Futuristic Commando by Ebrahim Diba
50 % OFF
Price: $40 => $20
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Note: This version is actually a part of the final package features that we have considered for publication!
So the price of the package will increase to $40 in the next update.
Save $20 by purchasing the current version.
Current version features:
- FBX Model with 33K polygons (LOD added in the next update).
- Completely rigged and skinned.
- Full compatibility with Unity's mocap packs of animations and Mixamo Animations.
-All assets specifically created for PBR Rendering.
Next update features:
- Animations pack (Including at least 20 Animation)
- Mobile friendly (Retopology and Optimized for Mobile)
- Simple player controller script
- LOD
SPECIAL OFFER:
Save your money by purchasing the HERO BUNDLE ...
Other information available at our forum thread.
Price $20.00
Yoyo: RichText for Unity by YO-YO
RichText is a powerful, extensible text component for Unity's UI. It's the perfect replacement for Unity's built-in UI Text.
Key Features
* Easy to use & Intuitive UI
* Extendiability
* Customizable Tags
Interface
The inspector controls is similar to Unity's UI Text. It's fast and easy to implement RichText into any project.
Customizable, Expressive Rich Text Tags
- Underline
- Strikethrough
- Colour/Gradient/Rainbow
- Link
- Emoji/Frame Animations (Inline Images)
- Wobbly
- Bold, Italic, Size
MenuOptions
** GameObject/UI/Yoyo/RichText
Price $40.00
PIXEL ART GOBLIN by Alien Run Games
Animations:
- Idle
- Run
- Hurt
- Almost Defeated
- Die
- Attack
Coming soon more character and enemies!
If you need something, contact me: azucena.na90@gmail.com
Price $5.00
Low Poly Barriers & Barricades by VOS 3D
Assets included:
+ Wall_Bremer_M
+ Wall_Bremer_L
+ Wall_Concrete_S
+ Wall_Concrete_M
+ Wall_Concrete_Barbed_S
+ Wall_Concrete_Barbed_M
+ Barrier_Jersey
+ Barrier_Block
+ Barrier_TVCB
+ Barrier_Retaining
+ Barrier_Dragons_Teeth
+ Barrier_Hedgehog
+ Barrier_Hesco_S
+ Barrier_Hesco_L
+ Wall_Hesco_Bastion_S
+ Wall_Hesco_Bastion_M
+ Wall_Hesco_Bastion_L
+ Sandbag
+ Sandbag_Wall_Straight
+ Sandbag_Wall_Corner
+ Fence_Barbed_S
+ Fence_Barbed_M
+ Fence_Wood_S
+ Fence_Wood_M
+ Fence_Wood_L
+ Guide_Rail_S
+ Guide_Rail_L
+ Barbed_Wire_Rail
+ Beam_Wood (for modular construction)
+ Boardwalk_Wood (for modular construction)
+ Pile_Dirt
+ Additional sets of prefabs
These assets are mostly intended for topdown RTS perspectives, NOT for viewing up close!
Tris counts are generally in the 50-500 range, depending on which LOD you're looking at. Three texture atlases @ 512x512 and 1024x1024.
Feel free to get in touch if you have any questions, complaints or suggestions!
Price $2.99
Tiny Chess - Stone Chess Piece by ThreeBox
1) Chess piece
- 6 white and 6 black ,stylized as a stone, chess pieces with 1k textures. + normal maps
Polygon: from 80 to 280 triangles on a chess piece
2) Environment
- stylized as a stone, a chess battlefield with 1k textures. + normal maps
Polygon: 2,4 k tris
3)Png icon for chess piece
All scene with 32 chess pieces and environment,using baking light - 10k triangles
ATTENTION! To display some elements (flags), you need a two-sided shader
I used the free Double Sided Shaders by CICONIA STUDIO.
Link: https://assetstore.unity.com/packages/vfx/shaders/double-sided-shaders-23087
Full version of "Tiny Chess"
Link:http://u3d.as/159J
If you have any questions / suggestions / comments, etc., I will be happy to listen to you and try to help you! My email: 3boxassets@gmail.com Twitter:https://twitter.com/KliutkoCS
Price $1.55
Fat Zombie Guy by Astronaut
Model textured in PBR, so it fits to all types of lighting.
Contains 18 animations:
- Idle
- Walk
- Walk Backwards
- Turn Right
- Turn Left
- Turn Back
- Worried
- Scream
- Walk Aggro
- Run
- Aggro
- Slap
- Headbutt
- Neck Bite
- Biting
- Damage
- Damage 2
- Death
7 PBR Textures (4096x4096):
- Base Color
- Metallic
- Roughness
- Normal
- Height
- AO
- Emissive
Price $5.99
PIDI - African Wildebeest + Fur Shader by Irreverent Software - PIDI Game Development Framework
The full contents of the package are :
- High quality 3D model in 4 versions ( 13K, 6K and 1.3K triangles and mobile 1k version)
- Fully rigged (38 bones and 29 for the mobile version)
- Animated ( 21 animations for the first release )
- Fully textured with 4K and 2K textures (diffuse, normal)
- Randomized blinking for a more natural appearance
- Advanced fur shader, fully compatible with depth effects, lighting and shadows (cast/receive) as well as with all rendering paths.
For any suggestions, feedback and questions, please contact us at support@irreverent-software.com
Price $45.00
Large Intestine by Ufulio Melambe Beatriz Orellana
Comes in two mesh qualities
Comes with perfect pixel textures to provide a real anatomy pigmentation.
And comes with perfect NORMALMAPS (bumpmap) for better and real results on education, and games.
- Ready for (VR) Virtual Reality scenes and Augmented Reality (AR).
Price $29.99
The Dojo Showdown by Voltz Supreme
CONTENTS:
7 files, 196 Mb, Wav format, 44.1 kHz 16 bit.
1. Hikari
2. Kendo (Way of the Sword)
3. Punch, Kick, Chop
4. The Samurai
5. Rooftops
6. Tai-Kai - Intro
7. Tai-Kai - Outro
Price $5.00
Toon Knight Animated by NextStepRPG
It includes a controller with 9 profesionally made animations:
•Idle
•Run
•Jump
•Attack1
•Attack2
•Defend
•Victory
•Hit
•Die
Details:
•Mobile-friendly:
Polys: 4778
Verts: 4067
Tris: 7604
•The model uses only one material for ease of use.
•Scene with animation controller included.
Feel free to contact me for info or suggestions.
Price $9.99
Garden Flowers and Herbs 2 by Attila Zold
- 23 Models of Flowers & Herbs (5 types, with variations and different LODs)
- 2048 x 2048 textures; 1024 x 1024 where it was enough
+ GardenGround material
All models were carefully designed to optimize poly-count, with textures captured via smartphone, while walking my dog in the neighborhood.
Each model uses 1 single material (texture atlas), even the multiple color variations of the same models, to boost in-game performance when your garden grows many plants.
Check out the other Packs from the Series:
GardenFlowers&Herbs1
Enjoy, and please feel free to contact support for any questions!
Price $15.00
Low-poly Suv by Pro 3D models
The car has a high-quality body texture in 4096x4096px size, interior and 4 LOD.
This car is suitable for projects on PCs and mobile devices.
Details:
Textures:
-Body: 4096
-Interior: 2048
-Light(Emissive): 1024
-Misc: 1024
-Wheel: 1024
-Windows: 1024
Type textures:
-Albedo map
-Specular map
-Normal map
-Gloss map
-Ambient occlusion map
LOD:
-LOD0: 44695 tris
-LOD1: 20780 tris
-LOD2: 5921 tris
-LOD3: 549 tris
- Adapted to Unity Vehicle.
- PBR textures
- 4 levels of LOD
- Emissive texture for lights included
- Ready for animation steering wheel and windshield wipers
- Two type car plate
- Separated mesh body (for painting)
- Has an interior
If You want to drive this car by default, just import Vehicles and Cameras from Unity Standard Assets.
Please, rate and comment.
For all questions: vadosrespekt@ukr.net
Price $16.00
Domaginarium's Versatile Skin Shader by The Domaginarium
Not only it can used to create amazing skin materials, but can also be used to simulate other materials, like wax, marble, velvet, leather, etc.
Features:
- Ability to add color tint to the base texture, so you can experiment with different colors inside your game (specially useful if you want to make a character creator in your game, or want to quickly add skin variations for NPCs using the same texture).
- Control over color texture saturation, that can be used to simulate various effects or stats in your game, like taking damage, low health.
- Metallic map support, plus Metallic+Gloss controls to simulate wet skin or sweat.
- Two different levels Sub-Surface Scattering, one for light spreading across a surface, and another one for light going through the object, for better control.
- Sub-Surface Scattering can be defined via a texture map, a solid color, or both. The texture map includes a saturation control.
- Emissive channel map, to simulate glowing tattoos or magical skin marks. Support for color tint means you can change the color of the glowing tattoo, even at runtime.
- Support for two normal maps (a regular normal map and a detail normal map), each with its own normal map intensity.
- Two layered "velvet-like" effects with individual color parameters. One to simulate the "peach skin fuzz" effect, and another one to simulate subtler back-lighting.
- Frontal simulated gradient color scattering, to simulate an airbrush/illustrated look.
- Support for drawn outline, including the ability to change the outline color, to simulate a semi-realistic toon effect.
- Supports both OpenGL, DirectX, Metal, and PS4 (Not tested on Xbox and Nintendo platforms. Will update when that happens).
This shader will be constantly updated, with more features and compatibility with newer versions of Unity, as it's the one being used for the company's projects.
For a simpler, more affordable version, feel free to check out my NE Skin Shader
Character model and textures not included.
Price $20.00
Currency: Gold Silver Copper + Score by IvyMoon
Keep track of money with gold silver and copper amounts in your game!
Includes a score to track one lump sum.The score point system can be used to track how many times something has happened. For example, you can track how many items were picked up on a level.
includes:
Currency UI:
Use Score -
Will have the score visible in game
Use Gold -
Will have the gold silver and copper values visible in game
Show Text -
shows script driven text for the score and gold
Pickup script:
The coins in the scene use this to be picked up by the player
Pick Up Range -
how close the player has to be to pick up
Spin Speed -
how fast object turns
Player -
Should be set to FPSController if using built in FPSController
Activate Sound -
Play sound when item turns on
Coins -
the value of item when picked up. This affects your currency total
Pickup Sound -
Play a sound when item is picked up
Score Point script
adds one point to score when item is destroyed.
Price $0.00
