Donkey Push Up by Reberu Game Studio
1042 POLY
For Texture maps ; Pbr Maps Contains
2048 x 2048 Albedo TGA
2048 x 2048 Normal TGA
2048 x 2048 Ao map TGA
2048 x 2048 Roughness TGA
2048 x 2048 Height TGA
2048 x 2048 Metallic TGA
Price $4.00
Asphalt, Concrete, Plaster Specified Shader Smart, Professional Edition by Interactive Arts
Introduction
This package contains a set of 23 shaders for PBR based shaders made specifically for Asphalt, Concrete, and Plaster materials. 6 shaders with tessellation displacement features are designed for high-end PC, 6 shaders with parallax height features are designed for mid-to-high-end PC, 6 shaders are designed for PC/Console with standard functionalities, and 5 shaders are designed for mobile games and application development.
Extra features such as Surface Distortion has been introduced, where Albedo texture maps may have different scales which blend seamlessly based on the distribution of the input Distortion map.
High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), normal bias, full ambient occlusion adjustment, full parallax height adjustment, and full tessellation displacement adjustment. Users can modify most of the texture input properties in real time.
Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.
Features
Albedo: Color Bias | Contrast | Brightness
Distortion: Individual Tiling and Offsets | Minor UV Scale | Contrast | White/Black Channel Strength | Uniform Strength
Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Ambient Occlusion: Contrast | Base Value (Dark Channel) Adjustment
Parallax Height: Strength | Max/min height | Contrast
Tessellation Displacement: Strength | Multiplier |Contrast | Base Shift | Max Displacement
Texture Coordinates: Rotation | UV Tiling | UV Offset
Specular generated from the invert of Roughness is introduced to some shaders
Roughness generated from the invert of Specular is introduced to some shaders
Uniform specular adjustment is introduced to some shaders
Uniform roughness adjustment is introduced to some shaders
Tech Details and Specifications
Numbers of Shaders: 23
Numbers of Sample Materials: 23
Numbers of Sample Textures: 7
Numbers of Demo Scenes: 8
Numbers of Demo Assets: 1 (background material)
Number of Display Cameras: 39
Tessellation | Parallax Height | Surface Distortion | Ambient Occlusion
Optimized Specular | Roughness
PBR Based Rendering
SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Price $19.99
Stylized Astronaut by NightSoundGames
Package contains a fully rigged character with 8 different animations and a simple third person controller ready to use in your Unity projects!
Vertex count: 160
Animations:
• Idle
• Walk
• Run
• Jump start
• Flip
• Jump loop
• Float
• Jump end
If you like this package you should also check out Stylized Bandit.
If you have any questions or requests please write us at:
nightsoundgames@gmail.com
Twitter
Price $0.00
Procedurally Generated Destructible Character by ScoredOne
Price $15.00
LHMP Expansion - Horse Mounts by Meshtint Studio
IMPORTANT! READ ME:
The characters you see on the preview images are sold separately. They are not included in this package. LHMP Expansion - Horse Mounts is an expansion pack for Little Heroes Mega Pack. Please purchase Little Heroes Mega Pack before buying this pack.
About (Little Heroes Mega Pack) LHMP Expansion - Horse Mounts:
You can now mount LHMP characters on these horses! Simply drag and attach the characters to the mount point in the horse prefab. See tutorial in the preview image section for more info.
What is included in this package?
4 horse prefabs with different color variations - White, black, dark brown, brown.
Horse's Animations:
- Idle
- Walk forward with root motion
- Walk forward without root motion
- Walk backward with root motion
- Walk backward without root motion
- Gallop with root motion
- Gallop without root motion
- Look left right
- Raise front legs
- Eating grass
Character's Animations:
- Mount
Once again, please note that the characters you see in the preview images are not included in this package.
3D and PSD working files are not / will not be included in the package. Additional fee is required for working files.
Please see images and YouTube video for animations and model preview before making purchase.
Price $7.90
C.T.S. cardboard teleport system by @3A
The system is based on Google VR and works with “teleport points”: simple 3D graphics that can be placed in a Unity scene in number, position and orientation as more appropriate, fully customisable in both shape and color.
CTS also has a “visibility manager” prefab that define a radius of minimum and maximum distance within teleport points are visible.
A “maze” demo scene is included in the package.
Google VR Unity package is required, the asset is tested with Unity 2017.3 and GVR1.120.
You can download latest Google VR SDK from here:
GoogleVR SDK
contact 3A Digital Reality at:
3A digital reality
Price $10.00
QA Office and Security Room by QAtmo
The demo scene of this pack contains many different rooms such as reception hall, offices, chief officer's and secretary's rooms, conference hall, WC, storage room, security room, exit to the underground parking. Also this pack includes background buildings to give it more complete look.
-----VIDEO DEMO-----
Main features:
- completely modular (includes modular interiors, modular ventilation, modular pipes, reception sets etc);
- PBR;
- more than 450 unique objects;
- atlased textures;
- pre-builded demo scene;
- customizable materials for the walls, floors, and some furniture;
- interactive doors and elevators;
- good for VR;
This pack is perfectly fits to QA Modular Parking
If you have a minute I'll be happy if you can rate this pack!
Price $65.00
Easy Jira by UnrealByte
Some of the features:
-Attach a customizable log file to the issue. You can select to include the default Debug.Log() entries to get errors or warnings. Also, you can use a custom log object to separate and attach only your custom log.
-Capture and attach a screenshot when the player send the feedback form.
FULL DOCUMENTATION AND RELEASE INFORMATION:
https://github.com/UnrealByteGames/Easy-Jira
If you have any comment or question please send mail to: support@unrealbyte.com
Price $28.50
Unity Game Dev Courses: Swords and Shovels Assets by Pluralsight
Price $100.00
VR / FPS Cartoon Hands Pack by Gear Worx Productions
FEATURES:
- 4 Left Hand Animations
- 4 Right Hand Animations
- 2 Idle Animations
- 10 Animations In Total
- Full Body Biped Hierarchy
- Double mesh setup (Left & Right hands as separate meshes)
- Single mesh setup (Left & Right hands as a single mesh)
- 5 Textures (Color Variations)
- 4k PBR Textures (Albedo, Metallic, Normal Maps)
- 100% Mecanim Ready
- Final IK Ready / Compatible
If you need any custom art or animations for your game or 3D projects, please feel free to contact us for affordable rates and services:
Visit Game Ready Art .Com
Price $15.00
Asphalt, Concrete, Plaster Specified Shader Smart, Advanced Edition by Interactive Arts
Introduction
This package contains a set of 17 shaders for PBR based shaders made specifically for Asphalt, Concrete, and Plaster materials. 6 shaders with parallax height features are designed for mid-to-high-end PC, 6 shaders are designed for PC/Console with standard functionalities, and 5 shaders are designed for mobile games and application development.
Extra features such as Surface Distortion has been introduced, where Albedo texture maps may have different scales which blend seamlessly based on the distribution of the input Distortion map.
High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), normal bias, full ambient occlusion adjustment, and full parallax height adjustment. Users can modify most of the texture input properties in real time.
Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.
Features
Albedo: Color Bias | Contrast | Brightness
Distortion: Individual Tiling and Offsets | Minor UV Scale | Contrast | White/Black Channel Strength | Uniform Strength
Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Ambient Occlusion: Contrast | Base Value (Dark Channel) Adjustment
Parallax Height: Strength | Max/min height | Contrast
Texture Coordinates: Rotation | UV Tiling | UV Offset
Specular generated from the invert of Roughness is introduced to some shaders
Roughness generated from the invert of Specular is introduced to some shaders
Uniform specular adjustment is introduced to some shaders
Uniform roughness adjustment is introduced to some shaders
Tech Details and Specifications
Numbers of Shaders: 17
Numbers of Sample Materials: 17
Numbers of Sample Textures: 7
Numbers of Demo Scenes: 6
Numbers of Demo Assets: 1 (background material)
Number of Display Cameras: 29
Parallax Height | Surface Distortion | Ambient Occlusion
Optimized Specular | Roughness
PBR Based Rendering
SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Price $14.99
CUBE - Buildings Pack 01 by Meshtint Studio
See forum here.
About CUBE Series Buildings Pack 01:
This is an expansion pack for CUBE - Sci Fi Underworld City Pack . But it's not essential to have CUBE - Sci Fi Underworld City Pack in order to use this pack.
There are 10 CUBE series science fiction themed buildings in this pack! They will be a very good add on to CUBE - Sci Fi Underworld City Pack to create a more interesting environment and game play. All models are quite detailed.The doors and some of the parts are separated meshes so you can animate them.Like the rest of the CUBE series environmental assets, they are using only one color palette texture for albedo and another texture for emission map.We are using Standard shader in this pack. Asset texture won;t get pixelated even when close up. Good for VR and AR apps.
Tris count
Building 01: 762
Building 02: 1240
Building 03: 2734
Building 04: 1016
Building 05: 1120
Building 06: 2183
Building 07: 2598
Building 08: 1294
Building 09: 2118
Building 10: 886
If you like this asset, we recommend you to check out these CUBE assets too:
CUBE - Sci Fi Underworld City Pack
CUBE - Planet Hue Pack
CUBE - Heroes and Dungeons Pack
CUBE - Tentacles
CUBE - Spaceships Pack 01
CUBE - Vehicles Pack 01
CUBE - Robot Sting
CUBE - Robot Crawler
CUBE - Robot Pin
CUBE - Robot Punisher
Click here to see more products in our Unity Asset Store.
Price $14.90
Asphalt, Concrete, Plaster Specified Shader Smart, Standard Edition by Interactive Arts
Introduction
This package contains a set of 11 shaders for PBR based shaders made specifically for Asphalt, Concrete, and Plaster materials. 6 Shaders are designed for PC/Console with standard functionalities, and 5 shaders are designed for mobile games and application development.
Extra features such as Surface Distortion has been introduced, where Albedo texture maps may have different scales which blend seamlessly based on the distribution of the input Distortion map.
High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), and normal bias, and full ambient occlusion adjustment. Users can modify most of the texture input properties in real time.
Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.
Features
Albedo: Color Bias | Contrast | Brightness
Distortion: Individual Tiling and Offsets | Minor UV Scale | Contrast | White/Black Channel Strength | Uniform Strength
Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Ambient Occlusion: Contrast | Base Value (Dark Channel) Adjustment
Texture Coordinates: Rotation | UV Tiling | UV Offset
Specular generated from the invert of Roughness is introduced to some shaders
Roughness generated from the invert of Specular is introduced to some shaders
Uniform specular adjustment is introduced to some shaders
Uniform roughness adjustment is introduced to some shaders
Tech Details and Specifications
Numbers of Shaders: 11
Numbers of Sample Materials: 11
Numbers of Sample Textures: 7
Numbers of Demo Scenes: 4
Numbers of Demo Assets: 1 (background material)
Number of Display Cameras: 19
Surface Distortion | Ambient Occlusion
Optimized Specular | Roughness
PBR Based Rendering
SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Price $9.99
Dani AI by initialPrefabs
Online Manual
Framework Features:
- Compact core framework to minimize build sizes
- Concise documentation and API
- Simple extension of behaviors done through deriving from existing classes, like writing a MonoBehaviour script
- Group custom behaviors into reusable contexts for multiple agents
Editor Features:
- Visual editor for creating AI templates and debugging
- Drag and drop custom behaviors into the editor
- Organize scripts in one line of code
- Customize the look of the editor to fit your needs
Price $50.00
Unicorn Donut box by Reberu Game Studio
1086 POLY
For Texture maps ; Pbr Maps Contains
2048 x 2048 Albedo TGA
2048 x 2048 Normal TGA
2048 x 2048 Ao map TGA
2048 x 2048 Roughness TGA
2048 x 2048 Height
2048 x 2048 Metallic
Price $5.00