ioDriver Tools For Unity by ioSoftSmiths
ioDriver is a library written to shave off development hours and make common tasks easier to accomplish. Some might call it a tween tool with path / spline tools and custom events handling but it is so much more than that!
We've found that the best way to describe the drive functionality of ioDriver is that it is very much like an automobile transmission.
A call to ioDriver.Pump() is similar to turning the crankshaft. You get to specify how the train works by specifying the input drive, transmission and output target.
-Want to scale a button over time? easy peasy!
-Want to rotate an object based on another object's color? No problem!
-Set a virtual eyeball's fluid level based on the length of a virtual finger? What? Yep!
-Set a frequency along a splined Hz path based on incoming radio waves? Sure!
All the while, it can manage any events you might need to throw in.
-Need to fire off a warning when the object hits a certain angle? Again, No problem!
-Want to play an audio file when the button finishes scaling? Sure! More easy peasy!
-Pop that virtual eyeball when the virtual cow moos? Yeah.
-Launch a rocket when the aliens call in? OK!
ioDriver makes all of this easy and fast by providing fluent, common sense methods and ease of integrating your own custom types.
ioDriver's built in path and spline tools integrate seamlessly with the core drive functions and can be used with any of your custom types if taught!
What's the catch?
You have to be able to tell ioDriver how to use your type. If you can translate your type into some sort of measurable value, you can "drive" it!
This Unity specific version of ioDriver comes with Path and spline editing tools, extensions, examples and debug tools.
Some other nice features include:
-Path and splining (of any type if taught!)
-Easing
-Extendability
-Performance
-Built-in drivers (Tween, Map, Path, Speed, Rate, etc.)
-Built-in system types (float, int, etc.)
-Built-in Unity types (Vector2, Vector3, Vector4, Color)
-Compatible with all Unity platforms.
-Documentation and Class Docs
And it can work with any of your own custom classes with not much effort!
We're continually adding features and supporting!
Price $50.00
Action Camera & Accessories by Rune Studios
PBR ready
To be updated! The work on some new accessories is going on right now!
The package includes:
- Models (totally around 2000 polygons)
- Textures (Albedo, Metalness/Roughness, Normals (baked from a high-poly mesh), AO, Emission)
- Prefabs for each part separately and for the assembled model
We hope you'll enjoy using our asset!
Send your questions & suggestions on our support email!
Price $5.00
Laser Guns by audionfx
21 Main theme laser gun sound effects with multiple mix-outs and extra sub bass layers for more impact and punch!
And 15 complete designed Laser Guns Sounds Effects with sub bass and punch layers mixed in.
Tracklist:
Gun 01 Preq (13 sounds)
Gun 02 Massive (7 sounds)
Gun 03 Reson (7 sounds)
Gun 04 Punch (7 sounds)
Gun 05 Squi (7 sounds)
Gun 06 Blaster (7 sounds)
Gun 07 Blowster (7 sounds)
Gun 08 Stinger (7 sounds)
Gun 09 StarW (2 sounds)
Gun 10 Warz (4 sounds)
Gun 11 Classic (4 sounds)
Gun 12 Noiz (5 sounds)
Gun 12 Bulp (5 sounds)
Gun 14 Posy (4 sounds)
Gun 15 Snapz (10 sounds)
Gun 16 NRG (5 sounds)
Gun 17 Reson (3 sounds)
Gun 18 Peww (2 sounds)
Gun 19 Noise (4 sounds)
Gun 20 Teck (4 sounds)
Gun 21 Burst (4 sounds)
Bass Layer (7 Sounds)
Subs Verb (10 Sounds)
Designed Gun's (15 sounds)
Digital Audio: 16bit 44.1kHz. WAVE files. For custom made sound design and more information contact Dion at info@audionfx.com http://www.audionfx.com by Dion Posdijk
Price $8.99
Servo Motor Sounds by audionfx
Tracklist.
10 Big Servo Sounds
15 Big Servo Bits
14 Big Double Movement Sounds
10 Big Servo Madness Sounds (going nuts)
18 Big Servo Slow Movement Sounds
26 Hitech Servo
16 Hitech Servo Bits
05 Hitech Double Movement
21 Hitech Madness (going nuts) Sounds
05 Hitech Rattling
34 Hitech Slow Movement Sounds
16 Micro Servo Sounds
06 Micro Servo Loops
12 Micro Madness (going nuts) Sounds
21 Micro Slow Movement Sounds
Checkout the Soundcloud Demo!
Digital Audio: 16bit 44.1kHz. WAVE files. For custom made sound design and more information contact Dion at info@audionfx.com http://www.audionfx.com by Dion Posdijk
Price $9.99
The Lighthouse PBR by Rokay3D
2048 PBR Texture maps and materials
Prefabs and showcase scene included(day and night scenes)
Meshes comes in .fbx format
Meshs Triangle count:
Lighthouse main: 7229
Generator: 3551
Diesel can: 1110
Diesel tank: 808
Telephone: 1467
Control panel: 1010
Wall light: 1560
Barrel: 600
Seat: 698
metal bed: 2416
Light lens bulb: 3384
ATTENTION!
The example scene uses Unity's standard assets packages such as Characters, Environment, Image Effects and Particle Systems. Please load them for it to work correctly. Please remember to use Linear color space when working with PBR Assets. You can change this in your Unity's Player settings.
Price $10.00
Ambiences Industrial V1 by audionfx
15 Ambience background loops recorded in industrial area's, factory, ventilation shafts, parking garage, and other noise places.
All recorded in stereo with the Sennheiser’s Esfera microphone. Created for video game level designs as final score or as temporary music track.
15 - 60 second loops.
15 - 30 second loops.
6 - Full Length loops.
Checkout the Soundcloud Demo!
Digital Audio: 16bit 44.1kHz. WAVE files. For custom made sound design and more information contact Dion at info@audionfx.com http://www.audionfx.com by Dion Posdijk
Price $8.99
Work N Tools by Code Games
Features :
- Character Editor
- Unlimited Character customization - able to create unlimited character work uniforms
right in the editor create male or female characters and customize their uniforms
- Work N Tools features 2 Male characters
-they come with full constructions and warehouse uniforms which you can easily customize to suite your project. Just create them from the editor window into your scene
-ready to use with Mecanim
-One female character with work animations shovel, repair standing, repair kneel, hammer etc.
-One Stand Up Forklift with scripted fork operations animations controls which you can really drive around as player pick pallet with box or as AI forklift in your scene, both player and Ai are prefab ready also there is a park forklift or powerJack prefab ready to populate your scene
- One PowerJack with scripted animation able to pick pallet and drop them have Player and Ai prefab ready.
- there are other models like race car, tools box, shovel, car lift and more.
-check out the youtube videos below to see it in action.
- easy to use Character Editor enjoy create cool workers for your games
My website.
Price $40.00
Footsteps On Snow by audionfx
180 Footstep and slides sounds on snow and frozen ground. Great for winter olympics and survival games.
Tracklist:
45 Footsteps on Snow
41 Crunchy Footsteps On Frozen Ground
46 Slides On Snow
12 A Walking Sounds
06 B Walking Sounds
09 C Walking Sounds
11 D Walking Sounds
10 E Walking Sounds
For footsteps on gravel, concrete, dirt, and forest ground checkout my other soundpacks on the Assetstore
Digital Audio: 16bit 44.1kHz. WAVE files. For custom made sound design and more information contact Dion at info@audionfx.com http://www.audionfx.com by Dion Posdijk
Price $11.99
Barbwire Fence by Aleksey Kozhemyakin
Height: 3 meters
Width: 3,5 meters
Model has 2 models:
- barbwire fence segment
- pole
(4 LODS and collision model for each)
LOD0:
barbwire fence segment - 1118 tris
pole - 220 tris
LOD1:
barbwire fence segment - 706 tris
pole - 128 tris
LOD2:
barbwire fence segment - 294 tris
pole - 40 tris
LOD3:
barbwire fence segment - 16 tris
pole - 16 tris
Collision model:
barbwire fence segment - 40 tris
pole - 28
Textures:
Pole - 4096x1024
Barbwire - 2048
Materials:
-Standart metallic PBR shader(Two Sided)
Price $1.99
Skybox Capture by Evereal
Skybox Capture assets will help you to capture your fantastic scene in Unity app.
Supported projection type:
Equirectangular
Cubemap (3x2, Horizontal cross layouts)
Release Note:
v1.0.0:
Initial version release.
Support Equirectangular and Cubemap projection.
For any issue or feedback, please leave a comment below or contact me at:
dev@evereal.com
Price $4.99
Armor & Weapon Icons by csign
FEATURE:
* 180 icons in total, including 120 armor icons and 60 weapon icons
* Each icon is 128*128 pixels with .png format, but non-transparent background
* Great for RPG or MMORPG games
Price $34.90
Hand Painted Texture Bundle Vol.5 by LowlyPoly
Features:
- 56 Textures
- 2048px by 2048px ( easy to downsize to 512*512px )
- PNG format
- Tillable
- Hand Painted
- Normal Map included
- Includet Texture Set Vol.31-Vol.40
Feel free to contact us for any inquiries or if you need any custom textures or 3D asset. TWITTER | FACEBOOK | EMAIL
Price $69.00
Water Ocean Shader Optimized by Corvobrok
It has nice sun reflections and UV mixing for better quality at every distance.
With this shader you can manage:
-Water color and transparency.
-Main water texture.
-Water texture size.
-UV mixing for nice impact at distance.
-Water moving speed.
-Water wave lenght.
-Water light reflection map.
-Water reflection amount.
-Water reflection speed.
Price $3.49
Mister Vampire by Mister Necturus
Low polygonal character version (LOD) included.
Mecanim humanoid rig.
PBR shader.
Rigged version in 3D MAX file included.
Character: 16,794 (5,113 LOD) polygons, 33,516 (10,182 LOD) triangles 17,014(5,338 LOD) vertexes.
Rig has 63 bones.
Textures: diffuse, specular, and normals maps.
TIF file format 2048x2048
Character has 72 animations.
Animation list:
0. T-Pose: 0 - 0fr.
1. MV_IDLE - 2 - 100fr.,
2. MV_Pick_object - 101 - 141fr.,
3. MV_pointing_A - 142 - 202fr.,
4. MV_Shrugs - 203 - 248fr.,
5. MV_Talking_A - 249 - 289fr.,
6. MV_Talking_B - 290 - 440fr.,
7. MV_COMBAT_mode - 445 - 495fr.,
8. MV_2_Blows - 496 - 546fr.,
9. MV_anger - 547 - 597fr.,
10. MV_Blow_left_hand_A - 598 - 633fr.,
11. MV_Blow_left_hand_B - 635 - 670fr.,
12. MV_Blow_right_hand_A - 670 - 705fr.,
13. MV_Blow_right_hand_B - 706 - 741fr.,
14. MV_Cray - 742 - 822fr.,
15. M_MV_Knocked_backward - 823 - 863fr.,
16. MV_Down_back - 865 - 905fr.,
17. MV_Recover_from_knocked_backward - 906 - 946fr.,
18. MV_Hit_from_back - 946 - 981fr.,
19. MV_Hit_from_front - 982 - 1017fr.,
20. MV_Hit_from_left - 1018 - 1053fr.,
21. MV_hit_from_righ - 1054 - 1089fr.,
22. MV_Looking_around - 1090 - 1266fr.,
23. MV_Tracking - 1267 - 1442fr.,
24. M_MV_2_Blows_moving - 1443 - 1493fr.,
25. M_MV_Blow_left_hand_A_Moving - 1494 - 1529fr.,
26. M_MV_Blow_left_hand_B_Moving - 1530 - 1565fr.,
27. M_MV_Blow_right_hand_A_Moving - 1566 - 1601fr.,
28. M_MV_Blow_right_hand_B_Moving - 1602 - 1637fr.,
29. M_MV_Dodge_Jump_Backward - 1638 - 1663fr.,
30. M_MV_Dodge_JumpLeft - 1664 - 1689fr.,
31. M_MV_Dodge_JumpRight - 1690 - 1715fr.,
32. M_MV_Jump_standing - 1716 - 1791fr.,
33. M_MV_Moving_left - 1792 - 1812fr.,
34. M_MV_Moving_right - 1813 - 1833fr.,
35. M_MV_Turn_Left_90t - 1834 - 1859fr.,
36. M_MV_Turn_Right_90t - 1860 - 1885fr.,
37. MV_Dying_A - 1886 - 1951fr.,
38. MV_Dying_B - 1956 - 1996fr.,
39. M_MV_Die_knocked_backward - 2001 - 2018fr.,
40. M_MV_Die_knocked_forward - 2023 - 2040fr.,
41. M_MV_Casual_walk - 2045 - 2081fr.,
42. M_MV_Cautious_walk - 2086 - 2126fr.,
43. M_MV_Climbing_wall - 2131 - 2161fr.,
44. M_MV_combat_run - 2166 - 2188fr.,
45. M_MV_Jump_runing - 2193 - 2233fr.,
46. M_MV_run - 2238 - 2260fr.,
47. M_MV_Walking_back_A - 2265 - 2300fr.,
48. M_MV_falling_down - 2305 - 2345fr.,
49. RM_MV_2_Blows_moving - 2350 - 2400fr.,
50. RM_MV_Blow_left_hand_A_Moving - 2405 - 2440fr.,
51. RM_MV_Blow_left_hand_B_Moving - 2445 - 2480fr.,
52. RM_MV_Blow_right_hand_A_Moving - 2485 - 2520fr.,
53. RM_MV_Blow_right_hand_B_Moving - 2525 - 2560fr.,
54. RM_MV_Casual_walk - 2565 - 2601fr.,
55. RM_MV_Cautious_walk - 2606 - 2646fr.,
56. RM_MV_Climbing_wall - 2651 - 2681fr.,
57. RM_MV_combat_run - 2686 - 2708fr.,
58. RM_MV_Die_knocked_backward - 2713 - 2730fr.,
59. RM_MV_Die_knocked_forward - 2735 - 2752fr.,
60. RM_MV_Dodge_Jump_Backward - 2757 - 2782fr.,
61. RM_MV_Dodge_JumpLeft - 2787 - 2812fr.,
62. RM_MV_Dodge_JumpRight - 2817 - 2842fr.,
63. RM_MV_falling_down - 2847 - 2887fr.,
64. RM_MV_Jump_runing - 2892 - 2932fr.,
65. RM_MV_Jump_standing - 2937 - 3012fr.,
66. RM_MV_Knocked_backward - 3017 - 3057fr.,
67. RM_MV_Moving_left - 3062 - 3082fr.,
68. RM_MV_Moving_right - 3087 - 3107fr.,
69. RM_MV_run - 3112 - 3134fr.,
70. RM_MV_Turn_Left_90t - 3139 - 3164fr.,
71. RM_MV_Turn_Right_90t - 3169 - 3194fr.,
72. RM_MV_Walking_back_A - 3199 - 3234fr.,
Price $15.00
Old Arabic City Pack by Red Shark
Price $9.00
Volumetric Galaxy Pack by Displacementality
This package contains a set of galaxies rendered through volumetric algorithms in real time. Near or far, at a distance or up close, you will get a sense of the depth and substance of these mighty behemoths.
Features:
- Based on real galaxy imagery
- It's not just a 3D representation of a pretty texture, but instead built around scientifically based concepts of absorption, dust density and luminosity
- Customizable colors
- Customizable absorption, luminosity and density parameters
- Build your own galaxy structure if you so wish
- Can be rendered as objects, to separate render textures at lower resolution for performance or as a fullscreen render pass.
- Supports scaling
- Currently contains 5 high resolution galaxy textures, but more will be continuously added
For more information about us, visit displacementality.com
For questions, requests or technical assistance, please visit our support site
Price $49.00
Scifi Terraformer by MSGDI
- Scifi terraformer
- 7 different texture sets
- PSD with intact layers is included
- All models have 0 rotation
- PBR textures for the unity 5 standard shader (specular)
- Ready to use prefabs of all models are provided
- Texture size is 4096
- Tris count ca. 11000
Price $15.00
Slow Strategy & Puzzle Music Pack by RobotSound
TRACKS INCLUDED (with loop versions):
1. Slow Starter Preview
2. Moves Like an Elephant Preview
3. Defense Time Preview
4. Think Pad Preview
5. Little Tribe Preview
All tracks are seamless wave files at 44,100 Hz, 16 Bit, Stereo.
About RobotSound
We are a team that specializes in making professional quality music and sound FX for games. For private commissions or enquiries please contact info@robotsound.net
Check us out at
robotsound.net
Price $24.95
2D Animate Student Character by Duff
Demo Scenes included
[features]
1 Student Character
1 Body Animation
8 Mouse Sprite
5 Eyes Animation, 2 Eyes Sprite
6 Eyebrow Sprite
2 HairBack Sprite
Please setting Camera projection orthographic
Demo Video
Price $3.00
