GIS Data Downloader Pro by GISTech
Exported data format
- DEM : GeoTiff, ESRI ArcGrid ASCII and Unity Raw Files;
- Raster : Jpg format;
- Vector : OSM data.
Providers
- Elevation providers
. SRTM v4.1 resolution of 90 meters per pixel in Both.
. SRTM30 resolution of 30 meters per pixel.
. MapBox resolution up to 10 meters per pixel.
. BingMaps resolution (Global(including poles) 900m, Global 56° S - 60°N 90m and United States 10m)
. OpenTopo supports (SRTM GL3 90m, NASADEM Global 30m, SRTM GL1 30m, USGS 30m and USGS 10m).
. USGS 1m United States .
- Raster providers
. ArcGIS Maps.
. Mapbox Maps;
. Virtual Earth (Bing Maps);
. GoogleMaps.
- Vector providers
. OpenStreetMap
*** FEATURES ***
- Accurate area Bounds selection (From world maps or by coordinate);
- Download GIS data ( DEM-Raster-Vector) easily via GIS data downloader GUI interface;
- Download high-resolution satellite imagery and maps;
- All downloaded data are automatically Geo-referenced, which guaranty a flexibility while importing them into any GIS software;
- Save/Load information of selected Area to file for future use;
- Auto/Custom Detection for Raster-Vector tiles number;
- Ability to avoid overwriting downloaded files to save downloading time;
- Customized GUI interface;
- Very Simple API;
- Works in both Runtime/Editor mode;
- Ability to generate a Geo-referenced preview image to the downloaded Area;
- An Online Extension for GIS Terrain Loader Pro.
- All downloaded data can be used directly via GIS terrain loader asset.
*** SUPPORT ***
- Full source code included ;
- Demo scene included;
- Easy to use with video & documentation;
- Tested on Unity 2020,2021,2022,2023;
- Active support through emails and Discord.
- The package contains the complete source code without dependencies.
GIS Data DownLoader Pro is the most advanced geographic data downloader plugin for Unity Engine, designed to facilitate the downloading of geographic information system (GIS) data from various sources. This tool is essential for GIS professionals, researchers, and enthusiasts who need to access spatial data for analysis, mapping, and other geospatial projects for offline purpose.
Using of this asset allows
- Viewing and downloading high-resolution satellite imagery and conventional maps from multiple services (ArcGIS, Bings Maps , Mapbox .. etc).
- Downloading Digital Elevation Model that can be presented as 3D terrain model.
- DEM collected from different servers, focusing on free high-resolution datasets with a spatial resolution of 30 meters and below.
- Downloading Vector Data based on the OSM database that contains all information about streets, buildings, vegetation, water.. etc.
- Ability to manipulate downloaded data with any GIS Softwares.
- Use the data directly with GIS Terrain Loader to generate 3D Real world environment.
- Ability to use data in research and serious projects.
- Download data at runtime/editor mode.
- Very easy to handle and integrate with any project.
Here are some key features of a GIS Data Downloader:
- Access to Multiple Data Sources: It allows users to download data from various sources.
- Data Formats: Supports multiple data formats, including Vector data, raster datasets and DEMs (Digital Elevation Models).
- User-Friendly Interface: Provides an easy-to-use interface for searching, selecting, and downloading the desired datasets.
- Batch Downloading: Enables users to download multiple datasets simultaneously, saving time and effort.
- Data Management: Includes features for organizing and managing downloaded data, such as renaming files, organizing directories, and converting data formats.
Price $65.00
Widebody Modern Muscle Car by Livbogdan
Number of textures: 52
Texture dimensions:
- 32x32
- 64x64
- 128x128
- 512x512
Polygon count of Widebody Modern Muscle Car
Minimum polygon count:
Maximum polygon count:
Number of meshes/prefabs:
Mesh: 1
Prefabs: 8
Rigging: Yes
UV mapping: Yes
Types of materials and texture maps
D = Base Map
G = Metallic or Smooth
N = Normal Map
O = Occlusion Map
Explore this highly detailed 3D model of a modern muscle car, featuring an authentic wide body kit. The model includes a realistic engine and interior, just like a real car, offering unparalleled accuracy for designers, game developers, and car enthusiasts. Ideal for showcasing, customization, and rendering projects that demand lifelike detail and performance aesthetics. Ready to bring your vision to the next level!
Price $19.00
Baseball Character Editor by GSG Artist
- FBX * 1
- Animations * 4
- Textures * 63
- Materials * 46
- Scene * 1
- Prefabs * 1
- Scripts * 16
- Shader * 3
Create and customize baseball characters with ease using the Baseball Character Editor for Unity. This versatile tool allows you to adjust uniforms, hats, gloves, and more, enabling seamless integration into any baseball-themed project. Perfect for developers who want to enhance player customization and save time on character design. Supports real-time previews and a variety of animations, making it ideal for professional or indie game projects. Boost your baseball game’s realism and customization with this all-in-one character editor.
Price $20.00
Magic Bakery by TaikaTools
Terraform unlimited amount of meshes into Unity Terrains with Textures and/or Alphamaps.
Mesh to Terrain with Texture/Alphamaps.
- Alphamaps grouped by sub-meshes.
- Cut holes into Terrain (collider & layer) Unity 2019.3+.
- Gaussian Blur for base Texture.
- Render meshes into base Texture.
Combine Meshes with multiple materials.
- Extract sub-meshes by Mesh and/or Material names.
- Support large meshes.
- Combine by Layer.
Supports all render pipelines.
NOTE: Artwork used in screenshots isn't included in this package, all artwork is the property of Synty Studio®
Price $33.00
Smart Focus Camera | Object Focus/Object Highlight Camera System & Framework by Golem Kin Games
Key Features
- Multi-Target Focus: Automatically calculates bounds and adjusts camera position and rotation for multiple targets.
- Adaptive Field of View (FOV): Dynamically adjusts FOV based on the size and distance of focus targets.
- Smooth Transitions: Configurable focus and reset speeds for cinematic transitions.
- Customizable Offsets: Fine-tune the camera’s position and look direction for precise control.
- Component Management: Temporarily disables and re-enables components on the camera during transitions.
- Focus Indicators: Visual indicators for targets, easily configurable with prefabs and canvas integration.
- Event Integration: Trigger custom logic with UnityEvents on focus start and end.
- Inspector-Friendly: Easily adjustable settings with a user-friendly interface.
- Flexible Reset: Smoothly restores the camera to its original position, rotation, and FOV.
Example Use Cases
The SmartFocusCamera is perfect for various game genres and scenarios, such as:
- Cinematic Cutscenes: Smoothly transition between characters or points of interest.
- Strategy Games: Dynamically focus on key units, objectives, or areas of interest.
- Platformers: Adjust the camera dynamically for multiple moving players or NPCs.
- RPGs/Adventure Games: Create immersive camera behavior for dialogue sequences or boss battles.
- Racing Games: Focus on the player’s vehicle or dynamically adjust the camera for key events on the track.
- Simulation Games: Adapt the camera for varying scenarios, such as zooming into specific objects or following dynamic movements.
The SmartFocusCamera is a powerful Unity camera system designed to handle dynamic, multi-target focusing, adaptive field of view (FOV) adjustment, and smooth transitions. It is ideal for cinematic experiences, gameplay mechanics, and scenarios where the camera needs to adapt to the environment dynamically. With support for customizable offsets, focus indicators, and component management, this system provides unparalleled flexibility and ease of use.
Key Features
- Multi-Target Focus: Automatically calculates bounds and adjusts camera position and rotation for multiple targets.
- Adaptive Field of View (FOV): Dynamically adjusts FOV based on the size and distance of focus targets.
- Smooth Transitions: Configurable focus and reset speeds for cinematic transitions.
- Customizable Offsets: Fine-tune the camera’s position and look direction for precise control.
- Component Management: Temporarily disables and re-enables components on the camera during transitions.
- Focus Indicators: Visual indicators for targets, easily configurable with prefabs and canvas integration.
- Event Integration: Trigger custom logic with UnityEvents on focus start and end.
- Inspector-Friendly: Easily adjustable settings with a user-friendly interface.
- Flexible Reset: Smoothly restores the camera to its original position, rotation, and FOV.
Example Use Cases
The SmartFocusCamera is perfect for various game genres and scenarios, such as:
- Cinematic Cutscenes: Smoothly transition between characters or points of interest.
- Strategy Games: Dynamically focus on key units, objectives, or areas of interest.
- Platformers: Adjust the camera dynamically for multiple moving players or NPCs.
- RPGs/Adventure Games: Create immersive camera behavior for dialogue sequences or boss battles.
- Racing Games: Focus on the player’s vehicle or dynamically adjust the camera for key events on the track.
- Simulation Games: Adapt the camera for varying scenarios, such as zooming into specific objects or following dynamic movements.
Example Games Where Useful
- Cinematic Games: Uncharted, The Last of Us
- Strategy Games: Age of Empires, StarCraft II
- Platformers: Hollow Knight, Ori and the Blind Forest
- RPGs/Adventure Games: The Legend of Zelda, Skyrim
- Racing Games: Forza Horizon, Mario Kart
- Simulation Games: The Sims, Planet Zoo
With its robust feature set and wide applicability, SmartFocusCamera is an essential tool for developers looking to enhance their game’s camera behavior and create polished, immersive experiences.
Price $8.99
Fun Casual Game Sound Effects by Visionary Eight Studio
Number of Audio Wavs: 65
Size: 65 Files, 25 MB
Format: 44.1 kHz, 16 bit, Stereo, WAV
Supported Development Platforms: All
Created By: Visionary Eight Studio
Here are 65 high-quality sound effects, perfect for casual, hyper-casual, or any type of game requiring a bright, positive, and fun selection of sounds. Ideal for notifications, achievements, menus, and other in-game scenarios, these SFX are versatile and suitable for kids' games, puzzles, platformers, and more. As always, quality takes priority over quantity, giving you peace of mind when purchasing from a trusted and reputable source.
Ana,
V8 Studio
Price $24.00
Ancient Artifact #10 by wb-gameart
Ancient Artifact #10 created in lowpoly as one object with two LODs.
Topology LOD0: 27512 Tris
Topology LOD1: 13695 Tris
Topology LOD2: 1296 Tris
PBR Textures (Standard/URP):
- 2x Albedo Map (4096x4096)
- 2x Normal Map (4096x4096)
- 2x Metallic/Smoothness Map (4096x4096)
- 2x Ambient Occlusion Map (4096x4096)
- 1x Emission Map (4096x4096)
PBR Textures (HDRP):
- 2x Basecolor Map (4096x4096)
- 2x Normal Map (4096x4096)
- 2x Mask Map (4096x4096)
- 1x Emissive Map (4096x4096)
Mesh: .fbx Format
Textures: .tiff Format
PLEASE RATE THE PRODUCT IF YOU LIKE IT. THANKS!!!
Price $5.00
Signboards by TridentCorp
Signboard_1 vertices 3338 Fases 3012 Tris 5872
Signboard_2 vertices 2098 Fases 3704 Tris 3704
Signboard_3 vertices 1589 Fases 1384 Tris 2768
fbx.PBR tex(Albedo, Metal, Normall, AO.Emissive(HDRP URP maps.2048x2048).
UV mapping: Yes
LOD-no
Rigging: No
Prefabs 10
The 3D Model Pack "Signboards" is designed specifically for use in medieval-style game projects. The package includes four variations of signboard models. All models are low-poly and optimized for modern game engines, ensuring stable performance and visual appeal.
Price $7.99
Backpack/Inventory System by liambilly
## Technical Details
### System Requirements
- Unity 2020.3 or higher
- .NET Standard 2.0+
- Minimum 2GB RAM recommended
- Supports both 2D and 3D projects
### Core Components
1. **IPickable Interface**
- Provides standardized item interaction
- Ensures consistent pickup behavior across all collectible objects
- Implements Pickable property for data transfer
2. **ItemSO (Scriptable Objects)**
- Stores item data in reusable assets
- Contains item properties (name, description, icon, stats)
- Allows for easy item management and modification
- Reduces memory usage through shared references
3. **Backpack Component**
- Manages inventory slots and item stacking
- Handles item addition and removal
- Implements sorting and organization features
- Manages inventory capacity limits
## How It Works
The Backpack system provides a streamlined inventory solution using Unity's component-based architecture. At its core, the system uses an IPickable interface that any collectible item can implement, making it easy to turn any GameObject into a pickable item. When players approach items, the system automatically detects these IPickable objects through trigger collisions. The Backpack component, attached to the player, manages the entire inventory process - from item collection to storage and organization. Items are stored as ScriptableObjects (ItemSO), which efficiently maintain item data like properties, statistics, and visual elements. The system supports automatic stacking of similar items, drag-and-drop functionality for item management, and a flexible sorting system. Through the character panel interface, players can easily view, organize, and interact with their collected items. This modular design makes it simple to extend with new features or integrate with other game systems while maintaining optimal performance.
- The item pickup system operates through a streamlined process player enters a designated trigger zone containing a pickable item.
- The system automatically detects any object implementing the IPickable interface within this zone.
- Once detected, the item's data (including type, quantity, and properties) is seamlessly transferred to the player's inventory through the Backpack component. - -- After successful transfer, the original item object in the game world is either destroyed or disabled based on configuration settings.
This process ensures smooth item collection while maintaining game performance through efficient object management. The system also handles edge cases such as inventory full conditions and item stacking rules during the transfer process.
## Use Cases
- Rpg games
- Shooting games
### Benefits
- **Modular Design**
- Easy to extend with new item types
- Simple integration with existing game systems
- Plug-and-play functionality
- **Performance Optimized**
- Uses ScriptableObjects for efficient memory management
- Minimizes garbage collection through object pooling
- Efficient item stacking and management
- **Developer Friendly**
- Clear separation of concerns
- Easy debugging through interface implementation
- Straightforward item creation workflow
- **Inventory Management**
- Automatic stack management
- Smart slot allocation
- Dynamic capacity handling
- Event-driven updates
- **UI Integration**
- Real-time inventory updates
- Dynamic slot generation
- Tooltip system for item information
Price $16.00
OWA Decor Plants 01 by Bohn Studios
A wide variation of potted plants, flowers and shrubs. This decorative vegetation is combined with pottery and share a single material.
- 75 meshes/prefabs total with custom capsule colliders
- 40 potted shrub plants prefabs
- 29 vases with flowers prefabs
- 4 extra spare pottery prefabs
- 3 record players
- 1 material atlas for all prefabs; 8192x8192px atlas texture
- Albedo, Normal, & Detail Normal using default shader
- All meshes are between 700 and 5,271 vertices
- All meshes are editable binary fbx format
Price $25.00
OWA Screens & TV's 01 by Bohn Studios
TV's and screens that share VRAM texture memory in the OWA ecosystem.
- 18 TV prefab variations
- 13 Flat Screen Variations
- 4 TV stands
- 9 TV cabinets
- 2 materials included as interchangeable atlases; one is for low level with just an albedo at 32x32 and the other is the full 8192x8192 OWA Utility Atlas
- Albedo, Metallic, Normal, & Detail Normal using default shader
- All meshes are under 1,500 vertices
Price $10.00
SI - Animated Wild Boar and Piglet by Sheepintry
Number of textures: 36
Texture dimensions: 2048x2048 // 512x512
Vertex counts of characters: Wild Boar: 5584 // Piglet: 5208 // Tusk: 40-136
Triangle count: Wild Boar: 2760 // Piglet: 2572 // Tusk: 20-68
Number of prefabs: 7 Wild Boar & 14 Boar Piglet
Rigging: Yes
Animation count: 46 unique animations per character
(53 when including L/R, RM & IP version of the same animation)
Animation type list: see description
UV mapping: Yes
Number of Materials: 31
Cute Variations of Wild Boars and their Piglets including 46 Animations each - To add into your low poly or stylized game!
Join us on Discord | Twitter | BlueSky
List of all Animations (Root-Motion[RM], In-Place[IP])
- Attack 01 (IP)
- Attack 02 L/R (IP)
- Blink (IP)
- Chew (IP)
- Critical Look (IP)
- Dance (IP)
- Dead L/R (RM)
- Die L/R (RM)
- Dig 01 L/R (IP)
- Dig 02 (IP)
- Earflick L/R (IP)
- Eat (IP)
- Get Hit 01 (IP)
- Get Hit 02 L/R (IP)
- Get Hit 03 (IP)
- Grunt (IP)
- Happy (IP)
- Idle (IP)
- Idle Lay (RM)
- Idle Look (IP)
- Jump Complete (RM & IP)
- Jump Start (RM & IP)
- Jump Loop (RM & IP)
- Jump End (RM & IP)
- Lay Down (RM)
- Look L/R (IP)
- No (IP)
- Roll L/R (IP)
- Run (IP)
- Search (IP)
- Shake (IP)
- Sleep (RM)
- Swim (IP)
- Tailflick (IP)
- Trot (IP)
- Turn L/R (RM & IP)
- Walk (IP)
Price $15.00
character effects (shaders) by GD noob (not really)
- Ghost shader
- Hologram shader
- Glow shader
- Aura shader
- ice shader
In this package you get shaders for character like:
ice shader
aura shader
hologram shader
glowing shader
and ghost shader
you can see all of them in the video and the parameters you can change.
For the most of the shaders you would probaly need to put with them the character texture (on the ghost and hologram shaders i didnt add it because you dont need it) so i made it easy to do, you only need to grab the texture to the base texture parameter i put in shader.
Price $7.99
Knight Demon Huntress by shadowsworkersstudio
A jaw bone has been added to epic skeleton.
Rigged: Yes
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (Yes, epic games demo animations)
Number of characters: 1
Vertex counts of characters: 14860
- Body - 5616
- Armor - 8092
- Helmet - 876
Chest Armor - 540
Body Armor - 463
Delta Armor - 357
Chain - 1358
Gloves Lower Part - 1460
Gloves Upper Part - 630
Boots - 2408 - Hairs - 1152
Number of Materials and Material Instances: 4
Body - 2 Materials
Armor - 1 Material
Weapon - 4 Materials
Hairs - 2 Materials
Number of Textures: 27
Armor - 3
Body - 6
Hairs - 6
Weapn - 12
Texture Resolutions:
Armor - 4096x4096
Body - 4096x4096
Weapon - 4096x4096
Hairs - 2048x2048
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Knightess Demon Hunter Video Preview
Unleash the ultimate warrior into your game with the Knightess Demon Hunter—a powerful, game-ready character designed for your needs. Her striking presence and impeccable details bring strength, grace, and nobility to life, making her the perfect addition to any medieval or fantasy game world.
Forged in the fires of battle, the Knightess Demon Hunter is a beacon of hope in a land plagued by darkness. Clad in resplendent armor adorned with the insignia of an ancient order, she strikes down her enemies with relentless precision. Her unyielding courage and refined combat skills make her the ultimate defender and a force to be reckoned with.
Price $34.99
Game Ambient Music Pack – 20 Tracks with Variations by Mythic Chants
Track Num: 20 Tracks
Audio file types: Wav
Sample rate: 48000hz
Bit rate: 16
Additional: Stereo
Loopable: Yes
Length: Min 1:30 to Max 04:00
Total Length: 01:01:47
Game Ambient Music Pack – 20 Immersive Tracks with Versatile Variations
Transform your game's atmosphere with our meticulously crafted Game Ambient Music Pack! This comprehensive collection offers 20 unique ambient tracks, each designed to captivate players and elevate in-game experiences. Every track comes with at least 2 variations, allowing you to tailor the music to different scenes, emotions, or narrative arcs. From serene landscapes to intense, suspenseful moments, this pack provides the perfect sonic backdrop for any scenario.
Key Features:
- 🎵 20 Original Ambient Tracks: Professionally composed music to suit various game genres, including RPGs, adventure, horror, and simulation games.
- 🎚️ Multiple Variations per Track: Each song includes at least 2 variations, providing flexibility and depth to your game's audio design. Switch between variations for dynamic transitions or to highlight key moments.
- ✅ Social Media Friendly: Fully licensed for use on social media platforms such as YouTube, Twitch, and Instagram. Share your game trailers, walkthroughs, or live streams with confidence—no takedown worries!
- 🎮 Designed for Game Developers: Once you purchase this pack, you have full rights to use the tracks in your commercial or indie game projects.
Important Licensing Information:
You can use these tracks in your games and videos, including commercial projects and social media content. However, the songs cannot be resold, redistributed, or repackaged as part of another music pack or standalone product. This ensures that the high-quality music in this collection remains exclusive to our valued buyers.
Enhance Your Game’s Soundscape:
Ambient music plays a crucial role in setting the tone and enhancing the player's emotional connection to the game. With this pack, you’ll have access to a wide array of atmospheric tracks that can adapt to various game environments—from mysterious dungeons and futuristic cities to tranquil forests and epic battlefields.
Perfect for:
- Indie game developers looking for affordable, high-quality music solutions.
- Content creators who need royalty-free music for YouTube or other social platforms.
- Game designers seeking versatile, loopable tracks to enhance gameplay.
Upgrade your game's audio experience and captivate your audience with the Game Ambient Music Pack—where quality, versatility, and creativity converge!
Please contact if you need more!
Price $4.99
Benches Set by Abandoned World
This pack includes:
- 4 Meshes
- 4 Prefabs
- 2 PBR Materials
- 1 Shader (for Built-in)
- 2 Shader Graph (HDRP & URP)
- 3 Textures
- Texture Sizes: 4096x4096
- Textures Maps: BaseColor, Normal, ORM
- ORM Shader combining maps Ambient Occlusion, Roughness and Metallic into one texture
Range of Tris:
- SM_benches_1 - 996 tris / 500 verts
- SM_benches_2 - 580 tris / 288 verts
- SM_benches_3 - 388 tris / 192 verts
- SM_benches_4 - 436 tris / 224 verts
The Benches Set made in Game Ready. This set of bench models is made in a modern style, preferably it can be used in metro waiting rooms, bus stations or other public places.
| WebSite | X (Twitter) | YouTube | Instagram | Reddit | Unity |
Features:
- Hight Quality Model & PBR Materials
- LowPoly - Game Ready
- Reasonable poly count
- Optimized the density of the textures
- PBR Textures are collected in ORM packages
Price $4.99
Wooden row boat- Game Asset by Marpa Studio
Number of textures: 15
Texture dimensions: 2048x2048
Polygon count: 26,4K
Number of meshes/prefabs: 3
UV mapping: Yes
Types of materials and texture maps : Albedo,Height,Normal,AO,Metallic
This package offers a fully optimized and ready-to-use 3D model of a row boat, complete with realistic textures. This package includes a painted boat and a wooden base boat, perfect for adventure, exploration, or simulation games. Easily integrate this asset into your project to enhance water-based gameplay with minimal setup, saving time while adding immersive, interactive boat functionality. Ideal for developers seeking to implement realistic water navigation in their Unity projects.
Price $4.99
Share InputSystem Device by ShawnFeatherly
# Functionalities included
- InputSystem demonstration of single device shared with multiple players. Keyboard in the example, but the setup works with any device.
- InputSystem prefabs for rebinding controls on shared devices.
- Shared device setup shows players able to join and drop at runtime by pressing a key on bound sections of the device.
# Dependencies
- This package requires including UnityEngine.InputSystem.
- Some scenes need TMPro (TextMeshPro) essentials in your project.
UnityEngine.InputSystem allows you to share a single device with multiple players. (see https://docs.unity3d.com/Packages/com.unity.inputsystem@1.6/manual/PlayerInput.html ). Enabling setups such as 2 players using a single keyboard.
However, it's not easy to setup. Especially if you want to support using the InputSystems control rebinding and/or the ability to create the player only when they press a button on their shared section of the device.
This package contains 6 game-kit style setups showing the bare minimum to achieve functionality. Each setup builds on the last, helping you isolate what parts do what. Setup so that you can easily isolate the code that interests you. Then copy/paste only what's needed.
I created this package after struggling to solve this issue myself and not finding much help. If you'd like to go at it alone, for free, my initial forum post is a potential starting point.
Price $15.00
[QDY] NPR Filter Pro by QDY
Content:
- implement these novel effects based on GPU shader code.
- shader with necessary functional maps, and parameters that customized effect.
- documentation.
- demo scene with materials, textures and C# control scripts.
There are six kinds of novel NPR effects in package.
=> Brick effect.
=> Knitwear effect.
=> Oil paint effect.
=> Sketch drawing effect.
=> Water color effect.
=> Mosaic hexagon effect.
The number of effects will be more and more in future upgrade.
Easy to use.
Price $5.00
