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Updated: 45 min 46 sec ago

Christmas Music Bundle by Rok

2025, November 1 - 09:49
Add Christmas magic to your game! 3h of original orchestral cartoon music: 39 tracks, 60 loops, 79 stingers. Festive, dynamic, and ready for any engine. Perfect for holiday games!

Number of Audio Files: 178

Number of Audio Wavs: 178

Number of Audio Loops: 60

Minutes of Audio Tracks: +3 hours

Number of Stingers: 79

Sample rate / Bit death: 44.1 kHz / 16 bit

Add infos: Stereo tracks


All sound effects & loops are youtube friendly & royalty-free

RTU-OTB (ready to use out of the box)


For collaborations, information about the package, or any related requests, feel free to contact me here. Custom corrections available, as well as higher quality audio processing and programming support.

🎄 Christmas Music Bundle

Bring the magic of Christmas to your game with 3 hours of high-quality orchestral cartoon soundtracks! This bundle includes 178 original audio files:

  • 🎼 39 tracks
  • 🔁 60 seamless loops
  • 🌟 79 stingers, split into 7 themed categories for easy implementation.

Crafted for video games, these compositions deliver festive energy, playful melodies, and cinematic flair. With loops and stingers ready to drop into your project, or any engine, you can create dynamic soundscapes for menus, levels, cutscenes, and key gameplay moments.

✨ Perfect for platformers, adventures, puzzle & holiday games!


🎅TRACK LIST (YouTube):

🎅STINGERS:


Price $72.00

Christmas Stingers by Rok

2025, November 1 - 09:49
Add instant holiday magic to your game! 50 festive cartoon orchestral stingers for achievements, victories, transitions & more. Perfect for any Christmas-themed project!

Number of Audio Files: 50

Number of Audio Wavs: 50 .wav files

Everage duration single stinger: 5-9 sec

Sample rate / Bit death: 44.1 kHz / 16 bit

Add infos: Stereo tracks


All sound effects & loops are youtube friendly & royalty-free

RTU-OTB (ready to use out of the box)


For collaborations, information about the package, or any related requests, feel free to contact me here. Custom corrections available, as well as higher quality audio processing and programming support.

🎄 Christmas Stingers brings the magic of the holidays to your game with 50 original orchestral cartoon stingers! HQ .wav tracks add a festive, cinematic touch to every gameplay moment.

Each stinger is carefully composed to fit key in-game situations, divided into 7 essential categories:


🏅 Achievement – Bright, magical stingers to celebrate progress.
💀 Defeat – Humorous or dramatic cues with a festive twist.
😂 Funny – Playful and comedic tracks for lighthearted moments.
🎁 Pick Up Item – Cheerful sounds for collecting gifts and power-ups.
Transition – Elegant cues for level changes or menu scenes.
🎉 Victory – Triumphant and sparkling stingers for big wins.
⚠️ Warning – Tense but whimsical cues for danger or failure.


✨ Sparkling bells, festive brass, and magical strings will turn every event into a joyful Christmas adventure! 🎅


Price $15.00

Christmas Winter Music by Rok

2025, November 1 - 09:49
Bring instant holiday spirit to your game! 22 original tracks and loops, crafted for festive gameplay, menus & more. Easy to use, HQ & ready to plug in!

Number of Audio Files: 22

Number of Audio Wavs: 22

Minutes of Audio Tracks: 1 hour

Sample rate / Bit death: 44.1 kHz / 16 bit

Add infos: Stereo tracks


All sound effects & loops are youtube friendly & royalty-free

RTU-OTB (ready to use out of the box)

🎄 Bring the spirit of Christmas to your game! ❄️


With 22 tracks and loops and nearly 1 hour of original holiday music, this pack is the perfect way to add warmth, magic, and seasonal cheer to your menus, gameplay, and events. High-quality and ready to use, it’s everything you need to make your project shine this Christmas. 🎅⛄


TRACK LIST (You Tube):


Christmas is Coming
Silent Snow
Candy Swing
Sparkle Town
Jolly Train
Toymaker's Tale
Snowglobe
Cookie Waltz
Crystal Lights
Frosty Dance
Winter Whirl


Price $28.00

Traffic Drift 3D - Game Template by Black Rose Developers

2025, November 1 - 08:02
Race through traffic and drift across 3 unique levels with different cars. Dodge vehicles, avoid crashes, and test your driving skills in fast-paced 3D action.

1.Art

Art folder is subdivided into four folders.

A. Materials

Contains 43 various materials used in the game, which can be customized with different colours or sprites.

B. Models:

Contains 10 unique 3D models of objects in the game (FBX)

C. Textures:

Contains 32 textures of models that can be applied to materials (PNG)

D. Sprites:

Contains 15 UI buttons, cars, road images and a game icon (PNG)

2. Prefabs

The Prefabs folder includes 38 different prefabs located in seven main categories (Game, Input, Particles, Player Cars, Road Object Packs, Traffic Cars and UI.

3. Scenes

- Level-1: the sample level of the game in green area.

- Level-2: the sample level of the game in a desert.

- Level-3: the sample level of the game in a modern area with buildings.

- MainMenu: the starting scene of the game where player can choose the car and road.

4. ScriptableObjects

3 different scriptable objects namely Data Storage, Content and UI Data to save and load game data.

5. Scripts

22 Scripts are categorized into four folders, with clear names and functions to ensure easy understanding.

🚗 Traffic Drift 3D – Complete Game Template


Race through traffic and master your drifting skills across 3 action-packed levels with unique environments and 3 different cars. Dodge vehicles, avoid crashes, and push your limits on the road!


Check out the demos:


🔹 Key Features

  • Art Assets – 43 customizable materials, 15 vibrant PNG sprites, 10 FBX 3D models, and 32 textures
  • Prefabs – 38 ready-to-use prefabs for quick and easy level design
  • Scenes – 3 pre-built gameplay levels plus a structured main menu
  • Scriptable Objects – Simplified management of gameplay and UI data
  • Scripts – 22 clean, modular, and editable scripts for smooth performance

🔧 Easy Customization

Swap art assets, create new levels, and tweak mechanics to match your vision. Perfect for both beginners and advanced Unity developers.


📧 Support

For questions or assistance, visit blackrosedevelopers.com


Price $29.00

Archery Challenge 3D - Game Template by Black Rose Developers

2025, November 1 - 08:02
Destroy targets with precision in Archery Challenge 3D, a complete Unity template featuring 30 ready levels across Desert and Jungle scenes with both static and moving targets.

Project Structure

1.Art

Art folder is subdivided into five folders.

A. Materials

Contains subfolders with 11 various materials used in the game, which can be customized with different colours or sprites.

B. Sprites:

Contains 18 PNG which can be used for UI and Gameplay (including a game icon)

C. Models:

Contains 5 different 3D models of bow, character, barrel, monster and different objects

D. Textures:

Contains 9 PNG textures that can be applied to materials in the game

E. Animations

Contains 3 animations of the gameplay.

2. Prefabs

The Prefabs folder includes seven main categories (Gameplay, Levels, Objects, Particles, Player, Targets and UI) with 73 prefabs.

3. Scenes

- MainMenu: The starting scene of the game which you can choose the level you intend to enter

- Scene-Desert: A desert theme level in which you can use your bow and arrow

- Scene-Jungle: A jungle theme level in which you can use your bow and arrow

4. Scriptable Objects

- DataStorage: to store the number of coins (example of how to store or retrieve data) and level number

- Levels: the 30 levels of the game which are in the scriptable object format

- UIData: Contains the prefabs of the UI

- Contents: this scriptable contains the level scriptable all in one place

4. Scripts

28 Scripts are categorized into three folders (Gameplay, Scriptable Objects and UI), with clear names and functions to ensure easy understanding.

Archery Challenge 3D – Game Template

Sharpen your aim and destroy a variety of targets in this exciting 3D archery game template. Aim carefully and release your arrow to hit barrels, boxes, and monsters across two immersive environments — the Desert and the Jungle. Each scene offers 30 ready-to-play levels with both static and moving targets for dynamic gameplay.


Key Features

  • Aim and Shoot: Test your precision against a range of static and moving targets.
  • 30 Ready Levels: Start playing instantly with pre-made challenges.
  • Easy Customization: Modify assets and add unlimited new levels effortlessly.

Project Highlights

  • Art Assets: 11 materials, 9 PNG textures, 18 UI sprites, and 5 unique 3D models.
  • Prefabs: 73 customizable prefabs for characters, objects, and targets.
  • Scenes: Main menu for level selection and two themed scenes (Jungle and Desert).
  • Scripts: 28 clean, optimized C# scripts for stable, smooth gameplay.

Support

For any questions or technical support, visit blackrosedevelopers.com.


Price $49.00

Car Park Cannon 2D - Game Template by Black Rose Developers

2025, November 1 - 08:02
Transform cars into cannons, solve puzzles fast, and defend your castle by blasting enemies with rockets and projectiles across fun, 20 ready-made levels.

1.Art

Art folder is subdivided into two folders.

A. Materials

Contains subfolders with 7 various materials used in the game, which can be customized with different colours or sprites.

B. Sprites:

Contains 42 PNG sprites of UI, Particles and Gameplay (including a game icon)

2. Prefabs

The Prefabs folder includes five main categories with 36 prefabs:

- Gameplay: 7 prefabs of different objects used in gameplay for level design.

- Particles: one unique particle effects for destroying enemies.

- UI: 5 prefabs of the game menus.

- LevelElements: 3 prefabs of the game which is mandatory in each level.

- Levels: 20 prefabs of different levels.

Check the the pre-designed level for understanding prefab functions.

3. Scenes

- MainMenu: The starting scene of the game

- Scene-1: The main scene of the game

4. Scriptable Object

Contents for storing levels, Gameplay Data for level number and UIData scriptable which store and keep UI info

5. Scripts

19 Scripts are categorized into two folders, with clear names and functions to ensure easy understanding.

Car Park Cannon 2D – Hypercasual Game Template


Turn cars into cannons and defend your castle!


Move the cars into the top slots, transform them into powerful cannons, and blast away incoming enemies. Outsmart the car puzzle quickly to survive and destroy enemies with projectiles and rockets.


The template includes 20 ready-to-play levels, and you can easily add more. You can also create new slots where cars transform into cannons and reshuffle car positions for unique gameplay every time.


Check out the demos:


🔹 Key Features


  • Art Assets – 7 customizable materials & 42 colorful PNG sprites (including a polished game icon)
  • Prefabs – 36 ready-to-use prefabs for rapid level building
  • Scenes – Modular gameplay level + structured main menu
  • Scriptable Objects – Manage levels, UI, and game data with ease
  • Scripts – 19 clean, modular scripts for smooth, editable gameplay


Easy to Customize


Quickly edit assets, build your own levels, and fine-tune the mechanics to fit your vision.



Need Help?


Visit blackrosedevelopers.com for support or inquiries.


Price $29.00

Puzzle Laser Aiming 3D- Game Template by Black Rose Developers

2025, November 1 - 08:02
Rotate lasers, mirrors, and prisms to hit crystals across 20 ready-to-play levels. Solve puzzles, unlock doors, and create your own stages in this 3D laser challenge!

1.Art

Art folder is subdivided into four folders.

A. Materials

Contains 20 various materials used in the game (Particles and Gameplay), which can be customized with different colours or textures.

B. Sprites:

Contains 5 unique sprites game UI (PNG) (including game template icon)

C. Models:

Contains 17 unique FBX 3D models. (crystal, door, doorbase, fance, ground, laser, mirror, plant-1, plant-2, rock-1, rock-2, rock-3, switch-1, tree, wall-1 and wall-2)

D. Textures:

Contains 11 PNG textures which can be applied to materials.

2. Prefabs

The Prefabs folder has 49 prefabs in 5 different folders (Gameplay, Levels, Particles, Main and UI) that can be used throughout the gameplay.

3. Scenes

- MainMenu: this is the starting scene of the game which will guide you to the main game play scene or exiting the game and has level buttons in it.

- Scene-1: this is the main game play scene

4. Scriptable Objects

- Data Storage: Main storage of game data (number of levels and unlocked ones)

- Contents: this scriptable object contains the 20 ready levels

- Gameplay Data: Contains level number, win state and the game result

- UIData: Contains 3 different UI elements

- Level 1 - 20: contains scriptable objects of the game levels which have data (prefabs) of each level and its hint text.

5. Scripts

19 Scripts with clear names and functions to ensure easy understanding in 4 different folders (Gameplay, Input, ScriptableObjects and UI)

Puzzle Laser Aiming 3D – Complete Game Template


Master the art of precision in this fully customizable Unity game template featuring 20 ready-to-play levels. Rotate laser guns, mirrors, and prisms to guide laser beams toward glowing crystals. Some puzzles include switches that open hidden doors — test your logic and creativity! Easily expand by adding new levels or modifying existing ones.


🔹 Key Features

Art Assets

  • 5 vibrant PNG sprites (including a game icon)
  • 20 customizable materials for unique visual styles
  • 11 high-quality PNG textures
  • 17 detailed FBX 3D models

Prefabs

  • 49 clean, ready-to-use prefabs for efficient level design

Scenes

  • Structured Main Menu
  • Fully functional gameplay scene (Stage)

Scriptable Objects

  • Streamlined data management for levels, UI, and progression

Scripts

  • 19 modular, well-structured scripts ensuring smooth, scalable gameplay

Easy to Customize

  • Swap art assets instantly
  • Build new levels effortlessly
  • Modify UI and mechanics to fit your vision

Support


For any questions or assistance, visit blackrosedevelopers.com



Price $39.00

White Pigeon - Flying System - Bird Behavior by ExistenceStudios

2025, October 31 - 22:36
A white dove/pigeon for stylized fantasy worlds: fully rigged & animated

Demonstration Full YouTube - SHOWCASE


Our Mixamo and Other animations to Unity - Tutorial (Choose your Voice Track)


Number of textures - 5

Texture dimensions - 4096x4096

Polygon count - 8 617 Tris | 4 380 Points

Number of meshes/prefabs - 6/7

Rigging - Yes (rig is issued personally at your request)

Animation count - x15

Animation type list - In-Place/Root

UV mapping: Yes

Types of materials and texture maps - PBR


Feel free to contact:

Email existencestudio.help@gmail.com

Be part of our community on Discord!

| Be part of our community on Discord

| And Social Links Artstation | LinkedIn


Demonstration Full YouTube - SHOWCASE


Bundle PART 1 - Stylized Characters - Unity Store


🔴 Save 30% on Similar Stylized Assets – Bundles & Packs → [TAB]


Our Mixamo and Other animations to Unity - Tutorial (Choose your Voice Track)


Features:


Skin Variants: White Pigeon and Halloween Skins

Modular: Membrane and eyes parts can be remove.

Custom Animations: Includes flying, walking, combat, and other basic animations.

Flying/Walk System: Custom Player Controller with our animations

Control Rig & IK: Fully rigged for Cinema 4D, and Maya.

Unity: Fully configured project with a custom controller with our animations.

SRP, URP, HDRP Support: Ready for all Unity pipelines.

Detailed Characters: the Raven include a mouth (with tongue) and eyes. All elements are rigged for animation via bones.

DCC Packages: Preconfigured rigs for Blender, Maya, 3ds Max, and Cinema 4D.

PBR Materials, 4K Textures.

📦 File Formats: Unity, FBX, OBJ, Cinema4D, 3DsMax, Blender, Maya, PBR-ready Textures.


Technical Info:


  • Version Unity - 2019, 2021, 6000 and higher
  • DEMO scene is not included
  • DISCLAIMER: Video & Photo preview render make in another software - background and other content except for the model is not included in the asset

Polycount:


  • Pigeon- 8 617 Tris | 4 380 Points

Control Settings (Unity):


  • W, A, S, D – Move/Flying
  • F - Takeoff/Landing
  • Shift - SpeedFlying/WalkJump
  • LBC - Attack
  • RBC - Pecking
  • WBC - Dead

AnimationsPack consists of custom x15 animations:


  • flying (start, loop, gliding, hover, end), idle, cleaning_feathers, pecking, jump (start, loop, end), walk, walk_jump, attack, get_hit, dead

Overview



🐦 In this fantasy creature, the white dove (aka pigeon) reads as a heroic bird beside owl, eagle, and falconallies. A refined beak, layered feathers, and broad wingssell aerial presence while keeping the look stylized and production-ready.


⚙️ Tech setup is straightforward: an epicskeleton aligned for blueprintlogic, designer-friendly script utilities, and a tidy animationblueprint. Drop it into thirdperson or cinematic rigs-everything comes riggedand animated for rapid iteration.


🧠 The included birdsystem handles AI behavior, input system wiring, and character locomotion so flyingand flight feel responsive from the first press. Tune glide, perch, and takeoff states without heavy code-still fully rigged and animatedfor precise control.


🪶 A clean aesthetic plays with gentle gothic contrast - a calm light amid darkskies-nodding to corvid lineage (corvus) without making it a ravenor crow. It remains a pure white dove/pigeon, a versatile fantasy creature with expressive wings, crisp feathers, and articulate beak.



Successful development to you!


Price $39.99

Poly HP - GoblinTrooper by Downrain DC

2025, October 31 - 18:14

Mecanim Humanoids : No

Animated : Yes

Animation types : In-place

Render Pipelines : Built-in / URP

Intended Platform : All

Platforms Tested : Windows

Documentation : No

GoblinTrooper


Triangles ​: 5200

Vertices​ : 2781


Texture Resolutions :​ 1024x1024

Number of Textures :​ ​​3


Weapon / Shield / Hood can be removed


Rigged :​​ Yes

Number of Animations :​​​ 10

- Idle

- Walk

- Run

- Jump

- Attack_01

- Attack_02

- CastSpell

- Dizzy

- Damage

- Die


Price $8.99

Rin Girl by chio_soma

2025, October 31 - 18:11
3d character - Oni. She has blendshapes, Epic Skeleton rig (UE5), color options. Suitable for Fantasy/RPG, Action and more games.

Here's some useful information:

  • Rigged with Epic Skeleton 5
  • Works with ALS 4 and GAS (check PREVIEW)
  • Clothes have Color Variations
  • Polycount: faces - 59819, tris - 118069, verts - 68366
  • Character is modular
  • Blendshapes (Morph Targets)

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Animated: (No)

Number of Animations: (No)

Animation types (Root Motion/In-place): [No]

Number of characters: 1

Vertex counts of characters: 68366

Number of Materials and Material Instances: Materials - 30

Number of Textures: 80

Texture Resolutions: 1K - Teeth, Eyelashes, Glasses, 2K - Eye, Hair, Underwear, Shoes, 4K - Other

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: No

Important/Additional Notes: Character compatibility list | Additional bones

🎥 Video: PREVIEW

🔗 Social Links: ArtStation | Twitter | YouTube | LinkedIn

🔹 Product Overview

The project contains a full body, all parts - separated, and PBR materials for customization

Render by Marmoset Toolbag 4

  • All parts can be painted in any color or replaced with alternative skins.
  • Face includes all Apple AR blendshapes (ARKit), ready for high-quality facial animation.
  • Rigged with Epic Skeleton\Humanoid rig (UE5 Skeleton) with additional bones. Does not have controls. Easy animations retarget. With additional bones you can apply physics. Navigate physics to your need. I recommend to use KawaiiPhysics plugin.

🛠️ Technical Details

🎨 Textures (PBR Metallic/Roughness)

  • Maps Included: BaseColor, Normal, MetallicSmoothness, Roughness, Opacity/Alpha, MatID, Emissive.

🏗️ Geometry (Verts/Tris)

Clothes

Verts - 28102

Tris - 50469

NUDE (with hair)

Verts - 40264

Tris - 67600

Full Set

Verts - 68366

Tris - 118069

🎮 Compatibility

Tested in ALS and GAS

⚠️ Important Notes

❌ No LODs❌ No Physics (can be added manually)❌ No Blueprints❌ No Animations

📩 Need Help?

For any questions or support, feel free to contact me at chiosoma01@gmail.com


Price $59.00

Skateboard Animations by NexaFrame Production

2025, October 31 - 18:08

Number of Animations: 105

Animation Types: Root Motion/In-place

Discord - Link


List of Animation Category

  • Idle
  • Jump
    • InAir
      • Flip
      • Normal
      • Roll
    • Land
    • Start_Jump
  • Rail
    • Ride
      • ChangeDirection
      • Crouch
      • Fall
      • Lean
      • Chrouch
      • Stand
      • NormalV1
      • NormalV2
      • Stand
      • Turn
    • StartRail
  • Ride
    • Crouch
    • Drag
    • Fall
    • Movement
    • Obstacle
    • Stand
    • Stop
    • Turn

⭕Models are not included in project only available Animations.


Price $15.00

Bow & Arrow Animations by NexaFrame Production

2025, October 31 - 18:08

Number of Animations: 235

Animation Types: Root Motion/In-place

Discord - Link


Animation List :-


AimOffset

  • CrouchOffset
  • AS_Crouch_Aim_Down
  • AS_Crouch_Aim_Forward
  • AS_Crouch_Aim_Left
  • AS_Crouch_Aim_Left_Cross
  • AS_Crouch_Aim_Right
  • AS_Crouch_Aim_Right_Cross
  • AS_Crouch_Aim_Up
  • StandOffset
    • Up
      • AS_Stand_Aim_L_Up
      • AS_Stand_Aim_LB_Up
      • AS_Stand_Aim_R_Up
      • AS_Stand_Aim_RB_Up
      • AS_Stand_Aim_Up
    • Mid
      • AS_Stand_Aim_Forward
      • AS_Stand_Aim_Left
      • AS_Stand_Aim_Left_Back
      • AS_Stand_Aim_Left_Cross
      • AS_Stand_Aim_Right
      • AS_Stand_Aim_Right_Back
      • AS_Stand_Aim_Right_Cross
    • Down
      • AS_Stand_Aim_Down
      • AS_Stand_Aim_L_Down
      • AS_Stand_Aim_LB_Down
      • AS_Stand_Aim_R_Down
      • AS_Stand_Aim_RB_Down

Crouch

  • Activity
    • Arrow
      • AS_Crouch_Disarm_Arrow
      • AS_Crouch_Equip_Arrow
    • Bow
      • AS_Crouch_Equip_Bow
      • AS_Crouch_Disarm_Bow
  • Block
    • 1
      • AS_Crouch_Block1_Start
      • AS_Crouch_Block1_Loop
      • AS_Crouch_Block1_End
      • AS_Crouch_Block1_React
    • 2
      • AS_Crouch_Block2_Start
      • AS_Crouch_Block2_Loop
      • AS_Crouch_Block2_End
      • AS_Crouch_Block2_React
  • Death
    • AS_Crouch_Death
  • HitReact
    • AS_Crouch_Aim_Hit_React_Back
    • AS_Crouch_Aim_Hit_React_Front
    • AS_Crouch_Aim_Hit_React_Left
    • AS_Crouch_Aim_Hit_React_Right
    • AS_Crouch_NoAim_Hit_React_Back
    • AS_Crouch_NoAim_Hit_React_Left
    • AS_Crouch_NoAim_Hit_React_Right
  • Idle
    • AS_Crouch_Idle_Aim
    • AS_Crouch_Idle_NoAim
    • AS_Crouch_Idle_V1
    • AS_Crouch_Idle_V2
  • Shoot
    • AS_Crouch_AIm_To_NoAim
    • AS_Crouch_NoAIm_To_Aim
    • AS_Crouch_Shoot_To_Load
  • Turn
    • AS_Crouch_Aim_Turn_90L
    • AS_Crouch_Aim_Turn_90R
    • AS_Crouch_NoAim_Turn_90L
    • AS_Crouch_NoAim_Turn_90R
    • AS_Simple_Crouch_Turn_90L
    • AS_Simple_Crouch_Turn_90R
  • Walk
    • Aim
      • AS_Crouch_Aim_Walk_Backward
      • AS_Crouch_Aim_Walk_Backward_Left
      • AS_Crouch_Aim_Walk_Backward_Right
      • AS_Crouch_Aim_Walk_Forward
      • AS_Crouch_Aim_Walk_Forward_Left
      • AS_Crouch_Aim_Walk_Forward_Right
      • AS_Crouch_Aim_Walk_Left
      • AS_Crouch_Aim_Walk_Right
    • NoAIm
      • AS_Crouch_NoAim_Walk_Backward
      • AS_Crouch_NoAim_Walk_Backward_Left
      • AS_Crouch_NoAim_Walk_Backward_Right
      • AS_Crouch_NoAim_Walk_Forward
      • AS_Crouch_NoAim_Walk_Forward_Left
      • AS_Crouch_NoAim_Walk_Forward_Right
      • AS_Crouch_NoAim_Walk_Left
      • AS_Crouch_NoAim_Walk_Right
    • Simple
      • AS_Simple_Crouch_Backward
      • AS_Simple_Crouch_Backward_Left
      • AS_Simple_Crouch_Backward_Right
      • AS_Simple_Crouch_Forward
      • AS_Simple_Crouch_Forward_Left
      • AS_Simple_Crouch_Forward_Right
      • AS_Simple_Crouch_Left
      • AS_Simple_Crouch_Right

Horse

  • Block
    • AS_Horse_Block_Start
    • AS_Horse_Block
    • AS_Horse_Block_End
    • AS_Horse_Block_React
  • Bow
    • AS_Horse_Disarm_Bow
    • AS_Horse_Equip_Bow
  • Idle
    • AS_Horse_Idle_Aim
    • AS_Horse_Idle_Looking
    • AS_Horse_Idle_NoAim
    • AS_Horse_Idle_Rub
    • AS_Horse_Idle_V1
    • AS_Horse_Idle_V2
    • AS_Horse_Idle_V3
    • AS_Horse_Idle_V4
  • Shoot
    • AS_Horse_Aim_To_NoAim
    • AS_Horse_NoAim_To_Aim
    • AS_Horse_Shoot_To_Load

Stand

  • Activity
    • Arrow
      • AS_Stand_Equip_Arrow
      • AS_Stand_Disarm_Arrow
    • Bow
      • AS_Simple_Equip_Bow
      • AS_Simple_Disarm_Bow
  • Block
    • 1
      • AS_Stand_Block1_Start
      • AS_Stand_Block1_Loop
      • AS_Stand_Block1_End
      • AS_Stand_Block1_React
    • 2
      • AS_Stand_Block2_Start
      • AS_Stand_Block2_Loop
      • AS_Stand_Block2_End
      • AS_Stand_Block2_React
    • 3
      • AS_Stand_Block3_Start
      • AS_Stand_Block3_Loop
      • AS_Stand_Block3_End
      • AS_Stand_Block3_React
    • 4
      • AS_Stand_Block4_Start
      • AS_Stand_Block4_Loop
      • AS_Stand_Block4_End
      • AS_Stand_Block4_React
    • 5
      • AS_Stand_Block5_Start
      • AS_Stand_Block5_Loop
      • AS_Stand_Block5_End
      • AS_Stand_Block5_React
  • Death
    • Aim
      • AS_Stand_Aim_Death_Forward
      • AS_Stand_Aim_Death_Back
      • AS_Stand_Aim_Death_Left
      • AS_Stand_Aim_Death_Right
    • NoAim
      • AS_Stand_NoAim_Death_Forward
      • AS_Stand_NoAim_Death_Back
      • AS_Stand_NoAim_Death_Left
      • AS_Stand_NoAim_Death_Right
  • Dodge
    • Aim
      • AS_Stand_Aim_Dodge_Back
      • AS_Stand_Aim_Dodge_Forward
      • AS_Stand_Aim_Dodge_Left
      • AS_Stand_Aim_Dodge_Right
    • NoAim
      • AS_Stand_NoAim_Dodge_Back
      • AS_Stand_NoAim_Dodge_Forward
      • AS_Stand_NoAim_Dodge_Left
      • AS_Stand_NoAim_Dodge_Right
    • Simple
      • AS_Simple_Dodge_Backward
      • AS_Simple_Dodge_Backward_Left
      • AS_Simple_Dodge_Backward_Right
      • AS_Simple_Dodge_Forward
      • AS_Simple_Dodge_Forward_Left
      • AS_Simple_Dodge_Forward_Right
      • AS_Simple_Dodge_Left
      • AS_Simple_Dodge_Right
  • HitReact
    • AS_Stand_Aim_Hit_React_Back
    • AS_Stand_Aim_Hit_React_Front
    • AS_Stand_Aim_Hit_React_Left
    • AS_Stand_Aim_Hit_React_Right
    • AS_Stand_NoAim_Hit_React_Back
    • AS_Stand_NoAim_Hit_React_Left
    • AS_Stand_NoAim_Hit_React_Right
  • Idle
    • AS_Simple_Idle_V1
    • AS_Simple_Idle_V2
    • AS_Simple_Idle_V3
    • AS_Simple_Idle_V4
    • AS_Simple_Idle_V5
    • AS_Simple_Idle_V6
    • AS_Stand_Idle_Aim
    • AS_Stand_Idle_NoAim
  • Jump
    • Fall
      • AS_Simple_Fall_V1
      • AS_Simple_Fall_V2
      • AS_Simple_Fall_V3
      • AS_Simple_Fall_V4
    • AS_Stand_Aim_Jump
    • AS_Stand_NoAim_Jump
  • PowerAttack
    • Melee
      • AS_Simple_Kick
      • AS_Simple_Punch_Bow
      • AS_Simple_Punch_LH
      • AS_Simple_Punch_RH
    • AS_Stand_Power_Attack_V1
    • AS_Stand_Power_Attack_V2
    • AS_Stand_Power_Attack_V3
    • AS_Stand_Power_Attack_V4
    • AS_Stand_Power_Attack_V5
    • AS_Stand_Power_Attack_V6
    • AS_Stand_Power_Attack_V7
    • AS_Stand_Power_Attack_V1
  • Run
    • NoAim
      • AS_Stand_Run_Backward
      • AS_Stand_Run_Backward_left
      • AS_Stand_Run_Backward_Right
      • AS_Stand_Run_Forward
      • AS_Stand_Run_Forward_Left
      • AS_Stand_Run_Forward_Right
      • AS_Stand_Run_Left
      • AS_Stand_Run_Right
    • Simple
      • AS_Simple_Run_Backward
      • AS_Simple_Run_Backward_Left
      • AS_Simple_Run_Backward_Right
      • AS_Simple_Run_Forward
      • AS_Simple_Run_Forward_Left
      • AS_Simple_Run_Forward_Right
      • AS_Simple_Run_Left
      • AS_Simple_Run_Right
  • Shoot
    • AS_Stand_AIm_To_NoAim
    • AS_Stand_NoAIm_To_Aim
    • AS_Stand_Shoot_To_Load
  • Slide
    • AS_Simple_Run_Slide_V1
    • AS_Simple_Run_Slide_V2
  • Turn
    • AS_Simple_Stand_90L
    • AS_Simple_Stand_90R
    • AS_Stand_Aim_Turn_90L
    • AS_Stand_Aim_Turn_90R
    • AS_Stand_NoAim_Turn_90L
    • AS_Stand_NoAim_Turn_90R
  • Walk
    • Aim
      • AS_Stand_Aim_Walk_Backward
      • AS_Stand_Aim_Walk_Backward_Left
      • AS_Stand_Aim_Walk_Backward_Right
      • AS_Stand_Aim_Walk_Forward
      • AS_Stand_Aim_Walk_Forward_Left
      • AS_Stand_Aim_Walk_Forward_Right
      • AS_Stand_Aim_Walk_Left
      • AS_Stand_Aim_Walk_Right
    • NoAim
      • AS_Stand_NoAim_Walk_Backward
      • AS_Stand_NoAim_Walk_Backward_Left
      • AS_Stand_NoAim_Walk_Backward_Right
      • AS_Stand_NoAim_Walk_Forward
      • AS_Stand_NoAim_Walk_Forward_Left
      • AS_Stand_NoAim_Walk_Forward_Right
      • AS_Stand_NoAim_Walk_Left
      • AS_Stand_NoAim_Walk_Right
    • Simple
      • AS_Simple_Walk_Backward
      • AS_Simple_Walk_Backward_Left
      • AS_Simple_Walk_Backward_Right
      • AS_Simple_Walk_Forward
      • AS_Simple_Walk_Forward_Left
      • AS_Simple_Walk_Forward_Right
      • AS_Simple_Walk_Left
      • AS_Simple_Walk_Right

UpDown

  • AS_Crouch_To_Stand_Aim
  • AS_Crouch_To_Stand_NoAim
  • AS_Simple_Crouch_To_Stand
  • AS_Simple_Stand_To_Crouch
  • AS_Stand_To_Crouch_Aim
  • AS_Stand_To_Crouch_NoAim

⭕Models are not included in project only available Animations.


Price $25.00

Rider Animation by NexaFrame Production

2025, October 31 - 18:08

Number of Animations: 163

Animation Types: Root Motion/In-place

👩Female

  • Bat
  • Gun
    • FrontSit
      • AimOffset
      • ChangeHand
      • EndTurn
      • StartTurn
    • SimpleSit
      • AimOffset
    • SitBack
      • AimOffset
    • SitStand
      • AimOffset
  • Normal
    • Block
    • Death

👨Male

  • Gun
    • OnSit
      • AimOffset
    • SimpleSit
      • AimOffset
      • Idle
  • Normal
    • Air
      • Pose 1
      • Pose 2
      • Pose 3
    • Attack
    • Block
    • Bomb
    • Death
    • Hit
    • Idle
    • Stand
    • Victory
  • Sword
    • Attack
    • Hit
    • Idle
    • Throw

⭕Models are not included in project only available Animations.


Price $25.00

Goblin STY03 by diomkin

2025, October 31 - 18:02
This Goblin 3D model is ideal for roles like a bookseller, astronomer, or cartographer - or as a supporting character or NPC in your project.

Number of textures 44+26

Texture dimensions 4096ч4096

Polygon count of Goblin STY01 50888/55064

Minimum polygon count 50888

Maximum polygon count 55064

Number of meshes/prefabs 3

Rigging: Yes

Animation count 13

UV mapping: Yes

LOD information No

Types of materials and texture maps PBR

The Goblin STY03 model contains 3 skins, 15 materials, 44+26 PBR+Mask textures 4096x4096 (UVs: 4), 13 animations, blendshapes, Extra bones for body, cloth.


Unity (The asset contains all Render Pipelines, Built-in, URP, HDRP.)


Extra bones: Bone_glasses.

Bone_earL1-Bone_earL3

Bone_earR1-Bone_earR3

Bone_hair1-Bone_hair4

bone_keyL000-bone_keyL004

bone_keyR000-bone_keyR004

Bone_scarf000-Bone_scarf003

bone_key000-bone_key004

bone_book1, Bone_bookC, Bone_bookR, Bone_bookL

bone_bag000-bone_bag006

Bone_JW000-Bone_JW003

-------------------------- 

Polycount:

Verts - 26710/28876

Faces - 28194/30377

Tris - 50888/55064


Body - 20155 tris

Cloth - 12455 tris

Things - 22454 tris

Eyes - 670 tris

--------------------------  

Animations: 13

Idle x9

Book Get/Remove x2

Run x1

Walk x1


Price $69.99

Goblin STY02 by diomkin

2025, October 31 - 18:02
This Goblin 3D model is ideal for roles like a miner, hard worker - or as a supporting character or NPC in your project.

Number of textures 67+17

Texture dimensions 4096ч4096

Polygon count of Goblin STY01 43653/29129

Minimum polygon count 29129

Maximum polygon count 43653

Number of meshes/prefabs 3

Rigging: Yes

Animation count 14

UV mapping: Yes

LOD information No

Types of materials and texture maps PBR

The Goblin STY02 model contains 3 skins, 21 materials, 67+17 PBR+Mask textures 4096x4096 (UVs: 7), 14 animations, blendshapes, Extra bones for body, cloth, pick.


Unity (The asset contains all Render Pipelines, Built-in, URP, HDRP.)

Extra bones:

bone_ear_R1-bone_ear_R2-bone_ear_R3. bone_ear_L2-bone_ear_L3.

bone_pick1-bone_pick2.

Bone_bucket1-Bone_bucket2, Bone_bucketR, Bone_bucketL.

bone_ropeR1-bone_ropeR2, bone_ropeL1-bone_ropeL2.

bone_rope_R1-bone_rope_R2-bone_rope_R3, bone_rope_L1-bone_rope_L2-bone_rope_L3.

--------------------------

Polycount:

Verts - 22958/15153

Faces - 24965/16475

Tris - 43653/29129


Body - 14036 tris

Cloth - 8016 tris

glasses - 5359 tris

Bucket - 11529 tris

Ore - 1569 tris

Pick - 2276 tris

Eyes - 868 tris

--------------------------

Animations: 14

Idle x6

Pick Get/Remove x2

Run x2

Walk x2

Mine x2


Price $69.99

Magic Circle VFX by Zyncope

2025, October 31 - 17:54
Package containing Magic Circle VFX.

Package contains 30 Magic Circle VFX

- 100 textures

- 95 materials

- 9 meshes

- 1 custom particle system driven shader

- Demo scene to preview VFXs


Made in URP, requires depth texture

Package contains Magic Circle VFX for spell casting.


Assets can be used for of genre including Action, MMOs or sRPGs.


Assets includes instant one-shot Magic Circle VFX and looping VFX.


Price $25.00

Wyvern Dragon Creature by Naked Singularity Studio

2025, October 31 - 17:28
[DRAGON] Arrasax the Abyss Dancer wyvern - Wyvern Dragon. Fire wyvern dragon + Ice wyvern dragon.

------------------------------ TECHNICAL INFORMATION -------------------------------

Rigged: Yes

Rigged to Humanoid skeleton: No

Animated: Yes

Number of Animations: 25

Animation types: Root Motion with loop and in-place animations.

Number of characters: 4 (with holes and no holes versions + ice and fire versions)

Vertex counts of characters: 406,518

Triangle counts of characters: 151,338

Number of ShaderGraphs: 3

Number of Material Instances: 27

Number of Textures: 46

Texture Resolutions: 2048x2048[5] ; 4096x4096[41]

---------------------------------⚔️ FEATURES ⚔️-----------------------------

  • Original concept by Naked Singularity Studio's concept team.
  • Come with 2 texture versions: Fire and Ice
  • Cinematic quality, high detail model.
  • Good anatomy, number of fingers, wing span,....
  • Contains numerous blend shapes to create emotional expressions for the dragon.
  • Skin subsurface scattering included (SSS).

Animation list:

  • Bite attack
  • Right foot attack, Left foot attack
  • Breath fire on the ground
  • Turn 180 with tail attack
  • Turn 180
  • Roar
  • Idle loop
  • Walk straight forward loop
  • Walk right loop
  • Walk left forward loop
  • Walk straight back loop
  • Walk right back loop
  • Walk left back loop
  • Death
  • Fly start(take off)
  • Fly loop
  • Fly loop in vertical
  • Breath fire while flying
  • Glide loop
  • Breath fire while gliding
  • Glide left loop
  • Glide right loop
  • Fly end(landing)
  • Fly end(landing) with a roar.

------------------------------📘 DOCUMENTATION 📘------------------------------

Email: nakedsingularity.studio@gmail.com

--------------------------------💁 FOLLOW US 💁----------------------------------


Youtube | Facebook | Instagram | Twitter | Artstation | LinkedIn


Price $164.99

Dark Mage Sorcerer by Naked Singularity Studio

2025, October 31 - 17:28
A Dark Fantasy Nun - Mage - Wizard - Sorcerer. She has mastered the forbidden craft, wielding dark arts and magic with deadly precision.

Number of Characters: 1 character

Vertex Counts of Characters: 129,835 (full version)

Collision: Yes - custom.

LODs: No

Number of LODs: 0

Rigged: Yes

Rigged to Humanoid Skeleton: Yes 

Animated: No

Number of Animations: 0

Number of ShaderGraphs: 3

Number of Materials: 6

Number of Textures: 16

Texture Resolutions: 1024x1024(1) | 2048x2048(2) | 4096x4096(13)

Supported Development Platforms: Windows (x64)

--------------------------------⚔️ FEATURES ⚔️-------------------------------


  • Original design by Naked Singularity Studio (noAI).
  • Support Humanoid skeleton.
  • Live link face supported.
  • Can easily add/change a coat of arms in all assets.
  • Original FBX and textures are included.

-------------------------------💁 SUPPORT 💁---------------------------------


Email: nakedsingularity.studio@gmail.com


-------------------------------⬇️ FOLLOW US ⬇️-------------------------------


Youtube | Facebook | Instagram | Twitter | Artstation | LinkedIn


Price $69.99

Angel Valkyrie by Naked Singularity Studio

2025, October 31 - 17:28
Archangel Valkyrie - Come with a wing, a sword, and a flying animation. 3 Material versions. Support Humanoid skeleton.

----------------------------- TECHNICAL INFORMATION ----------------------


Number of Characters: 1 character

Vertex Counts of the Character: 94,179

Vertex Counts of the Wing: 45,582

Collision: Yes - custom.

Number of LODs: 4

Rigged: Yes

Rigged to Humanoid Skeleton: Yes

IK bones are included: Yes

Animated: Yes

Number of Character Animations: 0 Animation

Number of Wing Animations: 10 Animations

Number of ShaderGraphs: 4

Number of Materials: 22

Number of Textures: 55

Texture Resolutions: 512x512(1) | 1024x1024(1) | 2048x2048(2) | 4096x4096(51)

Supported Development Platforms: Windows (x64)

----------------------------⚜️ GENERAL INFORMATION ⚜️---------------------


FEATURES OVERVIEW VIDEO


---------------------------------⚔️ FEATURES ⚔️-------------------------------

  • A modular wing with animations is included. This wing can be used with other characters.
  • Original design by Naked Singularity (noAI).
  • 3 material versions.
  • Support Humanoid skeleton.
  • Including a weapon (sword) that matches the character design.
  • Can easily add/change a coat of arms in all assets.

-------------------------------💁 SUPPORT 💁--------------------------------



Email: nakedsingularity.studio@gmail.com


-------------------------------⬇️ FOLLOW US ⬇️------------------------------


Youtube | Facebook | Instagram | Twitter | Artstation | LinkedIn


Price $87.99

Vintage Chandelier by Mikhail Stulov

2025, October 31 - 17:21
A vintage chandelier will fit well into your interior and give the room a distinctive style.

Formats: FBX

Textures size: PNG 4096x4096

Textures: Color / Metallic / Normals / Height

Materials: Black / Blue / Red /Green

Polycount:

Vintage chandelier - 19358 triangles

Wall lamp - 2766 triangles

Bulbs - 355 triangles

Platform - 768 triangles

This asset features the following models:

Vintage chandelier (4 Materials)

Wall lamp (4 Materials)

Chandelier mounting platform

Light bulbs


Price $7.00

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