FastCast | Job System Raycast Framework/ Fast Raycast by Golem Kin Games
Key Features:
- High-Performance Raycasting: Leveraging Unity’s multithreaded Job System to perform multiple raycasts in parallel, reducing CPU bottlenecks.
- Batch Processing: FastCast groups multiple raycasts into a single job, reducing overhead and improving performance, especially in mobile environments.
- Gizmo Debugging: Built-in Gizmo visualization for debugging raycasts in the Scene view. Shows hit results with color-coded lines and spheres.
- Configurable Max Raycasts: Control how many raycasts are performed per frame using the maxRaycastsPerFrame parameter to balance performance and accuracy.
Performance Optimizations:
- Job System and Burst Compiler Compatible: Supports Unity’s Burst Compiler for additional performance improvements.
- NativeArray for Memory Efficiency: Uses NativeArrays for low-latency raycast jobs and results storage, reducing garbage collection and memory fragmentation.
- Single and Multi Raycasts: Offers APIs for performing both single raycasts and multiple raycasts in one batch.
- Mobile Optimization: Designed to run efficiently on mobile devices with configurable raycast limits and optimized memory usage, ensuring smooth gameplay even on low-end hardware.
API Summary:
- PerformRaycast: Single raycast execution with callback for hit results.
- PerformRaycasts: Batch multiple raycasts with callback for hit results.
- SetMaxRaycastsPerFrame: Adjustable raycast limits to control performance per frame.
- GetRaycastsPerSecond: Real-time performance monitoring to help fine-tune raycasting limits.
Documentation:
- Fully documented public API with examples for both single and multiple raycasts.
- Editor integration for real-time monitoring and Gizmo visualization during development.
FastCast is a cutting-edge raycasting system built for Unity, designed to maximize performance by leveraging Unity's Job System. Whether you need single or multiple raycasts, FastCast provides a powerful and easy-to-use Singleton API for both cases. Perfect for games or simulations requiring real-time raycast calculations, this system is optimized for speed and flexibility.
Key features include:
- High-performance raycasting with the Job System
- Support for both single and multiple raycasts
- Customizable parameters such as hitBackfaces, hitTriggers, and hitMultiFace
- Built-in Gizmo visualization to debug raycasts in the Editor, with color-coded hit and miss results
- Editor integration to set max raycasts per frame and track raycast performance in real-time
FastCast is ideal for developers looking to improve raycast performance while maintaining a user-friendly, flexible API for their project.
. Mobile Optimization via Unity's Job System
FastCast takes full advantage of Unity's Job System, which allows tasks like raycasting to run in parallel across multiple threads. On mobile devices, where CPU resources are more limited, this multi-threaded approach ensures that performance is optimized. By offloading raycasting to separate threads, the main game loop remains responsive, ensuring smooth gameplay even when performing large numbers of raycasts.
2. Batch Processing for Reduced Overhead
On mobile, processing power is a precious resource, and FastCast addresses this by allowing batch processing of multiple raycasts in a single job. Instead of performing multiple raycasts individually, FastCast groups them into a single batch, reducing overhead and enhancing performance. This batch processing is especially useful in scenarios where many raycasts are needed, such as physics-based games, enemy detection systems, or interactive object selection.
3. Configurable Raycast Limits for Mobile Devices
Mobile devices vary greatly in their processing power, from high-end smartphones to budget devices. FastCast’s maxRaycastsPerFrame parameter allows you to configure the number of raycasts performed per frame. You can easily adjust this setting based on the target device's capabilities to ensure the raycasting system remains performant across a wide range of mobile hardware.
For example, on lower-end devices, you can reduce the number of raycasts per frame, while high-end devices can handle more, all while maintaining smooth performance.
4. Efficient Memory Management
FastCast uses NativeArrays for efficient memory allocation and processing during raycasts, which is particularly important for mobile devices with limited memory. By using NativeArray to store raycast commands and results, FastCast minimizes garbage collection (GC) overhead and keeps memory usage low, which is essential to preventing performance spikes or frame drops on mobile.
5. Battery-Friendly
Raycasting can be computationally expensive if not optimized, which can impact battery life on mobile devices. FastCast’s optimization strategies, such as batch processing and multi-threaded execution, help reduce the overall computational load, making your game more energy-efficient. With FastCast, you can ensure your raycasting operations are not a drain on mobile battery life.
6. Gizmo-Free Mobile Builds
While FastCast includes a powerful Gizmo visualization system for debugging raycasts in the Editor, this functionality is automatically disabled in mobile builds, ensuring no unnecessary performance impact in your final mobile game. You can still use the Gizmo system during development to visualize raycasts in the Editor, but when the game is built and deployed to mobile, these features are omitted to ensure optimal runtime performance.
Key Benefits for Mobile Projects:
- Job System integration ensures optimized performance for multi-threaded CPUs on mobile.
- Batch raycasting reduces overhead, making it perfect for real-time physics or complex interactions in mobile games.
- Configurable raycast limits allow you to tailor performance based on device capability.
- Low memory footprint and optimized garbage collection keep the app running smoothly on devices with limited resources.
- Battery-friendly by minimizing CPU usage and keeping resource consumption low.
Best Use Cases on Mobile:
- Physics-heavy mobile games: Ideal for games that require a lot of raycasts for things like collision detection, enemy line-of-sight calculations, or physics simulations.
- AR/VR mobile experiences: Use FastCast to efficiently handle ray-based interaction in AR (Augmented Reality) and VR (Virtual Reality) experiences on mobile.
- Mobile FPS games: Perfect for fast-paced first-person shooters where fast, accurate raycasting is essential for bullet tracing or hit detection.
With FastCast, you can ensure that your mobile game maintains high performance, even when performing a large number of raycasts, without sacrificing battery life or memory efficiency.
Price $4.99
Medieval Teen NPC Portraits - 29 Transparent 2D Character Icons for RPGs by KAssetium
• Available in three sizes: 1024x1024, 512x512, and 256x256 pixels
• PNG format with transparent backgrounds
• Compatible with all major game engines and design software
Bring your medieval role-playing game to life with our collection of teen NPC portraits!
Key Features:
• 29 unique teen character portraits in medieval style
• Transparent backgrounds for easy integration
• High-quality artwork with attention to detail
• Diverse range of characters to populate your game world
Our portraits are perfect for:
• Dialogue boxes in RPGs
• Character selection screens
• Quest givers, shopkeepers, and other NPCs
• Both 2D and 3D games with a medieval or fantasy setting
- More characters in the same style:
* 100 Medieval NPC - Full Body 2D Characters with Transparent Backgrounds
* Medieval NPC Portraits - 150 Transparent 2D Character Icons for RPGs
Easy Integration:
Simply import the PNG files into your project and start using them right away. No special tools or complex setup required!
Who Can Benefit:
• Game developers creating medieval or fantasy RPGs
• Visual novel creators
• Tabletop RPG designers looking for digital character representations
• Anyone needing diverse teen character portraits for their projects
Why Choose Our Asset:
• Save time on character design and focus on game development
• Add personality to your NPCs with expressive portraits
• Ensure consistent art style across your game's characters
• Enhance player immersion with high-quality visuals
We'd love to hear from you! Please leave a review and rating if you find our asset helpful. Your feedback helps us improve and create better content for you.
For any questions, suggestions, or support, please contact us at: kseniapestereva@outlook.com
Enhance your medieval RPG with these expressive teen NPC portraits today!
Price $0.00
OWA Buildings Bundle PRO by Bohn Studios
The most comprehensive asset for buildings and modular building kits available. Awesome optimization with low batches and draw calls. Perfect for Open Worlds. URP, BIRP, HDRP included.
- Over 600 pre-built buildings, both combined and modular, ready to drop right into your scene.
- Dozens of modular kits that are atlased for lighting fast performance for batching or combining.
- Dozens of shop and restaurant themes included
- Hundreds of exterior signs for various types of businesses to give your building some extra pizazz!
- Snap-in-place greebles to attach to your buildings like balconies, awnings, interchangeable pillars, window trims, window grilles....all buildings included also have modular versions where everything is seperated providing virtually limitless combinations.
- 1900's, modern, sci-fi, cyberpunk, victorian, or fantasy. These are very versatile buildings and kits that can be used across a wide range of genres.
❤️❤️❤️Add it to your wishlist today❤️❤️❤️
$982.00 in assets included in this package
Core OWA Buildings Kits
OWA Building Pack 01 $155.00
OWA Building Pack 02 $125.00
SP Ice Cream Shop $30.00
SP Bakery: Brick Buildings Kit $15.00
SP Ristorante Eatery $35.00
SP Pizzeria 01 - Brick Building Kit $19.00
SP Beach Bar & Grill $15.00
SP Castle 01 $79.99
OWA Towers Pack 01 $75.00
BONUS SP City Park 01 $25.00
BONUS OPTIMO Sci-Fi City $4.99
BONUS OWA SciFi City Vol 1 $15.00
BONUS OWA BG Buildings 01 $15.00
OWA Exterior Building Upgrades, Ornate Architectural & Decor
OWA Balconies & Scaffolding Pack 01 $15.00
OWA Window Awnings Pack 01 $85.00
OWA Roof Modules 01 $40.00
Signs for Storefronts $19.00
Signs for Storefronts Pack 02 $20.00
Signs for Storefronts Pack 03 $25.00
Signs for Storefronts Pack 04 $25.00
Signs for Storefronts Pack 05 $19.00
67 buildings with full interiors. 18 unique building kits to build your own layouts. Runs very fast in HDRP, URP, & BUILTIN. Versatile art style for steampunk, cyberpunk, and Victorian kit-bashing.
Modular kit for building sci-fi cities pieces snap together easily for buildings, interiors, exteriors, streets, props and more!
A GIGANTIC collection of performant game ready buildings with versatility across a wide range of genres. Over 450 unique buildings with 100% modular AND optimized versions of each one.
Includes 11 kits for building towers in your environment. 6 of the kits are stackable larger prefabs for faster workflow construction. The 5 smaller kits are for more detailed customization of modular towers.
140+ Prefabs that are atlased and contain low vertices to build a large sprawling city. Note: this is a legacy Bohn Studios kit and is due to get a major update very soon that will also be included in this bundle.
Aesthetically neutral buildings with good vertices and low draw calls. Fill up a huge city and make vistas of 1,000's of buildings. Awesome for open world games and environments.
SP Ice Cream Shop $30.00
Build a wonderful little towns or cities. Includes modular building kits with multiple types of modular brick buildings in a comprehensive urban environment where you can actually go inside the buildings.
SP City Park 01 $25.00
Includes a kit for building city parks and urban exteriors within your level. Contains walkways, trees, benches, shrubs, grass, walls, background buildings and more for a urban park environments.
SP Bakery: Brick Buildings Kit $15.00
Modular building kit with 4 exterior styles and a kit for creating interiors. Easy-to-use, beautiful visuals, and rock-solid optimization. Bakery theme and props included. BIRP, URP, & HDRP
SP Ristorante Eatery $35.00
Modular building kit with full interior and exterior. Includes includes props and more for creating urban scenes large and small.
SP Pizzeria 01 - Brick Building Kit $19.00
A kit for building pizzerias including full building kits, plates, tables, silverware, customer restroom props, and the good stuff and more to add a pizza shop to your environment.
SP Beach Bar & Grill $15.00
A modular building kit for creating buildings on a beach.
SP Castle 01 $79.99
A kit for building castles and towns within your level. Contains small and large modular castle pieces, trees, shrubs, grass, walls, enterable buildings with interiors and more.
IMPORTANT: This is a bundle asset that grants access to the assets in the links above. After purchasing this asset, you must add the above assets to your shopping cart here on the Asset Store. When you checkout, you will be charged $0 for the assets, per this bundle license.
If you're looking for an even better deal, check out OWA City Core Kit, a constantly growing library of comphrensive city enviornment & Building prefabs. There is currently a paid upgrade path available from this asset to OWA City Core for only $100.00.
Price $300.00
Magic and Wizardry - RPG Music 2 by ElvGames
Audio file types: wav
Sample rate: 44.1 kHz
Bit depth: 16
Loopable: Yes
Additional: Stereo
Magic and Wizardry - RPG Music 2
Seven loops for all the magical journeys in your game. We hope you enjoy!
Tracklist:
- The Secret Room (1:16)
- Dark Tower (1:21)
- Emerald Valley (1:40)
- Spellbound Symphony (1:06)
- Dragon's Rest (1:22)
- Firewind College (1:10)
- Enchanted Library (0:57)
More Music Series:
- Atmospheric Harp Music
- Cute RPG Music
- Dark Fantasy Music
- Epic Medieval Music
- Farming RPG Music
- RPG Medieval Fantasy Music
Price $15.00
Deterministic Dice System by Gabe's software
- Setup and throw any number and any type of dice.
- Configure simulation and playback speed for the throw.
- Have any number of DiceManagers and have multiple independent throws.
- Hook into the events and get your results immediately or after the animation is complete.
- Setup new dice or use the given presets.
Whether you need to refine your board game, create the newest roguelike hit, remove cheating from your game, this deterministic dice system has you covered.
Setup and throw any number of dice. The system comes with the following presets:
- D4
- D6
- D8
- D10
- D12
- D20
But you can add any dice or any shape, the system is built with flexibility in mind!
The system is plug and play, just add the DiceManager prefab into the scene and you are ready to go.
You can setup dice configurations in the editor or via code, and your throws can be completely random or pre-determined per dice, it's all up to you!
Have a look at the Documentation and check the features for yourself!
Price $39.99
Performant Localization System by Forja Games Assets Repository
Features
* Supports single or multiple translation files (CSV format).
* Compatible with Excel (using CSV format).
* Lets you choose between CPU optimization or memory optimization.
* Designed to keep your code clean and readable.
* Integrated with TextMesh Pro.
* Built-in Missing Translations Checker that Instantly alerts you of any missing translations.
* Automatically generates a CSV file with missing translation keys for quick and easy fixes.
* Optimized to reduce memory garbage generation.
* Organize translations by game zones for faster loading and management.
* Say goodbye to messy key-based translations. Translate directly using text in your native language!
The Performant Localization System (PLS) gives you complete control over your game's translations while optimizing for either CPU or memory usage — it's your choice! Whether you're working on a small project or a large-scale game, PLS adapts to your needs and ensures smooth performance across the board.
With a focus on minimizing memory garbage generation, PLS delivers optimal performance while you manage your translations.
With PLS, translations are dynamically loaded from one or multiple .csv files, depending on your setup. You can even divide these files by Zones to only load the translations you need, when you need them — boosting efficiency and keeping your game fast.
You can (if you want) say goodbye to old key-based translation systems. PLS allows you to manage your translations cleanly, using easy-to-read, native language text directly in your game.
Fully integrated with TextMesh Pro, you can present your text beautifully in the UI.
Price $49.99
2D_ChestBox_SilverGold by kazuto777
・Vertical size: about 495px
*This asset is made to the same standards as these assets, making it easy to use them together.
"2D_ChestBox_Mimic "
"2D_Character_Playcard_King","2D_Background_Plains_Forest" and
"2D_MonsterCharactor_Slime".
■Content
▼CheastBox Parts and Assembled
・10Png x 2 Frame x 4 Color = 80 png
└ 2 Frame = Gold , Silver
└ 4 Color = Black , Blue , Red , Green
・Effects( GlowEffect) 12 Png
・1 Particle effect
▼ MimicParts
・ 7png x 6 Type = 42 png ← Update! new Item!!
■Recommended assets that are convenient to combine
▼ 2D_ChestBox_Mimic
https://marketplace.unity.com/packages/2d/characters/2d-chestbox-mimic-292764
▼ MultiplayerUISet
https://assetstore.unity.com/packages/2d/gui/multiplayeruiset-258957
▼Coin
https://assetstore.unity.com/packages/2d/gui/icons/coin-259162
▼2D_Item_Berrys
https://assetstore.unity.com/packages/2d/gui/icons/2d-item-berrys-290015
▼2D_Background_Plains_Forest
https://assetstore.unity.com/packages/2d/environments/2d-background-plains-forest-241452
▼2D_MonsterCharacter_SlugAndSnail
https://assetstore.unity.com/packages/2d/characters/2d-monstercharacter-slugandsnail-242625
▼2D_MonsterCharactor_Slime
https://assetstore.unity.com/packages/2d/characters/2d-monstercharactor-slime-241446
▼2D_Charactor_Warrior
https://assetstore.unity.com/packages/2d/characters/2d-charactor-warrior-242305
▼2D_Character_Playcard_King
https://assetstore.unity.com/packages/2d/characters/2d-character-playcard-king-242704
▼2D_Character_Playcard_Queen
https://assetstore.unity.com/packages/2d/characters/2d-character-playcard-queen-243248
Price $7.00
Timer | Countdown/Time Framework by Golem Kin Games
Key Features:
- Countdowns and Count-ups: Start timers from any duration and count up or down as needed.
- Looping Support: Automatically repeat timers when they finish, perfect for continuous cycles like in-game effects or cooldowns.
- Time Progression Modes: Choose between linear progression or use weighted curves for more dynamic time effects, giving you complete control over how time behaves.
- Multiple Output Modes:Text: Display the timer with TextMesh Pro or Unity’s native text system. Fill: Update a UI image’s fill amount based on the timer’s progress, useful for progress bars. Fade: Adjust the alpha value of a CanvasGroup for smooth fade-in/fade-out effects. Transform, Rotation, and Scale: Control the position, rotation, or scale of an object over time. Texture Swap: Dynamically swap textures based on the timer’s progress. TimeScale: Adjust Unity’s time scale (slow down or speed up time).
- Scaled and Unscaled Time: Use Unity’s time scale or bypass it with unscaled time for timers unaffected by pausing.
- Event Support: Trigger actions at any point in time with Unity Events. Supports events for start, pause, resume, reset, and completion of the timer.
- Chainable Timers: Link multiple timers together, so one starts after another completes, ideal for sequential actions or animations.
- Integration Ready: Fully integrates with TextMesh Pro and Unity UI components, with example scenes to help you get started.
The Timer System is a comprehensive and highly customizable timer solution for Unity. Designed to handle all time-based needs, it offers flexible options for countdowns, count-ups, and looping timers, making it ideal for games, simulations, or any time-sensitive applications.
Key Features:
- Countdowns and Count-ups: Start timers from any duration and count up or down as needed.
- Looping Support: Automatically repeat timers when they finish, perfect for continuous cycles like in-game effects or cooldowns.
- Time Progression Modes: Choose between linear progression or use weighted curves for more dynamic time effects, giving you complete control over how time behaves.
- Multiple Output Modes:Text: Display the timer with TextMesh Pro or Unity’s native text system.
Fill: Update a UI image’s fill amount based on the timer’s progress, useful for progress bars.
Fade: Adjust the alpha value of a CanvasGroup for smooth fade-in/fade-out effects.
Transform, Rotation, and Scale: Control the position, rotation, or scale of an object over time.
Texture Swap: Dynamically swap textures based on the timer’s progress.
TimeScale: Adjust Unity’s time scale (slow down or speed up time). - Scaled and Unscaled Time: Use Unity’s time scale or bypass it with unscaled time for timers unaffected by pausing.
- Event Support: Trigger actions at any point in time with Unity Events. Supports events for start, pause, resume, reset, and completion of the timer.
- Chainable Timers: Link multiple timers together, so one starts after another completes, ideal for sequential actions or animations.
- Integration Ready: Fully integrates with TextMesh Pro and Unity UI components, with example scenes to help you get started.
Whether you need countdown timers, progress bars, or complex time-based animations, the Timer System provides a powerful yet easy-to-use toolset to enhance your Unity projects.
Price $4.99
Dynamic Event System by DisplayYourVision
The Dynamic Event System functions similarly to traditional event systems but introduces a significant improvement in how parameters are handled. In this system, you can create events and assign listeners as usual, but with a unique twist: each listener can have its own individual set of parameters. Unlike typical event systems, where listeners must match the event’s parameter signature, this system allows you to specify parameters when creating the listener, meaning you can attach any number of listeners with varying arguments. When the event is triggered, each listener is executed with its predefined parameters, giving you flexibility in how your events are handled.
Additionally, when triggering an event, you can pass parameters that listeners may choose to use or ignore, based on the needs of the situation. The system also supports dynamic parameters that get resolved when the event is triggered—such as always passing the player’s current health to a listener, even if it changes over time. This allows for highly adaptable behavior within your game or application.
The Dynamic Event System Supports all Operating systems.
A Documentation file is included in the package itself.
Transform the way you handle events in your Unity projects with our versatile and user-friendly Dynamic Event System. Designed to give you greater flexibility and control, this system simplifies event management, making your development process more efficient and enjoyable.
- Flexible Event Handling: Dynamic Listeners: Easily add, remove, and manage event listeners at runtime, providing you with the adaptability to handle complex event scenarios.
Customizable Parameters: Pass a variety of parameter types to your events, including int, float, string, bool, Vector2, Vector3, Color, and UnityEngine.Object. - Seamless Editor Integration:Inspector Support: Set up and configure your event listeners directly from the Unity Editor, without the need for additional code. This streamlines your workflow and reduces development time.
Intuitive Interface: Enjoy an easy-to-navigate interface that simplifies the process of event management, making it accessible even for those new to Unity development. - Dynamic Parameters: Event-Driven Data: Utilize dynamic parameters to pass event data flexibly, allowing your methods to react differently based on the event context.
Parameter Mapping: Map event parameters to listener methods effortlessly, ensuring that your event data is accurately and efficiently utilized. - Supports Static and Instance Methods: Versatility in Method Calls: Whether you're working with static utility functions or instance methods on your MonoBehaviours, the Dynamic Event System accommodates your needs.
Simplified Method Selection: Easily select and assign methods from your scripts or static classes within the editor. - Extensible and Customizable: Full Source Code Access: Modify and extend the system to suit your project's specific requirements.
Plugin-Friendly: Integrate with other assets and plugins seamlessly, enhancing your project's capabilities.
Price $15.00
stone of cave by Lentera
- Number of Rock Models: 9
- Polygon Count: 100 - 1,000 triangles per model
- Texture Resolution: 1024x1024
- Supported Platforms: PC, Mac, Mobile, Consoles,
- Render Pipelines:Built-in Render Pipeline: Fully supported
- 9 unique cave rock models, include stone mask of Bhuta
- Demo scene showcasing the assets in sample
Price $4.99
Low Poly Trees And Flowers by DHILRUBA
Number of textures: 1
Texture dimensions: 1024x1024
Polygon count of [Tree1]: 41
Polygon count of [Tree2]: 21
Polygon count of [Tree3]: 56
Polygon count of [Tree4]: 176
Polygon count of [Tree5]: 244
Polygon count of [Tree6]: 342
Polygon count of [Tree7]: 119
Polygon count of [Tree8]: 916
Polygon count of [Tree9]: 598
Polygon count of [Tree10]: 501
Polygon count of [Tree11]: 394
Polygon count of [Tree12]: 63
Polygon count of [Tree13]: 67
Polygon count of [Tree14]: 318
Polygon count of [Tree15]: 34
Polygon count of [Tree16]: 379
Polygon count of [Tree17]: 248
Polygon count of [Tree18]: 248
Polygon count of [Tree19]: 603
Polygon count of [Tree20]: 6612
Polygon count of [Tree21]: 1856
Polygon count of [Tree22]: 590
Polygon count of [Tree23]: 110
Polygon count of [Tree24]: 206
Polygon count of [Tree25]: 462
Polygon count of [Tree26]: 852
Polygon count of [Tree27]: 262
Polygon count of [Tree28]: 333
Polygon count of [Tree29]: 139
Polygon count of [Tree30]: 127
Polygon count of [Tree31]: 268
Polygon count of [Tree32]: 98
Polygon count of [Tree33]: 468
Polygon count of [Tree34]: 125
Polygon count of [Flower1]: 650
Polygon count of [Flower2]: 2181
Polygon count of [Flower3]: 509
Polygon count of [Flower4]: 1618
Polygon count of [Flower5]: 1436
Polygon count of [Flower6]: 993
Polygon count of [Flower7]: 2058
Polygon count of [Flower8]: 785
Polygon count of [Flower9]: 1034
Polygon count of [Flower10]: 1901
Polygon count of [Flower11]: 1838
Number of meshes/prefabs:
Rigging: No
This low-poly nature pack offers a range of stylized trees and flowers that you can customize to fit your project. It’s great for different types of games, like adventure, simulation, or casual games. These models are easy to use and work well in creating beautiful outdoor scenes for your Unity projects.
Price $4.99
Human Vocalization Sounds Pack - Vol 1 by PlaceHolder Inc
Audio file types: .wav
Sample rate: 44.100 Hz
Bit depth: 16
Loopable: No
Additional: Stereo
Documentation & File List
Preview
Unlock creativity with 855 Human Vocalization Sound Effects package!
Featuring impeccable quality and a versatile range of original male and female sounds -sighs, contemplative thoughts, anger, chills, screams, grunts and much more.
With numerous variations, it’s perfect for any game genre, offering exceptional value for your projects!
Includes Male and Female variations for:
- Angry
- Breathing
- Coughing
- Crying
- Efforts
- Grunts
- Hm-Hm and U-hum (Yes and No)
- Laughing
- Screaming
- Celebrating
- Shivering
- Sighing
- Thinking
Price $19.99
Humanoid Creatures Vol 4 - Monstrous and Undead Creature Vocalization Sound Sets by Epic Sounds and FX
Give voice to your monsters and undead creatures and level up your audio experiences with Humanoid Creatures Vol 4 - Monstrous and Undead Creature Vocalization Sound Sets. Craft unforgettable, heart-pounding monster character vocalizations effortlessly. Packed with 16 uniquely terrifying creature types, a total of 1,480 bone-chilling sound effects, this collection is the fast and easy way to add horrific sensation and intensity to any creative audio project.
From monstrous vocalizations and brutal attack cries to visceral death wails and painful grunts, each sound is designed with meticulous care and makes it easy to develop a unique tone of voice for your custom monster characters. With multiple variations for each creature, you’ll have everything you need to create dynamic, immersive gameplay and cinematic audio. For even more creative audio power, try layering and mixing some of the 880 source audio files included in Humanoid Creatures vol. 4.
Let your imagination run wild (but not too far). If you have monsters or zombies in your project they deserve to have their voices heard. Humanoid Creatures Vol 4 - Monstrous and Undead Creature Vocalization Sound Sets makes it easier than ever.
- 16 unique creature and monster sound sets from Ghoul to Zombie
- Each SFX set includes sounds for: dealt damage, pain hits, death wails, alerts, special FX
- 1489 sound effects
- 3 GB of creature vocalization sound effects
- All in 44k 16bit .WAV file format
Embark on your next epic story with Humanoid Creatures 4 - Monstrous and Undead Creature Vocalization Sound Sets, the fourth electrifying installment in the captivating monster vocalization series. This time, the stakes are higher, the creatures more fearsome, and the world is well… less safe than ever before. Draw your listening victims into a realm filled with horror and spine-tingling encounters at the click of a mouse.
Each monster includes multiple variation files of each sound type: dealt damage, pain hits, death wails, alerts, special FX, character specific FX and other vocalizations. Each sound set contains 5-6 variation files. All Royalty-Free and all files are pre mixed and mastered, optimized in length and file size for good memory management.
It’s perfectly suited for use in animations, video games, mobile apps, motion graphics, film, and VR sound productions. This 4th volume of the Humanoid Creatures series covers undead and monstrous creatures like: Draconid, Gargoyle, Gorgon, Naga, Sea Beast, Werewolf. If you haven't braved the three previous adventures of Humanoid Creatures, you’ll want to discover the pulse-pounding original releases, Humanoid Creatures, Humanoid Creatures 2, and Humanoid Creatures 3 for even more monsterly mayhem. Humanoid Creatures 4 - Monstrous and Undead Creature Vocalization Sound Sets includes:
CREATURE CHARACTER LIST
- Bloated Zombie – (Undead Creature)
- Blob – (Ooze Creature)
- Draconid – (Dragon Creature)
- Gargoyle – (Construct Creature)
- Ghoul – (Undead Creature)
- Goblin – (Humanoid Creature)
- Gorgon – (Monster Creature)
- Harpy – (Monstrosity Creature)
- Insectoid – (Insect Creature)
- Naga – (Serpent Creature)
- Orc – (Humanoid Creature)
- Sea Beast – (Beast Creature)
- Siren – (Monstrosity Creature)
- Specter – (Undead Creature)
- Werewolf – (Lycanthrope Creature)
- Zombie – (Undead Creature)
UCS Compliant & Soundminer Metadata
All sound files are labeled, UCS compliant and are organized into categories to make it easier to navigate with understandable folder structures. The sound library has extensive metadata embedded in the files using Soundminer metadata so you can find the right sound quickly.
Humanoid Creatures 4 - Monstrous and Undead Creature Vocalization Sound Sets provides you premixed audio files, ready to drag and drop into your game, film, broadcast or any audio project. Simply choose the format that suits your project the best and let your production sound like a blockbuster hit.
Product Details:
- 1489 game ready sound effects in total
- 887 Lightly edited source files to use as is, edit, or mix and layer.
- 602 Designed sound effects
- 1.16 GB of samples
- All in 44k 164bit .WAV file format
- 16 unique creature and monster sound sets
- Each set includes: deal damage, pain hits, death wails, alerts & more
- UCS compliant and includes Soundminer metadata
- Game ready – designed sound effects plus a collection of lightly edited source files.
- Perfect for game developers and sound designers
- 34 Designed Bloated Zombie
- 32 Designed Blob
- 61 Designed Draconid
- 32 Designed Gargoyle
- 50 Designed Ghoul
- 43 Designed Goblin
- 52 Designed Gorgon
- 39 Designed Harpy
- 30 Designed Insectoid
- 45 Designed Naga
- 33 Designed Orc
- 22 Designed Sea Beast
- 30 Designed Siren
- 36 Designed Specter
- 30 Designed Werewolf
- 33 Designed Zombie
- 64 Source Baby
- 140 Source Flutter
- 182 Source Greasy
- 61 Source Insane
- 38 Source Raspy
- 99 Source Screeching
- 248 Source Slimy
- 55 Source Throaty
- Works with any DAW or Game Engine
- All Royalty Free & YouTube friendly
- RTU-OTB (ready to use out of the box)
Price $69.00
Pharaon by Andryuha1981
Textures pack map 4096x4096
three skins
22 materials
23 textures
Extra Bones
eye_l
eye_r
jaw
shields_l4
shields_r
shields_r1
shields_l
shields_l1
shields_l2
shields_l3
Attention
The model is loaded and works in unreal engine 5 , But the skeleton has a structure from unreal engine 4 , be careful and consider this point
The model contains 18 animations
spellcast (x4)
walking (x2)
running (x1)
180 turn (x1)
Straife (x2)
idle (x8)
death (x2)
gethit(x3)
faces 39036
verts 39837
tris 76010
Price $80.00
Armoured Titans - Action Music Collection by Phat Phrog Studio
Sample rate: 44100
Bit depth: 16
Tracks: 10
Length: 24 Minutes
Loopable: No
Additional: Stereo
Prepare for battle with the Armoured Titans - Action Music Collection, a powerful album featuring 10 royalty-free tracks, perfect for intense action and combat video games. Designed for game developers and content creators, these tracks deliver the perfect soundtrack for massive mech battles, futuristic warfare, and epic clashes between towering armored giants.
Each track combines driving percussion, explosive orchestral elements, and intense rhythms to fuel the action and heighten the excitement of your game's most pivotal moments. Whether it's for a high-stakes mission, a boss fight, or relentless combat, this collection immerses your players in the heart of the action.
Key Features:
10 Unique Tracks: High-energy music tailored for action-packed combat and sci-fi games.
Royalty-Free: Use in any commercial project with no additional licensing fees.
Perfect for Game Developers and Content Creators: Ideal for mech battles, futuristic warfare, and action-heavy gameplay.
High-Quality Audio: Professionally produced to deliver an immersive and cinematic sound experience.
Equip your game with the Armoured Titans - Action Music Collection, available now for $19.99 – the essential soundtrack for creating epic, action-packed gameplay featuring towering machines and relentless combat!
Price $19.99
Demons Wrath - Action Music Collection by Phat Phrog Studio
Sample rate: 44100
Bit depth: 16
Tracks: 10
Length: 22 Minutes
Loopable: No
Additional: Stereo
Unleash the fury of battle with the Demons Wrath - Action Music Collection, an album featuring 10 royalty-free heavy metal tracks designed to fuel the chaos and intensity of demon-slaying and monster-smashing action games. Perfect for game developers and content creators, these high-energy tracks bring the brutal, fast-paced atmosphere required for epic combat scenes.
Each track is crafted to deliver relentless aggression and power, immersing players in the heat of battle as they fight through waves of demons and monstrous enemies. From blistering guitar riffs to pounding drums, this collection is perfect for creating the ultimate action-packed soundtrack for any game set in fiery, apocalyptic worlds.
Key Features:
10 Unique Tracks: Heavy metal music tailored for intense, demon-slaying combat scenes.
Royalty-Free: Use in any commercial project with no additional licensing fees.
Perfect for Game Developers and Content Creators: Ideal for fast-paced, action-heavy games where players battle demons, monsters, and bosses.
High-Quality Audio: Professionally produced to amplify the intensity and energy of gameplay.
Crush your enemies and dominate the battlefield with the Demons Wrath - Action Music Collection, available now for $19.99 – the perfect soundtrack for creating thrilling, action-packed gaming experiences!
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Price $19.99
UIMvmt Motion Broken Kalimba SFX Pack by AKiSSoundLAB
Number of Audio Waves: 298
Number of Audio Cues: 298
Sample rate / bit rate: 48 kHz / 24 Bit
Do Sound FX loop: Yes
Minutes of audio provided: 00:15:06
Supported Development Platforms:
Windows: Yes
Mac: Yes
Introducing our brand new SFX pack: "User Interface Motion"_Broken Kalimba.
Dive into our fascinating, resonant tones of a carefully detuned Kalimba.
Every note we design carries a melancholic beauty and creates a captivating experience for your UI elements.
Recorded with precision using a Zoom H6 recorder and Rhode NTG2 microphone at 96 kHz / 24 Bit,
"User Interface Motion_Broken Kalimba” offers perfect sound quality ideal for any project.
Imagine that the notable beautiful vibration and resonation of this extraordinary instrument. We wil create the future with love and imagination.
Price $14.99
Sound Logos Retro Video Games STP by AKiSSoundLAB
Number of Audio Waves: 444
Number of Audio Cues: 444
Sample rate / bit rate: 24 Bit / 48 kHz Wav
Do Sound FX loop: Some of them Yes
Minutes of audio provided: 00:35:21
Supported Development Platforms:
Windows: Yes
Mac: Yes
"Embark on an auditory adventure with our innovative approach to sound pack creation. At the core of our process, we explore the harmony between human elements and Sound Props, uniting the soul, mind, heart, ears, and touch. This unique method leads us down a path of distinctive sound production.
Our quest began with the acclaimed 'Sound Toys Percussion Wooden' pack, marking the inception of our journey under the STP (Sound Toys Percussion) banner. After the triumph of three specialized sound packs, we are thrilled to introduce the latest installment in our series: the STP Retro Video Games Series, with its fourth pack, ‘Sound Logos'.
Crafted with precision at 24 Bit / 96 kHz, 'Raw' comprises 444 Sounds & Cues, meticulously tailored to fulfill the fundamental audio requirements of classic retro games. This pack is not just a set of sounds; it's a gateway to a realm where nostalgia meets innovation, fueling your creative vision for the games of tomorrow."
Price $29.99
Dark Cathedral Music by Daniel Vincent Neuffer
Number of Audio Wavs: 28
Number of Audio Cues: 28
Sample rate / bit rate: 44,100 Hz/16 bit
Does music loop: Yes
Minutes of audio provided: 22:28
A collection of dark sounding symphonic choral and organ music, ambient sound loops, and horror stabs.
This collection of original compositions includes:
8 Looping songs + 7 looping song variations
8 ambient atmospheric loops
7 horror swells/stabs
Price $9.99
Symphonic String Music by Daniel Vincent Neuffer
Number of Audio Wavs: 24
Number of Audio Cues: 24
Sample rate / bit rate: 44,100 Hz/16 bit
Does music loop: Yes
Minutes of audio provided: 30:40
Introducing an exceptional symphonic string orchestra music asset pack for Unity developers!
Dive into a world of sound with 22 meticulously crafted looping tracks, each designed to elevate your game's atmosphere. Whether you need calm pastoral landscapes, eerie spooky strings, melodic and sorrowful tunes, or action-packed, suspenseful, and triumphant scores, this pack has it all. Plus, as a special bonus, you'll get a victorious one-hit track and a sullen defeat one-hit track to punctuate those critical game moments. The more energetic suspense and triumph tracks include versions with and without cinematic drums to use to highlight changes in gameplay. Elevate your game’s audio experience with this versatile and dynamic orchestral collection!
Price $9.99
