Car System Controller by GRR by GRR Games
Flexible system of CSC could be useful as a nice basis not only for arcade project - it also provides a plenty of settings which are perfectly going with more realistic or simulator-like physics in your game. Nice and easy-to-drive drift mule, proven grip runner or even a solid offroader - it's all up to you to decide how every new car will handle on the road!
As a startup you can use four ready-to-go prefabs with unique low-poly styled models representing different car classes and behaviour, although you are not limited to build your own four-wheeled vehicle using preferred numbers that can be based on real ones - you will gain a nice output which won't take much time to be tuned just right.
Car System Controller features load of changeable car settings such as:
Drive unit;
Differentials;
ESP, ABS, ASR;
Engine torque curve;
Center of mass position;
Engine sound;
Gear ratios;
and even more!
Script works with Unity Wheelcolliders.
Price $14.99
Fantasy Medieval Master by J.BoB Sound Studio
JBoB Sound Studio AAA Quality SFX Pack contain royalty-free stock sound effects.
This asset is a single sale. It is not included in the "Game Sound Collection"
Fantasy Medieval Master Preview!
SoundList!
11 Species 730+ Sound Sources.
AMBIENCE
DESTROY
FALL
FOOTSTEP_ SOLDIER
FOOTSTEP_ETC
HIT
MAGIC
MONSTER
RIDE
UI
WEAPON
Upgrade your game quality with just one sound set A++
Take your game experience to the next level with JBoB Sound Studio sound packs!
Buy it now.
Feedback? Leave your comment via email soundgrid17@gmail.com so that we can provide you with FREE updates in the future!
Please contact us if you need your sound.
Email me!
Price $24.99
Polaris V2 - Next-gen Stylized Terrain Engine by Pinwheel
Polaris V2 is a user friendly terrain engine dedicated to help you create gorgeous, large scale stylized landscapes, that can run well on both Mobile and Desktop applications, save you a lot of time and effort!
Polaris V2 is the first stylized terrain terrain engine to use GPU technologies for generation, which enable multi-terrains editing and real-time live preview.
Polaris V2 let you work with traditional sculpting method or the modern procedural workflow, or somewhere in between.
FEATURES
- GPU Accelerated: perform heavy tasks on GPU side which consume less memory and provide smoother experience, enable multi-terrains editing and real-time live preview!
- Modern & easy to use toolbox: familiar terrain tools you can easily find in other engines like Painters (more than 12 types of them!), Spline (road, ramp, river, etc.), Stamper (procedural sculpting, texturing & spawning), and some unique tool like Group tool & Backup tool. More coming!
- Advanced geometry generation: Speed up your scene with dynamic mesh wireframing, multiple levels of detail (up to 4 levels); more interesting geometry with cross-tiles matching and terrain holes.
- Massive foliage rendering: Dense forest rendered within a blink of the eyes, with no Game Object overhead, support for GPU Instancing, billboard rendering & grass wind animation.
- Various shading styles: From Lambert, Blinn Phong to Physical Based; from Gradient Lookup, Color map to Splats; whatever!
- Support for LWRP: easy to upgrade to LWRP with shaders already provided. HDRP coming soon!
Polaris V1 and Polaris V2 are NOT compatible with each others!
This package requires Unity 2018.1 or above.
Support for LWRP requires Unity 2019.1 or above.
Online Documentation
Price $55.00
Pixel Art Village Buildings by Bulbalita
The set contains:
- 30 dwelling houses and 6 community buildings (church, library, pharmacy, prison, market, and mini-market)
- the resolution of each building is 256X256
- Would perfectly fit any pixel art game genres (platformer, rpg, strategy, etc)
Price $10.00
Laser Shot Sci-Fi pack_v1 by NK
In the process of creating laser sounds, I created the "Impulse" plugin that allows you to quickly create a powerful energy charge of a laser shot.
By mixing samples, I tuned clots of energy, power, and other parameters of laser sounds.
These sounds are absolutely unique and of high quality. I put into my creation my 11 years experience of a sound designer, 2 months of work on a pack and a piece of my soul :)
Enjoy and write your suggestions for improving and creating new sounds!
The set of sounds contains: Laser_long_v1:
-laser_long_v1_1
-laser_long_v1_2
-laser_long_v1_3
-laser_long_v1_4
-laser_long_v1_5 Laser_short_v1:
-laser_short_V1_1
-laser_short_V1_2
-laser_short_V1_3
-laser_short_V1_4
-laser_short_V1_5
-laser_short_V1_6
-laser_short_V1_7
-laser_short_V1_8
-laser_short_V1_9
-laser_short_V1_10 Laser_reload_v1:
-laser_reload_v1_No energy
-laser_reload_v1_Reload_1
-laser_reload_v1_Reload_2
-laser_reload_v1_Reload_3
-laser_reload_v1_Reload_4
-laser_reload_v1_Reload_5 Bonus_v1:
-laser_short_V1_1_preliminary_click
-laser_short_V1_2_preliminary_click
-laser_short_V1_3_preliminary_click
-laser_short_V1_4_preliminary_click
-laser_short_V1_5_preliminary_click
-laser_short_V1_6_preliminary_click
-laser_short_V1_7_preliminary_click
-laser_short_V1_8_preliminary_click
-laser_short_V1_9_preliminary_click
-laser_short_V1_10_preliminary_click
-laser_short_V1_Round_1
Price $15.00
Charanim3D by Charanim3D
Features
- Create walk animations and walk cycles.
- Create run animations and run cycles.
- Option to compress the output animation clip.
Technical Specs
- Runs in unity editor, and does not require any external component to run.
- Has been tested with a variety of bipedal characters.
- Does not require unity pro.
- Includes documentation.
- Includes a sample scene with a sample character.
Docs
http://www.charanim3d.com
Contact
charanim3dofficial@gmail.com
More features coming soon!
Price $39.99
Extenject Dependency Injection IOC by Steve Vermeulen
Extenject is simply a continuation of the Zenject project by the primary author
It is a lightweight highly performant dependency injection framework built specifically to target Unity. It can be used to turn the code base of your Unity application into a collection of loosely-coupled parts with highly segmented responsibilities. It can then glue the parts together in many different configurations to allow you to easily write, re-use, refactor and test your code in a scalable and extremely flexible way.
For more details as well as a detailed tutorial, see the github page here
Tested on the following platforms:
PC, Mac, Linux, iOS, Android, UWP / WSA / WP8 and WebGL. Note that All IL2CPP based platforms should be supported
Key Features:
- Injection into both C# classes or MonoBehaviours- Constructor injection
- Field injection
- Property injection
- Method injection (for methods marked with [Inject] attribute)
- Conditional binding (eg. by type, by name, by parent type, etc.)
- Optional Dependencies
- Support for creating objects after initialization using factories
- Built-in support for memory pools
- Support for global, project-wide dependencies to apply to all scenes
- Nested Containers aka Sub-Containers (allowing to create discrete 'islands' of dependencies using 'Facade' classes)
- Injection across different Unity scenes to pass information from one scene to the next
- Scene parenting, to allow one scene to inherit the dependencies from another
- Convention based binding, based on class name, namespace, or any other criteria
- Ability to validate object graphs at editor time for quicker iteration (including dynamic object graphs created via factories)
- Automatic binding on components in the scene using the `ZenjectBinding` component
- Just-in-time resolving using the Lazy<> construct
- Auto-Mocking using the Moq library
- Support for decorator pattern using decorator bindings
- Built in support for unit test, integration tests, and scene tests
- Support for automatically mapping open generic types
- Just-in-time injection using the LazyInject<> construct
- Support for multiple threads for resolving/instantiating
- Support for 'reflection baking' to eliminate costly reflection operations completely by directly modifying the generated assemblies
- Automatic injection of game objects using ZenAutoInjecter component
Price $0.00
Construction Machinery - Excavator by Lugia Games
The paint is worn and it has dust all around. It was exposed to a lot of dirt and mud.
Information about the model:
-Texture: 2K PBR textures.
-Triangle Count: 9K.
-Vertex Count: 5.1K.
-Rigged: No.
-LODs: Base LOD only.
-Clean UVs.
Extras:
Clean Texture - Included in the package is a somewhat clean version of the excavator.
The paint is still worn, but all the dust and mud was removed in case you want to create your own dirt effects.
Alternative Colors - In the package, there is a blue, green, orange and yellow painted versions of the excavator.
Rig - The excavator mesh is well organized in different elements - meaning rigging is possible.
Note: Scene is not included.
For questions and doubts, feel free to mail us! :)
Price $18.00
Nightmare Materials by ClayManStudio
All materials are ready PBR and Mobile Shader.
- Bone
- Brain
- Guts
- BurnedFlesh
- FattyTissue
- Flesh
- Meat
- Muscule
Materials contain Base Color, Normal, Roughness, Height, Ambient Occlusion.
All textures are seamlessly tileable horizontally and vertically. 2048x2048 PNG (High-quality)
8 materials in total
Price $9.99
3D Spaceship Pack Vol 08 by Arkaya Venture Limited
High detailed spaceship model in classical design.Low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.
This 3d model was made with care and detail in every particular, based on real-world objects.
GEOMETRY-
The model is made in MAYA.
All model is 100% smoothable and easily editable.
The level of detail of this 3d model is implemented for the most extreme close-up renderings.
You can applied smooth to each object ( also smaller ones , bolts cables etc...) and you can have higher zoom, without losing detail.
In FBX version maya 2015, this model is rigged cleanly.
Objects are textured by diffuse and normal maps.
No 3rd party plugin needed.
TECHNICAL INFORMATIONS-
Faces:20078
Vertices:20696
RIG
All movable parts are well rigged. You and used in any 3d software.
TEXTURES-
3 Variation of textures
Diffuse,Normal,Metallic,Roughness and Mixed_AO map,2048x2048
Textures formats PNG
1 Rigged Model in .FBX format.
CONTACT-
Website
Demo Link
NOTE-
Artwork and video is used only for demo purpose.
Price $45.00
Neon Signs 1 by DEXSOFT-Games, 3DModels-textures
The street scene and the buildings seen on the photos aren't included in the package! Only the neon signs!
Texture Sizes: 2048*2048 px, 1024*1024 px, 512*512 px
Number of prefabs: 120
Number of Meshes: 5
Number of Materials: 29
Number of Textures: 34
Price $29.99
CrazyCasualMonster3D by ArtZombie
18 animations,
1 hat parts, 5 Textures,
Tris 408
Textures 256x256 (Acc001_Lighttex01.png)
1 backpack parts, 5 Textures,
Tris 359
Textures 256x256 (Cha002_bagtex01.png)
1 costume parts, 5 Textures,
body Tris 3,054
body Textures 512x512x2 (Cha002_skintex01,Cha002_clothestex01.png)
eye Textures 256x256(Cha002_eyetex01.png)
1 weapon parts,
Tris 226 Textures 256x256x2(weapon002_Ranchitex022,weapon002_Ranchitex01)
Unity Asset Store.
Price $12.00
Carousel Menu by Miso Studio
Please check out the demo here:
https://misostudio.itch.io/carousel-menu-demo
- Plug & Ready architecture based on prefab
- Options to tweak how the menu is displayed
- Many carousel styles to totally change your menu on the fly!
- Full source code included
Next Version:
- Add 3 more carousel styles
Price $4.99
Little Evil Free Sample Pack by Idia Software LLC
This pack includes. 29 sounds for both a Large and Small creature character.
The Small Creature Sounds
1 Alerted
1 Claws and Bite
2 Death
1 Frightened
2 Near miss
1 Slow death
1 Surprised
2 Taking damage
2 Weapon attack
The Large Creature Sounds
2 Alerted
2 Claws and bites
1 Death
1 Heavy damage
3 Idle
1 Laughing
2 Searching
2 Damaged
2 Weapon attacks
It's free with no strings attached so enjoy!
Price $0.00
Eating Sweets by SergeyIwanski
Each object has 5 states from the whole to the core.
Scaling models made with the size of real-world objects.
The progress of eating can be configured in the editor in the inspector window, the result is immediately visible. You simply adjust the "percentage" parameter in the VariousStates component.
The VariousStates script is responsible for the process. All you need is to set up different states of the object and put them into a single GameObject root, then add the VariousStates component to it, the script will do the rest: add child objects to the array and calculate the percentage of eating. The script is universal, it can be used, for example, for the level of damage to buildings or the state of health of characters.
All scripts contain detailed comments and hints in the inspector window.
Some products have different roughness textures, for example, the jelly at the cake or chocolate icing on a donut have reflections, the biscuit has a matte surface.
Materials have a color maps 2048x2048, normal and roughness maps 1024x1024. All textures are in PNG format.
Price $14.99
Facebook Instant Game Exporter by Question Mark Games
1. Use Instant SDK 6.2
2. Support get player info
3. Support get set data
4. Support get set leaderboard data
5. Support play interstitial AD
6. Support play rewarded video AD
7. Support share
8. Support choose context
9. Test success on running Instant game on localhost
10.Test success on RedMi 5 Plus
11.Test success on iPhone 5
Game dev workflow as :
Prerequisite :
1. Create App on Facebook
2. Install Unity 2018.1.1
3. Install WebGL addon
4. Install Facebook addon
Common practice :
1. Create new Unity Project
2. Switch Platform to Facebook, Target Platform selected as WebGL
3. Import this asset
4. Open DemoScene and add scene to Build Settings
5. Click "Build" Button to build WebGL project, the output directory **MUST** named "web"
6. Test the game on localhost
7. Zip the "web" directory and upload the .zip to Facebook via web hosting tab
8. Test the game on mobile device both Android & iOS and web platform
Knowing Issue:
1. Require include font file to display other languages expect English
2. Build time is a little longer
Price $9.99
Selective Bloom by BYTESIZED
Features:
* Selectively apply glow to different objects without using a post processing effect.
* Customize fully the glow effect, ranging from changing the color, the intensity or even the glow parameters.
* Contains demo scene, showcasing the usage and setup.
* Easy to use script, just drag and drop and configure.
* Includes full C# source code and ShaderLab code
* Very performant, useful for VR and mobile.
* Works with Free and Pro versions of Unity and on all platforms.
If you have any issues or inquiries, don't hesitate to contact me at maxilevi77@gmail.com.ar. I strive to answer all support emails as soon as possible.
Price $12.00
Race Kart 05 by PolyCraft
Unity Vehicle system implemented - Ready to Drive.
Technical Details:
- Kart model use 4 materials (Body, Glass, Wheels and BrakeFlare)
Texture size:
- Body paint and parts: 2048 x 2048
- Wheels: 1024 x 512
- Lights Emissive: 512 x 256
Model has 2 LOD's:
- LOD0: 8100 tris
- LOD1: 3800 tris
- All materials using PBR Unity Standard shader. Albedo, metallic, smoothness, normal and occlusion textures included.
- Driver/Character model not included in the package.
- Emissive texture for lights included.
- Emissive texture for wheels included.
- PSD source files included.
- You can make Your own custom painting for body using included PSD file.
- Clear and optimized geometry.
- Collision Meshes included
- Model is properly scaled and aligned along Z-axis.
- Separated and properly aligned four wheels with brake discs. Works perfectly with Unity Vehicle and other vehicle systems.
- Separated and properly aligned Steering Wheel
- Separated Brake Light object
- LOD's correctly implemented to all parts of the car.
- 10 Car prefabs ready to drive with different sets of materials.
- 10 Wheel materials
- All materials, textures and other parts of package properly named and organised.
- 2 Demo scenes included.
If You want to drive this car by default, just import Vehicles and Cameras from Unity Standard Assets.
If You like this product, please rate and comment.
Price $10.00
Garage Car Truck Auto Service Tools Wrenche Shed Hangar Office Foyer by 3dMaster
Features:
- High quality and low poly.
- All parts are separated.
- 1024x1024 (2048x2048)(4096x4096) body textures.
- Completely unwrapped and textured.
- Professional, clear geometry.
- Optimized for games.
- No setup or plug-ins required.
- All materials, textures and other parts of pack properly named.
-Including parts:
screwdriver
lifter
rasp
Tool Chests
cabinets
plants
air conditioner
wrenches with all sizes and shapes
Trolley Jacks
hummers
HGV/LGV Tools
Jugs and Funnels
Vehicle Lifts
kercher
windscreen tools
impact wrenches
grease guns
body repair tools
exterior
interior
Office table
indoor table
chairs
cupboard
3 doors
2 windows
pc monitor
AND MANY OTHER PARTS
Supported platforms:
Windows
Web GL
iOS
Android
Mac OS X
Linux
Thanks for watching, do not forget to rate. If you have any questions or wishes write me on email
Price $49.00