Lively Text Glyphs by Jeffrey A Voigt
FEATURES INCLUDE
Fresh Familiarity
- Familiar text block functionality for characters, paragraphs, and rich-text.- Fresh support for embedded icons, animations, coloring and paging.
Icon Injection
- Create and bind icons using an atlas and reference them by name with the icon tag.- Automatic sizing based on surrounding text.
Custom Animations
- Create your own or use the supplied animations by wrapping text with the anim tag.- Support for waving, shaking, throbbing and typing.
Thank you for taking the time to purchase the Lively Text Glyphs toolkit. Below are the list of videos to give you a complete understanding of the system and how things relate.
Price $7.99
Rucksack - Multiplayer Inventory System by Devdog
Rucksack requires .Net 4.6.
⚔️ Website: Learn more about Rucksack
⚔️ Video guides: Get started quickly
⚔️ Support: Submit any questions
⚔️ HIGHLIGHTS ⚔️
- Source code
- Great editors for easy and quick iterations for you and your team
- Multiplayer built-in with UNet integration
- Modular event based UI system
- Easily create custom item behaviors
- Collection restrictions (inventories)
- Insanely extensible
- Visual equipment / NPCs with equipment
- Buy / Sell items from vendors
- Network permission model with server-based authorization
- Vendors can sell any ‘product’ for any ‘currency’
- Shared and non-shared (instanced) banks
- Modular input system
- Item inheritance
- Multiple shared inventories
- Different prices at vendors for different users
All Rucksack licenses include the full source code, so you can customize anything.
• Multiplayer-compatible with UNet integration:
With a built-in integration for UNet that allows you to integrate into any server/networking setup, Rucksack is perfect for both online multiplayer and singleplayer games. Rucksack is secure and uses a server-authoritative permission model; So, no cheaters!
• Modular event based UI system:
You’re in full control of your UI with our modular and event-based UI system. The system is very fast and extensible, yet simple to use, which means you’ll be setting up your inventory / collections UI in no time! It doesn’t matter if you’re making a fantasy RPG or a casual mobile game with IAP - Rucksack’s UI system can handle it all.
• Items with behaviours:
In Rucksack, items can have behaviors, and you can very easily make your own item types and add custom behavior. We won’t limit your options!
• Restrict collections:
Need a quest items-only inventory? Or a consumables-only inventory? Not a problem for Rucksack; Use any metric to restrict the objects that can be stored in a collection.
• Insanely extensible:
Rucksack has been built from the ground-up to be extensible in every possible way, ensuring that you’ll never be limited in what you can achieve with the system if you want to extend it.
• Visual item equipment / NPC’s with equipment:
Any character in your game, such as an NPC, can have their own inventories and equipment, which means you can make them equip different weapons and gear by simply binding it onto the NPC (static, skinned, and dynamic cloth meshes, or write your own equipment handler).
• Permission Model with server-based authorization:
Our server-based authorization model makes your game cheat-proof, while remaining flexible and extensible to fit every kind of server / network setup. Example use with UNet: UNetPermissionRegistry.collections.SetPermission(collection, player, Permission.Read).
• Vendors can sell anything for anything:
Need to be able to sell houses for cats, or skill for skillpoints? With Rucksack, any item can be sold, and anything can be a currency. Go nuts!
• Shared and non-shared (instanced) banks and chests:
With Rucksack, you can easily differentiate between and setup both shared and non-shared (instanced) banks and chests in-game. The system is so flexible that the shared banks and chests could theoretically be shared between every player in a game, everyone in your party - and everything in-between.
• Modular input and UI system:
Rucksack’s modular input system is extensible and changeable, and allows you to create input modules to handle your input. The beauty is that you can very easily replace or swap out certain input modules for maximum control (example)
• Item inheritance:
Want to reduce the data transfers in your online game? With item inheritance, you can create variations of items (e.g. a Sword that can also be a Fire Sword). With Rucksack’s inheritance system, the Fire Sword can inherit its base stats from the Sword, while only overriding or adding those properties that have changed or have been added. In a large game, this saves a lot of duplicate data of unused props from being transferred.
• Different prices at vendors for different users:
You can easily achieve and setup different prices at vendors / shops based on whatever properties you want, such as different in-app purchase prices based on country (requires custom IVendor<'T> implementation).
⚔️ PERFECT FOR ⚔️
Rucksack is perfect for any game genre including:
- RPGs
- MMOs
- Online and Offline games
- Adventure
- Survival
- Mobile games
- Games with skin shops
- Strategy
- Simulation games
⚔️ USEFUL LINKS ⚔️
- Documentation
- Forum & Community
- Issue-tracker
- Website
- Support
⚔️COMMUNITY ⚔️
Join in on the discussion on Discord for support and answers to the most common questions.
Rucksack is in constant development, and the Unity forum and Discord is used to inform us of which new features we should add next. So share your suggestions, or chime in agreement with other community members’ suggestions.
Price $35.00
Diplodocus carnegii by Junnichi Suko
WebGL Demo
-Bone count:47
-mesh size
DiplodocusModel:2672tris
DiplodocusModelMiddlePoly:11168tris
-z axis is the forward direction of root node of these models.
-Walk Animations are compatible with root motion. InPlace variations of walk animations are also contained(Animation/InPlace).
- texture size
albedo:2048x2048
normal:1024x1024
detail normal:256x256
- The name of the animation is on the screenshot.
-Upgradeable to Extinct Organisms Pack.
Price $3.99
Tarantula by Junnichi Suko
WebGL Demo
-Bone count:50
-mesh size
Tarantula:5446tris
TarantulNoFur:3958tris
-Five texture variations. -z axis is the forward direction of root node of these models.
-Walk Animations are compatible with root motion. InPlace variations of walk animations are also contained(Animation/InPlace).
- texture size
body albedo:1024x1024 or 512x512
fur albedo:128x128
- The name of the animation is on the screenshot.
-Upgradeable to Rainforest Animals pack and African Animals.
Price $6.99
Ayu by Junnichi Suko
WebGL Demo
-Bone count:38
-mesh size
AyuModel:1322tris
-z axis is the forward direction of root node of these models.
texture size
albedo:1024x1024
- The name of the animation is on the screenshot.
-Upgradeable to Freshwater Fish Pack.
Price $1.99
DieselPunk Car by IL.ranch
This pack includes model of retro style flying dieselpunk car (interior + exterior): ● mesh - 9958 tris; ● 8 material variations (black, black dirty, green, green dirty, white, white dirty, red, red dirty); ● PBR textures 4K.
Note: Car have no doors.
Zeppelin HERE
Price $5.00
Vintage Telephone by Inside Out Art
Textures are very detailed so it makes this model good enough for close up renders. Model is very high quality and detailed perfectly, and optimized for all platforms. Ready to be use in unity.
Textures Maps Included:
Albedo
Glossiness
Normal
Ambient Occlusion
Texture resolution: 4096x4096
PBR Metalness workflow
Features:
- The mesh topology is clean, efficient and has only tri and quad polygons.
- High quality detailed textures.
- Complete and clear unwrapped.
- PBR materials applied.
- Model is optimized and ready to use in games and renders.
Model Specs:
Tris - 26,874
Verts - 14,122
Model formats:
- OBJ
Price $9.00
Low Poly Buildings - Full Pack by A3D
Stylized pack of low poly buildings, vehicles and environment assets to create a low poly themed game.
- Includes a big demo scene
- Hundreds of prefabs for making different scenes.
- Modular sections are easy to piece together in a variety of combinations.
This pack contains packages:
-Low Poly Buildings
-Low Poly Buildings Part 2
-Low Poly Buildings Paris
-Low Poly Buildings City
-Low Poly Buildings Suburb
- Also includes vehicles and environment assets
Price $10.00
Funny, clean cartoon GUI - over 180 PNG files! by HONETi
• 50 Unique Icons,
• Windows:
Menu,
Settings,
Shop,
Inventory,
Messages,
Levels and Quests,
• Exp Bar,
• Health & Mana Bubbles,
• Buttons:
Large Buttons,
Small Buttons,
Sqare Buttons,
Close - Help - Sound,
Checkboxes,
• Scrollbars,
• Sliders,
• Chat Cloud,
• Item Slots,
+ Complete .psd editable files
+ .ai files with icons
Our other GUI:
• Flat clean GUI - over 200 PNG files!
• Cartoon Fantasy GUI
• Cartoon sweet GUI - over 170 PNG files!
• Fantasy GUI Middle Ages
• Dark Fantasy GUI
• Universal mobile GUI
• ...and many more
Optimized for mobile platforms and browsers.
OUR ASSETS | SUPPORT | ABOUT US
Price $20.00
LowPolyEnvironment Pack by RT3D
LowPolyEnvironment Pack
Great collection of lowpoly assets for your game or stylized animations. This package contains over 60 unique models like clouds, trees, cacti, bushes, rocks, flowers plus some little extras.
Create your own environment out of more than 145 prefabs we´ve allready created for you. But you can easily create even more prefabs by changing the colors intuitive to fit your own needs. So Sky is the limit :)
This package contains:
- 10 Conifers (summer/winter)
- 10 Broadleafs (spring/summer/autumn)
- 12 Rocks (2 colors)
- 8 Flowers (multicolor)
- 5 Bushes (spring/summer/autumn)
- 5 Cacti (green/dry)
- 5 Treestumps
- 5 Clouds
If you have questions or special wishes please contact us.
Price $13.37
Spawn System For Runner Games by Bruno Mattos
FEATURES:
- You can set multiple setups in the same run, this allow to start with some easy obstacles and let the hard ones for later. You can also change the distance between each obstacle over the time, take the ‘calm before the storm’ phase to a whole new level.
- Support for multiple difficulties, each one with their unique setup, because the most skilled player won’t have the patience to start with those easy obstacles over and over again.
- Need to debug a specific obstacle? No problem, you can set the script to spawn only one type of object without needing to mess with your setup. You can also set the script to spawn at completely random, because why not?
- Includes a pooling system, frame drops no more.
Click here to check to online documentation
Click here to check the online example scene
Price $10.00
Substance materials Lite by Pixel Processor
You can use the same material in different parts of your scene and it will look unique in each one.
By default the materials comes in 512x512 resolution, but you can change it with real quality changes.
In order to know how to use these materials deeply, please read the "README" text file.
If you have any problems, questions or sugestions, please, let me know sending me a email: pixelprocessor@gmail.com
Price $0.00
AnySync by Banana Party
Key features:
- Works with any networking as long as you can write code. (Photon, UNet, WebSockets, Socket.IO, raw UDP/TCP sockets, etc.)
- Made with flexible send rate in mind.
- Allows to send nothing while object is idle.
- Automatically switches between interpolation and extrapolation to resist bad network conditions.
- It's very accurate. Many tools and assets struggle to represent movement accurately or require you to define a fixed velocity.
- Able to fully compensate latency for racing games. You can send velocity and acceleration to improve extrapolation results.
- Perfect for syncing physics, character controllers, vehicles - everything what moves. Great for both predictable and unpredictable movement.
- It's flexible. Easy to implement exactly what you're looking for.
- Contains a simple RPC-based UNet example that you can quickly adapt for your own networking.
- Full source code. It's just one short and well-commented C# script.
Made for programmers, requires some C# coding to integrate.
Documentation, Forum Link
See you on forum.
Price $11.00
