FantasySword by BenPeake - FLA
The package includes:
- 2 mesh files
- Scabbard_01: 560 Triangles
- Sword_01: 1,098 Triangles
- 2 Prefabs
- Scabbard_01
- Sword_01
- Textures: both props share the same textures
- Albedo Transparency Map, 2K texture size
- Normal Map, 2K texture size
- Metalic Smoothness Map, 2K texture size
- Material: both props share the same material
- 1 URP material
This prop can be used for a third person hero prop or a enamy weapons. the provided content is not customisable.
Price $20.00
Cozy Yard and Homes - Goodies! Stylized Low Poly Modular 3D Pack by Lana Lux
- Most assets are a few hundred polygons while a handful are a few thousand.
- Textures are available to be up to 2k, while set to 1k by default to maximum performance.
- Trees and bushes have baked normals to keep poly count low
This Goodies! Cozy Yard Pack has lots low poly and stylized assets including modular pieces to build exteriors of homes and create a home and yard environment. It works great with other Goodies! Asset packs.
🏠 Home Exterior 🚪
- Modular assets are included for exterior walls (aluminum siding, brick or flat), doors, windows, roofs, corners, siding, etc.
🥽 Poolside 👙
- There are lots of pool side assest such as loungers, patio furniture, floaties, tubes and noodles. The inground pool is made of modular pieces to create the shape you like.
🌿 Yard 🌳
- The modular fence and stylized assets allow for different types of backyards or front yards including grass, shrubs, trees, BBQ, outdoor furniture, etc.
Price $30.00
Hologram Earth Sci-Fi 3D Model (Low-Poly, Game-Ready, Animated, Built-In) by 3D-Disco
Number of textures: 2 (Color, Opacity)
Texture dimensions: 2k
Polygons: 7,552
Vertices: 6,984
UV mapping: Yes
Various: PBR, Geometry: Polygon mesh, Unwrapped UVs: Mixed
Animated Hologram Planet Earth #1 Sci-Fi 3D Model is completely ready to be used in your games, animations, films, designs etc.
Technical details:
- Polygons: 7,552
- Vertices: 6,984
- Textures: Color, Opacity
- All textures are 2k resolution.
Price $39.00
Step Box by techjuego
✔ Level Editor – Create and modify levels with ease.
✔ Grid-Based Framework – Ideal for puzzle and memory-based games.
✔ Multi-Platform Support – Runs on Android, iOS, and WebGL.
✔ Optimized Graphics – High-quality visuals for phones and tablets.
✔ Ad Integration – Supports AdMob and Unity Ads for monetization.
✔ In-App Purchases – Seamless integration for revenue generation.
✔ Theme Shop – Customize game aesthetics and UI.
✔ Easy Reskinning – Replace assets and sounds effortlessly.
✔ Properly Structured Code – Clean and organized for easy modifications.
A powerful, flexible package for developing engaging puzzle games!
🚀 Step Box – Unity Puzzle Game Template 🎮
Step Box is a unique and challenging puzzle game where players guide colored squares to their corresponding stars. With intuitive mechanics and progressively harder levels, this game is designed to engage puzzle lovers of all skill levels! 🧠✨
🎨 Package Features
✅ Fully Customizable – Easily modify colors, levels, UI, and mechanics. 🎨
✅ Optimized Code – Clean and efficient C# scripting for smooth performance. 💻⚡
✅ Modular Level System – Add or modify levels effortlessly. 🛠️
✅ User-Friendly Editor Tools – Adjust game elements with minimal coding. 🖱️
✅ Touch & Mouse Controls – Works seamlessly on mobile & PC. 📱🖥️
✅ Expandable Gameplay – Introduce new mechanics and features as needed! 🎯
🎲 Core Gameplay Mechanics
▶️ Tap a square to move it in the direction of its arrow.
🔄 Arrows change direction when passing over different arrow tiles.
🌀 Teleporters transport squares to different locations.
🔺 Squares can push each other to create complex solutions.
🟥🟩🟦 Additional colors increase the difficulty over time!
This Unity package is perfect for developers looking to launch a unique puzzle game or customize it for their own project. Whether you're a beginner or an experienced developer, Step Box provides a strong foundation for an engaging puzzle experience! 🏆
🎯 Get Step Box on the Unity Asset Store and start creating your own puzzle adventure today! 🚀
Price $149.99
DOTS Survivors - Complete ECS Game Project & Instructional Documentation by Turbo Makes Games
Project runs on Windows, MacOS, and Linux
Stats for nerds:
- 166 - Data Components
- 102 - Systems
- 90 - Authoring Scripts
- 31 - Other MonoBehaviours
- 20 - C# Classes, Structs, and Enums
- 9 - ScriptableObject Types
- 5 - Collision/Trigger Event Jobs
- 1 - IJobEntity Job
- 1 - Instance of Custom Inheritance
- 1 - Awesome Game
Quick Links 💫
- FREE 4.5 Hour Tutorial - DOTS-based survivors game (Great Intro to ECS)
- Online Documentation
- Support Discord
Included in This Asset 🎁
- All project files from complete game: DOTS Survivors
- ECS-based source code by Johnny of Turbo Makes Games
- Art & Sound custom made by Cille and Emil of Penzilla Design
- Documentation site detailing all core concepts of game's architecture
- Video overviews of core concepts showcasing code and editor config
Game Features 🚀
- 12 Weapons - each with their own unique behavior and upgrade path
- 12 Passive abilities - modifies various stats on player and their weapons, upgraded through leveling
- 6 Characters to play as inspired by the hosts of The Hot Path Show and their respective pets!
- 15 Enemy types with up to 4 color variations for a total of 42 unique enemies
- Visual and strength enhancements on boss enemies
- Enemy spawn waves and special events (plant circle, enemies that move as a group)
- 3 Stages to explore - The Moon, Mars, and Venus
- Items - Health, Money, Gems, and of course... SUPPLY CRATES!
ECS Concepts Implemented 🧬
- Examples of all data component types - unmanaged, managed, shared, cleanup, tag, flag, enableable, dynamic buffer, singleton, and blob assets
- Shader-based animations controlled via material override components
- Entity interaction system for raising events between different entities
- ISystem & SystemBase systems
- Editor World Systems
- Multithreaded jobs
- Gameplay pausing
- Integration with managed UI, SFX, and VFX
- Keyboard and controller input via input system
- Interesting uses of authoring and baking
- Multiple approaches to ECS prefab management
- DOTS Physics - character movement, collision events, and spatial queries
- And a whole lot more!
Documentation 📚
- Full API documentation of over 420 custom types
- Detailed written documentation core systems and features
- Explanations of common programming patterns
- Video documentation further detailing important aspects of the project
- Information on how to extend or reskin the project to make it your own
- Highlights edge-cases and workarounds necessary for implementing certain gameplay features with ECS in Unity 6
Other Information 🔮
DOTS Survivors was developed using Unity 6 and is intended to maintain compatibility through the Unity 6 generation.
Price $99.99
Minions Series - Monsterset 19 by Downrain DC
■ This pack has 7 characters
■ All characters are:
- Texture size is 1024 x 1024
- Removable Weapon
▶ DungeonSkull (5183 triangles)
8 basic animations
Idle / Walk / Run / Jump / Attack x2 / Damage / Die
▶ OblivionSkull (6392 triangles)
10 basic animations
Idle / Walk / Run / Jump / Attack x2 / CastSpell / Dizzy / Damage / Die
▶ Sahureth (4605 triangles)
10 basic animations
Idle / Walk / Run / Attack x3 / CastSpell / Dizzy / Damage / Die
▶ FallenImp (5096 triangles)
10 basic animations
Idle / Flying_Slow / Flying_Fast / Attack x3 / CastSpell / Dizzy / Damage / Die
▶ SwampTyrant (6666 triangles)
10 basic animations
Idle / Walk / Run / Jump / Attack x2 / CastSpell / Dizzy / Damage / Die
▶ TombSpider (2834 triangles)
8 basic animations
Idle / Walk / Run / Jump / Attack x2 / Damage / Die
▶ ViciousRat (2568 triangles)
8 basic animations
Idle / Walk / Run / Jump / Attack x2 / Damage / Die
Price $49.99
Nexify Basic Vehicle Controller by Nexify
Technical Details:
"- Clean, commented C# code
Simple wheel physics
Basic suspension system
Adjustable car settings
Example prefab included
Works with Unity 2020.3+
No extra assets needed
Mobile compatible"
Looking for a simple vehicle controller that just works? Here it is!
🚗 What's Included:
Easy-to-use vehicle controller script
Ready-to-use example car
Simple documentation
Demo scene
✨ Features:
Quick and easy setup
Basic car physics
Adjustable handling
Customizable settings
Works on all platforms
Beginner-friendly code
🎮 Controls:
W/S or Up/Down Arrow: Acceleration/Brake
A/D or Left/Right Arrow: Steering
Space: Handbrake
Perfect for:
Learning vehicle physics
Game prototypes
Simple racing games
Beginner Unity projects
Get started in minutes - just drag and drop!
📝 Note from Developer:
I'm new to Unity Asset development and this is my first published asset. I want to thank everyone who supports and tries my work. I'm committed to improving my skills and creating better assets in the future. Your feedback and suggestions are always welcome and will help me grow as a developer. Thank you for giving my asset a chance!
Price $9.90
Feudal Japanese Castle Environment by Leartes Studios
Features:
- 197 Unique Meshes
- Attention to Detail / AAA Quality
- Controllable parameters in Material Instances
- High-Quality Assets
- Game ready/Optimized
- Unique Concepts of Assets
- High Attention to Details
Material Variations For Some Assets
Texture Sizes:
- 4096
- 2048
- 1024
Texture Size: 4096 for detailed Assets, 2048 for Mid-sized Assets, & 1024 for small assets
Collision: Yes, Custom collisions for complex assets
LODs: Yes
Average Poly Count: around 1K up to 40K
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Materials: This asset contains PBR-based materials which means each material contains a Base Texture and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
Props: Tile, Foliage, Bonsai Tree, Bridge, Japanese Flower, Gravel, Barrel, Lantern etc.. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Architecture: Wall, Roof, Pillar, Window, Floor etc.. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Number of Meshes: 197 Unique Meshes
Number of Materials and Material Instances: 131
Number of Textures: 210
Supported Development Platforms: All Platforms
Feudal Japanese Castle Environment with 197 Unique Meshes. Including all showcased assets, and high-quality assets. With a good level of detail and optimized for Game Ready Projects.
If you want to populate your game environments or any Virtual Production levels, this pack provides high-quality visuals and well-optimized assets.
For all your promotional requests, technical support needs, suggestions please create a ticket.
Here you can join Leartes Discord channel for live support, discounts and Custom Outsource Environment Projects.
INSTAGRAM FACEBOOK LINKEDIN TWITTER YOUTUBE REDDIT
Price $79.99
Third person shooter Add-On by Go Systems
GoSystems Shooter is a comprehensive system for developing third-person shooter games with ease and efficiency. It allows developers to integrate professional shooting mechanics into their characters with just one click, making it an ideal tool for speeding up game development while maintaining customization flexibility.
Key Features:
- One-Click Installation: Easily install the system on your character with a single click through the Tools menu (Tools => Go Systems => Shooter System).
- Complete Player Control: Includes IK (Inverse Kinematics) support for hands and feet, with options to lock the camera and manage player movement during aiming and walking.
- Inventory Management: A fully integrated system for adding weapons and items to the inventory, collecting ammo, and displaying the inventory with customizable input buttons.
- Easy Weapon Creation: Create new weapons using the dedicated Weapon Creation window (Create Weapon), where you can customize the name, icon, ammo type, fire mode (single or loop), recoil settings, and weapon effects.
- Animation Support: Smooth integration with Animator Controller, including custom transitions for movement, aiming, and reloading states.
- Flexible IK Settings: Fine-tune hand and foot positions for idle, movement, aiming, and crouching states, with options to save and replicate settings effortlessly.
- Camera Customization: Adjustable camera distances for standing and crouching states, along with customizable camera shake settings during aiming.
- User-Friendly UI: Manage inventory, weapons, and items directly through a simple and intuitive user interface.
Technical Support:
- Email: support@gosystems.site
- Website: https://gosystems.site
GoSystems Shooter provides a powerful and efficient solution for developing professional shooter games with fully customizable and ready-to-use features.
Price $24.99
3SidedShader by Pikaboomed
- Customizable Sides: Assign a unique color or texture to each side of an object for maximum flexibility.
- Main Texture Option: Option to use one main texture across the entire object for simplicity.
- Opacity Control: Assign different opacity levels to each texture for advanced visual control.
- No Lighting Required: Shader works without the need for dynamic lighting, perfect for stylized and flat-shaded visuals.
- URP-Only: Compatible exclusively with the Universal Render Pipeline (URP) for optimal performance and rendering.
- Lightweight & Optimized: Designed for low-impact performance, ideal for mobile and indie games.
- Ideal for Low-Poly Art: Perfect for isometric, low-poly, and abstract art styles.
3SidedShader – A Stylized Shader for URP
Create stunning, minimalist visuals with 3SidedShader, inspired by the unique style of Monument Valley. This shader lets you assign a different color to each side of an object, bringing depth and artistic flair to your scenes—all without lighting.
Features:
✔ Assign a unique color or texture to each side of an object
✔ Use a single main texture for the whole object if preferred
✔ Control opacity individually for each texture
✔ Works without lighting for a clean, stylized look
✔ Optimized for the Universal Render Pipeline (URP)
✔ Ideal for low-poly, abstract, and isometric art styles
Perfect for indie developers, artists, and anyone looking to achieve a visually distinct, geometric aesthetic. Bring your world to life with 3SidedShader!
Price $20.00
3D_Effects_VariousHit by Canmu
Number of prefabs: 12
Number of meshes: 0
Materials
- Existing materials (Mobile/Particle/Additive/AlphaBlended)
Textures
- 17 textures
- Texture size: 256*256 to 1024*1024
- Texture type: Base color
Supported development platforms: Windows
It is structured with emphasis on ease of secondary editing.
Tree structure categorized by element.
By giving the particle system the same name as the material used, you can easily rebuild it even if the material is removed, and you can quickly figure out what texture should be replaced.
Package contents
・7 types of hit effects
・3 types of shock effects
・2 types of other effects
Price $0.00
NisGab by Stropheum
The contents of the package are as follows:
- Config
- InputSystsem.inputsettings.asset - a default configured input setings asset. you should set this as your projects input system asset in order for this package to function properly
- InputSystemActions.cs - this is the unity-generated C# file that drives the event dispatch. I opted for generated C# events as they're the most performant, don't incur any GC collection, and since the intent is to have globally accessible events generated, we don't need the convenience of messages or unity events
- InputSystemActions.inputactions - This is literally just the default input actions asset that gets added by adding the new input system as a dependency. You can feel free to customize this asset, or use your own. Just make sure that whichever asset you're generating from is the asset that is referenced by your input system configuration asset
- Scripts
- InputActionGenerator.cs - This is the core script that generates the code which will bind to your input action maps
- LazySingleton.cs - This is a simple lazy-instantiated singleton I implemented in order to have the most convenient event binding. The generated events will be purely static, but in order to relay the input system events through these static events, an instance needs to exist to interface with the event dispatcher. This instance gets created the first time your code accesses InputEvent.Instance, which is required to enable or disable any input action maps.
- Generated(folder) - This may not exist when you first install the package, but this directory is where your generated event bindings will be created. Among those files you will see the following:
- InputEvent.cs - This is the root binding class. It inherits from LazySingleton, stores a public static {MapName}InputActions member for every input action map in your input action asset, which can be treated as a scope resolution for all of your input action events for the associated map. ex. InputEvent.Player.Shoot is the static event that gets bound to the "Shoot" event on the "Player" map on the default asset. Additionally, for each input action map in your asset, an Enable{MapName}Input and Disable{MapName}Input method are generated to enable/disable the input action map, respectively.
- {MapName}InputActions.cs - you will have one of these classes generated for every input action map in your input action asset. Additionally, in each of those generated classes are public static events that can be subscribed to. This class separation is entirely for readability as well as avoiding potential aliasing in the event that multiple maps have the same event names. The private contents of this class is all of what I refer to as the "relay" binding. It takes the Unity-generated InputSystemActions objetcs, adds a private listener for them, and that private listener invokes the associated static event. This is what allows us to achieve the "global" portion of NisGab
How to use:
The usage of this addon is incredibly simple. Once you have the input action asset that you wish to bind, right click it, and towards the bottom of the right-click context menu, you will see an option for "Generate Input Action Binding". Click this, and what you should see is the "NisGab/Scripts/Generated" folder be created and populated with your necessary files. To use your input system at this point, you need to do two things:
1. Enable the input action map you want to start listening to input for. ex.
InputEvent.Instance.EnablePlayerInput();
note: since we're accessing the instance, this creates the singleton on the fly, which handles all necessary initialization. Best practice is to put this enable/disable code in some sort of game state manager or game mode initializer/de-initializer
2. Bind your input callback to the relevant global event, either with a lambda or a method
InputEvent.Player.Shoot += (ctx) => { Debug.Log("Player Shooting Lambda Callback"); }
OR
InputEvent.Player.Shoot += OnPlayerShoot;
private void OnPlayerShoot(InputAction.CallbackContext ctx)
{
Debug.Log("Player Shooting Method Callback");
}
while lambdas are convenient, method-based callbacks are preferable from a performance and maintainability standpoint. Just make sure to remove the callback at the appropriate time (if adding in awake/start, remove in OnDestroy, if adding on Enable, remove on Disable)
private void OnDestroy()
{
InputEvent.Player.Shoot -= OnPlayerShoot;
}
This is a general purpose package that I think anyone can benefit from using. If you are relatively new to unity and the new input system overwhelms or intimidates you, or if you're a seasoned developer that is sick of writing boilerplate code for managing input just to leverage a superior system, this package can be a staple in all of your projects. I originally wrote this as a package to improve my own workflow, so I maintain it with my own use cases in mind, and with the experience of 10 years of dealing with annoying partially implemented input frameworks
Price $4.99
Jacky's Lowpoly Health Pack by Jacky's Assets
Contents:
- 160 Prefabs
- 160 Sprites (256x256px)
- Tris: 190tris average
- Textures: 1x 512x512px
- Materials: 1 Mobile Unlit
- 1 Example Scene
This pack provides 160 3D assets plus 160 sprites (e.g. for inventory icons) of those 3D assets.
Assets include:
Potions, Bandages, Bandaids, First Aid Boxes, Syringes, Pills, Fantasy Style Healing Items, Flasks, Energy Drinks, Dental Hygiene, Epipen, Inhaler, Toiletries like Wetwipes, Toiletpaper, Menstrual Products, and others
Price $15.99
3D-Vegetation-Trees by Look Games
Number of Objects:15
Vertices (All): 16382
Edges (All): 29954
Faces (All): 13878
Texture-Size-256x256
File Size, 6.0 MB
"Low polygon 3D-Vegetation-Trees types collection pack" is a must-have toolkit for any game developer working with Unity 3D. This pack offers a comprehensive collection of 3D models designed in a visually appealing low polygon style. Moreover, using this pack can significantly speed up your game development process. Instead of spending countless hours on modeling and texturing, you can focus on what matters most - creating an engaging gaming experience.
Price $6.99
Biomes and Presets for MicroVerse + BK by Rowlan
Biomes and Presets for MicroVerse + BK consists of configurations for the MicroVerse Content Browser. This allows you to quickly create your custom scenes by dragging content on your Unity terrain.
Important: This asset contains Biome and Preset configurations for the MicroVerse Content Browser. It does NOT contain any of the assets that are supported, nor does it contain MicroVerse itself.
The dependency is listed on MicroVerse only, that's mandatory, please check the list of Supported Assets about the additional dependency on individual assets. That solely depends on what you use.
This asset is a publisher specific collection of the biomes and presets which are already included in the full Biomes and Presets for MicroVerse series.
Overview
Biomes and Presets for MicroVerse + BK allows you to quickly create your scenes using MicroVerse by dragging pre-defined configurations from the MicroVerse Content Browser on your terrain. These spawners are used for quick terrain population.
You probably already have a huge collection of assets, the task at hand is how to distribute their content. Jason Booth released MicroVerse recently. MicroVerse is awesome. It's such a quick and easy way to set up a scene in a non-destructive manner. In order to make this task even easier for you the Content Browser was created.
You may consider this asset as bridge between top quality Unity assets from the Unity Asset Store and MicroVerse. If you have checked out my youtube channel, you can see that I'm all for quick scene creation with all kinds of assets in various categories.
Supported Assets
These assets of publisher BK are supported:
Users asked for this publisher specific collection, so here it is. I do recommend to check out the full series, there may be supported assets included which you already own and presets you might also want to benefit from.
Full Series
This asset contains publisher specific configurations that are already included in these assets:
- Biomes and Presets 1 for MicroVerse
- Biomes and Presets 2 for MicroVerse
- Biomes and Presets 3 for MicroVerse
- Biomes and Presets 4 for MicroVerse
Showcase Videos and Screenshots
The videos, screenshots and asset store images are example scenes that were created with this asset. Please read the youtube video descriptions for the full list of assets that were used. The focus in these videos is to show how quickly you can create your own scene.
Demo
I included several of these biomes and presets directly in MicroVerse. Feel free to check them out before you purchase this asset. If you find good use for them, I do appreciate your support.
Price $25.00
LowpolyCharacters_JapaneseStyle Soldiers by Linesources Studio
Number of textures:5
Texture dimensions:1024X1024
Rigging:Yes
♥Don't miss out on release discounts!♥
♦Features♦
Characters (x9)
Soldier_01,Soldier_02,Soldier_03,Soldier_04,Soldier_05,Soldier_06,Soldier_07,
Ninja_Female,Ninja_Male
(Multiple replacement colors)
Weapons (x12)
Weapon_Arrow Box,Weapon_Arrow,Weapon_Bow,Weapon_Fire Gun,
Weapon_Ninja Sword,Weapon_Samurai Sword,Weapon_Samurai Sword02
Weapon_Scabbard,Weapon_Scabbard02,Weapon_Spear01,Weapon_Spear02,
Weapon_Spear03
This pack contains 9 character and 12 Weapon
The texture size is (1024 x 1024) and the file format is PNG,It is using 1 diffuse texture map.
Number of diffuse texture map(Including color change):4
Number of Metallic Map: 1
Material is using Unity's URP/Lit shader.
Low poly, Polycount:
9 character
Soldier_01:6248 triangles
Soldier_02: 6375 triangles
Soldier_03: 5558 triangles
Soldier_04:7658 triangles
Soldier_05:4030 triangles
Soldier_06:4496 triangles
Soldier_07:3875 triangles
Ninja_Female:5371 triangles
Ninja_Male:4701 triangles
11 weapon
Weapon_Arrow Box: 732 triangles
Weapon_Arrow: 70 triangles
Weapon_Bow:188 triangles
Weapon_Fire Gun:490 triangles
Weapon_Ninja Sword:294 triangles
Weapon_Samurai Sword:328 triangles
Weapon_Samurai Sword02:328 triangles
Weapon_Scabbard:70 triangles
Weapon_Scabbard02:70 triangles
Weapon_Spear01:212 triangles
Weapon_Spear02:204 triangles
Weapon_Spear03:140 triangles
Rigging:Yes
♦Compatibility♦
-Characters are setup to work with Mecanim-
Animation Type : Humanoid
If you'd like, please take a few minutes to leave us a rating or review. Thank you very much for your time and feedback, which helps us optimize and improve asset quality.
Price $32.99
Fantasy cave plants by Dmitriy Dryzhak
Triangle counts:
Musroom1_1 - 2262 triangles
Musroom1_2 - 1548 triangles
Musroom1_3 - 1090 triangles
Musroom10_1 - 1478 triangles
Musroom10_2 - 2324 triangles
Musroom11_1 - 556 triangles
Musroom11_2 - 474 triangles
Musroom2_1 - 1440 triangles
Musroom2_2 - 1102 triangles
Musroom2_3 - 340 triangles
Musroom3_1 - 468 triangles
Musroom3_2 - 202 triangles
Musroom3_3 - 172 triangles
Musroom3_4 - 92 triangles
Musroom3_5 - 92 triangles
Musroom4_1 - 1998 triangles
Musroom4_2 - 1748 triangles
Musroom4_3 - 1652 triangles
Musroom5_1 - 3594 triangles
Musroom5_2 - 2054 triangles
Musroom6_1 - 760 triangles
Musroom6_2 - 620 triangles
Musroom6_3 - 230 triangles
Musroom7_1 - 1340 triangles
Musroom7_2 - 1176 triangles
Musroom8_1 - 2756 triangles
Musroom8_2 - 1856 triangles
Musroom9_1 - 470 triangles
Musroom9_2 - 464 triangles
MusroomG1_1 - 7162 triangles
MusroomG1_2 - 8628 triangles
MusroomG1_3 - 4900 triangles
MusroomG10_1 - 3802 triangles
MusroomG10_2 - 4434 triangles
MusroomG11_1 - 3646 triangles
MusroomG11_2 - 2142 triangles
MusroomG11_3 - 1504 triangles
MusroomG2_1 - 4324 triangles
MusroomG2_2 - 2882 triangles
MusroomG3_1 - 2704 triangles
MusroomG3_2 - 1678 triangles
MusroomG3_3 - 1026 triangles
MusroomG4_1 - 9048 triangles
MusroomG4_2 - 5744 triangles
MusroomG4_3 - 5398 triangles
MusroomG5_1 - 7702 triangles
MusroomG6_1 - 1610 triangles
MusroomG6_2 - 1610 triangles
MusroomG6_3 - 2460 triangles
MusroomG7_1 - 3692 triangles
MusroomG7_2 - 3692 triangles
MusroomG8_1 - 13836 triangles
MusroomG8_2 - 10124 triangles
MusroomG9_1 - 2796 triangles
MusroomG9_2 - 1868 triangles
SMush1_1 - 426 triangles
SMush1_2 - 781 triangles
SMush1_3 - 781 triangles
SMush1_4 - 781 triangles
SMush1_5 - 1491 triangles
SMush1_6 - 1491 triangles
SMush2_1 - 698 triangles
SMush2_2 - 1396 triangles
SMush2_3 - 1396 triangles
SMush2_4 - 1396 triangles
SMush2_5 - 2792 triangles
SMush2_6 - 2792 triangles
SMush3_1 - 122 triangles
SMush3_2 - 72 triangles
SMush3_3 - 31 triangles
SMush3_4 - 52 triangles
SMush4_1 - 171 triangles
SMush4_10 - 63 triangles
SMush4_11 - 65 triangles
SMush4_2 - 164 triangles
SMush4_3 - 108 triangles
SMush4_4 - 93 triangles
SMush4_5 - 25 triangles
SMush4_6 - 36 triangles
SMush4_7 - 47 triangles
SMush4_8 - 20 triangles
SMush4_9 - 48 triangles
SMush5_1 - 122 triangles
SMush5_2 - 106 triangles
SMush5_3 - 74 triangles
SMush6_1 - 144 triangles
SMush6_2 - 80 triangles
SMush6_3 - 40 triangles
SMush7_1 - 22 triangles
SMush7_2 - 44 triangles
SMush8_1 - 26 triangles
SMush8_2 - 13 triangles
SMush8_3 - 9 triangles
The walls and floor of the dungeons shimmer with countless lights of mushrooms and plants scattered like shimmering pearls, beckoning adventurers and explorers into their depths. What secrets do these caves hold?
In this pack you will find many different mushrooms and other plants for your fairytale underground biomes.
Support, URP and HDRP shaders are here:
My Discord group
Price $30.00
Automatic Material Setup by Cole
Naming Convention
You need to include the model name in both the model and texture files for easy matching.
- Model Name: e.g., Aero
- Texture Names: e.g., Aero_Albedo, Aero_Diffuse, etc.
- Material Name: e.g., Aero (optional, but recommended).
Single Material on One Object
No need to specify the material name. The tool auto-detects it from the model name.
Multiple Materials on One Model
Pre-assign materials to the model. The tool can’t guess different materials from one model name alone.
Transparency Setup
For automatic transparent materials, use keywords in names: glass, transp, transparent, wire, or alpha.
Material Assignment: Automatically assigns or creates materials for a target model,
matching textures based on model or material names.
Shader Support: Detects the render pipeline (Built-in, URP, HDRP) and selects compatible shaders, with optional mobile-optimized shaders button.
Texture Search: Searches for textures by suffixes (e.g., _Albedo, _Normal and much more version) in a specified folder or project-wide.// Easily Changeable Suffixes
RULES
1. Texture Search: Material name if given, else model name.
2. Multiple Materials: Must have materials assigned, or script can’t match textures.
3. Name Matching: Model or material name must match texture names.
4. Single Material: No material? Script makes one, but model name must match textures.
5. If you want to set up an automatic transparent material, use the keywords: glass, transp, transparent, wire, or alpha.
IMPORTANT
Textures for sample models compatible only with the URP pipeline.
If you have any question or development ideas or tips, feel free to write to:
hauzerlaszlo@gmail.com
Price $19.99
Moratelli's Toolbelt | TCG Roguelike by Moratelli
Tools built to make the design flow the best possible: effecient, smooth and fun.
| Documentation | Discord |
Card Editor:
- Search for Cards, Abilities, Effects, Conditions, Filters, Characters, Champions and Status;
- Preview Cards with variants and different CardUIs;
- Clone Scriptable Objects with 2-clicks;
- Rename files with 2-clicks;
- Delete files with 2-clicks;
- Duplicate nested Scriptable Objects and add to Array instantly;
Card Finder
- A lot of custom filters to make quick the process of cards with specific features;
Duplicate Finder
- Find Scriptable Objects with same ID to fix them quick;
SO Creator
- Create tons of variations for SOs in seconds;
- Allow custom options for each value type;
- Pre-creation report to see the result even before create all assets;
- Create all blocks to allow your design flow shine;
SO Finder
- Find all Scriptable Objects that are compatible to a specific type.
Map Graph
- Edit the map generation with a visual graph tool.
Price $20.00
Molotov Cocktail VFX by RealtimeVFXStore
- Only URP and HDRP piplelines are supported
- All TextureSheets are provided at 4K
A molotov cocktail that explodes when colliding with the environment, leaving flame and scorch decals.
Multiple custom scripts, shaders and VFX allow you to throw the molotov bottle at any collision mesh in an environment, creating a massive explosion (with flames, smoke, sparks and realtime light) and leaving behind animated flame and scorch decals. Optional additional scattered flames can also be spawned from the point of impact.
Multiple settings are available such as decal lifetime and size. Sound effects are also included.
Note that only URP and HDRP are supported as the built-in pipeline doesn't support decals.
Price $15.00
