Eddi : Football Maniac by Scanta
- Attack
- ComeOn
- death
- defeated
- hit
- idle
- jump
- Playingfootball
- running
- taunt
- taunt gesture
- walking
Texture
2048x2048
Scanta Official Website
Feedback
Price $4.99
Rocks (Narcissus) by Rispat Momit
This is a LOD ready PRB Rocks package.
COMPATIBLE WITH MOBILE
Content:
*13 Unique rock meshes
*3 Rock Materials
RM Facebook / RM Forum
Feel free to contact me:
lp_unity_creations@hotmail.com
Price $25.00
Horizon: Low Poly Backgrounds by Distant Lands
Useful for prototyping, mobile, maps, LOD or stylized games.
70+ models:
- Mountain ranges, plateaus, sand dunes
- 9 cloud models
- Cessna 152 model
- Hot air balloon
- Works well for stylized and realistic backgrounds
- Pair with global fog for a beautiful depth effect
High performance at little visual cost:
- Great for mobile and/or VR.
- Low poly count.
All Screenshots taken HDRP.
Price $7.50
PBR Sci-Fi Plasma Greatsword by Simon Kratz
Futuristic Sci-Fi weapon with full PBR texture set, a PBR animated force field shader and particle effects for the shield.
This asset is very detailed and works well as a prestige showcase weapon seen at close quarters like in a First-Person shooter but it's also still readable from a further distance.
Comes with a separate battery for ammo that uses TextMesh Pro to display it's charge percentage and thus can be changed on runtime if needed.
The weapon comes with 8.514 tris and is thus intended rather for desktop than mobile but it can still be auto-optimized without losing much quality if needed.
The ammo battery has 1168 tris.
Texture resolutions are as following and optimized based on texels needed without losing quality:
2k: Greatsword Albedo, Greatsword Normal, Glass Roughness, Glass Normal, 2x FX Normal
1k: Greatsword Roughness, Greatsword Metallic, Shield AO, Lightning FX texture, EnergyShield Albedo, EnergyShield Opacity Map, EnergyShield Emission, Battery Albedo
512: Battery AO, Battery Emission, Battery Metallic, Battery Normal, EnergyShield Normal, Shield Emission
256: Various FX textures, EnergyShield Roughness, EnergyShield Metallic
In case you want to see the weapon in action please check out the video as well as the Sketchfab model (though the shading is a bit different there).
Price $5.99
16-Bit Tetrominoes by Big Floppy Disk Games
Each block has been pre-built as a prefab to speed up your workflow, just drag and drop into your scenes. Also included are physics prefabs which you can use depending on your block based game.
Price $8.00
16-Bit Platformer Terrain by Big Floppy Disk Games
Includes multiple colour variations of the tile map to suit different atmospheres. One of these is a white variant that allows you to change it to your own colour.
The tilemaps have been setup using Unity’s “Tile Palette” system for your convenience.
Includes background art, foliage and clouds to add to your scenes.
This asset contains an example scene with a pre-built level using the 2D tilemap system.
Price $7.00
16-Bit Nighttime Terrain by Big Floppy Disk Games
Tilemaps have been setup with Unity’s “Tile Palette” system for your convenience.
Includes a separate tilemap with trees, foliage and few moon variants. All trees and foliage come with pure white versions for you to colour however you like.
Includes multiple background pieces that can be used in a parallax scrolling background or still one.
This asset contains an example scene with a pre-built level using the 2D tilemap system.
Price $8.00
16-Bit Rounded Terrain by Big Floppy Disk Games
The tilemap has been setup using Unity’s “Tile Palette” system for your convenience.
Includes background art, foliage and clouds to add to your scenes.
This asset contains an example scene with a pre-built level using the 2D tilemap system.
Price $7.00
SpaceKnights by Andryuha1981
PBR textures(Metallic Sheder)
The model contains 72 animations for unity
atack (x27)
walking (x4)
running (x4)
Straif LR (x12)
idle (x8)
death (x6)
gethit (x6)
salto (x2)
getsword
salto (x2)
turn180
PBR textures.
-Albedo
-AO
-Metallic
-Normal
(textures set 4096x4096 or 2048x2048
faces 22412
verts 19320
tris 31375
Cyborg
PBR textures(Metallic Sheder)
The model contains 20 animations for unity
atack (x7)
idle(x2)
battlepoze
death(x2)
repair
wound
jump
gethit
strafe(x2)
telekinesis attack
PBR textures.
-Albedo
-AO
-Metallic
-Normal
(textures set 4096x4096 or 2048x2048
faces 32691
verts 34981
tris 61600
Price $70.00
Café Hotel by 3D Everything
Included:
- 1 Demo - Camera
- 76 Models and prefabs / low poly
- Average model poly between 200 - 3500.
- Textures png format (1024 x 1024)
- Real scale of the models
Price $25.00
Alpine Lake Environment by Svchost74
...........................................................
Alpine Lake Environment
- Scene with 5km*5km gameready terrain (normal/ao/color/diffuse/height).
- Background Mountains (world machine optimized mesh)
- 22 Prefabs of Stumps (Photogrammetry)
- 19 Prefabs of forest Stones (Photogrammetry)
- Terrain texture maps (normal/color/height/splat). and HI-RES ground textures
- Particles of clouds and birds
- Grass
and others
...........................................................
DEMO BUILD
The demo does not contain all functions.
...........................................................
Use Linear ColorSpace
...........................................................
Not working in the HDRP
Price $35.00
Commander woman by Fun3Dart
Includes 3ds Max2011 version Character original file
humanoid setup.
idle-idle1-walk-run-attack stance-attack1-attack2-attack3-combo-skill1-skill2-push-block-jump-down--damage-stun-dead
animation : 18
2679 poly / 5179 tris / 2834 verts
textuer
png 1024*1024 x 3, 512*512 x 3 color map
[My blog]
Price $15.00
Great White Shark Model-rig-Animations by Trextor15
Polygons = 28509
Vertex = 26925
-Textures PBR - unity-
12 items Format:
PNG Resolution: 2048x2048 px
Animations
-. Animations
-. low_swim
-. speed_swim
-. attack_anim
-. speed_swim_attack
-. Right_swim
-. Left_swim
-. Up_swim
-Texture Types- PBR
AlbedoTransparency
-Normal
-MetallicSmoothness
- Model is scaled correctly 4m
- PBR Shader.
- File complete -
-.fbx (multi format)
- Textures - .png
-2048x2048
Price $49.99
Security room by David villa
Package includes:
12 screen of monitors,
1 chair and table,
Keyboard , mouse and CPU,
Office files
Door ( individual mess you can easy to modify door placement)
security room with proper light map i added in this package.
Poly count Tris: 2668 ( all assets including hall), Textures : 4 * 1024
Price $19.00
Remus Wolverine by Arkaya Venture Limited
High quality and low poly model of Remus Wolverine. Remus Wolverine is perfect for your game, cartoon or any other project.
Originally modelled in Maya.This Malachite is Rigged.
This 3d model was made with care and detail in every particular, based on real-world objects.
GEOMETRY-
The model is made in MAYA.
All model is 100% smoothable and easily editable.
The level of detail of this 3d model is implemented for the most extreme close-up renderings.
You can applied smooth to each object ( also smaller ones , bolts cables etc...) and you can have higher zoom, without losing detail.
In FBX version maya 2015,
Objects are textured by diffuse maps.
No 3rd party plugin needed.
TECHNICAL INFORMATIONS-
MODEL
Remus Wolverine- Faces:9717,Vertices:10295,
RIG
The rig comes in FBX format.A more simple rig is included for use in any other software package.
The advanced rig comes with custom bone widgets, IK constraints, Morph targets etc.
TEXTURES-
1 Variation of textures
Diffuse map,2048x2048
Textures formats PNG
1 Rigged Model in FBX format.
ANIMATION-
8 Animation List -
Attack_01,Attack_02,Back Walk,Crawl,Idle,Run Back,Run,Walk.
Website: http://creative.arkayaventures.com/
Animation Demo Link
Model Demo Link
NOTE-
Kindly note, the background images in artwork are only for demonstration purpose and NOT included in this package for sale..
Price $15.90
Sci-Fi Gun Sounds by Cafofo
♫ Listen to the preview here
→ Check the file list
Cafofo proudly presents 70 high-quality sound effects for sci-fi guns, futuristic weapons and additional sounds like explosions, laser saber, aiming, reloading and general foley.
Each file is a high-quality asset free of noise
Price $8.00
Array Array Builder by FUNSET
If you have the 3Dmodel asset on hand, you can try automatic generation immediately.
Register the information of the prefabs arranged in the scene in ScriptableObject and use this as a parts list,
Combine parts randomly and rearrange them in the scene.
By using the Material Random Changer component and editor bundled with this asset together, a large number of difference models can be arranged in a scene in an instant.
Sample WebGL
Price $15.00
Reaction AI ReInvented by Hourglass Software, LLC
• A* pathfinding
• Automatic audio detection and following for NPC
NOTE: requires: x64 platform and Unity version
Unity 2019.2.19f1 (64-bit) or higher
Built on top of Reaction AI Steroid Edition with optimizations and now using Microsoft ML .NET Machine Learning for Multiclass predictions for NPCs' moves.
Still includes A* pathfinding as well as automatic follow sound source
see User Guide
Reaction AI is an artificial intelligence engine to be used for game developers that have nonplayer characters governed by AI or other game components that rely on artificial intelligence for reactions based on actions by the avatar. It can also be used for other systems that require learning systems and provides an intelligent output based on input. Reaction AI models the human Mind and neural networks in its design. It learns over time and uses past events in a memory system to determine the next best reaction. However, it is pseudo-dynamic in the resulting output based on how well the “mind” is functioning at that time based on stimuli. The “mind” is divided into four components, each sized proportionally to the human mind.
Once there is enough data, it will train an ML .NET multiclassification model and use that model to make predictions of what the NPC action should be. The prediction is based on a feature vector that includes providing a parameter for the desired success value, and then vending the respective action based on that with the other features provided for the training and prediction.
If a model has been trained, it will be saved locally and used for further predictions. The model can continuously get trained with additional data over time. The training data is also saved locally and can be used to train the model upon making an API call. The training data size limit is also configurable and will not exceed the amount specified (to not allow the data size to increase beyond a desired amount).
The multiclass training and predictions use a Multiclass Maximum Entropy training algorithm. Before the model is trained, the API will utilize the base Reaction AI algorithm for determining the NPC move. As mentioned, once the Machine Learning Model is trained, it will then start making prediction using the trained model. Furthermore, the predictions will also introduce a reaction using the base algorithm (not the model) once every 5 times as a means to introduce “noise” to allow the next iteration of training the model to be more dynamic.
Price $7.99
