Animated 2D Character - Knight 9 (Spine) by Ten Percent Red
- You do not need spine software to run this package, only the: Spine-Unity Runtime 4.0 package into your Unity project.
- For URP, download URP Shaders UPM package
Bring your game to life with this highly detailed, fully animated 2D Character! Perfect for side-scrollers, RPGs, and tactical strategy games, this character comes with a variety of animations, ensuring your hero is ready for battle in any scenario.
Key Features:
- High-Qulity Animations to cover all gameplay needs.
- Flexible Use: Easily integrated into any game project, with animation controllers included.
- Stage Artwork Included (flat)
- Demo Scene
Animations:
- Idle
- Run
- Attack 1
- Attack 2
- Attack 3
- Jump
- Hit
- Death
- Charge
- Stun
Enhance your game’s battle scenes with this Animated 2D Character - Knight, designed to give players an engaging and dynamic experience!
Sounds, Music, FX an GFX are not included in the pack!
Price $29.99
Animated 2D Character - Knight 8 (Spine) by Ten Percent Red
- You do not need spine software to run this package, only the: Spine-Unity Runtime 4.0 package into your Unity project.
- For URP, download URP Shaders UPM package
Bring your game to life with this highly detailed, fully animated 2D Character! Perfect for side-scrollers, RPGs, and tactical strategy games, this character comes with a variety of animations, ensuring your hero is ready for battle in any scenario.
Key Features:
- High-Qulity Animations to cover all gameplay needs.
- Flexible Use: Easily integrated into any game project, with animation controllers included.
- Stage Artwork Included (flat)
- Demo Scene
Animations:
- Idle
- Run
- Attack 1
- Attack 2
- Attack 3
- Jump
- Hit
- Death
- Charge
- Stun
Enhance your game’s battle scenes with this Animated 2D Character - Knight, designed to give players an engaging and dynamic experience!
Sounds, Music, FX an GFX are not included in the pack!
Price $29.99
Ancient Clay Jug old container by GVOZDY
2 MATERIALS / PREFABS (PBR 2K 2048) :
- LIGHT;
- DARK DIRTY.
Tris count: 858.
Texture Resolution: 2048x2048
Ancient clay or ceramic vases, containers, jugs, flowerpots, amphorae for video games.
Dirty, dusty, clean, new, decorated, with ornaments.
Price $4.99
Ancient Clay Jug antique ornate wine container by GVOZDY
2 TEXTURE SETS (PBR 2048 2K) :
- LIGHT;
- DARK DIRTY.
Tris count: 1242.
Texture Resolution: 2048x2048.
Ancient clay or ceramic vases, containers, jugs, flowerpots, amphorae for video games.
Dirty, dusty, clean, new, decorated, with ornaments.
Price $4.99
Ancient Clay Jug dusty ornate pottery by GVOZDY
2MATERIALS / PREFABS (PBR 1024) :
- LIGHT;
- DARK DIRTY.
Tris count: 452.
Texture Resolution: 1024x1024.
Ancient clay or ceramic vases, containers, jugs, flowerpots, amphorae for video games.
Dirty, dusty, clean, new, decorated, with ornaments.
Price $4.99
Dusty Clay Vase ancient ceramic pottery by GVOZDY
2 MATERIALS / PREFABS (PBR 512) :
- LIGHT;
- DARK DIRTY.
Tris count: 660.
Texture Resolution: 512x512.
Ancient clay or ceramic vases, containers, jugs, flowerpots, amphorae for video games.
Dirty, dusty, clean, new, decorated, with ornaments.
Price $4.99
Ancient Pottery Greek Lekanis bowl vase jug by GVOZDY
2 MATERIALS / PREFABS (PBR 512) :
- LIGHT;
- DARK DIRTY.
Tris count: 966.
Texture Resolution: 512x512.
Ancient clay or ceramic vases, containers, jugs, flowerpots, amphorae for video games.
Dirty, dusty, clean, new, decorated, with ornaments.
Price $4.99
Ancient Clay Bowl Jug Calyx Krater ceramic pottery by GVOZDY
2 MATERIALS / PREFABS (PBR 1024) :
- LIGHT;
- DARK DIRTY.
Tris count: 1768.
Texture Resolution: 1024x1024.
Ancient clay or ceramic vases, containers, jugs, flowerpots, amphorae for video games.
Dirty, dusty, clean, new, decorated, with ornaments.
Price $4.99
Ancient Clay Jug old ceramic vase container by GVOZDY
2 MATERIALS / PREFABS (PBR 512) :
- LIGHT;
- DARK DIRTY.
Tris count: 1296.
Texture Resolution: 512x512.
Ancient clay or ceramic vases, containers, jugs, flowerpots, amphorae for video games.
Dirty, dusty, clean, new, decorated, with ornaments.
Price $4.99
Ancient Clay Jug old antique pottery by GVOZDY
2 MATERIALS / PREFABS (PBR 512) :
- LIGHT;
- DARK DIRTY.
Tris count: 1768.
Texture Resolution: 512x512.
Ancient clay or ceramic vases, containers, jugs, flowerpots, amphorae for video games.
Dirty, dusty, clean, new, decorated, with ornaments.
Price $4.99
Ancient Decorated Clay Amphora by GVOZDY
2 TEXTURE SETS (PBR 1024) :
- LIGHT;
- DARK DIRTY.
Tris count: 1878.
Texture Resolution: 1024x1024.
Ancient clay or ceramic vases, containers, jugs, flowerpots, amphorae for video games.
Dirty, dusty, clean, new, decorated, with ornaments.
Price $4.99
Ancient Clay Jug for Watering Flowers by GVOZDY
2 MATERIALS / PREFABS (PBR 512) :
- LIGHT;
- DARK DIRTY.
Tris count: 800.
Texture Resolution: 512x512.
Ancient clay or ceramic vases, containers, jugs, flowerpots, amphorae for video games.
Dirty, dusty, clean, new, decorated, with ornaments.
Price $4.99
OWA Extrusion Overhangs for Buildings: Cyberpunk, Sci-Fi, Futuristic, Modern by Bohn Studios
These are built on a 1m scale grid. The overhangs snap into place perfectly with all OWA Buildings, but can be used with other buildings also.
- 144 prefabs included. Each level/part is separate so you can have each extrusion as tall or short as you want. Just to drop these right into your level for an instant sci-fi or cyberpunk feel to any building.
- These can are great to use as a sky patio, docking bay, super structure balcony, and just to give your buildings a more themed feeling.
- Vertices are intelligently designed and very low with no more than 318 vertices per game object! Shared atlas material at 8192x9192 resolution textures including an albedo, metallic, normal map, and detail normal (detail normal is only 2048x2048.
- Shares VRAM with OWA Cyber Assets for extra performance and batching. These also work extremely well with any of the OWA Building KIts , but no other OWA package is mandatory to use these prefabs.
Looking for a visually consistent urban, sci-fi, or cyberpunk world building ecosystem of assets? Check out OWA City Core for a comprehensive bundle of kits for creating a massive and detailed metropolis, previously thought impossible within Unity.
Price $15.00
Goblin War Camp Pack - Synty POLYGON - Stylized Low Poly Assets by Synty Studios
In a festering swamp, surrounded by makeshift walls reinforced with wood, hide, bone and scraps, lies the Goblin War Camp. You trudge through the stronghold amid their preparations for war, but beware, goblins don’t care for outsiders...
Fires burn in pits, casting flickering shadows, while the fierce horde ready their weapons ahead of the next battle. Structures are haphazardly arranged, some elevated on stilts above the festering swamp. The air is heavy with the smell of damp earth, smoke, and sweat.
◼ Key Features ◼
- 600+ premium prefabs
- Unique complete buildings / structures
- 15 characters, rigged and ready for animation
- Includes a swampy goblin stronghold demo scene
Price $179.99
Flexible Blur URP by Jeff Graw Assets
- Most flexible UI blur solution on the asset store.
- Being built specifically for URP means a more tailored and elegant solution. There is a Renderer Feature, blur components, and that's it. Scenes are straightforward to set up. No component needs to be added to cameras.
- Choice between compute and fragment shader paths.
- Compute performs best on most hardware, fragment has the best compatibility.
- Blurs can be set up individually, or with shared presets.
- Presets can respond to quality settings.
- Very fine grained control over quality versus performance.
- One reason I deciced to create Flexible Blur was that other solutions had a tendency to sacrifice quality on the altar of performance (or vice-versa) and were not able to be configured outside of a certain range in quality.
- Supports resolution independant blur (the strength of blurs in other assets may shrink as applicaiton resolution increases)
- Supports dithering to eliminate banding on very strong blurs.
- Supports stacked blur via multiple cameras
- Also supports limited blur stacking with a single camera, where blurs can see one another, but not other UI elements on the same canvas.
- Choice of two different blur components: UIBlur is lightweight but limited, while UIBlurImage leverages the existing features of UGUI Image components.
- Able to setup platform-specific texture formats and shader path.
- Supports world space, screen space, and overlay canvases.
- Practically performance cost when no blurs are active.
- As opposed to other assets that apply blur to every pixel on that a camera can see, Flexible Blur only blurs the pixels that are needed.
- Unlike certain competitors, you are not constrained to a single blur source per camera. There is no requirement that all blurs share the settings.
- By extension, blurs can fade in and out naturally instead of relying on alpha blending.
- There's is a trade-off between the total number of sampled pixels and the overhead each blur incurs (but lower overhead per blur with the compute path).
- But with Flexible Blur, you decide which tradeoffs are needed.
- UIBlurImages can be marked as batchable, where applicable blurs will automatically share a source.
- These batches blurs behave similarly to the way some competitors work by default, with similar limitations.
- Even with batched blurs we still avoid blurring every pixel, and just blur the minimum area required to contain the batched elements. But batched blurs can be set to blur the whole screen to capture edge cases.
Do you need a URP UGUI blur solutiuon that is performant, high fidelity, flexible, and hassle-free?
When I found myself in this position, the only solutions I could find were able to satisfy, at most, perhaps two of the above requirements a satisfactory level.
And so I wrote my own solution and Flexible Blur was born!
Flexible Blur does not constrain you to one particular way of doing things.
Other solutions either:
(1) Limit you to a single, fullscreen blur per camera that needs be shared across all the elements of a canvas. This limitation isn't always a bad tradeoff, but it's a trade-off that you are forced to work around. It can be performant when overhead is able be shared between many elements. But there are serious downsides too. Besides significant artistic constraints, any time there are only a few elements covering a small area, you end up doing far more work than necessary. Or,
(2) Handle each blurred element individually. The trade-offs are exactly the opposite of (1). You gain artistic flexibility and tend to get better performance when only need to blur a small region across a few elements. But when you have dozens of elements that all require blur, all the overhead and drawcalls can be crippling even on higher end hardware.
Enter Flexible Blur.
•By default, Flexible Blur works on individual elements. But it also gives you the ability to mark compatible elements as "batchable," so they can share overhead. You have the best of both worlds.
•While other solutions that work in the manner described in (1) might provide the option to only calculate blur for some rectangular portion of the screen (for example, if blurred elements will only show up on the lower half of the screen), even when Flexible Blur acts similarily for batched elements it automatically finds the smallest area needed to cover every element.
•A goal of Flexible Blur is to aggressively reduce performance impact whenever possible. Flexible Blur looks for situations where it doesn't need to work (blurs are all offscreen or inactive) and early outs. Reducing overhead in this way is especially useful in contexts where you would otherwise suffer compounding overhead (for example, a multi-camera setup with several layers of stacked blur).
•With Flexible Blur, you don't need to adapt your UI around the limitations of a blur solution. The blur solution will adapt to fit your UI.
•You have the option to use compute shaders. The compute shader path is appreciably faster on most hardware than traditional shaders, and can drastically reduce draw calls when you need multiple distinct blurs. (There is still some overhead, so while compute shaders reduce the use cases for batching, they don't eliminate it all together)
•You are able to create presets that react to the current quality level. This important feature appears missing in most other solutions. Blur is generally not the cheapest effect in either case, but there's a large performance difference between "good enough" blur and "beautiful, high fidelity" blur. Given the large disparities between hardware configurations, if you lack the ability to be responsive to quality level you either sacrifice quality on the altar of low end hardware, or low end performance on the altar of quality.
•Choice between UIBlur and UIBlurImage components. UIBlur is lightweight, writes directly to the camera target texture, but has fewer features. UIBlurImage reproduces all the features of standard Image components.
•Supports stacked blur (blurs that blur other blurs), both as a part of a multi-camera, multi-canvas setup, but also for blurs that share the same camera and canvas (with some limitations).
•Simpler setup than the popular alternatives. You do not need to add components to your Cameras, and you do not need to create materials for blurs. Applicable cameras only need the Flexible Blur Feature added to their Renderer.
•Supports dithering, to reduce banding on large blurs.
•Source code provided.
CAVEATS
- Does not support built-in or HDRP render pipelines.
- Does not yet support Unity 6 render graph, but support is planned in the near future.
- VR support is still in development and has not been extensively tested. Currently only supports multi-pass. The compute shader path is not yet supported in VR.
- As opposed to other assets, will not make the claim that Flexible Blur is "the fastest UI blur solution on the asset store." It certainly is the fastest solution for a large number of scenarios, but it's not going to be fastest in every situation.
- Flexible Blur provides a superset of the functionality of other solutions, which means that the subset of features that corresponds to a competitor may be less optimized, and that's the cost of flexibility. This isn't to say that Flexible Blur will necessarily be slower when limited to the best case scenario of some other asset (especially if that other asset does not use compute shaders), but rather that everything else being equal, if I were to write a solution with more limited functionality, I would expect that to excel inside its niche relative to a solution that enjoys a wider scope.
- What Flexible Blur uniquely provides is the tools you need to agressively optimize for just about every situation. You should be able to target just about any sort of device. The fine grained control over blur properties generally makes it easier to balance performance and fidelity.
Price $27.49
Hand Painted Texture Pack 4 by Infinity3DGame
The package contains 8 hand-painted diffuse textures in high resolution (2048x2048). All the maps are ready to be used for any project in *.tga format.
Content:
- 2 Stones
- 1 Grass
- 1 Grass+Cones
- 1 Moss
- 1 Earth
- 1 Earth+Branches
- 1 Branches
An example of using textures is shown in the asset: Hand Painted Environment 3
Each texture is tiled/seamless and fully compatible with various Unity renderings: Built-in, URP, HDRP.
Price $5.20
Customizable 3D Characters Complete Bundle by Artlix Studios
👑3D Character Customization System for your projects👑
🔥This package represents the lite version of the "Customizable 3D Characters Complete Bundle".
Create a variety of CHARACTERS using different clothing combinations.
WITH THIS PACK YOU CAN SAVE 70% COMPARED TO BUYING PACKS SEPARATELY.
BUNDLE INCLUDE NEXT PACKS:
- Customizable 3D Fantasy Characters Vol 1
- Customizable 3D Fantasy Characters Vol 2
- Customizable 3D Survival Characters Vol 1
- Customizable 3D Survival Characters Vol 2
- Customizable 3D Characters Vol 1
- Customizable 3D Characters Vol 2
- Customizable 3D City Characters Vol 1
- Customizable 3D City Characters Vol 2
- Customizable 3D Sci-Fi Characters Vol 1
- Customizable 3D Sci-Fi Characters Vol 2
- Customizable 3D Cyberpunk Characters Vol 1
- Customizable 3D Cyberpunk Characters Vol 2
🔥 Key Features 🔥
⭐ Customizable system for your characters
🔥 6140 modular pieces
💎 Demo scene (328 collected character)
⭐ Fully Rigged
🔥 Modular body parts and clothes
💎Demo scripts for character customizer
⭐Demo scene included
🔥Icons for each item
💎Assets has a logical name.
⭐You can easily change the color of objects
👑Customizable 3D FANTASY Characters👑
🦰Hair: ( x54 )
🧔♂️Beard: ( x18 )
👁EYEBROWS: ( x180 )
🤠Hats: ( x66 )
🪖HELMETS: ( x36 )
🤿MASKS: ( x24 )
👤FULL BODY: ( x12 )
🤚🏼Arms: ( x62 )
👕Torso: ( x73 )
👖Pants: ( x61 )
👟Shoes: ( x69 )
👑Customizable 3D SURVIVAL Characters👑
🦰Hair: ( x129 )
🧔♂️Beard: ( x54 )
👁EYEBROWS: ( x90 )
🤠Hats: ( x123 )
👓Glasses: ( x6 )
🤿MASKS: ( x32 )
🦰FACE: ( x48 )
👤FULL BODY: ( x20 )
🤚🏼Arms: ( x80 )
👕Torso: ( x184 )
👖Pants: ( x149 )
👟Shoes: ( x114 )
👑Customizable 3D Characters👑
🦰Hair: ( x124 )
👨🦰Head: ( x12 )
🧔♂️Beard: ( x12 )
🤠Hats: ( x108 )
👓Glasses: ( x32 )
🤚🏼Arms: ( x16 )
👕Torso: ( x219 )
👖Pants: ( x174 )
👟Shoes: ( x84 )
👑Customizable 3D CITY Characters👑
🦰Hair: ( x59 )
🧔♂️Beard: ( x18 )
👁EYEBROWS: ( x300 )
👑EARRINGS: ( x72 )
🤠Hats: ( x57 )
🎧HEADPHONES: ( x38 )
👓Glasses: ( x22 )
🤿MASKS: ( x20 )
🤚🏼Arms: ( x20 )
👕Torso: ( x137 )
👖Pants: ( x104 )
👟Shoes: ( x124 )
⌚️WATCHES: ( x48 )
👑Customizable 3D SCI-FI Characters👑
🦰Hair: ( x192 )
🧔♂️Beard: ( x40 )
👁EYEBROWS: ( x164 )
🤠Hats: ( x132 )
🤖HEAD: ( x25 )
👓Glasses: ( x30 )
🤿MASKS: ( x36 )
🪖HELMETS: ( x120 )
👤FULL BODY: ( x60 )
🤚🏼Arms: ( x110 )
👕Torso: ( x142 )
👖Pants: ( x139 )
👟Shoes: ( x124 )
👑Customizable 3D CYBERPUNK Characters👑
🦰Hair: ( x192 )
🧔♂️Beard: ( x36 )
👁EYEBROWS: ( x164 )
👑EARRINGS: ( x36 )
🤠Hats: ( x36 )
🎧HEADPHONES: ( x36 )
👓Glasses: ( x16 )
🤿MASKS: ( x18 )
🪖HELMETS: ( x16 )
🤚🏼Arms: ( x20 )
👕Torso: ( x132 )
👖Pants: ( x124 )
👟Shoes: ( x62 )
⌚️WATCHES: ( x12 )
🔥Purchasing this lite version of the "Customizable 3D Characters Complete Bundle" grants you free access to the packages listed above on the Unity Asset Store.
Polygon count of final model: ~10K tris / ~22K tris
Package contains 1 texture 1024px.
ANIMATIONS ARE NOT INCLUDED.
SUPPORT: artlix.studios@gmail.com
👑3D Character Customization System for your projects👑
🔥This package represents the lite version of the "Customizable 3D Characters Complete Bundle".
Create a variety of CHARACTERS using different clothing combinations.
WITH THIS PACK YOU CAN SAVE 70% COMPARED TO BUYING PACKS SEPARATELY.
BUNDLE INCLUDE NEXT PACKS:
- Customizable 3D Fantasy Characters Vol 1
- Customizable 3D Fantasy Characters Vol 2
- Customizable 3D Survival Characters Vol 1
- Customizable 3D Survival Characters Vol 2
- Customizable 3D Characters Vol 1
- Customizable 3D Characters Vol 2
- Customizable 3D City Characters Vol 1
- Customizable 3D City Characters Vol 2
- Customizable 3D Sci-Fi Characters Vol 1
- Customizable 3D Sci-Fi Characters Vol 2
- Customizable 3D Cyberpunk Characters Vol 1
- Customizable 3D Cyberpunk Characters Vol 2
🔥 Key Features 🔥
⭐ Customizable system for your characters
🔥 6140 modular pieces
💎 Demo scene (328 collected character)
⭐ Fully Rigged
🔥 Modular body parts and clothes
💎Demo scripts for character customizer
⭐Demo scene included
🔥Icons for each item
💎Assets has a logical name.
⭐You can easily change the color of objects
👑Customizable 3D FANTASY Characters👑
🦰Hair: ( x54 )
🧔♂️Beard: ( x18 )
👁EYEBROWS: ( x180 )
🤠Hats: ( x66 )
🪖HELMETS: ( x36 )
🤿MASKS: ( x24 )
👤FULL BODY: ( x12 )
🤚🏼Arms: ( x62 )
👕Torso: ( x73 )
👖Pants: ( x61 )
👟Shoes: ( x69 )
👑Customizable 3D SURVIVAL Characters👑
🦰Hair: ( x129 )
🧔♂️Beard: ( x54 )
👁EYEBROWS: ( x90 )
🤠Hats: ( x123 )
👓Glasses: ( x6 )
🤿MASKS: ( x32 )
🦰FACE: ( x48 )
👤FULL BODY: ( x20 )
🤚🏼Arms: ( x80 )
👕Torso: ( x184 )
👖Pants: ( x149 )
👟Shoes: ( x114 )
👑Customizable 3D Characters👑
🦰Hair: ( x124 )
👨🦰Head: ( x12 )
🧔♂️Beard: ( x12 )
🤠Hats: ( x108 )
👓Glasses: ( x32 )
🤚🏼Arms: ( x16 )
👕Torso: ( x219 )
👖Pants: ( x174 )
👟Shoes: ( x84 )
👑Customizable 3D CITY Characters👑
🦰Hair: ( x59 )
🧔♂️Beard: ( x18 )
👁EYEBROWS: ( x300 )
👑EARRINGS: ( x72 )
🤠Hats: ( x57 )
🎧HEADPHONES: ( x38 )
👓Glasses: ( x22 )
🤿MASKS: ( x20 )
🤚🏼Arms: ( x20 )
👕Torso: ( x137 )
👖Pants: ( x104 )
👟Shoes: ( x124 )
⌚️WATCHES: ( x48 )
👑Customizable 3D SCI-FI Characters👑
🦰Hair: ( x192 )
🧔♂️Beard: ( x40 )
👁EYEBROWS: ( x164 )
🤠Hats: ( x132 )
🤖HEAD: ( x25 )
👓Glasses: ( x30 )
🤿MASKS: ( x36 )
🪖HELMETS: ( x120 )
👤FULL BODY: ( x60 )
🤚🏼Arms: ( x110 )
👕Torso: ( x142 )
👖Pants: ( x139 )
👟Shoes: ( x124 )
👑Customizable 3D CYBERPUNK Characters👑
🦰Hair: ( x192 )
🧔♂️Beard: ( x36 )
👁EYEBROWS: ( x164 )
👑EARRINGS: ( x36 )
🤠Hats: ( x36 )
🎧HEADPHONES: ( x36 )
👓Glasses: ( x16 )
🤿MASKS: ( x18 )
🪖HELMETS: ( x16 )
🤚🏼Arms: ( x20 )
👕Torso: ( x132 )
👖Pants: ( x124 )
👟Shoes: ( x62 )
⌚️WATCHES: ( x12 )
🔥Purchasing this lite version of the "Customizable 3D Characters Complete Bundle" grants you free access to the packages listed above on the Unity Asset Store.
Polygon count of final model: ~10K tris / ~22K tris
Package contains 1 texture 1024px.
ANIMATIONS ARE NOT INCLUDED.
SUPPORT: artlix.studios@gmail.com
Price $149.99
P3D: Indoor Design Ultimate Textures Bundle by Phoenix3D Studio
Unlock all of our indoor design textures at a 30% discount in this exclusive bundle! By purchasing this pack, you'll gain access to our entire collection of premium indoor design textures, valued at $110. This includes:
1- Indoor Design 1 (Marble & Ceramic Textures) -> $35
2- Indoor Design 2 (Wallpaper & Carpet & Curtain) -> $30
3- Indoor Design 3 (Tile Textures) -> $25
4- Indoor Design 4 (Parquet & Wood Textures) -> $20
◼ Key Features ◼
- 1000+ High Quality PBRTextures
- over 10GB textures and assets.
- 30+ models of the highest quality included for the demo scenes
- Demo scene included In All Packages
- Compatible with Unity 5 and higher
- Compatible with HDRP, URP and Built In Render Pipeline
- Predefined material for all render pipeline are included.
- Normal map, Height map, Mask map, Roughness map and Ambient occlusion included
- Join our Discord or Forum community to take advantage of our exciting offers!
- Our amazing community members have the exclusive opportunity to test the latest Beta version of our premium packages.
◼ Contact Us ◼
-If you require a custom texture map that is not included in our default pack, please feel free to contact us. We would be happy to provide you with the necessary texture.
-If you need a particular texture or model for your games, we can offer it to you at the most competitive global price, or we can provide it as a package deal. Please do not hesitate to contact us for more information.
◼ Our Mission ◼
Our mission is to provide game developers worldwide with high-quality assets at the most competitive prices possible, empowering them to focus on their passion for creating exceptional games.
Phoenix3D
Price $77.00
Low Poly SMG Weapon Pack 2 by CASTLE BRAVO
76 Models
76 Prefabs
1 Standard Material for all Weapons、Attachments、Bullets
1 Transparent Material for all Optic Lens
1 Texture for all Models
512 × 512 Texture Dimensions
No Animations
Real-world-size
5 Brand-New Smg Weapons have Joined the Low Poly Weapon Pack Series 2!
It also brings some New Weapon Attachments to customize your own gun!
Get it now for Free!💡
The pack has Models following:
— Weapons🎮 —
- SMG Weapons (New x5)
— Attachments🎰 —
- UnderBarrels (x9 + New x3)
- Muzzles (x13 + New x3)
- Optics (x12 + New x3)
- Lasers (x8 + New x2)
- Lights (x8 + New x2)
- Rails (x4)
— Bullets💣 —
- Bullets (x3 + New x1)
All Models share a common material and texture.
All Models reference real-world Scales.
All Optic Lenses are independently separated.
Recommended Asset:
Low Poly Weapon Bundle Pack 1 | 3D 枪支 | Unity Asset Store
Low Poly Weapon Pack Series 1:
Low Poly AR Weapon Pack 1 | 3D 武器 | Unity Asset Store
Low Poly Pistol Weapon Pack 1 | 3D 武器 | Unity Asset Store
Low Poly ShotGun Weapon Pack 1 | 3D 武器 | Unity Asset Store
Low Poly Optic Attachment Pack 1 | 3D 枪支 | Unity Asset Store
Low Poly SMG Weapon Pack | 3D 武器 | Unity Asset Store
Low Poly Recon Weapon Pack 1 | 3D 武器 | Unity Asset Store
Low Poly LMG Weapon Pack 1 | 3D 枪支 | Unity Asset Store
Low Poly DMR Weapon Pack 1 | 3D 枪支 | Unity Asset Store
Low Poly Weapon Pack Series 2:
Low Poly AR Weapon Pack 2 | 3D 枪支 | Unity Asset Store
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Castle Bravo
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