x3)
• Peachs (x3)
• Peanut (x1)
• Pears (x6)
• Peppers (x9)
• Pickles (x2)
• Pineapples (x3)
• Plums (x3)
• Potatoes (x3)
• Pumpkins (x2)
• Radishs (x4)
• Raspberry (x1)
• Star Fruits (x2)
• Strawberry (x1)
• Tomatoes (x3)
• Watermelons (x4)
Price $9.99
A Tool when you forgot to Prefab (GameObject to Prefab Instance) by shironokun
When you are doing a big project, there are always some Objects you just done once and duplicated multiple times and never set up as a Prefab.
After a couple weeks, for some reason your boss told you to update that old object. You figure out that you need to do the same thing about 10 or 100 times, because you don't want to break the object dependency and everything is just duplicated there without using any prefab.
This is the tool to save those people who forgot to Prefab.
How to use:
1) Select multiple object
2) Right click > Convert To Prefab > Convert Window
3) Pick your base object
4) Convert!
*Be careful before Unity 6.0, objects converted will be fully overridden by base objects. (Object references will be keeped)
*After Unity 6.0, a converted object can keep its change as possible.
Price $4.99
Winter Gesture Anim Set by MotionDezire
Number of Animations: 27
Animation Types (Root Motion/In-place): Root Motion
Discord :- Link
Map Not Available
- This Winter Gesture Anim Set offers a collection of motion-captured animations tailored for winter scenes and cold-weather environments.
- It includes natural gestures, idle stances, and winter-themed actions that bring characters to life in frosty settings. Whether shivering in the cold, adjusting winter clothing, or performing seasonal gestures, these animations add realism and depth to any project set in snowy or wintery conditions.
- Perfect for games, simulations, or cinematic experiences, this set provides fluid, lifelike movements that enhance immersion and character responsiveness during winter interactions
Price $9.99
Selfie Anim Set by MotionCapify
Number of Animations: 25
Animation types : Root Motion
Discord :- Link
Featuring dynamic poses, expressive facial animations, and fluid movements, the Selfie Anim Set is perfect for bringing your characters to life in various context. whether for gaming, animated shorts, or social media engagement.
Price $10.00
Sky-Fi Spaceship Simulator by Vagho
This is a tool for spaceship physics simulation based on jet turbines
The asset also includes a 3D model with animation for landing gear switching on and off
The asset uses a particle system from here
The asset works on Mobile, PC and Web
Price $49.99
S.P.A.C.E - Procedural Sky by Game Soft Craft
List of VFXs:
- Dynamic Starfield: Animated far, mid, and near stars with twinkle effects.
- Procedural Nebulas: Color-customizable nebula effects.
- Animated Sun: Customizable sun size, direction, and tint with procedural shading.
- Planet: Animated planet with adjustable atmospheric effects.
- Space Debris: A subtle debris effect to create a sense of motion and depth in space.
Texture Sizes: N/A (No textures used, fully procedural).
Number of VFXs: 5
Custom Shaders: 1 compilation time multivariant fully customizable procedural space shader: StarfieldSky
S.P.A.C.E (Stellar Procedural Animated Custom Environment) is an advanced, fully customizable space-themed shader designed for Unity, ideal for creating immersive and dynamic space environments. Unlike traditional skyboxes, S.P.A.C.E uses spherical directional coordinates, allowing for fluid, animated celestial bodies and space phenomena that enhance the realism of your scenes.
Key Features:
- Fully Customizable: Control star density, twinkle effects, sun position, planet size, atmosphere, nebula colors, and more through an intuitive set of parameters.
- Dynamic Elements: All elements, from stars to planets, are animated, adding motion and life to your space environments.
- High Performance: Optimized to maintain smooth framerates, even on average hardware, S.P.A.C.E ensures high performance, with tested speeds of around 400 fps on a mid-range PC.
- Spherical Coordinates: S.P.A.C.E uses directional spherical coordinates instead of traditional flat skyboxes, providing greater flexibility in space scene design.
- Ideal for Various Projects: Whether you're building a space exploration game, a simulation, or a visually stunning cosmic background, S.P.A.C.E brings depth and beauty to your project.
- VR Support: S.P.A.C.E looks great in VR applications.
S.P.A.C.E is built with efficiency in mind, offering a range of adjustable features while maintaining strong visual fidelity. Enhance your game's atmosphere with procedural nebulas, dynamic stars, and animated celestial bodies—all within a single shader package.
P.S. We’d love to hear from you! Let us know what features or improvements you'd like to see in future versions of S.P.A.C.E to help us make it even better. Contact us at: https://linktr.ee/GameSoftCraft or by e-mail: gamesoftcraft@gmail.com
Price $15.00
Youtube video player 2024 by Light Shaft
10 Years providing a solution to play youtube video inside unity projects. ♥
Play youtube videos using the unity video player or a custom player.
♥ Support 360º ♥
Live video supported if you have a HLS player (easy movie texture, avpro...)
We support live videos, but this feature dont work with unity video player, you will need a HLS supported video player.
Features:
*More than 10 years supporting that asset, we are the first to provide a way to play youtube videos inside unity.
*Demos included.
*Create your own playlist with video urls.
*Light react to videos system.
*Start videos from a desired time.
*Play videos fullscreen, on objects, on Ui, on 360 spheres(demos included).
* Works for webgl with some additional steps, but we are not supporting webgl for new updates. (need a custom hosting setting).
* Work with normal or not listed youtube videos.
* For livestream you need a HLS player like, Easy Movie Texture, VLC for unity, AvPro...
* Play any YouTube Video
* Simple setup
Price $27.00
Vibe - Visual Custom Inspector Builder and Editor by Chisely
Vibe is a simple, no-code, Custom Inspector builder that lets you quickly add features like buttons, groups, foldouts, sliders, and more to your Components and Serialized Objects.
⭐WHY VIBE?⭐
✔ Visual, no-code solution. Iterate quickly and see results without waiting to recompile.
✔ Quick to learn. Drag and drop interface. Categorized features and search.
✔ Standard Asset Store EULA. Regardless of studio size, revenue. Same rules for all developers, forever.
✔ Keep your code clean. No need for messy attributes. No dependencies.
✔ Clear division of responsibilities. Your code contains game logic; Vibe’s config decides how a component is displayed in the Inspector.
✔ Full source code access and rich documentation.
✔ Can be used alongside your own Custom Editors or third party assets. Decide per component which solution to use.
✔ Made with good vibes in mind by an Asset Publisher with 8+ years of experience.
Questions? Reach me at
vibe@chisely.com
Notice: Contains icons under MIT License. These are displayed only in the editor and will not be included in your builds. See "third party notices.txt" in the package for details.
Price $24.99
HTrace: World Space Global Illumination by Passeridae
Currently supported APIs are: DX11 & DX12.
Currently supported HDRP versions are: 14 and above.
Currently supported Unity versions are: 2022.2.3 and above
VR support is in progress.
HTrace doesn’t require any kind of baking or asset pre-processing and is designed to work out of the box with little to no tweaking. Sponza Demo can be downloaded here.
MAIN FEATURES:
- Full Integration into the Rendering Pipeline: automatic resource injection that doesn’t require manual setup or package customization. HTrace overrides native indirect lighting resources, ensuring compatibility with other rendering effects.
- Dynamic Lighting and Objects: HTrace supports fully dynamic environments where objects, materials, and lighting can be changed in real time. All moving objects, including skinned meshes, participate fully in global illumination, casting and receiving indirect lighting and shadows.
- Hybrid Software Ray Tracing: a two-stage tracing algorithm that leverages both screen-space and world-space data to deliver per-pixel lighting response and accurate indirect shadows. No special hardware is required.
- Real-Time Scene Voxelization: a flexible, GPU-driven voxelization system for building a world-space tracing acceleration structure on the fly. Comes with an advanced time-sliced voxelization, adaptive culling & mesh LOD control.
- Irradiance Cache: provides infinite light bounces in world-space by automatically caching lighting data in a spatial hash structure.
- Emissive Lights: all emissive surfaces can act as real light sources, casting indirect shadows and contributing fully to global illumination. There’s no upper limit on the number of emissive lights.
- Sky Lighting & Occlusion: the sky itself functions as a dynamic light source, producing realistic lighting and physically accurate occlusion.
- Advanced Denoising: HTrace uses cutting-edge denoising and sampling techniques, like ReSTIR GI, with temporal and spatial passes to reduce noise even in complex lighting scenarios. Special care is taken to preserve high-frequency details such as contact shadows and normals.
- Open Code: feel free to modify it. If you have any questions on how any part of it works you can always reach out to us on Discord.
Before buying, please, pay attention to the following details:
World-space tracing currently supports the following light sources: Directional Light, Sky and Emissive materials. Support for punctual light sources (point, spot, etc.) is planned.
Voxelization has spatial limitations. There’s a tradeoff between voxel coverage and accuracy, but we provide different instruments for finding the right balance.
Voxelization supports these shaders out of the box: Lit, LayeredLit (first 2 layers), TerrainLit (first 4 layers), Unlit, SpeedTree. ShaderGraph and custom shaders are supported as long as they follow Unity’s naming conventions (e.g. _BaseColor). The material evaluation code is open for easy modification and extension.
Terrain is currently supported* only in non-instanced mode (instanced support is planned).Terrain Trees are supported in both instanced and non-instanced modes.
Our goal is to improve the asset through rapid and iterative updates, so if you found a bug or something isn’t working as you expected - please, contact us on Discord. We will do our best to resolve the issue.
* Using Terrain in Unity 6 produces errors. We are working on a fix. All other features in Unity 6 are functional.
Feel free to use the Unity forum thread and Discord for direct communication and bug reports.
Price $65.00
Exosoundia // Sci fi Music Pack by Daniel Carl
Number of Audio Wavs: 29
Sample rate / bit rate: 44,100 Hz, 16-bit
Does music loop: Yes
Minutes of audio provided: Themes 45:10min | seamless loops 32:53min
Dive into the fascinating world of an uncharted jungle planet, where exotic sounds and pulsating rhythms fill the air. From the idyllic beauty of its untouched landscapes to the perilous depths of its impenetrable forests, this soundtrack takes you on an epic journey through the alien realms of the unknown.
This package features 17 individual songs, 10 loops, and 2 additional loops. The music is suitable for all types of sci-fi, action and FPS games.
You get royalty-free music here that you can use in your game or movie-project.
Tracklist:
Themes
- Action Escape 02:13
- Cosmic Odyssey 02:20
- Orbital flight 02:10
- Landing Site 02:34
- Wilderness Rhythms 03:48
- The Jungle 02:26
- Magic surrounds us 03:02
- Hidden Paradise04:12
- Moonlit Melodies 04:00
- Savage Symphony03:26
- Jungle Ambush 03:22
- The enemy is coming 01:14
- Underground Cave 03:22
- Unexpected situation 00:54
- Tense Situation 03:08
- Over the surface 01:32
- Sweet home 01:10
LOOPS
- Action Escape 01:52
- Cosmic Odyssey 02:08
- Infiltration* 01:36
- Jungle Ambush 03:28
- Landing Site 02:24
- Magic surrounds us 02:56
- Moonlit Melodies Ambient 03:50
- Savage Symphony Ambient03:52
- Tense Situation 02:50
- Underground Cave 02:36
- Unknown Enemy* 01:36
- Wilderness Rhythms 03:44
*extra composed music
Price $34.99
Post apocalyptic survivor 2 by Temka1a
Number of textures 16
Texture dimensions 4k (4096)
Maximum polygon count 32315
Number of meshes/prefabs 1
Rigging: Yes
Animation count NO
UV mapping: Yes
LOD information No
Types of materials and texture maps PBR
Low poly model of post apocalyptic survivor.
DEFAULT UNITY SHADER + In the model it is desirable to use a shader with a two-sided display of polygons.
Low poly model of Post apocalyptic survivor.
Rigged with Custom Skeleton.
Polycount:
This model consists of 4 parts
Gasmask and body kit, Jaket, Pants and boots, Human.
Vert 34746
Faces 32315
Price $59.90
Scarecrow_Character by Aizen
Rigged: (Yes)
Extra Bones: jaw; belt_bag; belt_sword;
Animated: (No)
Number of Animations: 0
Animation types ( InPlace ): 0
Number of characters: 2
Vertex counts of characters: 44999
Number of Materials: 7
Number of Textures: 24
Scarecrow completely low-poly ready-made model for any of your games
Rigged
Modular
The character is fully modular, but there is also a ready-made version of a static mesh—a scarecrow on a stick—as a decoration.
All separate parts are skeletal mesh
4 UV sets 4096x4096 + Hay, Weapon, Eye
In models, it is desirable to use a shader with double-sided polygon elements on the clothing material.
Characters:
Face: 35993
Vertex: 44999
Tris: 71978
Weapon:
Face: 636
Vertex: 621
Tris: 1238
Scarecrow:
Face: 19878
Vertex: 24313
Tris: 39756
Price $59.99
Demon Doll G1 by HelenNova
PBR Textures Metal/Gloss
Number of Materials and Material Instances: 33
Number of textures: 64
Polygon count: 31 806
Number of meshes/prefabs: 13
Texture Resolutions: 4096x4096
All Render pipelines!
───── ☽◯☾ ─────
Feature:
- Separate mesh parts
- 52 Face blend shapes/morph target
- 4 ready-made facial emotions
- Cloth physics simulation
- Changing color Skin/Eyes/Dress/Hair
- Humanoid Rig/Epic Skeleton
───── ☽◯☾ ─────
Polycount:
Faces 31806・ Tris 63430・ Verts 53932
Price $59.99
Eater2 by tripleDeeper
Number of textures 26
Texture dimensions 4096
Polygon count of Worm2_Full - faces (4713)
Minimum polygon count 4713
Maximum polygon count 4713
Number of meshes/prefabs 1/2
Rigging: Yes
Animation count 25
Animation type list: Bite, Death, Death2, Eat, Get_Hit, Get_Hit2, Hit_Tentacle, Hit_Tentacle_Left, Hit_Tentacle_Right, Idle, Idle2, Jump, Jump_Bite, Lay_Down, Lay_Hit, Lay_Idle, Lay_Idle2, Lay_Move_Forward, Spit, Stand_Up, Step_Left, Step_Right, Tongue_Bite, Turn, Walking_Backward, Walking_Forward.
UV mapping: Yes
LOD information (count, number of levels) no
Types of materials and texture maps (e.g., PBR) Yes
6 materials
26 PBR texture 4096*4096 (down to 1024x1024) maps - ambient occlusion, base color, emissive, metallicSmoothness, normal + 11 on my patreon.com/3deeper
The model contains 25 animations: Bite, Death, Death2, Eat, Get_Hit, Get_Hit2, Hit_Tentacle, Hit_Tentacle_Left, Hit_Tentacle_Right, Idle, Idle2, Jump, Jump_Bite, Lay_Down, Lay_Hit, Lay_Idle, Lay_Idle2, Lay_Move_Forward, Spit, Stand_Up, Step_Left, Step_Right, Tongue_Bite, Turn, Walking_Backward, Walking_Forward.
The pack contains 1 prefabs and 2 Mesh sets:
Eater2_Full - faces 4713 verts 4580 tris 9130
Price $34.99
Demons Collection 1 by DremornBB
Note that the models have PBR textures and contain a number of simple and not very animations. It is easily converted to URP by means of unity, write a description of how to skin it.
Attention!
Carefully read the description of each product on a separate page, this is very important
Read carefully!
And don't be afraid to ask questions by email.
Below are links to the product pages from the package
Several assets collected in one package.
Suitable for any project. But still focused on something Realistic and detailed in graphic terms
Price $230.00
Beetles Collection by DremornBB
Note that the models have PBR textures and contain a number of simple and not very animations. It is easily converted to URP by means of unity, write a description of how to skin it.
Attention!
Carefully read the description of each product on a separate page, this is very important
Read carefully!
And don't be afraid to ask questions by email.
Below are links to the product pages from the package
Several assets collected in one package.
Suitable for any project. But still focused on something Realistic and detailed in graphic terms
Price $300.00
NPC Knight Collection by DremornBB
To display hair and clothes, a double shader is used, as well as a two-sided display of polygons. Also, when creating hair in the engine, standard material settings were used.
Also note that the models have PBR textures and contain a number of simple and not very animations. It is easily converted to URP by means of unity, write a description of how to skin it.
Attention!
Carefully read the description of each product on a separate page, this is very important
Read carefully!
And don't be afraid to ask questions by email.
Below are links to the product pages from the package
Several assets collected in one package.
Suitable for any project. But still focused on something Realistic and detailed in graphic terms
Price $240.00
CogSim - Cognitive Disability Simulation by Zefwih
ADHD Simulator
- Customization Options:Scaling: Adjust the scale of objects in the world and UI elements. The scaling equation is scale = original scale × (1 + scaling value).
Animation Duration: Customize how long the scaling effect lasts for various elements such as cars, pedestrians, street signs, and UI elements. - Parameters and Defaults:Cars: Scaling value range [0.001 - 30] percent, default 10%; Animation duration [0.001 - 1] seconds, default 0.5s.
- Pedestrians: Scaling value range [0.001 - 30] percent, default 5%; Animation duration [0.001 - 1] seconds, default 0.2s.
- Street Signs: Scaling value range [0.001 - 30] percent, default 22%; Animation duration [0.001 - 1] seconds, default 0.5s.
- UI Elements: Scaling value range [0.001 - 300] percent, default 50%; Animation duration [0.001 - 1] seconds, default 0.2s.
Autism Simulator
- Customization Options:Blinking Chances: Adjust the probability of blinking for global light and UI elements.
- Blink Duration: Customize how long the blink effect lasts. Blinking refers to a temporary reduction and reset of color intensity.
- Parameters and Defaults:Light Blink Chance: Range [0.001 - 10] percent, default 2%.
- UI Elements Blink Chance: Range [0.001 - 5] percent, default 0.5%.
- Blink Duration: Range [0.001 - 1] seconds, default 0.1s.
Dyslexia Simulator
- Customization Options:Blinking Speed: Adjust how fast letters change position in words, simulating the experience of dyslexia. A higher value results in faster movement.
- Parameters and Defaults:Letter Swapping Speed: Range [0.001 (slow) - 1 (fast)], default 0.8.
This Unity module, part of the zefwih.research namespace, implements a cognitive disability simulation for ADHD, Dyslexia, and Autism. It presents participants with visual stimuli trying to simulate the effects of these disabilities. The module is versatile, allowing for customization of settings, making it suitable for various experimental setups.
ADHD
ADHD is simulated by scaling the objects in the scene. One can modify values for each object.
Each of these values has a default setting that we have found to be effective, but you may need to experiment to find what works best for your specific needs. It is important not to use negative scaling values because of potential errors in unity.
The scaling value is applied as follows: original Scale ⋅ ( 1 + scaling value). The animation duration indicates the time that an object remains scaled before returning to its original size. This parameter determines the duration of the scaling effect.
Autism
Autism is simulated by flashing lights and "blinking" UI-elements. Similar to the ADHD simulation, you have the flexibility to adjust certain values in this case as well. Specifically, you can modify the Light chance to blink, the UI chance to blink, and the blink duration.
In this context blinking refers to reducing and resetting of colour intensity after a specific duration (blink duration), creating a blinking effect.
The Light chance to blink represents the likelihood of the global lighting to blink, while the UI chance to blink refers to the probability of each individual UI element to blink. Therefore, it is recommended to set the UI chance to blink to a lower value compared to the Light chance to blink.
The Blink Duration indicates the duration of each blink effect, determining how long the blink should last.
Dyslexia
Dyslexia is simulated by scrambling the letters of a word to make it more challenging to read.
In the Dyslexia simulation, you can adjust the speed at which the letters swap positions (Speed of Swapping). A lower value indicates slower movement, while a higher value means faster movement. The range for this parameter is between 0 and 1.
It is important to note that the first and last letters of a word should not be changed during the simulation. Preserving these letters allows for better readability, as they are crucial in word recognition.
For further reading and scientific background, see:
Wadlington, E., Elliot, C., & Kirylo, J. (2008). The dyslexia simulation: Impact and implications. Literacy Research and Instruction, 47(4), 264-272.
Rowland, D. (2020). Redefining autism. Journal of Neurology, Psychiatry and Brain Research, 2020(01).
Groß, S., Lam, A. P., Matthies, S., & Philipsen, A. (2016). Therapie der ADHS unter Berücksichtigung psychotherapeutischer Studien. InFo Neurologie & Psychiatrie, 18(3), 32-39.
Hassan, R. (2020). Digitality, virtual reality and the ‘empathy machine’. Digital journalism, 8(2), 195-212.
We are always interested in scientific collaborations. Please reach out to contact@zefwih.com
Price $99.00
Spider Monsterr by DremornBB
one uv set 4096x4096
three skins
materials 3
textures 13
The model contains 18 animations
attack (x3)
gethit (x3)
walk(x2)
idle (x3)
death (x3)
strafe(x2)
run
rage
(full items)
faces 13873
verts 17840
tris 30566
Price $30.00