Sci-Fi Shader Pack by SomeOneWhoCares
Sci-Fi Shader Pack is a pack of shaders that will help you in creating your game.
Supported Platforms:
All platforms
Asset contains:
Displacement
Dissolve
GostDepthFade
GostDetails
GostStandart
GostUnlit
Hologram
HologramDepthFade
HologramDepthFadeDisplacement
HologramFresnelColor
HologramTriplanar
Outline
Sci-Fi
XRayOutline
Feedback (suggestions, questions, reports or errors):
SomeOneWhoCaresFeedBack@gmail.com
My social networks:
https://www.artstation.com/vrdsgsegs
https://twitter.com/iOneWhoCares
Price $24.00
Black hole shader by SpryGorgon
Works on PC, mobile devices and VR.
Not demanding on computing resources
Allows you to control:
1) Design version
2) Width of all parts excluding singularity
3) Halo color
4) Color of the photon sphere
5) Width of the " floating " part of the accretion disk
6) Width of the "non-floating" part of the accretion disk
7) Width of the "floating" part of the accretion disk
8) The speed of light oscillation in the "floating" part of the accretion disk
9) The noise used to generate oscillating light
10) The degree of light deflection during gravitational lensing
11) Smoothing light deflection in gravitational lensing (scale of deflection of all rays)
Price $4.99
Real Medieval Characters - Nobles by Morwen Zayas
Rich nobles, lords, aristocrats, members of the most exclusive medieval club сelebrating chivalry and courtly love with their shiny armour and fashionable clothes.
Real Medieval Characters look like real people from 13-15 centuries. Each character belongs to a certain period and region of Europe. No eclectic theatrical costumes, or dummy leather armour. Real Medieval Characters are clad in good old wool and steel. The design is based on medieval manuscript miniatures and historical artefacts. All clothes are authentic.
The pack includes:
- 4 unique characters: two men in civil clothes, and two men in full armour. Images format: png, 1300х1080 px, 72 dpi. Please note that the characters are not animated.
- 8 avatars 300х300px, square and round.
Price $10.00
Fluid Portals System & Non-euclidian Tunnels by Damian Gonzalez
This asset gives you:
- Fluid Portals System
- Non-Eculidian tunnel effect
both ready to drag and use.
At the bottom you have links to videos of the demo scene being played and demonstration of the easy implementation. Also, a build so you can play the demo yourself.
"Fluid portals" means you can enter a portal (from room A to room B) without noticing when you leave one room and enter the other, since you can see the other room at every moment, as if it was really there across the arch.
This portals only teleport from one side. From the other side they look like normal archs.
This package also contains a "non-euclidian" tunnel effect. That means, a tunnel that from outside looks short but from inside is huge, and it comes in two versions:
- One with both long sides
- One with only one long side (only from one end you enter the long tunnel)
The package contains a demo scene with 4 rooms connected with this portals, and a ball gun, just to experiment with other objects going through portals.
IMPORTANT NOTES
IMPORTANT NOTE 1: If you're looking for recursive rendering (like two parallel portals that create an infinite loop, similar to mirrors facing each other where you see infinite mirrors), this package won't give you that, at least not this first release. They only render once, so you shouldn't place portals too close.
IMPORTANT NOTE 2: While rotating one portal from its pair is allowed and it will work, better results are obtained when they are at 180º since rotation of player is often managed by a first person controller script that reads the mouse position.
HOW TO USE:
As you can see in the video example of implementation, just import the package and drag the prefabs to your scene.
LINKS
DEMO (video) | DEMO (build)
IMPLEMENTATION | MORE FROM THIS CREATOR
Price $18.00
Blood Splatter HUD Pack by Jolly Giant Studios
The images are simple to use and won't take away the vision of the player because the blood effects are mostly confined to the borders of the images.
The images have no additional effects added to them so that you can customize them to your liking.
The blood splatter effects are great for quick prototyping and fit well with simple or cartoon graphics.
There are 10 different blood splatters included in this pack, as well as 1 Game Over image.
Price $4.99
Rigged Skeleton Parts by Espectree
Mid Poly Rigged Skeleton character for enemies in game.
- Meshes are separated into different parts.
- Skull, Mandible, Neck, Chest, Humerus, Forearms, Hands, Pelvis, Femur, Shin and Foot.
- Triangles: 23.2k.
- Vertices: 12.2k.
- Texture: diffuse map 2048px in .png format.
- T-pose included for create your own bones and animations.
- Ready to receive animations
Price $4.99
Lowpoly Apocalypse Weapons by Zuhian Teiyu Creative Studio
🔸 52 models: 600 to 150 tris.
🔸 Textures: diffuse, normal and specular.
🔸 Not rigged.
Price $4.99
Silly Casual Music Pack by Tim Beek
Bring your game to life with these 25 original loopable compositions.
Great for apps, mini games and menu's!
Preview all music here:
Soundcloud Preview
[FULL DETAILS]
Music Loops:
Asian Beat (1:13)
Banana Pear Pencil nomelody (0:41)
Banana Pear Pencil (0:41)
Cat in a Box (0:59)
Clock Timer (0:08)
Cute Aqua (0:32)
Cute Funny Beat (1:36)
Cute Military (0:42)
Drumkit and the Synth Bass1 (0:33)
Drumkit and the Synth Bass2 (0:33)
Fun Blues (1:04)
Harpsichord Blues (0:21)
Jumping Towards the Light (1:36)
Jumpy Jumper (1:42)
Light Silly (1:02)
March of the Birds (0:56)
Mini Run (1:14)
Polka Beat (0:59)
Quirky Game Beat (0:48)
Rollin On (2:30)
Shopping With Ending (2:17)
Shopping (2:12)
Silly Game Menu Theme (0:30)
Silly Happy Synth (0:36)
Simple Silly Harpsichord (0:26)
[ Format ]
All files: .wav – stereo, 44.1kHz, 16bit
Seamless Loopable
[ Support Email: info@timbeek.com ]
Price $15.00
Military Helmet Package by Havolk
-Free license
-- Military Helmet poly 5500
- - Number of Meshes: 14 (only for a helmet)
- Number of Materials: 6
- Number of Textures: 10
- Textures uv 2048-2048
- Model completely unwrapped.
- Model is fully textured with all materials applied. You can edit the material :))
- The pivot points are properly positioned.
- (PBR)=Normal--Metallik--Roughness--Emissive--BaseColor
- Four different base colors Grey,Blue,Yellow
- Properly named Textures,Materials and Meshes
-PBR AVAİLABLE
- Model is fully textured with all materials applied.
Price $9.00
Sprout Cute Series by Meshtint Studio
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If you like this pack, do check out other Cute Series assets in the store list link HERE!
Cute Series 3D models are cute and easy to use. Most of them comes with 3 different evolution. Evolution 1 is the least evolved ( weaker) and 3 is the most evolved ( Most powerful). You can use it to show progression in your game! It's a good addition for games like Pokemon, Mario, casual / educational, tower defense, RPG games and more.
Sprout Series Chick
This pack contains 1 x Evolution 2 creature: Sprout. Texture size is 2048 x 2048 and file format is in PSD. It is using 1 diffuse texture map. Low poly. Polycount: 948 triangles. Rigged and animated. Generic mecanim rig set up. Total 12 animations.
Animations:
- Idle
- Idle 02
- Walk forward in place
- Walk forward with root motion
- Run forward in place
- Run forward with root motion
- Turn left
- Turn right
- Head attack
- Cast spell
- Take damage
- Die
Please see preview images and videos to know more about the content before purchasing.
The demo scenes in the package may require the following free assets. Please download and import them into your project.
1) Post Processing Stack v2
3D files are in FBX in the package. Additional fee may be required for other file formats.
More than 300 game models for your game development. CLICK HERE to see more!
Series list:
SUPER SERIES
ACE SERIES
FANTASY PRO SERIES
POLYGONAL SERIES
CHIBI SERIES
CUBE SERIES
SIMP SERIES
MEGA TOON SERIES
GALAXY SERIES
SPARKLE SERIES
CUTE SERIES
and more!
Price $5.90
Emblem Pack #03 by Nick Kubash Design
Includes a mix of both science fiction and fantasy style art. Inspired by anatomy, geometry, nature, space, pop culture and ancient cultures!
--- EMBLEM SIZE 256 X 256 pixels (72dpi) ---
- 10 rows of 10 icons, grouped by style and theme.
- All 100% white emblems, so colors may be added, in-engine.
- PSD file included, so you can make changes to the art work to suit your needs!
Please rate and comment, if you like my work and have found a use for it in your project! I encourage feedback and tips for assets to make in the future!
Please feel free to reach out to Nick Kubash Design at: nick.kubash@gmail.com
Price $8.00
Desktop Screenshots by YellowAfterlife
Quick links: documentation · itch.io page (has demo executables!)
This package allows you to capture arbitrary regions of user's desktop into Texture2Ds - from capturing small snippets to performing multi-display captures of entire desktops. It also includes a few functions for enumerating user's displays.
This can be used for a variety of things:
· Screensavers involving the desktop beneath (like "Bubbles" in Win7+; see DSS-Screensaver demo)
· Integrating parts or entirety of user's desktop into game elements (see BLAWK for a good example; see DSS-Physics demo)
· Custom screenshot/timelapse tools
· GIF recorders (within reasonable - see notes)
· Accessibility tools (magnifiers, previewing a portion of a screen through a shader - see DSS-Magnifier demo)
· (and so on)
Supported platforms: Windows (x86), Windows (x86_64)
Supported runtimes: Mono, IL2CPP
Supported versions: 5.3+
No DLLs involved, no additional dependencies, includes source code!
Price $9.99
Sdkfz 303 Goliath by KumaBeer
Standard and HDRP is supported.
Textures:
PBR(4 camo variants) 4096x4096 Body +512x2048 Tracks
Toon(3 variants) 2048x2048+256x1024
Model Polycount-45k tris.
Included separated models-Body(15k tris) and Suspension(30k tris).
All model have separated parts(wheels, suspensions, springs, starter and coil) and right placed pivots.
Tracks can be scrolled using uv offset
Contains custom PBR and Toon shaders for Standard pipeline - Amplify SE supported, so you can modify them.
4K screenshots, marmoset view and GIF with scrolling tracks is here https://www.artstation.com/artwork/rR6l3J
Price $40.00
Crest Ocean System HDRP by Wave Harmonic
This is an early release and is offered at a discounted price. The price will be increased as the asset matures. We also plan to add a more complete example scene.
Email Support | Discord | Issue Tracking | Twitter
Features:
* Simulated light transport including reflection, refraction, scattering, caustics approximation
* Completely dynamic wave shape with innovative 'equalizer' style wave authoring
* Shallow water - light scattering and wave attenuation
* Underwater with partial submersion (rewritten as postprocessing effect for HDRP)
* Dynamic object-water interaction
* Foam simulated from waves and shorelines
* Flow to enable horizontal motion of water volume
* Physics interface with simplistic buoyancy implementations and support for Dynamic Water Physics 2
* Shadowing - specular shaadowing only so far. Crest HDRP does not yet support the soft shadow term that the other versions of Crest have.
This asset comes with a basic set of example / demo scenes. We aim to add a higher quality dressed example scene in the future.
Note: This asset targets the High Definition Render Pipeline. The Universal Render Pipeline version is available hereavailable here, and a version of this system targeting Unity's Built-In Render Pipeline is freely available: https://github.com/crest-ocean/crest.
Note 2: Crest is targeted at PC and console platforms. It may work on mobile but is built to be powerful, flexible and scalable rather than a minimal/specialised system that would maximise performance.
Note 3: Crest is targeted towards projects that require an advanced water simulation. It requires technical setup and configuration and is not a simple drop-in solution.
The Crest code contains MIT-licensed code. The copyright notices are specified in the included file ThirdPartyNotices.md.
Price $59.00
Big Retro Game Music Collection by Muz Station Productions
Sound of classic video game systems like NES, Genesis, SNES.
Preview:
https://soundcloud.com/muzstation-game-music/sets/big-retro-game-music
Pack includes:
– 60+ different tracks (+looped versions)
– 50 sound effects
– High Quality WAV
If you want original soundtrack for your project write me e-mail: andysv88@gmail.com
Price $30.00
Melee by Catsoft Studios
NOTICE:
Melee is an extension for Game Creator and won't work without it.
🔸 FEATURES 🔸
- Weapon asset defines how the weapon looks and behaves
- Shield asset defines how the weapon blocks attacks
- Melee Clips assets are animation clips with combat information
- Complete set of Actions to control everything
- Compatible with third person, first person, top-down and side-scroll views
- Easily create combos with the Combo Creator
- Comes with a sword weapon example
- No configuration! Everything works from the beginning
- Extendable through our open API
- No mecanim! We use a custom animation system built on top of Unity
- Hit-Pause effects out of the box and easy to configure
- Poise and Defense meter system to avoid stun-locks and have a more dynamic system
🔸 GAME CREATOR MODULES 🔸
With Game Creator you'll have access to an ever growing number of modules.
• Inventory
• Dialogue
• Quests
• Stats
• Behavior
• Shooter
These modules have been carefully crafted so they seamlessly integrate with your game using Game Creator's Module Manager.
🔸 INCLUDED 🔸
- Full Source Code
- Boss battle example with a simple enemy AI
Check out the documentation for a full step by step guide: Documentation.
Check out the WebGL demo: WebGL Demo.
It's Plug & Play. No configuration is needed and works for Unity Personal, Plus and PRO.
Price $30.00
Animated Health Displays (bar & circle) by Damian Gonzalez
DG Animated Health Displays (from Damian Gonzalez) gives you a simple-to-use customisable visual display for your player's health, ammo, progress, or whatever you want to keep track of and show players in the UI.
You will find two prefabs in this asset:
- Animated Health circle
- Animated Health bar
Both prefabs include an optional damage mask, that applies a red vignette effect to the screen to contribute to communicate the sense of danger and pain the character is in.
In this video you'll see demo scene and implementation example from scratch, for both circular and bar displays.
Since it's an UI element, it can be used for 2D or 3D games.
What "animated" means?
It actually has 2 animations:
- One for the circle or bar itself: The green part won't go suddenly from one point to the other, but slowly.
- The numbers will pulsate when they change, suddenly modifying its color and size, and then slowly going back to the original ones.
It will read and remember settings on the text, like its normal color and font size. And you can choose a color and font size for when it flashes.
For example, you can set it to flash green when increases, and flash red when decreases.
Things you can setup from the script in the inspector:
- Max health
- Show number: Whether you want the number to display or not
- Animate Numbers too: Maybe you don't want the numbers to animate. You can choose that.
- Animation speed: How fast/slow the green color will reach its destination
- Show Damage Mask: Whether you want to see the red tint or not.
- Use Mask Only below...: Maybe you want the mask to show only below 4 points of health, or only in the last 3. This won't just hide the mask for certain values. It will also recalculate the opacity.
For example: if you choose "only below 2", 2 points of health (and above) will trigger 0% opacity, 1 point 50% opacity and 0 points 100%.
But if you choose "only below 4", 4 and 5 points will set 0%, 3 points will set 25%, 2 points will set 50%, etc.
You can also set the number it self:
- Color animation when increases
- Color animation when decreases
- How much the size grows when flashing
- How fast/slow it goes back to normal color/size
And obviuosly you can easily change other things from the text itself: font, position, anchor, etc. For example you can put the number above the bar, at its right, etc.
This asset uses TextMesh Pro, but don't worry, it almost installs it self.
Installing this asset and using it is very easy. You can see the documentation if you want more details.
Price $12.99
