Bio Lines: Gut Woman, a Humanoid Character for horror games by StockLancer
Rigged: Yes (Epic skeleton ue4)
Animated: No (Provided Unity TPS sample mannequin animations for demonstration purpose.)
Number of characters: 4 (shell and guts can be used as separate characters. Also added versions with hair bones for both shell and gut woman.)
Vertex counts of character: 41.838
Number of Shaders: Advanced Bioline Shader and Shell shader
Number of Skins: 15
Number of Textures: 31
Texture Resolutions: 2048 for skins and 64x64 for utility texture
Platforms Tested: Windows 11, UE 4.26 Unity 2021.3
Gut Woman is humanoid female character of BioLine series. this series assets comes with ultimate Bioline shader that gives many different options (listed below) to change its looks. asset also has 15 skins and a bonus Shell mesh and a humble material for it.
Bioline shader's features:
- Detailed UV options like scale, rotate and movement effect. all comes with variations.
- 9 masking options provided on channels from BC to Emission. masks are: Along line, Depth, Random by line, Mesh AO, Line Tips, Limbs, Bulge waves, Tex details, and Tex Height.
- All PBR channels like Base Color, uses most of masks to give very detailed control or to create variations via mask.
- Inner glow effect to give mystical semi fluidal look on some spots. see the previews and video for it.
- Thickness with many settings via masks and detailed options. combined with Bulge waves gives more effective visuals and also has additive pulsing effect.
- Bulge Waves, does waves along masks. can be along line bulges or can be by line pulses. also will affect on thickness, inner glow, emission and noise movements.
- Noise movement, lines becomes alive with this. they do moving by noise and also this option depends on masks and have various options to set.
- Opacity also provided with mask.
- Growth feature: does gorgeous effect of growing lines. it's best for revealing your monster.
- Separate HUE options for both BC and Emission. Both utilizes many masking options to give you full control.
- Detailed Emission to make it more mystical and effective. can be used directly or with bulge waves.
Price $49.99
Bio Lines: Gut Man, a Humanoid Character for horror games by StockLancer
Rigged: Yes (Epic skeleton)
Animated: No (Provided Unity TPS sample mannequin animations for demonstration purpose.)
Number of characters: 2 (shell and guts can be used as separate characters.)
Vertex counts of character: 38298
Number of Shaders: Advanced Bioline Shader and Shell shader
Number of Skins: 15
Number of Textures: 31
Texture Resolutions: 2048 for skins and 64x64 for utility texture
Platforms Tested: Windows 11, UE 4.26 Unity 2021.3
Gut Man is humanoid male character of BioLine series. this series assets comes with ultimate Bioline shader that gives many different options (listed below) to change its looks. asset also has 15 skins and a bonus Shell mesh and a humble material for it.
Bioline shader's features:
- Detailed UV options like scale, rotate and movement effect. all comes with variations.
- 9 masking options provided on channels from BC to Emission. masks are: Along line, Depth, Random by line, Mesh AO, Line Tips, Limbs, Bulge waves, Tex details, and Tex Height.
- All PBR channels like Base Color, uses most of masks to give very detailed control or to create variations via mask.
- Inner glow effect to give mystical semi fluidal look on some spots. see the previews and video for it.
- Thickness with many settings via masks and detailed options. combined with Bulge waves gives more effective visuals and also has additive pulsing effect.
- Bulge Waves, does waves along masks. can be along line bulges or can be by line pulses. also will affect on thickness, inner glow, emission and noise movements.
- Noise movement, lines becomes alive with this. they do moving by noise and also this option depends on masks and have various options to set.
- Opacity also provided with mask.
- Growth feature: does gorgeous effect of growing lines. it's best for revealing your monster.
- Separate HUE options for both BC and Emission. Both utilizes many masking options to give you full control.
- Detailed Emission to make it more mystical and effective. can be used directly or with bulge waves.
Price $49.99
Necrophage Male by StockLancer
Rigged: Yes
Rigged to Epic skeleton: Yes
Addional bones: 6 jaw bones
Animated: yes
Number of Animations: 12 mouth only animations.( also default animations of Unity mannequin for demonstration purpose.)
Animation types: In-place
Number of characters: 1
Vertex counts of characters: 61581
Number of Materials: 1 detailed shader
Number of Textures: 7
Texture Resolutions: 8K
Tested in windows. UE4.26 , unity 2021.3
Necrophage Male, a humanoid creature for horror games.
Comes with:
- detailed shader with blood, emission, dirt and detailed body part masking.
- 8K textures
- morph targets
- 2 skins,
- 13 mouth anims.
Also please consider taking this survey to help me shaping future updates and upcoming new assets.
Price $39.99
Biolines Gut Spider: A monster arachnid character for horror and fantasy games by StockLancer
Rigged: yes
Animated: yes. 27 anims.
Number of characters: 2 (Gut and Shell)
Vertex counts of character: 29.194
Number of Shaders: Advanced Bioline Shader and Shell shader
Number of Skins: 15
Number of Textures: 31
Texture Resolutions: 2048 for skins and 64x64 for utility texture
Platforms Tested: Windows 11, UE 4.26 Unity 2021.3
Gut Spider is a character of BioLine series. this series assets comes with ultimate Bioline shader that gives many different options (listed below) to change its looks. asset also has 15 skins and a bonus Shell mesh and a humble material for it.
Bioline shader's features:
- Detailed UV options like scale, rotate and movement effect. all comes with variations.
- 9 masking options provided on channels from BC to Emission. masks are: Along line, Depth, Random by line, Mesh AO, Line Tips, Limbs, Bulge waves, Tex details, and Tex Height.
- All PBR channels like Base Color, uses most of masks to give very detailed control or to create variations via mask.
- Inner glow effect to give mystical semi fluidal look on some spots. see the previews and video for it.
- Thickness with many settings via masks and detailed options. combined with Bulge waves gives more effective visuals and also has additive pulsing effect.
- Bulge Waves, does waves along masks. can be along line bulges or can be by line pulses. also will affect on thickness, inner glow, emission and noise movements.
- Noise movement, lines becomes alive with this. they do moving by noise and also this option depends on masks and have various options to set.
- Opacity also provided with mask.
- Growth feature: does gorgeous effect of growing lines. it's best for revealing your monster.
- Separate HUE options for both BC and Emission. Both utilizes many masking options to give you full control.
- Detailed Emission to make it more mystical and effective. can be used directly or with bulge waves.
Price $39.99
Darklines: Giant Worm by StockLancer
Technical details
Rigged: Yes
Number of Bones: 95
Animated: Yes
Number Animations: 117
Animation type: In-place
Number of characters: 1
Number of SKM: 13 (9 worm modules, 4 shell modules. + new modules will be added in next updates by customer feedback!)
LOD's: 6
Vertex counts of character: from 1694 to 689604 for detalied vertex counts per mesh and per LOD see this table.
Number of Materials-Shaders: 1 ultimate Material of darklines and 1 material for shell.
Number of Textures: 2
Texture Resolutions: 1024x1024 and 64x64
Tested in Windows 11 pro with 7950x cpu and rtx3070 gpu. UE 5.1 and Unity 2021
Darkline Giant Worm 1 is part of Darkline series assets and contains 60 meter long giant boss character with modular meshes, 3 movement modes and many more features. Suitable and fits in various genres from horrors to post apocalyptic or from fantasy to cyberpunk. Please see video and preview images.
This boss character awaits you, a culmination of all the technical and artistic knowledge poured into its meshes, animations, blueprints, and materials over a period of 7 weeks. Get it now!
!!!!! This asset is high poly, its not a raw high poly but a specially and on purposesely dense where needed and loose when its acceptable. also with help of Lods, this asset works pretty smooth and looks still very detailed! (see the Preview video). for detalied vertex counts per mesh and per LOD see this table.
The primary and unique feature of this asset series is its cohesive visual output, resulting from the combined functionality of the mesh and shader. The material is not static or pre-textured; instead, it utilizes a single tileable texture and URP shadergraph (with an included HDRP version) to generate a wide range of procedural looks. Please refer to the provided preview video for a demonstration.
Detailed shader v2.0 capabilities are showcased in this review video, which applies to all Darkline serie assets using the same material.
The Darkline series Shader provides the following customization options:
- Noise movements to animate lines.
- Bulge waves - light wave effects.
- Thickness adjustment.
- Emission control.
- Separate Base Color (BC) and Emission Hue settings.
- Smoothness adjustment.
- Metallicness control.
- Normal map application.
- Randomization options (v2: implemented across various settings as min-max range).
- Texture manipulation, including movement (crawling effect) and scaling.
- Both graphs included URP and HRDP
- Shader v2 enhancements: Fresnel effect for color variation and depth-based emission, numerous setting additions, and UI group improvements for ease of use. Overall, the shader offers enhanced flexibility and visual quality.
- Shader v2.1 enhancements: Growth feature, Opacity feature, new randomizing options, single line mode and two sided option for "along lines" mask. see this video for 2.1 update that brings opacity, growth and some other features.
These shader features are applied using 4 mixable mask types:
- Along lines.
- Depth from surface.
- Random per line (individual values per line).
- Head to limb gradient.
- Additional thickness masks for limb and hair/head areas.
These combined features allow for a broad range of visual styles, from dark, nightmarish effects to intricate, cybernetic designs, depending on the chosen settings.
also some channels like thickness has additional 2 masks like limbs and hair-head.
all this features together gives you many different looks. it can be dark nightmare or fancy cyber wires depending how you set it!
Price $69.99
Necrophage Female by StockLancer
Rigged: Yes
Rigged to Epic skeleton: Yes
Additional bones: 6 jaw bones
Animated: yes
Number of Animations: 12 mouth only animations. (also added default animations of Unity TPS sample for demonstration purposes.)
Animation types: In-place
Number of characters: 1
Vertex counts of characters: 61581
Number of Materials and Material Instances: 1 advanced material and 15 instances
Number of Textures: 7
Texture Resolutions: 8K
Tested in windows. UE 4.26 UNITY 2021.3
Necrophage Female, a humanoid creature for horror games.
Comes with:
- detailed shader with blood, emission, dirt and detailed body part masking.
- 8K textures
- morph targets
- 2 skins,
- 12 mouth anims.
Also please consider taking this survey to help me shaping future updates and upcoming new assets.
Price $39.99
Darkline Props 9: Thrones by StockLancer
Number of Unique Meshes: 26
Vertex Count: 5180 to 69112 See This Detailed List
Collisions: NO
Number of LODs: 1
Number of Materials: 1 ultimate Shader.
Number of Material Instances: 15+
Number of Textures: 2
Texture Resolutions: 1024x1024 and 64x64
Tested in Windows 11
Darkline props are part of the Darkline series assets. This pack is called "Thrones" and comes 26 meshes in 4 groups: Please see video and preview images.
This pack includes various throne-related mesh modules. You can use these modules individually or combine them to craft magnificent thrones for your heroes or villains. Furthermore, the 'growing mode' offers exciting possibilities, such as creating a throne that dynamically forms as your character approaches to sit, or one that emerges from a chaotic displacement effect to take shape as your character sits upon it. The potential uses are incredibly diverse
Darkline assets represent alien life forms characterized by black 'drawing' aesthetics, featuring thin/smooth lines or tangled/bold black tentacles. This distinctive visual style is achieved through a highly configurable shader.
The primary and unique feature of this asset series is its cohesive visual output, resulting from the combined functionality of the mesh and shader. The material is not static or pre-textured; instead, it utilizes a single tileable texture and URP shadergraph (with an included HDRP version) to generate a wide range of procedural looks. Please refer to the provided preview video for a demonstration.
Detailed shader v2.0 capabilities are showcased in this review video, which applies to all Darkline serie assets using the same material.
The Darkline series Shader provides the following customization options:
- Noise movements to animate lines.
- Bulge waves - light wave effects.
- Thickness adjustment.
- Emission control.
- Separate Base Color (BC) and Emission Hue settings.
- Smoothness adjustment.
- Metallicness control.
- Normal map application.
- Randomization options (v2: implemented across various settings as min-max range).
- Texture manipulation, including movement (crawling effect) and scaling.
- Both graphs included URP and HRDP
- Shader v2 enhancements: Fresnel effect for color variation and depth-based emission, numerous setting additions, and UI group improvements for ease of use. Overall, the shader offers enhanced flexibility and visual quality.
- Shader v2.1 enhancements: Growth feature, Opacity feature, new randomizing options, single line mode and two sided option for "along lines" mask. see this video for 2.1 update that brings opacity, growth and some other features.
These shader features are applied using 4 mixable mask types:
- Along lines.
- Depth from surface.
- Random per line (individual values per line).
- Head to limb gradient.
- Additional thickness masks for limb and hair/head areas.
These combined features allow for a broad range of visual styles, from dark, nightmarish effects to intricate, cybernetic designs, depending on the chosen settings.
You can see my realization of this Darkline props with some coding in UE here. This video can show you some procedural usage ideas and potential of this assets.
Please note:
- This asset is a prop pack, not a material pack.
- The shader is specifically configured for Darkline meshes and may not function correctly with other mesh types. Significant adjustments would be required for custom meshes.
- This project is primarily a URP project, with an included HDRP shadergraph.
Price $29.99
Arachnid-Alien Head Lite by StockLancer
Rigged: Yes
Number of Bones: 36 (including Root)
Animated: Yes
Number of Animations: 9
Animation type: In-place
Number of characters: 1
Vertex counts of characters: 15470
Number of Materials: 1
Number of Textures: 3
Texture Resolutions: 1024x1024
Tested on: Windows 11
This is Arachnid Alien Head Lite. some kind of weird alien monster for Unity 2021 and up.
This is lite version and its free.
Lite version comes with:
- 9 anims.
- 1 skin - 1024x1024 texture
if you want full version of this asset please find in my porptfolio
full version comes with following features:
- 29 anims.
- 22 morphs
- 4 skins.
- per skin 3 textures at 4K res.
- Detailed Material.
Price $0.00
3D Stylized Freshwater Fish Aquarium Pack by Patchmesh
Number of textures - each fish has an albedo & normal map - some fish have an emission map
Texture dimensions - 2048
Minimum polygon count - 172 faces
Maximum polygon count - 1,144 faces
Number of meshes/prefabs - 17 meshes, 36 prefabs
Rigging: Yes (all fish share one rig)
Animation count - 3
UV mapping: Yes
This hand-painted pack contains 11 unique species, with extra colours, and 36 prefabs (including 4 plant types and 2 accessories).
This pack covers some iconic freshwater fish species, perfect for any project with an aquarium, river, etc.
The species:
- Angelfish
- Tri-colour
- Wild type
- Betta
- Halfmoon mixed colours
- Cichlid
- Corydoras
- Bronze
- Albino
- Discus
- Mixed dragon
- Goldfish
- Mixed ryukin
- Guppy
- Cobra
- Platinum White
- Flame
- Blue lyretail Killifish
- Neon Tetra
- Pleco
- Albino
- Common brown
- Rainbow Shark
- Albino
- Common red
Each fish has been optimised for performance & are all low poly - each with a normal map & 3 animations: idle, swim & die.
Price $19.95
Deco Curtains Baroque Series DoubleFlower LT1 N2 by AvpTankPowerJC
Total Polygons:
Tris: 19072
Vertex: 9543
Texture Size: 2K
PBR Materials (Fundamental Maps [D, N, M, R])
Materials:
Assigned Materials
Ordered by each mesh element
Named Materials
Rendering
Cycles
Curtain Baroque 3D Model design LT1 - N2 A semi-realistic 3D Curtain asset, ideal for rendering, design, and games.
Price $20.00
Deco Curtains Baroque Series DoubleFlower LT1 N1 by AvpTankPowerJC
Total Polygons:
Tris: 24972
Vertex: 12492
Texture Size: 2K
PBR Materials (Fundamental Maps [D, N, M, R])
Materials:
Assigned Materials
Ordered by each mesh element
Named Materials
Rendering
Cycles
Curtain Baroque 3D Model design LT1 - N1 A semi-realistic 3D Curtain asset, ideal for rendering, design, and games.
Price $20.00
Lamp Pendant Series LumixRoof LT1 N0 - G0 by AvpTankPowerJC
Total Polygons:
Tris: 2794
Vertex: 1403
Texture Size: 2K
PBR Materials (Fundamental Maps [D, N, M, R])
Materials:
Assigned Materials
Ordered by each mesh element
Named Materials
Rendering
Cycles
Lamp Pendant Series LumixRoof LT1 N0 G0 A semi-realistic 3D Lamp Pendant asset, ideal for rendering, design, and games.
Price $21.00
Concrete Barriers Jersey Series ConcreteWallArea G0 N1-4 by AvpTankPowerJC
Total Polygons:
Tris: 2356
Vertex: 1185
Texture Size: 2K
PBR Materials (Fundamental Maps [D, N, M, R])
Materials:
Assigned Materials
Ordered by each mesh element
Named Materials
Rendering
Cycles
Concrete Barriers 3D Model design Lot1 G0 - N1-4 A semi-realistic 3D Barriers Style Jersey asset, ideal for rendering, design, and games.
Price $28.00
Post Concrete Series LumixConcreto N0 N1 by AvpTankPowerJC
Total Polygons:
Tris: 1946
Vertex: 991
Texture Size: 2K
PBR Materials (Fundamental Maps [D, N, M, R])
Materials:
Assigned Materials
Ordered by each mesh element
Named Materials
Rendering
Cycles
Note:
Not included lights or enviroment scene, only samples Images.
Street Post Concrete Series LumixConcrete LT1 N0 -N1 A semi-realistic 3D street post Concrete asset, ideal for rendering, design, and games.
Price $25.00
Pallets Wood Series Fiber Relics Content Group3 N6 - 10 by AvpTankPowerJC
Total Polygons:
Tris: 1008
Vertexs: 792
Texture Size: 2K
PBR Materials (Fundamental Maps [D, N, M, R])
Materials:
Assigned Materials
Ordered by each mesh element
Named Materials
Rendering
Cycles
Pallets Wood 3D Model design Lot1 G3 - N6-10 Part 2. A semi-realistic 3D wood pallets asset, ideal for rendering, design, and games.
Price $27.00
Metal Barrels Series Iron Relics Content G2A OpenLid by AvpTankPowerJC
Total Polygons:
Tris: 45528
Version: 22770
Texture Size: 2K
PBR Materials (Fundamental Maps [D, N, M, R])
Materials:
Assigned Materials
Ordered by each mesh element
Named Materials
Rendering
Cycles
Metal Barrels Series Iron Relics Content G2A OpenLid. A set of semi-realistic 3D metal barrels assets, ideal for rendering, design, and games.
Price $28.00
Pallets Wood Series Fiber Relics Content Group3 N1-5 by AvpTankPowerJC
Total Polygons:
Tris: 1136
Version: 866
Texture Size: 2K
PBR Materials (Fundamental Maps [D, N, M, R])
Materials:
Assigned Materials
Ordered by each mesh element
Named Materials
Rendering
Cycles
Pallets Wood 3D Model design Lot1 G3 - N1-5. A semi-realistic 3D wood pallets asset, ideal for rendering, design, and games.
Price $27.00
Barricades Defences Series Wall Wooden Line N1-6 G1 by AvpTankPowerJC
Total Polygons:
Tris: 656
Version: 432
Texture Size: 2K
PBR Materials (Fundamental Maps [D, N, M, R])
Materials:
Assigned Materials
Ordered by each mesh element
Named Materials
Rendering
Cycle
Defences Barricades Series Wall Wooden Line LT1 N1 Group1 A semi-realistic 3D wooden barricades , ideal for rendering, design, and games.
Price $26.00
RPG by DEXSOFT
Technical Details:
- Number of meshes: 1
- Number of prefabs: 1
- Number of materials: 1
- Number of textures: 3
- Texture sizes: 4K
- Texture formats: PNG
RPG 3D model.
With one material only and 6055 triangles.
URP Version Only!
4 LOD stages:
- LOD0: 6055
- LOD1: 3027
- LOD2: 1514
- LOD3: 756
Contact:
email: info@dexsoft-games.com
Join Discord Community
Price $6.99
Delivery Mayhem - Complete Mobile Game Template by Clawbear Games
- Addictive one-touch gameplay
- Smooth control, eye-catching blocky graphics
- 100++ levels (more levels will be added soon)
- Very easy to add new levels with built-in level editor
- 11 soldiers ready to unlock and upgrade
- The total of 90 enemies with scriptable objects (handgun soldiers, rifle soldiers, machine gun soldiers, shotgun golsiers, rocket soldiers, gatling gun, soldier flamethrower soldiers, electric soldiers, ice blaster soldiers)
- 50 pre-built maps with nice looking blocky style
- Leaderboard system using Dreamlo
- Notification system for Android/iOS
- Daily reward system for better retention
- Native share system for Android/iOS
- Multiple ad networks: Admob and Unity Ads ready to use (banner, interstitial and rewarded ad).
- Commented C# code with detailed documentation
- Optimized for mobile
- Free-to-use assets (fonts, sounds, music, models, etc.)
- Ready to publish out-of-the-box
Delivery Mayhem is an exciting tower defense-style game, Defend the convoy at all costs! In this exciting escort/defense template, a truck carrying valuable cargo moves along a predefined path toward the tower while enemy forces attempt to destroy it. The player can click anywhere on the battlefield to deploy soldiers who will automatically engage and eliminate threats. Fully customizable for unique visuals, units, and strategies, this template gives you a ready-to-use core gameplay system for building your own strategy, escort, or tower-defense games. The game is ready to release straight out of the box, and it can also be easily customized to make it even more engaging to your players. Supports for PC/Mac, iOS, Android, etc…!
This template provides you a full-featured, ready-for-release game source code that you can customize and build your own game in no time!
Core Gameplay
✅ Deploy Soldiers Anywhere: Player tap/click to place soldiers at strategic points on the map.
✅ Protect the Moving Truck: A cargo truck automatically drives along a predefined path toward its goal.
✅ Fight Off Enemy Attacks: Enemy units appear and try to shoot down the truck; deployed soldiers intercept and fight them.
✅ Escort-Style Challenge: Manage your resources and timing to keep the convoy safe until it reaches the tower.
Key Features
✅ Interactive Unit Placement – Real-time soldier deployment directly onto the battlefield.
✅ Dynamic Convoy Movement – Truck carrying cargo moves along a path with customizable speed and behavior.
✅ Enemy AI System – Enemies spawn and actively target the truck, creating constant tension.
✅ Automatic Combat – Soldiers engage incoming enemies without extra micromanagement.
✅ Level & Map Editor Friendly – Plug in your own path layouts, environments, and art. Comes with 50 pre-built maps.
✅ Highly Customizable – Adjust soldier stats, enemy types, truck health, path layout, and spawn rates.
✅ Mobile & Desktop Optimized – Lightweight code and responsive controls for smooth gameplay.
✅ Clean, Commented C# Code – Ideal for learning or rapid prototyping.
This package uses third-party assets; see Third-Party Notices.txt file in package for details.
Support email: clawbeargames@gmail.com
Your rating, review and feedback are greatly appreciated!
Price $34.95
