Seafarer : The Captain by Hushkal Pants Studios
Meet The Captain, the first in a series of nautical themed characters.
He is a low to mid poly character created for easy use in your unity project. The model is created with a pbr pipeline and includes textures and set up standard materials.
He uses a standardised human rig to allow animation mapping from many sources such as mocap data from mixamo to work with mecanim.
The skeleton does contain some extra joints for bespoke animation/dynamic joints a simple face rig and some fun blendshapes.
The package contains.
-2 fbx files of the skinned character, one without blendshapes and one with.
-Separate objs of the blendshapes
-4 sets of high res textures (2 to 4k) created for unity
I really hope you enjoy him, I love to see what work you produce so please do tweet me at Kris_Hammes and perhap follow me for more characters similar to this!
Price $24.99
He is a low to mid poly character created for easy use in your unity project. The model is created with a pbr pipeline and includes textures and set up standard materials.
He uses a standardised human rig to allow animation mapping from many sources such as mocap data from mixamo to work with mecanim.
The skeleton does contain some extra joints for bespoke animation/dynamic joints a simple face rig and some fun blendshapes.
The package contains.
-2 fbx files of the skinned character, one without blendshapes and one with.
-Separate objs of the blendshapes
-4 sets of high res textures (2 to 4k) created for unity
I really hope you enjoy him, I love to see what work you produce so please do tweet me at Kris_Hammes and perhap follow me for more characters similar to this!
Price $24.99
Item Interaction Widgets by SystemEra GmbH
Item Interaction Widgets is a great way to add Interaction UI to your game. Focused on making the process quick and easy to add these widgets to any type of game, and be able to customize them to your projects needs. Included are some examples of how to setup the widgets for many different interaction use cases.
If you want to edit the UI elements, an Adobe XD file is includet! (Adobe XD is completly free!)
Features:
· Minimalistic UI Design.
· Dynamic Resizing.
· Displaying Key Binds.
· Fast Integration.
· Customizable Quality Colors.
· Easily Add more colors.
·Detail UI (Display any Item details with a
professional look).
· Key Bind Only UI.
· Quickly Change Action Text.
Some Icons are placeholders!
They are provided under the CC-BY license (or even Public Domain for some of them), which means that you can use them freely in your projects as long as you credit back the authors.
Font Includet: Segoe UI
Supported Development Platforms: PC, Mac
Supported Target Build Platforms: PC, Mac, PS4, Xbox One
Price $10.00
If you want to edit the UI elements, an Adobe XD file is includet! (Adobe XD is completly free!)
Features:
· Minimalistic UI Design.
· Dynamic Resizing.
· Displaying Key Binds.
· Fast Integration.
· Customizable Quality Colors.
· Easily Add more colors.
·Detail UI (Display any Item details with a
professional look).
· Key Bind Only UI.
· Quickly Change Action Text.
Some Icons are placeholders!
They are provided under the CC-BY license (or even Public Domain for some of them), which means that you can use them freely in your projects as long as you credit back the authors.
Font Includet: Segoe UI
Supported Development Platforms: PC, Mac
Supported Target Build Platforms: PC, Mac, PS4, Xbox One
Price $10.00
Skinned Mesh Combiner MT by MT Assets
** Please read this description to understand the limits and functionality of the Skinned Mesh Combiner. **
The Skinned Mesh Combiner is an asset that combines your "Skinned Mesh" meshes to try to reduce draw calls and increase your game performance! This type of optimization is super useful for mobile games or when you want to extract more performance with your game.
To combine the meshes, you simply add the "Skinned Mesh Combiner" component to the root GameObject that has your Skinned meshes. So just combine! After combining the meshes, the separated meshes are simply deactivated and the meshes combined are generated in their place, keeping all the animations intact. It's easy to merge, you can see examples in the sample scene, or read the documentation to understand more deeply how everything works!
For example, if you have a customization system in your game, your character certainly generates more than 1 draw call because of the various clothes. With the Skinned Mesh Combiner, you can combine all clothing meshes and reduce draw calls!
You also have the option to combine meshes in the Editor and save your files in your project, so that when the scene starts in the device, all meshes are already combined.
The Skinned Mesh Combiner currently has 2 mesh merge methods. Each has its advantages and limitations, see below! Remember that you can also use the Skinned Mesh Combiner's easy API to make or break the merge of your meshes at runtime.
- One Mesh Per Material (Merge Method)
Combine meshes that use the same material in a single mesh. This method does not modify the textures or UV maps of your meshes. It has the fastest processing, and is probably the best merge method to use while your game runs. After combining the meshes, the properties of the materials will remain intact, so if you combine your meshes you will not even notice the visual difference. The downside to this merge method is that it can not reduce the amount of draw calls as the "All In One" method.
- All In One (Merge Method)
This is the blending mode that drastically reduces the amount of draw calls because it combines all meshes in one, all textures in one atlas, and all materials in one. On the other hand, this method has a longer processing time depending on the complexity of the textures and meshes to be merged. This method modifies the UV maps of the meshes to work with an atlas, all the meshes (meshes that use different materials also) are combined in a mesh, and this mesh uses a material that can be customized or predefined. This material receives the generated atlas. This merge method also requires a deeper understanding of materials, meshes, and textures, as you may need to modify your meshes, materials, or textures so that they can be mixed smoothly and quickly. You can always read the Skinned Mesh Combiner documentation to understand how it all works! This merge method is only compatible with meshes that use only one main texture, bones and animations (Meshes with Normal Maps and similar things may not have a desired effect when merged). Keep in mind that this merge method may not work with all meshes.
- You can count on our powerful and easy documentation to understand how the Skinned Mesh Combiner works and get the most out of it. In addition, all scripts in this asset are commented.
* Any of the merge methods can combine meshes at both the editor and runtime. In addition, the merge can be made while animations are executed and the bones and animations will remain intact after the merge.
* You can also always undo the merge in the Editor or during runtime.
* If the Skinned Mesh Combiner fails to merge some mesh, it will just ignore it and continue to the next.
* To date, all blending modes have the following limitations:
- Do not mix meshes that use BlendShapes. This happens to avoid problems with your facial expressions and problems with management and animations. Meshes that have BlendShapes will be ignored.
- Do not meshes meshes if the final mesh is to have more than 65,000 vertices. This happens due to a limitation of Unity, but it is extremely easy to go through this limitation with the Skinned Mesh Combiner. You can read the documentation to understand how to do this.
I will always be working to bring improvements and new features!
If you would like to contact me or need support, send a email to (mtassets@windsoft.xyz).
Price $12.90
The Skinned Mesh Combiner is an asset that combines your "Skinned Mesh" meshes to try to reduce draw calls and increase your game performance! This type of optimization is super useful for mobile games or when you want to extract more performance with your game.
To combine the meshes, you simply add the "Skinned Mesh Combiner" component to the root GameObject that has your Skinned meshes. So just combine! After combining the meshes, the separated meshes are simply deactivated and the meshes combined are generated in their place, keeping all the animations intact. It's easy to merge, you can see examples in the sample scene, or read the documentation to understand more deeply how everything works!
For example, if you have a customization system in your game, your character certainly generates more than 1 draw call because of the various clothes. With the Skinned Mesh Combiner, you can combine all clothing meshes and reduce draw calls!
You also have the option to combine meshes in the Editor and save your files in your project, so that when the scene starts in the device, all meshes are already combined.
The Skinned Mesh Combiner currently has 2 mesh merge methods. Each has its advantages and limitations, see below! Remember that you can also use the Skinned Mesh Combiner's easy API to make or break the merge of your meshes at runtime.
- One Mesh Per Material (Merge Method)
Combine meshes that use the same material in a single mesh. This method does not modify the textures or UV maps of your meshes. It has the fastest processing, and is probably the best merge method to use while your game runs. After combining the meshes, the properties of the materials will remain intact, so if you combine your meshes you will not even notice the visual difference. The downside to this merge method is that it can not reduce the amount of draw calls as the "All In One" method.
- All In One (Merge Method)
This is the blending mode that drastically reduces the amount of draw calls because it combines all meshes in one, all textures in one atlas, and all materials in one. On the other hand, this method has a longer processing time depending on the complexity of the textures and meshes to be merged. This method modifies the UV maps of the meshes to work with an atlas, all the meshes (meshes that use different materials also) are combined in a mesh, and this mesh uses a material that can be customized or predefined. This material receives the generated atlas. This merge method also requires a deeper understanding of materials, meshes, and textures, as you may need to modify your meshes, materials, or textures so that they can be mixed smoothly and quickly. You can always read the Skinned Mesh Combiner documentation to understand how it all works! This merge method is only compatible with meshes that use only one main texture, bones and animations (Meshes with Normal Maps and similar things may not have a desired effect when merged). Keep in mind that this merge method may not work with all meshes.
- You can count on our powerful and easy documentation to understand how the Skinned Mesh Combiner works and get the most out of it. In addition, all scripts in this asset are commented.
* Any of the merge methods can combine meshes at both the editor and runtime. In addition, the merge can be made while animations are executed and the bones and animations will remain intact after the merge.
* You can also always undo the merge in the Editor or during runtime.
* If the Skinned Mesh Combiner fails to merge some mesh, it will just ignore it and continue to the next.
* To date, all blending modes have the following limitations:
- Do not mix meshes that use BlendShapes. This happens to avoid problems with your facial expressions and problems with management and animations. Meshes that have BlendShapes will be ignored.
- Do not meshes meshes if the final mesh is to have more than 65,000 vertices. This happens due to a limitation of Unity, but it is extremely easy to go through this limitation with the Skinned Mesh Combiner. You can read the documentation to understand how to do this.
I will always be working to bring improvements and new features!
If you would like to contact me or need support, send a email to (mtassets@windsoft.xyz).
Price $12.90
Word Link: Crossy Word by Superpow
Want to improve your vocabulary? Enjoy the excitement of classic word game? Wish to play by simply swiping on the screen? All in our Word Link!
This asset helps you reduce time to build a similar game. We are working hard to make more levels and update them in the next versions.
Features:
- 721 levels with a beautiful map.
- The source code is clean and professional.
- Easy to build on multiple platforms.
- Admob is integrated (banner, interstitial, rewarded video)
- Level Editor to generate level content.
- Share the game to many social networks.
Documentation
APK Demo
This asset uses:
- GoogleMobileAds under Apache 2.0
- PlayServicesResolver under Apache 2.0
see Third-Party Notices.txt file in package for details.
Price $99.00
This asset helps you reduce time to build a similar game. We are working hard to make more levels and update them in the next versions.
Features:
- 721 levels with a beautiful map.
- The source code is clean and professional.
- Easy to build on multiple platforms.
- Admob is integrated (banner, interstitial, rewarded video)
- Level Editor to generate level content.
- Share the game to many social networks.
Documentation
APK Demo
This asset uses:
- GoogleMobileAds under Apache 2.0
- PlayServicesResolver under Apache 2.0
see Third-Party Notices.txt file in package for details.
Price $99.00
Pig Boss Monster by Jim
This package contains one Pig Boss Monster Asset.
INSIDE:
- Pig Boss Monster FBX Model, 1136 triangles.
- Albedo texture. 512x512 pixel size.
- 6 Animations.Idle, Walk, Attack, Skill, Damage, Die.
- One Demo Scene showcase all assets in this package.
Take a look at the video and screenshots for more detail.
Price $4.99
INSIDE:
- Pig Boss Monster FBX Model, 1136 triangles.
- Albedo texture. 512x512 pixel size.
- 6 Animations.Idle, Walk, Attack, Skill, Damage, Die.
- One Demo Scene showcase all assets in this package.
Take a look at the video and screenshots for more detail.
Price $4.99
Weaponizer 2D by Jiffycrew
Weaponizer 2D is the best system to weaponize objects in 2D game projects. Weapons are very important because they define the characteristics of the game. Weaponizer 2D allows you to create simple or complex weapons as you wish, and it will help your game to be implemented as you imagine. Weaponizer 2D includes gameplay samples from a variety of genres including shooting, side scrolling, tower defense, battle royal, and survival games. These samples demonstrate the core gameplay of each game that were realized by well-made weapons created using Weaponizer 2D.
Video: https://youtu.be/nHEwOEkD0hk
Documentation: PDF documentation is included in the pack.
The power of Weaponizer 2D starts with handling complicated weapon systems with a well-organized and simple structure. We define a weapon system as multiple weapons and multiple barrels (pipes through which projectiles pass) with each weapon. If there is one barrel in one weapon, it is the simplest type of weapon system, and it is the weapon such as gun and bow. Multiple barrel guns from this simple weapon system can be multi-barrel shotguns, and multiple weapons can be a battleship with multiple cannons. The sample slides show in detail how the weapon system defined by Weaponizer 2D expands in complexity.
Each barrel and weapon can adjust its position and angle, and can adjust the speed, spacing and scatter of the bullet. You can also animate each value. Also, the arrangement of several barrels or weapons can be arranged in a linear, circular, or completely free form. If you manipulate so many weapons and guns, the weapon system will become very complicated. The firing pattern of this complex weapon system is instantly visualized with the arrows assigned to each barrel, and you can always see the firing pattern of the overall weapon system in the design process without pressing the play button. This simple, well-organized weapon system and visualization system enables you to implement almost any type of imaginable weapon very quickly and simply.
This asset also includes many of the features that are required for 2D game projects involving weapons, and we are actually demonstrating those features as related sample games. The screenshots and demos that are shown in the video and the resources needed to run these demos are fully included in this Weaponizer 2D Asset Pack.
Below is a list of key features included in Weaponizer 2D.
- Simple and powerful weapon structure and arrangement system (multi-weapon x multi-barrel)
- Good visualization of weapon system
- Strong customization of firing patterns of each barrel: randomization, ping-pong animation, repeat animation, etc.
- Powerful projectile customization: speed, trigger method, scattering by recoil, etc.
- Trail support
- Physics-based projectile support
- Reload function support
- Sound source application function
- 5 gameplay demos (Shooting, Platformer, Defense, Battle Royale, Survival)
Price $19.99
Video: https://youtu.be/nHEwOEkD0hk
Documentation: PDF documentation is included in the pack.
The power of Weaponizer 2D starts with handling complicated weapon systems with a well-organized and simple structure. We define a weapon system as multiple weapons and multiple barrels (pipes through which projectiles pass) with each weapon. If there is one barrel in one weapon, it is the simplest type of weapon system, and it is the weapon such as gun and bow. Multiple barrel guns from this simple weapon system can be multi-barrel shotguns, and multiple weapons can be a battleship with multiple cannons. The sample slides show in detail how the weapon system defined by Weaponizer 2D expands in complexity.
Each barrel and weapon can adjust its position and angle, and can adjust the speed, spacing and scatter of the bullet. You can also animate each value. Also, the arrangement of several barrels or weapons can be arranged in a linear, circular, or completely free form. If you manipulate so many weapons and guns, the weapon system will become very complicated. The firing pattern of this complex weapon system is instantly visualized with the arrows assigned to each barrel, and you can always see the firing pattern of the overall weapon system in the design process without pressing the play button. This simple, well-organized weapon system and visualization system enables you to implement almost any type of imaginable weapon very quickly and simply.
This asset also includes many of the features that are required for 2D game projects involving weapons, and we are actually demonstrating those features as related sample games. The screenshots and demos that are shown in the video and the resources needed to run these demos are fully included in this Weaponizer 2D Asset Pack.
Below is a list of key features included in Weaponizer 2D.
- Simple and powerful weapon structure and arrangement system (multi-weapon x multi-barrel)
- Good visualization of weapon system
- Strong customization of firing patterns of each barrel: randomization, ping-pong animation, repeat animation, etc.
- Powerful projectile customization: speed, trigger method, scattering by recoil, etc.
- Trail support
- Physics-based projectile support
- Reload function support
- Sound source application function
- 5 gameplay demos (Shooting, Platformer, Defense, Battle Royale, Survival)
Price $19.99
Tag Action Text by Myouji
It make your Tags with the Actions to use in a text.
I think that it is a general work to this function adding a link to the web site to a part of a text, similar to html. Nor is this all, you can connect your tag to anything your functions freely. It is also possible to register not tag but the character string itself and give actions automatically on all corresponding character strings in a text.
It can be used the normal work of UGUI-Text or TextMeshPro(UI), and all source code is revealed for you, so you can use either easily or improve.
>> introduction video
[Example of Use]
- Make the link to the website in a part of long text
- Card effect description in a card game, when another related card name is in the sentence, emphasize that name and to display small window with the image and commentary when click there.
- A controversial game, clicking on various words in the testimony of the defendant, a hero considers it and advancing to the next event if choose contradictory word.
- A conversational heterosexual characters game, playing the voice when click on a conversational sentence.
etc.
This kind of implementation and modification can be done easily. This asset is particularly useful if you want to create such behavior on UGUI-Text it has difficulties with only the unity standard function.
* TextMeshPro is supported on unity2018.3 or higher, it was inported as standard on unity as an official version.
Price $9.99
I think that it is a general work to this function adding a link to the web site to a part of a text, similar to html. Nor is this all, you can connect your tag to anything your functions freely. It is also possible to register not tag but the character string itself and give actions automatically on all corresponding character strings in a text.
It can be used the normal work of UGUI-Text or TextMeshPro(UI), and all source code is revealed for you, so you can use either easily or improve.
>> introduction video
[Example of Use]
- Make the link to the website in a part of long text
- Card effect description in a card game, when another related card name is in the sentence, emphasize that name and to display small window with the image and commentary when click there.
- A controversial game, clicking on various words in the testimony of the defendant, a hero considers it and advancing to the next event if choose contradictory word.
- A conversational heterosexual characters game, playing the voice when click on a conversational sentence.
etc.
This kind of implementation and modification can be done easily. This asset is particularly useful if you want to create such behavior on UGUI-Text it has difficulties with only the unity standard function.
* TextMeshPro is supported on unity2018.3 or higher, it was inported as standard on unity as an official version.
Price $9.99
Casual Game Voice Announcer by Cafofo
Cafofo's Casual Game Voice Announcer comes with 400 high-quality male voice words and phrases for casual and mobile games, like Puzzle Games, Match 3, Boards Games, Educational Games etc .
Each word/phrase come with at least three variations for better usage.
Includes:
→ Generic expressions, such as Welcome, Hello and Bye
→ Call to action, such as Click here, Play and Go
→ Positive and Negative feedback, such as Congratulations, You Win, Game Over and Try Again
→ Numbers ranging from 0 to 10!
...and much, much more!
♫ Listen to the preview
Check the file list
Price may also increase in further updates
Looking for sounds effects? Consider our Interface and Item Sounds Pack with coins, menu and game sounds for your projects.
All files are 44.1 KHz, 16 Bit.
Price $10.00
Each word/phrase come with at least three variations for better usage.
Includes:
→ Generic expressions, such as Welcome, Hello and Bye
→ Call to action, such as Click here, Play and Go
→ Positive and Negative feedback, such as Congratulations, You Win, Game Over and Try Again
→ Numbers ranging from 0 to 10!
...and much, much more!
♫ Listen to the preview
Check the file list
Price may also increase in further updates
Looking for sounds effects? Consider our Interface and Item Sounds Pack with coins, menu and game sounds for your projects.
All files are 44.1 KHz, 16 Bit.
Price $10.00
Cards and Casino Voice Announcer by Cafofo
Cafofo's Cards and Casino Voice Announcer comes with 520 high-quality male voice words and phrases for casino, card games, board games, sports etc.
Each word/phrase come with at least three variations for better usage.
Includes:
→ All the cards suits, numbers and ranks.
→ Generic expressions, events, and call to actions, such as: Press a bet; Push; Shuffle; Show cards; Chose your bet
→ Expressions of classic games like Poker, Baccarat, Roulette, and Blackjack, such as: Royal Flush; Full House; Straight Up; Chip Change; Card Counting; Hole Card
...and much, much more!
♫ Listen to the preview
Check the file list
Price may also increase in further updates
Looking for sounds effects? Consider our Interface and Item Sounds Pack with coins, menu and game sounds for your projects.
All files are 44.1 KHz, 16 Bit.
Price $12.00
Each word/phrase come with at least three variations for better usage.
Includes:
→ All the cards suits, numbers and ranks.
→ Generic expressions, events, and call to actions, such as: Press a bet; Push; Shuffle; Show cards; Chose your bet
→ Expressions of classic games like Poker, Baccarat, Roulette, and Blackjack, such as: Royal Flush; Full House; Straight Up; Chip Change; Card Counting; Hole Card
...and much, much more!
♫ Listen to the preview
Check the file list
Price may also increase in further updates
Looking for sounds effects? Consider our Interface and Item Sounds Pack with coins, menu and game sounds for your projects.
All files are 44.1 KHz, 16 Bit.
Price $12.00
Character Test Environments by Marshall Ashdowne
⚡Character Test Environments⚡
contains multiple test environments to test your characters jumping, controls, collision, camera and more.
✔️ Free
✔️ Easy To Install
✔️ Makes your game more polished and smooth
✔️ Contains over 10 situations to test your character script
✔️ Free
✔️ Quick and easy prototyping
Use Character Test Environments, TODAY!
Price $0.00
contains multiple test environments to test your characters jumping, controls, collision, camera and more.
✔️ Free
✔️ Easy To Install
✔️ Makes your game more polished and smooth
✔️ Contains over 10 situations to test your character script
✔️ Free
✔️ Quick and easy prototyping
Use Character Test Environments, TODAY!
Price $0.00
Intermodal containers by KIVS
A set of intermodal containers.
Contains:
- 20ft general purpose container
- 20ft high-cube general purpose container
- 20ft open-top container with tarpaulin
- 20ft refrigerated container
- 20ft tank container
- 30ft general purpose container
- 30ft high-cube general purpose container
- 30ft high-cube bulk container
- 40ft general purpose container
- 40ft high-cube general purpose container
- 40ft high-cube refrigerated container
- 40ft tank container
- 40ft high-cube tank container
Features:
- 4K albedo, normal and metallic maps
- source PSD-files, so you can easily change basic albedo maps with your colors and logos
- separated moving parts
- 2 LODs for each model
- customized prefabs with colliders and LOD groups
- all sizes comply with ISO
This package is compatible with our Truck and trailers package
If you encountered any kind of problem using our assets, please contact us snoo-snoo@inbox.ru
-VARIOUS INVERSED CHARACTERS STUDIO Youtube channel-
Price $40.00
Contains:
- 20ft general purpose container
- 20ft high-cube general purpose container
- 20ft open-top container with tarpaulin
- 20ft refrigerated container
- 20ft tank container
- 30ft general purpose container
- 30ft high-cube general purpose container
- 30ft high-cube bulk container
- 40ft general purpose container
- 40ft high-cube general purpose container
- 40ft high-cube refrigerated container
- 40ft tank container
- 40ft high-cube tank container
Features:
- 4K albedo, normal and metallic maps
- source PSD-files, so you can easily change basic albedo maps with your colors and logos
- separated moving parts
- 2 LODs for each model
- customized prefabs with colliders and LOD groups
- all sizes comply with ISO
This package is compatible with our Truck and trailers package
If you encountered any kind of problem using our assets, please contact us snoo-snoo@inbox.ru
-VARIOUS INVERSED CHARACTERS STUDIO Youtube channel-
Price $40.00
Sound FX of Nature by Lensprodaction
This package contains, 54 different nature sounds. There are seamless loops.
10 seamless loops of the wind. 10 seamless rain loops. 10 seamless loops of the sea.10 seamless loops of the forest. 10 seamless loops of the village. 2 seamless loop of thunder. 2 thunder samples. 1 sample river.
Price $7.99
Asian Restaurant by 3D Everything
Interior of an Asian Restaurant with furniture and decoration that could be found in a real one. There is a total of 67 models of tables, chairs, tablecloths and different models of crockery and food. The Chinese style decoration of the walls is outstanding. There is also another kind of furniture like a cabinet and the bar. There are three types of doors that include open-close animation and are scripted with an indicative image and text (when pointing at the door) and have sound included to be able to interact in the scene. We can find other objects like pictures, plants, two kinds of lamps and decorative lions at the entrance. This scene or the models individually are ideal for games or applications.
Included:
- 1 Demo - Camera
- 67 Models and prefabs / low poly
- Interactive doors scripts
- Sounds - Open / Close
- Textures and materials
- Real scale of the models
Price $25.00
Included:
- 1 Demo - Camera
- 67 Models and prefabs / low poly
- Interactive doors scripts
- Sounds - Open / Close
- Textures and materials
- Real scale of the models
Price $25.00
2D Simple Character : Knight by Black Hammer
▶▶▶Play Demo Game
Our characters are about 128x128 sized and have very small file sizes.
The simple joints of the head, torso and legs make it easy for the user to perform animation.
Optimized for creating indie games such as design, configuration, and file size.
Our asset have 11 animations.
[File]
- PNG Files (Separated PNG),
- PSD Files,
- An Animation Layered on the z axis
[Sprites]
- KnightType1, KnightType2, KnightType3
- Equipment(Helmet Type 1~3, Armor Type 1~3, LegArmor Type 2~3, Sword Type 1~3, Cloak, Helmet without eyes Type 2~3 ),
[Effect]
- Skill1, Skill2, Skill3, Blood
[animation]
- Idle
- Sit
- Jump
- Run
- Attack
- Guard
- Hit
- Die
- Skill1
- Skill2
- Skill3
Please leave more cheerful comments for us!
★★★★★ Your reviews inspire us
[ E-mail ]
blackhammer.co@gmail.com
Price $4.99
Our characters are about 128x128 sized and have very small file sizes.
The simple joints of the head, torso and legs make it easy for the user to perform animation.
Optimized for creating indie games such as design, configuration, and file size.
Our asset have 11 animations.
[File]
- PNG Files (Separated PNG),
- PSD Files,
- An Animation Layered on the z axis
[Sprites]
- KnightType1, KnightType2, KnightType3
- Equipment(Helmet Type 1~3, Armor Type 1~3, LegArmor Type 2~3, Sword Type 1~3, Cloak, Helmet without eyes Type 2~3 ),
[Effect]
- Skill1, Skill2, Skill3, Blood
[animation]
- Idle
- Sit
- Jump
- Run
- Attack
- Guard
- Hit
- Die
- Skill1
- Skill2
- Skill3
Please leave more cheerful comments for us!
★★★★★ Your reviews inspire us
[ E-mail ]
blackhammer.co@gmail.com
Price $4.99
Toon teens by JBGarraza
This pack contains:
8 low poly animated characters with 10 interchangeable hairs, several hats and glasses, each one with all the cloth options for you to choose.
242 png textures: 157 cloth, hats and shoes, 16 skins and normal maps, 50 hair colours and normal maps, 12 glasses and normal maps and more.
Resolution from 256x256 to 1024x1024.
Vertices / faces:
complex character 3332/6289
simple character 2071/3946
100 prefabs.
8 prefabs with ragdolls.
Humanoid avatar.
80 animations from 70 animation files, 40 for each sex: idle1, idle2, idle3, walk1, walk2, walk backwards, run, sprint, jump, jumprun, idle happy, laugh, idle sad, cry, idle angry, idle amazed, grab up, grab down, push (push in, push idle, push, push out), sit down (sit down, sit idle, sit up), sneeze, talk1, talk2, wave, clap, hit1, hit2, fall1, fall2, freefall, land, turnR45, turnR90, turnL45 and turnL90.
24 poses from 2 animation files (static animations)
Facial animation with blenshapes.
Documentation and visual guides included.
Check the promotional videos for more details.
Price $90.00
8 low poly animated characters with 10 interchangeable hairs, several hats and glasses, each one with all the cloth options for you to choose.
242 png textures: 157 cloth, hats and shoes, 16 skins and normal maps, 50 hair colours and normal maps, 12 glasses and normal maps and more.
Resolution from 256x256 to 1024x1024.
Vertices / faces:
complex character 3332/6289
simple character 2071/3946
100 prefabs.
8 prefabs with ragdolls.
Humanoid avatar.
80 animations from 70 animation files, 40 for each sex: idle1, idle2, idle3, walk1, walk2, walk backwards, run, sprint, jump, jumprun, idle happy, laugh, idle sad, cry, idle angry, idle amazed, grab up, grab down, push (push in, push idle, push, push out), sit down (sit down, sit idle, sit up), sneeze, talk1, talk2, wave, clap, hit1, hit2, fall1, fall2, freefall, land, turnR45, turnR90, turnL45 and turnL90.
24 poses from 2 animation files (static animations)
Facial animation with blenshapes.
Documentation and visual guides included.
Check the promotional videos for more details.
Price $90.00
Elite Assault Droid by Dreaming Earthling
Elite Assault Droid 3D Model Package includes
- Assault droid model with 2 textures sets
10K tris, 1 PBR material (albedo, normal, metallic, emission maps of 2K resolution)
- Assault rifle with 2 textures sets
1k tris, 1 PBR material (albedo, normal, metallic, emission maps of 2K resolution)
- Plasma grenade with 2 textures sets
1k tris, 1 PBR material (albedo, normal, metallic, emission maps of 2K resolution)
- A fully playable demo level which includes a temple environment (100k tris total), a third person controller, a camera rig, 4 VFX components, 11 sound effects.
The droid mesh is rigged and works well with Mecanim humanoid.
Come with the droid model there are several animations to get you started:
Idle, Holding Weapon, Shooting, Walk, Strafe, Death.
With this package comes a fully playable third-person shooter level:
The player controls a droid solider with the AI allies to battle the droids from the enemy faction to gain the control of an ancient temple. Everything appears in the demo level video is included which means the scripts, props, sound effects and visual effects are all there. This demo level serves as a playground for testing the model and can also be used as a starting point for your own levels.
Note: to re-create the same visual appearance shown in the promo video, one needs to set the project to use linear color space, deferred render path, and Unity post processing stack.
Note: it's highly recommended to import Unity Post Processing Stack (v2) first into the project before importing this package to avoid null references exception.
Note: there's also a profile for Post Processing Stack versions before v2.0. Check out the package's Readme for more information.
Reviews with feedback are highly appreciate.
Price $10.00
- Assault droid model with 2 textures sets
10K tris, 1 PBR material (albedo, normal, metallic, emission maps of 2K resolution)
- Assault rifle with 2 textures sets
1k tris, 1 PBR material (albedo, normal, metallic, emission maps of 2K resolution)
- Plasma grenade with 2 textures sets
1k tris, 1 PBR material (albedo, normal, metallic, emission maps of 2K resolution)
- A fully playable demo level which includes a temple environment (100k tris total), a third person controller, a camera rig, 4 VFX components, 11 sound effects.
The droid mesh is rigged and works well with Mecanim humanoid.
Come with the droid model there are several animations to get you started:
Idle, Holding Weapon, Shooting, Walk, Strafe, Death.
With this package comes a fully playable third-person shooter level:
The player controls a droid solider with the AI allies to battle the droids from the enemy faction to gain the control of an ancient temple. Everything appears in the demo level video is included which means the scripts, props, sound effects and visual effects are all there. This demo level serves as a playground for testing the model and can also be used as a starting point for your own levels.
Note: to re-create the same visual appearance shown in the promo video, one needs to set the project to use linear color space, deferred render path, and Unity post processing stack.
Note: it's highly recommended to import Unity Post Processing Stack (v2) first into the project before importing this package to avoid null references exception.
Note: there's also a profile for Post Processing Stack versions before v2.0. Check out the package's Readme for more information.
Reviews with feedback are highly appreciate.
Price $10.00
Modern Touring Car Pack Demo by Marcelo Barrio
This is a small demo car of the full car pack. The full pack is a very complete race car pack with high quality models. It contains 10 different car models with 20 different liveries. It also includes the template for each car so you can add as many paint schemes as you want.
Very profesional meshes and uvs, simple to paint in.The main carbody texture is 2048 px and smaller parts of the car like the tires use 1024px and 512px.
Each car has around +/-16.000 polys including tires, interior and steering wheel.
Please if you download this asset leave a coment, it is very helpful for content creators. Thanks!
Full Car Pack
Price $0.00
Very profesional meshes and uvs, simple to paint in.The main carbody texture is 2048 px and smaller parts of the car like the tires use 1024px and 512px.
Each car has around +/-16.000 polys including tires, interior and steering wheel.
Please if you download this asset leave a coment, it is very helpful for content creators. Thanks!
Full Car Pack
Price $0.00
Ambient Grooves by SoundFellas
A collection of themed music tracks with an ambient yet groovy aesthetic. Including full and lite version for each theme, and win and lose cues. Contents: 6 themes were composed and produced to 24 individual music tracks, with separate full and lite versions, and win and lose music cues per theme. The package includes a total of 72 sound files in 450 MB, with the original material running for approx. 12 mins. Channels: All music tracks are in stereo, quad surround and binaural stereo. Format: Pristine, highly optimized and lossless WAV files of 44.1 KHz / 16 bit resolution. Suggested usage: Games, Films, Mixed Reality and Beyond. Our experts recommend using this collection for casual, puzzle, adventure, exploration, education, explainer.
Price $23.00
SoundFellas Immersive Audio Labs
Price $23.00