Western Music Collection by Kiran - Composer
Listen to the full tracks (with timestamps) on youtube - https://www.youtube.com/watch?v=6FV2st_uXGU
Technical Information -
- 5 WAV files (highest quality)
Hopefully this music can support the player's engagement with the game.
Regards, Kiran.
Price $10.99
Best Navigation MiniMap for Unity by Pivec Labs
⚡ Selectable Hot Key to Toggle Maps
⚡ Prefab for Drag and Drop Quickstart
⚡ Canvas selection for Custom Map inclusion
⚡ Configurable Position and Field of View
⚡ Optional Overlay Canvas for Legend and Filters
⚡ Freeze, Drag, and Zoom options for Full Screen Map
⚡ Unlimited Easy to Use Markers using Tags
⚡ Use provided or your own Sprites for Markers
⚡ Works on Desktop, WebGL, and Mobile devices
⚡ Example Scenes and Source Code are included
This component allows you to add a MiniMap system to your project with a single Prefab. The system automatically adds Cameras, RenderTextures, and Marker Array at Runtime, and provides all configurable parameters via a custom drawn inspector panel.
As with all Pivec Labs Assets, development is on-going, support is prompt, new features are added regularly.
Documentation and Tutorials can be found at docs.piveclabs.com.
Price $15.00
HYPERCASUAL - Free Sample by Stegobubbles
If you like him, get the full Character Packs here.
A low-poly set of character resources for creating games in the Hyper Casual genre.
Free character sample made in a colorful, fun style. Contains one fully textured, rigged and animated low poly male character - mecanim humanoid compatible.
Includes demo scene
Characters (x3)
Man_Yellow, Man_Red, Man_Brown
- Each Mesh is around 700-2000 verts
- Character setup to work with Mecanim (no animations included in this pack)
- Shaders work with the Scriptable render pipelines (HD + LW)
Price $0.00
Generic Auto Tile Importer by IGL Space
Price $6.00
Bobtronic by Scanta
- Attack01
- Attack02
- Death
- Hit Reaction
- Jump
- Robot Dance
- Running
- Taunt
- Taunt Gesture
- Walking
Texture
2048x2048
Scanta Official Website
Feedback
Price $9.99
Horror Mansion Interior Pack by MoonMesh Studio
This pack was created for 90s shooters and horror games. The classic low poly and 16-bit textures give it a fantastic retro aesthetic.
This pack has modular architectural assets like walls, floors, doors, and stairs. That can all be built together used Unity's Progrids addon (Set Unit to Feet). This allows the buyer to build an infinite number of layouts using these assets.
65 Prefabs 33 Models 35 textures 17 Pick-up items 1 demo scene
Prefab List:
FloorDirt FloorHardwood FloorTile
Bed Bookshelf Clock Desk Dresser Sofa SofaBrown LoveSeat LoveSeatBrown Recliner ReclinerBrown Table coffee table SideTable TV Wardrobe WineRack Block Spikes Switch Pillar Arc Wallbedroom WallBigWindow WallBrick WallBrickGray WallCement WallCloset WallDoor WallDoorBrick WallFireplace Wall_flat Wallpaper Wall_picture WallWindow WallWood&Brick WallCeiling StairBlack StairWood
CandleBlue CandleDesk StandingLight StandingLightTall Sconces CandleYellow
Ammo45 AmmoPack AmmoShell AmmoSniper Banner Door DoorLockedBlue DoorLockedRed DoorLockedGold DoorLockedSilver HealthMini HealthPack KeyBlue KeyRed KeySilver KeyGold Note
Price $19.99
HairStudio early access by Benoit Dumas
Forum (link coming soon) - Twitter
CREATE YOUR OWN STYLE with a complete set of intuitive tools. You can author an infinity of styles directly into Unity, without any artistic or modeling skill. Start straight away by painting hair roots on any mesh !
SIMULATE & RENDER tens of thousands of individual strands. Inspired by Pixar's and AMD most recent technologies, the built-in physically-based renderer draws and animates beautiful and realistic hair in no time.
Realism is not your cup of tea? just override any of the automated values to get the very effect you desire.
LEARN FAST thanks to a complete textual documentation, video tutorials and a showcase scene where each and every feature is demonstrated and explained individually.
Tons of examples in motion included!
PERFORMANCE! Hair simulation is a heavy load, but HairStudio is fast! Performant shaders, finely optimized code, automatic level of detail... You can now add hair to every corner of your game.
Compatible with all DirectX11 platforms. HDRP is not yet supported. Compatible with Unity 2019 only. Backward compatibility will come soon.
Code included!
Please note that HairStudio is currently in early access stage and is not ready for production. We are working hard to provide the best experience but you may still find a hair on the soup:
- several features are still in the ToDo list,
- bugs can occur (please report !)
- some features can end up being completely broken,
- in the worst scenario, hair styles may become incompatible in future versions (we will do our best to avoid that one).
Need support? Have a bug to report? Want to request a feature or to show your last hair style? Come and visit the officiel thread on the Unity forum (link above).
Price $70.00
Ventilation System pack by VP.Studio 3d
Features:
- AAA models and Materials
- 26 unique models
- Include clean Textures without dirt and damage
Texture Sizes:- 4096x4096
(If necessary, the resolution can be reduced as
well as converted to JPEG)
Polycount: 10, 922
Textures: 10
Materials: 3
Rig: 1
Animations: 1
Sounds: 1
Price $9.99
Stairs pack by VP.Studio 3d
Features:
- AAA models and Materials
- 41 unique models
- Include clean Textures without dirt and damage
Texture Sizes:- 4096x4096
(If necessary, the resolution can be reduced as well as converted to JPEG)
Polycount: 6, 628
Textures: 10
Materials: 3
Price $29.99
Pipes pack by VP.Studio 3d
Features:
- AAA models and Materials
- 58 unique models
- Include clean Textures without dirt and
damage
Texture Sizes:- 4096x4096
(If necessary, the resolution can be reduced as well as converted to JPEG)
Polycount: 68, 1484
Textures: 10
Materials: 3
Price $14.99
Artillery Spear by Dupack
The spear is made of available materials: an iron canister with fuel, scrap metal (pipe, iron), dynamite, wires, oxygen iron cylinders, electrical tape …
All spears are made independently, using portable tools such as: autogen, grinder, welding.
Suitable for post-apocalyptic games, MMO action
The pack includes content: Geometry
- 3588 triangle
- LOD's 0,1 - Model uses 1 material with 2048*2048 textures.
You can use each element separately:
Canister 1059 tris
OxygenTank 322 tris
one stick Dynamite 28 tris
a bundle of dynamite with duct tape 272
Price $4.99
#NVJOB Simple Boids (Flocks of Birds, Fish and Insects) by #NVJOB
This technology is not real Boids, it's pseudo Boids (not mathematical model), but the basic Boids rules (separation, alignment, cohesion) are followed.
Animation of birds, fish and butterflies implemented using shaders. The asset includes two shaders, one for birds and butterflies, the second for fish.
Features:
- One script for all flocking.
- Good performance.
- A large number of flocking objects.
- Random behavior.
- Customization for different types of flocks.
- Reaction of flocks to danger.
- Animation implemented using a shader.
I recommend importing this asset into a new project. Study the operation of the asset and copy the components you need to your project.
There are five examples in the asset, for understanding the operation and settings.
Asset already includes several models (three fish models, one bird model and one butterfly model). In fact, you can use any model, see the example "Fish Boids Danger", the shark is animated using a shader.
#NVJOB Simple Boids allows you to create many flocks and many objects in flocks, and it is all controlled by one script. I got good performance by calculating all the flocks in one script, but nevertheless, if you plan to use tens of thousands of birds, this will certainly affect the performance decrease.
Full instructions - nvjob.github.io/unity/nvjob-boids
Price $0.00
Velodyne Lidar Viewer by mgear
[ Forum thread | Documentation | Issue ]
Currently supported devices
- Ultrapuck (VLP-32C)
- Puck (VLP-16)
Features
- Realtime playback from device UDP stream (NOTE: Requires direct connection with LAN cable, WIFI loses too many UDP packages)
- PCAP playback (including large pcap file streaming)
- Record into PCAP file from live stream
- Special shaders to allow point cloud customization (colors, gradients, shape, size by distance etc)
- DX11 viewer and Mesh viewer
- Supports Windows and Android* devices (might work on Mac and Linux, but not officially supported)
- Supports VR and Oculus Quest supported (*Note android limitations below)
- Full C# source code (no DLL's)
*Android: PCAP file playback only, UDP connection loses too many packages for realtime playback
- Note: No URP/HDRP support yet
Note: VELODYNE is a trademark of Velodyne LiDAR, Inc. - they are not associated with this package
Price $249.00
Puffin by WDallgraphics
Include scene demo
18 Animations in root motion
5 Textures (4096x4096)
3 Materials
1 Prefab
1 Animator Controller
1 Skybox
3 Scripts
1 Scene demo
Low poly model
4862 quad polygons on this mesh
5592 vertices on this mesh
Textures
Puffin_D
Puffin_N
PuffinEye_D
PuffinFeathers_D
PuffinFeathers_N
Animations List
divedown
diveup
eat
fly
flyleft
flyright
getup
idle
landing
sitdown
sitting
swim
swimleft
swimright
takeoff
turnleft
turnright
walk
Animation demo
Price $25.00
2D Pixel Hero Mage 1 by Kin Ng
This asset contains 2 sizes: HD and Original.
--------------------------
Animations:
--------------------------
idle
run
jump
acquire
climb
attack
jump attack
hurt
die
dash
wall slide
double jump
----------------------------
Skills:
----------------------------
3 skills
Price $10.00
Volumetric Lights by Kronnect
Compatible with: - Point lights
- Spot lights
- Area lights (both disc and rect area types)
Easy to use:
Add VolumetricLight script to your lights and customize. The effect automatically matches the light type, angle, range, color, etc. and extends it with new volumetric features and options.
Features:
- Smooth or noise based volumetric effect.
- Profile based. Share settings among lights.
- Shadow occlusion.
- Dust particles.
- Customizable boundaries.
Requirements:
- Unity 2019.3+.
- Universal Rendering Pipeline 7.2.0+.
Platform support:
- Windows.
- Mac.
Support | Youtube channel
Visit our publisher profile page for more cool assets!
Price $40.00
CGHierarchyIcons by Franco Rosatto
Other Links: How to Use | Unity Forum Thread
DESCRIPTION
CGHierarchyIcons is a simple package used to show an icon at the right of the GameObjects' names in the HierarchyView.
It is composed of a simple script that is added to GameObjects and through an editor script you can select the icon and add an optional tooltip.
You can select as icon all the textures Unity can reference, including yours in the ProjectView.
NOTES
- The properties of the HierarchyIcon script are only compiled in the Unity Editor.
- After you build your project, all instances of the HierarchyIcon attached to game objects are destroyed from the scenes since they are unuseless on build.
Price $0.00
Doors and windows collection by Astronaffft
Includes 15 doors and 35 Windows. 2 PBR materials have been prepared for the Windows - carbon plastic and wood.
It is possible to reassign any material to any part of the model (replace the color of transoms, fittings, ect.
Texture sizes from 2048x2048.
Available blueprints for opening doors and Windows, all models - low-poly.
All models have correct UV, collisions and lightmaps are configured.
Price $15.00
In-Game Screen Capture by Pivec Labs
⚡ Low Res and High Res Images
⚡ Image Prefix with Unique File id
⚡ Selectable Image Format
⚡ Selectable in-game Camera
⚡ Delayed start timer
⚡ Repeat every x secs timer
⚡ Write Data to Log File
⚡ Works on Mobile
This component allows you or your player to create screen shots during game play. You can trigger a Screen Capture with to without timer, and even use an automated repeating capture.
In-Game Screen shots can be in low res or high resolution (formats are png, jpg, or tga), and will be saved with a unique name prefixed with what ever you add the the Prefix slot. Images will be saved in the Game Folder, or in the Persistent data folder on a mobile.
This component allows you to add multiple cameras for unique screen shots during game play. Write the data to the Log, and display a fade-in/fade-out canvas if you wish.
As with all Pivec Labs Assets, development is on-going, support is prompt, new features are added regularly.
Documentation and Tutorials can be found at docs.piveclabs.com.
Price $10.00
