Fantasy crystal weapons by Alejandro0190
The package includes:
1) 16 weapon and 2 crystal models;
2) 16 Prefabs with some shader settings;
3) 9 different crystal colors (Dark_blue, Green, Orange, Purple, Pink, Red, Rainbow, Turquoise and Yellow).
You may change and replace crystal weapon materials between the models as you wish via "Mesh Renderer" component from "inspector" area.
Price $25.00
Fantasy - Skeleton Elite - PBR & Animated by Lugia Games
- Stylized PBR Textures.
- Ready Unity 5.
- 2K Texture Resolution.
- Clean UVs.
- Glow is fully customizable. You can use a Red or Orange color, for example.
- Fully rigged.
- Fully Animated with 16 animations included - with correct looping.
Attack (Mage Skill);
Death;
Idle;
Jump (Starting, MidAir Loop and Landing);
Knockdown (Falling Start, Falling Loop, Get Up) ;
Run;
Move Left and Right;
Turn Left and Right;
Stun 01;
Stun 02;
For questions and doubts, please, also mail us at games.lugia@gmail.com
Price $20.00
Hero Fantasy Pack Vol 1 by Kristian Grundström
You will find that the each part has a version where the single clip can be seamlessly looped and then a version with a reverb tail ringing out which can be of good use with middleware as mentioned above.
All tracks are paired with a few stingers/hits as well a short end clip for a grand finale. A total of 49 audio files (loops excluded!) to vary the music within a scene!
For buyers of this pack here's the details about package and the track details: http://www.kristiangrundstrom.se/HeroFantasyPackVol1.pdf
Price $15.00
Bootstrapper by Brainless Labs
The “Bootstrapper” will also let you set few parameters, like:
- Easily enable/disable the bootstrapper
- Reload your current scene or start only the bootstrap scene
- Set part of your project hierarchy excluded from the process, in case you have or want some test scenes that have nothing to do with your game scenes flow
Documentation
Contact
Price $3.00
2D Pixel Spaceships by EVPO Games
More details:
- set of 8 high detailed pixel art spaceships with sizes from 49x61 to 105x276
- 3 red fireballs with no tails (size from 5x5 to 9x9);
- 3 red fireballs with with tails (size from 5x11 to 9x27);
- 3 blue fireballs with no tails (size from 5x5 to 9x9);
- 3 blue fireballs with with tails (size from 5x11 to 9x27);
- ships from 4 to 8 have small, medium and big (sizes from 17x22 to 21x36) turrets as separate sprites and can be moved/rotated/animated;
- color lines on each ship made like separate sprite and can be tuned directly in Unity Editor.
Price $14.99
NWH Vehicle Physics by NWH Coding
Vehicle physics package suitable for wide range of vehicles. Realistic, easy to use and heavily customizable.
Wheel Controller 3D, a custom in-house wheel solution, has been used for wheel physics while the rest of the system had been written from the ground up.
General features:
• Fast vehicle setup with detailed manual or quick start video.
• Six vehicle prefabs of different types are included.
• Suitable for wide range of applications.
• Runs on both desktop and mobile devices.
• Uses custom in-house wheel solution – Wheel Controller 3D – for 3D ground detection and high level of customizability.
• Per-wheel surface detection based on terrain textures or object tags. Different friction curves and effects for each surface.
• Suspend option for inactive vehicles which minimizes impact on performance while keeping basic functionality.
• Character vehicle changer that works with any character controller / game object, including other vehicles.
• Helper scripts such as analog and digital gauge controllers, camera and vehicle changers, center of mass and downforce adjusters, etc.
Vehicle Physics Details:
Engine
• Realistic engine power and torque calculation with adjustable power curve and RPM range.
• Functional forced induction.
Transmission
• Gear ratios and final gear ratio.
• Dynamic shift point based on load.
• Three transmission types: Automatic, Automatic Sequential and Manual.
• Manual transmission supports both sequential and H-pattern shifting.
• Center differential: Open, Limited Slip, Locking or Equal.
Axles
• Geometry settings for each axle: Steering Angle, Pro/Anti Ackermann Steering, Toe, Camber, Caster and Anti-roll Bar.
• Adjustable power, braking and handbrake distribution.
• Per-axle differentials: Open, Limited Slip, Locking and Equal.
• Supports solid axle (check Monster Truck in the demo).
Damage
• Optimized queue-based mesh deformation that spreads processing over multiple frames.
• Damage influences vehicle performance and handling.
Audio
• All audio sources are set up automatically.
• Sound can be adjusted through Audio Mixer for all vehicles or though inbuilt mixer for each vehicle and each effect individually.
• Engine, forced induction, gear change, suspension, surface, skid, crash, air brake and blinker sounds.
Effects
• Vehicle light system with low beam, high beam, stop and brake lights, blinkers.
• Can be used with any number of lights of any type and/or emissive materials.
• Persistent and well optimized mesh-based skidmarks.
• Exhaust particle effects based on engine state.
• Per-wheel dust and smoke particle effects based on surface the wheel is on.
Input
• Desktop input using standard input manager with mouse steering option.
• Mobile input through on-screen steering wheel and pedals or tilt controls.
Trailer
• Trailer is a vehicle in itself meaning all the effects that work on a vehicle work on a trailer too.
• Trailer gets input routed from the vehicle it is attached to which results in functional lights, braking, damage and even steering if needed.
• Built-in attach / detach functionality where any vehicle can attach any trailer with correct tag.
Fuel
• Fuel consumption calculation using engine’s efficiency.
• Readouts in l/100km, km/l and US mpg.
UI
• Universal analog and digital gauge controllers and lights for use in dashboard or HUD.
Code
• Modular code structure for easy modification and upgrading.
• C# source code with XML comments on all public members.
• Tooltip explanations for all visible variables.
Try it out:
More info:
Note: Wheel Controller 3D is included with this asset and its price has been factored in. If you already own WC3D check the upgrade options.
Note: Owners of deprecated Offroad Vehicle Physics Kit have an option to upgrade to this package. Check the upgrade options for OVPK.
If you have any questions or suggestions you can contact us at info@nwhcoding.com.
Price $80.00
Toony Ninja by ChamferBox Studio
You have a master of stealth and fighting, a genius in tactics, creeping through the night with a sword, in search of justice/ revenge / protection/ fulfillment. The ninja is the perfect hero and protagonist because he has a skill set that we are programmed to admire and can be written to have a strong story.
Features:
- Total 23 animations (root motions included)
- 2048x2048 .tga texture.
- Triangles count: 3317
- Animations: ready, attack 1, attack 1 root motion, attack 2, attack 3, attack 4, attack 5, cast magic, death, hit 1, hit 2, stand, idle, run, run root motion, strafe left, strafe left rootmotion, strafe right, strafe right root motion, walk, walk root motion jump, jump root motion.
Price $9.00
British Redcoat Soldier by WDallgraphics
Root Motion
13 Animations
8 Textures (4096x4096)
1 Prefab
1 Skybox
2 Script
Low poly model
6868 quad polygons on this mesh
6998 quad polygons on this mesh
Textures
Hat_D
Hat_N
Jacket_D
Jacket_N
Musket_D
Musket_N
Soldier_D
Soldier_N
Animations List
attack
die
idle
idle2
run
runleft
runright
shot
shoulder
turnleft
turnright
walk
guard
Animation demo
Price $25.00
Lift Scissor HQ (+ Script) by Indie_G
Full Working Lift Scissor with flexible Controller.
► HQ and Low Poly
► (C#) Controller Script
► Multicontrol = lifting, moving, scrolling, opening
► PBR material (diffuse, normal, specular)
► Texture maps (2048 x 1024 x 512)
► Customizable (all parts are separated)
► Full Collidered
► AR / VR / Mobile ready
► Demo scene
Price $7.50
Objects Destruction SFX by Indiegamemodels
With 120 SFX including variations, This audio pack contains all the necessary sounds to make destroyable objects in your game. All the sounds have been designed for easy sound randomization.
Sounds list:
- Ceramic x24
- Glass x4
- Metal x12
- Mixed materials x8
- Rock x40
- Wood x32
Price $19.90
Modular Scaffolding VR by PolysquidVR
Powerful modular asset pack, that allows user to make amazing metal structures. The pack is grid-based, so user can build anything, really fast and easy. Tested in VR, to assure the right scale and bug-free content.
Prefabs: Pack consists of 23 grid-based, modular parts, with 4 prop prefabs. All props uses 1 material, with PRB textures. Scaffolding pieces uses 2 materials, with PRB textures. One for parts and second is tillable ground material.
Best scaffolding pack on asset store! Check the video previews, for more info.
Price $14.99
Alien Glasses by Indie_G
HQ and Stylish Alien glasses.
- Low Poly
- 2048 maps
- MultiColor Materials
- Parts are separated
- AR / VR / Mobile ready
► HQ and Low Price Assets
LINK
Price $2.99
Retro Midi Music by Bronioes
This library cointains 207 original tracks
The music was discovered on an old harddrive formerly owned by Roelf Mik. He used to be an extremely active member of the game maker community in the early 2000's. The tracks in this pack are a selection of his best works. They will bring instant atmosphere into your game!
All the music was made with old-school midi.
Original core-midi compression.
Super small files.
OGG love.
All tracks are loopable.
Price $29.00
FPS hands and a Submachine gun by Maksim Bugrimov
All models with PBR textures
Hands contain 11 animations and 5 different colors
1Aiming Idle
2Aiming Shot
3Recharge
4Aiming Walk
5Get
6Hide
7Idle
8Run
9Shot
10Walk
11Idle other
Hands:
PBR textures(Metallic Sheder)
-Albedo
-AO
-Metallic
-Normal
(all 2048-2048 size)
Polys:4,002
Tris:7,222
Verts:3,740
Submachine gun:
PBR textures(Metallic Sheder)
PBR textures.
-Albedo
-AO
-Metallic
-Normal
(all 2048-2048 size)
Price $14.99
SF Fighter ZR4 by CGPitbull
Add a professional touch to your SciFi VideoGame project with this original low poly model. Set of one Spaceship (FBX model). No animated parts, script or LOD.
Polys/3020 - Verts/3472
_Textures included (Tiff):
_3 differents color schemes / PBR Materials (see previews)
_3 Diffuse maps 2048x2048
_1 Normal map 2048x2048
_1 Glow (Emission) map 2048x2048
_1 Specular map 2048x2048
_1 Gloss map 2048x2048
Price $18.00
HQ Realistic Cap by Indie_G
- Low Poly
- 2048 maps
- Double sided mesh
- AR / VR / Mobile ready
► HQ and Low Price Assets
LINK
Price $1.99
G17 Pistol with Attachments by Artic
G17 is a 9mm semi-automatic pistol with optional attachments and two skins.
Features
• Polycount and texel density optimized for first person camera
• Skinned, ready for animation
• Four optional attachments
• LODs
• 4k textures
• Editible colors in layered PSD
• Two skins
• Correct scale
Attachments:
• Collimator sight
• Laser sight
• Magwell
• Basepad
Separate parts with bones:
Stock (root)
Trigger
Slide
Magazine
Bullet
Magwell
Basepad
Laser
(See below the screenshot of all parts)
Polycount(with all attachments)
lod0 11944 tris
lod1 6656
lod2 1021
4k TGA textures:
albedo + opacity
metalness + smoothness
normal
occlusion
emissive
Using only Standard material.
Source PSD included: albedo.
Partially mirrored UVs
This package does NOT include animations, visual or sounds effects.
Price $24.00
