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Updated: 25 min 46 sec ago

Low Poly Background Bird by Tornado Bandits Studio

2017, August 4 - 20:55
Low Poly Background Bird package contains one low poly bird mesh.

The bird model has 116 tris, it is well scaled (has around 0.15 meters). It is not rigged or animated, but it is split in 3 meshes (the body and the 2 wings). All of the meshe's parts have their pivot well set.
The model comes with 2 different textures (one black and one white, 8px each).

It might be used to animate your scenes backgrounds.

We have also set an emissive shader for the model that comes with some particles that might be used as trails.

To animate the bird we've used a simple script that rotates the wings to a set angle and back. As we mentioned the bird model is split in 3 parts (the body and both wings) so you will be able to animate the wings as you want.

For the demo scenes presented in our screenshots we've set a simple Flock simulation system that might give life to the sky.

Full description of the pack:
- 1 Low Poly Bird Mesh
- 2x 8px textures for black and white birds
- Simple Flock simulation system
- Trail particles that might be used by the birds
- Prefabs set with colliders
- Custom editors for bird controller script and the flock manager
- 2 demo scenes, each with an unique skybox
- Cloud sprites that might be used in the scene's background


Don’t forget to take a look at our Low Poly Packages Series and find different other assets that work with this one:
- Low Poly Dungeons Pack
- Low Poly Portal Pack
- Low Poly Asteroid Pack
- Low Poly Cannon Pack
- Low Poly Free Pack

If you would like to create a game with our package why don’t you try our framework?
Shoot It Game Template

* To achieve the camera effects presented in our screenshots/trailer, you will need to import in your project Unity Post Processing Stack package. You can find it here.

Don’t forget to follow our social media pages where we will share our upcoming packages. Also, if you need any information send us an email.

Facebook || Website || Discord
Price $5.00

Interactive Menu Controller by Uğur Yörük

2017, August 4 - 20:52
Menu controller allows you to create interactive menus for your games.

- Add mouseover effects to your menu items
- Navigate through your menu with keyboard
- Set keyboard keys to activate menu items
- Add sound effects to play when users select a button

It is easy to use, doesn't require any programming knowledge, at the same can be easily extended if you know how to code.

Feel free to contact us for any suggestions; uguryoruk24@gmail.com
Price $5.00

Vampires Family by Mister Necturus

2017, August 4 - 20:50

4 low polygonal game ready animated models of vampires.

Low polygonal character versions (LOD) included.
Mecanim humanoid rig.
PBR shader.
Rigged version in 3D MAX files included.

Baby: 15,688 (4,497 LOD) polygons, 31,320 (8,942 LOD) triangles 15,874(4,659 LOD) vertexes.

Patriarch: 17,056 (5,311 LOD) polygons, 34,041 (10,573 LOD) triangles 17,276(5,507 LOD) vertexes.

Mister Vampire: 16,794 (5,113 LOD) polygons, 33,516 (10,182 LOD) triangles 17,014(5,338 LOD) vertexes.

Missus Vampire: 17,290 (5,191 LOD) polygons, 34,467 (10,303 LOD) triangles 17,483(5,394 LOD) vertexes.

Every rig has 63 bones.

Textures: diffuse, specular, and normals maps.
TIF file format 4096x4096

Characters have same number (72) of animations. 48 "on place and 24 with root motion.

Animation list:

0. T-Pose: 0 - 0fr.
1. IDLE - 2 - 100 fr.,
2. Pick_object - 101 - 141 fr.,
3. pointing_A - 142 - 202 fr.,
4. Shrugs - 203 - 248 fr.,
5. Talking_A - 249 - 289 fr.,
6. Talking_B - 290 - 440 fr.,
7. COMBAT_mode - 445 - 495 fr.,
8. 2_Blows - 496 - 546 fr.,
9. anger - 547 - 597 fr.,
10. Blow_left_hand_A - 598 - 633 fr.,
11. Blow_left_hand_B - 635 - 670 fr.,
12. Blow_right_hand_A - 670 - 705 fr.,
13. Blow_right_hand_B - 706 - 741 fr.,
14. Cray - 742 - 822 fr.,
15. M_Knocked_backward - 823 - 863 fr.,
16. Down_back - 865 - 905 fr.,
17. Recover_from_knocked_backward - 906 - 946 fr.,
18. Hit_from_back - 946 - 981 fr.,
19. Hit_from_front - 982 - 1017 fr.,
20. Hit_from_left - 1018 - 1053 fr.,
21. hit_from_righ - 1054 - 1089 fr.,
22. Looking_around - 1090 - 1266 fr.,
23. Tracking - 1267 - 1442 fr.,
24. M_2_Blows_moving - 1443 - 1493 fr.,
25. M_Blow_left_hand_A_Moving - 1494 - 1529 fr.,
26. M_Blow_left_hand_B_Moving - 1530 - 1565 fr.,
27. M_Blow_right_hand_A_Moving - 1566 - 1601 fr.,
28. M_Blow_right_hand_B_Moving - 1602 - 1637 fr.,
29. M_Dodge_Jump_Backward - 1638 - 1663 fr.,
30. M_Dodge_JumpLeft - 1664 - 1689 fr.,
31. M_Dodge_JumpRight - 1690 - 1715 fr.,
32. M_Jump_standing - 1716 - 1791 fr.,
33. M_Moving_left - 1792 - 1812 fr.,
34. M_Moving_right - 1813 - 1833 fr.,
35. M_Turn_Left_90t - 1834 - 1859 fr.,
36. M_Turn_Right_90t - 1860 - 1885 fr.,
37. Dying_A - 1886 - 1951 fr.,
38. Dying_B - 1956 - 1996 fr.,
39. M_Die_knocked_backward - 2001 - 2018 fr.,
40. M_Die_knocked_forward - 2023 - 2040 fr.,
41. M_Casual_walk - 2045 - 2081 fr.,
42. M_Cautious_walk - 2086 - 2126 fr.,
43. M_Climbing_wall - 2131 - 2161 fr.,
44. M_combat_run - 2166 - 2188 fr.,
45. M_Jump_runing - 2193 - 2233 fr.,
46. M_run - 2238 - 2260 fr.,
47. M_Walking_back_A - 2265 - 2300 fr.,
48. M_falling_down - 2305 - 2345 fr.,
49. RM_2_Blows_moving - 2350 - 2400 fr.,
50. RM_Blow_left_hand_A_Moving - 2405 - 2440 fr.,
51. RM_Blow_left_hand_B_Moving - 2445 - 2480 fr.,
52. RM_Blow_right_hand_A_Moving - 2485 - 2520 fr.,
53. RM_Blow_right_hand_B_Moving - 2525 - 2560 fr.,
54. RM_Casual_walk - 2565 - 2601 fr.,
55. RM_Cautious_walk - 2606 - 2646 fr.,
56. RM_Climbing_wall - 2651 - 2681 fr.,
57. RM_combat_run - 2686 - 2708 fr.,
58. RM_Die_knocked_backward - 2713 - 2730 fr.,
59. RM_Die_knocked_forward - 2735 - 2752 fr.,
60. RM_Dodge_Jump_Backward - 2757 - 2782 fr.,
61. RM_Dodge_JumpLeft - 2787 - 2812 fr.,
62. RM_Dodge_JumpRight - 2817 - 2842 fr.,
63. RM_falling_down - 2847 - 2887 fr.,
64. RM_Jump_runing - 2892 - 2932 fr.,
65. RM_Jump_standing - 2937 - 3012 fr.,
66. RM_Knocked_backward - 3017 - 3057 fr.,
67. RM_Moving_left - 3062 - 3082 fr.,
68. RM_Moving_right - 3087 - 3107 fr.,
69. RM_run - 3112 - 3134 fr.,
70. RM_Turn_Left_90t - 3139 - 3164 fr.,
71. RM_Turn_Right_90t - 3169 - 3194 fr.,
72. RM_Walking_back_A - 3199 - 3234 fr.,
Price $40.00

2D Penguin by RAFMANIX

2017, August 4 - 19:13

2D Penguin.

This asset-pack contains:
18 Sprite animations.
Make your game character or enemy.

The package contains:
Example Scene Sprites,
THROW Snowball & Sea star
Male Character & Female Character
Animations:
-HATCH
-IDLE
-WALK
-HIT
-JUMP start-end
-DEATH
-THROW
-ATTACK
-FALL

All images are in PNG.
128 x 128 & 256 x 128 px

Please rate and comment our work. Let us know if something is wrong or needs to be improved.
rafmanix.studios@gmail.com


Price $5.00

Audio Manager - fillefilip8 by fillefilip8

2017, August 4 - 19:07
A simple way to group many audio clips. You can either make it play a random clip in that group or play clips from top to bottom in a specific order. Custom settings for each clip, looping, and Play on Awake are supported.
Price $10.00

LowPoly Fantasy Monsters Pack Ver1.0 by TS WORK

2017, August 4 - 19:01
this pack is composed of [12 fantasy monsters]
and there are [49 prefabs] combine with variation textures, AddOns.
also you can make your own prefabs as you like.

the very price of 8 monsters is $116.6
but you can get it just for $39.6
additionally there are 4 monsters just only for this pack(zombie,beholder,wolf,hellhound)

each monster is consist of just about 800 ~ 3000 tris. normally it is 1000 - 1500 tris


the package is ready for Unity3D 4.x & 5.x.
5.x is used "Standard shader(specular)"

- variation textures.
- addons.
- animations( Mecanim&Legacy).
- particle effects for actions.

Also Includes a simple field terrain for Demo.
Demo Scene have settings for testing.
. Scripts for character&camera control
. Light setting
. Field setting


----- Kimera -----

[ Model ]
Character
- Mesh_Body = 2026 tris

[ Texture ]
- Diffuse map (1024 3EA , 512 3EA)
- Normal map (1024 1EA , 512 1EA)

[ Animation ]
- 9 Animations(Mecanim&Legacy)
Idle01,
Idle02,(with effect)
attack01,(with effect)
attack02,(with effect)
attack03,(with effect)
walk,(with effect)
run,(with effect)
damage,
dead.


----- Durahan -----

[ Model ]
Character
- Mesh_Body = 1428 tris
- Mesh_Weapon = 277 tris
Addons
- Mesh_AddOn_Head_001 = 98 tris
- Mesh_AddOn_Head_002 = 58 tris
- Mesh_AddOn_Head_003 = 54 tris
- Mesh_AddOn_Knee_001 = 56 tris
- Mesh_AddOn_Knee_002 = 72 tris
- Mesh_AddOn_Knee_003 = 144 tris
- Mesh_AddOn_Weapon_001 = 500 tris
- Mesh_AddOn_Weapon_002 = 392 tris

[ Texture ]
- Diffuse map (1024x1024 3EA )
- Normal map (1024x1024 2EA )

[ Animation ]
- 14 Animations(Mecanim&Legacy)
Idle01,
Idle02,
Idle03 riding,
attack01,(with effect)
attack02,(with effect)
attack03,(with effect)
walk,(with effect)
run,(with effect)
damage,
damage away,
drop down,
sit up,
dead.
dead away.


----- Ketbleperz -----

[ Model ]
Character
- Mesh_Body(tris) = 1061
Addons
- AddOn_01(tris) = 384
- AddOn_02(tris) = 192
- AddOn_03(tris) = 96

[ Texture ]
- Diffuse map (1024 6EA , 512 1EA)
- Normal map (1024 2EA , 512 1EA)

[ Animation ]
- 12 Animations(Mecanim&Legacy)
Idle01,
Idle02,(with effect)
attack01,(with effect)
attack02,(with effect)
attack03,(with effect)
walk,(with effect)
run,(with effect)
damage,
damage away,
drop down,
sit up,
dead.


----- Ouger -----

[ Model ]
Character
- Mesh_Body = 1736 tris
- Mesh_Chest = 14 tris
Addons
- Mesh_AddOn_Body_001 = 184 tris
- Mesh_AddOn_Body_002 = 464 tris
- Mesh_AddOn_ForeArm_001 = 136 tris
- Mesh_AddOn_ForeArm_002 = 348 tris
- Mesh_AddOn_Pelvis_001 = 96 tris
- Mesh_AddOn_Pelvis_002 = 96 tris

[ Texture ]
- Diffuse map ( 1024 x 2EA , 512 x 2EA )
- Normal map ( 1024 x 1EA , 512 x 1EA )

[ Animation ]
- 13 Animations(Mecanim&Legacy)
Idle01,
Idle02,
attack01,(with effect)
attack02,(with effect)
attack03,(with effect)
walk,(with effect)
run,(with effect)
damage,
damage away,
drop down,
sit up,
dead.
dead away.


----- Troll -----

[ Model ]
Character
- Mesh_Body = 1196 tris
- Mesh_Weapon = 168 tris
Addons
- Mesh_AddOn_Head_001 = 194 tris
- Mesh_AddOn_Head_002 = 242 tris
- Mesh_AddOn_UpperArm_001 = 216 tris
- Mesh_AddOn_UpperArm_002 = 280 tris
- Mesh_Weapon_001 = 132 tris
- Mesh_Weapon_002 = 314 tris

[ Texture ]
- Diffuse map ( 1024 x 2EA , 512 x 7EA )
- Normal map ( 1024 x 1EA , 512 x 7EA )

[ Animation ]
- 13 Animations(Mecanim&Legacy)
Idle01,
Idle02,
attack01,(with effect)
attack02,(with effect)
attack03,(with effect)
walk,
run,(with effect)
damage,
damage away,
drop down,
sit up,
dead.
dead away.


----- Cerberos -----

[ Model ]
Character
- Mesh(tris) = 1842

[ Texture ]
- Diffuse map (1024x1024 3EA ,512x256 1EA)
- Normal map (1024x1024 2EA ,512x256 1EA)

[ Animation ]
- 12 Animations(Mecanim&Legacy)
Idle01,
Idle02,
attack01,(with effect)
attack02,(with effect)
attack03,(with effect)
walk,
run,(with effect)
damage,
damage away,
drop down,
sit up,
dead.


----- Hobgoblin -----

[ Model ]
Character
- Mesh_Body = 986 tris
- Mesh_Belt = 32 tris
Addons
- Mesh_AddOn_Head_001 = 96 tris
- Mesh_AddOn_Head_002 = 194 tris
- Mesh_AddOn_Head_003 = 234 tris
- Mesh_AddOn_Shield_001 = 48 tris
- Mesh_AddOn_Shield_002 = 72 tris
- Mesh_AddOn_Shield_003 = 72 tris
- Mesh_Weapon_001 = 97 tris
- Mesh_Weapon_002 = 156 tris
- Mesh_Weapon_003 = 156 tris

[ Texture ]
- Diffuse map (1024 x 6EA)
- Normal map (1024 x 4EA)

[ Animation ]
- 11 Animations(Mecanim&Legacy)
Idle01,
Idle02,
attack01,(with effect)
attack02,(with effect)
attack03,(with effect)
walk,
run,(with effect)
damage,
drop down,
sit up,
dead.


----- Goblin -----

[ Model ]
Character
- Mesh = 962 tris
Addons
- Mesh_AddOn_ForeArm_001 = 200 tris
- Mesh_AddOn_ForeArm_002 = 358 tris
- Mesh_AddOn_ForeArm_003 = 704 tris

[ Texture ]
- Diffuse map (1024 x 3EA )
- Normal map (1024 x 1EA )

[ Animation ]
- 13 Animations(Mecanim&Legacy)
Idle01,
Idle02,
attack01,(with effect)
attack02,(with effect)
attack03,(with effect)
walk,
run,(with effect)
damage,
damage away,
drop down,
sit up,
dead.
dead away.


----- Zombie -----

[ Model ]
Character
- Mesh = 1066 tris

[ Texture ]
- Diffuse map ( 1024 x 3EA )
- Normal map ( 1024 x 1EA )

[ Animation ]
- 12 Animations(Mecanim&Legacy)
Idle01,
Idle02,
attack01,(with effect)
attack02,(with effect)
attack03,(with effect)
walk,
damage,
damage away,
drop down,
sit up,
dead.
dead away.


----- Hellhound -----

[ Model ]
Character
- Mesh(tris) = 1529

[ Texture ]
- Diffuse map ( 1024 x 3EA )
- Normal map ( 1024 x 1EA )

[ Animation ]
- 11 Animations(Mecanim&Legacy)
Idle01,
Idle02,
attack01,(with effect)
attack02,(with effect)
walk,
run,(with effect)
damage,
damage away,
drop down,
sit up,
dead.


----- Wolf -----

[ Model ]
Character
- Mesh_Body = 842 tris

[ Texture ]
- Diffuse map ( 1024 x 4EA )
- Normal map ( 1024 x 1EA )

[ Animation ]
- 11 Animations(Mecanim&Legacy)
Idle01,
Idle02,
attack01,(with effect)
attack02,(with effect)
walk,
run,(with effect)
damage,
damage away,
drop down,
sit up,
dead.


----- Beholder -----

[ Model ]
Character
- Mesh(tris) = 1068

[ Texture ]
- Diffuse map ( 1024 x 3EA )
- Normal map ( 1024 x 1EA )

[ Animation ]
- 12 Animations(Mecanim&Legacy)
Idle01,
Idle02,
attack01,(with effect)
attack02,(with effect)
attack03,(with effect)
walk,
run,(with effect)
damage,
drop down,
sit up,
dead.
dead away.



Price $36.00

Low Poly Medieval Constructions by PolyArt3D

2017, August 4 - 18:52
A Low Poly Medieval Constructions is a Complete Set of Level for a Style on Low Poly Medieval Game.
They are completely modular it allows you to create the interiors in any configuration.

**Looks great in VR and on mobile** ____________________________________

Low Poly Medieval Constructions main features:

• more than 155+ different models.
• can achieve all sorts of different looks.
• ready for low & high-end mobile devices.
• ready for Oculus, GearVR, Vive, Daydream.
• great for RPG, FPS & Top down games.
• great for 3D,2.5D & isometric games.
• great for low poly & flat shaded look.
• works great for different game genres.

Low Poly Medieval Constructions main contents:

• more than 155+ different models - Walls, Floors, Barrels, Furnitures, Books, Stairs, Carpets, Pots, Jugs, Curtains, Candles, Weapons etc...
• Some Particles FX
• All models prefabs has Physics Colliders attached.
• All models prefabs use single Albedo 1024x1024 Texture Atlas and 1 Material.
• 6 LUT textures
• 6 Awesome Demo Scenes
• Mobile Friendly Assets

This pack works perfect with Low Poly Fantasy Weapons Pack and Low Poly Fantasy Loot Pack

If you have any questions or suggestions about the assets, please contact me.

CONTACTS
e-mail: polyarts3d@gmail.com
Facebook Page

Click here to see more products in our Unity Asset Store.
Price $59.99

Playground Kit by vovaustimuk

2017, August 4 - 18:40
Use this set of playgrounds for your projects and games. These models are suitable for creating survival games, and not only, but also for design. In this pack 9 models. For some models, additional textures such as garbage can, children's toy car.

Bench without back: tris 624, texture 1024x1024
Children scoop: tris 824, texture 1024x1024
Children's Ball: tris 480, texture 2048x2048
Children's sandbox: tris 258, texture 1024x1024
Children's slide: tris 908, textures 2048x2048
Fungus: tris 160, texture 1024x1024
Garbage can: tris 324, texture 1024x1024
Table mushroom: tris 1140, texture 1024x1024
Сhildren's toy car: tris 454, texture 1024x1024

No animation, particles system.
Price $3.00

Rifle Enfield Extended by ogasoda

2017, August 4 - 18:38
High-quality 3D model of the Rifle "Lee Enfield"
3557 verts.
6902 tris.

PBR material.
5 styles (materials): - CamouflageA
- CamouflageB
- CamouflageC
- HelloTeddy
- RedSkull

4096x4096 textures.


Price $1.00

Rifle Enfield Base by ogasoda

2017, August 4 - 18:38
High-quality 3D model of the Rifle "Lee Enfield" in base style.
3557 verts.
6902 tris.

PBR material.
4096x4096 textures.


Price $0.00

Sci-Fi Lamps Set 1 by 3D Caster

2017, August 4 - 18:37

Sci-Fi Lamps Set 1 for any genre of games.

Used 2048x2048 PBR textures.

Screenshots made in Unity5.

http://forum.unity3d.com/threads/assets-from-3dcaster.292653/

Price $10.00

SpaceTap - Simple Reaction game by Utemissov

2017, August 4 - 18:37

This template is ready for release. It is optimized for mobile (iPhone, iPad, Android, Windows Mobile).

FULLY DOCUMENTED!
AppStore Link: https://itunes.apple.com/app/id1251368773

FEATURES:
- Addictive one-touch gameplay.
- 15+ built-in characters
- All assets (sounds, fonts, models, sprites, etc.) are free for commercial use.
- Easy to customize.
- Optimized for iOS and Android.
- Fully commented C#.
- Detailed documentation.

"Space Tap" is a challenging, addictive, arcade game, with simple one-touch gameplay.

There are 2/3 lanes on the game screen, and spaceship on those lanes. Those spaceships headed to another planet, and obstacles waiting on their way, so you have to help them to avoid those obstacles. It can be asteroids, space mines, even UFOs. To avoid the obstacles you need to tap the lane your spaceship on, and it will move from side to side.

So, how far will you take your spaceships?

If you have any question, please contact me at: alem.utemissov@gmail.com

Your rating, review and feedback are greatly appreciated!


Price $4.99

Simple Vive Tracker by Game Mechanic

2017, August 4 - 18:32
Support plugin for standalone Vive Trackers without needing a HMD. Currently supports Windows x64 running SteamVR. Requires at least 1 Vive Tracker and 1 Lighthouse Base. Has been tested with up to 2 Base Stations and 4 Trackers. Includes Tracking Space Calibration Utility and Unity Script for mapping a trackers into the Unity 3D Coordinate System.
Price $0.00

Metal and Plastic Hockey Ice Skate by THEOJANG

2017, August 4 - 18:04
Metal and Plastic Hockey Ice Skate
----------------------------------------------------

Half hand-painted, and highly detailed, this model is perfect for close up rendering with your renderer of choice.

Real-world scale: approximatively 35cm X 37cm X 10cm

Textures included:
- Unity 5:
- AlbedoTransparency
- MetallicSmoothness
- SpecularSmoothness
- Normal

* All maps are in 4096 X 4096

* The model has one single non-overlapping UV

------------------------------------------

Please leave a Like or a Comment if you like the model to help me bring you better products.

Thank you!


Price $25.00

Campfire & Props by vovaustimuk

2017, August 4 - 18:02
Use this bonfire and props for survival and travel. These models are suitable for creating survival games, and not only, but just for decoration.These models are suitable for creating survival games, and not only, but simply for decoration. In this patch of 14 models, for some models, additional texture such as meat, fish

Bench: tris 388, texture 1024x1024
Campfire: tris 758, texture 1024x1024
Dish: tris 14, texture 1024x1024
Fish: tris 704, texture 1024x1024
Matches: tris 12, textures 1024x1024
Meat: tris 424, texture 1024x1024
Meat#2: tris 688, texture 1024x1024
Metal part: tris 188, texture 512x512
Pan: tris 740, texture 1024x1024
Sausage: tris 228, textures 1024x1024
Scoop: tris 368, texture 1024x1024
Stump: tris 268, texture 1024x1024
Wooden sticks: tris 520, texture 1024x1024
Wooden sticks#2: tris 84, textures 1024x1024

No animation, particles system.
Price $6.00

Foliage Texture Pack by EivaaGames

2017, August 4 - 17:59
EivaaGames Foliage Texture Pack contains 100 foliage textures. Which are perfect for filling almost any landscape scene.

All the textures are PNG files, you can use these textures as it is in your game or you can modify, if you want.

Each texture size is 512x512.

Includes a demo scene.

Important: The pack contains just the foliage textures, not any 3d models or mesh.

Enjoy using them in Unity Games!


Price $7.00

Low Poly Weapons RPG Items by aneeszka

2017, August 4 - 17:47
A free pack with a 8 basic RPG weapons in low poly flat style.

The pack includes:
- 8 models in fbx format (with materials and texture)
- 8 prefabs (with materials and texture)
- 1 texture in psd format (for easier change colors)

Each models contains:
- Tris: 100-400


Price $0.00

Cracked soil (Package №2) by Stav26

2017, August 4 - 00:55
Stylized materials PBR, cracked soil, high-resolution textures (2048x2048). Material of cracked soil in an amount of 20 units. Masks of mentality, occlusion, heights also have a resolution (2048x2048). The Roughness Mask is in the alpha channel of the base color texture.
Technical Details:
1) Number of material: 20
2) Texture size: (2048x2048)
3) The number of texture base color (alpha mask of roughness): 20
4) The number of normal map: 20
5) The number of mask (roughness, metalness, ambient occlusion): 20
6) Intended platform: all (Windows, Mac, PS4,IOS, Android, Xbox One, Oculus)
7) Platform Tested: Windows
8) Documentation included: Not needed

Price $15.00

2D Rope Cutter - Cut The Chains + Rope String Physics Game (Mobile Friendly) by Steelkrill Studio

2017, August 4 - 00:38
2D Rope Cutter Game is a complete ready-to-use unity game project which is mobile friendly and compatible with mobile, web and desktop. Perfect for creating a game like Cut The Rope or physic-based rope cutting Games. Clean and very simple, also easy to use and to understand.

This KIT have everything you need to create a rope cutter game and you can create levels easily in less then minutes and have your mobile game published in no time!

This project includes a fully function rope/chains/strings cutting feature where the player can cut the links attached with the target to bring it to the bunny to win the game and advance to next levels. Including a score system to pick up and display score at the end, physics based puzzles, onscreen buttons which are easily customizable, cutting ropes feature, spikes and enemies that kills the target, coins to pick up, beautiful screen fadeout, trial following mouse feature, customizeable hooks with timers, customizeable normal hooks, customizeable ropes (chains, rope, strings etc.) and a amazing lasting experience including many more features.

Webplayer PC Demo (Mobile View 480x800) - Click Here For Demo

This pack includes and features:

- A completed game project with sound, music, effects, gameplay, over 10 scenes, menu, full animations, sprites and more.

- No programming skills required to start.

- Ready for release and 100% mega easy to reskin.

- Easy 2D physics to hook lines with colliders and rigidbody.

- Ready to use hooks with ropes prefabs to just drag and drop, all you have to do is drag and drop the hooks into the scene and they will automatically be attached with the target and you can just start cutting!

- Spikes and enemies, both animated and not that will kill your target if you touch with them and the game will end.

- Beautiful trial following mouse feature so when you press the mouse button or tap your finger on the screen, a trial will follow your mouse/finger.

- Fully scripted target which will be attached to the ropes in the scene automatically, Its never been easier!

- Advanced functional cutter feature where you can cut the links (chains, rope, strings etc.) off the hooks and many more along with many customizable rope type, colors and more.

- 10 example scenes included for mobile and desktop.

- Score system where you can pick up score and display score at the end of each scene.

- Easy to customize on screen GUIs with home and restart buttons.

- Full ready to use complete game with menu, game over screen, win game screen, score system and more!

- Over 20+ prefabs ready to use in your game, just drag and drop.

- Over 45+ sprites to use in your game such as backgrounds, grounds, bunnies, target types, ropes, hooks and more!

- Over 15+ music, sound effects and audios to use in your game.

- Fully function beautiful fadeout feature to start your game.

- Fully ready to use menu which can be customized very easily.

- Customizable cursor script with 2 different cursors included.

- Fully function smooth game over and game win feature with screen GUI which displays score at the end.

- Customizable player sounds such as score pickup, die sound, win sound and more along with other customization.

- and many more!

If you are looking to create a rope cutter type of game or anything similar, then this is the ultimate KIT for you which includes all ready to use sprites and prefabs to start your own game easy so you can just build and go and you can also change it with your own sprites.

Detailed full documentation is included which covers everything on how to create your own game, along with many other things with also 10 example scenes included (including the menu).
Price $12.99

Scots Pine Trees Set by Comeback

2017, August 4 - 00:36
This is a collection of 9 low poly pine tree models. Modeling in 3ds max.
Polycounts for the trees range from 1000 -> 4000 Tris.
Geometry: Quads/Tris.
Included: 4 materials, 9 3D-models, 9 prefab.
Textures:
Trunk: Diffuse, Specular, Normal 1024*1024;
Branches: Diffuse, Specular, Normal 512*512;
Foliage_1: Albedo, Specular, Normal 1024*1024;
Foliage_2: Albedo, Specular, Normal 512*512;
3D-model included 6 elements:
-Trunk;
-Brunch;
-Foliage_mat_1;
-Foliage_mat_1_invert;
-Foliage_mat_2;
-Foliage_mat_2_invert.


Price $3.00

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