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The newest packages in the Unity Asset Store.
Updated: 42 min 22 sec ago

1000+ Restaurant and Decor Props by Hammer

2025, February 6 - 12:07
A collection of 1021 restaurant props, from kitchen equipment to dining decor. Includes furniture, tableware, lighting, and decorations. Built-in compatible, easy URP conversion.
  • Objects: 1021 unique props
  • Formats: FBX, Prefabs in Unity
  • Render Pipelines: Built-in (convertible to URP)
  • Textures: Non-PBR, with a resolution of 2K-4K. The models are a mix between low-poly and realistic.
  • Colliders: Basic colliders included
  • Optimization: Low to mid-poly models for performance
  • The average polygon count: 500 polygons

Create a realistic restaurant environment with this comprehensive pack of 1021 detailed props. This asset includes everything needed to design a fully-equipped kitchen and dining area, ideal for simulation, RPG, VR, and mobile games.

What’s Included?

Kitchen Essentials – Cabinets, ovens, stoves, fridges, plates, pans, utensils.
Dining Furniture – Tables, chairs, counters, shelves, bar stools.
Decor & Atmosphere – Candles, vases, rugs, chandeliers, curtains, wall art.
Tableware & Accessories – Glasses, cups, plates, cutlery, wine racks.

Designed for Built-in Render Pipeline, with easy URP conversion, ensuring high-quality visuals with optimal performance.

🔹 Perfect for: Restaurant simulations, RPGs, VR projects, interior design, and realistic game environments.


Price $59.99

Clipboard Plus by Abdelrahman Soliman

2025, February 6 - 11:58
Manage Unity components with precision - copy, paste, and organize component data with an enhanced clipboard system.

Features:

  • Advanced component copying and pasting between GameObjects
  • Persistent clipboard that survives Unity restarts
  • Organize frequently used components in favorites
  • Preview component values before pasting
  • Component-type filtering
  • Search through component history and favorites

Supported OS:

  • Windows
  • macOS
  • Linux

Documentation:

  • Documentation is included in the package (Clipboard Plus Documentation.pdf)

Take control of your Unity components with this advanced clipboard extension. Copy entire component configurations, organize frequently used components in favorites, and browse through your clipboard history - all integrated seamlessly into the editor.


With component previews, persistent storage, and an intuitive interface, Clipboard Plus gives you precise control over how you manage and transfer component data between GameObjects.


Price $0.00

Modular Slimes Pack Chibi Series by Meshtint Studio

2025, February 6 - 11:14

More than 600 game models for your game development. CLICK HERE to see more!


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When you buy from our official stores, you help us create more assets for you. Downloading from piracy sites might seem easy, but it doesn’t support the people who make these resources. Your purchase allows us to keep making the content you need. Thank you for supporting us the right way! <3


Chibi Series Overview

The Chibi Series features adorable, big-head-small-body characters designed in a playful, low-poly chibi style.


This package is built for Unity’s "Built-In" render pipeline but can be upgraded to URP or HDRP with Unity’s built-in update feature. If you notice purple materials in your scene, follow our quick tutorial to adapt the shaders for your chosen pipeline.


Join our community! Share feedback and contribute to future releases by joining our forum thread. [Link here]


_____________________________________________________________________________________________


Modular Slimes Pack Chibi Series


This package includes : Slime


Attach the props to the +attach point child under the bone in Slime to accessorize—simple and easy! If anything is unclear, refer to the preview image for more details or contact us before purchasing.

  • Textures: Gradient texture technique. 2048 x 2048 PSD (optimized to 512 in Unity)
  • Materials: Unity Standard Shader
  • Polygon Count: 352 triangles
  • Rigging: Generic Mecanim rig
  • Props: Arrows, Crowns, Glasses, Moustaches 

Animations:

  1. Idle
  2. Move forward in place
  3. Move forward with root
  4. Head attack
  5. Bounce
  6. Bounce to idle
  7. Projectile attack
  8. Divide into two
  9. Roll attack in place
  10. Roll attack with root
  11. Cast spell
  12. Take damage
  13. Die
  14. Underground
  15. Spawn

Important:

Please review the preview images and videos to ensure the asset meets your needs before purchasing.


Format:

3D files are provided in FBX format. If you require other formats, please inquire about additional options (additional fees apply).


Thank you for choosing the Chibi Series!


Price $9.99

DragonPack2 by Jedy92

2025, February 6 - 10:59
Dragons pack #2 Save 30% of your money when you purchase this pack.

Dragon7:

Vertex counts of characters: Full parts 55495

Texture Resolutions: Body 4096x4096

Dragon8:

Vertex: 17083

Textures: Body 4096x4096, Eye 1024x1024

Dragon11:

Vertex counts of characters: 59930

Textures: Body 4096x4096, Wing 1024x1024

Dragon12:

Vertex counts of characters: Body-30014; Spikes-16632; Saddle-6526 .

Texture Resolutions: (Body 4096x4096, Eye 1024x1024, Spike and Saddle 2048x2048)

Dragon13:

Vertex counts of characters: 12315

Texture Resolutions: (Body 4096x4096, Eye 1024x1024)

Dragon14:

Vertex counts of characters: 19382

Texture Resolutions: (Body 4096x4096, Eye 1024x1024)

Dragon15:

Vertex counts of characters: 9857

Texture Resolutions: (Body 4096x4096, Eye 1024x1024)

Dragon16:

Vertex counts of characters: 26639

Texture Resolutions: (Body 4096x4096, Eye 1024x1024, Fur 1024x1024)

Dragon17:

Vertex counts of characters: 23415

Texture Resolutions: (Body 4096x4096, Spike 2048x2048, Eye 1024x1024)

Dragon18:

Vertex counts of characters: 10296

Texture Resolutions: (Body 4096x4096, Eye 1024x1024)

Dragon19:

Vertex counts of characters: no fur - 13660. with fur - 25560

Texture Resolutions: (Body 4096x4096, Eye 1024x1024, Fur 1024x1024)

Dragon20:

Number of Unique Meshes: 1 basemesh

Vertex Count: 27074

Number of Characters: 1

Number of Animations: 169

Number of Materials: 6 (Head, Body, Wing, Eye, Eye_AO, Tearline)

Texture Resolutions: Head, Body, Wing 4096x4096; Tearline no texture; Eye 1024x1024; Eye_AO 512x512;

All assets updated to URP/HDRP renders.

The pack includes the following assets:

https://assetstore.unity.com/packages/3d/characters/creatures/dragon7-307489

https://assetstore.unity.com/packages/3d/characters/dragon8-247904

https://assetstore.unity.com/packages/3d/characters/creatures/dragon11-307351

https://assetstore.unity.com/packages/3d/characters/creatures/dragon12-307367

https://assetstore.unity.com/packages/3d/characters/creatures/dragon13-307383

https://assetstore.unity.com/packages/3d/characters/creatures/dragon14-307420

https://assetstore.unity.com/packages/3d/characters/creatures/dragon15-307422

https://assetstore.unity.com/packages/3d/characters/creatures/dragon16-307434

https://assetstore.unity.com/packages/3d/characters/creatures/dragon17-307442

https://assetstore.unity.com/packages/3d/characters/creatures/dragon18-307448

https://assetstore.unity.com/packages/3d/characters/creatures/dragon19-307456

https://assetstore.unity.com/packages/3d/characters/creatures/dragon20-307457



Price $299.90

World of Candy by DaveBerg

2025, February 6 - 10:44
World of Candy - 3D Environment Pack Create a whimsical world of trees, candy mushrooms, and caramel terrain.

44 textures

  • 19 normal textures
  • 22 diffusion textures
  • 2 noise textures
  • 1 particle material flipbook texture

Texture Resolutions

40 x 4096 x 4096

2 x 2048 x 2048

1 x 1024 x 1024

1 x 512 x512


Prefabs / meshes - no LODs

  • 43 Prefabs
  • 38 prefabs

Scripts (5):

  1. Camera shake - shakes the camera
  2. Clouds - Spawn cloud meshes in random locations
  3. CubicRainbowArch - Create rainbows with candy floating along them
  4. GpuInstancedGrid - Spawn gpu instanced meshes in rows and columns (Chokolate towers)
  5. PrefabRain - Raining Prefabs (Candy) spawn candy dust puff when hitting something.

Other:

  • 1 Particle Syste for candy dust puff
  • 36 materials
  • 5 shader graph shaders
  • 1 demo level






All my Unity assets HERE

My Unity assets playlist HERE


World of Candy

Create a whimsical, dreamlike experience with the Candy Fantasy World 3D environment pack! This highly detailed and stylized asset pack transforms your game into a delicious wonderland, featuring:

🍭 Edible Forests – trees, candy mushrooms, and licorice branches.
🌈 Vibrant Atmosphere – Soft pastel lighting, dreamy skies, and floating candy particles.
🍬 Ground Textures – A sweet landscape of caramel soil, sprinkled treats, and candy rocks.
🎮 Optimized for Performance – Ideal for adventure, platformers, and VR experiences.

Perfect for fantasy games, children’s adventures, and surreal landscapes!


Price $29.00

The Bar (URP) by DEXSOFT

2025, February 6 - 10:44
Step into a classy night bar with 64 unique bar props. Example scene included. URP Version Only!

Features:

  • Game-ready High Quality Assets
  • Example Level Included
  • 64 Game Ready Assets
  • Modular Environment

Technical Details:

  • Number of Meshes: 64
  • LOD stages: 4 per model
  • Number of Prefabs: 75
  • Number of Materials: 59
  • Number of Textures: 130 (plus sky textures)
  • Texture Resolutions: up to 4K
  • Texture Formats: PNG and TGA
  • Including Color, Normal, Metallic and Roughness textures

Poly-count Examples (LOD 0):

  • Chair: 5516
  • Bar Chair: 3476
  • Coffee Machine: 1542
  • Cupboard: 2827
  • Table: 328
  • Small Table: 328
  • Sofa: 11772
  • Door: 616
  • Door Frame: 38
  • Deocration: 288
  • Floor Block: 12
  • Glass Panle: 122
  • Bar Table: 248
  • Rose: 1452
  • Soda Glass: 718
  • Vine Glass: 628
  • Keybord: 60
  • Monitor: 764

URP Version Only!

For Built-In version click here.


Scene:

The bar environment is made using a modular workflow so you can further design yours and make new environments with the provided constructive elements like wall blocks, floor blocks, glass blocks, windows, columns and others.

The complete scene shown in the video and images is included in this pack and it can be used as a starting point in your games and 3D projects. 


Meshes:

64 bar props in total, including tables, chairs, glasses, bottles, bar chairs, bar counter, coffee machines, decorative props, posters and others.


Note: 

The Bar logo and all posters have our original design. In material settings you can customize yours by importing a new logo or label textures.

Textures used for some materials are taken from free PBR sources (www.ambientcg.com) and free image sources(www.unsplash.com)


Questions or concerns:

Email: info@dexsoft-games.com

Join our DISCORD SERVER


Price $19.99

SGSR 2 Mobile - Upscaling for Unity by The Naked Dev

2025, February 6 - 10:30
Optimize and increase your framerate with Qualcomm's Snapdragon Game Super Resolution 2!

Current supported Unity Render Pipelines:

Built-in (BIRP) and Universal Render Pipeline (URP).


Current supported platforms:

  • iOS (Metal)
  • Android (Vulkan, OpenGL ES 3.1)
  • Nintendo Switch
  • Windows (DX11, DX12, Vulkan, GLCore & OpenGL ES 3.1)
  • Linux (Vulkan)
  • MacOS (Metal)
  • Playstation 4
  • Playstation 5
  • Xbox One
  • Xbox Series
  • WebGL (WebGPU & SGSR 2 - Fragment variant only!)

Unconfirmed platforms:

  • PC VR (OpenXR & OpenVR)
  • Standalone VR (Quest)

SGSR 2 Mobile - Upscaling for Unity has been tested in Unity versions 2021, 2022, 2023 and Unity 6!


Boost your frames with SGSR 2 Mobile - Upscaling for Unity!

SGSR2 is an upscaling technique specifically created for ultimate performance for mobile devices, specifically Android, iOS, WebGPU and the Nintendo Switch!


It creates high quality and resolution frames based on lower resolution input. By using this, your project can run in a drastically lower resolution without losing visual quality and increasing the framerate!

This Unity asset is created to interface with Qualcomm's Snapdragon Game Super Resolution found here: https://github.com/SnapdragonStudios/snapdragon-gsr.

If your project is limited by GPU performance, SGSR 2 Mobile will give you a higher framerate. If a project is limited by CPU performance, all it will do is make the GPU workload lower. While this may seem like a big limitation, it also means a mobile device will use way less battery power when using SGSR 2!


🌀Easy to use

SGSR 2 has been designed for an easy setup, with an extensive documentation describing the process.

Additionally, SGSR 2 has been extensively tested with all default Unity Post-Processing, however we can't guarentee that all custom Post-Processing assets will work out of the box. If you run into problems with custom assets, contact us and we'll see if we can help to add support for it!


❤️Boost further with FSR 3 - Upscaling for Unity

Are you looking for the absolute best quality upscaling? Enhance your project's visual fidelity by also adding FSR 3 as an option with FSR 3 - Upscaling for Unity


💙Boost more with XeSS - Upscaling for Unity

Want an even better visual fidelity upscaling for all GPU brands? Add the new XeSS - Upscaling for Unity to your project!


💚Boost even further with DLSS - Upscaling for Unity

Are you looking for the absolute best quality upscaling? Enhance your project's visual fidelity by also adding DLSS for the NVIDIA users with DLSS - Upscaling for Unity


🛟Support

If you run across any issue with implementing SGSR 2, please read our Documentation or contact us on Discord or the Forum.


Even while the asset has been rigorously tested, there are always edge cases that are difficult to foresee, please contact us if you run into any issue!


Need integration with another asset? Please send the request to info@thenakeddev.com.


Snapdragon™ Game Super Resolution is licensed under the BSD 3-clause “New” or “Revised” License. Check out the LICENSE for more details.


Price $29.99

Old Circus environment by Marpa Studio

2025, February 6 - 10:27
A 3D Circus Asset Package for Unity featuring vibrant models, props, and stage elements, perfect for creating immersive circus-themed games and interactive experiences.

Number of textures: 90

Texture dimensions: 2048 x 2048

Polygon count: 74,6K

Number of prefabs: 18

UV mapping: Yes

Types of materials and texture maps: Normal, Metallic,Albedo,AO

This 3D Circus Asset Package for Unity offers a vibrant collection of high-quality models to create an immersive circus experience. The package includes detailed assets such as circus tents, carnival booths and entertainment props, such as canons! Fully optimized for Unity, these assets are ready to be integrated into any circus-themed game or project. Whether you’re building a whimsical mini-game or a larger interactive experience, this package provides everything needed to bring the fun and excitement of the circus to life in 3D.



Assets uses textures that are designed by Freepik under a free license;

the following assets use textures designed by Freepik:

-FortuneTeller

-Cart01

-CircusGame01

-Podium

-DisplayBoard

-Pillar



Graphics: Designed by Freepik


see Third-Party Notices.txt file in package for details.




Price $7.00

Minimal Poly Free by Yuuki Tsuji

2025, February 6 - 10:26
Lightweight lowpoly 3D human models. This free pack contains basic human models (1 male and 1 female).

Number of textures: 24

Polygon count of model: Head=150, Body=344, Wears=450

Number of meshes/prefabs: 2

Rigging: Yes

Animation count: 2

Animation type list: Stand, Walk

UV mapping: Yes

LOD information (count, number of levels): No

Types of materials and texture maps: No

Lightweight lowpoly 3D human models. This free pack contains basic human models (1 male and 1 female).


Customizable

  • Hair styles: 4 types
  • Tops: 2 color options
  • Bottoms: 2 color options
  • Shoes: 2 color options
  • Glasses: 2 types

Humanoid Avatar System

Compatible with Unity's Humanoid Avatar system and includes full body, head (with neck), and hand articulation down to the individual fingers.


Face Customization

  • Blend Shapes

Edit the values within the range of -100 to 100

- NoseHeight

- NoseSize

- EyeAreaDepth

- JawWidth

- ChinLength

- EarShape

- EarSize

  • Eyes and Mouth

Modify their Position and Scale values in the Transform component.


Minimal Poly Series:


- Minimal Poly Men

https://assetstore.unity.com/packages/slug/305975


- Minimal Poly Women

https://assetstore.unity.com/packages/slug/308036


Price $0.00

Simple Modular Castle Assets by Bublik

2025, February 6 - 10:20
Minimalistic modular castle assets perfect for making any game + a simple toon shader

Number of textures: 2

Texture dimensions: 16x16 & 1600 x 1200

Total triangle count: 58,991

Number of prefabs: 9

UV mapping: No

A simple, minimalistic low poly asset pack for making any game in a medieval setting. Can be perfectly used for making a building system.


A SIMPLE TOON SHADER IS ALSO INCLUDED


Prefabs Included:

  • Wooden wall
  • Wooden gate
  • Wooden tower
  • Lumber mill
  • Stone wall
  • Stone gate
  • Stone tower
  • Stone mine

Price $0.00

Worker 5 by Dmitriy Poskrebyshev

2025, February 6 - 10:02
This model is designed to enhance the realism and detail of your project, whether it's for architectural visualization, game development, animation, or any other 3D application.

Number of textures: 83 (7: ID, 16: AO, 10:Hair, 15: for HDRP, 39: mane)

Texture dimensions 1024,2048,4096

Polygon count of Worker_5:

23464~40000 vertex,

40879~60000 tris.

Number of meshes/prefabs 9

Rigging: Yes: Humanoid

UV mapping: Yes

Types of materials and texture maps (PBR: MetallicSmoothness, extra textures for HDRP)

3D model of a worker. It includes various headgear options, morph targets for blinking and eye movement, and ID maps for color changes.

  • Variety: A wide range of headgear options allows you to create unique looks for different situations.
  • Morph Targets: Includes morph targets for blinking and eye movement, adding realism and liveliness to your animations.
  • ID Maps: The ability to change colors using ID maps allows you to easily adapt the model to your style and brand.
  • Rig Humanoid
  • Extra Textures: HDRP, AO,ID.

Price $24.99

Hand Painted Textures - Vol 122 - Snow by Yoge

2025, February 6 - 10:00

Resolution: 2048x2048

Maps included:

- Color

- Normal

- AO

- Height

- Mask

This pack contains:

18 seamless textures


Price $7.99

Lyndswrum Thunder by Alcaboce

2025, February 6 - 09:55
Fully animated and textured character. Its animation set features animations for Normal Behavior, Attack, Swim, Flight, Rest, and Hurt.
  • Lyndswrum Thunder
    • 20200 Polygons.
    • Full Rigged 1.4 MB
    • Full Animated

Textures

  • 4 Textures .PNG 1024x1024
  • 1 Textures .PNG 640x240
  • 3 Textures .PNG 512x512
  • 3 Textures .PNG 300x300
  • 8 Textures .PNG 256x256
  • 3 Textures .PNG 128x128
  • 4 Textures .PNG 64x64
  • 1 Textures .PNG 32x32

Sounds

  • 95 Effects Sounds .WAV

Icons

  • 4 Icons .PNG 64x64

Fully animated and textured character. Its animation set features animations for Normal Behavior, Attack, Swim, Rest, and Hurt.

Includes Prefabs for their respective Attacks, such as Flamethrowers, Fireballs, Explosions, and Lightning.

It has 90 different animation clips, saved as FBX files.


Price $30.00

Stylized Control Panel by Anni

2025, February 6 - 09:40
Stylized control panel model with movable and animatable levers and buttons. Room model with walls and ceiling
  • Single 2K Texture covering the entire panel for optimized performance and consistent detail.
  • 20K Vertices for a high-quality, detailed model without compromising efficiency.
  • Movable and Pressable Elements, including buttons, levers, joysticks, and switches, designed for interactive gameplay.
  • Fully Rigged and Animation-Ready, making integration seamless for scripted interactions.
  • Optimized for Unity with support for HDRP, URP, and Standard pipelines.

Perfect for small stylized game


Price $0.00

maze generator & solver by yahya_bakour

2025, February 6 - 08:47
The Maze Generation and Solving System creates random mazes using DFS and solves them with DFS and BFS, making it ideal for puzzles, AI pathfinding, and procedural levels.

Technical Details

  • Randomized Maze Generation – Uses the Depth-First Search (DFS) algorithm to create unique maze structures dynamically.
  • Multiple Pathfinding Algorithms – Supports both Depth-First Search (DFS) and Breadth-First Search (BFS) for solving mazes.
  • Graph-Based System – Mazes are represented as a graph of nodes and edges, allowing efficient pathfinding and modifications.
  • Showcase Scene Included – A ready-to-use scene demonstrates maze generation and AI solving in real-time.
  • Customizable Parameters – Easily adjust maze size, start and end points, and randomization settings.
  • Interactive Solution Visualization – AI-controlled players traverse the maze following the computed paths.
  • Optimized for Unity – Designed for performance and modularity, ensuring smooth integration into any Unity project.

The Maze Generation and Solving System is a fully customizable tool for creating and solving mazes in Unity. It generates random mazes using the Depth-First Search (DFS) algorithm and solves them with both DFS and Breadth-First Search (BFS). The package includes a showcase scene, allowing you to visualize maze creation and pathfinding in real time.

This system is suitable for puzzle games, AI pathfinding, procedural level generation, and educational purposes. The code is modular and extensible, enabling easy customization of maze size, generation rules, and solution visualization.


Price $15.00

Minimal Poly Women by Yuuki Tsuji

2025, February 6 - 08:24
Lightweight, low-poly cute 3D female models. Mix and match a vast array of faces, hairstyles, eyes, clothing, and colors to create unique characters that perfectly fit your vision.

Number of textures: 107

Polygon count of A1 model: Hair/Body=874 Wears=450

Number of meshes/prefabs: 6

Rigging: Yes

Animation count: 2

Animation type list: Stand, Walk

UV mapping: Yes

LOD information (count, number of levels): No

Types of materials and texture maps: No

Versatile, lightweight, low-poly cute 3D female models. Easy-to-use and perfect for creating custom humanoid characters with various faces, hairstyles, eyes, wears, and colors, ideal for games, animations, and VR/AR applications.


Customizable

  • Hair styles: 12 types
  • Eyes: 7 types
  • Eyebrows: 2 types
  • Skin: 6 colors
  • Tops: 10 color options for 2 mesh types
  • Bottoms: 10 color options
  • Shoes: 10 color options
  • Glasses: 6 types

Humanoid Avatar System

Compatible with Unity's Humanoid Avatar system and includes full body, head (with neck), and hand articulation down to the individual fingers.


Face Customization

  • Blend Shapes

Edit the values within the range of -100 to 100

- NoseHeight

- NoseSize

- EyeAreaDepth

- JawWidth

- ChinLength

- EarShape

- EarSize

  • Eyes and Mouth

- Modify their Position and Scale values in the Transform component.


Minimal Poly Series:


- Minimal Poly Men

https://assetstore.unity.com/packages/slug/305975


Price $16.00

Rifle Hipfire - Mocap Animation Pack by MoCap Online

2025, February 6 - 08:14
Full Pro set of Rifle HipFire Motion Capture Animations.
  • The "RightHandMiddle1" articulates the position of the Rifle in different poses without breaking the wrist.
  • Be sure to read the included docs on Rifle Attachment and Placement: Mocap Online - Unity Rifle Attachment
  • Mocap Online - Unity Animation Notes
  • Includes documents with Tips on Avatars and Avatar Adjustments, and "Reference" root motion.
  • All Animations Humanoid
  • Root Motion and In-Place
  • Reference Root Motion
  • All animations are .fbx format, standard fbx bone names.
  • M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it to the "RightHandMiddle1" finger bone in the right hand will place and animate it correctly.

View/Download Motion List Here: Rifle Hipfire - Animation List


Provided Motus Man character is copyright © Motus Digital, LLC

Building on our popular "RIFLE PRO" Pack, this is a full Pro set of HipFire Animations; an essential asset for shooter games and projects involving rifle-wielding characters. Whereas Rifle Pro contains the original Relaxed and Shoulder Aiming modes, HipFire has all animations holding and aiming the Rifle down at your side, always ready to shoot. It also includes all animated transitions and connections to Rifle Pro and the Mobility packs.


Containing all the movements and functionality of the "Rifle Pro" Aiming animation set, It can be used as a STAND-ALONE fully functional shooter pack, OR as a perfectly matched ADD-ON animation pack for Rifle Pro, seamlessly adding HipFire ability to the existing Relaxed and Shoulder Aiming modes.


***There is a 50% discount if you already own "Rifle Pro" or buy them both together.


Explore our 3D viewer and animation list to see exactly what's included and how it can fit into your project:

Animation Types: Shooting and Combat Movements

Idle and Transitions

Idle poses, along with various fidgets. HipFire has all animations holding and aiming the Rifle down at your side, always ready to shoot. It also includes all animated transitions and connections to Rifle Pro and the Mobility packs.

Walking and Jogging with Rifle

Complete locomotion animations—walking and jogging in 8 directions (forward, backward, lateral, and diagonal). These animations enable characters to effectively navigate environments, whether they're patrolling or actively engaged in combat.

Turning, Strafing, and Combat Movement

Turning animations for various movement states (standing, walking, jogging, crouching) at multiple angles (45°, 90°, 135°, and 180°). Strafing animations are also included for tactical lateral and diagonal movement while maintaining aim.

Crouching, Crouch Walking, and Aiming

Full set of crouching animations, such as idle, crouch walking, and turning. Crouch aiming animations are also included for accurate targeting while taking cover or moving stealthily.

Jumps and Split Jumps with Rifle

Take-off, in-air, and landing sequences for jumps, available from multiple movement states (standing, walking, jogging) while holding the rifle. Split jumps with both left and right foot variations are included to enhance realism and fluidity in combat scenarios.

Aiming, Firing, Reloading, and Weapon Handling

Comprehensive animations for aiming, firing, reloading, weapon swapping, and holstering. Aim offsets provide precise targeting in multiple directions, while faster reloads and weapon holstering ensure smooth transitions during combat.


Animation Details

  • 140 ANIMATIONS - 30 AIM OFFSETS, 15 SPLIT JUMPS - Root Motion and In-Place
  • 375 TOTAL ANIMATION FILES
  • All Animations Humanoid
  • Root Motion and In-Place
  • Reference Root Motion
  • Rifle attaches on the "RightHandMiddle1" finger bone, and all Animations use it to ensure seamless rifle animations without wrist distortion.
  • (Please see Technical Details below)
  • Animation List has frame/seconds delay timings for Holster/UnHolster.
  • Holstered Animations match our Mobility Pro and Pistol Pro, for integration with our other Animation Packs.

Price $49.99

Post-Baroque UI/GUI Kit by Barely Apes

2025, February 6 - 08:10
Are you looking for 2D Pixel Art assets for your Steam Punk game? This pack might be the perfect choice for you. It contains all the elements needed to create personalized and detailed UI.

The package contains:

  • Buttons - 6 Menu buttons , 10 switch buttons.
  • UI icons- 16 Icons in 3 colors.
  • Charging bar/ Slide bar - 8 slide/charging bars, 6 handles.
  • Life bar - 17 health bars
  • Slots - 24 empty slots
  • Panels - 30 Panels ( 9-slice grid )
  • Frames - 11 Frames ( 9-slice grid )
  • Skills - 63 Skills icons in ON/OFF colors
  • Ps Controllers - Animated arrows, buttons and sticks in 2 colors
  • Cursors - 2 assets - 2 Types of minimal cursors.
  • Gems - 30 different gems
  • Skill Cards - 2 deck types, 21 skill cards, 2 empty cards.
  • Banners - 16 different banners
  • Titles - 16 titles

The assets are based on a 32x32 grid.

This package includes everything you need to create a modular steampunk user interface. The pack contains a wide range of assets, including energy bars, UI icons, inventory icons, buttons, cards, sliders, panels, frames and much more. PNGs based on a 32x32 grid.


Price $15.00

Waypoint and Pathfinding System by Aztech Games

2025, February 6 - 07:49
This is a powerful and easy-to-use tool for managing waypoints and navigation in Unity. It offers flexible and optimized pathfinding solutions for AI and player-controlled characters.

Technical Details

  • Supported Unity Versions: 2022 LTS+ 
  • Platforms: Windows, macOS, iOS, Android, and all Unity-supported platforms
  • Scripting Backend: Supports both Mono and IL2CPP
  • Pathfinding Algorithm: A* for grid-based movement, NavMesh for dynamic navigation, Bezier Curve for waypoint navigation

The Waypoint & Pathfinding System allows developers to implement advanced navigation mechanics with ease. Featuring support for A* pathfinding, Bezier Curve and Unity's NavMesh, this tool enables dynamic, efficient, and scalable movement solutions.


Key Features:

Multiple Navigation Modes – Supports target-based movement, random navigation, and waypoint pathfinding.
Customizable Movement Behavior – Adjust speed, loop movement, arrival thresholds, and more.
Visual Debugging Tools – Customizable gizmos for real-time path visualization.
Optimized for Performance – Designed to work efficiently across various platforms.


Use Cases:

  • AI-controlled enemy patrols
  • Player waypoint-based movement
  • NPC pathfinding in open worlds
  • Dynamic AI navigation in procedurally generated levels

Price $4.99

3D Game Kit-Road Pack by Ozgun_

2025, February 6 - 07:45
A Road/Intersection package designed for use in Racing/City Games.

Number of textures: 3 (Main,Brighter,Darker)

Number of materials: 1

Number of meshes/prefabs: 71

Maximum polygon count: 6,812

Minimum polygon count: 48

All FBX are inside the folder.

The center points of all models are in the correct place.


Demo Scene,

Triangles: 52,834

Faces: 24,707

Edges: 58,226

Vertices: 35,604

This is a low poly road/intersection pack designed for use in city/racing games. It is modeled using a total of 1 material and 1 color palette. Two additional variations of the same color palette are included to adjust the color lightness/darkness level of the models.


◼x19 Bridge/Bridge Part

◼x4 Pillar

◼x34 Road

◼x2 Bus Road

◼x6 Park Road

◼x12 Intersection

◼x9 Intersection Part Road


Price $5.50

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