ECS Order Graph by Flippar
- An intuitive visual editor
- Adds, removes or edits the attributes - "UpdateAfter", "UpdateBefore", "UpdateInGroup" - in the corresponding files
- Adds missing namespaces as needed
- Keeps your code as close as possible to the original
- Backups the original files before editing
- Gets all systems and system groups in all used assemblies
- Hide nodes you don't want to see
- Supports Unity 2022.3.33f1 - Unity 6
The order of execution of systems in Unity ECS is crucial, but the way to actually order your systems and system groups is less than ideal.
With ECS Order Graph, you can visualize your systems and order them as you like, by adding or removing edges, and easily change the system group they execute in, all that without having to open a single code file, allowing you to quickly order your systems or solve ordering problems.
The tool analyzes your code and shows you the current executing constraints of your systems and system groups in a visual way, so that you can make changes as desired. Then, all the code changes are handled by ECS Order graph, inserting, removing or editing attributes, automatically adding missing the necessary namespace, all this whilst keeping your code as close as possible to how it was before the changes.
All files are backed up before any changes, so that you can always revert to the original code. This is not a substitute for version control. Use. Version. Control.
Price $19.99
Light Flashes 2 by FXMonster
- Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
- For your convenience, one universal material for flipbooks has been created, and several additional textures.
- Color and glow in each element layering you can change in 2 clicks in the Particle system
File Formats: transparent Png.
Each frame dimension is 960*960 px.
Frame rate: 30 FPS
Number of Unique Effects: 30
Number of Materials: 2
Number of sprite sheets: 30
Number of Texture:2
Works with any render pipelines
Over 30 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.
- You can change the color of any element in real time, as well as add a glow to any of the layers.
- This pack provides all the elements for your project, you can combine them as you like.
Template was created and works correctly in version 2021.3.27f
Features:
all elements are made in particle system
Optimized for games.
Pivot point set properly.
No setup or plug-ins required.
All materials, sprites and other parts of pack properly named.
Demo Scene with all prefabs is included.
Render pipeline compatibility:
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end
Supported platforms:
Windows
Web GL
iOS
Android
Mac OS X
Linux
How to use:
https://youtu.be/GoNt9Gv4cIE
Simply drag and drop the prefab to your scene and use it.
you can combined layert sa you like
Price $29.99
Light Flashes by FXMonster
- Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
- For your convenience, one universal material for flipbooks has been created, and several additional textures.
- Color and glow in each element layering you can change in 2 clicks in the Particle system
File Formats: transparent Png.
Each frame dimension is 960*960 px.
Frame rate: 30 FPS
Number of Unique Effects: 10
Number of Materials: 2
Number of sprite sheets: 10
Number of Texture:2
Works with any render pipelines
Over 10 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.
- You can change the color of any element in real time, as well as add a glow to any of the layers.
- This pack provides all the elements for your project, you can combine them as you like.
Template was created and works correctly in version 2021.3.27f
Features:
all elements are made in particle system
Optimized for games.
Pivot point set properly.
No setup or plug-ins required.
All materials, sprites and other parts of pack properly named.
Demo Scene with all prefabs is included.
Render pipeline compatibility:
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end
Supported platforms:
Windows
Web GL
iOS
Android
Mac OS X
Linux
How to use:
https://youtu.be/GoNt9Gv4cIE
Simply drag and drop the prefab to your scene and use it.
you can combined layert sa you like
Price $29.99
Kaleidoscope Backgrounds by FXMonster
- Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
- For your convenience, one universal material for flipbooks has been created, and several additional textures.
- Color and glow in each element layering you can change in 2 clicks in the Particle system
File Formats: transparent Png.
Each frame dimension is 960*960 px.
Frame rate: 30 FPS
Number of Unique Effects: 10
Number of Materials: 2
Number of sprite sheets: 10
Number of Texture:2
Works with any render pipelines
Over 10 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.
- You can change the color of any element in real time, as well as add a glow to any of the layers.
- This pack provides all the elements for your project, you can combine them as you like.
Template was created and works correctly in version 2021.3.27f
Features:
all elements are made in particle system
Optimized for games.
Pivot point set properly.
No setup or plug-ins required.
All materials, sprites and other parts of pack properly named.
Demo Scene with all prefabs is included.
Render pipeline compatibility:
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end
Supported platforms:
Windows
Web GL
iOS
Android
Mac OS X
Linux
How to use:
https://youtu.be/GoNt9Gv4cIE
Simply drag and drop the prefab to your scene and use it.
you can combined layert sa you like
Price $29.99
Grid Overlays by FXMonster
- Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
- For your convenience, one universal material for flipbooks has been created, and several additional textures.
- Color and glow in each element layering you can change in 2 clicks in the Particle system
File Formats: transparent Png.
Each frame dimension is 960*960 px.
Frame rate: 30 FPS
Number of Unique Effects: 10
Number of Materials: 2
Number of sprite sheets: 10
Number of Texture:2
Works with any render pipelines
Over 10 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.
- You can change the color of any element in real time, as well as add a glow to any of the layers.
- This pack provides all the elements for your project, you can combine them as you like.
Template was created and works correctly in version 2021.3.27f
Features:
all elements are made in particle system
Optimized for games.
Pivot point set properly.
No setup or plug-ins required.
All materials, sprites and other parts of pack properly named.
Demo Scene with all prefabs is included.
Render pipeline compatibility:
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end
Supported platforms:
Windows
Web GL
iOS
Android
Mac OS X
Linux
How to use:
https://youtu.be/GoNt9Gv4cIE
Simply drag and drop the prefab to your scene and use it.
you can combined layert sa you like
Price $29.99
Exclusive Backgrounds by FXMonster
- Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
- For your convenience, one universal material for flipbooks has been created, and several additional textures.
- Color and glow in each element layering you can change in 2 clicks in the Particle system
File Formats: transparent Png.
Each frame dimension is 960*960 px.
Frame rate: 30 FPS
Number of Unique Effects: 8
Number of Materials: 2
Number of sprite sheets:8
Number of Texture:2
Works with any render pipelines
Over 08 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.
- You can change the color of any element in real time, as well as add a glow to any of the layers.
- This pack provides all the elements for your project, you can combine them as you like.
Template was created and works correctly in version 2021.3.27f
Features:
all elements are made in particle system
Optimized for games.
Pivot point set properly.
No setup or plug-ins required.
All materials, sprites and other parts of pack properly named.
Demo Scene with all prefabs is included.
Render pipeline compatibility:
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end
Supported platforms:
Windows
Web GL
iOS
Android
Mac OS X
Linux
How to use:
https://youtu.be/GoNt9Gv4cIE
Simply drag and drop the prefab to your scene and use it.
you can combined layert sa you like
Price $29.99
Events Backgrounds by FXMonster
- Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
- For your convenience, one universal material for flipbooks has been created, and several additional textures.
- Color and glow in each element layering you can change in 2 clicks in the Particle system
File Formats: transparent Png.
Each frame dimension is 960*960 px.
Frame rate: 30 FPS
Number of Unique Effects: 10
Number of Materials: 2
Number of sprite sheets:10
Number of Texture:2
Works with any render pipelines
Over 10 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.
- You can change the color of any element in real time, as well as add a glow to any of the layers.
- This pack provides all the elements for your project, you can combine them as you like.
Template was created and works correctly in version 2021.3.27f
Features:
all elements are made in particle system
Optimized for games.
Pivot point set properly.
No setup or plug-ins required.
All materials, sprites and other parts of pack properly named.
Demo Scene with all prefabs is included.
Render pipeline compatibility:
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end
Supported platforms:
Windows
Web GL
iOS
Android
Mac OS X
Linux
How to use:
https://youtu.be/GoNt9Gv4cIE
Simply drag and drop the prefab to your scene and use it.
you can combined layert sa you like
Price $29.99
Elements Of Infographics 3 by FXMonster
- Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
- For your convenience, one universal material for flipbooks has been created, and several additional textures.
- Color and glow in each element layering you can change in 2 clicks in the Particle system
File Formats: transparent Png.
Each frame dimension is 960*960 px.
Frame rate: 30 FPS
Number of Unique Effects: 50
Number of Materials: 2
Number of sprite sheets:50
Number of Texture:2
Works with any render pipelines
Over 50 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.
- You can change the color of any element in real time, as well as add a glow to any of the layers.
- This pack provides all the elements for your project, you can combine them as you like.
Template was created and works correctly in version 2021.3.27f
Features:
all elements are made in particle system
Optimized for games.
Pivot point set properly.
No setup or plug-ins required.
All materials, sprites and other parts of pack properly named.
Demo Scene with all prefabs is included.
Render pipeline compatibility:
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end
Supported platforms:
Windows
Web GL
iOS
Android
Mac OS X
Linux
How to use:
https://youtu.be/GoNt9Gv4cIE
Simply drag and drop the prefab to your scene and use it.
you can combined layert sa you like
Price $29.99
Collection Of Digital Backgrounds Vol2 by FXMonster
- Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
- For your convenience, one universal material for flipbooks has been created, and several additional textures.
- Color and glow in each element layering you can change in 2 clicks in the Particle system
File Formats: transparent Png.
Each frame dimension is 960*960 px.
Frame rate: 30 FPS
Number of Unique Effects: 8
Number of Materials: 2
Number of sprite sheets:8
Number of Texture:2
Works with any render pipelines
Over 8 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.
- You can change the color of any element in real time, as well as add a glow to any of the layers.
- This pack provides all the elements for your project, you can combine them as you like.
Template was created and works correctly in version 2021.3.27f
Features:
all elements are made in particle system
Optimized for games.
Pivot point set properly.
No setup or plug-ins required.
All materials, sprites and other parts of pack properly named.
Demo Scene with all prefabs is included.
Render pipeline compatibility:
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end
Supported platforms:
Windows
Web GL
iOS
Android
Mac OS X
Linux
How to use:
https://youtu.be/GoNt9Gv4cIE
Simply drag and drop the prefab to your scene and use it.
you can combined layert sa you like
Price $29.99
Disco Backgrounds Vol16 by FXMonster
- Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
- For your convenience, one universal material for flipbooks has been created, and several additional textures.
- Color and glow in each element layering you can change in 2 clicks in the Particle system
File Formats: transparent Png.
Each frame dimension is 960*960 px.
Frame rate: 30 FPS
Number of Unique Effects: 13
Number of Materials: 2
Number of sprite sheets: 13
Number of Texture:2
Works with any render pipelines
Over 13 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.
- You can change the color of any element in real time, as well as add a glow to any of the layers.
- This pack provides all the elements for your project, you can combine them as you like.
Template was created and works correctly in version 2021.3.27f
Features:
all elements are made in particle system
Optimized for games.
Pivot point set properly.
No setup or plug-ins required.
All materials, sprites and other parts of pack properly named.
Demo Scene with all prefabs is included.
Render pipeline compatibility:
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end
Supported platforms:
Windows
Web GL
iOS
Android
Mac OS X
Linux
How to use:
https://youtu.be/GoNt9Gv4cIE
Simply drag and drop the prefab to your scene and use it.
you can combined layert sa you like
Price $29.99
Disco Backgrounds Vol17 by FXMonster
- Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
- For your convenience, one universal material for flipbooks has been created, and several additional textures.
- Color and glow in each element layering you can change in 2 clicks in the Particle system
File Formats: transparent Png.
Each frame dimension is 960*960 px.
Frame rate: 30 FPS
Number of Unique Effects: 12
Number of Materials: 2
Number of sprite sheets:12
Number of Texture:2
Works with any render pipelines
Description
Over 12 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.
- You can change the color of any element in real time, as well as add a glow to any of the layers.
- This pack provides all the elements for your project, you can combine them as you like.
Template was created and works correctly in version 2021.3.27f
Features:
all elements are made in particle system
Optimized for games.
Pivot point set properly.
No setup or plug-ins required.
All materials, sprites and other parts of pack properly named.
Demo Scene with all prefabs is included.
Render pipeline compatibility:
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end
Supported platforms:
Windows
Web GL
iOS
Android
Mac OS X
Linux
How to use:
https://youtu.be/GoNt9Gv4cIE
Simply drag and drop the prefab to your scene and use it.
you can combined layert sa you like
Price $29.99
Disco Backgrounds Vol10 by FXMonster
- Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
- For your convenience, one universal material for flipbooks has been created, and several additional textures.
- Color and glow in each element layering you can change in 2 clicks in the Particle system
File Formats: transparent Png.
Each frame dimension is 960*960 px.
Frame rate: 30 FPS
Number of Unique Effects: 10
Number of Materials: 2
Number of sprite sheets:10
Number of Texture:2
Works with any render pipelines
Over 10 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.
- You can change the color of any element in real time, as well as add a glow to any of the layers.
- This pack provides all the elements for your project, you can combine them as you like.
Template was created and works correctly in version 2021.3.27f
Features:
all elements are made in particle system
Optimized for games.
Pivot point set properly.
No setup or plug-ins required.
All materials, sprites and other parts of pack properly named.
Demo Scene with all prefabs is included.
Render pipeline compatibility:
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end
Supported platforms:
Windows
Web GL
iOS
Android
Mac OS X
Linux
How to use:
https://youtu.be/GoNt9Gv4cIE
Simply drag and drop the prefab to your scene and use it.
you can combined layert sa you like
Price $29.99
Disco Backgrounds Vol5 by FXMonster
- Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
- For your convenience, one universal material for flipbooks has been created, and several additional textures.
- Color and glow in each element layering you can change in 2 clicks in the Particle system
File Formats: transparent Png.
Each frame dimension is 960*960 px.
Frame rate: 30 FPS
Number of Unique Effects: 15
Number of Materials: 2
Number of sprite sheets:15
Number of Texture:2
Works with any render pipelines
Over 15 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.
- You can change the color of any element in real time, as well as add a glow to any of the layers.
- This pack provides all the elements for your project, you can combine them as you like.
Template was created and works correctly in version 2021.3.27f
Features:
all elements are made in particle system
Optimized for games.
Pivot point set properly.
No setup or plug-ins required.
All materials, sprites and other parts of pack properly named.
Demo Scene with all prefabs is included.
Render pipeline compatibility:
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end
Supported platforms:
Windows
Web GL
iOS
Android
Mac OS X
Linux
How to use:
https://youtu.be/GoNt9Gv4cIE
Simply drag and drop the prefab to your scene and use it.
you can combined layert sa you like
Price $29.99
Disco Backgrounds Vol2 by FXMonster
- Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
- For your convenience, one universal material for flipbooks has been created, and several additional textures.
- Color and glow in each element layering you can change in 2 clicks in the Particle system
File Formats: transparent Png.
Each frame dimension is 960*960 px.
Frame rate: 30 FPS
Number of Unique Effects: 10
Number of Materials: 2
Number of sprite sheets:10
Number of Texture:2
Works with any render pipelines
Over 10 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.
- You can change the color of any element in real time, as well as add a glow to any of the layers.
- This pack provides all the elements for your project, you can combine them as you like.
Template was created and works correctly in version 2021.3.27f
Features:
all elements are made in particle system
Optimized for games.
Pivot point set properly.
No setup or plug-ins required.
All materials, sprites and other parts of pack properly named.
Demo Scene with all prefabs is included.
Render pipeline compatibility:
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end
Supported platforms:
Windows
Web GL
iOS
Android
Mac OS X
Linux
How to use:
https://youtu.be/GoNt9Gv4cIE
Simply drag and drop the prefab to your scene and use it.
you can combined layert sa you like
Price $24.99
Disco Backgrounds Vol1 by FXMonster
- Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
- For your convenience, one universal material for flipbooks has been created, and several additional textures.
- Color and glow in each element layering you can change in 2 clicks in the Particle system
File Formats: transparent Png.
Each frame dimension is 960*960 px.
Frame rate: 30 FPS
Number of Unique Effects: 30
Number of Materials: 2
Number of sprite sheets:30
Number of Texture:2
Works with any render pipelines
Over 30 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.
- You can change the color of any element in real time, as well as add a glow to any of the layers.
- This pack provides all the elements for your project, you can combine them as you like.
Template was created and works correctly in version 2021.3.27f
Features:
all elements are made in particle system
Optimized for games.
Pivot point set properly.
No setup or plug-ins required.
All materials, sprites and other parts of pack properly named.
Demo Scene with all prefabs is included.
Render pipeline compatibility:
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end
Supported platforms:
Windows
Web GL
iOS
Android
Mac OS X
Linux
Price $24.99
Rocket Truster by Dmitry Andreev
Package Contents:
1 Rocket Thruster VFX asset built with Visual Effect Graph, includes:
4 emitters: Flame, Smoke, Sparks, Refraction
9 Prefabs with pre-configured variations of the VFX for each RP
2 Custom Demo Scripts
3 Shaders
Custom shader graph for flame refraction for each RP
and skybox
4 Textures
Flame and smoke flipbook textures
Refractive noise mask
DDS cubemap skybox (used in demo scene)
1 Low-poly nozzle model for demonstration purposes
2 Materials (flame/smoke)
1 Demo Scene showcasing setup and usage for each RP
Additional Info:
All parameters are exposed and documented
Fully customizable and editable
Works out of the box with Unity URP (Universal Render Pipeline)
Tested with Unity 2022.3 LTS and later
VFX Graph integration required (Unity VFX package must be installed)
Documentation included
Visual effect graph dependence
Rocket Thruster VFX is a high-quality, stylized visual effect that simulates a realistic rocket engine flame. It’s designed for use in sci-fi, space, and futuristic genres but is fully customizable and flexible enough to fit any project requiring dynamic propulsion or flame effects.
This package includes five layered particle emitters:
- Flame — flipbook-animated fire with customizable color, rate, lifetime, and speed.
- Smoke — soft, evolving smoke with animated texture and size over lifetime.
- Sparks — high-speed particles for energy and realism.
- Refraction — heat distortion effect that adds realism with depth and movement.
- DarkFlame - for contrast visual
All major parameters are exposed and can be controlled at runtime, including the global value, which adjusts the all effect’s intensity dynamically — perfect for use with throttle systems, boost mechanics, or animation timelines.
Whether you're building a spaceship, a sci-fi character booster, or a high-tech weapon, this VFX is optimized for Unity’s Visual Effect Graph and works out-of-the-box in URP and HDRP.
Price $12.00
Blast And Shots Pack by Dmitry Andreev
Key Features:
- 10 High-quality materials for weapons, hits, and visual effects
- 3 Low-poly 3D models for demo purposes (Cannon, Rocket, Spaceships)
- 7 Shot effect prefabs lasers, plasma, rocket etc.Ready-to-use Prefabs:
1 Bullet prefab
7 Guns (fully set up for each shot type and ready to Fire)
7 Hit effect prefabs - 1 Demo Scene (as shown in the video)
- 9 Custom shaders (including additive and write in render texture effects)
- 12 Optimized textures (total size: 197 MB; 192 MB is the Skybox texture in DDS format)
- 4 Shot VFXVisual Effects Graph assets:
2 Destruction VFX
4 Hit VFX - 8 Sounds sfx ogg.wav or shots and explode
- Turret aiming and barrel controlModular Scripts:
Laser firing system
Projectile logic
Target health management with dynamic destruction
Object dynamic slicing into fragments - Optimized for performance even on mid-range devices
- 100% customizable and extendable to fit any sci-fi style
- Suitable for space shooters, futuristic action games, arcade projects, or prototypes
Blast and Shots Pack is a high-quality, space-themed visual effects and shooting system designed for sci-fi and arcade projects.
This asset provides everything you need to easily add beautiful laser shots, hits, explosions, and dynamic object destruction into your games or prototypes.
The included prefabs are ready to use but fully customizable. You can clone and tweak materials, VFX Graphs, and shaders to create a wide variety of unique weapon styles, explosions, and destruction effects with minimal effort.
The demo scene showcases practical use examples and can be used as a base to speed up your own project development.
Whether you are building a top-down space shooter, a 3D battle arena, or a cosmic adventure, Blast and Shots Pack provides a flexible, lightweight foundation for sci-fi combat effects.
Price $27.00
Black Hole Tornado by Dmitry Andreev
Technical Details
- 3 Visual Effects:
Flipbook-based spiral
Procedural spiral with noise
Burst spiral with full immediate formation - 9 Prefab Variations:
Hand-tuned with different speeds, sizes, and chaos levels - 3 Particle Shaders:
2 Procedural shaders (noise & mask blending)
1 Flipbook shader - 1 Skybox Shader
Cosmic-style, seamless cube rendering - 1 Skybox Material
- Textures:
1 CubeMap (DDS format, 2048px per side, 192 MB)
2 Procedural mask textures (256×256 px)
Designed specifically for space-themed environments, this package allows you to simulate swirling black holes, stylized vortexes, and dynamic tornado effects — all integrated into a cosmic visual world.
Tested on URP Unity 6
Description
This asset delivers a highly customizable spiral-based VFX system ideal for simulating black holes, vortexes, or tornadoes. Built with space environments in mind, it includes 3 visual effects:
- Helix (Flipbook-based)
- HelixProceduralParticle (Perlin noise shader)
- HelixProceduralParticleBurst (instant spiral fill)
Each effect is designed to support rich parameter control over motion, chaos, and visual complexity.
The asset also features a high-resolution cosmic skybox, further enhancing space-themed scenes.
Please rate asset if you like it
Price $15.00
Ultimate Stylized Weapons - Low Poly 3D Models Pack by ithappy
▶️ Geometry
495 Unique Weapons
321k triangles all pack
Each Weapons has an average of 500 triangles.
▶️ Scale
Real-world-size
▶️ Materials
The pack includes 4 materials:
Color, Crystal, Emission, Metal
▶️ Textures
The pack includes 1 texture:
Resolution: 1024px.
▶️ Files
We can provide additional file formats for your convenience:
Blender, FBX, USDZ, C4D, Maya, 3DSMax, OBJ, GLTF
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● CITIES
● PROPS
● FREE
▶️ Key Features ◀️
● Around 500 Unique Models. The pack includes approximately 500 weapon models, with 165 assets created in each of the three styles: medieval, sci-fi, fantasy.
● Three Styles per Asset. Each weapon comes in three stylistic versions. Use them across different types of projects, or treat each style as an upgrade or skin.
● Interactive Assets. Many models include movable parts and detachable mechanisms, allowing for simple and fun animations like rotating blades, striking elements, or activating attachments.
● All Major Weapon Types Covered. We've researched real melee weapon types and included most of them. Each weapon class usually features around five unique models, so you can choose the ones that fit your project best.
● Designed for First- and Third-Person View. Weapons are visually optimized for both perspectives. Thanks to clean shapes, strong silhouettes, and balanced detailing, they also work great as icons or in UI.
● Optimized for Performance. Each model averages around 500 triangles and uses 2–3 materials, ensuring smooth integration into real-time projects.
● Support. Free updates and technical support available in our Discord.
▶️ Pack Content ◀️
Medieval Style
● Swords & Blades: One Handed Sword(x5), Two Handed Sword(x5), Short Sword(x5), Katana(x5), Sabre(x5), Rapier(x5), Knife(x5), Dagger(x5), Sai(x5)
● Axes & Heavy Weapons: One Handed Axe(x5), Two Handed Axe(x5), Tomahawk(x5), Hammer(x5), Mase(x5), Morgenstern(x4)
● Polearms & Long Weapons: Spear(x5), Pike(x4), Halberd(x5), Glaive(x5), Trident(x5), Scythe(x5)
● Ranged Weapons & Ammunition: Bow(x5), Crossbow(x3), Arrow(x3), Crossbow Bolt(x3), Bow Quiver(x1), Crossbow Quiver(x1)
● Shields: Tall Shield(x2), Round Shield(x5), Square Shield(x6)
● Special & Throwables: Wand(x4), Kunai(x5), Chakram(x5), Dynamite(x3), Grenade(x5)
Fantasy Style
● It has the same listing as Medieval Style.
The weapons are designed in five distinct visual subtypes, making them suitable for different factions, worlds, and moods:
1. Classic Medieval – traditional shapes with ornate details and gold accents.
2. Dark Metal – brutal forms, dark steel, spikes, and an aggressive look.
3. Ice / Frost – cool blue tones, crystal elements, and sharp edges.
4. Nature / Magic – organic shapes, green highlights, runes, and plant motifs.
5. Royal / Divine – light colors, gold trim, and elegant, noble design.
Sci-Fi Style
● It has the same listing as Medieval Style.
The key features of this style can be described as aggressive shapes, non-standard geometry, and bright neon accents that create the feel of high-tech, energy-based weapons.
Each model is detailed with modular parts, inserts, and visual elements that suggest internal mechanics and a built-in power source.
If you liked this package, please leave a review! Creativity to you!
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Price $69.00
Ultimate Hologram Shader URP by GamePlan Assets
🔲 Main Texture (_MainTex):
The base texture used for the hologram effect. Can be any texture, typically something that defines the object's material properties.
🔲 Base Color (_BaseColor):
A customizable color applied over the texture. This will multiply with the main texture's color, giving you full control over the hologram's overall appearance.
🌟 Hologram Color (_HologramColor):
Sets the primary color of the hologram's glowing effect. This can be used in combination with the main texture to enhance the visual style.
⚡ Brightness (_Brightness):
Adjusts the intensity of the overall hologram. Use this to make your hologram brighter or dimmer depending on your scene's needs.
🔲 Alpha (_Alpha):
Controls the transparency of the hologram. Use this to create more or less transparency, which is especially useful for faded or semi-transparent holograms.
💡 Rim Color (_RimColor):
The color of the rim lighting, which enhances the edges of the object to give it a glowing, high-tech feel. Often used to simulate fresnel lighting effects.
🌐 Rim Power (_RimPower):
Controls the intensity of the rim lighting effect. The higher the value, the sharper and more pronounced the edge glow will be.
🔦 Scan Tiling (_ScanTiling):
Determines how many scan lines appear on the hologram. The greater the value, the tighter the lines will be. A key element in creating a high-tech, scanning display effect.
🚀 Scan Speed (_ScanSpeed):
Controls the speed at which the scan lines move across the surface. Use negative values for reverse motion, adding further customization to the animation.
✨ Glow Tiling (_GlowTiling):
Determines the frequency of the glowing effect, similar to scan tiling. It controls the speed and number of glowing pulses across the object.
🌟 Glow Speed (_GlowSpeed):
Adjusts how fast the glow effect pulsates. Higher values make the glow move quicker, creating a dynamic and futuristic look.
⚡ Glitch Intensity (_GlitchIntensity):
Introduces a dynamic "glitch" effect where the object's vertices shift unpredictably. The higher the value, the more intense the glitch effect will be, creating a distorted and futuristic malfunction effect.
📱 Flicker Texture (_FlickerTex):
A control texture for alpha flickering effects. This texture can be animated or adjusted to make the hologram appear to flicker, simulating faulty displays or adding a lively effect.
🌀 Flicker Speed (_FlickerSpeed):
Controls the speed of the flicker effect, which can make the hologram appear to turn on and off rapidly. The higher the value, the faster it flickers.
🚀 Ultimate Hologram Shader for Unity 🚀
Bring your 3D models to life with the Ultimate Hologram Shader! Create stunning futuristic, high-tech, and glitchy holographic effects with full customization. This shader includes a wide range of features such as scan lines, glow effects, rim lighting, and even a glitch effect for added realism and excitement.
For a list of features, see Technical Details
Price $15.00
