Monster Toon 3D Characters by Bobardo
- Topology: Low poly, optimized for performance
- Number of Characters: 30
- Formats: FBX + Unity-ready prefabs
- Rigging: All characters are fully rigged
- Textures: Hand-painted, stylized, color palette
- ✅ URP (showcase scenes and prefabs included)Shader Compatibility:
✅ Built-in Render Pipeline - Material Setup: 1 material per character (for modular editing)
- Textures Resolution: 512x512 – 1024x1024 PNGs
- Demo Scene: Included for showcase
A vibrant collection of 30 stylized 3D monster characters designed for use in a wide range of game genres such as tower defense, RPG, dungeon crawlers, and boss fight games.
All characters are rigged, animated, and optimized for performance on mobile and PC platforms.
Contents:
- 30 unique monster characters, including:
Armored Slime, Bat (2 mesh variants), Big Slime (2 mesh variants), Cannon Shooter, Cannon Turtle, Death, Dragon, Goblin, Gogoli (1-Head & Spotted variants), Gogoli (2-Head & Spotted variants), Ice Golem, Komodo, LaserStone, Minion (3 texture variants), Mummy, Mushroom, Rhino, Skeleton, Slime (2 mesh variants), Spider (2 mesh variants), Viking - Vertex count: between 1,000 and 22,000 vertices per model
- Textures:
Some characters use flat color palettes
Others include baked 1024×1024 textures with lighting and shading - Animations: pre-made Idle, Walk, Attack, and Death cycles
- Formats: FBX + PNG textures + ready-to-use prefabs
- Pipelines: Compatible with Built-in, URP, and HDRP
Features:
- 30 stylized rigged & animated monsters
- Mobile-friendly optimization
- Clean topology and UVs
- Easy to integrate (drag & drop into your scene)
- Suitable for casual, RPG, tower defense, and educational projects
Technical details:
- Texture resolution: 512×512 to 1024×1024
- Texture maps: baked diffuse or flat-colored PNGs
Price $24.99
Stylized 3D Chests Pack – Animated Collection (10 Variants) by Bobardo
- Format: FBX / Unity prefab
- Textures: Baked Base Color (PNG)
- Animation clips: 4 per chest
- Polycount: Low-poly optimized for mobile
This pack includes 10 unique stylized 3D treasure chests designed for 3D games.
Each chest comes with its own 1024×1024 texture and high-quality render for presentation or UI use.
All models are optimized for performance and ready for Unity URP, HDRP, or Built-in pipelines.
Features:
- 10 unique stylized chest models:
Wooden Box
Wooden Cage
Wooden Chest
Royal Stone Chest
Star Chest
Royal Epic Chest
Crowned Chest
Common Chest
Rare Chest
Epic Chest - 4 premade animations per chest: Intro, Idle, Opening, Pick Item
- Baked textures: 1 per chest (1024×1024, PNG)
- Average vertex count: between 2,000 and 8,000 vertices per model
- Clean topology and UVs
- Mobile-friendly optimization
- Includes 1024×1024 rendered preview images
- Ready for URP / HDRP / Built-in Render Pipelines
- Ideal for loot systems, reward boxes, or progression visuals
Price $19.99
Fantasy Monster 3D Model 05 - Game Ready - PixeliusVita by PixeliusVita
Monster 05 – Game Ready (Rigged, Animated, No Facial Rig)
Polygon Count: 4402 verts / 5146 tris
Rigging: 53 bones, 1 skinned mesh
Animations: 11 unique (Idle, Walk, Run, Die, Attack 01–03, Shoot, GetHit, Stunned)
Textures: 72 maps included (Albedo, Normal, Emission, etc.)
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
VFX Coming Soon!!!!
Monster 05 – Game Ready (Rigged, Animated, No Facial Rig)
Polygon Count: 4402 verts / 5146 tris
Rigging: 53 bones, 1 skinned mesh
Animations: 11 unique (Idle, Walk, Run, Die, Attack 01–03, Shoot, GetHit, Stunned)
Textures: 72 maps included (Albedo, Normal, Emission, etc.)
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
All Animation
- Monster 05 (Rigged, Animated) | NO FACIAL
- 11 Animation:
Die
Idle
Idle Look Around
Walk
Run
Attack 01
Attack 02
Attack 03
Shoot
GetHit
Stunned
- 9 Texture Different Type
- Cel-Shader Mobile Friendly
Please leave a review, like, rate, comment to help me have more motivation to make more new assets.
Price $0.00
Character Texture Builder by Ryan Zehm
This is the result of a study into how World Of Warcraft renders their customizable characters and npcs. Complete character textures are only generated at runtime and exist on the GPU.
The complete character textures are not typically saved to disk but exist on the GPU as a RenderTexture at runtime. This is the best approach as there’s no need to create a new image file every time the player changes a clothing item.
Change your character’s skin colors, scars, tattoos, hair, facial hair, eye color, jewelry, clothes, or anything that could be drawn to a texture. Your characters will start off naked/underwear as a base texture and then have all the various options layered onto that base texture. You might apply tattoos first, then clothes, then jewelry, and finally items like boots, gloves, and belt can be drawn last.
Textures are layered similar to how Photoshop layers work but by using a special shader the GPU can perform the operation to merge these layers into a single texture on the fly. The final RenderTexture is only re-computed when a change is made to the outfit, so performance is synonymous, or better, than using a regular Texture2D.
Create randomized outfits & characters, procedurally generate a population of people all with unique clothes, skin tones, and accessories!
Price $25.00
EasyLogFiles : Debug Logs to File by Bytenado
- Files are saved to a Logs directory of a device's persistent data path.
- Files names are formatted with the product name and the current timestamp.
- A new file is created each session when the LogFileManager script instantiates or if the file size will exceed 1MB.
- Keeps the newest 10 files by deleting the oldest using the file name timestamps.
- Each file has application and system information written with it.
- Debug log entries are formatted with a timestamp, log type, and active scene name.
- Exception log entries include the script name and line number from Unity's stack trace if available.
- All log entries are truncated at 1024 characters with a truncated tag.
- Text format is UTF-8
- Timestamps are UTC/GMT/Zulu and are formatted for ISO 8601 standard with milliseconds.
- Script is a static singleton pattern that uses DoNotDestroyOnLoad with parent game object.
- Writes to files asynchronously using StreamWriter.
- Uses SemaphoreSlim to lock and queue write access.
Easy Setup
Just drag and drop the LogFileManager prefab into a scene.
Simple to Use
Automatically captures Unity's debug log messages that you're already using.
Clean and Organized
Log entries are timestamped and formatted to be easily read.
Customizable
File and format settings are defined as const field members that can be changed.
Price $19.00
Sci Fi Door 01 URP HDRP Textures by Eight Vertexx
Texture Maps for Unity
Universal Render Pipeline(URP) - Both Metallic and Specular Workflows
- AlbedoTransparent (4K) (2K) (1K)
- MetallicSmoothness (4K) (2K) (1K)
- SpecularSmoothness (4K) (2K) (1K)
- Normal (4K) (2K) (1K)
-Emissive(4K) (2K) (1K)
Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows
- Basemap (4K) (2K) (1K)
- MaskMap (4K) (2K) (1K)
- Specular (4K) (2K) (1K)
- Normal (4K) (2K) (1K)
-Emissive(4K) (2K) (1K)
PolyCount Without Subdivision
Vertices -17,191
Faces - 16,394
Tris - 20158
Features:
- UnityPackage is created using HDRP Renderer. URP and HDRP Textures are included in the package.
- Models with Glass and Transparent Meshes are assigned Unique Materials. So there will not any backface artifacts.
- Rig is created in Blender, this UnityPackage does not contain any Rig and Animations.
-Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.
-Clean and optimized topology is used for maximum polygon efficiency.
-All textures and materials are tailored and applied for high quality render results.
-Mid Poly and optimized for use for games, films, commercials, etc.,
-All objects have fully unwrapped UVs and UVs are Overlapped to utilize more UV space and high texture quailty.
-No extra plugins are needed for this model.
Price $24.40
Sci Fi Corridor 01 URP HDRP Textures by Eight Vertexx
Texture Maps for Unity
Universal Render Pipeline(URP) - Both Metallic and Specular Workflows
- AlbedoTransparent (4K) (2K) (1K)
- MetallicSmoothness (4K) (2K) (1K)
- SpecularSmoothness (4K) (2K) (1K)
- Normal (4K) (2K) (1K)
-Emissive Map (4K) (2K) (1K)
Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows
- Basemap (4K) (2K) (1K)
- MaskMap (4K) (2K) (1K)
- Specular (4K) (2K) (1K)
- Normal (4K) (2K) (1K)
-Emissive Map (4K) (2K) (1K)
PolyCount Without Subdivision
Vertices - 212,381
Faces - 194,898
Tris - 379,756
Features:
- UnityPackage is created using HDRP Renderer. URP and HDRP Textures are included in the package.
- Models with Glass and Transparent Meshes are assigned Unique Materials. So there will not any backface artifacts.
- Rig is created in Blender, this UnityPackage does not contain any Rig and Animations.
-Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.
-Clean and optimized topology is used for maximum polygon efficiency.
-All textures and materials are tailored and applied for high quality render results.
-Mid Poly and optimized for use for games, films, commercials, etc.,
-All objects have fully unwrapped UVs and UVs are Overlapped to utilize more UV space and high texture quailty.
-No extra plugins are needed for this model.
Price $44.40
Modern Villa House02 with Compound URP HDRP Textures by Eight Vertexx
Texture Maps for Unity
Universal Render Pipeline(URP) - Both Metallic and Specular Workflows
- AlbedoTransparent (4K) (2K) (1K)
- MetallicSmoothness (4K) (2K) (1K)
- SpecularSmoothness (4K) (2K) (1K)
- Normal (4K) (2K) (1K)
Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows
- Basemap (4K) (2K) (1K)
- MaskMap (4K) (2K) (1K)
- Specular (4K) (2K) (1K)
- Normal (4K) (2K) (1K)
PolyCount Without Subdivision
Vertices - 21831
Faces - 19525
Tris - 36870
Features:
- UnityPackage is created using HDRP Renderer. URP and HDRP Textures are included in the package.
- Models with Glass and Transparent Meshes are assigned Unique Materials. So there will not any backface artifacts.
- Rig is created in Blender, this UnityPackage does not contain any Rig and Animations.
-Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.
-Clean and optimized topology is used for maximum polygon efficiency.
-All textures and materials are tailored and applied for high quality render results.
-Mid Poly and optimized for use for games, films, commercials, etc.,
-All objects have fully unwrapped UVs and UVs are Overlapped to utilize more UV space and high texture quailty.
-No extra plugins are needed for this model.
Price $39.40
Modern Villa House 01 with Compound URP HDRP Textures by Eight Vertexx
Texture Maps for Unity
Universal Render Pipeline(URP) - Both Metallic and Specular Workflows
- AlbedoTransparent (4K) (2K) (1K)
- MetallicSmoothness (4K) (2K) (1K)
- SpecularSmoothness (4K) (2K) (1K)
- Normal (4K) (2K) (1K)
Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows
- Basemap (4K) (2K) (1K)
- MaskMap (4K) (2K) (1K)
- Specular (4K) (2K) (1K)
- Normal (4K) (2K) (1K)
Modern House 01
PolyCount Without Subdivision
Vertices - 31190
Faces - 27400
Tris - 54200
Compound Wall
PolyCount Without Subdivision
Vertices - 15111
Faces - 13919
Tris - 27098
Features:
- UnityPackage is created using HDRP Renderer. URP and HDRP Textures are included in the package.
- Models with Glass and Transparent Meshes are assigned Unique Materials. So there will not any backface artifacts.
- Rig is created in Blender, this UnityPackage does not contain any Rig and Animations.
-Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.
-Clean and optimized topology is used for maximum polygon efficiency.
-All textures and materials are tailored and applied for high quality render results.
-Mid Poly and optimized for use for games, films, commercials, etc.,
-All objects have fully unwrapped UVs and UVs are Overlapped to utilize more UV space and high texture quailty.
-No extra plugins are needed for this model.
Price $39.40
Logging Trailer Black with 6 Loads single Mat URP HDRP Textures by Eight Vertexx
Texture Maps for Unity
Universal Render Pipeline(URP) - Both Metallic and Specular Workflows
- AlbedoTransparent (4K) (2K) (1K)
- MetallicSmoothness (4K) (2K) (1K)
- SpecularSmoothness (4K) (2K) (1K)
- Normal (4K) (2K) (1K)
Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows
- Basemap (4K) (2K) (1K)
- MaskMap (4K) (2K) (1K)
- Specular (4K) (2K) (1K)
- Normal (4K) (2K) (1K)
Log Trailer PolyCount Without Subdivision
Vertices - 105183
Faces - 102118
Tris - 189947
5 Loads PolyCount Without Subdivision
Vertices - 35752
Faces - 38578
Tris - 67012
Features:
- UnityPackage is created using Built-in Render, URP and HDRP Textures are included in the package
- Models with Glass and Transparent Meshes are assigned Unique Materials. So there will not any backface artifacts.
- Rig is created in Blender, this UnityPackage doesnot contain any Rig and Animations.
-Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.
-Clean and optimized topology is used for maximum polygon efficiency.
-All textures and materials are tailored and applied for high quality render results.
-Mid Poly and optimized for use for games, films, commercials, etc.,
-All objects have fully unwrapped UVs and UVs are Overlapped to utilize more UV space and high texture quailty.
-No extra plugins are needed for this model.
Price $64.40
Wooden Cart 11 Red Wagon URP HDRP Textures by Eight Vertexx
Texture Maps for Unity
Universal Render Pipeline(URP) - Both Metallic and Specular Workflows
- AlbedoTransparent (4096*4096)
- MetallicSmoothness (4096*4096)
- SpecularSmoothness (4096*4096)
- Normal (4096*4096)
Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows
- Basemap (4096*4096)
- MaskMap (4096*4096)
- Specular(4096*4096)
- Normal (4096*4096)
PolyCount Without Subdivision
Vertices - 67602
Faces - 66139
Tris - 130104
Features:
- UnityPackage is created using HDRP Renderer. URP and HDRP Textures are included in the package.
- Models with Glass and Transparent Meshes are assigned Unique Materials. So there will not any backface artifacts.
- Rig is created in Blender, this UnityPackage does not contain any Rig and Animations.
-Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.
-Clean and optimized topology is used for maximum polygon efficiency.
-All textures and materials are tailored and applied for high quality render results.
- Mid Poly and optimized for use for games, films, commercials, etc.,
- UV is Overlapped Because of Reduced Textures and Increase the Quality of the Textures
-All objects have fully unwrapped UVs.
-No extra plugins are needed for this model.
Price $24.40
Double Barrel Shotguns 01 Single Mat URP HDRP Textures by Eight Vertexx
Texture Maps for Unity Universal Render Pipeline(URP) - Both Metallic and Specular Workflows
- AlbedoTransparent (4K) (2K) (1K)
- MetallicSmoothness (4K) (2K) (1K)
- SpecularSmoothness (4K) (2K) (1K)
- Normal (4K) (2K) (1K)
Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows
- Basemap (4K) (2K) (1K)
- MaskMap (4K) (2K) (1K)
- Specular (4K) (2K) (1K)
- Normal (4K) (2K) (1K)
Shotgun01 Black and Silver PolyCount Without Subdivision
- Vertices - 13710
- Faces - 13500
- Tris -26016
Bullet PolyCount Without Subdivision
Vertices - 763
Faces - 820
Tris - 1506
Features:
- UnityPackage is created using Built-in Render, URP and HDRP Textures are included in the package
- Models with Glass and Transparent Meshes are assigned Unique Materials. So there will not any backface artifacts.
- Rig is created in Blender, this UnityPackage doesnot contain any Rig and Animations.
-Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.
-Clean and optimized topology is used for maximum polygon efficiency.
-All textures and materials are tailored and applied for high quality render results.
-Mid Poly and optimized for use for games, films, commercials, etc.,
-All objects have fully unwrapped UVs and UVs are Overlapped to utilize more UV space and high texture quailty.
-No extra plugins are needed for this model.
Price $39.40
Machine Gun 16 Black URP HDRP Textures by Eight Vertexx
Texture Maps for Unity Universal Render Pipeline(URP) - Both Metallic and Specular Workflows
- AlbedoTransparent (4K) (2K) (1K)
- MetallicSmoothness (4K) (2K) (1K)
- SpecularSmoothness (4K) (2K) (1K)
- Normal (4K) (2K) (1K)
Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows
- Basemap (4K) (2K) (1K)
- MaskMap (4K) (2K) (1K)
- Specular (4K) (2K) (1K)
- Normal (4K) (2K) (1K)
PolyCount Without Subdivision
- Vertices - 53727
- Faces - 53997
- Tris -103542
Features:
- UnityPackage is created using Built-in Render, URP and HDRP Textures are included in the package
- Models with Glass and Transparent Meshes are assigned Unique Materials. So there will not any backface artifacts.
- Rig is created in Blender, this UnityPackage doesnot contain any Rig and Animations.
-Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.
-Clean and optimized topology is used for maximum polygon efficiency.
-All textures and materials are tailored and applied for high quality render results.
-Mid Poly and optimized for use for games, films, commercials, etc.,
-All objects have fully unwrapped UVs and UVs are Overlapped to utilize more UV space and high texture quailty.
-No extra plugins are needed for this model.
Price $37.40
Machine Gun 16 Sandal URP HDRP Textures by Eight Vertexx
Texture Maps for Unity Universal Render Pipeline(URP) - Both Metallic and Specular Workflows
- AlbedoTransparent (4K) (2K) (1K)
- MetallicSmoothness (4K) (2K) (1K)
- SpecularSmoothness (4K) (2K) (1K)
- Normal (4K) (2K) (1K)
Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows
- Basemap (4K) (2K) (1K)
- MaskMap (4K) (2K) (1K)
- Specular (4K) (2K) (1K)
- Normal (4K) (2K) (1K)
PolyCount Without Subdivision
- Vertices - 53727
- Faces - 53997
- Tris -103542
Features:
- UnityPackage is created using Built-in Render, URP and HDRP Textures are included in the package
- Models with Glass and Transparent Meshes are assigned Unique Materials. So there will not any backface artifacts.
- Rig is created in Blender, this UnityPackage doesnot contain any Rig and Animations.
-Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.
-Clean and optimized topology is used for maximum polygon efficiency.
-All textures and materials are tailored and applied for high quality render results.
-Mid Poly and optimized for use for games, films, commercials, etc.,
-All objects have fully unwrapped UVs and UVs are Overlapped to utilize more UV space and high texture quailty.
-No extra plugins are needed for this model.
Price $34.40
NoiseForge - Procedural Noise Map Generator by Despair
Noise Generation Features
- 🎨 Noise Algorithms – Perlin, Simplex, Value, Worley (F1), Voronoi (F2-F1), and White Noise.
- 🖼️ Texture Dimensions – Fully customizable Map Width and Map Height.
- 🎲 Seed & Offset – Reproducible generation using an integer Seed and a Vector2 Offset to pan/scroll the noise map.
- 🔎 Scale Control – Adjust the zoom level of the noise. A smaller scale means a higher frequency/more detail.
Fractal / Brownian Motion (fBm) Settings
- Octaves – Add layers of noise for more detailed and natural-looking results (1-12 octaves).
- Persistence – Controls the influence (amplitude) of each successive octave on the final result.
- ⛰️ Lacunarity – Controls how much the frequency increases for each new octave, affecting the detail level.
Cellular Noise Control (Worley/Voronoi)
- 📐 Distance Metrics – Choose the calculation method for cellular patterns:
Euclidean (standard straight-line distance)
Manhattan (grid-based "taxi-cab" distance)
Chebyshev (greatest distance along any axis)
Editor Workflow & Utilities
- 🛠️ Custom Inspector – Clean, organized editor interface with settings grouped by function.
- ⚡ Live Preview & Auto-Update – See changes in real-time within the inspector. Can be toggled on or off for performance.
- 👍 Recommended Settings – A one-click button to apply optimized, ready-to-use presets for any selected noise type.
- 💾 PNG Export – Save the generated Texture2D as a high-quality PNG file directly from the editor.
- 🔄 Generation Control – Dedicated Generate Map button for manual updates.
ProNoise Generator
Advanced Procedural Noise Map Generator for Unity.
Easily generate high-quality, customizable noise textures for terrain heightmaps, shaders, special effects, and any procedural content. Perfect for world generation, dynamic materials, or visual effects.
✨ Why ProNoise Generator?
- 🎨 Multiple Noise Algorithms – Full support for the most popular noise types: Perlin, Simplex, Value, Voronoi, Worley, and White Noise.
- ⛰️ Advanced Fractal Control – Fine-tune your textures with Octaves, Persistence, and Lacunarity for infinite detail and variation using Fractal Brownian Motion (fBm).
- 💠 Cellular Noise Settings – Choose the Distance Metric (Euclidean, Manhattan, Chebyshev) for Worley/Voronoi noise to create unique cellular and crystal-like patterns.
- ⚡ Live Editor Preview – Get instant visual feedback in the inspector. Every parameter change is updated immediately with the Auto-Update feature.
- 🎲 Reproducible Generation – The Seed and Offset system ensures you can recreate the exact same noise map any time you need it.
- 💾 One-Click PNG Export – Save your generated noise map as a high-quality PNG file directly from the editor with a single button click.
- 👍 Recommended Presets – Instantly apply optimized starter settings for any noise type to get great results right away.
Supported Render Pipelines:
- ✅ Standard/Built-In
- ✅ Universal Render Pipeline (URP)
- ✅ High Definition Render Pipeline (HDRP)
⚡ Easy to use, highly customizable, and works right out of the box. Create stunning procedural textures in seconds, no coding required!
For a full list of features, see Technical Details.
Price $15.00
Fast InScript Finder by Fly Studios Games LTD
Fine-Tune Your Search: Easily toggle options for Case Sensitive and Whole Word matching to eliminate noise and find exactly what you need.
Simple Text Search: Quickly find any string of text.
Regular Expressions (Regex): Utilize powerful patterns for complex searches and refactoring tasks.
Search in Packages: Optionally extend your search to include content from the Packages folder.
Search the Entire Project: Scans the whole Assets folder by default.
Include/Exclude Folders: Simply drag-and-drop folders to create a precise search scope. Perfect for focusing on specific systems or ignoring third-party libraries.
Don't search everything! Use the intuitive checkbox system to instantly select which file types to include, such as .cs, .shader, .json, .txt, .xml, and .html.
Documentation
Stop Wasting Hours Searching For Code!
Ever wondered where a specific variable is set, which scripts use a certain function, or how to find a piece of text in a massive project? Manually opening and scanning dozens of files is slow, frustrating, and kills your productivity.
Your Solution is Here!
Fast InScript Finder is the essential, time-saving editor tool that solves this problem. It's a powerful and intuitive search engine that scans the actual content of your scripts and text-based assets, delivering instant, interactive results.
How It Will Revolutionize Your Workflow ?
Debugging: Instantly find every script that references a variable or function causing a bug.
Refactoring: Confidently refactor your code by quickly locating all instances of a function or class you need to change.
Project Onboarding: New to a project? Get up to speed in record time by searching for key functions and seeing how the entire system connects.
This isn't just a search tool; it's a massive productivity boost that lets you spend more time developing and less time hunting for code.
Price $0.00
Advanced Interaction System by OSMX
Technical Requirements
- Unity Version: 2022.3 LTS or higher
- Render Pipeline: Universal Render Pipeline (URP) compatible
- Dependencies: Unity Input System, UI Toolkit
- Platform Support: Windows, Mac, Linux, Console
Integration Guide
- Import the package into your Unity project
- Add the Player prefab to your scene
- Configure input actions if needed
- Create interactable objects using the IInteractable interface
- Customize UI templates to match your game's style
Code Quality Standards
- Clean Architecture: Modular, testable, and maintainable
- Performance Optimized: Minimal allocations and efficient updates
- Well Documented: Comprehensive comments and examples
- Industry Standards: Following Unity and C# best practices
- Extensible Design: Easy to modify and extend
Support & Documentation
- Comprehensive documentation with examples
- Code comments explaining key concepts
- Sample implementations for common use cases
- Best practices guide for customization
- Community support through Unity forums
Detailed Description
The Advanced Movement And Interaction System is a production-ready, highly modular system designed for Unity developers who need sophisticated player control and interaction mechanics. Built with clean architecture principles and extensibility in mind, this system provides everything you need to create immersive first-person experiences.
🎯 Key Features:
Movement System:
- Smooth character controller-based movement with configurable speed settings
- Sprint functionality with dynamic field-of-view changes
- Responsive mouse look with smoothing and clamping
- Gravity and jump mechanics with realistic physics
- Pause-aware movement system
- Performance-optimized updates
Interaction System:
- Raycast-based object detection with configurable range
- Dynamic UI generation for available interactions
- Multi-input support (up to 4 simultaneous interactions)
- Visual feedback with real-time UI updates
- Interface-based design for easy extensibility
- Event-driven architecture for decoupled components
Input Management:
- Unity Input System integration
- Automatic input mapping and display name resolution
- Event-based input handling for loose coupling
- Support for both keyboard and gamepad inputs
- Easy rebinding and customization
UI Integration:
- Modern UI Toolkit integration
- Dynamic interaction cards with customizable templates
- Responsive interface management
- Singleton-based UI document handling
- Professional visual feedback system
Price $15.00
Ball Burst 2D - Game Template by Black Rose Developers
1.Art
Art folder is subdivided into two folders.
A. Materials
Contains 9 various materials used in the game, which can be customized with different colours or textures including 2 physic materials.
B. Sprites:
Contains 33 unique sprites of game UI and a Game Icon (PNG)
2. Prefabs
The Prefabs folder has 36 prefabs categorized into 5 folders (Gameplay, LevelElements, Levels, Particles and UI) that can be used throughout the gameplay.
3. Scenes
- MainMenu: this is the starting scene of the game which will guide you to the main game play scene or exiting the game with 20 level buttons to choose
- Scene-1: this is the main game play scene
4. Scriptable Objects
- Contents: this scriptable object contains the levels
- Gameplay Data: Contains level number, win state and the game result
- UIData: Contains 4 different UI elements
- Level 1 - 20: contains scriptable objects of the game levels which have data of each level such as number of throws, camera size and the number of wall hits for a ball to break.
5. Scripts
19 Scripts with clear names and functions to ensure easy understanding.
Ball Burst 2D
Aim, shoot, and burst your way through exciting levels! Launch the main ball at static clone balls to create explosive chain reactions. Power-ups like Split and Speed Boost add variety and strategy as you progress. But be careful — if your main ball collides with walls too many times, it will explode!
The package comes with 20 ready-to-play levels, each featuring unique themes to keep gameplay fresh and fun.
🔹 Key Features
- Art Assets: 33 colorful PNG sprites (including a polished game icon) and 9 customizable materials.
- Prefabs: 36 organized, drag-and-drop prefabs for quick scene setup.
- Scenes: Includes a complete Main Menu and an expandable Level Scene.
- Scriptable Objects: Manage levels, gameplay data, and UI with ease — includes 20 prebuilt levels.
- Scripts: 19 clean, optimized, and well-commented C# scripts for smooth gameplay and easy customization.
Fully Customizable
Easily add new levels, tweak mechanics, or swap graphics to create your own unique version of Ball Burst 2D.
Support
Questions or need assistance? We’re here to help: blackrosedevelopers.com
Price $19.00
Akexa Drive Core by AkeXa Studio
Key Aspects of Akexa Drive Core:
- Realistic Vehicle Component Simulation — gearbox, engine, differential, wheels, steering system, ECU unit, and more to come.
- Dynamic Tyre Data UI — live updates of tyre statistics.
- Full In-Game Interaction & Adjustment — configure and interact with every vehicle system in real time while driving.
- Optimized & Clean Codebase — no unnecessary memory overhead, ensuring stable and efficient performance.
Akexa Drive Core allows you to dive deep into the world of both arcade and realistic driving.
Adjust your settings to truly feel the thrill — many elements are designed to closely resemble real vehicle systems.
Inside the code, you’ll find genuine logic and precise mathematical calculations behind each component.
Support:
Site: https://sites.google.com/view/akexaportfolio/about-me
Discord: https://discord.gg/JS3Et4b3Vt
Gmail: phantasm.files.1@gmail.com
Youtube: https://www.youtube.com/@Mat-x-Code
Price $35.00
