TOON STYLIZED FIRE SHADER by Turishader
- Unity version 2022.3.34f1 or higher
- Only URP support
- Compatible with particles.
- Customizable hdr color (bloom compatible), turbulence mask scale, cell layers and speed.
- Smooth opacity blend.
- Random noise seed based on world position or vertex color (r channel).
- Built in shader cylindrical billboard.
Price $15.00
Vampire_monster by May3D
Number of textures: 10
Texture dimensions:
body 4096x4096
mouth 2048x2048
eyes 1024x1024
Polygon count of [Vampire monster]
faces: 17018
tris: 17018
verts: 8717
Number of meshes/prefabs: 1
Rigging: Yes
UV mapping: Yes
PBR textures
Vampire monster 3d model
faces: 17018
tris: 17018
verts: 8717
PBR textures
body 4096x4096, mouth 2048x2048, eyes 1024x1024
Price $30.00
Kingdoms Conquest Music by Rok
Number of Audio Files: 42
Number of Audio Wavs: 42
Number of Audio Cues: 42
Minutes of Audio Tracks: 5
Minutes of Loops: 30
Minutes of Stingers: 7
Sample rate / Bit death: 44.1 kHz / 16 bit
Add infos: Stereo tracks
All sound effects & loops are youtube friendly & royalty-free
RTU-OTB (ready to use out of the box)
For collaborations, information about the package, or any related requests, feel free to contact me here. Custom corrections available, as well as higher quality audio processing and programming support.
Kingdoms Conquest Music is a HQ music asset pack designed for children's video games with the energetic and adventurous style. This all-in-one audio solution is perfect for any game development platform, offering seamless drag-and-drop implementation without the need for additional editing.
The pack includes 43 minutes of music across 42 HQ .wav files, featuring tracks, loops and stingers.
With dynamic compositions tailored for game design, this pack provides immersive audio for gameplay, strategy planning, and intense combat sequences. Compatible with any game engine or development software, Kingdoms Conquest Music ensures an engaging and polished soundscape for young players.
Price $24.99
Gramophone Vol. 1 by Kraffing
This 3D modeling includes:
Textures PBR 2048x2048
Number of textures PBR: 12 (Base color, AO, Height, Metallic, Normal Roughness)
6 Materials
6 color variations
UV mapping: Yes
Gramophone_1_1
Polygons: 2807
Vertex: 3007
Number of meshes/prefabs: 1
Collision On
Windows: (Yes)
Kraffing presents a 3D modeling Gramophone V1. Recreated design so you can use it in personal projects, scenes, videogames and more.
Price $5.99
Easy Fence by MadaStudio
Textures are 2048 dimensions
There are 20 prefabs
No animation or Rigging
Poly count average is 20 tris per fence
- Making long fences for your game environment can be a tedious task. With this package, you quickly place fences in correct alignment to the ground with just clicking your mouse.
- There are also 10 prefab fences already in the package with which you can use.
- This tool works on all surfaces with a collider, even on Unity terrain.
- You can also use your own fence meshes created in Blender or another program, and import it to use with this tool.
Price $25.00
Rain, Puddles, and Splashes Shader (URP) by Neko Legends
🛠 Technical Details – Neko Legends: Rain, Puddles, and Splashes
Shader Breakdown:
⚙️Quick setup instructions:
Q: The rain and splashes are gray!
A: Make sure to enable Depth and Opaque texture in your URP render settings!
Each shader in this pack is designed with customizable parameters for fine-tuned control over the appearance and behavior of rain effects in your scene.
🌧 Rain Droplets Shader (Neko Legends/Rain/Rain Droplet)
Description: Simulates falling raindrops on surfaces, featuring adjustable shapes, colors, and distortion effects.
Shader Properties:
- 🎨 Main Colors_TintColor – Adjusts the tint color of the droplets.
_ColorStrength – Controls the strength of the applied color (0 to 5). - 🖼 Textures & Shape_MainTex – Main texture input for the effect.
_Rotation – Rotates the droplet pattern (0° to 360°).
_Size – Changes the droplet size (0.1 to 5).
_TeardropFactor – Controls the shape of the droplets, from round to elongated teardrop (0 to 1). - 🌊 Distortion Effects_DistortionScale – Alters how much the droplets distort the underlying texture (0 to 1).
💦 Puddle Shader (Neko Legends/Rain/Puddle)
Description: Generates interactive puddles with animated ripples, water color customization, and drop spacing controls.
Shader Properties:
- 🌊 Ripple Control_RippleStrength – Adjusts the intensity of the ripples (0 to 1).
_Frequency – Controls how closely packed the ripples are (0 to 50).
_Speed – Sets the speed at which ripples propagate (0 to 10).
_Decay – Determines how quickly ripples fade over time (0 to 10).
_DropSpacing – Defines the distance between raindrop impacts (0.1 to 10).
_TimeScale – Adjusts the overall animation speed (0 to 5). - 🎨 Visual Customization_WaterColor – Controls the color tint of the puddles.
💥 Rain Splash Shader (Neko Legends/Rain/Rain Splash)
Description: Simulates raindrop impact splashes with distortion, normal mapping, and rotation controls for a dynamic water effect.
Shader Properties:
- 🎨 Main Colors_TintColor – Adjusts the splash tint color.
_ColorStrength – Controls the intensity of the color (0 to 5). - 🖼 Textures & Shape_MainTex – Main texture for the splash effect.
_BumpMap – Normal map for enhanced surface detail.
_Radius – Defines the splash mask radius (0 to 1). - 🌊 Distortion Controls_BumpAmt – Strength of the distortion effect (0 to 50).
_DistortionScale – Scale of the distortion effect (0 to 1). - 🔄 Rotation & Scale_RotationAngle – Rotates the splash effect (0° to 360°).
_Scale – Adjusts the overall size of the splash effect (0.1 to 10).
Audio file types: PCM wav
Sample rate: 48000 Hz, 1536 kbps
Bit depth: 16-bit
Loopable: No
Additional: Stereo
🎮 Check out the live web demo here (Hot springs day scene, comes with asset)
🎮 Check out the live web demo here (Cyberpunk night scene, future add-on package)
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🌧️ Rain, Puddles, and Splashes – Dynamic Water FX for Unity 🌧️
Add realistic or stylized raindrop effects, dynamic puddles, and interactive splashes to your Unity scenes. Perfect for game developers, environment artists, and VFX creators, these shaders ensure your rainy atmospheres feel immersive and natural.
✨ Key Features:
🔹 Rain Droplets Shader – Add realistic or stylized raindrops with adjustable teardrop shapes, customizable color tinting, and built-in distortion effects for a natural water refraction look.
🔹 Puddle Shader – Create reactive puddles with dynamic ripples, adjustable decay, and realistic water movement to match the weather conditions in your scene.
🔹 Rain Splash Shader – Simulate raindrop impacts with animated splash distortions, scalable effects, and normal-mapped details for extra realism.
💧 Fine-Tuned Customization: Control ripple speed, drop spacing, tint strength, and distortion levels to achieve the exact wet-weather look you need.
⚡ Optimized for Performance: Designed to work seamlessly in real-time with minimal impact on performance, making it ideal for both PC and mobile projects.
🎨 Stylized or Realistic? Your Choice! Whether you want a hyper-realistic downpour or a stylized anime-inspired rain scene, these shaders adapt to your vision.
🎶 Music is included in this asset: Autumn Rain (Nothing to do). Full Album is from All Music Bundle 1
Make your rainy scenes stand out! 🌧️ Get Neko Legends: Rain, Puddles, and Splashes today!
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🎁 Bundle Deal: This package is included in the Neko Legends - All 3D & VFX Bundle
📦 Installation Instructions and Dependencies:
- Minimal functionality
- If you don't need the demo files, you can delete the Scenes folder and do not need to install any dependencies.
- With working demo scene as shown in videos
- (Required for Rain demo) My Shared Assets Demo URP v1.6.7+ (FREE) asset contains prefabs and scripts that all of my other assets share and is required for the demo scene to function.
- (Required for Shared Assets Demo URP , Optional for this Rain asset.) The shared assets materials use my Anime Cel Shader, but is not required for the Rain, Puddles, and Splashes Shader (URP) to function. However links to some materials and prefabs from the shared assets scene will be pink without it so it is listed as a dependency.
Special Note: The Cyberpunk add-on scene will be added in the near future since it will depend on my HDRI Environments asset, which is still in the store queue.
Price $19.00
Low Poly Gladiator Arena by Kindle Tech Co.
Number of textures
The model has 1 textures.
Textures resolution
This model has 256x64 Atlas Grid Texture.
Polygon count of the model
Arena has 16,552 triangles and 8,049 faces in total.
Number of meshes/prefabs
29 Mesh, 29 Prefab Split Materials for Personal Coloring and 29 Prefab Single Material for Optimize
Types texture maps
Atlas Grid Base Color.
Rigging and animation
No rigging and no animation.
UVs
The model has 29 UVs for Atlas texture.
LOD
No LODs
Immerse yourself in the ancient world of Rome with the Low Poly Gladiator Arena package. This meticulously designed collection offers a visually stunning low poly environment perfect for MMOs, RPGs, and fighting games. Step into the grand Colosseum and experience the thrill of gladiatorial combat in this immersive arena. With its optimized performance and Universal Render Pipeline compatibility, the package delivers high-quality visuals while maintaining a low polygon count. Unleash your skills and become a true gladiator in this captivating environment.
Optimized for
- PC
- Mobile
- VR
Supported Render Pipelines
- Standard
- LWRP
- URP
12 Materials for Personal Coloring and 1 Material(Atlas Grid Texture) for Optimize
If you have any questions or suggestions about the assets, you can contact with us!
e-mail: kindletech45@gmail.com
Price $7.50
SimpleCalendar by Thomas Marascia
1 - Scene,
3 - Object prefabs,
2 - C# Scripts,
1 - README.md
1 - README.pdf
3 - 512x512 RGB compressed DXT1|BC1 sRGB 170.7 KB png images for readme. No transparency.
2 - 256x512 RGB compressed DXT1|BC1 sRGB 85.4 KB png images for readme. No transparency.
1 - 1024x512 RGB compressed DXT1|BC1 sRGB 341.4 KB gif for readme. No transparency
This calendar UI automatically shows a monthly calendar on startup and can go to previous or future months. You can customize both the look and function of the calendar pretty easily. This calendar works for both 3D and 2D games.
Price $0.00
Stylized Dash & Trail FX by TvitchiVFX
- 31 demo effects
- 6 Scripts + movement
- Huge Texture Library
- Easy To Use
- Fully Customizable
⚡ Stylized Dash & Trail FX – Clean, Stylized Movement Effects 💨
Stylized Dash & Trail FX is a collection of visual effects designed to enhance character movement in a clear and impactful way.
With a mix of afterimages, trail effects, glitches, glow, and dissolve shaders, this pack is built for dashes, teleports, blinks, and other fast-paced abilities.
Whether you're building a stylized RPG, action platformer, or sci-fi project, these effects help your movement feel smooth, powerful, and visually satisfying—while staying clean and readable in gameplay.
🔥 What’s Inside?
- 🧊 16 Afterimage Materials
Clean, customizable silhouettes featuring glow, wireframe, emissive, dissolve, and more. - ✨ 15 Stylized VFX Effects
Unique glitch bursts, energy swipes, and trail FX – perfect for dashes, blinks, and teleports. - 🧠 Shader-Driven Visuals
Includes stylized effects powered by Shader Graph, with support for fresnel, distortion, glow, dissolve, and flicker variations. - 📦 Optimized & Game-Ready
Lightweight, modular, and designed to work out-of-the-box with both mesh and skinned mesh characters.
🧠 Why Use This Pack?
✅ Plug & Play FX – Drop into your character and go!
✅ Customizable Materials – Easily adjust color, opacity, trail length & speed.
✅ Stylized & Clean – Readable visuals that feel fast and satisfying.
✅ Performance Friendly – Perfect for fast-paced action games.
✅ Built for Any Genre – Great for RPGs, platformers, sci-fi and more!
Price $25.00
Basketball Quest by Ostryzhnyi
Customizable Throw Mechanics:
Adjustable angle and force parameters for accurate control of basketball shots.
Realistic or arcade-style physics for ball movement, customizable to match different game genres.
Dynamic Player Positioning:
After each successful shot, the player's position on the court changes, introducing varied challenges and maintaining gameplay engagement.
Score and Penalty System:
Points awarded for successful shots.
Point deduction system for missed shots, adding strategic depth to the gameplay.
Modular and Easy-to-Integrate System:
The package is structured in a modular way, making it easy to integrate into existing projects or to expand upon.
Well-organized code with clear documentation for easy customization and modification.
Optimized Performance:
Lightweight assets and optimized scripts for smooth performance on both PC and mobile platforms.
Fully compatible with Unity’s performance profiling tools.
Sound and Visual Effects:
Included audio cues for shots, basket hit, ground, ring, to enhance the immersive experience.
Cross-Platform Support:
Ready for deployment on multiple platforms including Windows, macOS, iOS, and Android.
Includes touch controls for mobile devices and mouse support for PC.
This package is designed to be versatile and easy to modify, fitting well within sports games, arcade games, or even puzzle-style games. Whether you're looking to create a full-fledged basketball simulator or a casual sports arcade, this asset gives you the tools and flexibility to achieve your vision.
This basketball game package offers a simple yet engaging mechanic where players control the throw of a basketball by adjusting the angle and force. The objective is to make accurate shots into the hoop, with points awarded for successful hits. When a player scores, the character’s position changes, providing a new challenge for the next shot. However, missed shots result in point loss
Price $9.99
My Scene Manager by My GameDev Tools
Documentation | GitHub | OpenUPM
Simplify Scene Management in Unity
My Scene Manager is a powerful, flexible Unity package designed to elevate your scene management workflow. Whether you're handling seamless scene transitions, integrating Unity Addressables, or working with async/await operations, this package offers a streamlined, intuitive solution for managing scenes with minimal effort.
🚀 Key Features
- Effortless Scene Transitions — Smoothly transition between scenes with optional loading screens for a polished user experience.
- Addressable & Non-Addressable Support — Manage both addressable and non-addressable scenes through a unified, consistent API.
- Async/Await Integration — Fully supports async/await, enabling non-blocking scene operations for responsive gameplay.
- Built-in Loading Screens — Easily create dynamic loading screens using ready-to-use components.
- Cancellation Support — Gracefully cancel long-running scene operations to handle user interruptions or unexpected scenarios.
- Reliable & Tested — High code coverage (80%+) with robust tests, ensuring stability and performance.
🌟 Open Source & Forever Free
My Scene Manager is open source — free to use, modify, and contribute to. Join our community on GitHub and help shape the future of Unity scene management.
🎯 Why Choose My Scene Manager?
Experience the flexibility of Unity's Scene Manager — but better.
Converting your existing SceneManager calls to MySceneManager is simple, so you can level up your workflow without reinventing the wheel.
✅ This package is perfect for you if:
- You write code for scene transitions in your project.
- You want an easy way to build custom loading screens.
- You use Addressable scenes.
- You rely on async/await workflows.
❌ This package may not be for you if:
- You need a fully no-code solution.
- You're looking for an open-world streaming system.
Price $0.00
Wheel Collider for Entities - Pacejka Physics by BxB Studio
🎮 Supported Platforms (for Build):
- PC (Windows, Mac & Linux).
- Mobile (Android & iOS).
- Other platforms might work, but they haven't been tested yet.
🛠 Supported OS (for Editor):
- Windows
- MacOS
- Linux
⚠️ Important Note: This toolkit is still in beta. We plan to launch a full version soon.
Wheel Collider for Entities (EWC) is the first wheel physics asset for DOTS/ECS on the Asset Store. It features a Pacejka physics implementation with a performant code that supports more than 1000+ wheel instances per scene or vehicle.
📦 Demo | 📕 Documentation | 🌐 Website | 💬 Discord | 🗣️ Facebook | 📽️ Youtube | 📩 Contact
Check out the Multiversal Vehicle Controller for a complete vehicle system for GameObjects.
📀 Features:
✔ Open-Source Code
-----------------------------------
✔ Camber, Toe, and Caster support.
✔ Pacejka friction model.
✔ Unity Physics Materials interaction.
✔ Ultimate performance.
✔ Raycast physics.
✔ Realistic and accurate simulation.
✔ Straight forward API.
✔ Easy to set up.
✔ Highly customizable.
Price $19.99
Animated Behaviour by Dev2Box
Key Features:
- Fully Modular Animation System: Easily extend and modify animation behaviors.
- No Animator Controller Required: Works independently from Unity’s Animator system.
- Edit Mode Preview: Test animations without entering play mode.
- Flexible Component-Based Structure: Attach animation components to any GameObject.
- Supports Multiple Animation Types: Translation, Scale, Rotation, Color, and Sprite Animation.
- Custom Data System: Define and extend animation properties with custom scripts.
- Lightweight and Optimized: Minimal performance overhead.
- User-Friendly Inspector: Custom property drawers for intuitive setup.
- Seamless Integration: Works with both 2D and 3D projects.
- Extensive API: Provides methods for controlling animations programmatically.
Animated Behaviour is a custom animation system for Unity. Its modular and flexible architecture allows for the creation and management of complex animations in an efficient and reusable way. The system supports various types of animations while providing advanced customization options. Currently, various components are available, including Animated Sprite, Animated Translation, Animated Scale, Animated Color, and Animated Clip Behaviour.
Price $19.99
HexTool - Grid Snapping by Virtual Visions LLC
📖Find our Documentation here: Github
Features:
- Hexagon grid snapping
- Custom scene tool, shortcut: U
- Variable hexagon "unit" size, point-to-point
- Color and fade customization.
- Direction and orientation choices.
3D Demo Assets:
- Maximum polygon count: 1,092
- Model count: 9
⬢ HexTool snaps and aligns assets to a hexagonal grid within the Unity scene, and can be used in both 3D and 2D environments.
⬡ You can access the editor tool through the SceneView's "Tools" menu, or by pressing "U".
This shortcut can be changed through Unity's Shortcuts menu.
⬣ The hexagon grid can be scaled, reoriented, and colored however you like!
______________________________________________________________
HexTool can be accessed via the Tools menu. In Unity 6 and up, it will appear at the end of the list. In Unity 2021 / 2023, it will appear in a dropdown at the bottom of this list.
It can also be accessed with the shortcut "U". This can be adjusted through Unity's Shortcuts menu to suit the user's taste.
With HexTool selected, objects will snap to the visible hexagon grid, while moving smoothly on the axis the grid is oriented on. The arrow handle fully respects the Transform settings, aligning to either Center/Pivot and Global/Local when selected. All hexagonal grid snapping is in world-space and relative to the origin of the scene.
HexTool's Settings can be accessed by enabling it from the SceneView Overlays menu.
- In Unity 6 and up, it can be enabled from the floating Overlay Menu.
- In Unity 2021 / 2022, it can be enabled via the SceneView's Overlays popup menu through the "Kebab" (or the "More Options") button on the top right of the SceneView tab.
Once open, the HexTool overlay displays all the settings available for the tool. This can either float on its own, be snapped to a corner, or docked on the sides, containing a dropdown of all HexTool settings.
If the user prefers not to use the Overlay menu, all the HexTool options will appear within the Project Settings under "HexTool."
All HexTool settings are project-specific, so the user can have different settings associated with different projects.
Settings:
- Unit Size: Total diameter of the hexagon, point to point.
- Radius: Approximate distance from the center the grid expands to.
- Opacity: Opacity of the center of the grid.
- Grid Color: Color used for displaying the grid within the SceneView.
- Direction: Whether the hexagons should be stacked horizontally with rows, or vertically with columns.
- Orientation: The global direction the grid aligns to. 3D games will likely use Y, while 2D games will likely use Z.
______________________________________________________________
Examples
This package contains a small example asset pack with an assortment of hexagon tile assets for the user to experiment with.
Ground Tiles:
- Grass
- Grass w/ road
- Grass w/ road corner
- Sand
- Water
Details:
- Trees
- Cacti
Price $11.99
Dialogue System for 2D/3D games by Indie Devs
The package contains several sample scenes showing the system in action in different types of games, such as Visual novels and RPGs.
Dialogues can be easily created and maintained in the Dialogue Tree Editor window. Supported node types with corresponding fields are listed below:
- Dialogue Node – Speaker, Emotion, Position, Audio, Message, Listeners, Duration
- Choice Node – Speaker, Choices, Default Choice, Listeners, Duration
- Event Node – Trigger Unity Events directly from dialogue
- If Node – Check variable values to create dynamic conversations
- End Node – Transition to the next dialogue
Localization - support of 130+ languages
Import/Export dialogues as CSV
The easiest and most flexible way to add dialogue to your Unity project!
Are you looking for a dialogue system that is both powerful and easy to use? Look no further! The Dialogue System for 2D/3D Games provides an intuitive node-based dialogue editor that lets you create complex branching dialogues effortlessly.
Why Choose This Dialogue System?
✅ User-Friendly Yet Powerful – Designed for both beginners and advanced users.
✅ Seamless Unity Integration – Bridge dialogue with your game logic using a simple, fully customizable script.
✅ Highly Flexible – Supports branching dialogues, choices, events, conditions, and localization.
✅ Lightweight & Optimized – No unnecessary bloat, just a fast and efficient dialogue tool.
How It Works
1️⃣ Create your dialogue visually using the Dialogue Tree Editor.
2️⃣ Link dialogues to Unity scenes with a simple custom script (fully customizable).
3️⃣ Trigger events, conditions, and choices to create dynamic and interactive storytelling.
Key Features
- Visual Dialogue Editor – Easily create, edit, and manage complex dialogue trees.
- Choice-Based Dialogue – Add interactive branching paths with multiple choices.
- Event-Driven System – Trigger Unity events directly from dialogues.
- Localization Support – Multi-language support built-in.
- Customizable UI – Works with TextMeshPro, Unity UI, or your custom UI setup.
- Lightweight & Modular – No unnecessary dependencies, works seamlessly in any project.
Perfect For:
🎮 RPGs, Visual Novels, Adventure Games, NPC Interactions, Quests, and more!
💡 Get started in minutes and bring your game’s story to life!
Price $29.99
Ultimate Menu system by COSMIC GAMES
Settings Manager -
📌 Graphics Settings
- Resolution Selection – Change screen resolution dynamically.
- Fullscreen & Windowed Mode – Toggle between fullscreen and windowed mode.
- Quality Levels – Adjust graphical quality (Low, Medium, High, Ultra).
- Post-Processing Effects:Motion Blur (On/Off buttons).
Vignette (On/Off buttons).
Bloom (On/Off buttons).
Grain (On/Off buttons). - Show FPS Toggle – Display real-time FPS counter.
- FPS Limit Slider – Set FPS cap between 30 and Unlimited.
🎧 Audio Settings
- Master Volume Slider – Control overall game volume.
- Music Volume Slider – Adjust background music level.
- SFX Volume Slider – Modify sound effects volume.
🎮 Controls Settings
- Mouse Sensitivity Slider – Adjust look sensitivity.
- Custom Key Bindings – Change movement and action keys.
🛠️ Additional Features
- Tabbed UI System – Organized settings into Graphics, Audio, and Controls tabs.
- Save & Load Settings – Automatically saves preferences using PlayerPrefs.
- User-Friendly UI – Intuitive interface with button-based toggles instead of checkboxes.
- Dynamic Updates – Changes apply instantly without needing a game restart.
This package provides a comprehensive, user-friendly settings system that enhances player customization and improves gameplay experience. Let me know if you want to add more features or refine any details.
The Ultimate Menu System is an all-in-one solution for creating professional, customizable, and feature-rich UI systems for Unity games. Designed with flexibility and ease-of-use in mind, this package provides developers with a complete framework to manage main menus, game saves, settings, and more, without writing extensive boilerplate code.
Benefits
- Modular Design: Easily integrate individual systems or the entire package into any Unity project.
- URP Support: Fully compatible with Unity’s Universal Render Pipeline (URP).
- User-Friendly: Minimal setup required with detailed documentation and clean code.
- Highly Customizable: Modify visual styles, controls, and logic to fit any game genre.
This package is ideal for developers looking to enhance their game's UI/UX with a robust, customizable, and scalable menu system. Whether you're building a small indie project or a large-scale game, the Ultimate Menu System offers the tools to streamline your development and elevate the player experience.
Price $30.00
Low Poly Demon Hunter by AngeloMaN87
Number of textures 1
Texture dimensions 4096 x 4096
Polygon count of [Low Poly Demon Hunter]
Polys 1,862
Tris 3,348
Verts 1,770
Rigging Yes
Animation No
UV mapping Yes
LOD information (count, number of levels) No
Types of materials and texture maps PNG
This package includes a unique Low Poly Demon Hunter character that can be used as a playable hero or NPC in your game. Fully rigged for animations, customizable, and designed with clean topology and optimized textures. Ideal for RPG, action, and adventure games. The character also features blinking and mouth gestures, making it perfect for cutscenes, dialogues, and immersive gameplay. Ready to bring life and personality to your project!
This asset does not include any animations, but it is compatible with Mixamo animations.
Contact Support:
aruiz@huaynapicchustudios.com
Price $9.99
Low Poly Crusader by AngeloMaN87
Number of textures 1
Texture dimensions 4096 x 4096
Polygon count of [Low Poly Crusader]
Polys 2,306
Tris 4,046
Verts 2,123
Rigging Yes
Animation No
UV mapping Yes
LOD information (count, number of levels) No
Types of materials and texture maps PNG
This package includes a unique Low Poly Crusader character that can be used as a playable hero or NPC in your game. Fully rigged for animations, customizable, and designed with clean topology and optimized textures. Ideal for RPG, action, and adventure games. The character also features blinking and mouth gestures, making it perfect for cutscenes, dialogues, and immersive gameplay. Ready to bring life and personality to your project!
This asset does not include any animations, but it is compatible with Mixamo animations.
Contact Support:
aruiz@huaynapicchustudios.com
Price $9.99
Low Poly Monk by AngeloMaN87
Number of textures 1
Texture dimensions 4096 x 4096
Polygon count of [Low Poly Monk]
Polys 1,831
Tris 3,354
Verts 1,706
Rigging Yes
Animation No
UV mapping Yes
LOD information (count, number of levels) No
Types of materials and texture maps PNG
This package includes a unique Low Poly Monk character that can be used as a playable hero or NPC in your game. Fully rigged for animations, customizable, and designed with clean topology and optimized textures. Ideal for RPG, action, and adventure games. The character also features blinking and mouth gestures, making it perfect for cutscenes, dialogues, and immersive gameplay. Ready to bring life and personality to your project!
This asset does not include any animations, but it is compatible with Mixamo animations.
Contact Support:
aruiz@huaynapicchustudios.com
Price $9.99
Low Poly Spiritborn by AngeloMaN87
Number of textures 1
Texture dimensions 4096 x 4096
Polygon count of [Low Poly Spiritborn]
Polys 2,448
Tris 4,310
Verts 2,196
Rigging Yes
Animation No
UV mapping Yes
LOD information (count, number of levels) No
Types of materials and texture maps PNG
This package includes a unique Low Poly Spiritborn character that can be used as a playable hero or NPC in your game. Fully rigged for animations, customizable, and designed with clean topology and optimized textures. Ideal for RPG, action, and adventure games. The character also features blinking and mouth gestures, making it perfect for cutscenes, dialogues, and immersive gameplay. Ready to bring life and personality to your project!
This asset does not include any animations, but it is compatible with Mixamo animations.
Contact Support:
aruiz@huaynapicchustudios.com
Price $9.99
