PBR Material Bundle Vol1 (445) by Cole
This Bundle contains these packages:
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Ultimate Material pack Vol1
Ultimate Material pack Vol2
Ultimate Material pack Vol3
Ultimate Glass Materials
Ultimate Wood Materials
Ultimate Flesh and Blood Materials
Ultimate Sci-Fi Panel Materials
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This Bundle contains 445 Material !!!!!!! +-few
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Asphalt 2
Brick 24
Cartoon 6
Concrete 22
Fabric 21
Floor 8
Ice 5
Leather 6
Lava 4
Glass 59
Ground 26
Metal 36
Plastic 8
Roof 1
Rope 1
Snow 2
Sand 9
Stone 5
Rock 10
Wall 14
Wood 66
Panel 2
Blood 12
Flesh 46
Sci-fi panel 58
Every material is ready for use.
Almost every material procedurally generated.
All texture resolution is 2048x2048 pixel
Every material is tileable/seamless.
texture format is PNG
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If you feel like please give me a review, it's so much help to me. Thank you!!
--------------------------------------
And of course if you have any question dont hasitate to contact me: hauzerlaszlo@gmail.com
Price $69.99
--------------
Ultimate Material pack Vol1
Ultimate Material pack Vol2
Ultimate Material pack Vol3
Ultimate Glass Materials
Ultimate Wood Materials
Ultimate Flesh and Blood Materials
Ultimate Sci-Fi Panel Materials
--------------
This Bundle contains 445 Material !!!!!!! +-few
--------------
Asphalt 2
Brick 24
Cartoon 6
Concrete 22
Fabric 21
Floor 8
Ice 5
Leather 6
Lava 4
Glass 59
Ground 26
Metal 36
Plastic 8
Roof 1
Rope 1
Snow 2
Sand 9
Stone 5
Rock 10
Wall 14
Wood 66
Panel 2
Blood 12
Flesh 46
Sci-fi panel 58
Every material is ready for use.
Almost every material procedurally generated.
All texture resolution is 2048x2048 pixel
Every material is tileable/seamless.
texture format is PNG
--------------------------------------
If you feel like please give me a review, it's so much help to me. Thank you!!
--------------------------------------
And of course if you have any question dont hasitate to contact me: hauzerlaszlo@gmail.com
Price $69.99
UBindr Pro by Grobian Games
UBindr allows you to publish data from your C# code to the Unity UI with minimal to no code changes. It supports two way binding, so that changes made by the user are passed back to the C# code. It fills some of the same need that Angular, Knockout or React fills for Web applications. It makes building UIs easier and leaves the code cleaner.
For a few tutorials on how to use UBindr Pro, see Overview
Price $20.00
Real Car 2 by Maker Games Studios
Package Contains a Car with fully textured interior and open-able doors, Bonnet, Boot etc. Ready to use in Your game. This model has 4 LODs and using Atlas Texture so it can be used for PC and mobile projects.
Perfect for Third Person Games,Car Destruction Games or any other Car Games.
LOD Details:
Model has 4 LOD's:
-LOD0 without Wheels: 35571 tris
-LOD1 without Wheels: 22813 tris
-LOD2 without Wheels: 9419 tris
-LOD3: 105 tris
-LOD0: Wheels: 3574 x 4 tris
-LOD1: Wheels: 1900 x 4 tris
-LOD2: Wheels: 664 x 4 tris
Complete Car LODs:
-LOD0: 49867 tris
-LOD1: 29577 tris
-LOD2: 11239 tris
-LOD3: 105 tris
- Materials using PBR Unity Standard shader. Albedo, metallic, smoothness, normal and occlusion textures included.
- Car only using one single Atlas PBR Texture.
- Car using Five Materials Paint,Body,Glass,Mirror,Rim.
- Emissive texture for lights included.
- Model is properly scaled and aligned along Z-axis.
- Fully textured Good Quality Interior and Exterior.
- Separated four wheels,
- Separated steering wheel and dashboard pointers. Ready to animate.
- Separated glasses.
- Separated 4 doors and mirrors. Ready to animate.
- Separated Front and Back Bumpers.
- Separated Bonnet and Boot.
- Changeable Rim Color.
Note: Best for Third Person Games,Car Destruction Games or any other Car Games.
Always use PSD and standard shader source to Albedo Alpha for better Realistic results.
Please Review Asset after Purchase because we are always waiting for your kind and great reviews.For any help please contact to mail.
Also check our other Assets
Realistic PBR Weapons Pack
Low Poly PBR Bicycle
Low Poly PBR Food Cart
Price $24.99
Perfect for Third Person Games,Car Destruction Games or any other Car Games.
LOD Details:
Model has 4 LOD's:
-LOD0 without Wheels: 35571 tris
-LOD1 without Wheels: 22813 tris
-LOD2 without Wheels: 9419 tris
-LOD3: 105 tris
-LOD0: Wheels: 3574 x 4 tris
-LOD1: Wheels: 1900 x 4 tris
-LOD2: Wheels: 664 x 4 tris
Complete Car LODs:
-LOD0: 49867 tris
-LOD1: 29577 tris
-LOD2: 11239 tris
-LOD3: 105 tris
- Materials using PBR Unity Standard shader. Albedo, metallic, smoothness, normal and occlusion textures included.
- Car only using one single Atlas PBR Texture.
- Car using Five Materials Paint,Body,Glass,Mirror,Rim.
- Emissive texture for lights included.
- Model is properly scaled and aligned along Z-axis.
- Fully textured Good Quality Interior and Exterior.
- Separated four wheels,
- Separated steering wheel and dashboard pointers. Ready to animate.
- Separated glasses.
- Separated 4 doors and mirrors. Ready to animate.
- Separated Front and Back Bumpers.
- Separated Bonnet and Boot.
- Changeable Rim Color.
Note: Best for Third Person Games,Car Destruction Games or any other Car Games.
Always use PSD and standard shader source to Albedo Alpha for better Realistic results.
Please Review Asset after Purchase because we are always waiting for your kind and great reviews.For any help please contact to mail.
Also check our other Assets
Realistic PBR Weapons Pack
Low Poly PBR Bicycle
Low Poly PBR Food Cart
Price $24.99
The Gingerbread Shapes by PARTYHEAD ASSETS
Sweet ;).
Here are the details:
- 18 gingerbread shapes (Rectangle, Square, Rhombus, Triangle, Heart, Star, Semicircle, Circle, Oval, Parallelogram, Pentagon, Hexagon, Heptagon, Octagon, Nonagon, Decagon, Trapezoid and Crescent).
- Basic version.
- Blackline version.
Email: adolfo-1985@hotmail.com.
Enjoy and be happy :).
Price $8.00
Here are the details:
- 18 gingerbread shapes (Rectangle, Square, Rhombus, Triangle, Heart, Star, Semicircle, Circle, Oval, Parallelogram, Pentagon, Hexagon, Heptagon, Octagon, Nonagon, Decagon, Trapezoid and Crescent).
- Basic version.
- Blackline version.
Email: adolfo-1985@hotmail.com.
Enjoy and be happy :).
Price $8.00
4K Scanned Apples by Game-Ready South
Texture Sizes: 4096x4096
Features:
•Best Quality
•Photogrammetry
•True Albedo
Number of Meshes:8
Number of Textures:28
Number of Materials:8
Number of Prefabs:8
4K Scanned Apples is a part of 4K Photogrammetry Set Vol.1 [Vegetables]
Price $14.99
Features:
•Best Quality
•Photogrammetry
•True Albedo
Number of Meshes:8
Number of Textures:28
Number of Materials:8
Number of Prefabs:8
4K Scanned Apples is a part of 4K Photogrammetry Set Vol.1 [Vegetables]
Price $14.99
Airy UI - Easy UI Animation by Ahmed Sabry
Airy UI is a Unity plugin that makes it very easy to create, manage, and control UI elements.
You can easily create menus and popups animations away from Unity animation system and without writing one line of code.
You can select your animations from Airy UI presets or you can make your own custom animation using Airy UI very fast.
Airy UI also makes it easy to set the UI elements' anchors with just a single click In addition to a professional ESC and Back button functionality to hide and close the menus.
Airy UI saves a lot of effort and a huge amount of time.
For Tutorial Videos Click Here
Price $5.00
You can easily create menus and popups animations away from Unity animation system and without writing one line of code.
You can select your animations from Airy UI presets or you can make your own custom animation using Airy UI very fast.
Airy UI also makes it easy to set the UI elements' anchors with just a single click In addition to a professional ESC and Back button functionality to hide and close the menus.
Airy UI saves a lot of effort and a huge amount of time.
For Tutorial Videos Click Here
Price $5.00
Apartment - interior and props by Mixaill
Mixaill studio presents new project Apartment - interior and props. This is a room with four rooms and a bathroom. All rooms are equipped with necessary furniture and appliances. All doors and drawers in this project are opened. Entrance doors of two types. This pack is well suited for creating games, virtual reality projects and simulators.
The pack contains the following objects:
Kitchen:
- chair
- table
- fridge
- washer
- kitchen Cabinet
- stove
- sink
- wall cabinet
- microwave
- electric kettle
- drawing
- towel holder
- socket
- switch
- radiator
Bathroom:
- bath
- shutter
- shower
- toilet paper
- toilet
- brush
- bucket
- mop
- sink
- toothbrush
- cupboard
- bottle
- mat
Room girls
- bed
- mat
- cupboard
- chest of drawers
- Teddy bear
- chair
- chandelier
- pictures
- 2 types of boxes
Hall
- sofa
- ottoman
- TV
- clock
- indoor plant
- guitar
- 2 table
Bedroom
- table
- bed
- cupboard
- chair
Hallway
- lamps
- cupboard
- mat
- a door
- chest of drawers
All textures PBR.
We really hope that we can help you, also if you have any questions and wishes please write: Mixaill(dog)gmail.com
Price $49.99
The pack contains the following objects:
Kitchen:
- chair
- table
- fridge
- washer
- kitchen Cabinet
- stove
- sink
- wall cabinet
- microwave
- electric kettle
- drawing
- towel holder
- socket
- switch
- radiator
Bathroom:
- bath
- shutter
- shower
- toilet paper
- toilet
- brush
- bucket
- mop
- sink
- toothbrush
- cupboard
- bottle
- mat
Room girls
- bed
- mat
- cupboard
- chest of drawers
- Teddy bear
- chair
- chandelier
- pictures
- 2 types of boxes
Hall
- sofa
- ottoman
- TV
- clock
- indoor plant
- guitar
- 2 table
Bedroom
- table
- bed
- cupboard
- chair
Hallway
- lamps
- cupboard
- mat
- a door
- chest of drawers
All textures PBR.
We really hope that we can help you, also if you have any questions and wishes please write: Mixaill(dog)gmail.com
Price $49.99
Player Prefs Plus by SteveSmith.Software
An enhanced player preference system
Save and Retrieve preferences for multiple players.
Preference data types include :-
int, string, float, bool, long, byte, DateTime, Vector 2,3 and 4, Color, Quaternion, Rect, Sprite, GameObject and UnityEngine.Object
Supports arrays of all data types above.
Setup and copy default values
GUI Editor and code for defining preferences and values
Powered by SQL4Unity.
Visit Publishers Website for full online documentation
Price $0.00
Save and Retrieve preferences for multiple players.
Preference data types include :-
int, string, float, bool, long, byte, DateTime, Vector 2,3 and 4, Color, Quaternion, Rect, Sprite, GameObject and UnityEngine.Object
Supports arrays of all data types above.
Setup and copy default values
GUI Editor and code for defining preferences and values
Powered by SQL4Unity.
Visit Publishers Website for full online documentation
Price $0.00
Digger by Amandine Entertainment
Digger is a simple yet powerful tool to create natural caves and overhangs on your Unity terrains directly from the Unity editor.
Forum | Doc | Discord
> > SPECIAL LAUNCH OFFER! Don't miss it, the price will be higher in a week or two!
More and more AAA games add gentle overhangs and caves to their environment to make it more realistic, more interesting and more diversified.
A common way to do this is to create 3D models with an external modeling tool, and then place them manually over the terrain and blend them with it. This is tedious, unpractical and inefficient unless you have an army of 3D artists and level designers... and even in that case, you'd probably want them to focus on more valuable work.
This is where Digger comes to action. No more external tool required, no more loss of time, no more headache. It lets you create caves and overhangs on your terrain directly within the scene view, in a few clicks.
It will make you feel like you have a voxel terrain in your hands, without the downsides. It actually keeps the new, fast and reliable Unity's terrain system and creates seamless cave/overhangs meshes just where you need. Internally, Digger uses voxels and Marching Cubes to create meshes, but instead of replacing the entire terrain with a voxel terrain, it creates a mix of them and gives you the best of both worlds.
With this tool, you will be able to:
- Dig in your Unity terrain just like if it was a smooth voxel terrain.
- Create overhangs (the opposite of digging).
- Apply different textures on the overhangs, in the caves, etc.
However, you won't be able to:
- Dig in real-time and at runtime.
- Generate caves procedurally.
If you need these features, you should get a full voxel-based terrain solution, like Ultimate Terrains.
« Wait! I heard that Unity 2019 will have caves built-in, so why should I buy this? »
As things stand, Unity plans to give a clean way to cut holes in the terrain, that's all. A hole is not a cave, it's just about cutting a piece of terrain so you can, for example create the entrance of a tunnel. Actually, when this feature will be available, Digger may become even more powerful as it should be an excellent companion for terrain holes feature.
Full feature list:
- Easy to setup
- Dig/add mater on terrain
- Paint texture on cave meshes
- Reset back to terrain (locally)
- 'Sync & Refresh' button to recompute everything (useful if terrain textures or terrain heights changed)
- Clear (remove all modifications made with the tool)
- Undo/redo
- Automatic collision solver
- Create LOD groups (for caves/overhangs meshes) automatically
- Remove grass and details automatically
- Persists modifications on the fly
- Multi-terrains support
- Add triplanar mapping to standard terrain shader
- Includes a triplanar mapping shader for meshes equivalent to the terrain shader
- Supports CTS, but without the possibility to change textures of meshes. Texture can only be the same as terrain texture above. This should become possible in a future version of CTS.
Limitation:
- Doesn't work properly with terrain lightmapping
- Until Unity releases the official terrain holes feature (expected to be in Unity 2019.2), Digger has to create bigger meshes to handle collision. Most of the time, you should not care about this, but if you cover your entire terrain with caves and overhangs, there will be an impact on performance. If this is what you want to do, you should get a full voxel-based terrain solution, like Ultimate Terrains.
Roadmap:
- Remove trees automatically (unless it kills the perf)
- Add details objects on caves/overhangs meshes
- HDRP/LWRP support (waiting for triplanar mapping in HDRP/LWRP terrain shaders)
Features that will have to wait for Unity 2019.2 and the official terrain hole feature:
- Lightmap support in caves (light passing through terrain holes), depending on feasibility
- Pathfinding
Digger requires Unity 2018.3 (or a more recent version) as it's built on the new terrain system. It also requires Burst, Collections and Mathematics packages.
Price $28.00
Forum | Doc | Discord
> > SPECIAL LAUNCH OFFER! Don't miss it, the price will be higher in a week or two!
More and more AAA games add gentle overhangs and caves to their environment to make it more realistic, more interesting and more diversified.
A common way to do this is to create 3D models with an external modeling tool, and then place them manually over the terrain and blend them with it. This is tedious, unpractical and inefficient unless you have an army of 3D artists and level designers... and even in that case, you'd probably want them to focus on more valuable work.
This is where Digger comes to action. No more external tool required, no more loss of time, no more headache. It lets you create caves and overhangs on your terrain directly within the scene view, in a few clicks.
It will make you feel like you have a voxel terrain in your hands, without the downsides. It actually keeps the new, fast and reliable Unity's terrain system and creates seamless cave/overhangs meshes just where you need. Internally, Digger uses voxels and Marching Cubes to create meshes, but instead of replacing the entire terrain with a voxel terrain, it creates a mix of them and gives you the best of both worlds.
With this tool, you will be able to:
- Dig in your Unity terrain just like if it was a smooth voxel terrain.
- Create overhangs (the opposite of digging).
- Apply different textures on the overhangs, in the caves, etc.
However, you won't be able to:
- Dig in real-time and at runtime.
- Generate caves procedurally.
If you need these features, you should get a full voxel-based terrain solution, like Ultimate Terrains.
« Wait! I heard that Unity 2019 will have caves built-in, so why should I buy this? »
As things stand, Unity plans to give a clean way to cut holes in the terrain, that's all. A hole is not a cave, it's just about cutting a piece of terrain so you can, for example create the entrance of a tunnel. Actually, when this feature will be available, Digger may become even more powerful as it should be an excellent companion for terrain holes feature.
Full feature list:
- Easy to setup
- Dig/add mater on terrain
- Paint texture on cave meshes
- Reset back to terrain (locally)
- 'Sync & Refresh' button to recompute everything (useful if terrain textures or terrain heights changed)
- Clear (remove all modifications made with the tool)
- Undo/redo
- Automatic collision solver
- Create LOD groups (for caves/overhangs meshes) automatically
- Remove grass and details automatically
- Persists modifications on the fly
- Multi-terrains support
- Add triplanar mapping to standard terrain shader
- Includes a triplanar mapping shader for meshes equivalent to the terrain shader
- Supports CTS, but without the possibility to change textures of meshes. Texture can only be the same as terrain texture above. This should become possible in a future version of CTS.
Limitation:
- Doesn't work properly with terrain lightmapping
- Until Unity releases the official terrain holes feature (expected to be in Unity 2019.2), Digger has to create bigger meshes to handle collision. Most of the time, you should not care about this, but if you cover your entire terrain with caves and overhangs, there will be an impact on performance. If this is what you want to do, you should get a full voxel-based terrain solution, like Ultimate Terrains.
Roadmap:
- Remove trees automatically (unless it kills the perf)
- Add details objects on caves/overhangs meshes
- HDRP/LWRP support (waiting for triplanar mapping in HDRP/LWRP terrain shaders)
Features that will have to wait for Unity 2019.2 and the official terrain hole feature:
- Lightmap support in caves (light passing through terrain holes), depending on feasibility
- Pathfinding
Digger requires Unity 2018.3 (or a more recent version) as it's built on the new terrain system. It also requires Burst, Collections and Mathematics packages.
Price $28.00
Naninovel — Visual Novel Engine by Elringus
Naninovel is a comprehensive solution for creating full-featured visual novels using writer-friendly tools.
DEMO • SANDBOX • GUIDE • SUPPORT
Document-Based Scripts
Designed for scriptwriters, novel scripts — unique feature of the engine — allow developing complex text-based adventure games using familiar text editors. Write stories, not code!
Comprehensive Tools
Get everything you need to create a full-featured visual novel: text printers, skipping and auto-advancing, save-load system, characters voicing, transitions and special effects, conditional story flow and much more.
Advanced Visuals
Powered by Unity game engine, you have all the power of the modern GPU at your disposal; create your own unique visuals or use any of the multiple built-in effects.
Cross-Platform
Optimized to work great on all the modern platforms: desktop, mobiles, consoles and web browsers. Create once, publish everywhere!
Extensible
Provides open APIs to inject your own implementations of the engine systems, add new custom features and integrate with existing projects.
Community Modding
Games built with Naninovel can be easily modified to add new scenarios, resources and localizations. Open your games for the players to create their own stories and grow the fanbase!
Have any questions or suggestions? Feel free to post on the Unity forum thread or send a private message.
Price $70.00
DEMO • SANDBOX • GUIDE • SUPPORT
Document-Based Scripts
Designed for scriptwriters, novel scripts — unique feature of the engine — allow developing complex text-based adventure games using familiar text editors. Write stories, not code!
Comprehensive Tools
Get everything you need to create a full-featured visual novel: text printers, skipping and auto-advancing, save-load system, characters voicing, transitions and special effects, conditional story flow and much more.
Advanced Visuals
Powered by Unity game engine, you have all the power of the modern GPU at your disposal; create your own unique visuals or use any of the multiple built-in effects.
Cross-Platform
Optimized to work great on all the modern platforms: desktop, mobiles, consoles and web browsers. Create once, publish everywhere!
Extensible
Provides open APIs to inject your own implementations of the engine systems, add new custom features and integrate with existing projects.
Community Modding
Games built with Naninovel can be easily modified to add new scenarios, resources and localizations. Open your games for the players to create their own stories and grow the fanbase!
Have any questions or suggestions? Feel free to post on the Unity forum thread or send a private message.
Price $70.00
Retro Space Rail Shooter by Kevin Foley
A game template inspired by classic games of the 16-bit era. This template provides nearly everything you need to start building a 3D on-rails shooter in a retro style, including code, music, sound effects, models, prefabs, HUD, menu and gameplay scenes, retro-style shaders, and more!
This project is designed for Unity developers of all skill levels. Extensive, well-written documentation will help everyone from rookie coders to expert developers to understand and work with the code, components, and assets.
Not a coder? No problem! Flexible, highly reusable components allow you to quickly build enemies, NPCs, levels, new weapons, and more without needing to write any code.
Features:
- Single-player on-rails shooter gameplay. Steer your ship to aim; shoot down enemies while avoiding obstacles and enemy fire.
- Scoring system
- Player inventory / power-ups system
- Laser cannon and homing missile weapons
- Player lives and respawning
- Several types of AI and movement patterns for enemy / NPC ships
- Retro flat-shaded player spacecraft model with two variants
- 5 retro flat-shaded enemy spacecraft models, plus 1 retro flat-shaded enemy carrier model
- Functional enemy prefabs for each enemy model
- One complete level demonstrating all gameplay features, plus several scenes demonstrating specific concepts and gameplay features
- Menu Main scene
- Settings scene
- Two music tracks and dozens of retro-style sound effects
- Graphical presets to create a more authentic retro look. Quickly set your resolution and framerate to emulate 16-bit, 32-bit, 64-bit, or high-def platforms
- A custom retro shader that gives your models an authentic 16-bit look, with flat-shading and checkered shading inspired by the Super FX chip*
This project also includes my core library, which contains highly reusable code and systems that can be utilized in just about any project! The core library includes:
- Object pooling system
- Many components for simple movements and animations
- Volume and event triggers
- Health and damage system
- A "DrawConnections" system for visualizing script links (such as references and events) between GameObjects in the scene view
- Many other utility components that can simplify your life when building a game!
Are you tired inheriting technical debt? Tired of working with low-quality game templates that use terrible coding practices and break every time you change or add a feature? Sick of trying to decipher poorly translated documentation? I know I am - it was those same feelings that motivated me to make this template in the first place!
"Retro Space Rail Shooter" is a high-quality template developed by a professional software engineer in the U.S. You can expect clean, modular code that is well-written and highly flexible, as well as exceptional documentation written in perfect English. My goal is to give you a solid foundation that lets you focus on building your game, without ever making you bang your head on your desk in frustration!
This is the first release of this package, so there may be bugs or other issues. Please email me if you encounter any bugs, and I'll fix them as fast as possible.
Planned features for the future (no ETA at this time):
- Level Select screen
- Shield powerup
- Localization support
*This project is not affiliated with or endorsed by Nintendo.
Price $30.00
This project is designed for Unity developers of all skill levels. Extensive, well-written documentation will help everyone from rookie coders to expert developers to understand and work with the code, components, and assets.
Not a coder? No problem! Flexible, highly reusable components allow you to quickly build enemies, NPCs, levels, new weapons, and more without needing to write any code.
Features:
- Single-player on-rails shooter gameplay. Steer your ship to aim; shoot down enemies while avoiding obstacles and enemy fire.
- Scoring system
- Player inventory / power-ups system
- Laser cannon and homing missile weapons
- Player lives and respawning
- Several types of AI and movement patterns for enemy / NPC ships
- Retro flat-shaded player spacecraft model with two variants
- 5 retro flat-shaded enemy spacecraft models, plus 1 retro flat-shaded enemy carrier model
- Functional enemy prefabs for each enemy model
- One complete level demonstrating all gameplay features, plus several scenes demonstrating specific concepts and gameplay features
- Menu Main scene
- Settings scene
- Two music tracks and dozens of retro-style sound effects
- Graphical presets to create a more authentic retro look. Quickly set your resolution and framerate to emulate 16-bit, 32-bit, 64-bit, or high-def platforms
- A custom retro shader that gives your models an authentic 16-bit look, with flat-shading and checkered shading inspired by the Super FX chip*
This project also includes my core library, which contains highly reusable code and systems that can be utilized in just about any project! The core library includes:
- Object pooling system
- Many components for simple movements and animations
- Volume and event triggers
- Health and damage system
- A "DrawConnections" system for visualizing script links (such as references and events) between GameObjects in the scene view
- Many other utility components that can simplify your life when building a game!
Are you tired inheriting technical debt? Tired of working with low-quality game templates that use terrible coding practices and break every time you change or add a feature? Sick of trying to decipher poorly translated documentation? I know I am - it was those same feelings that motivated me to make this template in the first place!
"Retro Space Rail Shooter" is a high-quality template developed by a professional software engineer in the U.S. You can expect clean, modular code that is well-written and highly flexible, as well as exceptional documentation written in perfect English. My goal is to give you a solid foundation that lets you focus on building your game, without ever making you bang your head on your desk in frustration!
This is the first release of this package, so there may be bugs or other issues. Please email me if you encounter any bugs, and I'll fix them as fast as possible.
Planned features for the future (no ETA at this time):
- Level Select screen
- Shield powerup
- Localization support
*This project is not affiliated with or endorsed by Nintendo.
Price $30.00