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Updated: 57 min 14 sec ago

Batch Renamer Pro & Organize by U-Doc

2025, July 14 - 15:27
Efficiently batch-rename and organize hundreds of scene objects and project assets with customizable templates, regex, filters, presets, and live preview.
  • Core Settings
    • Switch between Hierarchy (scene objects) and Project (assets) modes
    • Customizable name templates: {original}, {index}, {date}, {type}, {extension}, {guid}, {parentName}
  • Regex Find & Replace
    • Custom search and replace patterns
    • Case-sensitive and Multiline toggles
    • Built-in example patterns and usage tips
  • Filters
    Hierarchy: filter by substring, tag, layer
    Project: filter by asset type (Prefab, Material), extension, name contains
  • Case Transform
    • Prefix and Suffix fields
    • Uppercase, Lowercase, Title Case options
  • Presets
    • Save current settings as named presets
    • Load or delete presets at any time
  • Live Preview
    • Automatic preview update on any change
    • Drag-and-drop to reorder preview items (affects numbering)
  • Undo Last Rename
    • Revert the most recent batch rename operation
  • Export Options
    • Export preview list to CSV file
    • Copy preview list to clipboard
  • Localization
    • English, Russian, Spanish, Chinese
  • Supported OS
    • Windows, macOS, Linux (Editor only)
  • Documentation
    • PDF user guide included

Why Choose Batch Renamer PRO & Organize?

  • All-in-One Renaming
    Combines powerful regex, template placeholders and auto-numbering in one tool—no need to switch between multiple assets.
  • Advanced Filtering
    Filter by GameObject tag, layer, name contains—or by asset type, extension and name—for pinpoint control over exactly what you rename.
  • Customizable Presets
    Save and load any combination of settings (template, filters, regex, case transform) with one click. Perfect for recurring workflows.
  • Live Preview & Reorder
    See changes in real time and drag-and-drop to adjust numbering order before you apply.
  • Built-in Undo
    Accidentally renamed the wrong object? One click reverts your last batch.
  • CSV & Clipboard Export
    Export your preview list as CSV or copy ⟶ newName pairs directly to clipboard—ideal for reporting or version control.
  • Multi-language Interface
    Fully localized to English, Russian, Spanish, and Chinese—work in your native language.
  • Folder Move Support
    Automatically create and move renamed assets into specified folders—organize on the fly without manual moves.
  • Premium Support & Updates
    Regular feature releases, bug fixes, and responsive support directly from the developer.

Batch Renamer Pro & Organize streamlines bulk renaming of GameObjects and assets directly in the Unity Editor.  

Create flexible name templates ({original}, {index}, {date}, {type}, {extension}, {guid}, {parentName}), apply regex find & replace (case-sensitive and multiline), and refine results with advanced filters by name, tag, layer, asset type, or extension.  


Key benefits:

• Intuitive color-coded UI with live Preview and drag-and-drop reordering  

• Lightning-fast batch operations on large selections  

• Save, Load & Delete Presets for repeatable workflows  

• One-click Undo to revert recent renames  

• Export rename lists to CSV or copy to clipboard  

• Full localization: English, Russian, Spanish, Chinese  

• Comprehensive PDF user guide included  


Ideal for teams and studios demanding consistent naming conventions and rapid iteration.



Price $9.99

Bidirectional Files Drag and Drop by REDIZIT

2025, July 14 - 15:12
Drag out files from your Game to Windows, or vice versa - receive Drop in files from Windows to your game or application.

Theoretically, this code can be adapted for any C# application and even more, since WinAPI calls are used here, it can be rewritten in Rust. The only thing you must have - ability to P/Invoke.


Known Issues

- Thread block when WinAPI.DoDragDrop (blocks UI). Invoking WinAPI.DoDragDrop from another thread causes OleInitialize error 0x80010106 'RPC_E_CHANGED_MODE'

- Build Crash with ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF614D811F2). Fix: Player Settings -> Other Settings -> Managed Stripping Level set to 'Disabled'

This plugin allows you to make your Game player able to BI-DIRECTIONAL DRAG AND DROP!

- Invoke DoDragDrop and send files from your built game/app into Windows (File explorer, browser, telegram and etc).

- Subcribe for file Drop from outside (from Windows to Game)


Features

- Receive drop outside the Game/application

- Send drop outside from Game/application

- Send drop and receive drop inside same Game/application instance (UI thread will be locked, but onFilesDrop event will be invoked)


Sources used

- UnityWindowsFileDrag-Drop - Editor only drop receive-part code

- How to Implement Drag and Drop Between Your Program and Explorer - Chapter 'Initiating a drag and drop' is pretty usefull for DoDragDrop

- Gemini, MSDN - While WinAPI Vibe Coding is still too much for AI and reading MSDN is still too much for Me, combo of these two will produce something, that seems to work


Price $0.00

Viking Axe Duo(Bloody + Silver) by 3DreaMax Studio

2025, July 14 - 15:09
Two Medieval Viking Axes | Low Poly | 4K PBR Textures
  • 2 Meshes
  • 3 Materials
  • 15 PBR 4K Textures
  • Rigging: No


Number of textures: 15 PBR Textures

Texture dimensions: 4k

Polygon count of [Double-Sided Axe]: 5008

Polygon count of [Single-Sided Axe]: 8918

Number of meshes/prefabs: 2

Rigging: Yes

UV mapping: Yes


Double-Sided Axe

  • High-quality low-poly model.
  • High resolution 4K PBR textures.
  • 2 Sets of textures (Bloody + Original Silver)

Single-Sided Axe

  • High-quality low-poly model.
  • High resolution 4K PBR textures.



Price $6.00

AI Console Analyzer by Grimoire Studios

2025, July 14 - 14:56
Supercharge your debugging with AI! Get clear, color-coded explanations and code solutions for console errors directly inside the Unity editor.
  • ntegrated AI Support: Connects directly to Google Gemini and OpenAI (GPT) APIs.
  • Dynamic UI: Built with Unity's IMGUI system for robust editor integration.
  • Rich Text Rendering: Parses and displays formatted text from the AI, including colors, bold, and italics, for maximum readability.
  • Asynchronous API Calls: Uses UnityWebRequest to communicate with AI services without freezing the editor.
  • Persistent Configuration: Saves user preferences (API Keys, Language, Provider) using EditorPrefs for project-specific settings.
  • External API Key Storage: Includes a feature to save/load API keys to a .json file in the user's Documents folder for easy sharing across projects.
  • Multi-Language Prompts: Dynamically constructs prompts to request AI responses in over 15 user-selectable languages.
  • No Runtime Overhead: This is an editor-only tool. It adds zero footprint to your final game build.
  • Full Source Code Included: The complete C# source code is provided, allowing for easy customization and extension.

Stop wasting time searching for error solutions online. Start understanding and fixing them instantly.

The AI Console Analyzer is a powerful editor extension that revolutionizes your debugging workflow. It captures Unity console errors in real-time and uses the power of cutting-edge AI models (Google Gemini and OpenAI GPT) to provide you with simple, easy-to-understand explanations and ready-to-use code solutions, all without ever leaving the Unity editor.

Think of it as having a senior programmer available 24/7 to help you decipher cryptic errors and get you back to what you do best: creating.

Key Features:

  • Instant AI Analysis: Select any error from the log and get an immediate, detailed explanation of the cause and solution.
  • Dual AI Provider Support: Choose your preferred AI model! The tool seamlessly integrates with both Google Gemini (via Gemini 1.5 Flash) and OpenAI (via GPT-4o and other models).
  • Rich, Color-Coded Responses: The AI's suggestions are beautifully formatted with colors to highlight titles, keywords, code blocks, and pro-tips, making them incredibly easy to read and understand.
  • Multi-Language Support: Get AI-powered explanations in over 15 languages, including English, Spanish, Japanese, German, and more.
  • Persistent API Key Management: Save your API keys to a local file and load them into any project with a single click. No more copy-pasting keys for every new project!
  • Polished & Professional UI: A clean, modern, and intuitive user interface designed to feel like a native part of the Unity editor.

Whether you're a beginner trying to learn the ropes or a seasoned pro looking to optimize your workflow, the AI Console Analyzer is the ultimate productivity-boosting tool for any Unity developer.


Price $15.00

PlatformGen by Beru

2025, July 14 - 14:42
This tool procedurally generates 3D platforms and assigns textures based on user-defined rules using noise. Works at runtime or in editor to speed up procedural level design and prototyping.
  • Procedural generation of 3D platforms with customizable sizes
  • Rule-based texture assignment linking atlas textures to noise functions
  • Platform profile system with multiple rules for layered and complex texturing
  • Supports adding new texture atlases easily
  • Supports integration of custom noise types for flexible procedural control
  • Usable both at runtime and in the Unity editor for versatile workflows

This package provides a modular procedural 3D platform generator with customizable platform dimensions. Texture assignment uses a flexible rule-based system where each rule maps a texture from an atlas to noise functions with configurable intensity and threshold parameters. Multiple rules can be applied per platform profile, enabling complex layered texturing. The system supports easy integration of additional texture atlases and custom noise types, allowing extensions and modifications. Compatible with both runtime generation and editor tooling


If you have questions, you can join the Discord server:

https://discord.gg/cserhqzNwa


Price $4.99

DevShell - Console by Ember Eye Studio

2025, July 14 - 14:39
Want to invoke functions by just writing them in a console or you love using your keyboard more than your mouse? If yes, then this package is just for you! Improve your workflow with easy integration.
  • Arguments without [ShellArgument] are optional by default.
  • If an alias is defined, use the alias in the console, not the parameter name.
  • Static command methods must be static to be discovered.
  • Use method overloading with caution. While it is supported, ensure that each overloaded command differs clearly in the number of parameters. For example, avoid defining two overloads that both take exactly two arguments, as this can lead to ambiguity during command resolution and undefined behaviour.
  • There must be only one bindable component/class per GameObject

The DevShell-Console supports static and non-static command functions using a simple attribute-based system. This allows you to register and expose methods as console commands with minimal setup.


Creating a Static Command

To create a static command:

1. Define a static method in any class.

2. Add the [ShellCommand] attribute to it.

3. Optionally, provide an alias name inside the attribute. If no alias is specified, the method name will be used as the command name.


Access modifiers (public, protected, private) do not matter for command registration.

Example:

public static class GameCommands


{


[ShellCommand("reset-game")]


private static void ResetGameState()


{


// Reset logic


}


}


In this example, the console command is reset-game. If no alias was provided, the command would be called via ResetGameState.


Creating non-static Command using Shell Bindable


To make a component bindable, implement the IShellBindable interface:


public class AudioManager : MonoBehaviour, IShellBindable

{

public void Mute(string category)

{

Debug.Log($"Muted category: {category}");

}

[ShellCommandHide]

public void SetVolume(string category, float level)

{

Debug.Log($"Set volume of {category} to {level}");

}

}


In this example, Mute is exposed to the console and can be executed at runtime. SetVolume is hidden from the shell due to the [ShellCommandHide] attribute.


Command Arguments


Each parameter of a static method can be annotated with the [ShellArgument] attribute to define:

  • A human-readable name
  • Whether the argument is optional
  • An optional alias used to pass the value via the console

If no [ShellArgument] is applied, the parameter is treated as optional by default.

Example with Arguments:

public static class TimeCommands


{


[ShellCommand]


public static void SetTime(


[ShellArgument(Alias: "time")] float timeOfDay,


[ShellArgument(Optional: true, Alias: "pause")] bool pauseGame = false)


{


// Apply time and pause logic


}


}



Passing Arguments in the Console

You can pass arguments in two ways:


1. Named Arguments (Recommended)

Use -alias or -parameterName syntax. Argument order does not matter.

Example:

settime -time 18.5 -pause true


2. Positional Arguments

If no named arguments are provided, the console will match arguments in order, from left to right.

Example:

settime 18.5 true





Price $10.00

Roguelike Magic II VFX Kit by Piloto Studio

2025, July 14 - 14:36
A hand-crafted collection of stylized combat and magic effects with bold shapes, glowing auras, and painterly energy. Perfect for top-down action games, roguelikes, and spell-slinging adventures.
  • 301 Textures
  • 285 Materials
  • 50+ VFX Prefabs
  • 30 models for VFX purposes only

This package contains lots of game-ready VFX, coming in a variety of flavors to spice up your game! This pack is updated very frequently with new content, and its price gets adjusted periodically to reflect that.

All VFX are well optimized and ready for mobile and console.

We offer compatibility for both Standard render pipeline, Universal render pipeline (URP) and High definition render pipeline (HDRP).

Key Features ✨

  • Minimal set-up to get it working on your own mesh
  • 1 Shader for all particles
  • 1 Shader for all 3D Models
  • Includes one asset overview scene, and a contextual example of usage.
  • Compatible with ALL rendering pipelines
  • Stylized art style
  • Drag and Drop!

This pack features a curated selection of melee slashes, elemental bursts, spell circles, and dash trails — all built with a painterly aesthetic, rich glow accents, and crisp silhouettes that shine in fast-paced gameplay.

Designed with gameplay clarity in mind, each effect is optimized for ARPGs, action roguelikes, and isometric combat — with lightweight shaders and flexible color options for customization.

Whether you’re animating a divine wrath or an arcane explosion, these effects will make your moment-to-moment gameplay pop with personality and visual punch.


Price $29.99

Realistic ARPG Demons VS Angels by Piloto Studio

2025, July 14 - 14:36
A hand-crafted collection of realistic combat and magic effects with bold shapes, glowing auras, and painterly energy. Perfect for top-down action games, roguelikes, and spell-slinging adventures.

🔥 Unleash Hell and Holiness in Every Cast 🔥
Bring brutal realism and dark arcane flair to your Unity project with the "Holy vs Demon VFX Pack" – a high-impact collection of hand-crafted, hyper-realistic visual effects inspired by the best of Diablo, Path of Exile, and dark ARPGs.

Over 25 premium FX for:

  • Demonic powers: Explosions, runic slashes, buffs, auras, trails, and hit effects that scream infernal fury.
  • Holy magic: Crystalline buffs, telegraphed AoEs, divine trails, and radiant impact FX.

💥 Designed for top-down or isometric games, but works with all angles
🧪 Works for URP/HDRP and Built In Pipeline!
⚙️ Built with Shader Graph and Shuriken Particle System!


Perfect for Action RPGs, MOBAs, Souls-like combat, and more.


Key Features ✨

  • Minimal set-up to get it working on your own mesh
  • Includes one asset overview scene, and a contextual example of usage.
  • Compatible with ALL rendering pipelines
  • Realistic Art Style
  • Drag and Drop!


Price $29.99

BigWorldStreamer by IGDMaster

2025, July 14 - 14:20
BigWorldStreamer is a professional AAA large world streaming solution designed for Unity6

This installation package:

Contains a set of Unity editor tool code for scene segmentation, packaging, and configuration, as well as code for streaming large world block scenes using AB packages at runtime

BigWorldStreamer is a professional AAA-grade large world streaming solution designed specifically for Unity, delivering exceptional performance and seamless open world experiences with intelligent terrain management and automated optimization. This is a breakthrough massive world management system that elevates open world development to new heights, bringing limitless possibilities to your games.


🔥 Core Value & Innovation

=================================================================================================


Unlike traditional scene management systems, BigWorldStreamer features revolutionary optimizations specifically tailored for massive world characteristics:


Intelligent Terrain Chunking: Automated terrain segmentation with perfect data preservation and spatial optimization

Quadtree-Optimized Performance: O(log n) spatial indexing delivering lightning-fast scene queries and management

Dynamic AssetBundle Streaming: Distance-based intelligent loading with automatic memory management and cleanup

Cross-Platform Excellence: High-performance implementation optimized for mobile, desktop, and web platforms

Advanced Memory Management: Smart reference counting with adaptive garbage collection preventing memory leaks

Professional Development Tools: Complete editor integration with visual progress tracking and automated configuration



How It Helps Your Project

=================================================================================================


Instantly transform your game development capabilities:

Create massive open worlds without performance limitations or technical barriers

Save months of development time with automated world cutting and streaming implementation

Perfect scalability from small indie projects to AAA-quality massive worlds

Professional-grade tools with intuitive interface requiring minimal setup

Rich debugging features and real-time performance monitoring

Suitable Scenarios:

Open World RPG and Adventure Games

Racing games with large tracks and environments

 Flight simulators and exploration games

 City builders and simulation games

 Survival and crafting games with vast terrains

 Any project requiring seamless large-scale environments

 Core Features

=================================================================================================


Technical Features:

Automated terrain cutting with complete data preservation: heightmaps, textures, trees, vegetation, grass details, terrain colliders, and custom static objects with perfect spatial distribution

Intelligent custom object distribution across world chunks

Advanced AssetBundle management with hash verification

Real-time distance-based loading and unloading

Quadtree spatial optimization for maximum performance

Comprehensive configuration system with JSON export

Development Tools:

Visual world cutting tool with progress tracking

Real-time performance statistics and memory monitoring

Advanced debugging visualization and logging

Automated build pipeline for multiple platforms

Professional error handling and recovery systems

Performance Optimization:

Hysteresis loading zones preventing oscillation

Configurable concurrent loading limits

Automatic depth optimization based on world complexity

Smart memory cleanup with reference counting

Platform-specific optimization presets


Why Choose BigWorldStreamer

=================================================================================================


If you're developing games featuring large environments, BigWorldStreamer will be an indispensable solution:

🏆 AAA-Grade Quality: Achieve professional game studio standards for massive world management

Incredibly Efficient: Transform months of complex development into hours of simple setup

Exceptional Value: Get enterprise-level large world technology worth hundreds of thousands

Future-Proof: Optimized for Unity 6.0 with ongoing support for latest Unity versions

Complete Control: Extensive parameter customization for any project requirements

Production-Ready: Battle-tested algorithms with professional error handling and recovery

Expert Support: Direct access to professional development support and community

🌟 Getting Started

=================================================================================================

Transform your project in just three simple steps:

Import the BigWorldStreamer package into your Unity project

Use the Big World Cutter Tool to automatically segment your large terrain

Add BigWorldStreamer component and configure streaming parameters

Experience professional-grade massive world streaming immediately and create limitless open worlds!


What You Get

=================================================================================================

Complete Professional Package:

Big World Cutter Tool - Automated terrain segmentation with visual editor

BigWorldStreamer Component - Runtime streaming system with intelligent optimization

Performance Monitoring - Real-time statistics and debugging tools

Comprehensive Documentation - Professional user manual with troubleshooting guide

Example Scenes - Ready-to-use demonstrations and configuration templates

Professional Support - Direct developer assistance and community access

Technical Excellence

=================================================================================================


Transform your game development today!

WebSite: https://kop098.github.io/igdmaster/

Discord: igdmaster

Technical Support: https://discord.gg/dzJzhaCeUg

Build limitless worlds with confidence! Create the open world of your dreams! 🔥


Price $38.00

UI Tooltips System by Influency

2025, July 14 - 14:10
An add-on for MMORPG KIT that enables displaying customizable tooltips using ScriptableObjects, perfect for an interactive game.

🧠 Add Smart Tooltips to Your MMORPG KIT UI! 💬✨


This add-on enables clean, modular tooltips in your game, perfect for buttons, items, icons, or any interactive element. Easily show helpful descriptions using Unity UI, ScriptableObjects, and popup dialogs!



✨ Features:
Scriptable Tooltips – Use Tooltip ScriptableObjects to define title, description, and icon 🎨
Inspector-Based Setup – Drag and drop Tooltip assets directly into UI buttons 🔧
Popup Dialog System – Auto-spawn a beautifully styled dialog when users click a tooltip-enabled element 💬
Centralized Management – Tooltips are loaded via GameDatabase and cached in GameInstance 📦
Customizable Display – Easily change how your tooltip dialog looks or behaves via UITooltipDialog 🎨🛠



🛠 How It Works:
1️⃣ Create a Tooltip asset: Create > GameData > Tooltip
2️⃣ Fill in the title, description, and optional icon 📝
3️⃣ Add the UITooltipTrigger component to any UI Button or image 🖱️
4️⃣ Drag your Tooltip asset into the Tooltip field 📥
5️⃣ In your BaseUISceneGameplay, make sure uiTooltipDialog is assigned
✅ Done! Clicking the UI element will now show your tooltip using your custom popup! 🚀



🎮 Example Use Cases:
🎯 Show skill descriptions on ability buttons
🛒 Explain shop items before purchase
📜 Display lore or flavor text on map icons
🎮 Reveal controller/gamepad hints or advanced controls
🎁 Highlight rewards or bonuses on quest or inventory screens



⚡ Seamless MMORPG KIT Integration:
Designed to drop into your existing UI system
No need to modify UIManager or write custom scripts
Supports both 2D and 3D versions of the kit ✅



📝 Note:
Tooltips require a properly configured BaseUISceneGameplay instance with UITooltipDialog assigned in the Inspector.



📦 Dependency: Requires the MMORPG KIT (2D/3D/Survival)


Price $14.99

TeleportAtMouse by Aurelkillers

2025, July 14 - 13:27
100% FREE FR :Téléportation rapide et personnalisable d’objets dans la vue Scène. Bilingue, simple et efficace. EN: Fast, customizable teleportation in the Scene view. Bilingual, simple and effective

🛠️ Détails techniques


Éditeur uniquement : Oui Runtime : Non (fonctionne uniquement dans la vue Scène de l'Éditeur) Versions Unity compatibles : 2021.1 ou plus récent Compatibilité des pipelines de rendu : – ✅ URP (Universal Render Pipeline) – ✅ HDRP (High Definition Render Pipeline) – ✅ Pipeline standard intégré (Built-in)

Compatibilité plateforme : – Windows & macOS (outil uniquement côté Éditeur)

Installation : Glissez le dossier TeleportTool/ dans votre projet Unity. Accédez à l'outil via le menu : Tools > Teleport Tool > Paramètres...

Dépendances : Aucune Runtime scripting : .NET 4.x Langage : C# Code source : Entièrement commenté, structuré et personnalisable Personnalisation : Toutes les fonctionnalités sont configurables dans l’interface, sans modification de code


Technical details

Editor only: Yes Runtime support: No (Scene view usage only) Supported Unity versions: 2021.1.0 or newer Render Pipeline Compatibility: – ✅ URP – ✅ HDRP – ✅ Built-in (Standard)

Platform compatibility: – Windows, macOS (Editor only — no runtime dependency)

Installation: Drag the TeleportTool/ folder into your project. Open the tool via Tools > Teleport Tool > Paramètres...

Dependencies: None Scripting Runtime: .NET 4.x Programming language: C# Codebase: Fully commented and structured for extension Customization: All features configurable via Editor UI (no code change needed)

FR : Téléportez rapidement vos objets dans la vue Scène à l’aide d’un raccourci clavier ou souris. Complet, personnalisable, bilingue et prêt à l’emploi. EN : Instantly teleport your objects in the Scene view using a keyboard or mouse shortcut. Fully customizable, bilingual, and ready to use.


✅ Fonctionnalités principales / Main Features – Alignement à la normale / Align to surface normal – Téléportation dans le vide / Teleport into void with custom distance – Interface utilisateur bilingue / Bilingual UI (FR/EN) – Centrage automatique de la caméra / Auto-focus on teleported object – Résumé visuel + icônes / Visual summary with UI indicators – Réinitialisation rapide / Instant reset button


🎮 Compatibilité / Compatibility – Unity 2021.1 ou plus récent – Testé avec URP, HDRP, et Built-in – Éditeur uniquement / Editor-only tool (non runtime)


📦 Contenu du package / Included – 3 scripts C# commentés (TeleportAtMouse.cs / TeleportSettings.cs / TeleportToolWindow.cs ) and " README" bilingue


Price $0.00

Object Path Replicator by Dmitry Andreev

2025, July 14 - 12:36
Create Bezier or broken paths and replicate any GameObject along them with static or random rotation. Ideal for roads, fences, or decorations. Intuitive editor & scene handles included.

Key Features

  • Create Bezier or broken line paths directly in the Scene view
  • Intuitive node editing with handles for precise control
  • Supports any number of nodes (min 2), with automatic recalculation
  • Visualize the path live in the Scene view and with Gizmos
  • Replicate any selected GameObject along the path with:
    Static rotation increments per object
    Random rotation within a specified range
    Or rotation from parent object
  • Live update when moving nodes or changing path type
  • Fully integrated with Unity Undo system for safe experimentation
  • Editor window interface to manage paths and replication
  • Works with both 3D and 2D objects
  • Helpful GUI hints and warnings to guide your workflow

Object Path Replicator is a versatile Unity Editor tool that allows you to create and edit Bezier curves and broken line paths directly in the Scene view, and replicate any GameObject along these paths with customizable static or random rotation. Perfect for procedural level design, decoration placement, fences, roads, or any repetitive object distribution needs.


Price $7.00

Cute Animated Stylized Owl by Frostydrop

2025, July 14 - 12:10
Adorable animated owl with stylized design — perfect for fantasy or casual games.

Number of textures: 4

Texture dimensions: 2048х2048

Number of materials: 20

Number of ShaderGraphs: 3

Polygon count: 4476 tris

Number of meshes: 2

Number prefabs: 32

Rigging: Yes

Animation count: 21

Animation type: in-place

UV mapping: Yes

LOD information: No

Types of materials and texture maps: hand-painted, can be used with a normal map

This Cute Stylized Owl is fully rigged with a custom skeleton and original animations, including a blendshape for blinking controlled by a dedicated blink controller.

Materials included:

  • HSL-adjustable material allowing realtime color changes (fully functional in all pipelines; step shadows only supported in URP)
  • Flat color materials in both lit (URP required) and unlit variants
  • Default standard material for broad compatibility
  • Configurable outline effect for enhanced visual styling

Designed for flexibility across render pipelines with full support for URP advanced shading features.


Price $15.00

Animation Path Visualizer by Jules Gilli

2025, July 14 - 12:05
Visualize and edit animation paths in Scene View. Interactive keyframes, velocity gradient, tangents, lock selection. Editor-only, supports Animation & Animator.
  • Real-time visualization of animated GameObject paths directly in the Scene View
  • Supports both Animation and Animator components
  • Interactive keyframe handles for moving, editing, and deleting keyframes in 3D space
  • Add or remove keyframes via context menu directly on the animation path
  • Editable tangents with handle controls for precise curve adjustments
  • Velocity display with optional color gradient along the animation path
  • Lock and unlock object selection for focused editing
  • Edit keyframe timing with intuitive in-scene sliders
  • Multi-object selection support
  • Custom Editor Window accessible via the Unity Tools menu
  • Fully Undo/Redo compatible (uses Unity’s undo system)
  • Colorful, modern, and ergonomic UI
  • 100% Editor-only — no runtime code or external dependencies

Animation Path Visualizer is a Unity Editor tool that lets you visualize, debug, and edit animation paths directly in the Scene View. Easily select any animated GameObject, see its movement trajectory, and interact with keyframes in real time. Handles let you move keyframes, adjust timing, and edit tangents visually. The tool is ideal for animators, technical artists, and gameplay programmers looking to fine-tune or debug their animations.

  • Works with both Animation and Animator components
  • All content is fully customizable via the Editor interface
  • Designed for general use: suitable for all genres (3D, 2D, action, puzzle, simulation, etc.)
  • No runtime code or dependencies — Editor-only, safe for any project

Perfect for studios, solo devs, and anyone needing precise animation path control in Unity!


Price $0.00

Cosmic Retro – MESA Props FREE by PolyNest

2025, July 14 - 11:59
Free sci-fi demo scene with 16 stylized low-poly props from the full MESA pack. URP-ready, optimized, and perfect for testing in your own project.

Number of textures: 1

Texture dimensions: 8x8

Number of meshes/prefabs: 16/16

Minimum polygon count: 15

Maximum polygon count: 356

Rigging: No

UV mapping: No

Types of materials and texture maps (e.g., PBR): Albedo PNG

Demo scene included (URP only)

This free demo scene offers a curated selection of 16 sci-fi props from the Cosmic Retro – MESA series.


Built in a cozy retro-futuristic style, all low-poly, mobile-friendly, and optimized for URP.


Perfect for testing the look and feel of the full pack in your own scene.


🔗 Check out the full asset packs:

https://assetstore.unity.com/packages/slug/325367


Looking for more in this style?

Cosmic Retro Station Props: https://assetstore.unity.com/packages/slug/322294

Cosmic Retro Computer: https://assetstore.unity.com/packages/slug/321301


  • 16 FBX models + 16 Unity prefabs
  • 1× 8×8 px texture atlas (PNG) & 1 material
  • Low-poly, mobile-friendly, performance optimized
  • Clean pivots, naming, and drag-and-drop setup
  • Demo scene included (URP only)
  • Compatible with URP (default), HDRP & Built-in (via included setup files)

Price $0.00

Modular Skate Park by Wasted Potential 3D

2025, July 14 - 11:19
Create a custom skateparks with rails, and half- and quarter pipes. Perfect for skate, BMX, or scooter games. Game ready and also includes 12 ready-to-use materials for your own models.

Number of textures: 83 textures making up 12 materials + skybox.

Texture dimensions: 1024x1024 or 2048x2048, skybox: 4096x2048

Polygon count of [Quarter_pipe_with_support_2m_1m]: LOD0: 901 / LOD1: 641 / LOD2: 101 / LOD3: 23

Polygon count of [funbox_03]: LOD0: 2082 / LOD1: 1280 / LOD2: 212 / LOD3: 56

Polygon count of [half_pipe_large_20x24_withSupport]: LOD0:3834 / LOD1: 2862 / LOD2: 508 / LOD3: 68

Minimum polygon count: 6

Maximum polygon count: 3834

Number of meshes/prefabs: 122 prefabs/variants (73 unique models)

Rigging: No

Animation count: 0

UV mapping: Yes

LOD information (count, number of levels): 0-4 (Varies from model to model)

Types of materials and texture maps (e.g., PBR): PBR

Create your dream skate environment with this Modular Skate Park asset pack! Whether you’re designing a skateboarding game, an urban playground, or a freestyle sports level, this pack gives you the flexibility and freedom to build the perfect setup.


Modular, Customizable, Game-Ready

This highly modular pack allows you to mix, match, and snap pieces together to create unique skateparks tailored to your gameplay. All elements are ready to be dropped into your project.


What’s Included:

  • Half-Pipes
  • Quarter-Pipes
  • Funboxes
  • Rails
  • Ramps
  • 12 Ready-to-Use Materials – easily apply them to your own models or scenes

Bring your skate game to life and let players grind, flip, and soar with style!


Price $9.99

HyperCasual - Shooter Survival | Full Game by Indian Ocean Assets

2025, July 14 - 10:25
A fully customizable Survival Shooter Engine with hypercasual gameplay, two modes (Base Defend & Forward March), diverse weapons, and strategic boosts. Built with clean code and modular systems

🔫 SHOOTER SURVIVAL 🔫

A fully customizable Survival Shooter Engine with hypercasual gameplay, two modes (Base Defend & Forward March), diverse weapons, and strategic boosts. Built with clean code and modular systems—perfect for quickly creating high-action shooter games.


◼FEATURES◼


🧑🏻‍💻 Discord support


🗃️ Detailed documentation


🛠️ Easy-to-use tools


🎨 Customization guides


✨ Clean structure and code



📦 TEMPLATE INCLUDES


🏗️ Powerful Level Creation


🔸 Manual mode: configure every bit


🔸 Wave generator – quick and smart enemy waves


🔸 Detailed documentation included



🎨 Super Customizable


🔹 Easy-to-change visuals


🔹 Add your own mechanics & content


🔹 Developer-friendly guides included



🧩 2 Gameplay Modes


🔹 Base Defend – survive waves while protecting your zone


🔹 Forward March – move forward and eliminate threats ahead



👿 Enemies


🔹 Walker – slow and steady


🔹 Rusher – fast and aggressive


🔹 Giant – tanky and powerful



🔫 Weapon System


🔹 Pistol


🔹 Rifle


🔹 Shotgun


🔹 Minigun



💪🏻 Buff & Nerf Walls


🔹 Buffs:

🔸 Change weapon

🔸 Add extra ally

🔸 Fire rate boost

🔸 Health boost


🔹 Nerfs:

🔸 Health Loss

🔸 Fire rate reduction


💿 Supported Platforms

🔹 🤖 Android

🔹 📱 iOS

🔹 🌐 WebGL

🔹 🖥️ Desktop


This Asset uses KennyAssets under CC0 License (public domain); See Third-Party Notices.txt file in package for details.


💬 Contact Support


📑 Documentation

🎮 Discord Server

• 📧 Email: indianoceanassets@gmail.com



Price $60.00

Stylized Fantasy Village Pack by MythPixel Studio

2025, July 14 - 10:19
A stylized night village environment pack with props, glowing effects, LODs, and HDRP lighting. Ideal for fantasy and lowpoly game worlds.

Number of textures: 17
Texture dimensions: 2048×2048 px

Minimum polygon count: 36 (Coin_Gold)
Maximum polygon count: 6722 (MysticMarket)
Number of meshes/prefabs: 83
Rigging: No
UV mapping: Yes
LOD information: LODs on 7 models (3 levels each)
Types of materials and texture maps: PBR (Base Color, Metallic, Roughness, Normal)

This pack features a stylized night village environment designed for Unity HDRP. It includes a range of environment props, glowing magical effects, and demo scenes.


All assets include LOD levels to support performance optimization. The scene uses HDRP lighting, ensuring immersive atmosphere and soft stylized shadows.


This package fits well in fantasy, magic-themed, stylized or low-poly games.


🌙 Includes:
• Fantasy houses, nature elements, glowing crystals, lanterns
• Stylized particle systems (fireflies, sparkles, etc.)
• HDRP-ready night-time demo scene
• LODs and optimized meshes
• Organized asset folders with ready-to-use prefabs

Everything is lightweight, atmospheric, and customizable to suit different creative needs.


Price $15.00

Free Pack - Lowpoly People by PolyOne Studio

2025, July 14 - 10:10
  1. Low poly. average number of polygons 300 tris
  2. Ready for games and animations
  3. All pieces are separated and named
  4. Easy to modify
  5. All formats tested and working
  6. Compatible with Unity and similar engines.

Hi everybody,

Introducing to everyone a collection of 8 very lowpoly people. The collection includes many human states, extremely convenient to make your products more lively. This asset pack is perfect for saving time in your film and game projects, while adding a vibrant and lively touch to your creations.


Features pack:

  1. Low poly. average number of polygons 300 tris
  2. Ready for games and animations
  3. All pieces are separated and named
  4. Easy to modify
  5. All formats tested and working
  6. Compatible with Unity and similar engines.

Package description included:


Pack with 8 model lowpoly file ( 2k5 tris)

To download more Lowpoly People Collection

Contact me for support. Hope to receive feedback from everyone. Thank you very much.


Price $0.00

Stylized Textures - Vol 185 - Wood by Yoge

2025, July 14 - 09:24

Resolution: 2048x2048

Maps included:

- Color

- Normal

- AO

- Height

- Mask

This pack contains:

18 seamless textures


Price $7.99

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