Mtree - tree creation by Maxime
Mtree is a powerful tree creation tool for the unity editor.
Every game needs vegetation, and while there are numerous vegetation packs for sale on the asset store, nothing beats the usefulness of having total control over the look and performance of the assets.
Mtree will not only create beautiful looking vegetation, it will streamline your workflow by removing the need of modelling, unwrapping, importing your vegetation models from another software, and doing it all over again when you need to change a small detail. With Mtree, there will be less iterations over your models, and they will be quicker.
Mtree trees are made in unity, for unity, the material is right, the dimensions are right, and everything is simple.
Moreover, a good mesh is not enough in order to have a believable vegetation asset, you need a good shader, a good wind displacement solution, and vertex data to feed those; Mtree will answer every one of these needs.
Mtree offers an intuitive, simple, yet complete solution for crafting AAA trees in a matter of minutes.
With Mtree you can:
• Create a trunk of any shape.
• Add branches, grow them, split stem, add more branches.
• Add leafs of any shape.
• Bake the ambient occlusion in the vertex data.
• Control the polygon count, get the most out of the fewest triangles.
• Save your finished tree as a prefab that is convenient to use.
What Mtree will do for you:
• Automatically create LOD levels.
• Create and assign materials to the bark and leaves of your trees.
• Make branches react to the colliders of your scene.
• Create and render a billboard when you save the tree as prefab.
• Bake the ambient occlusion when you save the tree as prefab.
• Create vertex color data that will be used to drive the wind simulation and random color variation.
And most of all, Mtree will create realistic looking trees by default !
What Mtree does, it does it well.
Why use Mtree and not the unity tree creator ?
Because creating trees with unity's default tool is a pain. Making a realistic and good looking tree with the standard tree creator is possible, but hardly ever done because the tool is not user friendly, does not produces realistic results by default, and has an unintuitive LOD system. Mtree offers PBR shaders, prefabs with LOD groups, and good looking results; basically what users want.
Price $25.00
Sci-Fi NPC by Artcitizen
animated and ready to Mecanim.
Models:
- 2615 vertices
- 5226 triangle polygons
PBR materials with 2048*2048 albedo,
normal, ao and metallic maps.
Animations:
-Idle
-LookAround
-LookDown
-LookUp
-FixPants
-Run
-RunLeft
-RunRight
-Run_RM
-Walk
-WalkLeft
-WalkRight
-Walk_RM
-Wave
Price $15.00
Mobile Album Android by SFONIC
These plugins are useful for developers who are to develop mobile applications or games in Unity.
This package is simple solution about treating photos access of mobile device.
It can be used as following features.
Features:
Load album from Android Pictures.
Creating custom album on Android Pictures.
Select and load multiple image and video from Android Pictures.
Show custom album lists.
Edit album (Add or Delete item).
Delete album.
Save custom album only specific location(Android Pictures)
Video Thumbnail catch with plugin
GIF Animation
Included Files:
Example Scene
Android Plugin
Image, Video Prefab
Image and Video Control Scripts
Mobile Album Controller
Supported Platform:
Android API 24 or later
[Demo APK]
Android Nougat(API 24) or later
[Version 1.3]
- Modify Android Image Picker.
- Bug fix in EditView.
If there are any questions or suggestions, please send me email(sfrom40@gmail.com)
Price $39.99
Mobile Album iOS by SFONIC
These plugins are useful for developers who are to develop mobile applications or games in Unity.
This package is simple solution about treating photos access of iOS device.
It can be used as following features.
Features:
Load album from iOS Camera roll.
Creating custom album on iOS Camera roll.
Select and load multiple image and video from iOS Camera roll.
Show custom album lists.
Edit album (Add or Delete item).
Delete album.
Save custom album only specific location(iOS Camera Roll)
Video Thumbnail catch with plugin
GIF Animation
Included Files:
Example Scene
iOS Plugin
Image, Video Prefab
Image and Video Control Scripts
Mobile Album Controller
Supported Platform:
iOS 11 or later
[Version 1.3]
- Modify iOS Image Picker.
- Bug fix in EditView.
If there are any questions or suggestions, please send me email(sfrom40@gmail.com)
Price $39.99
MobCharacters-Archer by ArtwlDesign
・The animation type of the rig is humanoid.
Archer
- 2993 Tris
- 1024 x 1024 texture
Bow
- 220 Tris
- 1024 x 1024 texture
Arrow
- 29 Tris
- 1024 x 1024 texture
Quiver
- 48 Tris
- 1024 x 1024 texture
Animations
-idle
-walk
-run
Price $9.00
Block Lighting Engine 2D by Robronic Games
Block Lighting Engine 2D provides everything you need for a propagating light framework that penetrates the ground. This engine includes a two-layer system to also simulate a lesser back-layer falloff, as you would expect in cave environments. It is fully 2D and works with Unity's Tilemap system.
Features
- Ambient lighting and colored lights, all customizable in color and strength;
- A highly optimized algorithm ensuring incredibly fast light updates that aren't bound to the number of active lights directly for every action, such as placing tiles, removing tiles, placing a light and removing a light. You can have hundreds of lights in view with only a fraction of performance loss;
- A simple terrain generator with a matching user interface and basic tools to fully experiment with every aspect of the engine;
- Inspector variables to further tweak the engine, such as light penetration, global ambient light color, even the amount of darkening the back layer gets compared to the front layer and more;
- A guide explaining the asset as well as fully documented code for each script.
Requirements
- Unity 2017.2 or greater for direct download and play functionality with Unity's Tilemap system is highly recommended. Earlier versions of Unity should work if hooked up to your own block data structures with reference tweaking.
Future plans
- A thorough expansion of engine functions to make it easier to manipulate the engine;
- Further polish and optimizations where needed.
Contact me
Feel free to contact me not only if you found a bug or have questions, but if you have feedback or if there's a feature you'd like to see in this engine too. I'll respond as fast as I can!
Price $25.00
4k Scanned Mango by Game-Ready South
Features:
•Best Quality
•Photogrammetry
•True Albedo
Number of Meshes:2
Number of Textures:6
Number of Materials:2
Number of Prefabs:2
4k Scanned Mango is a part of 4K Photogrammetry Set Vol.1 [Vegetables]
Price $9.99
Turn-based RPG Battle Engine 2D by Cination
Key features:
1) Invocation of any normal methods and enumerators via the inspector, with any number of parameters.
2) Creation of function chains for skills, items, and character A.I.
3) The asset comes with an array of pre-made functions to ease the development process.
4) A turn-based point system is implemented to manage npc turns.
5) An attribute system, which allows the creation of any number of attributes for each NPC, is implemented. Each attribute can be checked and modified as part of functions chains.
6) Unity's default animator system is primarily used for character animations.
7) Music and sounds system.
8) Item, skill, and character information is separately hosted, and can be configured in the "database".
9) The battle itself is managed via a series of coroutines which moderate separate aspects of it.
10) The auto-battle system allows for automated combat by utilizing custom character A.I. function chains and the turn system.
The asset is incredibly flexible and is meant to be modified and adjusted to fit individual projects.
Please note that the engine is designed to act as a template for turn-based battle systems. Programming knowledge is essential to make proper use of it.
The asset comes with well structured and well commend code, detailed documentation, and customer support.
Price $18.00
Old Market by Cathy Chen
+ Contains rich details
+ poly is low and clean
+ High-quality UV map
+Geometry is carefully tested for holes, flipped normals, adjust pivot ,named. etc
+ scene polys: 8,363
+ scene Verts: 8,930
+ Texture :png
This model will be suitable for any of your game or VR AR projects spanning from mobile to PC.
Price $12.00
Swipy Menu by Cubequad
Price $17.99
Gothic UI by Bakalov Kristian studio
Contains:
Artwork
- 244 PNG Parts (1024x...x16)
- 15 textures for ampul (1024x1024)
- One PNG file for all UI (3840x2160)
- PSD file Ampul (1024x1024)
3 Scripts
- Ampul: left, right;
- MOBA HP bar;
- Top bar day-night.
Disclaimer :
Icons showing in Moba skill bar screen are not included.
Contact: dekimpod@gmail.com
Price $19.99
PBR Mossy Stones 1 by JoltBug
- Tileable
- 2048X2048px
- This item includes the following main maps
- Diffuse/Albedo, Height, Ambient Occlusion, Normal, Metal and Roughness
- All maps except the metal map are available in two different formats: png and tga
- The metal map which includes the roughness in alpha channel is in tga format only
- The package also contains a layered psd file including all the maps for further modification as per the user's requirements
- Although these textures had been originally applied on a standard Unity shader, however, they can be used in other custom shaders too
DISCLAIMER
We did not add the bloom effect and the custom skyboxes used in the asset store display scenes.
This package was not tested on any mobile device.
If you have any other queries, please contact us via email. Please do not forget to like our facebook page
Price $5.00
Flying Ship Hand-Painted by NextStepRPG
•Details:
•The fan, sandbags, cannons, hatches, anchors and flags are separate/parented objects so they can be animated easily.
•The model uses one texture atlas for ease of use.
Feel free to contact me for info or suggestions: nextsteprpg@gmail.com
Price $7.99
Barrel PBR Collection by DevDen
With PBR texture with 2k resolutions and LODs, you can now optimize your project as you want.
Textures are created to be realistic with Physically Based Rendering (PBR) workflow and there are two different variations of textures, you can choose as per your scene's requirement.
Mesh Details
*WoodenBarrel_Closed *
Total Poly Count - 1039
LOD0 Poly Count 622
LOD1 Poly Count - 345
LOD2 Poly Count - 72
Total Vertex Count - 1305
LOD0 Vertex Count - 801
LOD1 Vertex Count - 430
LOD2 Vertex Count - 74
WoodenBarrel_Open_v1
Total Poly Count - 1193
LOD0 Poly Count - 692
LOD1 Poly Count - 401
LOD2 Poly Count - 100
Total Vertex Count - 1360
LOD0 Vertex Count - 802
LOD1 Vertex Count - 470
LOD2 Vertex Count - 88
WoodenBarrel_Open_v2
Total Poly Count - 1065
LOD0 Poly Count - 644
LOD1 Poly Count - 357
LOD2 Poly Count - 64
Total Vertex Count - 1206
LOD0 Vertex Count - 734
LOD1 Vertex Count - 410
LOD2 Vertex Count - 62
WoodenBarrel_Open_v3
Total Poly Count - 4336
LOD0 Poly Count - 2580
LOD1 Poly Count - 1448
LOD2 Poly Count - 308
Total Vertex Count - 5186
LOD0 Vertex Count - 3138
LOD1 Vertex Count - 1750
LOD2 Vertex Count - 298
*WoodenBarrel_Broken_v1 *
Total Poly Count - 1364
LOD0 Poly Count 616
LOD1 Poly Count - 476
LOD2 Poly Count - 272
Total Vertex Count - 1436
LOD0 Vertex Count - 640
LOD1 Vertex Count - 500
LOD2 Vertex Count - 296
WoodenBarrel_Broken_v2
Total Poly Count - 1376
LOD0 Poly Count - 616
LOD1 Poly Count - 488
LOD2 Poly Count - 272
Total Vertex Count - 1448
LOD0 Vertex Count - 640
LOD1 Vertex Count - 512
LOD2 Vertex Count - 296
WoodenBarrel_Stack_v1
Total Poly Count - 5755
LOD0 Poly Count - 3446
LOD1 Poly Count - 1893
LOD2 Poly Count - 416
Total Vertex Count - 7137
LOD0 Vertex Count - 4341
LOD1 Vertex Count - 2330
LOD2 Vertex Count - 466
WoodenBarrel_Stack_v2
Total Poly Count - 6286
LOD0 Poly Count - 3776
LOD1 Poly Count - 2094
LOD2 Poly Count - 416
Total Vertex Count - 7640
LOD0 Vertex Count - 4672
LOD1 Vertex Count - 2548
LOD2 Vertex Count - 420
WoodenBarrel_Stack_v3
Total Poly Count - 4336
LOD0 Poly Count - 2580
LOD1 Poly Count - 1448
LOD2 Poly Count - 308
Total Vertex Count - 5186
LOD0 Vertex Count - 3138
LOD1 Vertex Count - 1750
LOD2 Vertex Count - 298
Texture detail
1) PBR Texture set resolutions -2048 x 2048
2) Texture Maps - Albedo, AO (Ambient Occlusion), Metallic, Normal.
3) Two Variations of texture for each mesh mesh.
We will also customize (if you need further customizations) the asset as according to your project requirement.
Enjoy and please rate the asset!
Price $7.99
