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Updated: 52 min 21 sec ago

User Interface: Cartoon by SwishSwoosh

2024, December 9 - 10:52
From button clicks, menu selections, and pop-up actions to taps, ticks, swipes, opens, closes, accepts, and denials, each sound is crafted to boost engagement and create a delightful user experience.

Audio file types: Wav

Sample rate: 44.1 kHz

Bit depth: 16 bit

Loopable: No

Additional: Stereo

Add a touch of fun and personality to your games, animations, and apps with our User Interface: Cartoon sound effects pack! Featuring 440 lively sounds, this pack brings extra charm to every interaction—perfect for cute, cartoonish projects. From button clicks, menu selections, and pop-up actions to taps, ticks, swipes, opens, closes, accepts, and denials, each sound is crafted to boost engagement and create a delightful user experience. Keep your audience hooked with all the UI essentials you need in one playful pack!


Content: 440 x Sound Effects

Format: 16bit, 44.1kHz

File Size280 MB

Sound List: Click to View


— WHAT'S INCLUDED —


✨DESIGNED (HIGH)

Perfect for films, video content, and games, with ready-to-use, professionally designed sound effects. Ideal for creators who want polished sounds for immediate use without additional processing.


KEYWORDS

Cartoon, User Interface, Menu, Interaction, Button, Click, Tick, Check, Tap, Choose, Pick, Open, Enter, Agree, Accept, Deny, Decline, Close, Exit, Remove, Choose, Pick


Price $34.00

Monster_snegovik by Mostik_3D_Character

2024, December 9 - 10:49
This character is created for your projects

The model has 18 animations

attack (x4)

walk (x3)

idl (x2)

jump  

dead (x3)

block 

get hit 

csss

scream

you


 

PBR textures 

-Albedo 

-AO 

-Normal 

-MetallicSmoothness


(head 4096x4096, body_cap 4096x4096, branches 4096x4096, hand 4096x4096 )


Polis: 7 883

Tris: 14 035

Verts: 7 256

Preview

View animations

Low poly animated, creepy snowman character, with terrifying fear will burst into your project and will not leave anyone indifferent.


Dear friends, if you purchased the product and it is not difficult for you to share your media, videos or links where you use this character, in any convenient format, I will be very grateful to you. 38mostov@mail.ru


If you have any questions, feel free to write to us by mail

for communication - 38mostov@mail.ru

Subscribe to my channel if you want to follow our future characters that will be available for sale - youtube


Price $69.99

Mobile Haptics Pro: Free Edition by Intelligent Labs

2024, December 9 - 10:44
Immerse your mobile games with a dynamic Haptic/Taptic engine! Elevate your Unity game by integrating tactile feedback that immerses players and boosts gameplay experience.
  • Customize haptic patterns and intensity.
  • Seamless integration with Unity (currently supporting Android devices).
  • Includes demo scenes for quick implementation and testing.

Minimum API Level: Android 5.1 'Lollipop' (API level 22)

IMMERSIVE. TACTICAL. EXPERIENCE.


Mobile Haptics Pro⚡Free Edition offers a taste of the powerful Haptic feedback engine designed for mobile games.


Control your feedback with an immersive and realistic Haptic experience.

Optimized for Mobile Devices!


Mobile Haptics Pro: Ultimate Edition is now available with 💎 Premium 💎 edition, including 10 Haptics + Dynamic Camera Shake Effect!


Designed for simple integration into any Unity mobile game project, supports Android platforms, ensuring your game feels responsive and immersive across all modern mobile devices.


Get started with Free 4 Dynamic Haptics:

  • Select: Aim Locked.
  • Confirm: Fire Confirmed.
  • Alert: Critical Warning.
  • Failure: Mission Abort.

⚡⚡ GET THE FULL HAPTIC ENGINE ⚡⚡


Get Mobile Haptics Pro: Ultimate Edition for access to 10 dynamic haptic patterns, including:


⚡Select: Aim Locked.

⚡Confirm: Fire Confirmed.

⚡Alert: Critical Warning.

⚡Failure: Mission Abort.

⚡Very Soft Tap: Silent Drift.

⚡Soft Tap: Low Energy Pulse.

Medium Tap: Standard Impact.

Hard Tap: Full Power Shock.

Half Second Wave: Quick Shockwave.

One Second Wave: Charged Wave.


PLUS, unlock a⚡Dynamic Camera Shake Effect⚡for even greater impact and immersion!


Experience Our Free-to-Play Android Game!

Once the .apk file is downloaded to your Android device, navigate to your "Files" folder and install the app from there.


Transform player interactions with precise, customizable Haptic feedback that elevates user experience by providing immersive, responsive, and satisfying gameplay using Soft, Moderate, High-Intensity Feedbacks, Customizable Patterns and Dynamic Adjustments.


⚡WHAT YOU'LL GET

An immersive Haptic/Taptic engine designed to elevate player experience.

A Top-Quality Mini Game Scene! ⭐⭐⭐⭐⭐


⚡HOW TO USE

Import the Impact Haptics Pro: Ultimate Edition asset into your Unity project.

Implement Haptics with a single line of code. For example: TapticWave.TriggerHaptic(HapticModes.Select);


READY TO IMMERSE YOUR GAME?


Get Mobile Haptics Pro: Ultimate Edition and unlock full dynamic Haptic control, with additional Haptics, Camera Shake effects, and advanced customization options!


🕹️ WE PLAY OUR ASSETS! 🕹️

Experience Our Free-to-Play Android Game!


VISIT OUR NEW SITE


Let’s Create Something Amazing ❤️

Intelligent Labs.


Price $0.00

Hex Tile Placement Snapper by QL GameDev

2024, December 9 - 10:23
If you need your hexagon tiles to be placed perfectly, this free tiny tool will automatically snap the object to the closest grid center. No complexity, just a tiny tool to be used immediately.

Maybe not performant if the number of grid tiles is too large, but in common cases it should be great. 100*100 tiles work without any problem.

This tool is meant to be used in the editor only, and it won't store any kind of data of the grid tile map. The only thing it does is to snap the object to the closest grid center.

This tiny script can help you place the hexagon tiles into perfect positions if you are going to craft a level or world with hexagon tiles manually. With the tool enabled, when you change the positions of objects in Unity editor, the object automatically snaps to the closest hex grid center. You can also adjust the grid size, number of grids, and the helper grid line color to best fit your needs.


Price $0.00

Fantasy_staff_1 by Nicu_Tepes_Vulpe

2024, December 9 - 10:16
Fantasy staff 1

Number of textures: 15

Texture dimensions: 4096

Polygon count: 6892

Verts: 6788

Tris: 13548

Minimum polygon count: 6892

Maximum polygon count: 13548

Number of meshes/prefabs: 1/1

Rigging: No

Animation count: Yes

Animation type list: No

UV mapping: Yes

LOD information: No

Types of materials and texture maps: PBR

Hello. This is a high definition quality polygon of a Fantasy Staff 1 3D Model with PBR textures. Extremely detailed and realistic. Suitable for movie prop, architectural visualizations, advertising renders, games, VR, AR and other. The archive includes FBX, textures for the Unity: Base color, Metallic, Mixed AO, Normal_OpenGL, Roughness. All textures are 4k resolution. The model contains 3 objects: Fantasy staff 1, Fantasy staff 1_crystal, Fantasy_staff 1_flame. The number of materials corresponds to the number of main objects in the scene.


Price $10.00

Generic Aircraft Models by Black Rose Developers

2024, December 9 - 10:09
Enjoy the use of 3D Models of Airplanes (Aircrafts) , Hills, Runways and Hangars

Art Folder:

  1. Materials: 2 customizable materials for texture editing.
  2. Models: 55 FBX models, including:

Aircraft
Hangar
Hill

Runway


3. Textures: 1024x1024 PNG textures provided for each model.


Prefabs Folder:

55 ready-to-use prefabs, categorized for ease of use:

  • Aircrafts: 34 prefabs of aircrafts
  • Parts: 12 prefabs of aircraft parts
  • Structures: 9 prefabs of runways, hills and hangars

Scene Folder:

  • Sample Scene - 1 and -2: two demo scenes showcasing all prefabs, with model setups for quick reference.

Generic Aircraft Models - 3D Models for Unity ✈️🌳

Elevate your game environments with this extensive pack of 55 low-poly 3D aircraft models, complete with hills, runways, and hangars. Perfect for crafting fantasy settings or immersive aviation-inspired scenes.


🗂️ What's Included

  • 55 FBX Models: Aircraft, hangars, runways, and hills—optimized for performance.
  • Sample Scenes: Two ready-to-use scenes showcasing model integration.
  • Prefabs: 55 drag-and-drop prefabs for quick implementation.

🎨 Textures & Materials

  • High-Quality Textures: 1024x1024 PNGs for crisp visuals.
  • Editor-Optimized Textures: Default texture type for enhanced performance.
  • Materials: Two customizable materials for creative flexibility.

🔍 Model Details

  • Polygon Count: ~500 per model, ensuring a balance between aesthetics and performance.

This pack is designed to bring your Unity project to life effortlessly. 🌟


Price $15.00

Fantasy Music Pack Vol. I by Donát Baracsi

2024, December 9 - 08:32
12 orchestral fantasy soundtracks with 5 alternative versions

Number of Audio Wavs: 17

Sample rate / bit rate: 44,100 Hz, 16bit

Does music loop: Most of them yes

Minutes of audio provided: 39

Supported Development Platforms: All

Stereo

Hi!

I'm Donát Baracsi, a music composer from Hungary.

Music is a really big part of a game's soul, it can easily ruin even a triple A game, and can be a huge help to an indie game to achieve great heights ... I'd love to help you reach that height! : )


This music pack contains 12 orchestral fantasy soundtracks with 5 alternative versions, I hope you'll love it!

Preview:

https://www.youtube.com/watch?v=badKlPIHQC4


Youtube safe.

This music is licensed for no copyright and no attribution, so your videos can be monetized on Youtube.


Feel free to send me a message, if you've got any questions!

zensermusic@gmail.com


Price $25.00

Wood Break Sounds by ShashiRaj Productions

2024, December 9 - 08:09
''Get the crackling and creaky sounds of wood breaks: Real Wood, Real Sound''

TOTAL UNIQUE SOUNDS: 121

  • Axe Hit Chop Wood Metallic: 28 Sounds
  • Long Wood Break Crack; 23 Sounds
  • Muted Axe Hit Chop...: 18 Sounds
  • Short Wood Break Crack: 28 Sounds
  • Wooden And Metal Mix Crash Scrap: 24 Sounds

  • Number of Audio Waves: 121 + 121
  • Sample rate / bit rate: 96kHz-24bit/44.1kHz-16bit 
  • Audio file types: Wav
  • Do Sound FX loop: No
  • Additional: Stereo 
  • Minutes of audio provided: 4:02
  • Supported Development Platforms:
  • Windows: Yes
  • Mac: Yes


AUDIO DEMO

This pack contains sounds of wood being chopped by an axe, heavy wooden crashes, heavy wooden-metallic crashes, wooden breaks, and muted axe hits that emphasize the quick metallic-wooden impact.

  • Any future upgradations to this pack would be free of charge for the existing buyers.
  • Send us email for suggestions and feedback: shashirajproductions@gmail.com
  • We respond quickly.

Price $4.99

Enemy Wave Spawner by 3 On The Tree

2024, December 9 - 07:52
Spawn enemies in customizable waves at spawn locations of your choosing! You decide the types of enemies in each wave, the number to be spawned, and how much time elapses between each spawn!

This utility uses Scriptable Objects to store what parameters you set for your game. Save all of your individually tailored waves of enemies to one file for a more modular design.


Develop your game without being worried about enemies spawning on top of each other. With this system, an enemy is not spawned until a random point within the spawn location has been chosen that does not overlap with any existing enemies.

If no spaces are available in the spawn location, it will begin the spawning again once a space is available.


A wave automatically ends when all of the enemies have been destroyed or deactivated. This feature allows quick prototyping right out of the box.


With the Object Pooling System that has been implemented for you, there is no need to worry about the substantial performance hit typically taken by quickly creating and destroying game objects in games of this type.

All enemies are created at the start of the wave and immediately deactivated until they are officially spawned.

Then they are destroyed at the end of the wave.

This decreases the amount of work put on the CPU, leading to a gain in performance.


Easily adjust the radius of each spawn location in the editor.

Visual aids have been added with an editor script to further emphasize the spawn location bounds and also help organize these locations with labels above them.


Please be aware that this is NOT an infinite wave spawner. New waves can be added very quickly to the design, but this tool is meant to be used as a way to customize the difficulty and pace of individual rounds of a game.

You have complete control over how many waves or rounds will be in your game because each round is customized the way you want it to be.

This tool is designed for development in 3D and has not been tested for 2D.


This package runs on Windows.

Click Here for a video guide on basic setup of this utility.


Have more control over each wave, round, or level of your game with the Enemy Wave Spawner!

With the ability to customize which enemy prefabs are randomly chosen from during each wave and where they are spawned, YOU decide how different each wave or round of your game can be.

This package includes scripts to manage all of the spawning details and customize how the waves differ from each other.

Additionally, an object pooling system has automatically been implemented to optimize performance for your game!

Save all your customized wave data with Scriptable Object files, giving you the flexibility you need to make your game stand out.




Price $15.00

Balloon Animals by Arquebuse

2024, December 9 - 07:34
8 different non-rigged, non-textured balloon animals.

Number of textures: 0

Number of meshes: 8

Number of prefabs: 8

Polygon count:

Highest LOD: aprox. 16000 triangles per balloon animal

Lowest LOD: aprox. 2000 triangles per balloon animal

4 LODs per animal total.

Rigging: No

Animation: No

They're soft, they're squeaky, they're shiny, they're condemned to pop as soon as they kiss the hot summer asphalt.


You'll find in this package 8 different animals, sculpted from balloons. They're sized as they'd be if they were made from classic 260Q balloons.


Use them to decorate a kid's room, a carnival setting, a creepy clown's basement menagerie, or do a remake of the classic "Pop! The Balloon Dog Puzzle" game.


There's no textures for them - a plain ol' material is more than enough.


I've included a couple basic materials so they'll show up in the built-in renderer, but for the rest I'll let you have fun shading them in the color that most suits your needs. 


While the mesh is pretty dense (all quads, though!), they all come with 4 LODs making them quite efficient in most situations.


Price $15.99

Creepy Face mask by Valeria Miller

2024, December 9 - 07:09
3D model Creepy Face Mask Contains has 5 skins, High/Low poly, 4096x4096 textures and materials. PBR, Metall/Rough, include AO, Height map, Mask map for HDRP. Game ready. Suits for all characters.

Number of textures 27

Texture dimensions 4096x4096

Maximum polygon count 1385

Number of meshes/prefabs 5

UV mapping: Yes

LOD information (count, number of levels) no

Types of materials and texture maps (e.g., PBR) yes

3D model Creepy Face Mask Contains has 5 skins, High/Low poly, 4096x4096 textures and materials. PBR, Metall/Rough, include AO, Height map, Mask map for HDRP. Game ready. Suits for all male/ female characters and creatures.

Contains Low poly and High Poly variations.


All texture can be compressed to 1024x1024 without loss much quality. Mask has 2 submeshes - Mask (1145 faces), Strap (240 faces)

5 Skins


Creepy Face Mask - 1385 polygons

High poly 


Materials - 5

Textures - 27


Price $6.00

Character Constructor(Medieval_Fantasy armor)Modular, Prototype by the disaster artist

2024, December 9 - 06:54
Glad to present my work to you. With this builder you can create up to a hundred different, unique characters by combining blendshapes, modular equipment, and decals.

The Characters does not have LOD system


!!!--Make sure you enable decals in the render settings. Also, make sure your version of unity supports decals and decal layers.


4K Textures:

-For HDRP - BaseColor, Normal, Roughness, Metallic, Ambient Occlusion, Heightmap, Mask map

-For URP - BaseColor, Normal, Roughness, Metallic, Ambient Occlusion, Heightmap

Features:

- Male and Female presets

- Each part of the constructor can be combined with other parts (except for mutually exclusive/simultaneous ones).

- More than 80 parts

- Blendshapes of facial shapes, key expressions for lipsink and character facial expressions.

- Graphic symbols that you can put on any piece of equipment or even on your character's skin.

- Extremely low poly. 40k vertices for all 80 parts. And just, 5 materials for all the parts.

- Great rigged parts. Minimal amount of clipping.

- Separate materials for some parts of the set with the ability to change color directly from Unity.

- Extra bones for capes and eyes.

-Two setups with prefabs, scenes and customized decals for URP and HDRP. When importing, select the one you want.


If you want your cape's cloth physics to be bone-based, I recommend purchasing the Dynamic Bone plugin.

If you prefer to use a physical mesh model instead of bones, I recommend the Magic Cloth plugin.


I hope you enjoy my creation. If you have any problems or questions, please contact me at grigosis@gmail.com.


Price $90.00

Stylized Clouds Pack - Vol 02 by DuNguyn Studio

2024, December 9 - 06:47

Features:

  1. Compatible with Unity and similar engines.
  2. All assets are included in a separate file as well.
  3. ready for environmental employment

15 clouds with lovely cartoon style for you to freely arrange creatively. Suitable for game, animation, photo projects…


Package description: 15 model clouds 

  1. Clouds_v2_01 ( 920 tris ) 
  2. Clouds_v2_02 ( 756 tris ) 
  3. Clouds_v2_03 ( 1778 tris ) 
  4. Clouds_v2_04 ( 808 tris ) 
  5. Clouds_v2_05 ( 314 tris )
  6. Clouds_v2_06 ( 1486 tris )  
  7. Clouds_v2_07 ( 1508 tris ) 
  8. Clouds_v2_08 ( 962 tris ) 
  9. Clouds_v2_09 ( 786 tris ) 
  10. Clouds_v2_010 ( 1160 tris ) 
  11. Clouds_v2_011 ( 656 tris ) 
  12. Clouds_v2_012 ( 1090 tris ) 
  13. Clouds_v2_013 ( 846 tris ) 
  14. Clouds_v2_014 ( 1028 tris ) 
  15. Clouds_v2_015 ( 1150 tris ) 

Contact me for support. Hope to receive feedback from everyone. Thank you very much.


Price $0.00

Christmas Pack 2025 by MAVL Production

2024, December 9 - 06:42

Number of textures: 11

Texture dimensions: 2048x2048, 1024x1024, 512x512

Polygon count of Christmas Pack

Polygon count: 18303

Number of meshes/prefabs: 14 prefab

Rigging: No

UV mapping: Yes

LOD information: None

Types of materials and texture maps: PBR

The presented sample contains an average polygonal Christmas 3D model.

All of them use textures in the 2048x2048, 1024x1024, 512x512 format and include standard material. The following parameters are provided for each material:

- Albedo

- Metallic/Smoothness

- Normal

If you have questions, then write to the mail:

maxpavmax@gmail.com


Price $9.99

Knight Lyssa by Fieldy_Panda

2024, December 9 - 06:30
3D model of a Knight Lyssa. Rigged to Humanoid with additional bones, Apple blendshapes. Completely modular, body without clothes is included. The weapon is included.

Technical details

LOD 0:

Character - tris 43056, verts 23614, faces 22493

Sword - tris 2046, verts 1158, faces 1124

Shield - tris 2405, verts 1377, faces 1349

Rigged with Humanoid skeleton. Additional bones that are added to Humanoid Rig: eye_l/r,

The main bones hierarchy is remained untouched for easy retargeting.

With additional bones you can apply physics to different parts.

The rig is made in Maya without plugins and does not have controls.

Facial expressions are included (Morph Targets, Blendshapes).

APPLE BLENDSHAPES

You can use this model for face mocap (live stream) and conversation animations.

PLEASE NOTE THAT THERE ARE NO BLUEPRINTS!

PBR Textures Metall/Roughness

4K Textures - normal, metallic, roughness, albedo, height, matID, Emissive

7 Texture sets - Body, Head, Eyes, Teeth, Hair, Clothes, Weapon

The model is completely modular, you can remove or add any part you want. The weapon is included.

If you have any questions feel free to write me on my e-mail: Bloodanstick@gmail.com

Thank you for your time!

Game-Ready 3D model of a Knight Lyssa. Rigged to Humanoid with additional bones, Apple blendshapes. Completely modular, body without clothes is included. The weapon is included.

Features:

  • Modular
  • Low-poly
  • Fully rigged
  • Humanoid Skeleton with additional bones
  • Easy color change
  • Weapon is included

Price $44.99

Clown Mask by Valeria Miller

2024, December 9 - 06:28
3D model Clown Mask Contains has 5 skins, textures and materials. All textures 4096x4096 PBR, Metall/Rough, include AO, Height map, Mask map for HDRP. Game ready. Suits for male and female characters.

Number of textures 26

Texture dimensions 4096x4096

Maximum polygon count 1028

Number of meshes/prefabs 5

UV mapping: Yes

LOD information (count, number of levels) no

Types of materials and texture maps (e.g., PBR) yes

3D model Clown Mask Contains has 5 skins, textures and materials. All textures 4096x4096 PBR, Metall/Rough, include AO, Emissive, Height map, Mask map for HDRP. Game ready. Suits for male and female characters.


Contains Low poly and High Poly variations.

All texture can be compressed to 1024x1024 without loss much quality. Mask without backfase. ready for render. Mask has separeted lights and strap.


5 Skins


Clown Mask - 1028 polygons (2 submeshes - Mask, Strap)

High poly mask


Materials - 5

Textures - 26


Price $6.00

Buoyancy | Realistic Object Bouyancy/ Water Float System & Framework by Golem Kin Games

2024, December 9 - 06:23
A fast, Job System-powered solution for realistic water physics. Features parallel buoyancy calculations, dynamic waves, customizable settings, and optimized performance for scalable, smooth gameplay.

Key Features

  • Blazing-Fast Performance: Utilizes Unity’s Job System to calculate buoyancy and wave interactions in parallel, ensuring seamless performance even in complex scenes.
  • Dynamic Waves: Configurable wave settings (amplitude, frequency, speed) for realistic and visually engaging water surfaces.
  • Realistic Buoyancy: Based on Archimedes’ Principle, the system calculates buoyant forces precisely, supporting Box, Sphere, and Capsule colliders.
  • Customizable Water Physics: Adjust water density, drag, spring force, damping, and depth for complete control over water behavior.
  • Scene Gizmos: Visualize the water surface, wave interactions, and buoyant objects directly in the Scene view.
  • Scalability: Handles multiple buoyant objects with minimal performance overhead, ideal for large-scale simulations or games.

The GolemKin Buoyancy System is a cutting-edge, high-performance solution for simulating realistic buoyant behavior in Unity, leveraging the power of the Job System to maximize speed and efficiency. Designed for scalable water physics, it handles multiple objects interacting with dynamic water surfaces while maintaining smooth gameplay performance. Perfect for games requiring fast, realistic, and customizable buoyancy mechanics.


Key Features

  • Blazing-Fast Performance: Utilizes Unity’s Job System to calculate buoyancy and wave interactions in parallel, ensuring seamless performance even in complex scenes.
  • Dynamic Waves: Configurable wave settings (amplitude, frequency, speed) for realistic and visually engaging water surfaces.
  • Realistic Buoyancy: Based on Archimedes’ Principle, the system calculates buoyant forces precisely, supporting Box, Sphere, and Capsule colliders.
  • Customizable Water Physics: Adjust water density, drag, spring force, damping, and depth for complete control over water behavior.
  • Scene Gizmos: Visualize the water surface, wave interactions, and buoyant objects directly in the Scene view.
  • Scalability: Handles multiple buoyant objects with minimal performance overhead, ideal for large-scale simulations or games.

Example Game Usages

  1. Open-World Exploration Games:Create realistic oceans, lakes, or rivers with objects that float, bob, and interact dynamically with the water surface.
    Example: Ships floating on waves, logs drifting down rivers.
  2. Survival Games:Simulate floating debris, buoyant vehicles, or items that players must retrieve from the water.
    Example: Floating rafts or survival gear in an ocean environment.
  3. Simulation and Training Applications:Use precise buoyancy and wave dynamics for educational or industrial simulations.
    Example: Boat navigation training or water rescue simulations.
  4. Adventure or Platformer Games:Add floating platforms or obstacles that respond naturally to player interaction.
    Example: Buoyant platforms on dynamic waves in puzzle environments.
  5. Naval Combat or Strategy Games:Implement large-scale naval battles with ships that respond to wave motion and buoyancy.
    Example: Battleships that rock with waves during combat.

Price $9.99

Simple Procedural Building Generator by Veli Emre Cetin

2024, December 9 - 06:22
Simple Procedural Building Generator (SPBG) is a grid based procedural generation tool that allows game developers and designers to easily create buildings for level design and prototyping purposes.
  • Building Generation Styles:Customizable generation styles for buildings, allowing a variety of looks based on settings or parameters.
  • Uneven Floors:Option to generate floors with uneven width and depth, offering more variability in the building layout.
  • Customizable Materials:Ability to apply different materials to walls, floors, ceilings, and other building elements for varied aesthetics.
  • Roof and Ground Generation:Option to create roofs and ground floor.
  • Interior Wall Generation:Logic for placing interior walls within rooms, allowing flexibility in the division of space.
  • Procedural Wall Placement:Conditional logic for placing walls based on room layout, generation flags, and type of wall (e.g., outer vs. interior).
  • Inner and Outer Wall Generation:Differentiates between inner and outer walls with unique generation rules for each.
  • Wall Sharing Between Rooms:Optimized wall sharing logic between adjacent rooms to avoid redundant walls, reducing the overall complexity of the building structure.
  • Conditional Wall Generation:Walls are generated based on certain conditions, such as floor type, and specific flags controlling the generation process.
  • Open Source Code: All the scripts are included.

Supported OS : Windows

Link to documentation : https://docs.google.com/document/d/1R-iyAG5Laez3y3y1PbWKu65UgJT_iSRpLRCT9hOGhPA/edit?usp=sharing

1. Versatile Building Generation

  • Grid-Based System: Create buildings using a flexible grid structure with adjustable width, depth, and height.
  • Prefab-Based Design: Easily assign and configure wall prefabs to create diverse building types, including:
    • Blank walls
    • Walls with windows
    • Walls with doors
    • Roof and ground walls

2. Advanced Procedural Options

  • Floor Customization: Define specific settings for first, middle, and top floors to achieve tailored designs.
  • Dynamic Layouts: Generate uneven floors with varying widths and depths to add variety and realism.
  • Interior Walls: Enable or skip interior wall generation based on predefined rules and probabilities.
  • Configurable Randomization: Control probabilities for doors, windows, roof objects, and ground objects to introduce variability.

3. Performance Options

  • Static Batching: Optimize rendering by batching walls and addons into fewer draw calls.
  • Mesh Combining: Merge multiple wall meshes for enhanced performance while retaining flexibility.
  • Custom Collider Options: Automatically add box colliders to combined meshes or specific wall types.

4. Enhanced Material and Object Management

  • Material Customization: Randomize or specify wall, roof, and door materials for unique appearances.
  • Object Placement: Place objects like antennas or decorations on roofs or ground surfaces with adjustable rotation and offsets.

5. User-Friendly and Extensible

  • Scriptable Object Configuration: Save and reuse building styles, including prefab assignments, materials, tags, and layers.
  • Custom Inspector: A dark-themed, organized UI makes it easy to tweak settings and manage building generation.
  • Real-Time Updates: Enable generation on editor changes to see immediate results as you tweak settings.
  • Open Source Code: Source code is provided for extensibility.

6. More Features & Improvements Coming

  • Updates & New Features: I will update and provide new features based on your feedback as well as refactor the code for better extensibility, readability and performance.
  • New Procedural Generation Techniques: I will add better procedural generation methods.
  • Different Building Shapes: I will add the ability to create more interesting shaped buildings.

Perfect For:

  • Game developers prototyping levels.
  • Designers creating cityscapes or environmental assets.
  • Anyone looking for a simple, flexible, and performant building generation solution.

Price $20.00

Kitchenware Complete Set 3D Asset Pack URP/HDRP/Built-In Supported - BHS by Blender Head Studios

2024, December 9 - 06:20
Kitchenware Set 29 low-poly assets optimized for games, compatible with URP, HDRP, and Built-In pipelines. Includes pots, pans, plates, utensils, and more, perfect for your unity projects.

Texture dimensions: 4K

Total Polygon count: 19,887 Faces, 39,774 Tris Total (29 Models)

Total Number of meshes/prefabs: 29 Meshs, 29 Prefabs

Rigging: No

UV mapping: Yes

Types of materials and texture maps: 82 Textures, 36 Materials with Variants per RP (URP, HDRP, and Built-In).

This Kitchenware asset pack includes 29 optimized, low-poly kitchenware models perfect for games or real-time applications. It features a variety of items like pots, pans, plates, cups, utensils, and more, all ready to use with clean geometry and efficient UVs. Designed for performance, the assets are lightweight, suitable for mobile and VR applications, and compatible with all Render Pipelines. 


Price $24.95

Low Poly Bald Eagle by Vacantknight Studios

2024, December 9 - 06:13
Low poly bald eagle with animations

Models Included


1 low poly model of bald eagle


Animations included


Walking


Jumping


Jump To Flight


Flying


Wing Flapping


Gliding

Low poly model of a bald eagle


Animations included


Walking


Jumping


Jump To Flight


Flying


Wing Flapping


Gliding


Texture


2 Textures With 2 Color sets


Textures Are 900x600


Polygon Count - 2704


Price $10.00

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