PC Keyboard & Mouse by Rune Studios
PBR ready
The package includes:
- Models (around 1200 tris for keyboard, 500 for mouse)
- Textures (Albedo of 3 kinds: black, white and dirty, Metalness/Roughness, Normals (baked from a high-poly mesh), AO)
- Prefabs for each kind
We hope you'll enjoy using our asset!
Send your questions & suggestions on our support email!
Price $1.00
[moddable] by SoftRare
[moddable] is a professional tool to add mod support to your Unity game, with the lowest possible integration overhead and learning curve.
Modding Tools (functionality that makes it possible to extend/modify your game) is among the most and consistently requested features by gamers for any game, any game type. Traditionally game makers have to include it (or at the very least considerations for it) in their game from day 1 and make their game and their mod tools depending on each other to be able to release powerful enough mod tools to the community at some later point. For Unity developers this kind of need for preparation and long painful process of integration is finally once and for all a thing of the past!
Make your game releasable AND desirable at any stage of development
Is your game in any stage other than completely done? ;) Chances are, that is the case. So get an edge with your community and release your game early with modding support. This way you will build your community up much quicker and have much more enthusiastic gamers even long before official launch! This makes [moddable] also the perfect marketing solution.
But no matter whether you start fresh from scratch or your game is already big/released for years, [moddable] is the most simple approach to integrate modding in your game in a day at absolute maximum - regardless of how big your game already is - guaranteed! The mod integration process is as easy as at all possible and completely abstracted from your game functionality, yet, you have unprecedented control over what aspect of the game the modder can access/modify and what not. (You are effectively only whitelisting methods of your game for access, for a very short demonstration, please just read on):
Not a programmer? Integration NOT a problem, guaranteed!
Let's imagine this is a method somewhere in your current or future Unity game:
public void Shoot(int firepower) {
....
}
Just add 1 word of code above the method, thus change to this:
[moddable]
public void Shoot(int firepower) {
....
}
This is ALL there is to it, this and not more! All other processing and mod bridging and execution logic is done by us!
This way you make the method accessible to modders AND it's cross-executing (thus when the mod function is called, the Unity function is executed, and the other way around as well!).
At the same time you don't need to write extensive documentation for modders of your game to let them know that particular method is available to them, because of function-stubs auto-generated as a mod template at game start (making it literally plug-and-play-and-forget).
Not only that but we also included a complete documentation website for you in the package which you are free to deliver with your game and/or on your homepage where the modding language is disected and explained in detail.
[moddable] makes it possible to change existing functionality of your game/simulation. The mods are text based. This means your modders don't need any external tool to create mods for your game. Just any text editor will do. [moddable] has it's own Mod Scripting Language, which syntax is very similar to JavaScript, and this way it's really easy to adapt for your customers.
Features:
- Text based mods, no extensive IDE needed at all for modding
- Integration is easy and abstracted from your native game functionality in an aspect-oriented approach. Just add "[moddable]" above your methods/member variables, ->Done! - built-in console for debug output and even modding at runtime.
- JS-like modding language
- Automatic generation of template mod, exposing and explaining your game mod API, no extra action needed on your part
- Define the mod function execution time (before or after the native method in the game), even override native game functionality completely by mods, or disallow any aspect of it (even decide per exposed Unity method): thus total control and flexibility.
- Mod execution order (if needed)
- Passing Unity Parameter values to the mods
- Passing Unity method return values to the mods
- Many built-in and ready to use mod functions. Need more? Just write them in Unity, expose, and ready.
Planned Features:
- modders will be able to create custom GUIs using uGUI (acutally a lot is already included, but as of yet largely undocumented)
- Make mods Multiplayer-ready
- Mesh importing
- Prefab/component browser (imported meshes inclusive)
- Creating events/callbacks in mods
- More built-in API functions (bridge between mod and game)
Platforms:
At this point, [moddable] mod loading from files is suitable for Standalone players, but it's planned for all platforms. "Live modding" through the built-in console works everywhere already.
Resources:
Website
Demo
Tutorial
Modding Manual
API
Price $39.95
Sci-Fi Spheric FX Pack by Khalid Nait-Zlay
A Big Pack of Spherical SciFi FXs (Shield, SciFi Machines...etc ) for your sci-fi Games (Envirenment ,Gameplay, UI ...etc)
I will always add more features and Updates to this Package(more examples..more controles).
Features:
- Shader parameters exposed.
- 3 Geometry Models (HiRez / LowRez / Extruded)
- 12 Included high quality Fx on a HiRez Geometry.
- 11 Included high quality Fx on a LowRez Geometry.
- 7 Included high quality Fx on a Extruded Geometry.
- Really Awesome and Clean Sci-Fi looks.
- Good Performance.
- Endless Possibilities.
- Periodic Updates & added features.
Textures and materials for each example are included.
Feel free to modify the parameters on each example to have a new nice look or behavior (try to change the textures in the Displacement Mask Slot to have illimited possibilities)
With rotating the Spheres you will have an other nice look for more variations.
Don't hesitate to rate or comment if you like it!
Price $12.00
The Complete Collection by Chibola Productions
This complete collection includes all 11 music pack releases by Chibola Productions in the Unity Asset Store. WIth a whopping 156 tracks and over 3 hours of music, this complete collection covers all facets and styles of game music. From gameplay to menus to credits and trailers, this collection has you covered.
Packs included:
- Casual Music Pack
- Cinematic Music Pack
- Cinematic Trailers Music Pack
- Euphorium Battle Pack/Suite
- Fantasy Adventure Music Loops Pack
- Fun Music Pack
- Horror Music Pack
- In The Village Music Pack
- Piano Music Pack
- Space Music Loops Pack
- Sports Music Pack
156 OGG Files
Price $29.99
Nordic warrior by Amarok3D
Nordic warrior is a non-animated model
ready for PC and consoles (23k tris).
He has a mecanim ready skeleton,
so you can use your own animations.
This asset contains:
1 model ready for PC and console:
23k tris.
4096 textures for the body and assets.
1024 textures for the weapon.
512 x 265 textures for the hair and fur.
1 mesh of the model
1 prefab of the model with some physics
1 Sword and sheath model
This model has NO animations.
Price $20.00
Ukulele by Rune Studios
PBR ready
The package includes:
- Model (two kinds, the combined mesh and the mesh with separate tuners, both are totally around 2000 polygons)
- Textures (Albedo, Metalness/Roughness, Normals (baked from a high-poly mesh), AO)
- Prefabs for each kind of the model
We hope you'll enjoy using our asset!
Send your questions & suggestions on our support email!
Price $3.00
Arcana Database Unit Editor by UnmeiArcana
- Very easily accessed database interface from Tools menu.
- Extremely simple codes
- Able to hold thousands of objects without performance issues.
Price $15.00
Uview (Remote Control System) by iRobi
Features:
• Mouse control;
• keyboard controls;
• Screen image transmission;
• System sound transmission;
• Controlling by phone (Android);
• Totally based on Unet;
• Increased Unet bandwidth;
• Fully commented code.
• Follow us:
Price $3.00
Ultimate Replay - Trial by Trivial Interactive
Ultimate Replay is a very versatile replay system and could be used in a number of different scenarios including kill-cams or death-cams, action replays, ghost vehicles and much more.
Features
-Quick and easy setup / integration into existing projects.
-Simple API for replay and playback control means that very little scripting knowledge is required.
-Uses a state based approach meaning that you can view playback from different camera angles or even fly around as playback occurs.
-Full support for instantiation or destruction of objects during recording.
-Fully interpolated playback means that you can record at ultra low frames rates(5fps and less) and retain smooth and accurate replays.
-Supports playback at any speed from ultra-slow motion to 2 or 4x.
-Supports reverse playback which can be used to produce a rewind effect.
-Playback can be pause and resumed at a later date.
-Full playback seek support allows you to jump to any point in a recording.
-Full control over recording frame rate to make sure you capture the best quality recording at the smallest memory cost.
-Recording an object is as simple as attaching a script.
-Built-in support for transform recording.
-Built-in support for audio recording.
-Easily create your own component recorders to expand the capabilities.
-Memory recording can be setup as continuous or as a rolling butter configuration.
-ReplayVars allow script variables to be recorded simply by adding an attribute.
-Get useful hints about the storage requirements for all replay objects.
-Includes example GUI controls for playback manipulation.
-Comprehensive .chm documentation of the API for quick and easy reference.
-Fully commented C# source code included.
Forum | User Guide | Support
Price $0.00
Reflick by Day Dreamz Studio
Reflick Game Features :
Simple Drag the dot and Release to Shoot all the walls
Addictive levels
Simple Graphics
Use hint to Clear the Levels
Full game ready to use
Touch input for mobile, desktop and web 75 levels
Easy to customize and build your own levels
Price $10.00
3D Low Poly Worlds by OXSIONBUILD
Features 3D Low Poly Worlds:
★ 6 different scenes: Snowy, Forest, Mountain, Canyon, Sunset, Night
★ Easy color change (gradient fills)
★ Textures in atlases
★ 6 different skybox 4K (4096x2048) in HDRI format
★ 137 models 3d for all scenes
★ All objects have prefabs
★ Free updates and additions for this package
Important: The screenshots and video use post-processing effects for Unity: Beautify, SSAO Pro, Amplify + LUT Pack. These effects are commercial packages and are not included in this package. Settings post-processing effects can be found in the documentation for this package. Scenes (worlds) are presented solely for the demonstration of this package.
3D Low Poly Worlds on website: LINK
Product Catalog: LINK
Price $20.00
Tap tap center by App Advisory
This template is ready for release. It is optimized for mobile (iPhone, iPad, Android, Windows Mobile) standalone (Windows PC and Mac OSX), web player and webGL.
How to play?
Tap anywhere when the block is dead center or it's game over. Wait too long and it's also game over.
Try it here : Tap tap center - WEBGL DEMO
Clean, simple and easy to understand fully commented C# code
This pack includes:
✪ Full game ready to use.
✪ Time based gameplay
✪ Input Touch and Mouse Input controller using event delegates for mobiles (Apple's iPhone, iPad, iPad Pro, Android Phone, Android Tablet, Windows Phone, Mac OS X, windows PC).
(All features work in Unity and Unity Pro - demo scenes included!)
CONTACT US
FACEBOOK FAN PAGE
YOUTUBE CHANNEL
Please rate my file, I’d appreciate it!
Price $15.00