Third Person Character Engine by Infinite Dawn
Third Person Character Engine is the most powerful platform on which you can easily create games from a third person.
The main feature of Third Person Character Engine is that it has a large number of built-in functions and not sharpened certain genres is a clean engine for creating any third-person games.
Forum     Documentation
Video      Demo
Twitter
• Quality
Third Person Character Engine is constantly expanding, regular updates that improve performance and new features constantly added. This framework greatly simplifies the development of the game, you can use it both to write a completely new game, and to improve the already developed or developing game.
• Mobile Support
In Third Person Character Engine free included addon Mobile Control. You can easily create games for smartphones iOS, Android, etc.
• Multiplayer
Multiplayer will be added in coming update!
• Advanced Input Manager
Support dynamically change input mapping, dynamically adding and changing buttons and ect.
Support export and import input settings.
Support keyboard, mouse, console controllers and ect.
• Support
We are always glad to our clients and we maintain constant contact with them, answer all questions and even help in the development of their projects, help write scripts, etc., our support is one of the best in the Asset Store!
• Updates
We release only free updates, we are adherents of the principle "Once you pay and use". Absolutely all major updates and additions to the functionality will be free!
Main Features
• A powerful and flexible system to customize Character Controller
• Powerful Camera System
• Cross-Platform Control Support
• Fully Mobile Support
• Build-In IK System
• Foot's IK
• Upper Body IK
• Hands IK
• Advanced Physics Based Footsteps Sound System
• Physics Based Crouching System
• Physics Based Grabbing System
• Sliding on the high surface System
• Health System
• Health Regeneration System
• Screen Damage Effect
• Damage System
• Spawn System
• KillCam System
• Plugin Installer
Plugins
In the Third Person Character Engine includes a large number of plugins that you can install using the built-in Plugin Manager, constantly added new plugins and they are all free!
• Photon Multiplayer (In Coming Update!)
• Mobile Control
• Door Key System
• Platform System
• Input Adapter
• Input Events
• Joystick Mapping
• UI Input Modules
Documentation
• Easy to use documentation
Contact Us
Feel free to show us your projects or developments we can help you to promote them on our website.
Also, if you have any questions on Third Person Character Engine, in your project or you just have any ideas or suggestions please contact us.
Email: InfiniteDawnTS@gmail.com
We hope that you will be pleased to work with the Third Person Character Engine.
Price $17.99
The main feature of Third Person Character Engine is that it has a large number of built-in functions and not sharpened certain genres is a clean engine for creating any third-person games.
Forum     Documentation
Video      Demo
• Quality
Third Person Character Engine is constantly expanding, regular updates that improve performance and new features constantly added. This framework greatly simplifies the development of the game, you can use it both to write a completely new game, and to improve the already developed or developing game.
• Mobile Support
In Third Person Character Engine free included addon Mobile Control. You can easily create games for smartphones iOS, Android, etc.
• Multiplayer
Multiplayer will be added in coming update!
• Advanced Input Manager
Support dynamically change input mapping, dynamically adding and changing buttons and ect.
Support export and import input settings.
Support keyboard, mouse, console controllers and ect.
• Support
We are always glad to our clients and we maintain constant contact with them, answer all questions and even help in the development of their projects, help write scripts, etc., our support is one of the best in the Asset Store!
• Updates
We release only free updates, we are adherents of the principle "Once you pay and use". Absolutely all major updates and additions to the functionality will be free!
Main Features
• A powerful and flexible system to customize Character Controller
• Powerful Camera System
• Cross-Platform Control Support
• Fully Mobile Support
• Build-In IK System
• Foot's IK
• Upper Body IK
• Hands IK
• Advanced Physics Based Footsteps Sound System
• Physics Based Crouching System
• Physics Based Grabbing System
• Sliding on the high surface System
• Health System
• Health Regeneration System
• Screen Damage Effect
• Damage System
• Spawn System
• KillCam System
• Plugin Installer
Plugins
In the Third Person Character Engine includes a large number of plugins that you can install using the built-in Plugin Manager, constantly added new plugins and they are all free!
• Photon Multiplayer (In Coming Update!)
• Mobile Control
• Door Key System
• Platform System
• Input Adapter
• Input Events
• Joystick Mapping
• UI Input Modules
Documentation
• Easy to use documentation
Contact Us
Feel free to show us your projects or developments we can help you to promote them on our website.
Also, if you have any questions on Third Person Character Engine, in your project or you just have any ideas or suggestions please contact us.
Email: InfiniteDawnTS@gmail.com
We hope that you will be pleased to work with the Third Person Character Engine.
Price $17.99
Modular MegaPack by Skitnik
Everything you need for creating buildings with furniture and props.
Meshes consists of celling, concrete slabs, walls, floor, windows, doors, furniture, props, generators, stairs, fences, plinths, signs, pipes, lights, keypads and vegetation
Animation of Doors and pipe Valves are included.
The assets in this package are detailed and optimized, suitable for both first and third person games.
From 1 to 4 LoDs are included for the models with customized LoD switch distances.
Prefabs are ready to be placed in your level with all materials and collision meshes applied.
Models easy to snap to each other with quality and performance well balanced.
All textures are 2048x2048 and include Albedo, Smoothness + Metallic and Normal map. Emission map is included for keypads, lights and laptops
Scene with first person character is included for demonstration.
Materials: 23
Textures: 47
Meshes: 265
Prefabs: 297
Created with Unity 2018.2
Price $49.00
Meshes consists of celling, concrete slabs, walls, floor, windows, doors, furniture, props, generators, stairs, fences, plinths, signs, pipes, lights, keypads and vegetation
Animation of Doors and pipe Valves are included.
The assets in this package are detailed and optimized, suitable for both first and third person games.
From 1 to 4 LoDs are included for the models with customized LoD switch distances.
Prefabs are ready to be placed in your level with all materials and collision meshes applied.
Models easy to snap to each other with quality and performance well balanced.
All textures are 2048x2048 and include Albedo, Smoothness + Metallic and Normal map. Emission map is included for keypads, lights and laptops
Scene with first person character is included for demonstration.
Materials: 23
Textures: 47
Meshes: 265
Prefabs: 297
Created with Unity 2018.2
Price $49.00
Toon Rock by MeshSmith
Toon Rock has 15 animations,low poly and very good performance on mobiles.
Triangles:
boss_golem 328 Tris
Motions
boss_golem_born01.FBX
boss_golem_death01.FBX
boss_golem_idle01.FBX
boss_golem_idle02.FBX
boss_golem_skill01.FBX
boss_golem_skill02.FBX
boss_golem_skill03.FBX
boss_golem_skill04.FBX
boss_golem_skill05.FBX
boss_golem_skill06.FBX
boss_golem_skill07.FBX
boss_golem_skill08.FBX
boss_golem_skill09.FBX
boss_golem_stun01.FBX
boss_golem_walk01.FBX
Textures
boss_golem_M.png 1024x1024
Important:
This package only contains graphic material (models, textures, materials and animations).No scripts are included.
Price $10.00
Triangles:
boss_golem 328 Tris
Motions
boss_golem_born01.FBX
boss_golem_death01.FBX
boss_golem_idle01.FBX
boss_golem_idle02.FBX
boss_golem_skill01.FBX
boss_golem_skill02.FBX
boss_golem_skill03.FBX
boss_golem_skill04.FBX
boss_golem_skill05.FBX
boss_golem_skill06.FBX
boss_golem_skill07.FBX
boss_golem_skill08.FBX
boss_golem_skill09.FBX
boss_golem_stun01.FBX
boss_golem_walk01.FBX
Textures
boss_golem_M.png 1024x1024
Important:
This package only contains graphic material (models, textures, materials and animations).No scripts are included.
Price $10.00
Toon Rock Golem Warrior by MeshSmith
Toon Rock Golem has 10 animations,low poly and very good performance on mobiles.
Triangles:
rockgolem 1038 Tris
Motions
rockgolem_born01.FBX
rockgolem_death01.FBX
rockgolem_detect01.FBX
rockgolem_idle01.FBX
rockgolem_skill01.FBX
rockgolem_skill02.FBX
rockgolem_skill03.FBX
rockgolem_skill04.FBX
rockgolem_stun01.FBX
rockgolem_walk01.FBX
Textures
rockgolem_M.png 256x256
Important:
This package only contains graphic material (models, textures, materials and animations).No scripts are included.
Price $10.00
Triangles:
rockgolem 1038 Tris
Motions
rockgolem_born01.FBX
rockgolem_death01.FBX
rockgolem_detect01.FBX
rockgolem_idle01.FBX
rockgolem_skill01.FBX
rockgolem_skill02.FBX
rockgolem_skill03.FBX
rockgolem_skill04.FBX
rockgolem_stun01.FBX
rockgolem_walk01.FBX
Textures
rockgolem_M.png 256x256
Important:
This package only contains graphic material (models, textures, materials and animations).No scripts are included.
Price $10.00
Traffic Essentials Asset Pack by F3R0Ci0U5XX88
Contains a variety of high quality 3D models to recreate traffic intersections on highways, inner cities, construction zones, suburban and downtown areas.
Included Models:
Guardrail(straight,Inside turn,Outside turn),
Pylons(short and tall),
Traffic Lights(2 Styles in black and yellow),
Pedestrian Traffic Light w/Post,
Street Lights/Intersection Poles,
Parking Meter,
Fire Hydrant,
ManHole Cover,
Signs(Separate Objects, including Metal poles, or wooden Posts):,
Speed Limit(25,50,100),
One Way(both),
Stop,
Yield,
Detour,
Detour Ahead,
Road Work Ahead,
Wrong Way,
Traffic Light Ahead,
Slippery,
LeftTurnOnly,
RightTurnOnly,
Two Way Road -
Enjoy Personally and Commercially =)
-F3R0Ci0U5XX88
Price $3.00
Included Models:
Guardrail(straight,Inside turn,Outside turn),
Pylons(short and tall),
Traffic Lights(2 Styles in black and yellow),
Pedestrian Traffic Light w/Post,
Street Lights/Intersection Poles,
Parking Meter,
Fire Hydrant,
ManHole Cover,
Signs(Separate Objects, including Metal poles, or wooden Posts):,
Speed Limit(25,50,100),
One Way(both),
Stop,
Yield,
Detour,
Detour Ahead,
Road Work Ahead,
Wrong Way,
Traffic Light Ahead,
Slippery,
LeftTurnOnly,
RightTurnOnly,
Two Way Road -
Enjoy Personally and Commercially =)
-F3R0Ci0U5XX88
Price $3.00
chinese folk by huanmusic
A high-quality music bag, which contains two styles of Chinese folk songs, soft and soothing background music. Playlist: 1, comfortable note 2, gentle analgesics These titles are only suggestions, and you can freely use them for whatever type you want! Music comes from Huanmusic If you like custom music for your game project, or have any questions, please do not hesitate to contact me: Hujiamin@huanmusic.com
Price $1.00
Price $1.00
Gunman by Viverna
Low poly 3d model of Gunman
Units used: cm, model is 180 cm tall
2x PBR Textures 2k (Head&Body)
Color/Normal/Gloss/Specular/AO
Character Pack include:
- Rigged and Skinned Character Model.
- FBX Model with 8.7K tris.
- 2k textures for head&body adapted for PBS rendering
- Mecanim Humanoid skeleton.
- Compatibility with Unity's mocap packs of animations and Mixamo Animations
Price $14.00
Units used: cm, model is 180 cm tall
2x PBR Textures 2k (Head&Body)
Color/Normal/Gloss/Specular/AO
Character Pack include:
- Rigged and Skinned Character Model.
- FBX Model with 8.7K tris.
- 2k textures for head&body adapted for PBS rendering
- Mecanim Humanoid skeleton.
- Compatibility with Unity's mocap packs of animations and Mixamo Animations
Price $14.00
Modern Pistol 1 by Tiger Shark Studios
Modern Replica automatic pistol comes with 6 PBR textures.The model and textures are game ready, low-poly. Can be used in Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.
Animations are fire and reload.
Polygon count :- 4679 quads
Triangles count :- 8905 tris
Verts count :- 4811 verts
Textures come in 512, 1024 and 2048 resolutions.
Price $19.99
Animations are fire and reload.
Polygon count :- 4679 quads
Triangles count :- 8905 tris
Verts count :- 4811 verts
Textures come in 512, 1024 and 2048 resolutions.
Price $19.99
Mecanim Callbacker by Holy Shovel Soft
Asset still in beta! But its good chance get it in lower price! =)
Site | Example scenes
Mecanim Callbacker is a solution that lets you to subscribe to the multitude of previously unavailable events that happen inside Mecanim Animator.
Don’t fight animations! Enjoy game development instead with our help!
What can I do with this asset?
- This asset lets you write intuitive code for working with animator with minimal time spent. It lets to avoid the “if-else” hell. You will always know what state your code is being executed from.
- It helps you to speed up prototyping your games, letting you to architecturally separate content from code.
- With this asset you can define your own events and curves, binding them not to the animation clip, but to the object. Want the curve to change its value, depending on parameters of the animator? No problems. Events can also be turned on or off depending on Boolean parameters.
What is this asset not?
- This asset does not replace Mecanim. It helps to work with it, in many cases not changing how you work with Mecanim FSM.
- This asset does not let you to change, add, or delete states from Mecanim in runtime or in any other way to change the inner working structure of the animator.
- This asset does not let you work with Mecanim as with legacy animations.
- This asset does not work with legacy animations.
Technical overview:
- Does not need Unity PRO.
- Should work on most platforms supported by Unity (currently asset is in open beta, there could be issues with some platforms)
- Supports pooling of internal objects.
- Custom functional editors and inspectors with full support of Undo.
Entities overview:
- Categories and Groups - sets of states, using which you can track events that happen with states and transitions in (or out) of those sets. Categories let you work with a set as one whole; Groups will let you know about events of every single included state.
- Curves - Curves can be attached to states. Every Curve can be defined on multiple states, including across different layers. You can also attach modificators to Curves, that would change final value depending on parameters of Mecanim.
- Events - Events can be attached to states. For every Event you can define time when that Event will be called, or a period of time relative to a state, when the Event will be called.
- Procedures - objects, that let you bind your code to any Category, Group or Event and call that code up without depending on external factors. When using Procedures, you can be sure that only the code that is bound to currently active entities will be called.
- And many more...
Price $40.00
Site | Example scenes
Mecanim Callbacker is a solution that lets you to subscribe to the multitude of previously unavailable events that happen inside Mecanim Animator.
Don’t fight animations! Enjoy game development instead with our help!
What can I do with this asset?
- This asset lets you write intuitive code for working with animator with minimal time spent. It lets to avoid the “if-else” hell. You will always know what state your code is being executed from.
- It helps you to speed up prototyping your games, letting you to architecturally separate content from code.
- With this asset you can define your own events and curves, binding them not to the animation clip, but to the object. Want the curve to change its value, depending on parameters of the animator? No problems. Events can also be turned on or off depending on Boolean parameters.
What is this asset not?
- This asset does not replace Mecanim. It helps to work with it, in many cases not changing how you work with Mecanim FSM.
- This asset does not let you to change, add, or delete states from Mecanim in runtime or in any other way to change the inner working structure of the animator.
- This asset does not let you work with Mecanim as with legacy animations.
- This asset does not work with legacy animations.
Technical overview:
- Does not need Unity PRO.
- Should work on most platforms supported by Unity (currently asset is in open beta, there could be issues with some platforms)
- Supports pooling of internal objects.
- Custom functional editors and inspectors with full support of Undo.
Entities overview:
- Categories and Groups - sets of states, using which you can track events that happen with states and transitions in (or out) of those sets. Categories let you work with a set as one whole; Groups will let you know about events of every single included state.
- Curves - Curves can be attached to states. Every Curve can be defined on multiple states, including across different layers. You can also attach modificators to Curves, that would change final value depending on parameters of Mecanim.
- Events - Events can be attached to states. For every Event you can define time when that Event will be called, or a period of time relative to a state, when the Event will be called.
- Procedures - objects, that let you bind your code to any Category, Group or Event and call that code up without depending on external factors. When using Procedures, you can be sure that only the code that is bound to currently active entities will be called.
- And many more...
Price $40.00
Low-poly School Bus by Pro 3D models
The school bus has a high-quality body texture in 4096x2048px size, interior and 4 LOD.
This school bus is suitable for projects on PCs and mobile devices.
Details:
Textures:
-Body: 4096x2048
-Interior: 2048
-Light(Emissive): 1024
-Misc: 1024
-Wheel: 1024
-Windows: 1024
Type textures:
-Albedo map
-Metalness map
-Normal map
-Gloss map
-Ambient occlusion map
LOD:
-LOD0: 17043 tris
-LOD1: 7154 tris
-LOD2: 3685 tris
-LOD3: 277 tris
-Сollision: 246 tris
- PBR textures
- 4 levels of LOD
- Сollision
- Emissive texture for lights included
- Ready for animation steering wheel and windshield wipers
- Two type car plate
Please, rate and comment.
For all questions: vadosrespekt@ukr.net
Price $16.00
This school bus is suitable for projects on PCs and mobile devices.
Details:
Textures:
-Body: 4096x2048
-Interior: 2048
-Light(Emissive): 1024
-Misc: 1024
-Wheel: 1024
-Windows: 1024
Type textures:
-Albedo map
-Metalness map
-Normal map
-Gloss map
-Ambient occlusion map
LOD:
-LOD0: 17043 tris
-LOD1: 7154 tris
-LOD2: 3685 tris
-LOD3: 277 tris
-Сollision: 246 tris
- PBR textures
- 4 levels of LOD
- Сollision
- Emissive texture for lights included
- Ready for animation steering wheel and windshield wipers
- Two type car plate
Please, rate and comment.
For all questions: vadosrespekt@ukr.net
Price $16.00
Soccer Ball Finger Juggling - flick the ball - mobile ready project by Aleksa Racovic
This project is fully functional game. Game is ready for release. * * * * * * * * * * * * * * * Tap the soccer ball to make it juggle. For every juggle player gets +1 score. If ball hits the wall score will reset to 0. * * * * * * * * * * * * * * * I hope you will like this template and please check out my other projects. Thank you!
Price $0.79
Price $0.79