Paint Shapes Pro - Flood Fill by Indie Games Studio
Fast Flood Fill Algorithm based .
Add and Paint any Shape you want easily.
>>> Ready for publish <<<
WebGL Demo | Android Demo | Support | Forum| Manual
Key Features
- Fast Flood Fill Functionality
- Paint saving and loading
- Ability to create multiple Albums
- Zoom IN/OUT & Pinch Zoom
- Ability to Undo/Redo
- Mobile Share for IOS & Android
- Support Touch Screen Pen
- Advertisements Manager
- Data Manager
- Admob Integration
- ChartBoost Integration
- Unity Ads Integration
- Shapes Manager
- Singleton Manager
- 14 Colors and you can add more
- Trash with Confirm Dialog
- Mouse and Touch Cursor
- Background Music
- Complete Scenes
- Commented source code in C#
- Landscape Orientation
- Cross platform Support
- Package Manual
Works with Unity 5 built-in features and does not need any plugins.
We always strive to provide high quality assets. If you have enjoyed with Paint Shapes Pro , we would be happy if you would spend few minutes and write a review for us on the Asset Store.
If you have any questions, suggestions, comments , feature requests or bug detected, you can contact us and we would be happy to listen from you.
Price $50.00
Zombie Outbreak - Game Sprites by Zuhria A
Features:
- 7 animation states: 2 Idle animations, 2 walk animations, run, jump, and dead
- Animated with Brashmonkey Spriter. High res body part images and Spriter SCML file included
- 15 pre made zombies
- Need more zombies, then design your own. With Spriter's Character Map feature. So you can create or customize your own unique looking zombies
- Vector bodyparts available on CorelDraw, Adobe Illustrator, and EPS format. So it’s customizeable and resizeable.
- PNG sequence files included for generating the spritesheet/texture atlas with your preferred tools: ShoeBox, Texture Packer, etc
Price $20.00
The Bus Game by Geoff Dallimore
Each turn, roll the die and move a bus if you can. Watch out for traffic jams - Beep! Beep! Get all four buses to their destination before bedtime.
Uses brightly coloured, UV mapped Blender models of buses, roads, bushes, trees, pedestrians and corner shops. Music is a specially arranged version of The Wheels On The Bus.
Coded in straightforward C# with detailed comments. Uses Unity's navigation system for bus movement.
Tested for export with WebGL, Android and Windows.
The game makes educational use of colour, time, and some very simple strategy. The board was designed using probability calculations and tested with computer simulations so that victory is obtained about 75% of the time to prevent frustration, but to introduce concept of losing.
Learn more about the design of the game at my blog, The Dreams Of Gerontius
Price $5.00
Twisted by JustinGarza
Awesome Twisted Effect!
Demos
Features
Unity Free friendly.
Fully commented C# code.
Awesome demos!
...Reach out to me to request new features!
Link to ReadMe
Contact me/Request Features
Note: If you use this asset in your game, please put my name in the credits.
Price $5.00
Ultimate Emblem Creation Editor by James S
Setup Video
Basics
Design your own creations and have them saved directly to a folder in One Click! With the Ultimate Emblem Editor, you can be as create-ful as you like.
Features
There are many features that come with the UECE such as :
:: Saving & Loading Creations
:: Custom Color Selection
:: View all Creations Tab
:: Easy Resize and Rotate
:: Import images of your liking
:: Easy Setup of Layers
:: Drag & Drop into Game
:: Preview saved work
:: Layer Switching
:: Delete Items
:: Import others saved work
:: Switchable Resize Modes
:: Duplicate Items
:: Suitable rotation System
AND MORE TO COME!
About UECE
As a developer, I am open to improvements and ideas of what sprites and such features should be added to make this product more efficient to consumers.
Setup Video :
Setup Video
Price $25.00
CaronteFX by Next Limit Technologies
Requieres Unity Editor 64 bits (Windows or OS X).
Used in Adam Demo, by Unity Technologies:
Unity Adam Demo
Visit our webpage and forum for additional information and support:
CaronteFX Web
CaronteFX Unity Forum
New V2 Features
- Noisy fracture.
- Multi restriction/steering fracture.
- Seamlessly loopable animations.
- Fiber compression mode (requires compute shaders - great lossy compression for vertex animations).
- Ball tree colliders (fast rigid body collisions).
- GPU skinning of CaronteFX animations. (requires compute shaders - efficient playback of animations with thousands of rigid bodies).
- FBX exporter (Windows only).
- Servos / motors curve parameters.
- Collisions edition with the parameter modifier node.
- Fall driver daemon (can help driving falling rigid bodies to a target position/orientation).
- Pivot modifier tool.
- New triggers (By detector, By pressure force).
- Many improvements and bug fixes.
CaronteFX is developed by Next Limit Technologies, developers of simulation technology software that has been successfully used to create animations for film, advertising, video games, and more.
Core Technology
•High physical accuracy.
•High quality collision detection and contact response (convex and concave geometry support).
•Outstanding quality and stability for plier or stacking simulations.
•Robust soft body simulation. Plastic deformation, ability to convert low resolution mesh kinematics to high resolution.
•Versatile joints that can connect any kind of body: rigid/rigid, rigid/soft, rigid/static, rigid/animated, rigid/fabrics, etc. Breaking behavior and plastic deformation. Automatic modes for joint creation. Kinematic animated GameObjects support.
•Excellent quality/speed ratio. Quality settings can be adjusted by user depending on the time available.
CaronteFX Editor
•Create physics scenes inside Unity with a custom physics scene editor.
•Organize the different physics elements of a simulation in a custom hierarchy panel.
•Configure rigid bodies, soft bodies, fabrics, servos and joints.
•Save simulations as baked animation clip files.
•Save physics scenes as custom GameObjects that can be edited later.
•Create prefabs of simulated objects.
•Apply a physics scene to distinct Unity scenes using floating, independent GameObjects names.
•Replay simulations in the editor before converting them to animations.
•Actions: Triggers, substitutions, and synchronized particles or sound emissions when contact occurs.
Fracture and Mesh Tools
•Tools to fracture GameObjects in the editor.
•Highly customizable fracturing options (Voronoi uniform, steered geometry, radial modes and more).
•The fracture tool keeps the shape of the original meshes well preserved in the fractured pieces.
•Can fracture multiple GameObjects as if they were one, using a global pattern option.
•Welder that can merge multiple objects (removing internal faces).
Daemon Nodes
•Define explosions, wind and other custom forces in the physics scenes.
Joints and Servos Nodes
•Automated creation of joints between bodies using multiple criteria.
•Custom break conditions, joint plasticity, disable collision, etc.
•Angular and linear servos
And much more!
Price $295.00
Photon Thunder by Exit Games
Photon Thunder brings the power of Photon to the UNet HLAPI*, replacing the standard internet services layer with industry proven matchmaking, punch-through and relay.
No need to change your existing UNet gameplay code. Just use PhotonNetworkManager.
Features:
>> Photon relay: works with either photon cloud or self-hosted photon servers.
>> STUN-based punch-through: custom C# solution (no external native library required).
>> Enhanced matchmaking: all promised UNet API features (match filtering, password protection, etc) + extensions (custom match properties).
>> Global low latency: Photon Cloud's hosting centers in US, S. America, Europe, Asia (Japan, Singapore, Korea) & Australia provide low latency for your games all over the world.
>>Installer/Uninstaller: don´t worry with file management, Thunder backs up your original UNet libraries and restores them if needed.
* Currently works with Unity 5.5 and 5.6 only.
More info:
Product website.
Price $0.00
Nemesis Carrier Spaceship by LittleChild Games
High quality Spaceship Nemesis model which could be used in fly genre game.
This asset is optimized and hand tweaked.
The textures looks amazing and super realistic, tuned for Physically-Based Rendering.
Triangles count: 27 381 tris
Textures resolution are 4096*4096 pixels(2 sets of textures).
Following textures included:
Diffuse, normal map, AO, specular, illumination, metallness and smoothness (in metalness map alpha) maps.
Price $30.00
Screen Effects pack by Golden eternity studio
This pack is perfect for your first person shooter or action with third person point of view, because it has a great set of effects for different situations specifically for those genres. Pack will be updated and you will receive updates for free.
If you have any suggestions on this asset, please contact us by e-mail
Our another assets:
- guess the picture
- word search template
- hidden object template
Price $10.00
TD Archery Game Kit by T3Dmake
The editors will make customization easier and everything works with mobile devices. Please see the video for a demo.
Main Features:
- Several enemies and archers
- Aim & shoot
- Enemy spawner
- Camera system
- Special arrow system
- Character & level unlock systems
- Main menu
- Pause menu
- Defeat/victory panels
- New enemy popup
- Simple tutorial
- Mobile friendly
- Unity ads integration
- Three levels and two environments
- Easy editors
All C# scripts are commented, the kit comes with documentation and it has been tested on pc, Samsung Galaxy S4 and Samsung Galaxy S7.
Price $20.00
Post Apocalyptic Cars (9 cars) by RockArtist
Tris (Verts):
Car 1 - 7.7k (7k)
Car 2 - 10.4k (9.5k)
Car 3 - 8.6k (15.9k)
Car 4 - 8.5k (10.1k)
Car 5 - 9.2k (11.3k)
Car 6 - 7.5k (14.1k)
Car 7 - 6k (9.4k)
Car 8 - 6.3k (11.1k)
Car 9 - 8.2k (14.1k)
Textures, NormalMaps: 1024x1024, 2048x2048
Garage not included!
Post Apocalyptic Garage(AssetStore)
Price $49.99
Character Particle by onotchi
By replacing the texture (bitmap font) with the configuration file, you can emit particles with arbitrary fonts and characters.
(Please note the license of the font you want to use.)
Bitmap fonts and configuration files are created with Bitmap Font Generator and applications that support that format.
If it is a character included in a bitmap font, it is also possible to dynamically change the character during execution.
By design, modules of Texture Sheet Animation, CustomData are not available, but other modules can be used like normal particles.
The shader compilation target is 3 or more.
Demo
Price $2.00
DarkRift Networking 2 - Pro by DarkRift Networking
Fast, Flexible and Powerful networking for Unity. Rewritten from scratch to make it the best.
DarkRift takes a code-first approach to cloud based networking to make a super simple and super easy to learn message passing framework that can be used for absolutely any type of game.
- No CCU limitations - No need to fork out for expensive licenses no matter how many users. - Fully multithreaded - Make the most of vertical scaling and use your servers as efficiently as possibly. - Unity or no Unity - Run your cloud servers from a Unity instance or run them standalone for a little extra performance.
DarkRift 2 is currently in beta, expect bugs to be very present still!
Price $100.00
DarkRift Networking 2 by DarkRift Networking
Fast, Flexible and Powerful networking for Unity. Rewritten from scratch to make it the best.
DarkRift takes a code-first approach to cloud based networking to make a super simple and super easy to learn message passing framework that can be used for absolutely any type of game.
- No CCU limitations - No need to fork out for expensive licenses no matter how many users. - Fully multithreaded - Make the most of vertical scaling and use your servers as efficiently as possibly. - Unity or no Unity - Run your cloud servers from a Unity instance or run them standalone for a little extra performance.
DarkRift 2 is currently in beta, expect bugs to be very present still!
Price $0.00
HardStuff's Sword Construction Kit by HardStuff
Price $0.99