Wood Specified Shader Smart, Mobile Edition by Interactive Arts
Introduction
This package contains a set of 5 shaders for PBR based shaders made specifically for rough and fine wood materials and are designed for mobile game and application development.
Surface Decal function has been introduced, where, users can modify the corresponding color tone bias, roughness bias, and Normal bias based on the decal pattern. In addition, Surface Color desaturation has been introduced, where users can adjust the targeted color tone, and the percentage gray level strength towards the targeted color.
High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), and normal bias. Users can modify most of the texture input properties in real time.
Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.
Features
Albedo: Color Bias | Contrast | Brightness
Decal: Contrast | White/Black Channel Strength | Normal Bias | Roughness Bias | Color Bias | Independent Texture Coordinates
Decal Color Desaturation: Targeted Color Tone | Desaturation Percentage
Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Texture Coordinates: Rotation | UV Tiling | UV Offset
Uniform specular adjustment is introduced to some shaders
Uniform roughness adjustment is introduced to some shaders
Tech Details and Specifications
Numbers of Shaders: 5
Numbers of Sample Materials: 5
Numbers of Sample Textures: 4
Numbers of Demo Scenes: 2
Numbers of Demo Assets: 1 (background material)
Number of Display Cameras: 9
Surface Decal | Decal Color Desaturation
PBR Based Rendering
SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Price $4.99
Cute Animal - Lion by Picturefry Games
This animal is rigged and animated.
Mobile Friendly!
This model has low polygon counts and optimized textures, the total polycount(tris) is 2,514.
Each texture size is 512*512(bmp type).
Lion:
- One texture (512*512)
Rigged and Animated - 2 animations(legacy type):
- stand
- run
Environment:
- Ground
If you have any problem or question, feel free to contact us at picturefry@gmail.com
Price $2.50
Sand, Mud, Grass Specified Shader Smart, Professional Edition by Interactive Arts
Introduction
This package contains a set of 24 shaders for PBR based shaders made specifically for sand, mud, grass materials. 6 shaders with tessellation displacement features are designed for high-end build PC, 6 shaders with parallax height features and additional customizable features are designed for mid-high-end build PC, 6 shaders with ambient occlusion and more customizable features are designed for PC/Console, and 6 shaders are designed for mobile game and application development.
Distortion feature has been introduced, where users can individually adjust the texture tiling and offsets of the distortion map, meantime, surface detail will blend seamlessly based on the major/minor UV size thus to enhance the complexity of surface patterns. In addition, wet surface functionality is introduced, where users have full control over the gray level, white/black channels, base color bias, and specular bias based on the wet surface pattern.
High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), normal bias, ambient occlusion, parallax height and tessellation displacement. Users can modify most of the texture input properties in real time.
Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.
Features
Albedo: Color Bias | Contrast | Brightness
Distortion: Gray Level | White/Black Channel | General Strength
Wet Surface: Contrast | White/Black Channel Strength | Wet Color Bias | Normal Bias | Independent Texture Coordinates
Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Ambient Occlusion: Contrast | Base Value
Parallax Height: Contrast | Strength | Max/Min Values
Tessellation Displacement: Contrast | Multiplier | Max/Min Displacement
Texture Coordinates: Rotation | UV Tiling | UV Offset
Specular generated by invert of Roughness is introduced to some shaders
Roughness generated by invert of Specular is introduced to some shaders
Uniform specular adjustment is introduced to some shaders
Uniform roughness adjustment is introduced to some shaders
Tech Details and Specifications
Numbers of Shaders: 24
Numbers of Sample Materials: 24
Numbers of Sample Textures: 9
Numbers of Demo Scenes: 6
Numbers of Demo Assets: 1 (background material)
Number of Display Cameras: 40
Tessellation Displacement | Parallax Height | Surface Distortion | Wet Surface | Ambient Occlusion
PBR Based Rendering
SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Price $19.99
Sand, Mud, Grass Specified Shader Smart, Advanced Edition by Interactive Arts
Introduction
This package contains a set of 18 shaders for PBR based shaders made specifically for sand, mud, grass materials. 6 shaders with parallax height features and additional customizable features are designed for mid-high-end build PC, 6 shaders with ambient occlusion and more customizable features are designed for PC/Console, and 6 shaders are designed for mobile game and application development.
Distortion feature has been introduced, where users can individually adjust the texture tiling and offsets of the distortion map, meantime, surface detail will blend seamlessly based on the major/minor UV size thus to enhance the complexity of surface patterns. In addition, wet surface functionality is introduced, where users have full control over the gray level, white/black channels, base color bias, and specular bias based on the wet surface pattern.
High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), normal bias, ambient occlusion, and parallax height. Users can modify most of the texture input properties in real time.
Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.
Features
Albedo: Color Bias | Contrast | Brightness
Distortion: Gray Level | White/Black Channel | General Strength
Wet Surface: Contrast | White/Black Channel Strength | Wet Color Bias | Normal Bias | Independent Texture Coordinates
Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Ambient Occlusion: Contrast | Base Value
Parallax Height: Contrast | Strength | Max/Min Values
Texture Coordinates: Rotation | UV Tiling | UV Offset
Specular generated by invert of Roughness is introduced to some shaders
Roughness generated by invert of Specular is introduced to some shaders
Uniform specular adjustment is introduced to some shaders
Uniform roughness adjustment is introduced to some shaders
Tech Details and Specifications
Numbers of Shaders: 18
Numbers of Sample Materials: 18
Numbers of Sample Textures: 9
Numbers of Demo Scenes: 6
Numbers of Demo Assets: 1 (background material)
Number of Display Cameras: 30
Parallax Height | Surface Distortion | Wet Surface | Ambient Occlusion
PBR Based Rendering
SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Price $14.99
Sand, Mud, Grass Specified Shader Smart, Standard Edition by Interactive Arts
Introduction
This package contains a set of 12 shaders for PBR based shaders made specifically for sand, mud, grass materials. 6 shaders with ambient occlusion and more customizable features are designed for PC/Console, and 6 shaders are designed for mobile game and application development.
Distortion feature has been introduced, where users can individually adjust the texture tiling and offsets of the distortion map, meantime, surface detail will blend seamlessly based on the major/minor UV size thus to enhance the complexity of surface patterns. In addition, wet surface functionality is introduced, where users have full control over the gray level, white/black channels, base color bias, and specular bias based on the wet surface pattern.
High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), and normal bias. Users can modify most of the texture input properties in real time.
Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.
Features
Albedo: Color Bias | Contrast | Brightness
Distortion: Gray Level | White/Black Channel | General Strength
Wet Surface: Contrast | White/Black Channel Strength | Wet Color Bias | Normal Bias | Independent Texture Coordinates
Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Ambient Occlusion: Contrast | Base Value
Texture Coordinates: Rotation | UV Tiling | UV Offset
Specular generated by invert of Roughness is introduced to some shaders
Roughness generated by invert of Specular is introduced to some shaders
Uniform specular adjustment is introduced to some shaders
Uniform roughness adjustment is introduced to some shaders
Tech Details and Specifications
Numbers of Shaders: 12
Numbers of Sample Materials: 12
Numbers of Sample Textures: 8
Numbers of Demo Scenes: 4
Numbers of Demo Assets: 1 (background material)
Number of Display Cameras: 20
Surface Distortion | Wet Surface | Ambient Occlusion
PBR Based Rendering
SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Price $9.99
Sand, Mud, Grass Specified Shader Smart, Mobile Edition by Interactive Arts
Introduction
This package contains a set of 6 shaders for PBR based shaders made specifically for sand, mud, grass materials and are designed for mobile game and application development.
Wet surface functionality is introduced, where users have full control over the gray level, white/black channels, base color bias, and specular bias based on the wet surface pattern.
High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), and normal bias. Users can modify most of the texture input properties in real time.
Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.
Features
Albedo: Color Bias | Contrast | Brightness
Wet Surface: Contrast | White/Black Channel Strength | Wet Color Bias | Normal Bias | Independent Texture Coordinates
Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Texture Coordinates: Rotation | UV Tiling | UV Offset
Uniform specular adjustment is introduced to some shaders
Uniform roughness adjustment is introduced to some shaders
Tech Details and Specifications
Numbers of Shaders: 6
Numbers of Sample Materials: 6
Numbers of Sample Textures: 5
Numbers of Demo Scenes: 2
Numbers of Demo Assets: 1 (background material)
Number of Display Cameras: 10
Wet Surface
PBR Based Rendering
SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Price $4.99
Metal Specified Shader Smart, Professional Edition by Interactive Arts
Introduction
This package contains a set of 24 shaders for PBR based shaders made specifically for rusty and polished metal materials. 6 shaders with tessellation displacement features are designed for high-end build PC, 6 shaders with parallax height features are designed for mid-high-end build PC, 6 shaders with ambient occlusion and upgraded features are designed for PC/Console, and 6 are designed for mobile game and application development.
Far field differentiation has been introduced to Base shaders, where the color and roughness fall off into static and uniform values, respectively; meantime, users can adjust the decay and vanish distance, where all far field differentiation functionality transfers between states seamlessly. In addition, Secondary normal is introduced to this version, where, a secondary normal bias, and its secondary to primary ratio is adjustable as well.
High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), normal bias, ambient occlusion, parallax height and tessellation displacement. Users can modify most of the texture input properties in real time.
Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.
Features
Albedo: Color Bias | Contrast | Brightness
Far Field Differentiation: Far Field Color Bias | Uniform Roughness at Far Field | Decay/Vanish Distance | Fall-off rate
Metallic: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Secondary Normal: Strength | Bias | Secondary to Primary Ratio
Ambient Occlusion: Contrast | Base Value
Parallax Height: Contrast | General Strength | Max/Min Height
Tessellation Displacement: Contrast | Multiplier | Max/Min Displacement
Texture Coordinates: Rotation | UV Tiling | UV Offset
Metallic generated from the Roughness is introduced to some shaders
Roughness generated from the Metallic is introduced to some shaders
Uniform metallic adjustment is introduced to some shaders
Uniform roughness adjustment is introduced to some shaders
Tech Details and Specifications
Numbers of Shaders: 24
Numbers of Sample Materials: 24
Numbers of Sample Textures: 7
Numbers of Demo Scenes: 8
Numbers of Demo Assets: 1 (background material)
Number of Display Cameras: 40
Tessellation Displacement | Parallax Height | Far Field Differentiation | Secondary Normal
PBR Based Rendering
Sm 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Price $19.99
Metal Specified Shader Smart, Advanced Edition by Interactive Arts
Introduction
This package contains a set of 18 shaders for PBR based shaders made specifically for rusty and polished metal materials. 6 shaders with parallax height features are designed for mid-high-end build PC, 6 shaders with ambient occlusion and upgraded features are designed for PC/Console, and 6 are designed for mobile game and application development.
Far field differentiation has been introduced to Base shaders, where the color and roughness fall off into static and uniform values, respectively; meantime, users can adjust the decay and vanish distance, where all far field differentiation functionality transfers between states seamlessly. In addition, Secondary normal is introduced to this version, where, a secondary normal bias, and its secondary to primary ratio is adjustable as well.
High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), normal bias, ambient occlusion, and parallax height. Users can modify most of the texture input properties in real time.
Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.
Features
Albedo: Color Bias | Contrast | Brightness
Far Field Differentiation: Far Field Color Bias | Uniform Roughness at Far Field | Decay/Vanish Distance | Fall-off rate
Metallic: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Secondary Normal: Strength | Bias | Secondary to Primary Ratio
Ambient Occlusion: Contrast | Base Value
Parallax Height: Contrast | General Strength | Max/Min Height
Texture Coordinates: Rotation | UV Tiling | UV Offset
Metallic generated from the Roughness is introduced to some shaders
Roughness generated from the Metallic is introduced to some shaders
Uniform metallic adjustment is introduced to some shaders
Uniform roughness adjustment is introduced to some shaders
Tech Details and Specifications
Numbers of Shaders: 18
Numbers of Sample Materials: 6
Numbers of Sample Textures: 7
Numbers of Demo Scenes: 6
Numbers of Demo Assets: 1 (background material)
Number of Display Cameras: 30
Parallax Height | Far Field Differentiation | Secondary Normal
PBR Based Rendering
SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Price $14.99
Metal Specified Shader Smart, Standard Edition by Interactive Arts
Introduction
This package contains a set of 12 shaders for PBR based shaders made specifically for rusty and polished metal materials. 6 shaders with ambient occlusion and upgraded features are designed for PC/Console, and 6 are designed for mobile game and application development.
Far field differentiation has been introduced to Base shaders, where the color and roughness fall off into static and uniform values, respectively; meantime, users can adjust the decay and vanish distance, where all far field differentiation functionality transfers between states seamlessly. In addition, Secondary normal is introduced to this version, where, a secondary normal bias, and its secondary to primary ratio is adjustable as well.
High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), and normal bias. Users can modify most of the texture input properties in real time.
Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.
Features
Albedo: Color Bias | Contrast | Brightness
Far Field Differentiation: Far Field Color Bias | Uniform Roughness at Far Field | Decay/Vanish Distance | Fall-off rate
Metallic: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Secondary Normal: Strength | Bias | Secondary to Primary Ratio
Ambient Occlusion: Contrast | Base Value
Texture Coordinates: Rotation | UV Tiling | UV Offset
Metallic generated from the Roughness is introduced to some shaders
Roughness generated from the Metallic is introduced to some shaders
Uniform metallic adjustment is introduced to some shaders
Uniform roughness adjustment is introduced to some shaders
Tech Details and Specifications
Numbers of Shaders: 12
Numbers of Sample Materials: 6
Numbers of Sample Textures: 7
Numbers of Demo Scenes: 4
Numbers of Demo Assets: 1 (background material)
Number of Display Cameras: 20
Far Field Differentiation | Secondary Normal
PBR Based Rendering
SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Price $9.99
Metal Specified Shader Smart, Mobile Edition by Interactive Arts
Introduction
This package contains a set of 6 shaders for PBR based shaders made specifically for rusty and polished metal materials and are designed for mobile game and application development.
Secondary normal is introduced to this version, where, a secondary normal bias, and its secondary to primary ratio is adjustable as well.
High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), and normal bias. Users can modify most of the texture input properties in real time.
Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.
Features
Albedo: Color Bias | Contrast | Brightness
Metallic: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Secondary Normal: Strength | Bias | Secondary to Primary Ratio
Texture Coordinates: Rotation | UV Tiling | UV Offset
Uniform metallic adjustment is introduced to some shaders
Uniform roughness adjustment is introduced to some shaders
Tech Details and Specifications
Numbers of Shaders: 6
Numbers of Sample Materials: 6
Numbers of Sample Textures: 5
Numbers of Demo Scenes: 2
Numbers of Demo Assets: 1 (background material)
Number of Display Cameras: 10
Secondary Normal
PBR Based Rendering
SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Price $4.99
Wood Specified Shader Smart, Professional Edition by Interactive Arts
Introduction
This package contains a set of 23 shaders for PBR based shaders made specifically for rough and fine wood materials. 6 shaders with tessellation displacement features are designed for high-end build PC, 6 shaders with parallax height features are designed for mid-to-high-end build PC, 6 shaders with surface decal and ambient occlusion features are designed for PC/Console, and 5 are designed for mobile game and application development.
Surface Decal function has been introduced, where, users can modify the corresponding color tone bias, roughness bias, specular and Normal bias based on the decal pattern. In addition, Surface Color desaturation has been introduced, where users can adjust the targeted color tone, and the percentage gray level strength towards the targeted color.
High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), normal bias, ambient occlusion, parallax height, and Tessellation displacement. Users can modify most of the texture input properties in real time.
Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.
Features
Albedo: Color Bias | Contrast | Brightness
Decal: Contrast | White/Black Channel Strength | Normal Bias | Roughness Bias | Color Bias | Specular Bias | Independent Texture Coordinates
Decal Color Desaturation: Targeted Color Tone | Desaturation Percentage
Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Texture Coordinates: Rotation | UV Tiling | UV Offset
Ambient Occlusion: Contrast | Base Value
Parallax Height: Contrast | Strength | Max/Min Height
Tessellation Displacement: Contrast | Multiplier | Max/Min Displacement
Specular generated by the Roughness map is introduced to some shaders
Roughness generated by the Specular map is introduced to some shaders
Uniform specular adjustment is introduced to some shaders
Uniform roughness adjustment is introduced to some shaders
Tech Details and Specifications
Numbers of Shaders: 23
Numbers of Sample Materials: 23
Numbers of Sample Textures: 7
Numbers of Demo Scenes: 8
Numbers of Demo Assets: 1 (background material)
Number of Display Cameras: 39
Tessellation Displacement | Parallax Height | Surface Decal | Decal Color Desaturation | Ambient Occlusion
PBR Based Rendering
SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Price $19.99
Fantasy Shields And Weapons Volume 3 by Ricochet
[ABOUT]
This pack includes 10 game model prefabs. There are 3 patterns in 3 color variants for a varangian shield. There is also a clear wooden shield (without any color or pattern) which you can use to add your own colors or patterns (more information in manual.txt). Each prefab contains 2 LODs.
[TEXTURES AND MATERIALS]
To optimize the performance each material is used in two patterns at the same time. That’s also true for LOD0 and LOD1 materials.
A standard metallic shader is used for all the prefabs. The resolution of all the texture maps is 1024*1024px.
N.B.! To optimize the performance the resolution of all the LOD1-texture maps is reduced to 512*512 px using Unity settings. But you should remember that the original maps are saved in the pack in 1k resolution and you can change their settings when needed.
[TECHNICAL ANNOTATION]
prefabs: 10
polycount:
- Varangian Shield LOD0 has 744 tris
- Varangian Shield LOD1 has 348 tris
pattern: 3
color variations: 3
LOD: yes, 2 levels
collider: none
Suggestions, comments, feedback are highly appreciated! Contact info:
maxgorelikov@gmail.com
Price $2.00
Keys Mini Pack by Clockwise
All of the meshes are lowpoly with baked Ambient Occlusion Pass and Normal Map baked from high-poly
Materials are composed of the following maps:
Albedo/Diffuse Map
Normal Map Specular with Smoothness in the Alpha Channel As required by Unity
Ambient Occlusion
Prefabs ready to Drag&Drop on Editor .
PLEASE READ: Pieces will be added to this packages at no extra cost , but price will increase with iterations.
For more information or support please contact us at :
clockwise.info@gmail.com
Price $3.50
2D PixelArt - Isometric Blocks by Devil's Garage
Assets bough though the Devil's Garage are tested for quality and are frequently updated.
ArtSpecifications
Type: IsometricImage Format: PNG
Image Resolution: 1024x1024, 50x50 (no alias), 36x50 (no alias), 16x16
Mobile Ready: Yes
Find us at devilsgarage.com
Contact us at: help@devilsgarage.com
Twitter: https://twitter.com/devilsgarage
Price $0.00
Electronics Mega Pack by 3DiZ-ART
This is a large package of high-quality electronics models, with a total of 40 objects. All models have PBR material with texture maps of metallic, normal, occlusion, some emission. For efficiency and resource saving, texture maps were distributed over RGBA PNG channels, the decoding below.
115 PBR Texture Maps
53 Prefabs (Game Ready)
40 Models (Low Poly)
42 PBR Materials (Unity Standard)
1 PBR Shader
Laptop: 392 tris
Tablet: 348 tris
Monoblock: 630 tris
Computer System Block: 562 tris
Computer Monitor: 1144 tris
Keyboard1: 616 tris
Keyboard2: 150 tris
Mouse1: 334 tris
Mouse2: 314 tris
PCSpeaker: 790 tris
Printer: 848 tris
Scanner: 292 tris
Projector1: 1374 tris
Projector2: 832 tris
Shredder: 2289 tris
Radio: 749 tris
Audio Amplifier: 1986 tris
Audio System Amplifier: 286 tris
Audio System Horizontal Column: 826 tris
Audio System Subwoofer: 143 tris
Audio System Vertical Column: 1018 tris
Synthesizer: 3619 tris
TV: 238 tris
TV, no stand: 166 tris
TV Remote Control: 108
Vacuum Cleaner: 3095 tris
Calculator: 478 tris
Cash Machine: 679 tris
Cash Register: 2240 tris
Interactive Board, full: 2218 tris
-InteractiveBoard_stand (no printer, no shelf)
-InteractiveBoard_stand (no printer, shelf)
-InteractiveBoard_wall (full)
-InteractiveBoard_wall (no printer, no shelf)
-InteractiveBoard_wall (no printer, shelf)
Intercom: 1514 tris
Water Cooler, full: 1335 tris
-Water Cooler
-Water Cooler (sticker)
-Water Cooler (plastic cup)
-Water Cooler (sticker, plastic cup)
Blender: 2031 tris
Coffee Maker, full: 1306 tris
Coffee Maker, no cup: 1018 tris
Coffee Maker cup: 288 tris
Electric Kettle: 1119 tris
Fridge: 477 tris
Microwave: 246 tris
Toaster: 918 tris
Washer: 1010 tris
Split External Block: 2250 tris
Split Interior Block: 346 tris
All assets are professionally organized in sections (materials, textures, models, prefabs, shaders), file names correspond to the object, textures have card type prefixes.
Channels of texture maps:Albedo:
RGB - albedo,
A - transparency
Metallic:
R - metallic,
G - occlusion,
B - Emission (monochrome),
A - Smoothness.
Normal:
RGB - normal,
A - no.
Emission:
RGB - emission,
A - no.
*Details of assets in the PDF file
Price $19.99
Backstage Music by WAV MANIACS
Genres: Breakbeat, EDM, Live Music. WAV Maniacs Presents: BACKSTAGE audio assets pack. Royalty free music for your movie and video game projects by Seldome, Nais, Kurmax.
SPECS:
Stereo WAV Files
16-bit / 44.100 kHz
Number of Audio Tracks: 21
Does music loop: Yes
Does music stem: Yes
Minutes of audio provided: 32 min 20 sec
Works on all platforms
• BackstageKE (123 BPM)
• BackstageNE (123 BPM)
• BackstageSE (123 BPM)
Price $5.99
