Fantasy Treasure Chest 2D Pack by SparkLoader Studio
File count: 293+
Animated: Yes
Additional:
- Script APIs for easy integration: Call Open and Close methods directly in your code.
- Animation event callbacks: Trigger custom logic when chests open or close. Script APIs for easy integration: Call Open and Close methods directly in your code.
Asset Package: 2D Treasure Chest Pack
Unlock a treasure trove of creativity with our 2D Treasure Chest Pack! Designed with vibrant colors and attention to detail, these treasure chest assets are perfect for game developers looking to enrich their projects with stunning visuals and functionality.
What’s Included:
- A variety of treasure chest designs: wooden, golden, magical, and more.
- Multiple states for each chest: closed, opening, and fully opened.
- High-quality sprites optimized for 2D games.
- Smooth animations for opening actions.
- Script APIs for easy integration: Call Open and Close methods directly in your code.
- Animation event callbacks: Trigger custom logic when chests open or close.
Price $18.89
Stylized Modular Dwarf Male by N-hance Studio
Development Render Pipeline: Built-In
Rigged: Yes
Humanoid Rig Support: Easy Setup for Humanoid rig. It's recommended to use our animations
Animated: Yes
Number of Controllers: 1
Number of Animations: 117
Number of prefabs: 379
Vertex count(Total): 42,367
Triangle count(Total): 54,248
Number of Textures: 330
Texture Resolutions: 2048x1024, 2048x2048
Number of Materials: 224
Number of Scripts: 54 Scripts
Join the N-hance Studio community on: Discord, YouTube and Facebook
_____________________________________________________________________________
Attention:
If you plan to use our assets, including this one, in any NFT or blockchain projects, please reach out to us via email first!
_____________________________________________________________________________
Asset Description:
Make sure to check out the DOCUMENTATION for detailed information!
Don't miss our FREE Newbie Weapons Pack, available for download!
Our modular parts are created using the internal NHAvatar script, ensuring flexibility and ease of use.
You can explore and experiment with different options using the Selector browser and walk around the scene to see your choices in action!
Features:
- Easy Compatibility with our character assets:
- Customization:
- 6 Skin Colors
- 5 Faces for each skin color
- 6 Body Tattoos
- 4 Face Tattoos
- 5 Face Scars
- 6 Hairstyles
- 4 Beards
- 4 Brows
- 6 Moustaches
- 12 Eye colors
- Modular Equipment
- PBR Stylized Material:
- 230 Diffuse Maps
- 48 Normal Maps
- 48 Metallic & Smoothness Maps
Check out our Character System Assets:
- Customization:
- Outfits:
- Fantasy Outfits Pack #1
- Fantasy Outfits Pack #2
- Newbie Outfits Pack
- Paladin
- Nordic Warrior
- Battle Mage
- Deathbringer
- Tomb Seeker
- Thief
- Shadow Keeper
- Sentinel
- Hunter
- Demonic Armor
- Dungeon Knight
- Dungeon Plate
- Captain
- Corsair
- Pirate
- Shadow Mage
- Sci-Fi Soldier
- Rogue
- Reaper
- Necromancer
- Cleric
- Barbarian
- Bandit
- Crusader
- Footman
- Pumpkin
- Vampire
- Wild Hunter
- Wizard
- Weapon Packs:
Price $74.99
Streets of London - URP by Neriad
The building modules are created on a 3mx3m 2D grid. Some of them stack.
They are exteriors Only.
Building modules are Tile Texture mapped with a 2mx2m or a 3mx3m box.
All 3D assets are provided as FBX with Automatic Lightmap Unwrapping.
This may raise some false "overlapping" flags.
This goes away as you increase lightmap resolution.
All Building Modules are super low poly ranging from 120 to 550 triangles each.
There are no LODs.
The textures have been created using Substance Painter or Substance Sampler.
The 3D assets will work in any Unity version that supports URP, the scene and materials were originally created using HDRP 10.2.2 in Unity 2020.2.2f1 and updated to 2021.3.0f1 LTS. They were copy pasted without any issues in 2019.4.39f1 and 2020.3.37f1 that was used for the final asset packaging and submission and have been tested in later versions too. Simply by copying and pasting the entire folder. They have also been downgraded from Unity 6 to 2020 LTS with minor issues for the Demo scene alone. NOT the assets.
Prefabs have been created for everything.
Nested Prefabs are used for the versions that support nested prefabs.
The original project was created using HDRP. As such you will also find textures for HDRP included for everything that was created up to this first URP version. You will be able to buy the HDRP version at a heavy discount (Please Note: SRP Versions are not Synced!)
*** Please Note ***
Although it does not matter as it is just a sample, the Demo Scene will Not necessarily Work in different Unity Versions. BUT you can create a Prefab out of the "Demo Scene" and exports as a package that will work between the latest supported LTS versions. It has been tested and working with zero effort. Any changes you may do in the Demo Scene will be OVEWRITTEN by newer demo files that will include new example buildings or props.
Almost all textures are 2K. The size of some Textures has been reduced in the engine for optimization purposes. Feel free to restore them to full size for your needs.
The Demo scene and URP configuration performs at +100fps on a Nvidia 2070 RTX in Unity 2021 LTS and later.
The assets work perfectly in Unity 6. You will only need to rebuild lighting for the Demo scene.
The asset name says it all. Streets of London.
The models were created based on historical photos and represent mainly typical middle and low class London architecture from early 20th century. (1910-1930)
There is a variety of props such as light posts, mail box, walls, doors, windows, railings, ballustrades, as well as a couple of iconic buildings purely for background use, such as the Battersea Power Station, Westminster Victoria Tower, and of course, the iconic "Big Ben"(Westminster Clock Tower) with movable digits.
Price $35.00
Retro Sedan 03 by Azunyan
Texture dimensions: 2048*2048, 4096*4096
Polygon count: 29000
Number of prefabs: 6
Rigging: No
UV mapping: Yes
No LODs
PBR materials
- Openable doors and trunk (hood not openable) with correct pivots
- Includes taxi variation with 2 color schemes
- Separate dashboard needles (amp, speed, oil, fuel, temp)
- Each material comes in 3 conditions: clean, used, abandoned
- Texture folders for exterior, interior and wheels materials contain multiple albedo textures with different colors
- Colliders are set up
Price $24.00
LowPoly Realistic Vehicle 2 by YonRoku
Materials
- 1 Skybox Material
- 15 Vehicle Materials
- 4 Unused Custom Shader Graph Vehicle Materials
Models
- 1 LowPolyRealisticVehicle2 FBX Model(6068 Tris)
Prefabs
- 2 LowPolyRealisticVehicle2 Prefabs
Scenes
- 1 Test Scene
Shaders
- 2 Custom Shadergraphs.
Textures
- 1 Skybox Texture(2048 x 2048)
- 36 Vehicle Textures(All 2048 x 2048)
A realistic low polygon hatchback type vehicle.
You can easily change the material color, etc., so you can match it to your world.(Except for some parts.)
The parts are divided, so you can make fine changes.
A custom shader graph is also included.
Custom shader graph unused version available.(Some displays are different. Also, some rear lights are not displayed.)
All textures are sized 2048x2048.
Feel free to reduce the size if necessary.
Only URP is supported.
Price $4.99
House Interior Tileset 32x32 by Graduation Cat
This package provides tiles for a home interior.
Included Tiles
The Basics:
- 9 Wall Designs
- 2 Wall borders
- 8 Types of floor
- 6 Types of window (3 of each colour)
- 2 curtains
- 3 carpets
- 2 table sets
- 2 chairs, 2 chair-seats, 2 stool
- 4 double and 4 single beds
For the Bathroom:
- Toilets, standing sinks, counter sinks, and bathtubs
- 2 small mirrors, 1 long mirror
- Soap bottle, toothbrush cup, toothbrush
In the Kitchen:
- 2 counter sets (3 bottoms each)
- 2 sets of 3 cabinets (6 total)
- Stove, fridge, and cutting board
- Counter sink
- Microwave, toaster, and coffee machine
- Fruit bowl, salt and pepper shakers
Living Space Luxeries:
- 2 Couch sets
- 4 bookcases (2 in 2 colours)
- Modern TV
- 2 Colours of Old-style floor TV
- Standing lamp and 2 desk lamp
The Little Things:
- 4 Wall paintings, 1 desk painting, 2 posters
- 3 Floor plants, 2 table plants
- 2 wall clocks
- Open book, closed book, 2 book stacks
- Office chair
- laptop and old PC
- wall and table phone
- small wall shelf
- rabbit plush and bear plush
- bulletin board
- trophy and medals
- candelabra
Price $5.99
Stylized Farm House Free by EK Studio
Number of textures: 1
Texture dimensions 1024x1024
Polygon count: 1200
Number of prefabs:1
UV mapping: Yes
Stylized Farm House Free🏡
This free asset includes a stylized farm house model, perfect for adding charm to your 3D projects. Whether you're creating a farming simulation, a cozy village, or a toon-style environment, this model is ready to enhance your scene!
What’s Included?
- A Toon Farm House Model with low-poly design and vibrant textures.
- 1200 Triangles
- Compatible with Built-in, URP, and HDRP render pipelines.
Want More? 🌟
This house is part of the Stylized Toon Farm Pack, which features a wide range of farm-themed assets, including barns, crops, animal areas, and much more!
👉 Get the full Stylized Toon Farm Pack here
Expand your farm today! 🌾
Price $0.00
Mushroom Pack 01 by ppplux8
Texture dimensions - 4k
Number of meshes/prefabs - 9
Rigging: Yes
UV mapping: Yes
LOD information - No
Types of materials and texture maps - PBR
video animation demo preview - https://youtu.be/xV7ektlIXrA
!!! ATTENTION !!! - The animation presented in the video is not included in the asset pack "Stylized Mushroom Pack". This video was made solely to demonstrate the ability to animation.
ONLY default unity shader
NO HDRP \ URP
The images are rendered in Marmoset 4 and UE4
Game low-poly Stylized Mushroom Pack
Made for UNITY.
The character has PBR 4k textures
Technical details LOD 0: tris 13186, verts 6751. For character
Technical details LOD 0: tris 4938, verts 2585. For weapon - Stylized Mushroom 1 - link
Technical details LOD 0: tris 14796, verts 7589. For character
Technical details LOD 0: tris 480, verts 242. For weapon Stick
Technical details LOD 0: tris 912, verts 474. For weapon Drum. Stylized Mushroom 2 - link
Technical details LOD 0: tris 15294, verts 7978. For character
Technical details LOD 0: tris 3625, verts 1870. For weapon Stick. Stylized Mushroom 3 - link
3 skins included in this pack. 1 Texture sets for each skin. - Stylized Mushroom 1
3 skins included in this pack. 1 Texture sets for each skin. - Stylized Mushroom 2
3 skins included in this pack. 1 Texture sets for each skin. - Stylized Mushroom 3
Rigged.
PBR Textures Metall/Roughness 4K Textures - normal, metallic, roughness, albedo,
occlusion.
Features:
- The pack includes products at a fixed price - save 30% OFF!
Price $69.99
WW2 German Infantry by UNIGAME STUDIO
- Number of prefab: 4
- Number of modular assets: 22
- Tris Count: 14075
- Number of Textures: 2
- Texture Resolutions: 512
22 Modular assets for your customization needs
- 3 helmets
- 1 hair
- 1 vest
- 2 pants
- 2 boots
- 13 accessories
- 1 gun
Compatible with Humanoid Mecanim Animations
Price $4.99
Woman Cyborg 3 by Soba4ka
Number of textures 19
Texture dimensions 4096
Maximum polygon count 9257
Number of meshes/prefabs 3
Rigging: Yes
Animation count 35
Animation type list
UV mapping: Yes
LOD information No
Types of materials and texture maps PBR
Low poly model.
ONLY DEFAULT UNITY SHADER
NO HDRP/URP
Animations: 34
Attack x11
Idlle x4
Dead х2
Walking - F, L, R, B and Sit - F, L, R, B
Hit x2
Stun x1
Run x4 - Run, Rin Fast, Run L, R
Jump x2
Textures:
4K PBR Textures(tga)
4 materials
19 textures
Polycount:
Verts: 9257
Faces: 14330
Tris: 14330
Price $45.00
Studio D (URP) by DEXSOFT
Technical details:
- Number of prefabs: 35
- Number of materials: 34
- Number of textures: 57
- Texture sizes: up to 4K
- Texture formats: PNG and TGA
Poly-count examples (LOD0):
- Camera: 15000
- Chair: 8200
- Column: 2100
- Fence: 1068
- Microphone: 6000
Modular TV studio with 35 unique studio props, including a pre-made studio scene.
URP Version Only!
Click here for the Built-In Version.
Meshes:
The pack includes 35 unique prefabs in total: cameras, screens, spot lamps, chairs, microphones, lamps, panels, light tracks, columns and others.
The side panels have a unique design, but you can switch all posters by importing your designs (in material settings). You can also replace the Studio D logo with your logo.
Scene:
The complete scene shown in the images and video is included in this pack and it can be used as a starting point in your 3D projects and games.
The studio is modular, so you can build up your own with the provided elements: wall, floor, ceiling, pillar, pipe and other assets.
Questions or concerns:
Contact email: info@dexsoft-games.com
Join Discord Server
Price $14.99
Stylized Female Adventure 2 by ppplux8
Number of textures - 30
Texture dimensions - 4k
Maximum polygon count - 12000
Number of meshes/prefabs - 3
Rigging: Yes
UV mapping: Yes
LOD information - No
Types of materials and texture maps - PBR
video animation demo preview - https://youtu.be/1r8bt8vqZlM
!!! ATTENTION !!! - The animation presented in the video is not included in the asset pack "Stylized Female Adventure 2". This video was made solely to demonstrate the ability to animation.
ONLY default unity shader
NO HDRP \ URP
The images are rendered in Marmoset 4 and UE4
Game low-poly Stylized Female Adventure 2
Made for UNITY.
The character has PBR 4k textures
Technical details: tris 23514, verts 12382. For Character
Rigged.
PBR Textures Metall/Roughness 4K Textures - normal, metallic, roughness, albedo,
occlusion.
2 Texture sets - M_fAdv_Mask, M_fAdv_Body
3 skins included in this pack. 2 Texture sets for each skin.
Price $39.99
BRAIN Game Performance Tool by BrainIT
The BRAIN Game Performance Tool is a powerful Unity Editor extension designed to help developers optimize their game’s performance. This tool enables real-time performance tracking, heatmap visualization, bottleneck analysis, and simulation testing within the Unity Editor. It is ideal for game developers looking to fine-tune their projects and eliminate performance bottlenecks in complex scenes.
This version introduces new features, enhanced UI/UX, and refined workflows to make performance optimization more intuitive and educational for developers of all skill levels.
Key Features
1. Performance Profiler
Monitor FPS (frames per second) with real-time updates and color-coded
feedback:
Green: Excellent performance (FPS ≥ 60).
Orange: Acceptable performance (30 ≤ FPS < 60).
Red: Poor performance (FPS < 30).
CPU and GPU metrics:
Track CPU Time and GPU Time per frame in milliseconds.
Display whether GPU Multi-Threading is enabled or disabled.
Real-time draw call counter to identify rendering overhead.
2. Heatmap Visualization
Visualize scene performance bottlenecks by mapping object density and
activity directly in the Scene View.
Easily identify overdraw and heavy render areas that require optimization.
Fully customizable heatmap settings for color intensity, threshold levels, and
performance categorization.
3. Simulation Testing
Run Simulations to test your scene under load:
Simulate objects with dynamic properties like scaling, rotation, and
orbiting.
Automatically enter Play Mode to observe simulation results.
Configure parameters such as:
Object Count: Stress-test with varying numbers of objects.
Spawn Radius: Control object distribution in the scene.
Scaling Behavior: Test minimum and maximum scaling thresholds.
4. Scene Scanning & Top Offenders Analysis (Enable/Disable Heatmap)
Scan the active scene to register objects with Renderer components.
Automatically categorize and rank Top Performance Offenders by:
Draw Calls
Triangle Count
Material Count
Intuitive grid-based display for easy analysis.
5. Settings Windows
Heatmap Settings:
Adjust heatmap visuals for tailored performance analysis.
Toggle and customize visualization thresholds, color ranges, and intensity.
Simulation Settings:
Save and manage simulation parameters for consistent simulation testing.
Real-time updates: Changes in settings are instantly reflected in the Profiler.
Getting Started with the Tool
Step 1: Using the Profiler
1. Open the Profiler via Tools > BRAIN Game Performance Tool > Open Profiler.
2. Observe real-time performance metrics in the Profiler window.
3. Enable Heatmap to Scan your active scene.
Step 2: Customizing Settings
Access settings via the gear icon in the Profiler or from the Tools menu.
Adjust heatmap intensity or configure simulation parameters as needed.
Step 3: Running Simulations (Optional)
1. Configure simulation parameters in Simulation Settings.
2. Click Run Simulation in the Profiler. The tool automatically enters Play Mode to
simulate scene load.
Educational Walkthrough: Optimizing Your Game
Scenario: You notice FPS drops in a dense urban scene.
1Step 1: Analyze Real-Time Performance
Open the Profiler and observe FPS, CPU, and GPU metrics.
Note the draw call count to understand rendering complexity.
Step 2: Enable Heatmap Visualization
Use Scan Active Scene to register objects for heatmap visualization.
Adjust heatmap thresholds to focus on problem areas.
Step 3: Identify Performance Offenders
Review the Top Performance Offenders grid to pinpoint problematic
GameObjects.
Use the grid to select offenders and focus on them in the Scene View.
Step 4: Optimize Assets
Simplify high-poly meshes or reduce the number of materials on
problematic objects.
Replace expensive shaders or textures with optimized versions.
Step 5: Test Changes
Refresh the heatmap to see the impact of your optimizations.
Step 6: Disable the Heatmap
The BRAIN Game Performance Tool is an advanced Unity Editor extension designed to optimize performance in your Unity games. It provides real-time profiling, bottleneck detection, and a heatmap visualization feature to identify and address performance bottlenecks effectively. This tool is ideal for game developers who aim to fine-tune their game's performance while maintaining high-quality visuals and mechanics.
Price $14.99
Hatchet - All Render Pipelines by yfx Store
Number of textures:
- HDRP: 24 textures
- URP/Built-In Render Pipeline: 28 textures
Texture dimensions: 4096x4096
Polygon count of model: 6,072
Minimum polygon count: 1,518
Maximum polygon count: 6,072
Number of meshes/prefabs:
- 1 mesh
- 16 prefabs per pipeline (HDRP, URP, Built-In Render Pipeline)
Rigging: No
Animation count: 0
Animation type list: N/A
UV mapping: Yes
LOD information: 4 levels
Types of materials and texture maps: PBR
Features
- High-Quality Model: Made with high attention to quality and detail.
- Optional Fictional Branding: Includes believable branding for added immersion.
- Four Primary Texture Variants: Each includes sub-options for customization, allowing you to add or remove fictional branding and bloodstains.
- Four Levels of Detail (LODs): Optimized for performance.
- 4K PBR Textures: Ensures realistic material behavior under various lighting conditions.
- Custom Collision Mesh: Ensures precise physics interactions.
Note: The arm model visible in promotional renders is for demonstration purposes only and is not included. The package contains the specified meshes and textures only.
Price $14.99
BRAIN Asset Dependency Analyzer by BrainIT
BRAIN Asset Dependency Analyzer
Step-by-Step Usage:
1. Open the Tool:
BRAIN Asset Dependency Analyzer - User Manual 3
Navigate to Tools > BRAIN Asset Dependency Analyzer to launch the main window.
2. Scan Project:
Click Scan Project in the toolbar to categorize all assets into types
(Textures, Scripts, Materials, Prefabs, etc.).
View categorized results in the main content area.
3. Detect Unused Assets:
Click Detect Unused Assets to identify assets not referenced in scenes or
prefabs.
4. Generate Report:
Click Generate Report to create an HTML report summarizing categorized
assets, dependencies, and unused items.
5. Dependency Graph:
Access a visual map of dependencies by clicking Graph in the toolbar.
6. Modify Settings:
Exclude folders from scans via Tools > BRAIN Asset Dependency Analyzer >
Settings .
Main Features:
Asset Categorization:
Automatically organizes assets into categories for quick review.
Dependency Mapping:
Visualize asset dependencies through an intuitive graph view.
Unused Asset Detection:
Identify and manage unused assets to optimize your project size.
Custom Reporting:
Generate HTML reports for documentation or team collaboration.
User-Defined Exclusions:
Exclude specific folders from scans to streamline results.
Enhanced Features:
Custom Help Dialog:
A stylized help window with navigation tips and branding.
Vertical Resizing:
Adjustable sections for tailored views of categorized results.
Customizable Graph View:
Supports zooming, panning, and node selection for better exploration.
Benefits of the Tool
Time Efficiency:
Save hours by automating dependency tracking and unused asset detection.
Project Optimization:
Reduce build sizes by identifying and managing unnecessary assets.
Collaboration-Friendly:
Generate shareable HTML reports for team reviews.
User-Focused Design:
Intuitive UI with enhanced visuals, resizing options, and integrated help.
The BRAIN Asset Dependency Analyzer Tool is designed for Unity developers to
streamline asset management in complex projects. By offering features such as dependency mapping, unused asset detection, and custom reporting, this tool empowers developers to optimize and maintain their projects effortlessly.
Price $9.99
BRAIN Smart Inspector by BrainIT
BRAIN Smart Inspector User Manual Summary
Quickstart: Download and Installation
1. Open the Unity Asset Store from the Unity Editor.
2. Search for "BRAIN Smart Inspector".
3. Click "Download" and "Import" to add the tool to your project.
4. The tool will be installed under Assets/BRAIN Smart Inspector/
Launching the Tool
1. Open Unity.
2. From the top menu, navigate to Tools > BRAIN Smart Inspector.
3. The BRAIN Smart Inspector Dashboard will open as a dockable window.
Features Overview
- Automatic Scene Scanning: Categorizes GameObjects by type.
- Customizable Filters: Search and filter objects by name, category, or component.
- Component Viewer: View and manage components on selected GameObjects.
- Notes Management: Add and save notes for GameObjects.
- Project Report Generator: Create detailed HTML reports of the scene’s structure.
Using the Tool: Main Dashboard
- Scene Scan: Click "Scan Active Scene" to categorize and display all GameObjects.
- Search and Filter: Use the search bar to filter results by GameObject name, category, or components.
- Expand/Collapse Categories: Expand or collapse categories using the buttons provided.
Component Viewer
1. Select a GameObject from the list.
2. Click "View Components" to open the ComponentsPopupWindow.
3. Use the "Add Component" button to attach new components.
Notes Management
1. Select a GameObject from the list.
2. Click "Notes" to open the NotesPopupWindow.
3. Enter notes and click "Save Notes" to persist them in the project.
Project Report Generator
1. From the main dashboard, click "Run Project Report".
2. The HTML report will be saved under Assets/BRAIN Smart Inspector/Reports/
FAQ
Q: Can I use the tool in runtime?
A: No, the tool is designed for use within the Unity Editor.
Q: How do I enable Auto-Scan?
A: Go to Tools > BRAIN Smart Inspector > Settings and toggle "Enable Auto-Scan".
Q: Where are notes stored?
A: Notes are stored as Scriptable Objects in Assets/BRAIN Smart Inspector/Data/Notes/ .
Welcome to the BRAIN Smart Inspector, a powerful Unity Editor tool designed to enhance productivity by providing a detailed inspection and management interface for GameObjects in your active Unity scenes. With features like automatic scene scanning, categorized object display, and component management, the tool simplifies your workflow.
Price $12.99
BRAIN Scene Project Manager by BrainIT
Key Features:
Scene scanning with categorized game objects.
Search and filter functionality.
User notes for game objects.
Detailed, interactive HTML reports with an expandable/collapsible structure.
Upon opening the Project Manager Window from the Tools > Brain Scene Project
Manager menu, you can adjust the tool’s settings by clicking the Settings Icon on
the top right.
Key options include:
Auto Scan: Automatically scan the active scene at a specified interval.
Scan Interval: Set the interval (in seconds) for the auto-scan.
Auto-Generate Notes: Automatically create notes for new game objects.
The BRAIN Scene Project Manager is a powerful Unity Editor tool designed to help developers organize, explore, and document their Unity projects. The tool categorizes game objects by type, provides detailed component information, and allows users to generate dynamic HTML reports based on the active scene.
Quickstart
3.1 Options
Upon opening the Project Manager Window from the Tools > Brain Scene Project
Manager menu, you can adjust the tool’s settings by clicking the Settings Icon on
the top right.
Key options include:
Auto Scan: Automatically scan the active scene at a specified interval.
Scan Interval: Set the interval (in seconds) for the auto-scan.
Auto-Generate Notes: Automatically create notes for new game objects.
3.2 Scanning Scenes
To scan the active scene:
1. Open the Project Manager Window from the Tools menu.
2. Click the Scan Active Scene button.
3. The tool will list all game objects categorized by type.
4. Use the Search Bar to filter results by name or component type.
Categories:
Static Objects
Dynamic Objects
UI Elements
Cameras
Lights
Triggers and Colliders
Particles and Effects
Interactable Objects
3.3 Generating Reports
Steps to Generate a Report:
1. After scanning the scene, click the Generate Project Report button.
2. The report will be saved in the following location: Assets/BRAIN Scene Project
Manager/Reports/ProjectReport.html
3. Users will be prompted to open the report upon successful generation.
Report Features:
Project title, scene name, and date.
Expand/Collapse All buttons for quick navigation.
Accordion-style game object listings with Show More/Less functionality.
3.4 Workflow Tips
Use the Search Function: Filter the scene objects based on your requirements
to ensure the report only includes relevant data.
Enable Auto-Scan: This helps keep the object data updated without manual
intervention.
Utilize Notes: Add custom notes to each game object to keep track of
important details.
Price $14.99
Dragon15 by Jedy92
Vertex counts of characters: 9857
Texture Resolutions: (Body 4096x4096, Eye 1024x1024)
Update:
-fixed root motion animations ("floating" animations)
Animations:104
The character has simple animations: attacks, death, run forward, run forward, turn L/R, idles, fly attacks.
PBR textures (Metallic/Roghness).
Materials:
2 Materials: Body and Eye.
Skins:
Red/Black.
+RGB mask for custom colors.
Price $59.99
Super Platformer (Lite)- SFX for Games Pack by Deanx
24bit @48Khz
.wav audio files
Stereo & mono
Introducing a bespoke compilation of 146 meticulously crafted sound effects tailored exclusively for 2D Platformer style games.
With 7 categories of sounds.
-10 background sounds within the Ambiences category.
-11 dynamic sound effects to complement character movements and interactions.
-13 impactful sound effects in the Combat category.
-19 dynamic sound effects in the Enemy/Monster category.
-12 sound effects in the Item Collect category, designed to reward players and inject excitement into the gameplay.
-70 immersive sound effects in the Game Objects category, enriching environmental interactions and object-related sounds.
-10 user interface sounds in the UI category, providing intuitive navigation and feedback.
All sound effects are delivered in high-quality .wav audio files at 24-bit resolution, ensuring optimal clarity and fidelity.
File Size: 61.7 MB Zip File
Price $15.00
Dragon11 by Jedy92
Vertex counts of characters: 59930
Textures: Body 4096x4096, Wing 1024x1024
Rendering pipelines:
BullIt, HDRP, URP (Check folder in asset)
Animations: 66
Number of Materials and Material Instances: 3 Materials (Body, Eye,Wing)
Texture skins: 3 skin.
PBR textures (Metallic/Roghness).
Price $49.99
