Enemy Soldier Pack by VEA Games
Package included 10 characters, 5 meshes and 15 additional skins textures
Types of additional camo skins:
Flat Fabric
Flat Black Fabric
Arctic
Arctic Large
Dirt
Dirt Large
Sand Digital
Sand Digital Large
All models are rigged and MotionBuilder/Unity Mecanim ready.
Price $99.00
Meat Hammer PBR by 3D.BomJ
Textures Resolutions: 2048.
PBR materials includes:
- Albedo
- Roughness
- Normal Map
- Ambient Occlusion
Important: For best visuals use Linear Color Space. (Edit > Project Settings > Player > Other Settings > Color Space*)
Detailing:
Meat Hammer: 3 LODs, Tris: 636/206/110.
Price $0.00
5 Knives & 2 Boards PBR+LOD by 3D.BomJ
Textures Resolutions: 1024 - 2048.
PBR materials includes:
- Albedo
- Specular/Smoothness
- Normal Map
- Ambient Occlusion
Important: For best visuals use Linear Color Space. (Edit > Project Settings > Player > Other Settings > Color Space*)
Detailing:
KitchenKnife_1: 3 LODs, Tris: 238/120/69.
KitchenKnife_2: 3 LODs, Tris: 248/126/69.
KitchenKnife_3: 3 LODs, Tris: 238/104/62.
KitchenKnife_4: 3 LODs, Tris: 206/102/68.
KitchenKnife_5: 3 LODs, Tris: 242/90/56.
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CuttingBoard_1: 4 LODs, Tris: 440/184/84/32.
CuttingBoard_2: 4 LODs, Tris: 830/480/174/88.
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Price $1.00
Low Poly Arsenal by Vertical Limits Studio
All weapons come with an Albedo map, a Specular Intensity map and an Ambient Occlusion map, all textures are 2048 by 2048. All meshes are also properly UV mapped, so you can edit textures to your heart's contempt (gradients, anyone?).
All weapons also come with a standarized Box Collider (all Greatswords share a single collider, this enables all Greatswords to have similar collisions and behave identically). That way you only have to worry about 1 collider instead of 9!
Bows are also animated:
- Full Loop.
- Draw Animation.
- Hold Animation.
- Fire Animation.
- Idle Animation.
A demo Scene is included, where all the weapons are displayed, and bows' animation can be toggled on and off.
---MANNQUINS FROM SCREENSHOT NOT INCLUDED---
Price $20.00
Grenades Pack Mobile Ready 1.0 by Extreme Games
Each grenade was created with the right physics, realistic graphics and ready to use in your projects.
All grenades in the pack are below the polygon level.
Types of grenades:
- M1 (2937 polygons)
- Stielhandgrenade (1820 polygons)
- Molot (3612 polygons)
- F1 (3620 polygons)
- RG (3080 polygons)
- Hand Grenade Remote-5 (3080 polygons) - Hand grenade (541 polygon)
- M7 (1394 polygon)
- Flashbang (1139 polygons)
- M1 (1123 polygons)
- Hand made (496 polygons)
Detailed combat stock of grenades with all the textures, shaders and materials.
It is ready for use, just by placing it in your scene.
Evaluate the high-quality models of grenades in their games.
Price $7.99
Bold Vegetables by byTriadne
These 30 low poly vegetables have taken the core features of each vegetable and boiled them down to the fundamentals.
The selection is expandable,meaning if I get requests for vegetables I have missed, I intend to add them.
They have clean and bright textures in psd format, at 1024 resolution.
Asparagus - 56 tris
Aubergine - 96 tris
Avocado - 96 tris
Beetroot - 148 tris
Bell Pepper - 240 tris
Broadbean - 80 tris
Broccoli - 240 tris
Brussels Sprout - 96 tris
Cabbage - 108 tris
Carrot - 196 tris
Cauliflower - 154 tris
Celery - 104 tris
Chili Pepper - 176 tris
Cucumber - 96 tris
Garlic - 212 tris
Green Bean - 132 tris
Leek - 172 tris
Lettuce - 146 tris
Mushroom - 158 tris
Onion - 140 tris
Pea - 76 tris
Potato - 96 tris
Pumpkin - 286 tris
Radish - 172 tris
Spring Onion - 164 tris
Squash - 188 tris
Sweetcorn - 74 tris
Sweet Potato - 96 tris
Tomato - 153 tris
Turnip - 172 tris
Price $3.99
2D Cartoon City Pack by Valday Team
- 29 Houses:
Type 1 x 4 Colors (Sprite Size 1832x3128px)
Type 2 x 4 Colors (Sprite Size 2604x2836px)
Type 3 x 4 Colors (Sprite Size 1748x3364px)
Type 4 x 5 Colors (Sprite Size 1712x3140px)
Type 5 x 4 Colors (Sprite Size 2788x4036px)
Type 6 x 4 Colors (Sprite Size 1976x3208px)
Type 7 x 4 Colors (Sprite Size 2860x3816px)
- 3 Trees (Sprite Size 816x1440px)
- 2 Fences (Sprite Size 680x540px)
- 1 Light Pillar (Sprite Size 208x1656px)
- 1 Cloud (Sprite Size 1144x764px)
- 1 Background (Size 8192x4096px)
- PNG format + SVG Sources
- Includes Interactive Demo Scene
WebGL Demo
Win Demo
Price $8.00
Ultimate Eye Generator by VcDesign
Ultra Quality Level
Infinite Variations
50+ Twekable Parameters
For a Non-comercial, Indie or Studio Licenses click here
The generator comes in low resolution, set it to resolution that you want.
Extremely lightweight: weighing only a few kb (with no quality loss).
The Generator is a Procedural Substance file (compatible with all Unity versions). for 2018 make sure to download the Substance Plugin!
Download here!
Any technical problem is related to Substance Plugin from Allegorithmic
Price $23.90
Washbasin by Maria K
Polygons:
washbasin 3065 ;
jug 2055 ;
bowl 758 ;
Game ready with PBR Textures;
Texture Set: Albedo map, Normal map, Metallic , Ambient Occlusion , Roughness ;
Texture resolution: 2048 , 1024;
Optimized for games;
Price $5.00
Photon Module (for Game Creator) by Ninjutsu Games
🔸 KEY FEATURES 🔸
• Complete Character's synchronization (Position, rotation, speed, jump etc.)
• Full control of Player Properties and Room Properties via actions.
• Synchronize Actions with a single click.
• Character Attachments Synchronization.
• Cached prefab list editor, easily add prefabs for Network instantiation.
• Item pickup system. (Useful for power-ups or Game Creator's Inventory or Quest module.)
• Packed with Actions and Conditions that can be used on any other Game Creator module.
• Built-in editor debugging tools to see connection status, player properties, room properties and more.
• Detailed documentation.
🔸 LINKS 🔸
• WebGL Demo
• Documentation
⚠ NOTE ⚠
This module requires Game Creator and Photon Unity Network 2 and won't work without it.
Don't attempt to extract the package inside the Plugins/ folder as it will throw some errors.
Price $20.00
Forest Ent by ClayManStudio
Forest Ent - the creatures of the forest, awakened from small logs and trees.
[MODEL]
Model: 3636 tris, 2272 verts, 1 UV
Mobile Friendly
[MAPS/MATERIALS]
PBR Stylized Material:
- Diffuse Map (hand painted)
- Normal map
[ANIMATIONS]
There is only one avatar for all animations (8 animations in total), mecanim support
- Attack 1
- Attack 2
- Cast
- Idle 1
- Idle 2
- Walk
- death
- Hit
Price $14.99
AI cartoon butterflies by Mixaill
Butterfly have they own behaviour, and it depends on flying time and how close is player to them. You This assets provides you place area with butterflies on different surfaces. They can explore example scene
Models have LOD0 and LOD1 We really hope that we can help you, also if you have any questions and wishes please write: Mixaill(dog)gmail.com
Price $19.99
Signaler by echo17
Signaler can help you to decouple your code, allowing each section to work independently of others.
• Simplify and untangle your project.
• Make changes in one area without breaking everything else.
• Code in teams without having to worry about changes in each other's work.
• Isolate and test sections of code easily.
Signaler is a centralized messaging system that allows any script to subscribe to signals, or events. When you send out a broadcast, you do not need to worry about who or what is receiving the signals, only that you have passed on the information or made the request you need.
Unity's design encourages coupling by allowing you to make connections between components in the inspector. While this design is terrific for internal connections between components, it can be a nightmare when used to connect managers or entities together, especially when a major change is needed or collaborative teamwork is your style.
Decoupled scripting will pay dividends down the road as your projects become more complex, allowing you to make changes with little re-coding. Visualizing how everything works together with signals is far simpler than having to constantly keep track of each object's dependencies. The only dependencies you will need with Signaler are the signals and the Signaler manager, cutting down on the spaghetti nature of larger projects.
Send out two types of signals: messages and requests. Messages inform other objects that something has happened. Requests return information back to the broadcaster. Both types of signal will inform the broadcaster that the signal has been received and by whom.
Documentation, full C# source, and numerous examples are provided to help you understand how you can use Signaler in your project.
Price $1.00
Easy Imposter by Luke Pindsle
What is an Imposter?
An imposter is a flat plane mesh that is always angled facing the camera. The mesh displays a texture sampled from a map, based on the viewing direction. The end result is a simple plane mesh that mimics the appearance of a traditionally rendered model, but at a much lower cost.
Advantages:
• Imposter is a simple plane mesh that always consists of just 4 triangles.
• Render further away objects as imposters to dramatically reduce the amount of triangles being drawn.
• Looks more visually pleasing than traditional billboard techniques.
• Fully compatible with Unity's standard Level of Detail (LOD) system. Set up LOD in seconds.
• Easy to use baking window. Simply select the object you want to bake into an imposter, and choose resolution / frame options. Select multiple objects at once to batch bake.
Price $5.00
Medieval Blacksmith & Armor by Craft Studios
In total this package contains 53 models and 75 prefabs.
Textures
All the textures have a 2k or 4k resolution, and are shipped with an Albedo, Metallic, AO and Normal map by default.
Demo scene
The Unity scene that was used to create the screenshots with is also included. To keep the package size at a reasonable number, it is shipped with a low resolution lightmap. For optimal result we advise you to bake the high resolution map yourself.
If you do not wish to view the demo scene, please exclude it during import.
Feedback?
If you have any feedback and / or questions, leave a reply, or message us on our Facebook.
Price $6.99
NFG : Natural Formations Generator Plugin Lite by Rephil Gaming Studios
NFG is an editor window that lets you define layers of objects with spawn rules. It utilizes a procedural contextual hierarchy matrix to generate realistic and amazing results. The generation process is incremental allowing for a context based spawn approach.
Quickly iterate through level design just as you would for other areas of 3d application design. Prototype levels to test game mechanics, Generate large complex scenes fast, Create generator sets for cohesive levels, Use Control Zones for powerful design.
Features: Procedural Rule Based Generation Layer Management Sub Generators Control Zones Runtime API
Many Rule Based Options:
Inclusion Filters
Control Zones
Elevation
Sloping (Pro Only)
Surface Settings
Ground Checking (Pro Only)
Layer Based Collision Filtering
Exclusive Heat Map and more!
Up to 5 layers and 5 objects per layer. Pro version is unlimited.
Developed for practical use and to expedite the level design process in general.
For more information check out www.rephilgamingstudios.com
Price $0.00
Tower Defense Starter Kit by Insane Systems
Features:
- Easy to start using without coding.
- Easy to extend code and implement new things, if you need it.
- Camera controller, which allows player to move camera over map.
- Building mode, which allows to build towers, has a grid mode.
- Units moving by waypoints, movement based on NavMesh.
- Included UI contains building panel and help tooltip for towers icons, also some text info like money or enemies left.
- UI: units have healthbars.
- Parameters of game objects is easy to edit: most of data is separated from logics scripts.
- Component style: all of code is splitted to small and understandable components, and you easily can add your own.
- A lot of other things, which is so needed to create TD game.
You can contact us via email:
godlikeaurora@gmail.com
Price $49.90