Garden Stuff Part 02 - Barrels by ITPoint pro
All items have 2 types of textures sets:
-- New, just from store, not used item
-- Used, shabby, with dirt clods item
Textures are 2048x2048 size, PBR-ready, created with Substance Painter (Albedo, Metallic, Normal, AO Maps).
Price $10.00
Enlight Furniture - Sofa 01 by EnlightARVR
Polys: 4906
Vert: 4928
Textures: 4096 x 4096 Normal/Diffuse/Metallic/AO
Website
Find Us On FaceBook
Send Email
Price $4.00
Training Assets-Intro to Virtual Reality Workshop Starting Project by Unity EDU
To learn more about this workshop and other training offerings, please visit the Unity Training Workshops page!
Price $0.00
Girls & Boys Student 2D Character Pack by Game Material Store
Besides PNG, PSD is also bundled!
There are 10 characters of female students and 10 male students in total of 20 characters!
The facial expressions are the following six patterns!
- Normal
- Surprise
- Be shy
- Smile
- Anger
- Sadness
Price $14.99
Easy Achievements and Leaderboards by Gley
Submit achievements and scores with minimal setup.
Same code for both Android and iOS platforms.
Just import the Google Play Games SDK - no additional setup is required for Android No additional SDK is required for iOS.
Error prone - all messy string type ID’s will auto generate into an enum i.e. LeaderboardNames, AchivementNames, for an easy, error free usage in your code.
Currently supported platforms:
Android - Google Play Services
iOS - Game Center
For detailed instructions check the Documentation
Android Demo
For any questions:
Or Contact us
Price $0.00
PBR Helicopter AH-1W SuperCobra by Lines Studio
3D model of an Attack Helicopter AH-1W SuperCobra with 5 basic versions
Description
Detailed model of a AH-1W called SuperCobra.
Animated*** and Optimized.
This 3D model was created as main game element for powerful mobile/tablet* with 1K textures but can also be used for Desktop Version with 2K PBR workFlow.
Adittional Map and PSD file include with masked area (dirt,dust,plastic...) to create your own texture.
This package comes with 4 untexted base color.
Heat distortion normal map include to simulate hot air with particules.
Mesh Details:
- Textures Size : 2048
- 4 Cockpit Textures 2K (PBR)
- 2 Fake Motion Blades Textures 2K
- 1 Body Texture 2K (PBR)
- 1 Mechanic Texture 2K (PBR)
- 1 Scratched Texture 2K
- 1 Weapons support Texture 2K (PBR)
- Custom colliders (to create damage system)
- Canopy
- Body
- Engine
- Main Rotor
- Blades
- Landing Gear
- Torque
- Weapons Support
- Canon
Animation:
-Pilot and gunner doors : Animation Clip
-Collective pitch : Animation Clip
-Blades bending : Animation Clip
-Tail Rotor : Animation Clip
-Turret and rotors : Via custom script
Level of Detail:
LOD0 : 32,450 Tris - 10 Materials**
LOD1: 12,711 Tris - 9 Materials**
LOD2: 5,916 Tris - 8 Materials**
Scripts:
Provided scripts are for testing purpose only and should not being used in game.
All images and video are rendered with Unity using "PostProcessingStack" and "Standard Asset".
*Mobile version needs to have massive Optimisation for all GameObjects (Tested on Samsung Galaxy S7 edge only). ** With weapons support and fake motion blade.***Cockpit Displays are not Animated
Price $20.00
Modular Conveyor Tools by WB Game Assets
The package comes with a variety of meshes that work with any materials/textures that you want to use and the conveyor scripts have a clean and intuitive user interface.
Extend the package with your own models and belts using the incredibly adaptable conveyor scripts and shader (Source Code included).
This current package contains scripts for
- Linear Conveyors
- Radial Conveyors
- Extruded Conveyors
All conveyor speeds can be independent of one another
Price $2.99
Sci Fi bombs & medikit by Tabory
Here are 3 items that you can combine to create a Sci Fi classic scene.
Each of them has its material composed of 4 textures : Albedo, Metallic, Normal map and Occlusion.
Textures = PNG 1024 X 1024 - RGBA
Poly count
- bomb 01 : Tris= 3244
- bomb 02 : Tris= 18064
- medikit : Tris= 2284
Price $5.00
Simple Hologram Shader by AxlPlay
This hologram shader enables you to use great visual effects by drag and drop the material onto your objects.
Can easily be used for hologram effects as well as sci-fi environments and objects.
Equipped with rich demo scene and examples of using, you have a set of different, already fine tuned hologram variations, and you can have them in your project in minutes!
Price $9.99
Gnome01 by CATSTUDIO
The first character of CatStudio's character series,Spirit of the earth, Gnome appeared.
Please enjoy it in conjunction with the special motion.
- 3D Model(Character + Weapon)
- Texture(Character + Weapon)
・Albedo
・Specular
・Normal
・Occlusion
・PNG file format
Character 2048x2048
Weapon 1024x1024
- LOD
・Character
LOD 0 : 3002 Polygons
LOD 1 : 1500 Polygons
・Weapon
LOD 0 : 478 Polygons
LOD 1 : 236 Polygons
- Mecanim humanoid system
- 16 Motions + 1 Pose
・T_pose
・Stand
・Jump
・Jump02
・Walk
・Run
・Battle_in
・Battle_out
・Battle_stand
・Battle_walk
・Battle_run
・Attack01
・Attack02
・Guard(loop)
・Damage
・Hard_damage
・Battle_die
※Forest Map used for screenshot is sold separately.
Price $10.00
Realistic Swimming Animations by Hammerhead
- Uses the Mecanim Humanoid system so the animations can easily be used on other characters
- Includes underwater and surface animations, with each having one idle and two types of swimming strokes
- A sample Mecanim state machine is included to demonstrate blend trees and allow animations to be triggered via UI in the demo scene
- All animations are in-place only
Animation List:
Swim_Surface_Idle
Swim_Surface1_Forward
Swim_Surface1_TurnLeft
Swim_Surface1_TurnRight
Swim_Surface2_Forward
Swim_Surface2_TurnLeft
Swim_Surface2_TurnRight
Swim_Underwater_Idle
Swim_Underwater1_Forward
Swim_Underwater1_TurnLeft
Swim_Underwater1_TurnRight
Swim_Underwater1_TurnDown
Swim_Underwater1_TurnUp
Swim_Underwater2_Forward
Swim_Underwater2_TurnLeft
Swim_Underwater2_TurnRight
Swim_Underwater2_TurnDown
Swim_Underwater2_TurnUp
Price $19.99
Class Effect Model Pool Manager by zhouhan
Design Ideas
A static class is used as a manager at runtime to recycle classes, effects, and models, and a debug editor is built to see how each object is used in memory during each operation. Solve GC and memory leaks in this way and perform frame-by-frame debugging checks. Consider the performance impact on the structural design, using the integer as the dictionary key. In order to be compatible with each different functional module corresponding to different types of object pool, use type grouping to deal with For the special effects and models, unify the interfaces used by objects in the application layer. For example, IEffect, the business layer does not need to care about the object operation, can decouple the logic and rendering, and optimized for Get Component
Structural Features
1, easy to use
2, high degree of optimization
3, has been a number of projects combat
plug-in content
1, class pool and runtime debugger
2, special effects pool and runtime debugger
3. Model Pool and Runtime Debugger
Price $20.00
Glass Shader by Valeron
Options:
- Color
- Bump(Texture, Power)
- Rafraction
- Metallic
- Gloss
- Fresnel Gloss Exponent
- Fresnel Gloss Impact
This asset includes:
- Glass shader
- 4 Materials
- Demo scene
- Manual
- Panorama
- 2 optional scripts
- Control Panel
Note: Transparency changes in color setting.
Price $5.00
