AB & MB by Sensei Tunes
This music track is composed with both acid and lead instruments to create a nice texture.
Pack includes 1 Music track
MP3 320 Kb Audio Tag Version:  AB&MB ATV by Sensei Tunes | Free Listening on SoundCloud
Album Contains:
[Music] WAV
-AB & MB (3:59) 120BPM
Price $25.00
Pack includes 1 Music track
MP3 320 Kb Audio Tag Version:  AB&MB ATV by Sensei Tunes | Free Listening on SoundCloud
Album Contains:
[Music] WAV
-AB & MB (3:59) 120BPM
Price $25.00
UPNP port forwarding. by SiliconDroid
SD_UPNP enables UPNP port forward rules to be set on the gateway router by using simple API calls in your script. After opening a port your game will be able to receive incoming traffic through that port, provided the client is running behind a UPNP compatible router.
The package consists of one single static class .cs file that gets added to your project.
The package is compatible with and builds fine for all existing Unity platforms even when using IL2CPP build.
Compatible with both TCP and UDP protocols.
API functions are as follows:
SD_UPNP.Initialise();
SD_UPNP.PortOpen(iPort, kProtocolOption, sNameOption);
SD_UPNP.IsPortOpen(iPort)
SD_UPNP.PortClose(iPort);
SD_UPNP.PortsClose();
Price $9.95
The package consists of one single static class .cs file that gets added to your project.
The package is compatible with and builds fine for all existing Unity platforms even when using IL2CPP build.
Compatible with both TCP and UDP protocols.
API functions are as follows:
SD_UPNP.Initialise();
SD_UPNP.PortOpen(iPort, kProtocolOption, sNameOption);
SD_UPNP.IsPortOpen(iPort)
SD_UPNP.PortClose(iPort);
SD_UPNP.PortsClose();
Price $9.95
Low Poly Rifle Bullets by modernator
Realistic Low Poly Pistol Bullets featuring:
- Low Poly Model: 58 ~ 68 Polygonal Faces each
- Using PBR Shader
- Supports Mobile Shader with baked lighting texture
- 7 Different Famous Standard Rifle Bullets: .30-30 Winchester / .50 BMG / .308 Winchester / 7.62x39 / 7.62x54R / .30-06 Springfield / .223 Remington (5.56mm)
- Casing and Bullet is seperated, perfect for ejecting empty casing after fired - Suitable for any kind of shooter games!
Price $1.50
- Low Poly Model: 58 ~ 68 Polygonal Faces each
- Using PBR Shader
- Supports Mobile Shader with baked lighting texture
- 7 Different Famous Standard Rifle Bullets: .30-30 Winchester / .50 BMG / .308 Winchester / 7.62x39 / 7.62x54R / .30-06 Springfield / .223 Remington (5.56mm)
- Casing and Bullet is seperated, perfect for ejecting empty casing after fired - Suitable for any kind of shooter games!
Price $1.50
Big Terrain Brush by Crywolf Digital
With BTB plugin you can edit any amount of terrains as one with any size of brush.
If your game or application requires large scale terrain or multiple terrain and you need to make large scale edits, BTB will help you with that.
-Large scale terrain brush ( any size ) with fast performance
-Edit multiple terrains at once
-Set height, flatten or smooth all your terrains.
-Convert terrains to meshes
-Set textures for all your terrains
-Auto neighbors for your terrains
-Auto generate multiple terrains
Price $6.99
If your game or application requires large scale terrain or multiple terrain and you need to make large scale edits, BTB will help you with that.
-Large scale terrain brush ( any size ) with fast performance
-Edit multiple terrains at once
-Set height, flatten or smooth all your terrains.
-Convert terrains to meshes
-Set textures for all your terrains
-Auto neighbors for your terrains
-Auto generate multiple terrains
Price $6.99
Bluetooth Networking for iOS, tvOS and Android by Shatalmic, llc
Finally a local bluetooth cross platform networking plugin for Unity!
This plugin is built on the very popular Bluetooth LE for iOS, tvOS and Android plugin.
This plugin offers very basic connections over Bluetooth between iOS, tvOS and Android devices.
Connect multiple clients to a single server and send data back and forth between them.
This is the perfect plugin for local games and apps that need to communicate with other phones and tablets without having to rely on the Internet or a WiFi connection.
NOTE: The throughput of bluetooth is not very fast. You can get about 8-10 packets per second. This plugin may not be applicable for games or apps that require faster throughput.
Price $40.00
This plugin is built on the very popular Bluetooth LE for iOS, tvOS and Android plugin.
This plugin offers very basic connections over Bluetooth between iOS, tvOS and Android devices.
Connect multiple clients to a single server and send data back and forth between them.
This is the perfect plugin for local games and apps that need to communicate with other phones and tablets without having to rely on the Internet or a WiFi connection.
NOTE: The throughput of bluetooth is not very fast. You can get about 8-10 packets per second. This plugin may not be applicable for games or apps that require faster throughput.
Price $40.00
Calculator Model by Clockwise
Calculator Product
Contains:
1 Material:
Metallic Map
Normal Map
Ambient Occlusion Map
Albedo Map
Smoothness Map
1 Model
Model in scale
Ready to drag and drop
PBR workflow
Even if textures come in a high resolution you can easily downsize them inside unity, we provide the highest resolution so you can adjust to your needs, go to texture and then choose the compression size.-2k,1k,512.....
HDR included is only available for demo reasons.
Price $3.89
Contains:
1 Material:
Metallic Map
Normal Map
Ambient Occlusion Map
Albedo Map
Smoothness Map
1 Model
Model in scale
Ready to drag and drop
PBR workflow
Even if textures come in a high resolution you can easily downsize them inside unity, we provide the highest resolution so you can adjust to your needs, go to texture and then choose the compression size.-2k,1k,512.....
HDR included is only available for demo reasons.
Price $3.89
UI Buttons Pack: Jungle Theme by SwastikGreenIt
UI Buttons Pack: Jungle Theme is a customizable, mobile-friendly UI buttons pack.This pack includes more than 550 buttons in 5 colors.
Features:
>> PNG files and layered PSD files, 256x256 resolution
>> 5 colors: Yellow,Pink,Blue,Purple,Mint
>> 115 buttons for each color
>> 5 button backgrounds
>> Customize your favorite color
Price $2.00
Features:
>> PNG files and layered PSD files, 256x256 resolution
>> 5 colors: Yellow,Pink,Blue,Purple,Mint
>> 115 buttons for each color
>> 5 button backgrounds
>> Customize your favorite color
Price $2.00
Freaking Math Online by Acaplay
Freaking Math Online is a full Unity template that gives you a quick and easy way to create a Freaking Math Online game for iOS and Android, etc.
Coded in C#
Features:
✪ Using Firebase Realtime DB for backend
✪ Support Iphone X, north phone. ✪ Ready to publish, web, desktop and mobile optimized
✪ Works on all platforms, PC, Mac, iOS, Android, etc
✪ New Unity's UI in action
✪ Supports multiple resolutions and aspect ratios, automatically
✪ Full guideline
Please rate my file, I’d appreciate it!
Price $43.00
Coded in C#
Features:
✪ Using Firebase Realtime DB for backend
✪ Support Iphone X, north phone. ✪ Ready to publish, web, desktop and mobile optimized
✪ Works on all platforms, PC, Mac, iOS, Android, etc
✪ New Unity's UI in action
✪ Supports multiple resolutions and aspect ratios, automatically
✪ Full guideline
Please rate my file, I’d appreciate it!
Price $43.00
UI Tools for Unity by Simple Minded Games
UI Tools extends the design of Unity’s current UI system by providing ready-to-use, easily modifiable tools, with control through script. These tools are added to the menu GameObject > UI Many of the tools offered, are similar to the components youd find in VS Winforms/WPF Toolbox, and now that same functionality exists within Unity. Create comboboxes, listboxes, tab controls, progress bars, radio buttons and many more! Some bonus tools have any been provided, such as game cursors, and a calendar. If there are other tools youd like to see offered in the future, contact us or leave a comment and let us know! =)
Price $0.00
Price $0.00
Low Poly Garden by Dejavu studio
This model does not use alpha maps. This is a modeling package that uses polygons and small textures. It features low polygons(as small as possible) and is great for small performances.
1. Trees
- 3 kinds of sharp leaves with slightly different sizes and shapes(full leaves, slender leaves) 780Tri~950Tri
- 1 big tree with round leaves, 2 medium trees with round leaves 300Tri~500Tri
- 2 old trees 230Tri~290Tri
2. Flowers
- 3 small red flowers(separated into 3 types so that you can form a colony) 180Tri~640Tri
- 2 small yellow flowers(separated into 2 types so that you can form a colony) 240Tri~340Tri
- 3 small flowers that have red yellow purple colors 120Tri~180Tri
- 2 small bushes(separated into 2 types so that you can form a bush colony) 88Tri~140Tri
3. Grass
- 2 tall types of grass(can be used separately as well as weave them together to expand) 170Tri~230Tri
- 2 small types of grass 200Tri~230Tri
4. Bridge
- 1 wood panel bridge 880Tri
5. Mushroom
- 3 types of medium sized mushrooms slightly different in size and shape(different cap cracks and color) 150Tri~240Tri
- 3 types of very small mushrooms slightly different in size and shape(no cracks) 30Tri~65Tri
6. Stairs
- 1 stone set of stairs with rails 614Tri
- 2 stone set of stairs made for expansion (no rails) 345Tri
7. Walls
- 2 types of intact walls 600Tri~900Tri
- 3 types of slightly broken walls 420Tri~700Tri along with 2 types of bricks that can fit under the walls 80Tri~110Tri
8. Rocks
- 5 types of rocks in different size shapes colors 55Tri~220Tri
9. Terrain
- 3 types of terrain objects that can express grounds 230Tri~450Tri
Most use 200Tri~900Tri polygons and 128*128*24 textures.
Because these are not complicated forms or UV models, if you increase the scale or change colors you can make various models as well as small forests and gardens.
Price $10.00
1. Trees
- 3 kinds of sharp leaves with slightly different sizes and shapes(full leaves, slender leaves) 780Tri~950Tri
- 1 big tree with round leaves, 2 medium trees with round leaves 300Tri~500Tri
- 2 old trees 230Tri~290Tri
2. Flowers
- 3 small red flowers(separated into 3 types so that you can form a colony) 180Tri~640Tri
- 2 small yellow flowers(separated into 2 types so that you can form a colony) 240Tri~340Tri
- 3 small flowers that have red yellow purple colors 120Tri~180Tri
- 2 small bushes(separated into 2 types so that you can form a bush colony) 88Tri~140Tri
3. Grass
- 2 tall types of grass(can be used separately as well as weave them together to expand) 170Tri~230Tri
- 2 small types of grass 200Tri~230Tri
4. Bridge
- 1 wood panel bridge 880Tri
5. Mushroom
- 3 types of medium sized mushrooms slightly different in size and shape(different cap cracks and color) 150Tri~240Tri
- 3 types of very small mushrooms slightly different in size and shape(no cracks) 30Tri~65Tri
6. Stairs
- 1 stone set of stairs with rails 614Tri
- 2 stone set of stairs made for expansion (no rails) 345Tri
7. Walls
- 2 types of intact walls 600Tri~900Tri
- 3 types of slightly broken walls 420Tri~700Tri along with 2 types of bricks that can fit under the walls 80Tri~110Tri
8. Rocks
- 5 types of rocks in different size shapes colors 55Tri~220Tri
9. Terrain
- 3 types of terrain objects that can express grounds 230Tri~450Tri
Most use 200Tri~900Tri polygons and 128*128*24 textures.
Because these are not complicated forms or UV models, if you increase the scale or change colors you can make various models as well as small forests and gardens.
Price $10.00
City Bus with Interior 5 by Lowpoly_Master
It is best for use in games and other real time applications.
Textures are very detailed so it makes this model good enough for close-ups.
Features:
- Model is correctly divided into main part and animation parts
- wheel separated,
- Door separated,
- steering & Dashboard separated,
- 4K Textures .
- Model completely unwrapped.
- PSD included you can easily change color
- Pivot points are correctly placed to suit animation process.
- All nodes, materials and textures are appropriately named.
The 3d model based on a real bus, created according to the original dimensions.
if you find any correction and additional technical details feel free to contact me..
lowpolymaster@gmail.com
Price $13.00
Textures are very detailed so it makes this model good enough for close-ups.
Features:
- Model is correctly divided into main part and animation parts
- wheel separated,
- Door separated,
- steering & Dashboard separated,
- 4K Textures .
- Model completely unwrapped.
- PSD included you can easily change color
- Pivot points are correctly placed to suit animation process.
- All nodes, materials and textures are appropriately named.
The 3d model based on a real bus, created according to the original dimensions.
if you find any correction and additional technical details feel free to contact me..
lowpolymaster@gmail.com
Price $13.00
Condor Plus by Fast Iterate
Condor Plus - Unity asset manage library by using assetbundle. ☄️HIGHLIGHTS☄️ Manage asset load and unload Update bundle online Snapshot to report asset leak problem 100% source code included Core code is covered by unit test. You could change code to customize it with more confidence ☄️ Website: Learn more about Condor Plus ☄️ Support: Submit any questions ☄️FEATURE☄️ Use reference count to solve memory leak problem(Use AssetBundle.Unload(true) to unload asset deterministic) Use AssetBundle reference count to solve AssetBundle dependencies problem(make sure all dependencies are loaded in correct sequence) Use non-blocking call to solve hiccup problem(remove all hiccups which could avoid, mitigate load in main thread) Use state matchine to solve cache problem(make asset stay in memory for seconds when reference count is 0) Use weak reference to solve memory leak caused by library self(stop GC to recollect memory) Automatic manage asset bundle dependencies, you could split asset bundle arbitrarily Scene load in Editor helper script, help load scene in simulate mode ☄️INTRODUCTION☄️ Supported platforms iOS Android Windows Editor macOS Editor Build Check cyclic reference - Report cyclic reference path to solve it easily Check AssetBundleName confliction - Check if AssetBundleName is same with directory part of other AssetBundleName Check CRC - Prevent Unity from using old AssetBundle by not calculate hash correctly - Happened several times in real project - AssetBundle is outdated and couldn't load now - Support delete asset bundle which didn't pass crc check and retry build all assetbundles with 5 times Clean useless directories and files automatically - Clean before build - Clean before copy built assetbundles to StreamingAssets directory AssetBundle copy to StreamingAssets - Only copy files which is updated Cache MD5 caculation - cache file size, last modify time, AssetBundle CRC - Recalculate MD5 by checking cache validity to speed build Automatic manage asset bundle dependencies, you could split asset bundle arbitrarily Update Automatic download changed bundles Automatic retry after download error, retry count is customizable Persist consistent directory structure with update target Download speed limit Downloaded and total bytes progress Download thread pool with custom number Load Non-blocking api to load asset and scene Use reference count to manage asset and assetbundle Reference is saved by weak reference, don't impede GC Reference saved detailed information - Type, fullname including namespace - Path, if object is GameObject or Component - Callback, fullname including namespace - Count AssetBundle dependencies automatic management AssetBundle load crc check Cache AssetBundle in StreamingAssets directory File in Android APK load support Cache asset when reference count is 0 Load queue to load asset from AssetBundle, default capacity is 5 Finite state machine manage lifecycle Debug UI Assets - AssetPath - Client fullname - Callback fullname - Reference count - State Bundles - Bundle - Reference count - State Automatic adapte screen Snapshot - Automatic compare two snapshot and warning if there is difference Editor Support Load assets and scenes without building assetbundles Check if assetbundlename is set for correspond asset Stop all threads after exit play mode to keep consistent Shader reset tools - Shader would be missing if load assetbundle which built for non-editor platform - Should reset shader to editor version manually after load asset Editor scene load helper - Load scene automatically in simulate mode Helper Preload manager support load file from zip and apk Preload manager use custom thread pool to do IO operation Compression format LZ4 - Use chunk-based algorithm to get balance on speed and size Engineer Unit test - Core code covered Code clean and simple Separate module reasonably Use less code in module, about 100 loc per file No explicit thread synchronization to avoid bugs Third party libraries Editor - YamlDotNet - - Cache calculated MD5 - NSubstitute - - Unit test helper Runtime - ZipStorer - - Support decompress files on Android Would not support variant support - It violates design purpose, which could use path to determine asset blocking load - It could cause potential hiccups in main thread ☄️USAGE☄️ Run Tools > Condor > Setup to initilize, and create two config files 1 Runtime config, Assets/Resources/Condor/Config.asset 2 Editor scene config, Assets/Editor/Condor/SceneConfig.asset, we need save scenes manualy to this config to support load scenes in Editor simulate mode Create or find your asset and set AssetBundleName for it. Write code to initialize Condor. Write code to load and unload your asset by using full asset path(starting with Assets). Then you could test load asset when enable Editor Simulation in config. Run Tools > Condor > BuildAssetBundles could build AssetBundles and copy to StreamingAssets directory. Then you could load asset from assetbundles. Build to iOS/Android platform and you could load asset from assetbundles packaged in ipa/apk. Update feature 1. Come to your project root and start `python -m SimpleHTTPServer` in command line. 2. Remove all files in `StreamingAssets/BundlesPackaged` 3. Switch on `Speed Limit` and set `Max download rate` in `Resources/Condor/Config.asset` 4. Open `Assets/Plugins/Condor/Examples/Scenes/Update.unity` and start play ☄️PRECAUTION☄️ Unit test support is include in Unity 5.6.0f3 and above, which packaged NUnit 3.5.0.0 and previous ones package NUnit 2.6.4.0 HttpWebRequest Android IL2CPP support is started from Unity 5.4.2f2 Editor simulate load Bundle information is supported in Unity 5.5.0f3 and above Editor simulate load scenes support load by path in Unity 5.5.0f3 and above, only support load by name in previous versions ☄️API INTERFACE☄️ Initialize and destroy Condor.Manager.Init() Condor.Manager.Destroy() Load and Unload Condor.Manager.LoadAsync() Condor.Manager.UnloadAsync() Clean cache Condor.Manager.UnloadUnusedImmediately() Snapshot Condor.Manager.BeginSnapshot() Condor.Manager.EndSnapshot() ☄️EXAMPLES☄️ Update Condor/Examples/Scenes/Update.unity Asset load Condor/Examples/Scenes/Asset.unity Scene load Condor/Examples/Scenes/Scene.unity Snapshot Condor/Tests/IntegrationTests/Scenes/SnapshotIntegrationTests.unity ☄️THIRD PARTY LIBRARIES☄️ Use YamlDotNet to deserialize AssetBundleManifest and caculate MD5. YamlDotNet for Unity - Asset Store https://www.assetstore.unity3d.com/en/#!/content/36292 - 4.1.0 (Feb 01, 2017) MIT-LICENSE Editor/Libraries/YamlDotNet/YamlDotNet.license.txt Use NSubstitute to fake object for unit test. NSubstitute: A friendly substitute for .NET mocking libraries http://nsubstitute.github.io/ - 2.0.3 (Apr 25, 2017) BSD-3-Clause Editor/Libraries/NSubstitute/LICENSE.txt Use ZipStorer to decompress files from zip or apk. jaime-olivares/zipstorer: A Pure C# Class to Store Files in Zip https://github.com/jaime-olivares/zipstorer - 3.4.0 (August 4, 2017) MIT-LICENSE https://github.com/jaime-olivares/zipstorer/blob/master/LICENSE.md
Price $100.00
Price $100.00
AnimationToBillboard by New Game Studio
AnimationToBillboard - it's optimization tool that allows You replace complex animated model to animated billboard.
It's a very helpfull when You have some animated models on background.
AnimationToBillboard very easy in learn and using.
On this page You can find presentation and tutorial videos.
If You have any questions You can freely contact me at this e-mail : andre-orsk@yandex.ru
Sorry for my English and have a nice day :)
Price $20.00
It's a very helpfull when You have some animated models on background.
AnimationToBillboard very easy in learn and using.
On this page You can find presentation and tutorial videos.
If You have any questions You can freely contact me at this e-mail : andre-orsk@yandex.ru
Sorry for my English and have a nice day :)
Price $20.00
VRIME Toolkit by VRIME Toolkit
VRIME is an algorithm to create audio reactivity in virtual reality. The VR Interactive Music Experience is a tool to create audio reactive elements in Unity for VR and other use cases. Its main components are an audio analyzer and eight audio reactive classes which include:
-IME_Scale
-IME_Position
-IME_Material
-IME_Rotation
-IME_Particle
-IME_Light
-IME_Audio
-IME_Shader
etc.
For more information please watch the trailer and download the documentation.
VRIME Website
Price $0.00
-IME_Scale
-IME_Position
-IME_Material
-IME_Rotation
-IME_Particle
-IME_Light
-IME_Audio
-IME_Shader
etc.
For more information please watch the trailer and download the documentation.
VRIME Website
Price $0.00
Various Music Collection Vol. 1 by Francesco Vecchio
This music collection includes 36 tracks with a large variety of mood - action, adventure, dark, epic, sci-fi and dramatic.
Organized in 10 subfolders, every track is provided of different versions including audio loops.
- 36 Files, 16 Music Tracks;
- 52 Minutes of Music for 510 MB;
- High Quality 16 bit/44.1 kHz.
Feel free to contact me for any request.
Price $40.00
Organized in 10 subfolders, every track is provided of different versions including audio loops.
- 36 Files, 16 Music Tracks;
- 52 Minutes of Music for 510 MB;
- High Quality 16 bit/44.1 kHz.
Feel free to contact me for any request.
Price $40.00
Zombie Sound Pack - Pro Version by Catastic
Did you ever wanted to revive a Zombie horde?
The solution is maybe the complete Pro version of the Zombie Sound Pack!
The Zombie Sound pack Pro Version, it’s more than 600 sounds (Sounds and Voices) ready to be used in your project.
The package contains:
-8 different Zombie Voice set (Idle, Attack, Hurt, Die)
-Zombies kids Voices, woman and males. -3 Sounds formats available: Wav, Mp3, and OGG.
-Uniques Headshots sound.
-More variations than the free and light version.
-Gory versions for most of the sounds.
-More Impact type, and more flesh pieces.
-Complete Zombies footsteps on 4 different surfaces.
-Still More Blood, and more bodyfalls!
-Royalty free sounds.
All sounds have been recorded in Stereo 48KHz.
And don’t forget If you hesitate you can always make a try with the Free version or try a cheaper version as the Light version.
Price $59.00
The solution is maybe the complete Pro version of the Zombie Sound Pack!
The Zombie Sound pack Pro Version, it’s more than 600 sounds (Sounds and Voices) ready to be used in your project.
The package contains:
-8 different Zombie Voice set (Idle, Attack, Hurt, Die)
-Zombies kids Voices, woman and males. -3 Sounds formats available: Wav, Mp3, and OGG.
-Uniques Headshots sound.
-More variations than the free and light version.
-Gory versions for most of the sounds.
-More Impact type, and more flesh pieces.
-Complete Zombies footsteps on 4 different surfaces.
-Still More Blood, and more bodyfalls!
-Royalty free sounds.
All sounds have been recorded in Stereo 48KHz.
And don’t forget If you hesitate you can always make a try with the Free version or try a cheaper version as the Light version.
Price $59.00
