Geiger Counter by LYRAT
- Polygons are all quads or tris, no n-gons
- No overlapping UVs - Model scaled to approximate real world size
- Model clean centered
- All textures and objects named appropriately
- No special plug-ins needed to use this product
- High Quality Textures made in Substance Painter:
- 2048x2048
- Textures made for Physically Based Rendering (PBR)
Price $12.00
Japanese Dojo by KraftMaru
Content
- Japanese Dojo
- Props
-----------------------
- 2 Demo scenes
- 42 FBX
- 50 Prefabs
- 2 Textures(Type:Albedo map/Size:2048x2048/One texture is alternative color.)
Triangle Count
Dojo: 11000 - 3700
Dojo module asset: 730 - 20
Prop: 600-70
Info
*This package contains only 3d art, no scripts or musics.
*All screenshots and videos are captured on PC build.
Price $9.99
SwordMaster Rim Shaders by Sword-Master
* This package contains three rim shaders :
(1) Rim Bumped Specular Shader.
(2) Rim StandardPBR(Metallic setup) Shader.
(3) Rim StandardPBR(Specular setup) Shader.
* You can change the color and power of the rim effect by changing the property of correponding rim shader.
* These shaders are vertex and fragment Shaders.
* They has been tested on mobile device and can be used in your project directly.
Price $9.99
MMO Accounts & Characters System 2 by silvematt
MMO ACS 2 is a fast, universal, customizable and user friendly solution that makes you kickstart your MMO project by providing you a backend that includes the Accounts Managing, Authentication Process, Characters Managing and a lot more in a typical MMORPG style, using PHP and MySQL but letting the doors opened for using custom APIs, Web Services, WCF and everything else releated. In other words, MMO ACS 2 lets you jump to the funny part of development!
MMO ACS 2 is totally framework independent for the multiplayer side, since it's a thing apart.
That means you are free to use any framework you want, Photon, PUN, SmartFoxServer, DarkRift, Forge Networking, your own Network Solution and everything else.
Main Features:
*Accounts & Authentication: Let your users register to your servers with a safe e-mail verify. Every users that register have to provide: Account Name (must be unique), Email Address (must be unique) and password. A confirmation link will be sent to the inserted email address and the user will not be able to login until he's account has not been verified. Verified users will be able to login.
If a user lose his password he can use the 'Forgot Your Password' system that will do everything in totally automation.
*Server Selection Template: Allows you to have different servers where your players can play your game from different locations in the world. Servers can have unique Worlds and Databases, or you can merge all of them together.
*Character Creation: Create characters with different gender, class, race, skin color, hair type, hair color and every other customization you have in mind! Adding customizations (such as 'beard', 'markings', 'earrings') will take you nothing more than few minutes.
The Races and Classes are managed by a smart system that will do everything for you. You literally have to create and configure 1 ScriptableObject to make a totally new and unique race and reference it to a script to make it game-ready, same thing for the classes.
*Races, Classes & Gear Creator: Create new races, classes and gear with visual Editor Windows built specifically to speed up your workflow. Forgot every rough configurations in the code or everywhere else, here all you have to do is to create a new ScriptableObject, configure it whitin those windows and make a reference to a script to have it game ready.
*Character Selection: To select and play, or delete a character. Here you can view your characters with their current gear and basic information, like their Name, Level, Race and class.
*World Scene: Provides you a scene where the selected character is loaded in a basic Controller, where the player can walk around with its character. The UI is set with the current Character Data (Name, Level, Class on top-left corner of the screen) and everything regarding the data of this character is accessible from every script, situation or scenes you may want to use.
*Runtime Changes: Change the equipped gear of the character at runtime, as well as his level with an automatically save system. On your next login you will have the level and gear you've selected on your character!
Other Features:
*Full C# & PHP Code Included.
*Demo, UI, Models and animations Included.
*Heavily Documented.
*The whole code is commented and explained.
*Step-by-step tutorials on how to add new functionalities, setting up your own server (using XAMPP) and every aspect of MMO-ACS 2.
*Everything is customizable.
*Handy settings that allows you to easily setup your game.
*PHP Security:
*Prevent SQL Injections.
*Prevent CSRF attacks.
*Passwords hashed and salted.
*Sensitive data (such as server/database
information) always hidden to the user.
Price $27.00
LEGION SKELETON - MASTER PACKAGE by Thunder Cloud Studio
This pack contains 6 fully rigged character. All range from 6k tris to 12,5k tris
Skeleton_Assasin
Skeleton_Archer
Berserker_Boss
Skeleton_mage
Skeleton_Priest
Skeleton_Warrior
Except Skeleton Archer & Skeleton Mage Each Character will have 5 texture:
Body ( 4096 x 4096 )
Outfit ( 2048 x 2048) for Berserker_Boss is (4096 x 4096 )
Weapon (2048 x 2048)
Team color texture (2048 x 2048)
Team color Mask (2048 x 2048)
Skeleton Archer & Skeleton Mage Each Character will have 7 texture:
Body ( 4096 x 4096 )
Outfit ( 2048 x 2048)
Weapon (2048 x 2048)
Team color texture (2048 x 2048)
Team color Mask (2048 x 2048)
Weapon color texture (2048 x 2048)
Weapon Teamcolor Mask ( 2048 x 2048)
Price $135.00
Procedure-generated level map by Wunder9l
This tools help you to generate random level maps for your game. It operates in term of rooms (locations where something interesting may happen) and roads (which connects rooms). Originally it was used as dungeon map generating. Scripts generate a level by its description: number of rooms, max columns and rows.
It also renders the result in two possible ways: as tilemap (you should provide tiles for road and room) and as UI-element.
Tilemap producing approach may be useful if you need to render level on mini-map. That example is added to package.
UI-rendering creates a level on selected panel (automatically sizes rooms and roads to fit panel size) from prepared prefabs. Common case is use buttons (with image) as room prefab and image as road prefab. As result it allows you to interact with that level by clicking on rooms for example.
More information you can find here
About Unity version: was created and tested on 2019.2 but it does not mean that package unavailable on previous versions
Price $0.00
Project Cars Mobile Edition by ROXIONCL
* The package contains 12 vehicles
* Average poly count: 20000-40000 tris.
* Textures size : 2048 * 2048 (png)
* Textures High Quality
* Have a inside design
* Vehicle have separate parts (doors,wheels,steer...)
Price $29.99
GyroMOVE! (Core) by Twisted Webbe
This package is a simple, lightweight base for using a MainCamera that is controlled by your device's gyroscope! Think of it as a VR-lite experience with no accessories required! You can even try a free demo on the on my website to see how it feels!
The base package includes the following:
-Easy to use Prefabs to quickly as support to preexisting scenes!
-A thoroughly documented Readme file, a link to the tutorial video, and fully commented scripts!
-A demo scene with a small island that shows off how movement works, which you can try out before buying by visiting www.twistedwebbe.com
Expansion starter kits are in development to help you quickly prototype a variety of game types!
The asset has not been tested on iOS but was made with all devices in mind. Let me know if you test it on an Apple device!
Price $10.00
Jenny scifi - Stylized character by Frederic Lierman
Hi! This is Jenny Scifi.
Jenny is a stylized character with 12 texture variations, 6 body parts and a bunch of props.
You can mix and match the parts and textures to get a huge amount of variation.
Jenny is a high-quality character that can be used to prototype your game or used in your final game.
She's especially useful for scifi themed games!
The character is setup as a Humanoid rig and will work with other animation packages from the unity store.
The body parts are:
+ Head (4,900 tris)
+ Hair (1,654 tris)
+ Torso (2,788 tris)
+ Hands (2,832 tris)
+ Legs (1,346 tris)
+ Boots (1,216 tris)
(Total triangle count 16,296)
The props are:
+ Hair variation
+ Cowboy hat
+ Baseball cap
+ Barret hat
+ Eyepatch
+ 7 chest pins
+ Scifi blaster
All the parts have a range of unique materials you can interchange with each other.
I'm looking forward to see what you can do with this character.
If you have any questions feel free to message on my twitter @gamedevfred or mail me at support@purplepuppet.com
Price $29.00
Casual, Hypercasual, Idle Game UI Kit by Moralabs
17 Screens and Popups are ready to use
10 Customizable Avatars
6 Colored buttons
19 Well organized PSD
Screens & Popups
1. Achievements
2. Avatar
3. Challenge
4. New Game
5. Daily Gifts
6. Leaderboard
7. Facebook Connect
8. Watch Rewarded Video
9. Market
10. Level Up
11. Pause Menu
12. Info Menu
13. Profile
14. Settings
15. Waning
16. Share
17. Rate Us
Price $29.99
Japanese Road Props by buddyCoRo
By combining with the road sign of the previous work, it is possible to reproduce a considerable portion of Japanese roads.
The road marking is a material that can be combined with yours.
If the road markings look the same but have different legal meanings, only the material is separated, so you can use it according to the purpose of use by looking at the material name.
(In this case, the same texture is used)
Light pole lights and traffic lights can be combined with the power pole.
The traffic light can be switched between lighting and non-lighting by changing the material.
The light has a light source, and can be switched on and off by emissive switching.
The length of the curbstone and guardrail can be customized by combining it with the prefabricated left and right sides.
Model total
Number of polygons: 158,379 (Excluding demo)
Number of vertices: 475,137 (Excluding demo)
Model average
Number of polygons: 5,109 (Excluding demo)
Number of vertices: 15,327(Excluding demo)
Total:
Number of textures: 181
Number of materials: 113
Number of models: 33
Number of prefabs: 33
Texture size: 1024X1024
Texture format: PNG
Price $30.00
2D Camera Screen Box Visualizer by Turbo Makes Games
You can now visualize the edges of where your camera can see in a 2D game. This makes it so you can have multiple areas in a scene and ensure that you won't be able to see the ones you are not in.
Features:
- Change the size of camera or screen boundaries (the other will be calculated automatically)
- Changing the size or aspect ratio of the camera will dynamically update the boundaries
- Easily see which Screen Box is currently active
Price $0.00
SLG RTS Tower Defence 2D Map 4 by Jim
Map1, Mountains Map, 1280x770 pixel size.
Map2, Mountains Map, 1280x770 pixel size.
Map3, Mountains Map, 1280x770 pixel size.
Map4, Mountains Map, 1280x770 pixel size.
Map5, Mountains Map, 1280x770 pixel size.
Map6, Mountains Map, 1280x770 pixel size.
Map7, Mountains Map, 1280x770 pixel size.
Map8, World Map, 1280x770 pixel size.
Price $10.00
ZHOcclusionCull by ZHSoft
Price $49.00
Bird Shooting Game Template by UDEV
Package includes
-All scripts
-All arts assets
-All sounds
Package Features:
- Bird Controller (Config move speed etc...)
- Game Controller (Config spawn time, time limt goal, etc ...
- Mobile performance optimized
- Auto generate level
- Attractive Graphic
- Admob Controller ( Easy to setup)
You can modify very easy with document include in game project.
click here for webplayer Demo
click here for Android Apk
Price $4.99
