Cartoon Castle Building Kit by A3D
Stylized collection of 3D models that will enable you to build dungeons and cartoon style castle environments.
Seven example scenes with baked lightmaps.
Most of the models use one material that has one atlas texture 1024*1024 png.
Package has hundreds of fbx-files and prefabs.
The pack contains:
- Blocks 41 - fbx
- Curtain And Web 4 - fbx
- Decorative 27 - fbx
- Fences 6 - fbx
- Gates Hallways 10 - fbx
- Ground + 27 - fbx
- Ground x 36 - fbx
- Misc 5 - fbx
- Sig Sag 12 - fbx
- Single Cubes 4 - fbx
- Stairs 4 - fbx
- Towers Pilars 4 - fbx
- Wall 21 - fbx
- Total 203 - fbx
- Multiple example scenes
(Post Processing Effect Bloom used for screenshots and video.)
Price $10.00
RPG / Big Gun Basic: Mocap Pack by AAAnimators
The motion capture package is a starting point for those interested in adding basic RPG motion to their production.
This is the most comprehensive subset of basic RPG / Big Gun animations captured for use in games, film, commercial productions and scientific research. See our RPG / Big Gun Plus package for full animation set.
All packages come with a fully textured cyborg model.
Here you can easily swift through the pack, just click on the animation in a list to play it:
RPG / Big Gun Basic Animation Pack: AAAnimators
The following document & tutorial explains how to use our animations with Unity:
Unity DocumentationPDF version of Unity Documentation
Package Contents (40 motions)
● robot RPG lower idle
● robot RPG shoulder idle
● robot RPG lower stand idle look around
● robot RPG shoulder stand look around
● robot RPG shoulder standing start walking with a left leg medium
● robot RPG shoulder standing start walking with a right leg medium
● robot RPG lower standing start walking with left leg medium
● robot RPG lower standing start walking with right leg medium
● robot RPG shoulder turn left 90degrees
● robot RPG shoulder turn right 90degrees
● robot RPG lower turn left 90degrees
● robot RPG lower turn right 90degrees
● robot RPG hit forward
● robot RPG hit left
● robot RPG hit right
● robot RPG sneak shoot single automatic left right
● robot RPG shoulder sneak stand turn left 90degrees
● robot RPG shoulder sneak stand turn right 90degrees
● robot RPG lower sneak stand turn left 90degrees
● robot RPG lower sneak stand turn right 90degrees
● robot RPG shoulder stand to sneak medium left leg
● robot RPG shoulder stand to sneak medium right leg
● robot RPG shoulder sneak Backward left
● robot RPG shoulder sneak Backward right
● robot RPG lower sneak Backward left
● robot RPG lower sneak Backward right
● robot RPG start sneaking lower medium left leg
● robot RPG start sneaking lower medium right leg
● robot RPG transition standing shoulder to standing lower
● robot RPG transition standing shoulder to sneaking lower
● robot RPG transition standing shoulder to sneaking shoulder
● robot RPG transition standing lower to standing shoulder
● robot RPG transition sneaking lower to standing shoulder
● robot RPG transition sneaking shoulder to standing shoulder
● robot RPG transition standing lower to sneaking lower
● robot RPG transition standing lower to sneaking shoulder
● robot RPG transition sneaking lower to sneaking shoulder
● robot RPG transition sneaking lower to standing lower
● robot RPG transition sneaking shoulder to standing lower
● robot RPG transition sneaking shoulder to sneaking lower
Click here to see the Full Animation List
The RPG gun and cyborg models are included as a separate FBX file.
The weapon is parented to RightWeapon or LeftWeapon node located under a hand node.
Price $5.99
Military Rifle Basic: Mocap pack by AAAnimators
This is the most comprehensive subset of basic Military Rifle Animations captured for use in games, film, commercial productions and scientific research. See our Military Rifle Plus package for full animation set.
All packages come with a fully textured cyborg model.
Here you can easily swift through the pack, just click on the animation in a list to play it:
Military Rifle Basic Pack: AAAnimators
The following document & tutorial explains how to use our animations with Unity:
Unity DocumentationPDF version of Unity Documentation
Package Contents (49 motions)
● robot rifle stand relaxed idle(rifle down)
● robot rifle upper aim center
● robot rifle upper aim left 90 degrees
● robot rifle upper aim right 90 degrees
● robot rifle standing idle
● robot rifle idle down
● robot rifle idle up
● robot rifle lower standing walk front left leg medium
● robot rifle lower standing walk front right leg medium
● robot rifle upper standing walk front left leg medium
● robot rifle upper standing walk front right leg medium
● robot rifle lower turn left 90degrees
● robot rifle lower turn right 90degrees
● robot rifle upper turn left 90degrees
● robot rifle upper turn right 90degrees
● robot reload rifle
● robot rifle hit forward
● robot rifle hit left
● robot rifle hit right
● robot rifle dangling walk to jump left leg
● robot rifle dangling walk to jump right leg
● robot rifle hold walk jump left leg
● robot rifle hold walk jump right leg
● robot rifle upper walk jump left leg
● robot rifle upper walk jump right leg
● robot shoot with a rifle lower
● robot shoot with a rifle upper
● robot rifle shoot single automatic
● robot rifle sneak medium left leg
● robot rifle sneak medium right leg
● robot rifle sneak backward left
● robot rifle sneak backward right
● robot rifle sneak turn left 90degrees
● robot rifle sneak turn right 90degrees
● robot rifle sneak walk turn around left medium
● robot rifle sneak walk turn around right medium
● robot rifle transition sneak to stand lower rifle aim
● robot rifle transition sneak to stand upper rifle aim
● robot rifle transition standing relaxed idle to rifle lower
● robot rifle transition standing relaxed idle to rifle upper aim center
● robot rifle transition rifle upper aim right 90 degrees to rifle upper aim center
● robot rifle transition rifle upper aim left 90 degrees to rifle upper aim center
● robot rifle transition rifle upper aim center to stand relaxed rifle idle
● robot rifle transition rifle upper aim center to rifle upper aim right 90 degrees
● robot rifle transition rifle upper aim center to rifle upper aim left 90 degrees
● robot rifle transition sneaking lower to sneaking rifle aim
● robot rifle transition rifle lower to rifle upper
● robot rifle transition rifle upper to rifle lower
● robot rifle transition standing relaxed idle to sneaking lower
Click here to see the Full Animation List
The rifle and cyborg models are included as a separate FBX file.
The weapon is parented to RightWeapon or LeftWeapon node located under a hand node.
Price $5.99
PBR Dumpster by Vagabond Game Studio
Features :
- dumpster prefab with 3 different PBR materials (blue, green, camouflage)
- 2048 x 2048 textures (albedo, metallic / smoothness, normal, ambient occlusion)
- detailed mesh with roughly 6600 tris
- basic demo scene included
Note: Prefab has only one LOD
Price $1.99
HQ Curtain 3D Model NO.01 by Azerilo
It comes with two meshes. one single sided and one double sided.
Meshes: 2
Textures: 10
Prefabs: 20
Single Sided Mesh:
14412 tris
7609 verts
Double Sided Mesh:
24652 tris
12340 verts
Textures: 10 512x512 color map
Price $4.00
Pool Extension by Creative Spore
Pool Extension is just an extension for Unity.Component that will extend the Unity methods Instantiate and Destroy to use a pool instead of creating and destroying gameObjects all the time, reducing the garbage memory allocation and improving the performance.
The same Unity events will be called for reused gameObjects (Awake, Start, Destroy) and you can restore prefabs properties and fields using the special attributes [PoolRestoreValue] and [PoolRestoreAllValues]
Manual | API Doc.⭐ FEATURES ⭐
• Easy Setup and Use
Instead of Instantiate or Destroy, use this.PoolInstantiate and this.PoolDestroy.
Examples:
♻ Instanciate(bulletPrefab, transform.position, transform.rotation) ➡ this.PoolInstanciate(bulletPrefab, transform.position, transform.rotation)
♻ Destroy(this.gameObject, 4f) ➡ this.PoolDestroy(this.gameObject, 4f)
If you want to restore a field or property from the prefab in a custom Monobehaviour, use the attribute [PoolRestoreValue] before the field or property, and use [PoolRestoreAllValues] before the Monobehaviour class to restore all the properties and fields in the Monobehaviour.
Examples:
[PoolRestoreValue] public int Lives { get{ return m_lives;} set{ m_lives = value; } };
[PoolRestoreValue] private int m_lives = 3;
[PoolRestoreAllValues]
public class Enemy : Monobehaviour
{
}
• Extras:
♻ PoolAudioSource.PlayClipAtPoint & PoolAudioSource.PlayClipAtPoint2D: enhanced versions of AudioSource.PlayClipAtPoint using the pool extension.
• Great Support: If you need help with something, just contact the support email or forum.
Support: support@creativespore.com
Web: www.creativespore.com
Twitter: https://twitter.com/CreativeSpore
Price $20.00
S23 Concrete Footsteps Collection by Studio 23
Created as part of Studio 23’s ‘Ultimate Footsteps Bundle’ this pack gives you access to all of its recorded Concrete audio, featuring 7 different footstep types across multiple performances. This gives you the ultimate freedom in any creative situation and has been designed with ease of use in mind. The pack consists of individually recorded and edited files alongside stereo loops to allow for the greatest flexibility within your projects. Each of our 270 individually edited Mono sound files have been meticulously crafted so that they can be used without any further editing, cutting down on production time. The stereo loops can sound very natural dropped directly into your project and can be further manipulated to suit your requirements. We believe that delivering our audio in this format creates the most flexible product of its kind, thus providing the best value.
Audio Library Features
• Totalling 308 high quality .wav files, covering 7 different footstep types, including 38 loops, you can be sure there is a diverse selection of sounds for every situation.
• 270 individual mono sounds and 38 stereo loops.
• Pack including individual edits and loops contains approximately 1700 sounds.
• The library consists of Footsteps, Slides, Jumps, Lands and Singles, with each one individually cut so they can be accurately dropped into a project straight away. Also including loops providing longer performances with the added flexibility for further editing/sound design for your projects specific requirements.
• There are 5 Different loop performances with varying speed for each Shoe type. These include Slow Walking, Normal Walking, Fast Walking, Jogging and Running. • The pack is organised into folders for ease of use and has been embedded with Soundminer metadata to allow for a quick and efficient workflow.
• Audio recording at 96kHz and 24bit for HD quality. Down-sampled to 44.1kHz and 16bit.
Footstep Types
• Barefeet
• Boots
• Heels
• Leather Trainers
• Loafers
• Socks
• Trainers
Performances
• Single Footsteps
• Scrapes
• Jumps
• Lands
• Single hits
• Walking (Slow) Loop
• Walking (Normal) Loop
• Walking (Fast) Loop
• Jogging Loop
• Running Loop
Metadate Sheet - https://drive.google.com/open?id=1gi8NIf-qyGUMhjouQ0PoQHxCVvJJMQnd
Preview - https://soundcloud.com/user-785478514/s23-ultimate-footsteps-bundle-preview
Number of Files: 308 High Quality Wavs (10.53)
Size Unpacked: 442MB
Sample Rate: 44kHz/16bit
Gear Used: Microphone – Sennheiser MKH-416 P48
Other Info: Meta-Tagged
*Please note that our preview is showcasing our entire “Ultimate Footsteps Collection” releasing in the near future. The footsteps within this pack are part of this bundle and the preview only references to the quality you should expect from your purchase.
Price $19.99
Antiques by SoundBits
Price $60.00
Modern Electronic by Theo Prior Music
Price $1.65
SF DRAKX Freighter DK5 by CGPitbull
Add a professional touch to your SciFi VideoGame project with this original low poly model. Set of one Spaceship (FBX model). No animated parts, script or LOD. Warp engines are separated, can be animated, properly linked (see previews)
Poly Counts: Polys/5.468 - Verts/6.052 - Tris/11.288
_Textures included (Tiff):
_4 differents color schemes / PBR Materials (see previews)
_4 Diffuse maps 2048x2048
_1 Normal maps 2048x2048
_1 Glow (Emission) map 2048x2048
_1 Roughness map 2048x2048
_1 Metallic map 2048x2048
Price $18.00
Melodic Chiptunes Music Pack by Craze Music Productions
Chiptune Friday Nite Sid - 3 Min (02:55)
Ful, cool and funky SID music chiptune style. Retro style games and moods. Think Commodore 64, Hubbard, Martin Galway, etc. Great for commercial use with retro style games, pixelated graphics, etc.
Chiptune Friday Nite Sid - 2 Min Loop (02:24)
Ful, cool and funky SID music chiptune style. Retro style games and moods. Think Commodore 64, Hubbard, Martin Galway, etc. Great for commercial use with retro style games, pixelated graphics, etc.
Chiptune Major Funk Up (02:47)
Driving and polished, this cool groove has a great melody, done with old SID music chiptune style. Think retro style games on Commodore 64. Sounds like Rob Hubbard, Martin Galway, etc. Great for commercial use with retro style games, pixelated graphics, etc.
Chiptune Major Funk Up - 3 Min Loop (02:42)
Driving and polished, this cool groove has a great melody, done with old SID music chiptune style. Think retro style games on Commodore 64. Sounds like Rob Hubbard, Martin Galway, etc. Great for commercial use with retro style games, pixelated graphics, etc.
Chiptune Harmonic Pleasures - 1 Min Loop (01:12)
Funky, positive and cool groove, SID music chiptune style. Think retro style games on Commodore 64. Sounds like Rob Hubbard, Martin Galway, etc. Great for commercial use with retro style games, pixelated graphics, etc.
Chiptune Eight Bit Beat - Loop (01:48)
Another cool little 8-bit SID chip style track with the old classic synths sounds with happy and melodic feeling.
Chiptune Funky Saw - Loop (01:37)
A happy chiptune in 8-bit music style with a bit of Nintendo and Commodore 64 feeling.
Price $9.95
Vertex Animation Tools by Polyflow Studio
Vertex Animation Tools 3.0 is an robust toolset for import and fast playback any kind of vertex animation .
WebGL demo:
Compressor (7mb)Towers(6mb)
Flowers(15mb)
Sail Ship (61mb)
Key features:
♦ Verified capability with 3ds Max, Cinema 4d, Maya, Blender, Marvelous Designer
♦ Included custom scripted vertex animation exporter for 3ds Max and Cinema 4d
♦ Up to 8 independent, weighted Point Cache clips
♦ Smooth playback with sub-frame interpolation
♦ Low CPU usage, shared animation data
♦ Full C# source code included, no dependencies
♦ Mobile and WebGL ready, runtime import
♦ Works on 5.3 and above (tested with 2017.3, 2018.1, 2018.2)
♦ Supports up to 4 billion vertices (2017.3 or newer)
♦ 7 demo scenes included
♦ Weighted normals recalculation, flat shading effect
♦ Range of importing, change frames count
♦ Motion smoothing, normalize motion speed
♦ Clips looping with ease
♦ Transfer motion from one mesh to another
♦ Constraint Transforms to surface
♦ Detailed DOCUMENTATION
Price $45.00