RuntimeHierarchy by DebugGear
A tool allows you to inspect your game in a build.
RuntimeHierarchy is...
Wrote in pure C# using System.Reflection.
UI using Unity GUI system, no extra prefab required is all scripts.
Features:
1. A runtime hierarchy, and inspector.
2. Dynamically change fields or marked properties.
3. Calling parameterless methods.
4. Dynamically adding/removing components.
5. Material/Color/Texture viewer.
Notice :
In C# directly reading a property is not usually save, so we only offer automatically
inspect fields. For inspecting properties you might need to add extra attribute.
Since all Unity built-in components using property, currently we only support
inspecting the following components...
1. Transform & RectTransform
2. Collider & Collider2D
3. Renderer
4. Rigidbody & Rigidbody2D
5. Camera
6. Light
7. VideoPlayer
8. AudioSource
Price $5.00
RuntimeHierarchy is...
Wrote in pure C# using System.Reflection.
UI using Unity GUI system, no extra prefab required is all scripts.
Features:
1. A runtime hierarchy, and inspector.
2. Dynamically change fields or marked properties.
3. Calling parameterless methods.
4. Dynamically adding/removing components.
5. Material/Color/Texture viewer.
Notice :
In C# directly reading a property is not usually save, so we only offer automatically
inspect fields. For inspecting properties you might need to add extra attribute.
Since all Unity built-in components using property, currently we only support
inspecting the following components...
1. Transform & RectTransform
2. Collider & Collider2D
3. Renderer
4. Rigidbody & Rigidbody2D
5. Camera
6. Light
7. VideoPlayer
8. AudioSource
Price $5.00
Minerals Pack 2 by Dmitriy Dryzhak
Here you can find eight kinds of different minerals, each kind contain three meshes. All models textured for PBR, also all materials use special shader which provide extra effects for kristalls. (!Scetchfab preview in store don't represent shader feature!)
Triangles count (for each three meshes):
Mineral 6 - 3000 tris
Mineral 7 - 3100 tris
Mineral 8 - 3400 tris
Mineral 9 - 9300 tris
Mineral 10 - 1850 tris
Mineral 11 - 2730 tris
Mineral 12 - 7960 tris
Mineral 12 - 6900 tris
Price $20.00
Triangles count (for each three meshes):
Mineral 6 - 3000 tris
Mineral 7 - 3100 tris
Mineral 8 - 3400 tris
Mineral 9 - 9300 tris
Mineral 10 - 1850 tris
Mineral 11 - 2730 tris
Mineral 12 - 7960 tris
Mineral 12 - 6900 tris
Price $20.00
Random Location Treasure Spawner - uMMORPG Addon by Doomed
The Random Treasure Spawner asset is for uMMORPG and is tested with version 1.139 and up. It will spawn treasures at random locations in the areas you choose.
This asset makes no core changes.
This introduces a new Class "TreasureChest" and inherits the Monster class. That said, these have health and can be set to be harder to open for more worthy pots. Another positive of inheriting the Monster class is gains can be split within a party.
Website
The code that inspired this project was from FunBytes. The treasure chest prefab came from DvorniK.
Price $10.00
This asset makes no core changes.
This introduces a new Class "TreasureChest" and inherits the Monster class. That said, these have health and can be set to be harder to open for more worthy pots. Another positive of inheriting the Monster class is gains can be split within a party.
Website
The code that inspired this project was from FunBytes. The treasure chest prefab came from DvorniK.
Price $10.00
Arcade car physics by saarg
This package offers various car related scripts for arcade controls. You'll also find exemple prefabs to show how the scripts are supposed to be setup.
GitHub: repository
content:
- 1 WheelVehicle script
- 1 suspension script
- 4 prefabs in different styles
- 1 demo scene
- 1 Ghost record/replay script
- experimental tire trails
other
- external controls (usefull for vr)
Price $0.00
GitHub: repository
content:
- 1 WheelVehicle script
- 1 suspension script
- 4 prefabs in different styles
- 1 demo scene
- 1 Ghost record/replay script
- experimental tire trails
other
- external controls (usefull for vr)
Price $0.00
Pixel 3D Isometric Road Blocks - Devil's Work.shop by Devil's Work.shop
The Devil's Work.shop Pixel 3D Isometric Road Blocks is a large collection of Isometric Road Blocks containing around 27 free game assets. This asset pack also contains 57 isometric rendered 2D Pixel Art of the same blocks
Texture: PNG
Resolution: 128x128
Resolution: 128x128
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Free periodic updates
Ready for Unity projects
Please leave a review, If you like these assets, or have a specific art asset need.
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Please leave a review, If you like these assets, or have a specific art asset need.
Ajay Karat
DevilsWork.shop
help@devilswork.shop
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http://devilswork.shop/
http://twitter.com/devilswork_shop
Price $1.00
3D Asset Specifications
Format: FBXTexture: PNG
Resolution: 128x128
2D Asset Specifications
Format: PNG transparentResolution: 128x128
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Features
Free periodic updates
Ready for Unity projects
Please leave a review, If you like these assets, or have a specific art asset need.
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::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Please leave a review, If you like these assets, or have a specific art asset need.
Ajay Karat
DevilsWork.shop
help@devilswork.shop
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
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http://devilswork.shop/
http://twitter.com/devilswork_shop
Price $1.00
Sci-fi Top Down Tileset by Zuhria A
Set of tiles that can be used to create a level/map for top-down games. With sci-fi, futuristic, or robot factory theme. Very suitable to create action, adventure, shooter games, or other top-down games with similar theme. Features: - 60+ tiles - 30+ objects and decoration. From animated door, laser, locker, and other sci-fi themed objects. - Original files is in full vector. You can export it to any size, change color, or customize them as you want. - Supported file format: Adobe Illustrator, - CorelDraw, EPS, SVG, PNG - 256px PNG files. So it ready to be implemented on your game projects. Or build your own tileset using your preferred tools, ie Shoebox, Texture Packer, etc.
Price $15.00
Price $15.00
Emotional Behavior System by Beau Yotka
The Emotional Behavior system is an AI tool
that has the power to give your NPCs the use
of human emotions. Utilizing 27 different
emotions that can be manipulated over time
and manually, a dual stage algorithm gives a
developer an NPC who can act on these
emotions. With 9 different possible outcomes
that are 100% user defined, the EBS tool is
great for any project with an NPC.
Price $24.99
that has the power to give your NPCs the use
of human emotions. Utilizing 27 different
emotions that can be manipulated over time
and manually, a dual stage algorithm gives a
developer an NPC who can act on these
emotions. With 9 different possible outcomes
that are 100% user defined, the EBS tool is
great for any project with an NPC.
Price $24.99
Vegetation Studio Pro by Awesome Technologies
Vegetation Studio Pro is a vegetation placement and rendering system designed to replace the standard tree and detail system in the Unity terrain component. It can also spawn and render vegetation on standard unity meshes.
Discounted launch price. Including upgrades from standard Vegetation Studio.
Vegetation is spawned on the terrain based on a flexible set of rules, and controlled with both texture and polygon masks. There is also an extensive Biome system that allows you to define areas with custom biomes and splatmap rules.
Vegetation Studio Pro is based on Unity’s new Job system and Burst compiler. This allows all available cores to be used for procedural generation, culling, LOD selection and render list preparation. The Burst compiler and a data oriented structure gives a huge speed increase and a major reduction in main thread CPU use.
Vegetation Studio Pro has its own culling system and a custom render system for Vegetation.
Important - read this In order to use the capabilities of the job system and Burst compiler Vegetation Studio Pro has these minimum requirements:
-Unity 2018.2.11+
-Scripting Runtime Version to .Net 4.x Equivalent
-Api Compatibility level to .net 4.x
In addition to this you need these 5 packages installed from the Package Manager: -Mathematics
-Jobs
-Collections
-Burst
-Post-Processing
See this Setup guide for more info.
For full functionality Vegetation Studio requires graphics hardware with Shader Model 5.0 and Compute shader support.
Existing Vegetation Studio users have an upgrade path to Pro. Upgrade price is the difference between the 2 assets.
Use your existing trees (SpeedTree, Nature Manufacture, Tree Creator and others), rocks and grass textures. Rendering is done using Unity’s new Instancing and Instancing Indirect system. This means no overhead on culling or handling GameObjects. Vegetation Studio should work with most vegetation shaders that support instancing. There is an online guide on how to update custom shaders to instanced indirect rendering.
You create a Vegetation Package that references your selected trees and plants. Configure the spawn rules and apply it to a terrain. The same package can be re-used on terrains in multiple scenes. Any changes done to the rule set will update the terrain directly.
-Extensive Biome system
-Supports both Unity terrains and mesh terrains -Rule based vegetation
-Manual paining system
-API for 3rd party tools and shaders
-Run-time masking system
-Instanced rendering
-Rule based splat map generation
-Touch bend grass and plants
-Universal billboard system
-Collider system
-Real-time editor updates
-Multiple terrains/cameras on a single Vegetation System
-VR-Support
and much more.
For for more features look at the website
All documentation is available online.
Unity Forum
There is an extended demo scene available for download, see the demo readme file in the asset for how to install.
This demo also includes some free vegetation samples from Rustic grass and Ferns world
Join us on our Skype or Discord text chat if you have any questions. We have a big and helpful Discord community!
Price $129.00
Discounted launch price. Including upgrades from standard Vegetation Studio.
Vegetation is spawned on the terrain based on a flexible set of rules, and controlled with both texture and polygon masks. There is also an extensive Biome system that allows you to define areas with custom biomes and splatmap rules.
Vegetation Studio Pro is based on Unity’s new Job system and Burst compiler. This allows all available cores to be used for procedural generation, culling, LOD selection and render list preparation. The Burst compiler and a data oriented structure gives a huge speed increase and a major reduction in main thread CPU use.
Vegetation Studio Pro has its own culling system and a custom render system for Vegetation.
Important - read this In order to use the capabilities of the job system and Burst compiler Vegetation Studio Pro has these minimum requirements:
-Unity 2018.2.11+
-Scripting Runtime Version to .Net 4.x Equivalent
-Api Compatibility level to .net 4.x
In addition to this you need these 5 packages installed from the Package Manager: -Mathematics
-Jobs
-Collections
-Burst
-Post-Processing
See this Setup guide for more info.
For full functionality Vegetation Studio requires graphics hardware with Shader Model 5.0 and Compute shader support.
Existing Vegetation Studio users have an upgrade path to Pro. Upgrade price is the difference between the 2 assets.
Use your existing trees (SpeedTree, Nature Manufacture, Tree Creator and others), rocks and grass textures. Rendering is done using Unity’s new Instancing and Instancing Indirect system. This means no overhead on culling or handling GameObjects. Vegetation Studio should work with most vegetation shaders that support instancing. There is an online guide on how to update custom shaders to instanced indirect rendering.
You create a Vegetation Package that references your selected trees and plants. Configure the spawn rules and apply it to a terrain. The same package can be re-used on terrains in multiple scenes. Any changes done to the rule set will update the terrain directly.
-Extensive Biome system
-Supports both Unity terrains and mesh terrains -Rule based vegetation
-Manual paining system
-API for 3rd party tools and shaders
-Run-time masking system
-Instanced rendering
-Rule based splat map generation
-Touch bend grass and plants
-Universal billboard system
-Collider system
-Real-time editor updates
-Multiple terrains/cameras on a single Vegetation System
-VR-Support
and much more.
For for more features look at the website
All documentation is available online.
Unity Forum
There is an extended demo scene available for download, see the demo readme file in the asset for how to install.
This demo also includes some free vegetation samples from Rustic grass and Ferns world
Join us on our Skype or Discord text chat if you have any questions. We have a big and helpful Discord community!
Price $129.00
