Children's Wooden Toys Doll's House Pack by GroundHog Studios
This is the Children's Wooden Toys Doll's House Pack. Which is part of the Children's Wooden Toys Mega Pack, see link for details:
http://u3d.as/TWg
It includes 29 separate prefabs:
(All have changeable materials.)
-Doll's House A
-Doll's House A Furnished
-Doll's House B
-Doll's House B Furnished
-Bath
-Bed
-Cabinet Bathroom
-Cabinet Dinning Room
-Chair Desk
-Chair Dinning Room
-Cooker
-Crib
-Desk
-Filling Cabinet
-Fridge
-Kitchen Sink
-Lamp Side Table
-Lamp Tall
-Shelves
-Shower
-Side Table
-Sofa 2 Seat
-Sofa 3 Seat
-Table Coffee
-Table Dinning Room
-Toilet
-Toilet Sink
-Wardrobe
-Washing Machine
Price $4.99
http://u3d.as/TWg
It includes 29 separate prefabs:
(All have changeable materials.)
-Doll's House A
-Doll's House A Furnished
-Doll's House B
-Doll's House B Furnished
-Bath
-Bed
-Cabinet Bathroom
-Cabinet Dinning Room
-Chair Desk
-Chair Dinning Room
-Cooker
-Crib
-Desk
-Filling Cabinet
-Fridge
-Kitchen Sink
-Lamp Side Table
-Lamp Tall
-Shelves
-Shower
-Side Table
-Sofa 2 Seat
-Sofa 3 Seat
-Table Coffee
-Table Dinning Room
-Toilet
-Toilet Sink
-Wardrobe
-Washing Machine
Price $4.99
Cinext VR Runtime Editor by Vaki Games
Cinext VR Runtime Editor is simple and easy to use tool that allows you to edit your scene geometry in VR!
Video tutorials - Forum - Publisher site - CinextVR
NOTE: Requires SteamVR and Post Processing Stack -plugins to work
Steam VR
Post Processing Stack
Supports HTC Vive and Oculus Rift
With Cinext VR Runtime Editor you can:
-Change object location, scale and rotation with gizmos
-Drag objects with natural movement of hands
-Duplicate objects
-Instantiate prefabs to the scene
-Delete objects in the scene
-Undo and redo changes
-Select nonvisible object through hierarchy
-Select larger entities through hierarchy
-Modify various post processing effects in VR space
Plugin includes 8 low poly assets with separate materials that are used in example scene and as example prefabs
Support email: info@vakigames.com
Price $29.99
Video tutorials - Forum - Publisher site - CinextVR
NOTE: Requires SteamVR and Post Processing Stack -plugins to work
Steam VR
Post Processing Stack
Supports HTC Vive and Oculus Rift
With Cinext VR Runtime Editor you can:
-Change object location, scale and rotation with gizmos
-Drag objects with natural movement of hands
-Duplicate objects
-Instantiate prefabs to the scene
-Delete objects in the scene
-Undo and redo changes
-Select nonvisible object through hierarchy
-Select larger entities through hierarchy
-Modify various post processing effects in VR space
Plugin includes 8 low poly assets with separate materials that are used in example scene and as example prefabs
Support email: info@vakigames.com
Price $29.99
Residential Garage by Gabro Media
This asset pack contains a fully dressed garage scene, a virtual man cave, interior and exterior as well.
Features:
- 148 props (plus the garage building)
- High-res PBR textures
- Every object is prefabbed, pivots are in place, collisions are set up, lightmap UVs are handmade for Enlighten
- Meshes with more complex geometry all have multiple LOD models
- Fully lit demo scene provided (daytime)
Screenshots were taken using Unity's post-processing stack, and the configured profile is included in the asset's 'demo' folder.
Target platform: PC/MAC Standalone
Demo scene draw calls: 150
Price $30.00
Features:
- 148 props (plus the garage building)
- High-res PBR textures
- Every object is prefabbed, pivots are in place, collisions are set up, lightmap UVs are handmade for Enlighten
- Meshes with more complex geometry all have multiple LOD models
- Fully lit demo scene provided (daytime)
Screenshots were taken using Unity's post-processing stack, and the configured profile is included in the asset's 'demo' folder.
Target platform: PC/MAC Standalone
Demo scene draw calls: 150
Price $30.00
Csharp Wizard by Pinwheel
Creating new script file is one of the most common tasks of any programmer working with Unity. For simple projects, there is nothing to worry about. But for larger projects, where inheritance and interfaces are everywhere, and you need to put your class into separate namespaces, it would be a trouble.
Until now, Unity only provides you a solution to deal with this: edit the template files, located in InstallationPath/Editor/Data/Resources/ScriptTemplates/, but is it enough? No, it’s not! Because it simply find-and-replace, and would affect multiple projects.
CsharpWizard was made to solve that. The only thing you have to do is to tell what you want to create, and everything will be done automatically. Some highlights on what it can do:
- Generate the skeleton code with no compile error (of course!)
- Namespace, base class and interface suggestion based on what you type, sorting and giving the most relevant result
- Error handling, warning you before generating the code
- Auto override abstract methods from base class
- Auto implement properties and methods of the inherited interfaces
- Code formatting
- Multiple type of code to generate, from class, struct, to interface and enum
More feature will be added in the next update:
- Save and load custom settings template
- Template gallery to create CustomEditor, CustomInspector, etc.
- Adding more type of code like shader, etc.
To request a feature, leave a feedback, or report a bug, please contact us via email: pinwheel.customer@gmail.com
Price $19.00
Until now, Unity only provides you a solution to deal with this: edit the template files, located in InstallationPath/Editor/Data/Resources/ScriptTemplates/, but is it enough? No, it’s not! Because it simply find-and-replace, and would affect multiple projects.
CsharpWizard was made to solve that. The only thing you have to do is to tell what you want to create, and everything will be done automatically. Some highlights on what it can do:
- Generate the skeleton code with no compile error (of course!)
- Namespace, base class and interface suggestion based on what you type, sorting and giving the most relevant result
- Error handling, warning you before generating the code
- Auto override abstract methods from base class
- Auto implement properties and methods of the inherited interfaces
- Code formatting
- Multiple type of code to generate, from class, struct, to interface and enum
More feature will be added in the next update:
- Save and load custom settings template
- Template gallery to create CustomEditor, CustomInspector, etc.
- Adding more type of code like shader, etc.
To request a feature, leave a feedback, or report a bug, please contact us via email: pinwheel.customer@gmail.com
Price $19.00
Match Up by Noble Whale Studios
Docs | API | Forum
Match Up provides easy-to-use, hassle free matchmaking support for any networking system.
Just call CreateMatch() or GetMatchList() to get started. Once you've selected a match from the list, you can join it with JoinMatch(). It's as simple as that.
Includes advanced filtering options and the ability to store custom additional data related to the match.
An example scene is included that features creating, listing, joining, leaving, and destroying matches as well as setting match data and filtering matches.
We set out to improve on Unity's matchmaking in every way possible.
Painless to use: Just drop it in and go. There is no set up and nothing to configure. Even the most advanced features are a breeze to use.
Advanced features: MatchData and MatchFilters can easily be used to search by match name, filter by map, or even implement your own skill based matchmaking.
Actually works: UNET's matchmaking claims to support match data and filtering via matchAttributes but it doesn't actually work!
More flexible than UNet: With Match Up you can store strings, floats, doubles, longs, or ints as match data. UNET only allows longs
Easier to Use: Instead of a dealing with Unity's clunky and sometimes non-funtional system you get a clean interface with concise syntax.
Professional support: We have a consistent record of prompt and effective support. Contact us via email, forums, or Discord any time and we will work with you to resolve any issue.
Supports Windows, Linux, OSX, Android, IOS, and probably anything else Unity runs on except WebPlayer.
Supports UNET, Photon, Steam, Forge, anything else, we use sockets so we don't care!
Full source code is included for both the client and the matchmaking server.
Note: Matchmaking requires a matchmaking server. By default the plugin will use a testing server that we've set up. You are welcome to use the test server while developing your game, but you will want to host your own matchmaking server before releasing, as the test server could go down at any time.
Price $14.00
Match Up provides easy-to-use, hassle free matchmaking support for any networking system.
Just call CreateMatch() or GetMatchList() to get started. Once you've selected a match from the list, you can join it with JoinMatch(). It's as simple as that.
Includes advanced filtering options and the ability to store custom additional data related to the match.
An example scene is included that features creating, listing, joining, leaving, and destroying matches as well as setting match data and filtering matches.
We set out to improve on Unity's matchmaking in every way possible.
Painless to use: Just drop it in and go. There is no set up and nothing to configure. Even the most advanced features are a breeze to use.
Advanced features: MatchData and MatchFilters can easily be used to search by match name, filter by map, or even implement your own skill based matchmaking.
Actually works: UNET's matchmaking claims to support match data and filtering via matchAttributes but it doesn't actually work!
More flexible than UNet: With Match Up you can store strings, floats, doubles, longs, or ints as match data. UNET only allows longs
Easier to Use: Instead of a dealing with Unity's clunky and sometimes non-funtional system you get a clean interface with concise syntax.
Professional support: We have a consistent record of prompt and effective support. Contact us via email, forums, or Discord any time and we will work with you to resolve any issue.
Supports Windows, Linux, OSX, Android, IOS, and probably anything else Unity runs on except WebPlayer.
Supports UNET, Photon, Steam, Forge, anything else, we use sockets so we don't care!
Full source code is included for both the client and the matchmaking server.
Note: Matchmaking requires a matchmaking server. By default the plugin will use a testing server that we've set up. You are welcome to use the test server while developing your game, but you will want to host your own matchmaking server before releasing, as the test server could go down at any time.
Price $14.00
Super Pivot FREE Modifier by Tech Salad
This is the FREE version of Super Pivot PRO, which includes PRO-only advanced features such as multi-object editing and convenient sliders to adjust to the bounding box.
Easily and quickly move the pivot point of GameObjects groups, using convenient Gizmo handlers directly inside Unity Editor.
But since Unity doesn't let you edit the pivot of these empty GameObjects, you will often end up with pivots placed nowhere near where your geometry and GameObjects actually are.
- Edit pivot visually using Gizmo handlers directly inside the scene view or by typing exact values in edit boxes.
- Dynamically edit pivot at runtime from script using our easy-to-use public API.
- Handles Unity's Undo/Redo shortcuts.
- Supports rotations and scales.
- Supports Box/Capsule/Sphere Colliders offsets.
- Grid snapping feature for more precise work.
- Full source code available / no DLL.
- Supports from Unity 5.2 to latest 2017 versions.
Please rate and add a review in the Asset Store if you like it! Thanks!!
Price $0.00
Easily and quickly move the pivot point of GameObjects groups, using convenient Gizmo handlers directly inside Unity Editor.
Why Super Pivot?
Using empty GameObjects as "folders" is a popular and convenient way to organize your scene hierarchy.But since Unity doesn't let you edit the pivot of these empty GameObjects, you will often end up with pivots placed nowhere near where your geometry and GameObjects actually are.
Features:
- Add a convenient button (optional) under the Transform inspector to let you quickly move the pivot of your GameObjects.- Edit pivot visually using Gizmo handlers directly inside the scene view or by typing exact values in edit boxes.
- Dynamically edit pivot at runtime from script using our easy-to-use public API.
- Handles Unity's Undo/Redo shortcuts.
- Supports rotations and scales.
- Supports Box/Capsule/Sphere Colliders offsets.
- Grid snapping feature for more precise work.
- Full source code available / no DLL.
- Supports from Unity 5.2 to latest 2017 versions.
Limitations:
- Super Pivot doesn't let you modify the pivot point of a Mesh (because it would modify the Mesh data). Super Pivot's main usage is to move pivots of empty GameObjects used as "folder".Please rate and add a review in the Asset Store if you like it! Thanks!!
Price $0.00
"Adventures in Astoria" - Cheery Classical Theme by Elias Software
This is an adaptive music score especially written for the Elias Adaptive Music Engine.
The music seamlessly adapts to in-game events and greatly improves immersion!
The Elias Engine can be found at Elias Software
To make this soundtrack accessible to the Elias Plugin, place the folder with the soundtrack's title in the StreamingAssets folder.
Composer: Martin Barreby
Hey you guys! Even in the quiet of suburbia there’s adventure to be found and you and your best friends are about to embark on the journey of your lives! Buried treasure, booby traps around every corner and of course the bad guys are right on your tail! This jolly, upbeat soundtrack features harp and mallet accents intertwined with flighty woodwind and under-laid with heavier brass and percussion. A soundtrack which captures perfectly the wonder and excitement of childhood adventures and will make a great addition to strategy adventure games, platformers and also labyrinth levels/games.
Price $99.00
The music seamlessly adapts to in-game events and greatly improves immersion!
The Elias Engine can be found at Elias Software
To make this soundtrack accessible to the Elias Plugin, place the folder with the soundtrack's title in the StreamingAssets folder.
Composer: Martin Barreby
Hey you guys! Even in the quiet of suburbia there’s adventure to be found and you and your best friends are about to embark on the journey of your lives! Buried treasure, booby traps around every corner and of course the bad guys are right on your tail! This jolly, upbeat soundtrack features harp and mallet accents intertwined with flighty woodwind and under-laid with heavier brass and percussion. A soundtrack which captures perfectly the wonder and excitement of childhood adventures and will make a great addition to strategy adventure games, platformers and also labyrinth levels/games.
Price $99.00
"Last Stand" - Foreboding Orchestral Music by Elias Software
This is an adaptive music score especially written for the Elias Adaptive Music Engine.
The music seamlessly adapts to in-game events and greatly improves immersion!
The Elias Engine can be found at Elias Software
To make this soundtrack accessible to the Elias Plugin, place the folder with the soundtrack's title in the StreamingAssets folder.
Composer: Kristofer Eng
A foreboding soundtrack which, as the title might suggest, is perfect for conjuring images of the battlefield or perhaps a mission coming to its heart-stopping conclusion. The percussion track is configured slightly differently than the norm, containing a very slow crossfade which enables a nice filter sweep effect.
Price $99.00
The music seamlessly adapts to in-game events and greatly improves immersion!
The Elias Engine can be found at Elias Software
To make this soundtrack accessible to the Elias Plugin, place the folder with the soundtrack's title in the StreamingAssets folder.
Composer: Kristofer Eng
A foreboding soundtrack which, as the title might suggest, is perfect for conjuring images of the battlefield or perhaps a mission coming to its heart-stopping conclusion. The percussion track is configured slightly differently than the norm, containing a very slow crossfade which enables a nice filter sweep effect.
Price $99.00
"Dawn of Battle" - Suspence Action Music by Elias Software
This is an adaptive music score especially written for the Elias Adaptive Music Engine.
The music seamlessly adapts to in-game events and greatly improves immersion!
The Elias Engine can be found at Elias Software
To make this soundtrack accessible to the Elias Plugin, place the folder with the soundtrack's title in the StreamingAssets folder.
Composer: Kristofer Eng
A staple soundtrack in our library that takes the player on a journey; from the first tentative steps in pianissimo to a stirring finale in fortissimo. This soundtrack invokes a dark, mysterious atmosphere with threads of sadness and resolve.
Price $99.00
The music seamlessly adapts to in-game events and greatly improves immersion!
The Elias Engine can be found at Elias Software
To make this soundtrack accessible to the Elias Plugin, place the folder with the soundtrack's title in the StreamingAssets folder.
Composer: Kristofer Eng
A staple soundtrack in our library that takes the player on a journey; from the first tentative steps in pianissimo to a stirring finale in fortissimo. This soundtrack invokes a dark, mysterious atmosphere with threads of sadness and resolve.
Price $99.00
Random Prefab Placer by kawetofe
Placing object by object on your terrain makes you tired? Forget about this lazy work, use this Asset to simply fill your level with all the prefabs you want.
Attach the script to your terrain, hexagon or any mesh you want, put in some prefabs and adjust different settings in the inspector window. Push a button and your terrain object will be filled with your prefabs. Use it in edit mode to speed up your level design process, or in play mode to let the player explore new worlds everytime the level loads. All the code is documented, so you can add additional features if you want.
This asset comes with stylish low poly models to let you get started.
See in-game preview here: html5 demo
the demo scenes need unity's free post-processing stack asset to work properly
Price $35.00
Attach the script to your terrain, hexagon or any mesh you want, put in some prefabs and adjust different settings in the inspector window. Push a button and your terrain object will be filled with your prefabs. Use it in edit mode to speed up your level design process, or in play mode to let the player explore new worlds everytime the level loads. All the code is documented, so you can add additional features if you want.
This asset comes with stylish low poly models to let you get started.
See in-game preview here: html5 demo
the demo scenes need unity's free post-processing stack asset to work properly
Price $35.00
AK 2d customizable guns by Buggy
Set of 6 customizable guns
contains:
- barrel (4)
- handguard (5)
- magazine (5)
- receiver
- grip (2)
- stock (4)
- bipod
- bayonet
- scope
- suppressor
- stickers (12)
features:
- side and top view
- almost any combination of parts
- the use of camouflage (1)
- painting in any color
- placing stickers on the gun
Price $4.50
contains:
- barrel (4)
- handguard (5)
- magazine (5)
- receiver
- grip (2)
- stock (4)
- bipod
- bayonet
- scope
- suppressor
- stickers (12)
features:
- side and top view
- almost any combination of parts
- the use of camouflage (1)
- painting in any color
- placing stickers on the gun
Price $4.50
Toon Environment and shader by OtterWorks Kft.
Toon shader and a low poly environment assets to create any polygonal style game.
This package contains an advanced toon shader. It can cartoonize diffuse and normal map as well.
Includes a demo scene
47 unique assets including:
- Building 3x
- Tree 5x
- Road 12x
- Bush 3x
- Cliff 3x
- Rock 6x
- Grass 2x
- Flower in 4 color variaton
- Clouds and furnitures
If you have any questions, please feel free to contact us :
hello@otterworks.online
Price $25.00
This package contains an advanced toon shader. It can cartoonize diffuse and normal map as well.
Includes a demo scene
47 unique assets including:
- Building 3x
- Tree 5x
- Road 12x
- Bush 3x
- Cliff 3x
- Rock 6x
- Grass 2x
- Flower in 4 color variaton
- Clouds and furnitures
If you have any questions, please feel free to contact us :
hello@otterworks.online
Price $25.00
EasyScripts - CaroBlockline - Action Puzzle Shooter Pack by Easy Scripts
Fully featured space action puzzle shooter pack. Easy, readable, self-documenting c# code.
Prepared to showcase many scripting techniques on real world example.
Features:
- Ready to use, extend and learn from game package
- Easy to configure and reuse scripts: Frame by frame animator, soundFx controller, score and menu controllers, player shop, random spawns(meteors)
- SpeedUp mechanics
- LinkedList collision detection
- TimeLines Script pack included
- Free to use assets and sounds included
- Support provided
Price $10.00
Shooter IO - Multiplayer Shooting Arena by SURIYUN
Shooter IO is multiplayer shooting arena game template which integrated UNET for networking
Caution: This package required Unity Purchasing (Guide to setup) and Unity Ads (Guide to setup)
Features
- UNET Networking integrated
- Create game and join via LAN
- Host global server and play with players around the world
- Character selection
- Weapon selection
- Gun, melee weapon
- Exp and Level up
- Hp, Armor, Move speed, Weapon damage rate, Armor reduce damage rate, Exp rate, Score rate, Hp recovery, Hp leech attributes
- Character movement & attack
- Gun reload
- Bot Character
- In-App Purchase
- Advertisement Monetization
- Collectibles powerups
- Mobile and Keyboard input
[ Document ]
With Fantasy Customizable Pack, you can create new character easily try it!!
>> Buy more characters click <<
Price $30.00
Caution: This package required Unity Purchasing (Guide to setup) and Unity Ads (Guide to setup)
Features
- UNET Networking integrated
- Create game and join via LAN
- Host global server and play with players around the world
- Character selection
- Weapon selection
- Gun, melee weapon
- Exp and Level up
- Hp, Armor, Move speed, Weapon damage rate, Armor reduce damage rate, Exp rate, Score rate, Hp recovery, Hp leech attributes
- Character movement & attack
- Gun reload
- Bot Character
- In-App Purchase
- Advertisement Monetization
- Collectibles powerups
- Mobile and Keyboard input
[ Document ]
With Fantasy Customizable Pack, you can create new character easily try it!!
>> Buy more characters click <<
Price $30.00
iPhone X Overlay Helper by JVemon
This simple tool will help you ready your game for the iPhone X' new layout without having to use the Simulator.
* Supports both landscape and portrait orientations.
* Displays safe and danger areas.
* Displays the notch and home indicator.
* Customizable colors for each component.
* Activate/deactivate each component.
Remember to setup the game view's resolution to 2436x1125 for landscape, and 1125x2436 for portrait for the overlays to show as accurately as possible.
Price $1.99
* Supports both landscape and portrait orientations.
* Displays safe and danger areas.
* Displays the notch and home indicator.
* Customizable colors for each component.
* Activate/deactivate each component.
Remember to setup the game view's resolution to 2436x1125 for landscape, and 1125x2436 for portrait for the overlays to show as accurately as possible.
Price $1.99
Project View + by Thomas Fuentes
Tired of losing yourself in your amazingly large project hierarchy? Sick of always manually apply the same import settings when importing an asset in your project?
Thanks to the Project View +, you will be able to customize your folders to make them clearer and more ergonomic. Moreover, you will save time on models and textures imports through different import profiles entirely customizable
- Choose customs folders icons for your project view.
- Save different import profiles for models and textures assets.
- Create package prefs and export them rapidly without selecting them again.
Price $15.00
Thanks to the Project View +, you will be able to customize your folders to make them clearer and more ergonomic. Moreover, you will save time on models and textures imports through different import profiles entirely customizable
- Choose customs folders icons for your project view.
- Save different import profiles for models and textures assets.
- Create package prefs and export them rapidly without selecting them again.
Price $15.00
Stone vase from park by Beatheart Creative Studio
Vase from park low-poly 3D model for games with 5 variations.
Based on a real photoscanned object.
Model is from 3348 tris, 1685 verts to 4104 tris to 2057 verts.
Clean topology. Non-overlapping UVW mapping
PBR textures.
* diffuse
* specular
* normal bump
* roughness
* cavity
* ambient occlusion
Price $9.00
Based on a real photoscanned object.
Model is from 3348 tris, 1685 verts to 4104 tris to 2057 verts.
Clean topology. Non-overlapping UVW mapping
PBR textures.
* diffuse
* specular
* normal bump
* roughness
* cavity
* ambient occlusion
Price $9.00
Industrial Vertical Vessel by en3my71
High quality PBR models, for the creation industrial landscape.
Features:
2 texture set - clean and rust
modular pipes pack
Texture Sizes:
4096*4096 - 6
2048*2048 - 6
Collider: Yes- custom
Tris Count: Vessel - 10912 tris
Modular pipes - 5216 trs
LODs:No
Number of Meshes:16*2 texture set
Number of Materials:6
Number of Textures:15
Supported Development Platforms: Windows
Price $15.00
Features:
2 texture set - clean and rust
modular pipes pack
Texture Sizes:
4096*4096 - 6
2048*2048 - 6
Collider: Yes- custom
Tris Count: Vessel - 10912 tris
Modular pipes - 5216 trs
LODs:No
Number of Meshes:16*2 texture set
Number of Materials:6
Number of Textures:15
Supported Development Platforms: Windows
Price $15.00
