Ancient Chinese by Jeremy Zheng
feature:
1. 1 model, 1 prefab
2. The model has a low number of Polygon and can be used on any platform, any game
3. This package contains a demo scene that
perfectly display our model. 4. 8 animations
4. Cheap price
website:
https://connect.unity.com/u/5b335746880c642e4c6032d0/column
e-mail:
sgzxzj13@163.com
Price $4.99
Tiny Save API by Assets By Votrubec
Works with the files system by default, but falls back to PlayerPrefs for WebGL apps. Save and load classes, structs, MonoBehaviours, ScriptableObjects, and more.
Price $0.00
Modular Buildings Pack - ITCL Simulation Technologies by ITCL Simulation Technologies
This package includes a wide variety of modular buildings designed to be easily combined, with many different floor types that can be stacked. With this package you can create a wide range of game-ready environment buildings to populate your scenario inside Unity.
PACKAGE CONTENTS
Included in the package there is all you need to create your city buildings. All the prefabs have been created for the base buildings, ready to drag and drop to the editor.
BUILDING ASSETS
3 different base building types:
- Residential
- Classical
- Glazing
Each type includes different floor configurations that gives you the ability to create many variations of streets:
- Square (square, residential, glazing)
- Closing (square, residential, glazing)
- Corner 90º (square, residential, glazing)
- Corner 45º (square, residential)
- Corner 135º (square, residential)
PREFABS
Prefabs for different heights:
Base buildings included in the package come with three different heights options. Further customisation is possible using the different floors and sections also included in the package.
Prefabs for texture variant:
Base buildings included in the package come with two texture variants.
Blocks Examples:
Examples of different block configuration (as displayed in description images ) included in the package. These examples use the different prefabs for the base buildings included in the package, making them easily customisable to your own needs.
MATERIALS AND TEXTURES
Each building uses three materials: Ground floor (high resolution), higher floors (low resolution), and one atlas material for the doors and windows.
All of the assets use Autodesk Interactive shader that comes by default with Unity3D. Textures for each channel of PBR metallic roughness workflow are included. The materials in the package are already configured and ready to work with all the assets in the bundle.
Each material includes a full PBR texture set of 4096x4096px.
Average objects and polycount list:
Classic Square - 67.3k
Classic Closing - 41.9k
Classic Corner 90 - 28.4k
Classic Corner 45 - 38.5k
Classic Corner 135 - 28.7k
Residential Square - 12.4k
Residential Closing - 27k
Residential Corner 90 - 17.6k
Residential Corner 45 - 14.2k
Residential Corner 135 - 23.1k
Glazing Square - 78.5k
Glazing Closing - 83.2k
Glazing Corner90 - 81.3k
Price $35.00
Bella : Aerobic Dancing Girl by Scanta
- attack_01
- attack_02
- death
- Damage
- Dancing
- jump
- running
- taunt gesture
- victory
- walking
Texture
2048x2048
Scanta Official Website
Feedback
Price $4.99
FotoCars - Eastern Bloc by Kajaman
A pack of low poly photorealistic cars to populate parking lots, streets and highways with.
Everything is optimized so that you can use it in big numbers and/or low spec machines.
30 different cars
2 car types in 15 colors each.
Two LODs.
Full model with separate wheels (around 700 triangles) and “Box” model with under 100 triangles. Premade prefabs with LOD groups setup.
Single mesh variant of full model to make static cars even less resource demanding.
An optional simple 2 triangle mesh shadow bellow the car. The ultimate low resource shadow solution.
One texture/material per model.
Two texture variants. The first is of a static car. The second one has the wheel “Smudged” by rotation. You can tell the smudged variant by a capital S at the end of its name.
Debranded – all logos and names removed
Five different premade prefabs differing mainly in shadow solution. Unity, projected, simple mesh, single mesh and box.
If you like these, check out the Gigapack with moderrn cars
Thanks for rating.
Enjoy!
Price $9.99
MP 28 Rifle 4 LODS by Fomenos
The package consists of:
LOD0: 11831 tris
LOD1: 5893 tris
LOD2: 2615 tris
LOD3: 1138 tris
4K textures
UV maps
Price $20.00
Vintage Style Radio by PolyLabs LLC
This free asset was built with customization in mind, and includes an alternate casing texture for a natural feel.
The included model contains 3681 verts, and 3164 tris.
Textures included range from 512x512 to 2048x2048, and also includes normal, roughness, and ambient occlusion maps. The package comes complete with 7 materials.
If you enjoyed this asset, check out some of our other creations like Modular Race Track (Street) and Ground Substances Collection!
Price $0.00
BLUE RABBIT MUSIC COLLECTION by Ashkan bakhtiari
Include win and lose tracks .
Action, fantasy, casual, Asian, puzzle, epic, dramatic, romantic, positive, inspiring, motivational and more!
Simple names for finding easy and fast what you really need.
Price $7.99
Sweet Slush's RPG Music Pack by Sweet Slush
20 background music loops, available as .wav and .ogg
Each can be used in your project, commercial or free!
Price $4.99
TV Set 90s by FrOzBi
Ready for different types of games.
The big buttons are clearly visible in vr.
The screen has 2 States on\off
Easily replace videos for your projects. (ideal for 4;3 format)
Cassette without the text. apply your text using decal.
Textures:
- Resolution - 2048x2048
- Format - png
- Shader - Standard (Albedo\MetalicSmoothness\Normal)
TV set includes:
- TV
- VHS cassette
- Video player
- Wire
Geometry:
- TV 1786 tris
- VHS Cassette 2210 tris
- Video Player 1818 tris
- Wire 12.352 tris
Price $9.99
AI Brain Extensions for TopDown Engine by The Bit Cave
This project is free and opensource: if you find it useful, please consider supporting it on Patreon or GitHub.
This project is a set of tools developed to extend the TopDown Engine.
It features a list of resources that will (hopefully) improve your game development workflow:
- AI Brain Graph including: States, Transitions, Actions, Decisions
- AI Brain Generator to create Corgi AIBrain systems (with AIDecisions and AIActions)
- AI Pluggable Brain to generate AI systems at runtime
- AI Brain Debugger to check brain status and force transitions
Price $0.00
M4A1 Carbine - Gameready by Alexander Axelsson
Included in the pack is:
*M4A1 Carbine, all movable parts are detached for animations with origin in the correct location. One version without the rear sight for usage of optics
*Empty magazine
*Expanded shell casing
*Rail cover
*Vertical grip
*Aimpoint (2 mesh variants, one with lids, and one without)
The aimpoint has simple translucent lenses and red dot mapped to a plane inside the tube with a simple emission material.
The rifle has 4k textures, one with a real Colt brand, and one version with a fake brand.
Scope, rail cover and vertical grip has 2k textures
All materials are set up using the metallic/smoothness workflow. Specular maps are included for anyone preferring that.
Triangle Counts:
M4A1: 18,880 verts // 16,777 Triangles
Aimpoint: 8,395 verts // 7,649 Triangles
Rail cover: 1,320 verts // 786 Triangles
Vertical grip: 496 verts // 352 Triangles
Price $15.00
Component Save System by Lowscope
What is Component Save System?
A free save system that is developed to co-exist with the current component system of Unity.
You can find more information on how to use it in this blogpost
You can also read the Getting Started pdf file in the plugin files.
Another save system for Unity?
How this solution differs from others is that you only have to write a save implementation per component (script). This comes with the benefit that each object that has a component called "Saveable" will be saved uniquely.
You could duplicate 50 objects that use the same components that implement ISaveable. And all these objects would still get saved individually. Since a Saveable Component has a global unique identifier, and duplicates are not allowed, so a new ID gets generated. This is useful in case you want to be able to easily save the state of multiple NPCS.
How does it work in practice?
You add a component called "Saveable" to the root of a GameObject which you want to save. This is a component that fetches all components that implement ISaveable. The saveable component responds to sync requests sent by the SaveMaster.
Saving to the SaveGame is also done by the Saveable when it gets destroyed, however nothing gets written to disk until the SaveMaster decides to actually save. The benefit of having destroyed objects set data on the SaveGame object is that it prevents objects from being excluded during a save action. So for instance when you exit a room, everything gets set but not written yet to file. This is great if you want to have specific "Save Points" and you don't want to think about how the objects in the other room get saved or loaded.
Features
* Easily save multiple instances (prefabs) of the same object. For instance, new enemies in a level.
* Data is stored as JSON in a flat structure, dictionary is used for fast key retrieval
* Source code is included
* Easy to write a implementation to save your component
* Store Float, Int, String like playerprefs, but then instead by using the SaveMaster
* Easily prefabs that are saveable. (Resources folder only for now, Adressables implementation coming soon)
Price $0.00
Manipulator v1(Tools) by Rusik3Dmodels
This tool allows you to create a manipulator model from harvested prefabs.
In this asset, you get well-designed models with excellent truck textures, three manipulator settings, various parts of attachments and the possibility of tuning the cab.
Also, I invested a truck and controller handling controller in this asset, you just need to press one button and configure the control key as desired.
Also, the system Enter Exit from the car was built into the controller.
Textures have a resolution of 4096 and 2048; see the screenshots for the number of polygons of individual parts.
Note. Do not use the Control+Z keyboard shortcut and in the instrument's operating mode this can lead to incorrect operation.
Checked on version Unity 2019.2.15f1
Price $25.00
Crystal Generator Tool by StudioPCT
This tool pack includes:
- A tool which generates crystal clusters from a set of meshes, allows customisation of the materials and saving of prefabs
- 7 Presets which have been created using the tool
- 20 Crystal Meshes
- A guide to the tool as a .pdf
Price $20.00
