Supercharged Vector2 by Jacob Homanics
Vector2 Class
- Namespace: JacobHomanics.Core.SuperchargedVector2
- Key Features:Properties: X (float) and Y (float).
Event-driven notifications (OnXSet, OnYIncrease, etc.).
Helper methods like GetDifferenceXY() and IsXZero().
Editor shortcuts for quickly modifying X values. - Use Cases:Creating dynamic behaviors triggered by changes in Vector2 values.
Simplifying interactions with X and Y components.
Health Class
- Namespace: JacobHomanics.Core.SuperchargedVector2
- Key Features:Properties: Current (mapped to X) and Max (mapped to Y).
Utility methods: Increase(), Decrease(), Restore().
Events: OnHealthIncrease, OnDeath, OnHealthSetToMax. - Use Cases:Managing player or entity health with built-in notifications for critical thresholds.
Simplifying health logic in games, reducing repetitive coding.
Timer Class
- Namespace: JacobHomanics.Core.SuperchargedVector2
- Key Features:Properties: ElapsedTime (mapped to X) and Duration (mapped to Y).
Tick Types: DeltaTime, UnscaledDeltaTime, SmoothDeltaTime, FixedDeltaTime, FixedUnscaledDeltaTime.
Utility methods: Tick(), ResetElapsedTime(), GetTimeLeft().
Events: OnTick, OnDurationElapsed, OnElapsedTimeReset. - Use Cases:Creating timers for gameplay mechanics, such as cooldowns or time-based challenges.
Triggering events at specific time intervals or durations.
The framework is divided into three main components:
- Vector2 Class: A customizable and event-driven extension of Unity's Vector2. It supports event notifications for changes in its X and Y values, helper methods for comparing or modifying these values, and context menu shortcuts for quick adjustments in the Unity Editor.
- Health Class: A health management system built on the enhanced Vector2. The X component represents current health, while Y maps to maximum health. It provides utility methods to increase, decrease, or restore health while triggering relevant events such as health changes, deaths, or reaching maximum health.
- Timer Class: A timer system powered by the Vector2. The X component represents elapsed time, and Y denotes the duration. The timer supports multiple tick types, such as DeltaTime and FixedDeltaTime, and offers methods to track elapsed time, calculate time left, and reset the timer. Events notify when specific thresholds, such as duration completion, are met.
Each component is designed to promote modularity and reuse, making it a perfect fit for Unity developers looking to enhance their projects with event-driven systems
Price $0.00
Rostam 3D - Game Template by Black Rose Developers
1.Art
Art folder is subdivided into six folders.
A. Materials
Contains 296 various materials used in the game, which can be customized with different colours or sprites.
B. Models
Contains 140 of models of weapons, plants and etc.
C. Sprites:
Contains 145 unique UI sprites (PNG)
D. Shaders:
Contains 3 different types of shaders and a Skin which can be used for texts
E. Textures:
Contains 216 textures that can be applied to different materials (PNG)
2. Prefabs
The 377 Prefabs are divided into folders with clear names ranging from character to UI prefabs.
3. Scenes
There are 18 level scenes in this folder. And there are 7 extra scenes like Main Menu, Story scene and etc.
4. Scripts
135 Scripts are categorized into four main folders with their subfolders as well and clear names and functions to ensure easy understanding.
⚔️ Rostam 3D - Complete Game Template ⚔️
Embark on a thrilling adventure across 18 immersive 3D levels! Battle ferocious Lions, Devils, Witches, Dragons, and more. Collect gold and meat, upgrade weapons, and don a powerful cape to become unstoppable!
🏆 Key Features
- Dynamic Combat: Face clever, strategic enemies with fluid battle mechanics.
- 10+ Unique Foes: Challenge a variety of fierce opponents.
- Character Customization: Personalize skins and medieval gear.
🔧 Dependencies
Easily integrate Unity's 2D Sprite and 2D Tile Map Editor via the Unity Package Manager.
📂 Project Highlights
- Art Assets: 216 textures, 296 materials, and 145 UI elements.
- Prefabs: 377 ready-to-use prefabs for characters, environments, and UI.
- Scenes: 18 gameplay levels + 7 extras (Main Menu, Story Scene, etc.).
- Scripts: 135 clean, optimized scripts for seamless customization.
🎮 Endless Customization
Modify assets or add your own for unique levels and gameplay.
📧 Need Support? Contact us: blackrosedevelopers@gmail.com.
🎯 Download now and begin your epic quest!
Price $69.00
Shashki Attributes - FREE by Shashki Onlayn
🎨 Enhanced Inspector Visualization: Attractive field rendering with customizable headers and lines for an intuitive interface.
⚙️ Flexible Attributes: Field validation and constraints directly in the Inspector, with dynamic visibility controls.
💡 Improved Inspector Experience: Multiple attributes allow for significant visual enhancement, making the Inspector more user-friendly and efficient.
🔄 Support for Complex Scenarios: Interactive elements like sliders and ranges for better data manipulation.
🛠️ Compatibility: Seamless integration with Unity, SerializedProperty, and standard tools.
🌟 Extensibility: Customizable codebase with support for integrating other assets, adapting to various workflows.
Asset for Unity significantly optimizes interaction with the inspector by providing flexible tools for configuring components and visualizing data. It automates routine tasks, reducing the likelihood of errors and speeding up the development process. It can be used to improve the user interface, providing developers with more intuitive and convenient control of object parameters. It is suitable for various projects, including games and applications, helping to maintain order in the code and reduce development time through thoughtful tools.
Price $0.00
Fast Food Restaurant Low Poly Assets by mabaci
Number of textures : 1
Texture dimensions: color_palette.png (160x160 px)
Polygon count of each model about 100-500.
Minimum polygon count : 100
Maximum polygon count : 1200
Model Names: (*.fbx)
apple_pie
cash_register_big
cash_register_small
chair_blue_white
chair_red_big
chair_red_black
cheeseburger
cheeseburger.double
chicken_fries
coin
cold.drink
cold.sandwich
counter_old_brown
counter_old_red
counter_red_white
donut.chocolate
donut_pink
donut.white
donut_with_decoration_chocolate
donut_with_decoration_pink
donut_with_decoration_white
footstool.blue
footstool.red
footstool_red_big
footstool_red_gray
fork
frame.big
framejandscape
frame_portrait
fries_pack
fries_pack_empty
hamburger
hamburger.double
hot.drink
hotdog
hotdog_with_sauce
ice_cream_chocolate
ice_cream_fruit
ice.creamjemon
ice_cream_vanilla
knife
light
money
money.bundle
pizza.box
pizza_box_open
pizza.mix
pizza_plain
plate.empty
sauce.brown
sauce.green
sauce.red
sauce_yellow
shelves
soup_bowl_empty
soup.chicken
soup.vegetable
spoon
stand.big
stand.mini
table_blue_white
table_red_black
table_red_white
ta bl e_yel I ow.wh ite
toast_01
toast_02
toast.slice
toast_slice_bottom
toast_slice_top
toaster_close
toaster_open
toaster_with_toast
trashcan
tray.empty
water_glass_empty
Number of meshes/prefabs : 76
Rigging: No
Animation count: 0
Animation type list
UV mapping: Yes
Bring your fast food restaurant environment to life with this low-poly 3D model pack! This asset pack includes 76 crafted models, such as tables, chairs, plates, cutlery, and popular fast food items like burgers, hotdogs, and sandwiches.
Each model is optimized for performance, making it perfect for game development, mobile applications, or prototyping. All models share a single material with a customizable color palette texture (color_palette.png), allowing you to create endless variations by simply adjusting the palette.
Whether you’re building a game, creating a prototype, or designing a fun restaurant-themed scene, this pack provides everything you needto get started!
Price $8.99
Transform 2D - Position, Size, Width/Height, Pixels, Align, Distribute, Spacing by BaconOppenheim
🔥 Position objects intuitively using bounds - origin, corners, and center points.
🔥 Directly edit object width/height instead of having to calculate scale.
🔥 Manage multiple objects at once - position, alignment, and spacing.
🔥 Switch seamlessly between world/pixel units and local/global space.
Full feature list:
✊ Simple positioning
Position game object using bounds origin, corners, and center points without having to change sprite pivots or collider offsets.
✊ Simple sizing
Edit actual width/height values of game objects, scale will be calculated accordingly. Stop having to guess scale values!
- Use sprite renderer or collider bounds.
- Camera bounds support - Get values, Align/Distribute tools.
✊ Use local or global space
Single click to toggle between values in local or global space.
✊ Seamlessly work with pixels
Single click to toggle between values in pixels or world units.
- Set a global PPU for your project.
- Snap game objects to pixels when dragging them in scene view.
- Work perfectly with PixelPerfectCamera, just match the global PPUs.
✊ Use math operations for even more control
Adjust pixels/units precisely with basic operations in input fields (+, -, *, /, (), ^).
✊ At a glance info and quick actions
- Open Sprite Editor / Find Sprite Asset quick action buttons.
- Sprite asset quick info - Sprite Pivot / Sprite PPU.
- Warn with quick fix of sprite PPU mismatches.
- Warn with quick fix of sprite pivots not rounded for pixel perfection.
-------------
👪 Work with multiple game objects!
✊ Position and move as a group
Use multiple game objects combined-bounds corners, and center points.
- Supports world/pixel units, math operations.
✊ Align, distribute and set spacing
Align, distribute and set spacing using game object origins, or bounds.
- Easily align game objects to Camera bounds!
- Set spacing between objects to exact values, in world units or pixels.
✊ Super easily copy-paste between game objects
- Positions of origin, corners or center points.
- Sizes (width and height).
-------------
💪 Designed with performance, stability and compatibility in mind!
- Has a very small foot print on project size.
- Works in design time, no worries about affecting runtime performance.
- Works as an independent external tool panel, can be removed at any time.
- Does not override the Transform component inspector, allowing for minimum intrusion to standard work flows and maximum compatibility with other asset store packages.
🤔 Improvements under consideration …
- Adding scale and rotation editing
- Support for UGUI/Canvas elements
- Support for prefab asset definition editing
- Design time visual gizmos
- … Please leave comments and ideas, we would love to hear your opinion!
Need help or have any questions? Contact support@bnop.tools
Price $20.00
[QDY] NPR Filter Pro - URP by QDY
Content:
- implement these novel effects based on GPU shader code.
- shader with necessary functional maps, and parameters that customized effect.
- demo scene with materials, textures and C# control scripts.
- documentation.
There are nice kinds of novel NPR effects in package.
=> Brick effect.
=> DotDrawing effect.
=> Knitwear effect.
=> Mosaic circle effect.
=> Mosaic hexagon effect.
=> Oil paint effect.
=> Onebit effect.
=> Sketch drawing effect.
=> Watercolor effect.
Easy to use.
The number of effects will be more and more in future upgrade.
Also, feel free to try the free version => [QDY] NPR Filter Free
Don't forget to check my other assets.
Price $7.00
[QDY] Drunk by QDY
- drunk effect algorithms run on GPU based on shader.
- control script work as a camera component.
Features:
- various kinds of drunk effects.
- plenty of control parameters let you simulate from slightly drunk to heavy drunk.
- demo scene.
- source code include scripts and shader.
- easy to use or integrate into your projects.
- readme document.
Don't forget to check my other assets and youtube channel.
Price $15.00
Amusement Ride by IsXiao
Number of prefabs: 25
Number of meshes: 26
Most model vertices values are: 500-1300.
Lowest vertices value: 4
Highest vertices value: 2198
The maximum size of a texture image is 1024px.
There are two types of renderer textures with aspect ratios of 4:3 and 16:9, and their pixel sizes are 1600x1200 and 1600x900 respectively.
This asset comprises some models of amusement park facilities. These models can be combined to enable simple interactions, including a demonstration scene where a third-person roaming demonstration is used to showcase interactions with the facilities.
Number of prefabs: 25
Number of meshes: 26
Most model vertices values are: 500-1300.
Lowest vertices value: 4
Highest vertices value: 2198
The maximum size of a texture image is 1024px.
There are two types of renderer textures with aspect ratios of 4:3 and 16:9, and their pixel sizes are 1600x1200 and 1600x900 respectively.
Price $8.88
LZSplineMesh by native physical bone
### How to Use
## LZSplineExtrude
1. Add the **LZSplineExtrude** component to any GameObject that has a **SplineContainer** component.
2. Adjust the component parameters to customize the model's thickness, rotation interpolation, and other settings to shape it along the spline.
## LZSplineShape
1. Add the **LZSplineShape** component to any GameObject that has a **SplineContainer** component.
2. Adjust the component parameters to customize the model's sourceMesh, size, rotation interpolation, and other settings to shape it along the spline.
This flexibility makes **LZSplineMesh** a powerful option for creating extruded models that follow complex paths in Unity.
**LZSplineMesh** is a Unity tool built on top of Unity's official Spline library, designed to create models along a spline. It allows for dynamic adjustments of the model's thickness based on the curve size, and provides control over the model's rotation interpolation along the spline path.
Price $5.00
Aeon: Sci-Fi Sound Bundle by Shapeforms
Audio Files: 4,957
Format: Mix of 16-bit/44kHz and 24-bit/48kHz stereo wav
Looping: Mix of one-shot and seamlessly looping sound effects
Make sci-fi universes of your imagining a reality with 7 inspiring and versatile sound libraries + 108 sound effects exclusive to Aeon:
Sci-Fi Weapons: Cyberpunk Arsenal
Hundreds of hours in development over the span of a year, Sci-Fi Weapons: Cyberpunk Arsenal equips you with 1200 locked-and-loaded Sci-Fi sound effects. Command over 50 visceral Weapons, a range of Explosions & Beams and harness 18 support categories including Gore, Shields, Hit Markers, Bullet whiz-bys, Targeting SFX, Reloads and more!
A sound library for modern and futuristic sci-fi interfaces, worn computer terminals, HUDs and holograms! The library contains a versatile palette of more than 750 sounds to bring life to futuristic sci-fi and modern interfaces.
Effortlessly traverse land and space with over 900 futuristic vehicle sounds.
Sci-Fi Spacecraft brings together hundreds of hours of sound design work into one easy to use and versatile package, ready to bring sci-fi worlds to life!
Enrich cutscenes, trailers and environmental ambience with 650+ futuristic vehicle and spacecraft fly-by sounds. Sci-Fi Fly By is packed full of ready-to-use one-shot (non-looping) audio assets ideal for bringing sci-fi films, animation, cutscenes and game trailers to life.
Sci-Fi Warp Speed is a sound library that bridges the divide between universes. Wield the power of faster-than-light space travel and the ability to jump between universes with over 300 warp-speed & wormhole sound effects!
Glitch & Noise contains 750 glitch and noise sound effects, from short and subtle to monstrous and mangled. A toolkit of grit, crunch, noise and stutter to bring games to life (or total destruction!) Great for establishing a darker sci-fi tone.
82 looping drones and ambiences – over 1 hour of immersive audio ready to use in your game! Layer multiple tracks for near-endless variety.
17 One-shot Cinematic effects for event-based triggering, transitions and randomised variety. Includes sub-bass drops great for cutscene and trailer audio.
Varied content. Howling wind, intimate and expansive spaces, deep drones, distorted textures, computer and electronic effects, comms and noise, rumbles and underwater atmos, rain, and abstract atmospheres.
******
BONUS
108 sound effects exclusive to Aeon: Sci-Fi Doors (50 sounds), Mechanisms (19 sounds), Servos (24 sounds), Electric Arcs (13 sounds), and Ambience (2 sounds)
Listen to a preview in the media viewer above!
******
Own one of the sound libraries already?
Upgrade to Aeon from any of the included products for a discount.
Upgrades from Sci-Fi Spacecraft, Warp Speed and Fly By will be available mid-2025.
******
Price $149.99
Garden Plants and Vines by Infinity3DGame
This package contains:
1) Models (total models: 239):
- 105 GreenFence (310 - 1709 tris)
- 69 Vine (600 - 2136 tris)
- 31 Arch (438 - 1456 tris)
- 30 Bush (276 - 404 tris)
- 4 Root (490 - 1062 tris)
2) Prefabs (total prefabs: 239):
- 105 GreenFence
- 69 Vine
- 31 Arch
- 30 Bush
- 4 Root
3) Textures (total textures: 1):
- 1 Atlas textures (Diffuse Map) - resolution 4096x4096
4) Scenes:
- 1 Prefab Scene
The package contains 3 painting options - vines, fence, roots, bushes. The green fence constructor will allow you to quickly connect objects and build a garden.
- Models are optimized for gaming.
- Supports Universal Render Pipeline (URP) and High-Definition Render Pipeline (HDRP).
- The constructor was created taking into account the pitch of elements of 1 meter, which allows you to connect objects perfectly and quickly.
If you have any additional questions, you can always write to us at the email address: 3dinfinityart@gmail.com
Price $22.00
Secret Keeper by Dary Palasky
Number of textures:66
Texture dimensions: (512x512,1024x1024,2048x2048,4096x4096)
Polygon count :
Minimum polygon count: 46122
Maximum polygon count: 46122
Number of meshes/prefabs: 3x4
Rigging: Yes
Animation count: 0
Animation type list: 0
UV mapping: Yes
LOD information: No LODs
Types of materials and texture maps:
PBR Texture
Albedo, Normal,
Metallness,Roughness, AO,
Alpha in TGA Format
Feature:
- Hair wind simulation
- Blood/Dirt mask Face/Body/Cloth
- Changing color Skin/Eyes/Hair/Cloth
- Cloth physics simulation
Polycount:
- Polygons: 46122
- Vertices: 66780
- Triangles: 91511
Price $60.00
Male Survivor pack by Dary Palasky
Number of textures:
- Winter: 149
- Athlete: 150
- Classic: 126
Texture dimensions: (512x512,1024x1024,2048x2048,4096x4096)
Polygon count :
Minimum polygon count:
- Winter: 26117
- Athlete: 16619
- Classic: 16115
Maximum polygon count:
- Winter: 59319
- Athlete: 45522
- Classic: 37688
Number of meshes/prefabs:
- Winter: 3x20
- Athlete: 3x21
- Classic: 3x24
Rigging: Yes
Animation count: 0
Animation type list: 0
UV mapping: Yes
LOD information: No LODs
Types of materials and texture maps:
PBR Texture
Albedo, Normal,
Metallness,Roughness, AO,
Alpha in TGA Format
Male Survivor pack
Number of characters: 3
In addition, you can buy each of the characters separately on my store page .
Please note that the models has no facial bones, facial animation is done by blendshapes
Disclamer
The weapon in the preview are not included in the project
Winter
Feature:
- 52 Face blend shapes/morph target
- 4 ready-made facial emotions
- 25 Face blend shapes/morph target customization
- 4 body types: athletic(Base)/skinny/old/fat
- Zombie skin
- Hair wind simulation
- Blood mask Face/Body/Cloth
- Changing color Skin/Eyes/Hair/Cloth
Clothing Compatibility:
- Classic Survivor
- Athlete Survivor
Polycount:
- Polygons: 26117-59319
- Vertices: 30758-73395
- Triangles: 51494-117422
Athlete
Feature:
- 52 Face blend shapes/morph target
- 5 ready-made facial emotions
- 25 Face blend shapes/morph target customization
- 4 body types: athletic(Base)/skinny/old/fat
- Zombie skin
- Blood mask Face/Body/Cloth
- Changing color Skin/Eyes/Hair/Cloth
Clothing Compatibility:
- Classic Survivor
- Winter Survivor
Polycount:
- Polygons: 16619 - 45522
- Vertices: 16836 - 63253
- Triangles: 32600 - 90044
Classic
Feature:
- 52 Face blend shapes/morph target
- 5 ready-made facial emotions
- 25 Face blend shapes/morph target customization
- 4 body types: athletic(Base)/skinny/old/fat
- Zombie skin
- Blood mask Face/Body/Cloth
- Changing color Skin/Eyes/Hair/Cloth
- Face customization
Clothing Compatibility:
- Winter Survivor
- Athlete Survivor
Polycount:
- Polygons: 16115 - 37688
- Vertices: 16297 - 64464
- Triangles: 31592 - 74519
Price $299.99
c21 Knockdown Can by TwentyOneGames
Supported OS:
- Android
- IOS
- Windows
Supported Render Pipeline:
- Built-in render pipeline.
Template Features
- Touch controls.
- Compatible with all mobile devices.
- Gameplay sounds.
- Gameplay stats for each levels.
- 50 Different levels.
- Pause / Resume functionality.
- Easily expandable.
- Ready to built and publish.
- Supports multiple resolutions in portrait mode.
- Works in different aspect ratios.
- High quality graphics.
- Clean and optimized code.
Package includes:
- Complete source code.
- 1 Game scene.
- 1 Documentation file.
- 2 Audio files.
Other Assets:
Support Email: contact.twentyonegames@gmail.com
Price $35.00
OpenWorlds Character Selector for Game Creator 2 by Pivec Labs
🚀 Elevate Your Game Development with Character Selector for Game Creator 2! 🚀
Introducing the ultimate Character Selector for Game Creator 2, your go-to asset for seamless character integration and customization. Whether you're working on a fantasy epic or a sci-fi adventure, our Character Selector offers unmatched flexibility and ease of use.
✨ Key Features:
- Seamless Integration: Integrate our Character Selector effortlessly into your existing projects with minimal setup.
- Drag and Drop Install: Get started in seconds with our intuitive drag-and-drop installation process.
- Prefab Model Support: Easily add and customize prefab models to bring your characters to life.
- Ready Player Me Support: Enhance your game with characters from Ready Player Me, offering a vast library of customizable avatars.
- OpenWorlds VR Integration Support: Take your game to the next level with full support for OpenWorlds VR, creating immersive experiences for your players. (Requires OpenWorlds VR for GC2 1.3.0 or higher)
🎮 Why Choose Character Selector for Game Creator 2?:
- User-Friendly: Designed with developers in mind, our asset offers a simple and intuitive interface, allowing you to focus on creativity.
- Versatile Usage: Perfect for a wide range of genres and game types, from action-packed adventures to immersive storytelling.
- Community Support: Join a vibrant community of developers who trust and use our assets, with access to extensive resources and support.
🛠️ Comprehensive Package Includes:
- Example scenes to demonstrate real-world implementations
- Detailed online documentation for easy setup and customization
- Dedicated support through our Discord Community
Don't just create a game—craft an unforgettable experience. With Character Selector for Game Creator 2, your characters will be more than just avatars—they'll be the heart of your game.
👉 Ready to revolutionize your character creation? Download now and start crafting today!
Before Purchase, please read the Online Documentation
OpenWorlds Character Selector for GC2
Support Options
Discord | Youtube | Email | WebSite
Price $38.00
Low-Poly Machine Turret - Mobile RTS Asset by MYTHMATIC
All 5 Turrets Machine Weapons Share 1 material.
There are 5 Textures total:
Turret_Machine01_BaseMap.png (4096x4096)
Turret_Machine01_MetallicSmoothness.png (4096x4096)
Turret_Machine01_Normal.png (4096x4096)
Turret_Machine01_AO.png (4096x4096)
Turret_Machine01_Emission.png (4096x4096)
Tier1 Machine Turret:
- Total Triangle Count: 412 triangles
Tier2 Machine Turret:
- Total Triangle Count: 556 triangles
Tier3 Machine Turret:
- Total Triangle Count: 628 triangles
Tier4 Machine Turret:
- Total Triangle Count: 1128 triangles
Tier5 Machine Turret:
- Total Triangle Count: 1400 triangles
Rigging = No
Animation Clips = 0
LODs = No (It's already low poly)
Material type = PBR.
Please note: This package only includes the turret machine weapons. If you also want to purchase the Defense Structures please see my other package called "Low-Poly Flak Turret - Mobile RTS Asset".
These low-poly machine turrets are optimized, high-quality defense structures perfect for mobile and desktop games.
Price $15.00
Farm Crops 01 by Luceed Studio
Number of textures: 1 handpainted texture
Texture dimensions: 512x512
Total tris count: 97.6k tris
Average tris count: 1750 tris
Min tris count: 42 tris
Max tris count: 9680 tris
Number of FBX: 56
Number of prefabs: 63
Rigging: No
Animation: No
UV mapping: Yes
LOD: No
Colliders: No
This farm crops asset pack contains 50+ cute and stylized vegetable prefabs with handpainted texture. Each fruit/vegetable has 9 stages of development (from seed to death) to show a great graduate evolution of the plant. Those low-poly models are perfect to bring life and nature into your farm scenes and games.
Low-poly assets for real-time use.
50 preset props of 5 different fruits/vegetables species (with 9 states of development each and the whole fruit/vegetable) :
- Bell Pepper
- Chili
- Eggplant
- French Beans
- Tomato
+ 5 modular soil assets to create your own pattern of vegetable garden
+ 8 preset soil assets
+ wind effect shader
Go check out our other assets and tools!
Price $15.99
