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The newest packages in the Unity Asset Store.
Updated: 26 min 36 sec ago

Soccer Humanoid Animations by sugarpixels

2019, March 14 - 12:17
This package comes with 300 animations
with keeper and player avatars with 5 color variations
added real measurement stadium
it contains complete animations to make a Soccer game
all the fbx files are provided
player character has 6.5 k mesh tries and texture page with 2k size
Added colliders too
please watch the video to check the animations
Animations made with humanoid setup rig
Keeper animations, coach animations, player animations
free styles, lineman, coach, warm ups, exercise animations , idles, runs, walks, turns all together more than 300 animations provided. you dont need anything else to do complete the Soccer project
check the animations folder in package preview for the animations files and list
feel free to mail us
Price $60.00

Rigidbody Cannon( Ballistic Projection) by The Knotgames

2019, March 14 - 11:57
This package contains Physics Based cannon script. The script enables the cannon can get precise hit by launching Rigidbody projectile which is subjected to gravity.
- cannon can fire in two trajectories..
- user can set max and min fire angle..
- will only work for Rigidbody projectile with gravity enabled.
- demo scene is included with the package.

for any requests / services :
email : theknotgames@gmail.com

Thanks a lot for checking out my product.


Price $5.50

pmjo's Next Gen Recorder (Beta) by Pauli Ojanen

2019, March 14 - 11:53
Next Gen Recorder is a video recording library that takes the gameplay recording to the next level. Currently it is available for iOS, tvOS and macOS platforms when using Metal or OpenGL renderer.

Key Features

- high performance, 60 fps recording
- record any 2d texture, not just the screen
- highlight recording, export the whole gameplay or just the most important parts
- easily save the video to the photos or share it through the native share sheet
- session support, record multiple gameplay videos and choose later what video to share
- full access to the recorded video so you may also implement your own sharing/upload code when needed
- custom bit rate, frame rate and video size support
- also works in Unity editor on macOS

Note: Beta release, reduced price, use with caution. Support development by buying it now.

More Info

Scripts are in C# but the main core is inside DLLs.


Price $14.99

PBR Metal Worn Paint by JoltBug

2019, March 14 - 11:50
This is a Perfectly tileable PBR-ready metal material

- Tileable

- 2048X2048px

This item includes the following main maps

- Diffuse/Albedo, Height, Ambient Occlusion, Normal, Metal and Roughness

- All maps except the metal map are available in two different formats: png and tga

- The metal map which includes the roughness in alpha channel is in tga format only

- The package also contains a layered psd file including all the maps for further modification as per the user's requirements

Although these textures had been originally applied on a standard Unity shader, however, they can be used in other custom shaders too

All the screenshots had been rendered in Unity engine with hdr skyboxes and reflection maps



DISCLAIMER
We did not add the bloom effect and the custom hdr skyboxes used in the asset store display scenes.
This package was not tested on any mobile device.

If you have any other queries, please contact us via email. Please do not forget to like our facebook page
Price $5.00

Tokyo Night Life Signs by cookiepopworks.com

2019, March 14 - 11:29
Night life signs to liven up a bustling urban or street environment.

(Notes: This product uses the Unity Standard Shaders, please view these models on Sketchfab for poly information. populate your scene using the prefabs folder)


Includes:
-1 Mesh File
-13 Prefabs
-28 2048x2048 textures
-1 Scene

Price $5.99

SoundFX-Pack by Gene Ferrol

2019, March 14 - 11:07

The SoundFX-Pack specializes in loopable sounds like machines, force fields, alarms etc. It contains also a section with 4 types of computer voices.

All sounds have been handmade and recorded by 3deoskill using audio recordings, digital synthesizers, samplers and audio effects.
At the moment there are 164 sounds (wave) in the package and 164 Prefabs.
Go to the prefabs folder and drag a prefab sound of your choice into your scene. Most of the sounds are loopable. Sometimes it would sounds cool, when you pitch the sound. From time to time, I intend to expand the sound pack. So get it now for this unbeatable price.

All sounds are royalty free. You can use them in all media projects. It is forbidden to resell the sounds in other sample libraries.

Have Fun
Gene Ferrol
3deoskill
Price $6.71

Football locker room - interior and props by Mixaill

2019, March 14 - 10:03
Mixaill studio presents a good solution for your games, VR projects and simulators.
Football locker room - interior and props a changing room with all necessary furniture and interior items that will help you save time on implementing your ideas. Pack includes a large set of necessary models:
- cupboard
- boots
- t shirts
- room
- door
- cooler
- extract
- lamps

All textures PBR. We really hope that we can help you, also if you have any questions and wishes please write: Mixaill(dog)gmail.com

Price $14.99

Japanese School Lunch by SbbUtutuya

2019, March 14 - 09:58
This package is "Japanese school lunch" model set.

This package contains:

- 50 meshs.
- 125 prefabs.
- 1 demo scene.
- 1 post processing stack v2 profile.


Background of some screenshots use Japanese School Classroom (sold separately).
Price $14.99

Using Theirs - Which GIT Branch? by Using Theirs

2019, March 14 - 08:54
See Online Document for more details.

Working on a wrong branch is one of the occasional mistakes if your project has multiple branches. I had made this mistake several times before I created Which Git Branch! It shows you where your project is: the working directory and the branch which you checked out.
Price $0.00

Hierarchy Dividers PRO by Manaspark Studio

2019, March 14 - 08:51
This little tool supports you on creating grouping objects in your hierarchy.

It's a common practice to create empty GameObjects and name them like "---- Environment ----" to organize stuff in your hierarchy.
This is actually better then abusing GameObject as 'folders' as it can have impact on performance and restricts you in your possibilities.
[❗️] But it can take quite a while to create these dividers and it's even more annoying to maintain them and repeat this process for every scene.

So, relax and use this tool.

Create presets of neat dividers, sprinkle some pretty icons over them and place them in your hierarchy with just one click. Things will look nice and tidy.
If you change something in the preset, the configurator will try to replace matching dividers.
The dividers' tags are automatically set to 'Editor only' to exclude them from build. And if you start a new project, just import your existing presets and start right ahead!

PRO FEATURES:
⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺
⭐ Apply scale factors to icons for perfect fit

⭐ Override icon colors

⭐ Comes with a huge presorted icon library from modernuiicons.com


Price $7.99

T40-B Hellstorm by PolyFury

2019, March 14 - 08:50
This package contains a T40-B Hellstorm model, famous tank heavily used during the Pegasus Wars.

34 428 tris.

1 material with 4 maps up to 4096x4096 pixels for the main parts.

1 material with 4 maps up to 2048x2048 pixels for the tracks (can be animated by changing the x offset of the UVs).

Objects well named and organized.

Optimized UVs.

Enjoy !


Price $10.00

Toon Soldiers - Armies by Polygon Blacksmith

2019, March 14 - 08:49
Cartoonish low-poly soldiers fully animated, ideal for strategy games. Mecanim ready

-Fully customizable:
(11 body models, 3 legs models, 52 head models, plus grenades, projectiles, backpacs, and some extra items)

-30 weapon models, plus sight, scopes, and grenade launcher add-ons

-28 Camouflage / Uniform variations

-More than 450 animations:
(around 70 animations per weapon set, including melee, handgun, assault, rocket launcher, light machinegun)
-Root motion animations included.

Important:
This package only contains graphic material (models, textures, materials and animations).
No scripts or controllers of any kind are included.
Price $25.00

Voxel Ship Package 1 by KirbyGames

2019, March 14 - 08:47
Six very high quality Voxel spaceships.

Ships range from 4000 to 11000 triangles.
Each ship comes with a prefab with basic colliders applied ready to drop into you game.

Each ship uses a single small detailed texture map. (64x64 to 256x256).

models are supplied as FBX's and textures are PNG's. .
Price $4.99

Camera Operate by D2og

2019, March 14 - 08:43
A simple script to control the camera. Place the CameraOperate script from this resource on the Camera, which can do the same as the unity editor. < br / > The direct application of the CameraOperate script will facilitate the overall presentation of the scenes after the operation. This script can also be applied to your project with minor changes
Operation method
1. Right click and press + mouse to move so that the lens to rotate
2. Press the mouse wheel + mouse to move so that the lens to translation
3. Right mouse button + keyboard w s a d (+leftShift) so that the lens to move
4. the mouse wheel rolling so that the lens forward and backward

Price $5.00

PolyGun Modern SMG Pack by Out of Ram Studios

2019, March 14 - 08:33

Are you looking for some high quality low poly style guns for your project. Look no further. This pack contains 8 high quality, Low poly, stylized guns, each of which comes with moving parts, removable magazines, and a bunch of hand painted textures.


This pack is perfect for any FPS and looks great in VR without costing as much performance as high poly models.

- Kriss Vector -- 5.7k Tris
- H&K UMP .45 -- 4.2k Tris
- Styer AUG Para 9mm -- 3.6k Tris
- FN P90 -- 3.5k Tris
- Mac10 -- 2k Tris
- H&K MP5 -- 3.3k Tris
- CZ Scorpion Evo 3 -- 5.3k Tris
- 9x19 Vityaz SN -- 5.3k Tris

This is the first of many packs to come, upcoming packs will include:
PolyGun Modern Pistol Pack
PolyGun Modern Assault Rifle Pack
PolyGun Modern Sniper Pack
PolyGun Modern Shotgun Pack
PolyGun Modern LMG Pack
PolyGun Modern Equipment Pack

Price $15.99

Devil Flower by Rain Entertainment

2019, March 14 - 08:02
an animated Devil Flower with 6 combat animations,low poly and perfect for mobile games.

Mesh information:
Devil Flower 356 Tris

Texture information:
Monster_230_alpha.png 128x128
Monster_230_diff.png 256x256

Animation list:
Stand
Relax
Attack01
Hit
Die
Walk


Thanks and do not forget to rate.
Please remember to rate our packages, we will bring more quality models soon.
We hope you will like this asset.
Good luck.

Post processing bloom effect in the video was made with Beautify Plugin


Price $7.99

Mammoth Monster by Rain Entertainment

2019, March 14 - 08:02
an animated Mammoth Monster with 6 combat animations,low poly and perfect for mobile games.

Mesh information:
Mammoth Monster 660 Tris

Texture information:
Monster_221_diff.png 256x256

Animation list:
Stand
Relax
Attack01
Hit
Die
Walk


Thanks and do not forget to rate.
Please remember to rate our packages, we will bring more quality models soon.
We hope you will like this asset.
Good luck.

Post processing bloom effect in the video was made with Beautify Plugin


Price $7.99

Spider King by Rain Entertainment

2019, March 14 - 08:01
an animated Spider King with 8 combat animations,low poly and perfect for mobile games.

Mesh information:
Spider King 3172 Tris

Texture information:
Monster_225_alpha.png 128x128
Monster_225_diff.png 512x512

Animation list:
Stand
Relax
Attack01
Attack02
Attack03
Hit
Die
Walk


Thanks and do not forget to rate.
Please remember to rate our packages, we will bring more quality models soon.
We hope you will like this asset.
Good luck.

Post processing bloom effect in the video was made with Beautify Plugin


Price $7.99

Screen Fade (VR support) by Martin Nerurkar

2019, March 14 - 07:48

This asset allows you to quickly and simply fade the view from a camera to a color of your choice. It uses post-processing to do the fade so it is independent of the device used. Works excellently, if you want to release your VR app for Vive, Oculus and other devices.

It also offers a simple script that allows you to fade out and then load a target scene with one simple command. As well as a script that fades the scene in when its started.

The script offers simple customization options and contains a basic example that explains its usage.

All the source code is included so you can extend the assets as much as you want!


Price $4.99

Trigger Me Timbers by Dust Productions, LLC

2019, March 14 - 07:46
Trigger Me Timbers breaks apart cause and effect and standardizes how they communicate with one another.  This allows new users of Unity to have an easier time understanding how to compose GameObjects, as well as provide a standardized framework for experienced users to save a bunch of time in development.

  ○ Build your game with reusable building blocks -- Components that do one job, and do it well.  No programming required, build your game as Unity intended.

  ○ Add polish with animations -- Preset transitions or create your own custom animations to take more control.

  ○ Tons of features to save you time -- Easy debugging and testing, intelligent adding of relevant components, use inheritance or an interface to easily hook in, and much more.

User Guides | API Documentation | Support Tickets | Our Website

FEATURES

Triggers -- The “cause” half of “cause and effect”, these will notify Triggerables that something in the game world has changed.
  ○ Drag and drop pre-built Triggers onto GameObjects and connect your game world by:
    • Pressing or holding any combination of keys / mouse buttons / gamepad buttons / etc.
    • Hovering over or clicking something in the menu
    • Turning a GameObject or individual component on or off
    • Loading a scene
    • Having objects collide with one another, either with specific tags, or any collisions
    • After a certain amount of time has passed
    • And much more...
  ○ Limit Triggers to only be hit a certain number of times, or allow them to be hit infinitely
  ○ Triggers can be hit instantly, or after a delay
  ○ Accurately debug your setup just by using the context menu in the inspector, no need to run around your game world
  ○ Quickly copy shared settings and references between completely different Trigger types in case you change your mind on how things you want to set something up
  ○ Combine your logic together with the powerful TriggerFilter component, which can take many Triggers as inputs. Output a value if all inputs are true, any inputs are true, all inputs are false, or any inputs are false.
  ○ Automatically finds any relevant components when being added to your GameObject so you don’t have to hook things up manually

Triggerables -- The “effect” half of “cause and effect”, these change something about the game world.
  ○ Drag and drop pre-built Triggerables to make your game world come to life by:
    • Moving your character around
    • Playing sound effects and music
    • Turning on some explosions
    • Displaying the pause menu
    • Changing the mouse cursor to a grabby hand
    • Panning the camera to show the super evil boss
    • Selecting something for your new player on the tutorial screen
    • Changing the color of some pretty lights
    • And much more...
  ○ Easily make anything in your code a Triggerable just by implementing the ITriggerable interface
  ○ Spoof hits of true and false to quickly test behaviours
  ○ Easily implement a FloatValueSetter to change any available float value in your game with the TriggerableSetFloat component
  ○ Automatically cache values before modification making them easy to reset

Transition Definitions and Value Setters -- Sets values in your game world instantly or by transitioning over time
  ○ Pre-built Value Setters to add polish by:
    • Fading in text and panels when moving around in the menus
    • Making a fluorescent light flicker when turning it on
    • Subtly increasing the volume of your ambient music while the hero explores a beautiful landscape
    • Pulsing a health bar red when it’s low
    • Making a button glow when you hover over it
    • And much more...
  ○ Value Setters are intelligently added to GameObjects and referenced when needed
  ○ Define a transition once and reuse it anywhere in your project, standardizing the time and type of effect many objects have
  ○ Easily tweak your transitions in play mode and they are changed everywhere

DustProductions.Core -- Reduce boilerplate code and get things done faster
  ○ Hundreds of game ready art assets from KennyNL converted to sprites and UI buttons for use in Unity, in addition to several prototyping materials
  ○ Dozens of extension methods to make life easier when working with all sorts of data
    • Rounding and float approximations
    • Getting references to or adding components of a certain type on a GameObject
    • Shortcuts for working with arrays of AudioSources, MonoBehaviours, GameObjects, and generic arrays.
    • And dozens more...
  ○ Easily let other Components know when a Component was added to a GameObject
  ○ Keep track of running Coroutines, in addition to being able to cancel them with one method call
  ○ Create custom cursors from images, and swap the player’s cursor whenever you want
  ○ Custom Property Drawers to make buttons, hide a field unless some condition is met, and convert an array of strings into a dropdown for your inspector windows
  ○ Plus tons more stuff to work with files on disk, use reflection, work with the Jobs system, work with bitmasks, and more to save you time and reduce code complexity


EXAMPLES

Trigger Me Timbers comes with several example scenes to get you started
  ○ FloppyCubeAdventure - A whole adventure game built using just Core and Trigger Me Timbers
  ○ MainMenu - A nicely laid out way to possibly build a large menu system
  ○ PhoneScreen - Learn how to use object composition to create professional effects
  ○ TriggerableSetTransformValues - Learn how to set positions of GameObjects, and when to use cached values or custom values
  ○ TriggerFilter - Change values on a TriggerFliter to see the resulting output
  ○ TabbedMenu - A step by step tutorial made with Trigger Me Timbers for Trigger Me Timbers


MORE INFORMATION
User Guides | API Documentation | Support Tickets | Our Website
Price $49.00

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