Surface-Aware Object Spawner by Majnu
- Unity Version Compatibility:
Tested on Unity 2021.3 LTS and above. Compatible with Unity 2022 and 2023 versions. - Render Pipeline Support:
✅ Built-in Render Pipeline
✅ Universal Render Pipeline (URP)
⚠️ Custom Render Pipelines: Supported as long as Unity’s standard Physics and SceneView Handles are functional. - Supported Platforms:
Editor-only (Windows, macOS) — no runtime components - Dependencies:
None — works out of the box with Unity Editor - Features:
Raycast-based prefab placement
2D / 3D spawn mode
Random rotation on the Y-axis
Optional random scaling
Overlap avoidance
SceneView interactive handle for position and range
Visual preview with colored rectangle
Spawns grouped under a parent object - File Size: Approx. ~20 KB (excluding demo assets)
- Includes:
Full C# source code (Editor script)
Sample demo scene
Readme and documentation
Free demo assets (tree, rock) licensed for redistributable use
Object Spawner Tool is a Unity Editor-only utility designed for environment setup and level prototyping. It enables spawning prefabs on mesh surfaces with customizable controls:
- Spawn Modes: Choose between 2D and 3D placement logic.
- Scale Options: Fixed or random scale per object.
- SceneView Handles: Adjust position and radius of the spawn area interactively.
- Overlap Control: Prevents objects from spawning too close together.
- Parenting & Organization: Spawned objects are grouped under a named parent.
This tool streamlines the placement of foliage, props, or environmental assets without writing code. Compatible with Unity’s Built-in RP, URP, and custom pipelines that use standard physics and handles. Ideal for both solo developers and studio teams.
Price $4.99
Medieval Outdoor Arena Environment by InvoGames
- Number of Textures: 41
- Texture Resolutions: 1024x1024 – 2048x2048
- Polygon Count (Arena): 3.4 million
- Minimum Polygon Count (Single Mesh): 576,000
- Maximum Polygon Count (Single Mesh): 1.4 million
- Number of Prefabs: 4
- Rigged: No
- Animations: None
- UV Mapping: Yes
- LOD Info: 3 LODs per asset (trees, props, etc.)
- Material Type: Physically Based Rendering (PBR)
- Texture Maps Included: Albedo, Normal, Roughness, Ambient Occlusion
🏰 Medieval Outdoor Arena Environment – Unity Asset Pack
The Medieval Outdoor Arena Environment is a breathtaking, immersive Unity map designed for high-fidelity medieval combat games, survival experiences, and exploration-based RPGs. Set against a backdrop of towering mountains, rocky cliffs, and dense evergreens, this arena offers both beauty and tactical depth. Whether you're crafting single-player quests or intense multiplayer skirmishes, this modular terrain is built to perform.
With sloping hills, vantage points, narrow forest paths, and interactive waterfalls, the level naturally supports ambushes, stealth play, and vertical combat. Enhanced with volumetric fog, realistic lighting, and a dynamic day-night cycle, this environment creates a living, breathing world that adapts to player movement and story pacing
🎮 Key Features
- 🌲 Natural Environment Assets – Includes evergreen trees, grass, rocks, and props like fences and foliage decals.
- 💧 Interactive Elements – Waterfalls and streams add life and gameplay depth.
- 🌤️ Realistic Lighting Setup – Custom sunlight, baked lighting, and post-processing volume for atmospheric control.
- 🧩 Modular Design – Easily customizable layout for level design and expansions.
- 🖼️ High-Quality Textures – Game-ready 2K PBR materials with support for realistic reflections and customizable shaders.
- ⚙️ LOD Support – All vegetation and environmental assets include 3 levels of detail for performance optimization.
Price $49.00
Buildings / Warehouses / Hangars by STE Games
2048 texture dimension
No normal maps, only Color
Max polycount 500 tris
Average is 300 tris.
No rigging or animaiton
No LOD
Materials are Built-in/Standard
- There are 20 prefab buildings to choose from
- They are detailed in 2048 texture dimensions
- They have low poly count, suitable for Mobile application
- The builidngs have saparate parts, such as doors, windows, and roofs.
- They are internally and externally modelled and painted
Price $20.00
Adaptive Stem Music Manager by Sam Knight
- Easily set up tempo mapped music with randomization between loops with zero lines of code.
- Trigger seamless tempo mapped transitions with a simple function.
- Sync your game to the music! Featuring C# Events so you can control your game with each beat, and measure.
- Easily tweak included scripts to add new features to perfectly fit your game.
- Use scriptable objects to change your song parameters with an intuitive custom inspector!
This package allows you to easily implement randomized, tempo mapped music to your game! Featuring an intuitive inspector UI to help you mix and match your stems and tweak randomization easily. 2 demos are included to show you different ways to use the system.
Using Scriptable Objects, you can setup your song parameters and Audio Clip stems. Then using randomization parameters you set, the music will automically randomize each stem you set to create variety in your music. You can then easily and seamlessly transition between 2 songs perfectly beat synced.
Perfect for any dev trying to take their music to the next level. Not super profficient in making music? Use this tool to have the code make the music for you! By just creating and uploading variations, you can let the code do the rest, and hear your music come to life!
Want to have your game react to the music?
2 C# Events are built in so you can control your game on each beat, and/or measure!
Price $4.99
XR Camera Multiplayer for Meta Quest - Photon Fusion by Photon Engine
XR Camera Multiplayer for Meta Quest showcases how Photon Fusion leverages the new Meta Camera API to share local photos with peers in realtime for collaborative education, support, or games. Any user can tap the watch button (or controller primary) to take a photo with the headset camera. Then, a textured photo prefab appears for every participant once the reliable transfer is complete. With hand-tracking, voice, resolution switching, and congestion safeguards already wired up, you can drop the logic into production or extend it as a learning baseline.
📄 Documentation and Getting Started guide
⚡ Key Features ⚡
Shared Authority Topology
All peers own their avatars and spawned photos; if a user disconnects, authority is transferred automatically to maintain session consistency.
Reliable Photo Streaming
Uses Fusion SendReliableDataToPlayer to transfer down-sampled JPEG texture prefab to every client; default 512 × 512 images propagate under two seconds on typical home uplinks.
Bandwidth Control & Cooldown
Use streamRatio to downsample oversized frames, and a built-in cooldown prevents congestion; HUD feedback shows when capture is available again.
Watch UI & Controller Input
Touch-sensitive wristwatch and primary-button shortcut trigger captures; haptic pulses and visual cues confirm success locally.
👉 Hand-Tracking Rig Sync
XRShared + MetaCoreIntegration add-ons handle controller and finger-tracking hands, grabbing, and teleporting so your avatars stay aligned across clients.
💬 Voice Chat Integration
VoiceHelpers add-on provides low-latency positional VoIP; audio begins once Fusion matchmaking is successful.
⚠ Need Video Streaming?
Need continuous video? Photon Camera Video SDK integration for Meta Quest is available to Photon Circle members.
Runtime Resolution Switcher
The left-hand settings button lists all Meta Camera resolutions supported by firmware v74/v76; the stream instantly adapts to the chosen size.
Quick Setup
Paste Fusion and Voice AppIds, build, and Auto Matchmaking drops players into a shared room—no extra menus required.
📄 Documentation and Getting Started guide
🤝 Industries Circle 🤝
Jump-start your professional XR roadmap with the Photon Industries Circle. Members unlock 80+ fully networked samples—including this one—early access to upcoming SDKs, a private Circle Discord, and premium development support. Iterate faster, validate ideas with real-world blueprints, and focus on delivering value instead of reinventing multiplayer foundations.
This asset is governed by the Photon Engine license terms.
Price $0.00
Road closures in Japan by NobleSavageLLC
Key Features
- 5 Authentic Japanese Road Obstacles Included:
This package includes five common Japanese-style roadblock models:
Road closure signboard
Wooden road barrier
Plastic road sign
Cone-and-bar style roadblock
Iron road fence - Realistic and Recognizable Designs:
Each model is based on actual traffic control equipment commonly seen in Japan, ideal for creating believable construction or street scenes. - Optimized Geometry:
Low to mid-poly models ranging from 544 to 3,602 triangles, ensuring good visual quality while maintaining real-time performance. - High-Quality PBR Textures:
All models come with hand-crafted textures using the PBR workflow.
Maximum texture resolution: 1719 × 1280 px - Ready-to-Use Prefabs:
Prefabs are included with correct scale, material assignments, and basic colliders for quick drag-and-drop usage. - Clean Folder Structure:
Assets are neatly organized for ease of use and fast integration into any Unity project. - Render Pipeline Compatibility:
✔ Compatible with Built-in Render Pipeline
⚠ Materials can be upgraded for URP or HDRP manually using Unity’s built-in upgrade tools
This asset pack includes high-quality, realistic 3D models of Japanese-style road barriers, traffic cones, and other common traffic control obstacles. Each model is optimized for game development, ensuring good performance without sacrificing visual detail.
Perfect for quickly creating authentic Japanese street scenes, construction sites, urban environments, or enhancing any modern-day game setting. All models come with ready-to-use materials and textures, compatible with Unity’s Built-in Render Pipeline.
Bring realism and authenticity to your scenes with minimal effort!
Price $9.99
Mascot Humanoid Animal Characters: 15 Unique Humanoids, Matcap Magic by DOGANINDS
- 15 Unique Humanoid Characters: Diverse, cute, and humanoid characters to enhance your game projects.
- Low-Poly Design: Optimized with a low polygon count for high performance and minimal system requirements.
- Mobile Compatibility: Characters are tailored for mobile devices, expanding your potential player base.
- Single Merged Textures: Maintain visual quality while boosting performance with only a single 512x512 texture per character.
- Toon Matcap Shader Graph: Stylize your characters using a custom shader compatible with the Unity Universal Render Pipeline.
- Skeleton (Rig) Support: Each character is equipped with a humanoid rig for easy animation integration.
- Character Variety: Choose from 15 different characters to enrich the atmosphere of your project.
- Gradient Skybox Shader: Enhance your game world's ambiance with a custom sky effect.
- Animation Support: Compatible with all humanoid animations available for download from Mixamo.com and the Unity Asset Store.
- Performance-Oriented Optimization: Each character is optimized with approximately ~5k (with outline ~10k) triangles for smooth operation of high-quality characters.
Mascot Humanoid Animal Charcaters Pack is a versatile and comprehensive package designed to bring your projects to life with high-quality, customizable humanoid Animal models. This pack is perfect for developers working on games, simulations, or any interactive 3D experience. Here's what you get:
WebGL Demo: Experience the full potential of this package directly in your browser with our WebGL demo. Click the link to see the robots in action!
https://www.doganinds.com/mascothumanoidanimals
This package offers game developers 15 unique low-poly humanoid animal characters, each equipped with a humanoid rig. Each character is optimized for mobile devices, featuring a single 512x512 texture to enhance visual appeal without sacrificing performance. Additionally, it includes a custom Toon Matcap Shader Graph, tailored for compatibility with the Unity Universal Render Pipeline, allowing you to stylize your characters.
The package includes the following characters:
- Deer Mascot Character
- Bear Mascot Character
- Cowr Mascot Character
- Squirrel Mascot Character
- Dog Mascot Character
- Rabbit Mascot Character
- Fox Mascot Character
- Panda Mascot Character
- Bull Mascot Character
- Beaver Mascot Character
- Koala Mascot Character
- Mouse Mascot Character
- Ram Mascot Character
- Pig Mascot Character
- Cat Mascot Character
This pack is the ultimate solution for developers seeking high-quality humanoid animals, offering flexibility, performance, and stunning visuals. Whether you're working on a mobile game or a desktop experience, Toon Humanoid Robot Charcaters has everything you need to elevate your project.
Price $15.00
15 Stylized_Sword_VOL01 by HS_Studio
Technical details:
Number of Unique Meshes: 15
Collision: Yes, Custom.
Average Tris Count: 8500 (minimum:3918 maximum:19484 Total:150512).
LODs: Yes.LOD0,LOD1,LOD2(Average Tris Count LOD minimum : 1396 maximum:19484)
Number of Materials: 15
Number of Textures: 73
Texture Resolutions: 4096px x 4096px.
Texture Format: .Tga
uv: non overlabed and has 2 channel
Supported Development Platforms:
Windows: Yes. Mac: Yes. Android: Yes. iOS: Yes.
A wonderful set of High Quality swords for your games.
This package includes 15 High Quality Fantasy Stylized Swords.
Each of the Sword has an unique material.
Disclaimer: Swords are not animated
Price $18.99
Cyberpunk fashion series - Girl07 by Anatoly Arkhipov
Rigging: Yes
Skeleton: Humanoid
Number of characters: 1
Number of Animations: 0
Vertex counts of characters: 49300
Triangles: 76243
Number of Textures: 65
Texture Resolutions: from 4096x4096 to 1024x1024
All characters have modular parts. You can remove any piece of clothing. Full body is present. All characters are compatible with the humanoid skeleton. Facial bones and breast bones are present. Blendshapes are present. Clean skin texture is present. For better hair I recommended to use custom shaders from store. All render pipelines.
NO ANIMATIONS!
- Fully modular
- Full body
- Facial bones and breast bones
- 50 Apple arkit blendshapes
- Clean skin texture
- Humanoid rig
- High quality
- All RP
Please leave a review if you liked my product! This will help me a lot!
If you have any problems with the product, first write to me by email!
anatoly.arkhipov.work@gmail.com
Price $49.99
Gold & Silver Designer Pots – 100 Luxurious Low Poly Realistic Vessels Mega Pack by Laxminarayan Artistry
- Geometry – Triangles 546.9k
- Vertices 335.2k
- PBR No
- Textures PNG 0
- Materials 3
- UV Layers Yes
- Vertex Colors No
- Animations 0
- Rigged geometries No
- Morph geometries 0
- Scale transformations No
Important Notes (Easy Resolve Pink Materials for URP and HDRP):
This package includes an AutoSwitchMaterialShader script in the Editor folder that detects the active render pipeline (HDRP, URP, or Built-in) and automatically switches the materials to the appropriate SpeedTree8 shader without manual adjustments.
For URP: Automatically switches to the Universal Render Pipeline ⮞ Nature ⮞ SpeedTree8 shader and enables Two-Sided = Yes.
For HDRP: Automatically switches to the HDRP ⮞ Nature ⮞ SpeedTree8 shader and enables Double-Sided = Checked.
For Built-in Pipeline: Automatically ensures Two-Sided rendering is enabled via the internal shader setting.
Once the package is imported, all SpeedTree8 materials in the Materials folder are correctly configured for the active render pipeline, no manual changes required.
For Manual Fix: Tools ⮞ AutoSwitchMaterial (LNA) ⮞ FixMaterials
Please refer to the Documentation📄 in the package for manual settings of materials.
- Low-poly models optimized for real-time performance
- This low-poly pack offers a wealth of versatility, allowing you to infuse a touch of luxury and sophistication into diverse virtual environments.
- Ideal for architectural visualization, game development, and more, these intricately crafted vessels add a golden touch of elegance to your 3D projects.
- Ready-to-use assets with clean mesh topology and UVs
- Consistent metallic material finish for high-end quality
- Great for heritage, interior, decor, or antique-style scenes
- Scale and Size maintained according to realistic sizes according to 1 Unit = 1 Meter = 1 Unity Cube
Price $15.99
Free retro pixel font - GNF by Nytrock
GNF (Global Nytrock Font) — simple pixel font, which was originally created for my games. But now everybody can use it absolutely free!
GNF is perfectly optimized and pixel-perfect. It supports english, russian, ukranian, belarusian, spanish, german, french and portuguese. Also it supports many special symbols
The package includes versions for legacy text and TextMeshPro, but the TMP version is recommended as it supports more glyphs (maintaining the legacy version is very dull)
Price $0.00
Car and transportation sounds collection by Juggernaut Realm
Works with Unity 2022.3.62f1 and up.
28 different sounds in version 1.0
Total track length 4 minutes and 19 seconds
TRACK LIST
2CV6EngineOff.wav mono 96khz 16bit
2CV6EngineWarming.wav mono 96khz 16bit
2CV6FirstGear.wav mono 96khz 16bit
2CV6HandbrakeOff.wav mono 96khz 16bit
2CV6HandbrakeOn.wav mono 96khz 16bit
2CV6Ignition.wav mono 96khz 16bit
2CV6KeysOut.wav mono 96khz 16bit
2CV6MotorNoStart.wav mono 96khz 16bit
2CV6MotorNoStart2.wav mono 96khz 16bit
2CV6SecondGear.wav mono 96khz 16bit
2CV6ThirdGear.wav mono 96khz 16bit
ElevatorButton.wav mono 96khz 16bit
ElevatorDoor.wav mono 96khz 16bit
ElevatorDoorClose.wav mono 44.1khz 16bit
ElevatorDoorOpen.wav mono 96khz 16bit
ElevatorGoing.wav mono 44.1khz 16bit
ElevatorStartToGo.wav mono 44.1khz 16bit
ElevatorStop.wav mono 44.1khz 16bit
TramAccelerating2.wav stereo 44.1khz 16bit
TramAcceleratingAndDecelerating.wav stereo 44.1khz 16bit
TramAcceleratingFaster.wav stereo 44.1khz 16bit
TramAccerelerating.wav stereo 44.1khz 16bit
TramDecelerating.wav stereo 44.1khz 16bit
TramDecelerating2.wav stereo 44.1khz 16bit
TramDoorsClosing.wav stereo 44.1khz 16bit
TramDoorsOpeningAndClosing.wav stereo 44.1khz 16bit
TramIdleLoop.wav stereo 44.1khz 16bit
TramTurning.wav stereo 44.1khz 16bit
For games needing car and transportation sounds
Price $0.00
Kitchen Sounds Collection by Juggernaut Realm
65 Kitchen sounds
TRACK LIST TOTAL LENGTH 21minutes and 31 seconds
AirConditionerLoop.wav 192khz mono 16bit
BeerCanOpen.wav 96khz mono 16bit
can open.wav 44.1khz mono 16bit
Clock2_20SecondsLoop.wav 96khz mono 16bit
Close can 1.wav 44.1khz mono 16bit
Close can 2.wav 44.1khz mono 16bit
Coffee machine.wav 44.1khz mono 16bit
cup on a glass plate.wav 44.1khz mono 16bit
DishwasherLoop.wav 96khz mono 16bit
faucet on and off.wav 44.1khz mono 16bit
GasLighter.wav 44.1khz mono 16bit
GasLighter2.wav 44.1khz mono 16bit
GasLighter3.wav 44.1khz mono 16bit
Gaslighter4.wav 44.1khz mono 16bit
GasLighter5.wav 44.1khz mono 16bit
JarClose.wav 96khz mono 16bit
JarOpen.wav 44.1khz mono 16bit
Kitchen knife cut 1.wav 44.1khz mono 16bit
Kitchen knife cut 2.wav 44.1khz mono 16bit
Kitchen knife cut 3.wav 44.1khz mono 16bit
Kitchen knife cut 4.wav 44.1khz mono 16bit
Kitchen knife cut 5.wav 44.1khz mono 16bit
Kitchen knife cut 6.wav 44.1khz mono 16bit
Kitchen knife cut 7.wav 44.1khz mono 16bit
Kitchen knife cut 8.wav 44.1khz mono 16bit
Kitchen knife cut fast 6 times.wav 44.1khz mono 16bit
Kitchen knife cut five times.wav 44.1khz mono 16bit
Microwave 45 seconds.wav 44.1khz mono 16bit
Peel 1.wav 44.1khz mono 16bit
Peel 2.wav 44.1khz mono 16bit
Peel 3.wav 44.1khz mono 16bit
Peel 4.wav 44.1khz mono 16bit
Peel five times.wav 44.1khz mono 16bit
Peel three times.wav 44.1khz mono 16bit
Put glassjar on table.wav 44.1khz mono 16bit
Tin can open 1.wav 44.1khz mono 16bit
Tin can open 2.wav 44.1khz mono 16bit
ToiletFlushAndReservoirFill.wav 96khz mono 16bit
WashingMachineButton.wav 44.1khz mono 16bit
WashingMachineClose.wav 44.1khz mono 16bit
WashingMachineCoverClose.wav 44.1khz mono 16bit
WashingMachineCycleLong.wav 96khz mono 16bit
WashingMachineCycleMedium.wav 44.1khz mono 16bit
WashingMachineCycleMedium2.wav 44.1khz mono 16bit
WashingMachineCycleMedium3.wav 44.1khz mono 16bit
WashingMachineCycleMedium4.wav 44.1khz mono 16bit
WashingMachineCycleMedium5.wav 44.1khz mono 16bit
WashingMachineCycleShort.wav 44.1khz mono 16bit
WashingMachineCycleShort2.wav 44.1khz mono 16bit
WashingMachineCycleShort3.wav 44.1khz mono 16bit
WashingMachineCycleShort4.wav 44.1khz mono 16bit
WashingMachineCycleShort5.wav 44.1khz mono 16bit
WashingMachineCycleShort6.wav 44.1khz mono 16bit
WashingMachineCycleShort7.wav 44.1khz mono 16bit
WashingMachineCycleShort8.wav 44.1khz mono 16bit
WashingMachineCycleShort9.wav 44.1khz mono 16bit
WashingMachineCycleShort10.wav 44.1khz mono 16bit
WashingMachineCycleShort11.wav 44.1khz mono 16bit
WashingMachineCycleShort12.wav 44.1khz mono 16bit
WashingMachineCyleMedium5.wav 44.1khz mono 16bit
WashingMachineDial.wav 44.1khz mono 16bit
WashingMachineInsideClose.wav 44.1khz mono 16bit
WashingMachineInsideOpen.wav 44.1khz mono 16bit
WashingMachineOpen.wav 44.1khz mono 16bit
Water drop.wav 44.1khz mono 16bit
Audio foley fx for food or kitchen related games. Use sound files
as sound effects in games.
Price $5.00
Cartoon Fruit Garden – Cozy Stylized 3D Asset Pack by Mnostva
Number of Unique Meshes: 200
Collision: automatically generated
Vertex Count: 157.4k
LODs: No
Number of Materials and Material Instances: 1
Number of Textures: 5 identical textures with different resolutions
Texture Resolutions: 2048/1024/512/256 /128px
🍓 Cartoon Fruit Garden – Cozy Stylized 3D Asset Pack
Bring sweetness and color to your project with this cozy stylized collection of fruits from around the world!
This vibrant and cheerful pack features 243 models crafted in a friendly cartoon style – ideal for stylized games, relaxing simulators, educational content, and more.
All objects are optimized and ready to use across various creative and game environments.
Each fruit is provided in both whole and sliced versions – perfect for interactive systems like cooking, farming, crafting, and animated scenes.
One texture (2048/1024/512/256/128px) and one material (color) are used across the entire set, ensuring clean integration and optimal performance.
➡️ Included Items:
- Stone Fruits:
Peach, Nectarine, Plum, Apricot, Cherry, Sweet Cherry, Mango, Avocado
- Pome Fruits:
Apple, Pear, Quince
- Citrus Fruits:
Orange, Mandarin, Lemon, Lime, Grapefruit, Pomelo, Kumquat
- Berries & Grapes:
Strawberry, Raspberry, Blackberry, Blueberry, Bilberry, Cranberry, Redcurrant, Blackcurrant, Barberry, Grapes
- Tropical & Exotic Fruits:
Pineapple, Banana, Kiwi, Papaya, Dragon Fruit, Guava, Lychee, Rambutan, Pitahaya, Feijoa, Fig, Pomegranate, Passion Fruit, Carambola, Tree Tomato
- Melons:
Watermelon, Melon
➡️ All fruits include both whole and sliced models!
✨ Features:
- 243 total models (200 unique)
- Whole + sliced versions for each fruit
- Cozy cartoon style – perfect for casual, mobile, or indie games
- Clean pivots and organized naming
- One texture and material for optimized performance
- Triangle count (entire set): 289k
- Great for farming, cooking, shop, and garden-themed environments
Let your scenes blossom – whether you're creating a lively orchard, a colorful market stall, or a relaxing harvest sim, this cozy fruit collection gives you all the vibrant assets you need to build a warm, stylized world.
Renders made in Blender. You can see Unity screenshots in the Media section as well.
Looking to expand your cozy garden? Check out our matching packs:
Cartoon Vegetable Garden – Cozy Stylized 3D Asset Pack
And also you can find even more COZY packs on our page here - Mnostva Art
We have other 3D formats: FBX \ OBJ \ BLEND \ GLB
You can modify our models yourself by requesting the necessary format from us.
Follow us for for more great content
Price $19.99
STYLIZED OPTIMIZED GRASS by monolimbostudio
This will work only in a URP project!
To make the cutscene work, please install Cinemachine.
- Optimized to work with terrain (can be used without terrain also)
- Support terrain color blending so the grass blends seamlessly with the terrain color beneath.
- Near and far colors control.
- Top and bottom colors control.
- Shadow color control.
- Grass sway and wind noise texture controls.
Trees and other decoration assets are not included.
Price $15.00
XinSoundSoundEnginev0.9.5-beta by XinSoundSoundEnginev0.9.5-beta
- XinSound can implement the underlying logic of sound randomness, sequence, and global sequence.
- Music can be played intro_loop_end, can be switched by time, and has callbacks by time and bar.
- The engine also combines with Audiomixer in unity to make a scientific active mixing mechanism
- Music, environment, BUFF, Ui, and the system all set up multiple levels and logical judgments between levels, making calls easy and simple.
- The voice can support multi-language one-click switching
- Audio uses audio pools, asynchronous loading, pronunciation numbers, cooldown times, etc., to optimize resource loading and improve the rationality of audio playback.
- The engine also provides a lot of handy tools, such as reverb trigger modules, sound event triggers, etc
- API calls are simple and convenient, and the learning cost is low
The package contains the main DLL files, which are divided into core dlls and edit dlls, as well as some edited sound files, and a sound sandbox to demonstrate the overall sound structure, which can be found in the XinSoundSoundEngine v0.9.5-beta documentation in the package for more information
Price $99.00
Drop Dead - Utilities by Neko Legends
🛠 Technical Details
Tested and created with Unity 6 URP.
🖼 Textures are 4096x4096
📦 Models Details:
- woodenNeko - 2254 vertices
🎮 Check out the live web demo here
🎁 Bundle Deal: This package is included in the Neko Legends - 3D & VFX Starter Bundle.
When designing this utility, I had three goals in mind:
- I wanted characters to collapse with real physics instead of playing canned death animations.
- It had to work seamlessly with rigged models that are compatible with Unity and Blender’s humanoid systems.
- And most importantly — I wanted it all to work in a single click.
🔧 DropDead Utility – Feature Highlights
🧍♂️ 1-Click Setup for Ragdoll Physics
Easily convert any humanoid-compatible rig into a physics-based ragdoll in just one click.
🧠 Humanoid Rig Compatibility
Fully supports Unity and Blender humanoid rigs for seamless integration.
💀 Drop Dead Mode
Trigger physics-based collapse instead of playing death animations — great for realism or comedic effect.
🔁 Revive with Animation Resume
Revive characters with smooth interpolation from ragdoll to animator, resuming exactly where they left off.
🎯 Auto Collider Mapping
Automatically creates colliders on key body parts with intelligent scaling and placement.
⚙️ Mass & Damping Presets
Each limb is assigned realistic mass and damping values for natural motion.
🎛️ Inspector-Based Tools
Custom Editor gives you buttons for:
- 🏗️ Create Dead Body
- 🧹 Remove Dead Body
- 🎮 Drop Dead (Play Mode only)
- ♻️ Revive (Play Mode only)
🧽 Auto Clean-Up Option
Removes physics after death while keeping posture, so you can have more corpses without hurting performance.
🐾 Bonus Wooden Cat Model
Includes a free stylized wooden cat with two animations: a friendly wave and a walking cycle — great for testing or adding charm to your scenes.
🎵 Bonus Music
Optional royalty-free music included to enhance your demo scene atmosphere.
📦 Dependencies
To experience this asset as intended as shown in the video and web demos, you’ll need the following free assets from the Neko Legends collection:
- Contains core demo GUI, reusable scripts, and shared 3D models and textures across all Neko Legends assets.
✅ [Cel Shader Faux Lighting URP (FREE)]
- 🔥 Note: The **This utility does not require this shader — it is fully standalone. However, it is required to match the look in the demo scene.
Created and tested on Unity6.
Price $15.00
Buggie by PM Applications
Features:
- ✅Create, Edit & Manage Bugs/Tasks
- ✅Reference any Unity object (scripts, prefabs, scenes, textures, etc.)
- ✅Built-in SubTask checklist system (for tasks)
- ✅Filter by priority, status, category, active and inactive
- ✅Dynamic color palette support and customization
- ✅Data persistence using JSON + auto-load/save
- ✅Export bugs and tasks to CSV with formatted date/time
- ✅Configurable keyboard shortcuts via Unity’s Shortcut Manager
- ✅Designed for solo developers and small teams
- ✅Lightweight, editor-only.
Documentation
Requirements
Buggie is your lightweight yet powerful in-editor tool for tracking bugs and tasks without leaving the Unity Editor. Designed for indie developers and solo creators, helping bring structure to your project workflow.
With customizable shortcuts, you can instantly log bugs or tasks as they happen—no need to switch apps or lose your train of thought. Whether you're fixing a shader, balancing gameplay, or noting a UI polish task, Buggie makes capturing that moment seamless.
Your data is stored directly in the project folder as clean, readable JSON, and you can export everything to CSV should you feel the need to visualise your data externally.
⚠️ Requires Odin Inspector (sold separately on the Unity Asset Store) ⚠️
Price $15.99
Easy Character Animator 2D by TBOXFINN
Tboxfinn 2D State-Based Sprite Animator is a powerful and easy-to-use animation tool built for 2D developers who prefer full control over frame-by-frame animations without relying on Unity's Animator or Animation clips.
Designed for modularity and flexibility, this system allows you to define animation states directly in the inspector or through ScriptableObjects, with support for onStateEnter, onStateExit, and onAnimationFinished events to trigger gameplay logic with precision.
Ideal for pixel art games, RPGs, platformers, or custom animation tools, this asset gives you clean separation of logic and data, while being extensible and lightweight enough for any project.
⭐ Key Features:
✔ State-Based Animation System – Define named states with individual sprite frames and control switching easily via script or editor.
✔ Events Per State – Trigger UnityEvents when a state starts or ends, or when a non-looping animation finishes.
✔ Loop or Play Once – Choose whether each state should loop or play just once.
✔ Preview from Inspector – Built-in custom editor lets you switch animation states via dropdown and test in play mode.
✔ Simple & Performant – No Animator, no complex graphs, just pure C# logic tailored for performance and readability.
✔ 100% Editable & Extendable – Full source code included for easy customization.
Price $7.99
2D Depth of Field by Billy Newcomb
The Scene Blur Shader is a Sprite Unlit material.
The Sprite Blur Shader is a Sprite Lit material.
The 2D Depth of Field package simulates a 3D like depth of field in a 2D environment. It uses one shader to blur the edges of the screen like a vignette and another shader individually instanced on foreground and background sprites to increase the blur amount based on the distance of the z position from zero. The 2D Depth of Field package offers a visual effect that mimics the depth of field seen in 3D environments, but implemented within a 2D rendering pipeline. This is achieved through the strategic application of two distinct shaders.
The first shader operates by applying an adjustable radial blur towards the edges of the screen, similar to a vignette. This subtly draws the viewer's attention towards the center of the frame, contributing to the illusion of depth.
The second shader is designed to be instanced and applied individually to both foreground and background sprites within the 2D scene. This shader dynamically adjusts the amount of blur applied to each sprite based on its simulated distance from a conceptual focal plane, which is represented by a z-axis position with zero as the point of focus. Sprites positioned further away from this zero point, either in the positive or negative z-direction, receive a greater degree of blur. This varying blur intensity across different sprites is the core mechanism that creates the convincing depth of field effect. By carefully controlling the simulated z-positions of the sprites, developers can artfully guide the viewer's focus and create a heightened sense of dimensionality within their 2D projects. This technique can be particularly effective in drawing attention to key elements within the scene while subtly softening less important background or foreground details.
Included:
- 2 Shader Graphs
- 4 Sub Shaders
- 2 Blur Materials
- Sprites and Tilemaps
- 4 Scripts
- 2 to control shaders
- 1 for player movement
- 1 for a simple Parallaxing effect
Thanks For Considering!
https://tobaccolandstudios.my.canva.site/
Price $15.00
