Infinite Procedural Terrain Level Generator 2 – Lakes, Forests, Grass, Biomes by Despair
🌍 Infinite Terrain Generation
- 🌀 Multi-octave Perlin noise for seamless terrain shaping across chunks
- 🏔️ Adjustable scale, lacunarity, persistence, peak falloff per biome
- 🎛️ Height curve for custom elevation shaping
- 🎲 Optional random noise offset on generation
- 🗺️ Biome-based generation with independent noise settings
💧 Lake Generation
- 🌊 Procedural lakes with adjustable size, depth, and shape irregularity
- 🧠 Smart placement: avoids steep slopes & high elevation
- 🧭 Distance check to prevent overlapping lakes
- ⛰️ Bank steepness and shape noise control
- 🌊 Supports lakes across multiple chunks
🌲 Forest & Tree Generation
- 🌳 Trees based on slope, altitude, density, terrain noise & biome type
- 🚫 Avoids lakes, steep terrain, and non-forest biomes
- 🔁 Randomized scale and rotation for natural variation
- 📏 Minimum spacing between trees to prevent overlap
🌾 Grass & Detail Layers
- 🌱 Multi-octave noise-based grass placement with biome support
- ⛰️ Max density and slope control
- 📉 Grass reduces on slopes and high elevation
- 🗺️ Detail noise scale for patch variation
🎨 Texture Blending
- 🎨 Dynamic texture assignment based on terrain steepness & biome rules
- 🌗 Smooth transition between texture layers
- 📐 Fully adjustable angle thresholds and blending ranges
🤖 NavMesh & AI Support
- 🧭 Automatic NavMesh baking across generated chunks
- 🏃 Runtime-compatible navigation for AI agents
🛠️ Editor & Runtime Integration
- 🧩 Custom inspector with Generate, Clear, and Spawn Player buttons
- 🔧 All parameters exposed in the Unity Inspector
- 🌐 Infinite streaming in Play mode with dynamic chunk loading/unloading
🚫 Dependencies Required
- ⚠️ You must assign tree and grass prototypes in Terrain > Paint Trees / Paint Details for vegetation to appear.
Terrain Level Generator
Create vast, dynamic worlds in Unity with a single click. Now featuring infinite terrain streaming, biome-based generation, lakes, forests, grass, slope-based texture blending, and AI-ready NavMesh support.
✨ Why Terrain Generator 2?
- Building large, varied terrains manually takes hours — this tool generates seamless, living worlds in seconds.
- Perfect for open worlds, prototyping, or runtime generation.
- Fully customizable with new biome, noise, and water controls.
- Supports player spawning, runtime navigation, and dynamic chunk loading.
⚡ Easy to use, highly customizable, and works right out of the box start building immersive terrains in seconds, no coding required!
Supported Render Pipelines:
- ✅ Standard/Built-In
- ✅ Universal
- ✅ High-Definition
For a full list of features, see Technical Details.
Price $20.00
House Generator Pro – Procedural Rooms, Levels, Maps & Random Interior Builder by Despair
Generation Features
- 🏠 Room Types – Bedroom, Living Room, Kitchen, Bathroom, Hallway, Generic
- 📐 Room Shapes – Rectangle & optional L-Shape
- 📏 Size Control – Manual size or min/max random generation
- 🏗 Full Structure – Floors, walls, optional roof generation
- 🧱 Wall Settings – Adjustable height, materials, UV tiling
- 🚪 Doors – Automatic placement between connected rooms, prefab & rotation control
- 🔲 Windows – Configurable window count, rotation & vertical offset
- 🏛 Pillars – Random pillar placement with prefab and count options
Decoration System
- 🪑 Prop Placement – Random or along-wall placement modes
- 🎯 Wall Alignment – Forward, Left, Right, Default
- 🎲 Per-Room Seeds – Override prop seed per room for unique variation
- 🎨 Material Control – Floor, wall & roof materials with scaling
Utilities & Workflow
- 🎲 Seed Control – Separate seeds for layout & props
- ⚡ Randomize Option – Automatically randomize seeds on generate
- 🧹 Clear Function – Remove all generated elements with one click
- 🛠 Editor Integration – Custom inspector with:
- Generate Full House button
- Clear All button
House Generator Pro
Procedural House & Interior Builder for Unity.
Easily generate complete, fully customizable houses with walls, rooms, floors, roofs, doors, windows, and interior props. Perfect for interiors, residential buildings, or any architectural game environment.
✨ Why House Generator Pro?
- 🏠 Procedural House Creation – Automatically generate full house layouts with multiple connected rooms.
- 📐 Room Variety – Bedroom, kitchen, bathroom, living room, hallway, or generic rooms.
- 🎯 Flexible Room Shapes – Rectangle or L-Shape rooms with adjustable sizes.
- 🚪 Dynamic Openings – Automatic door placement between rooms and customizable window placement.
- 🏛 Structural Variety – Walls, floors, roofs, and pillars with material & tiling control.
- 🪑 Interior Prop System – Place furniture and props randomly or along walls, with alignment settings.
- 🎲 Seed System – Fully reproducible generation with separate seeds for layout & props.
- ⚡ Instant Workflow – Generate or clear a full house with a single click in the editor.
Supported Render Pipelines:
- ✅ Standard/Built-In
- ✅ Universal Render Pipeline (URP)
- ✅ High Definition Render Pipeline (HDRP)
⚡ Easy to use, highly customizable, and works right out of the box. Create immersive houses and interiors in seconds, no coding required!
For a full list of features, see Technical Details.
Price $27.00
Dungeon Generator Pro 2D – Procedural Tilemap Level Builder with Rooms & Objects by Despair
- 🗺️ Room & Corridor Generation: Creates dungeons by generating rooms and connecting them with corridors.
- 👆 Editor Integration: Custom inspector with buttons to Setup Scene, Generate, and Clear the dungeon.
- ⚙️ Dungeon Customization: Control over dungeon size, room count, min/max room size, and corridor width.
- 📂 Automatic Asset Management: Automatically creates a dedicated folder and generates Tile assets from your provided textures.
- 🎨 Layered Tilemap System: Generates distinct Tilemap layers for Floor, Walls, and a hidden Void layer.
- 📦 Advanced Object Spawning: Populate rooms and corridors from separate, customizable lists of prefabs.
- 🎲 Detailed Spawn Rules: For each object, set its spawn chance and a random range for the quantity to spawn per area.
- 🧱 Wall Snapping & Alignment: Objects can automatically snap to the nearest wall, with options to set their rotation and distance from the wall.
- 👤 Player Spawning: Automatically spawns a player prefab in the first generated room.
- 🎥 Camera Controller: Optional feature to have the main camera follow the player and zoom in at the start of the game.
- 🚀 Runtime & Editor Generation: Supports creating dungeons both when the game is running and directly within the Unity editor.
- 💻 Full Source Code: The complete C# source code is provided for maximum extensibility.
Dungeon Generator Pro 2D
Dungeon Generator Pro 2D creates fully playable, randomized dungeons in seconds using a robust Room & Corridor generation algorithm.
❓ Why Dungeon Generator Pro 2D?
- ⚡ Instant Results – Generate complex dungeons with a single click in the editor or at runtime.
- 🧩 Modular & Flexible – Easily customize the dungeon's final look. Control the dungeon size, room count, room dimensions, and corridor width directly from the inspector.
- 🧠 Smart Object Spawning – Populate your world with an advanced spawning system. Define lists of objects for rooms and corridors.
- 🖼️ Visual Control – The generator automatically creates and draws on multiple tilemap layers (Floor, Walls, Void) for a clean and organized environment.
- 🛠️ Editor Tools – A custom inspector provides buttons to "Setup Scene and Assets", "Generate Dungeon", and "Clear Dungeon" directly from the editor for a fast and intuitive workflow.
- 🎮 Gameplay Ready – Get a playable level immediately.
Supported Render Pipelines:
- ✅ Standard/Built-In
- ✅ Universal Render Pipeline
- ✅ High Definition Render Pipeline
For a list of features, see Technical Details
Price $18.00
GrassFlow - Interactive Grass Shader (HDRP) For Unity 6.0 by Despair
- 🌱 Real-Time Interactive Grass – Reacts dynamically to movement, collisions, and environmental changes.
- 🎮 Player & Object Interaction – Grass bends and flattens when characters or objects pass through.
- 🌬 Wind Simulation – Realistic grass movement based on customizable wind settings.
- 🎨 Fully Customizable – Adjustable interaction radius, bending strength, and position offset for precise control.
- 🚀 Optimized Performance – Efficient shader handling ensures smooth gameplay without FPS drops.
- 🛠 Easy Integration – Plug & play system with a simple setup process in Unity.
Next-level grass simulation! 🚀 With GrassFlow, your terrain reacts dynamically to movement and wind, creating lifelike, immersive landscapes, all with smooth performance!
This shader asset is only supported on Windows and android. It does not work on WebGL or macOS. If you want to use it on WebGL or macOS please choose the built in version!
If you own the ORIGINAL version of Dungeon Builder Pro, you can get this new 6.0 version for FREE!
(And if you buy this version, you also get the 2021 version for free it works both ways!)
Please note: due to major architectural differences in Unity between versions 2021/2022 and 6.0+, it was not technically possible to support all versions in a single package. That’s why this is released as a separate version however, you’re covered either way.
Supported Render Pipelines:
- ❌ Standard/Built-In: BUILT IN VERSION
- ❌Universal: URP
- ✅High-Definition
For a list of features, see Technical Details
Price $15.00
SaveData Pro by DvLuan
Core Features:
- Security: AES-256-CBC encryption with PBKDF2 key derivation and HMAC integrity verification
- Serialization: JSON (Newtonsoft.Json), Optimized JSON, and Safe Binary serialization options
- Storage: File-based provider with configurable directory paths and automatic backup system
- Platform Support: Windows, macOS, Linux, Android, iOS, WebGL with platform-specific optimizations
- Data Types: Primitives, Unity structs (Vector3, Quaternion), Collections (List, Dictionary), custom serializable classes
Architecture Patterns:
- Dependency Injection for modularity and testing
- Strategy Pattern for serialization method switching
- Factory Pattern for provider instantiation
- Facade Pattern for simplified API access
Performance:
- StringBuilder pooling to minimize allocations
- Cached serializer instances
- Platform-optimized configurations
- Background save operations support
Configuration Options:
- Configurable encryption strength (128/192/256-bit)
- Custom save directories
- Integrity checking toggle
- Auto-save intervals
- Debug logging levels
Assembly Structure:
- SaveDataPro.Core.asmdef - Production-ready core system
- SaveDataPro.Demo.asmdef - Demo and testing components (removable)
Dependencies:
- Unity 2019.4+ (LTS recommended)
- Newtonsoft.Json (included in Unity Package Manager)
SaveData_Pro transforms Unity's data storage capabilities with a robust, production-ready system designed for modern game development.
Key Benefits:
- 🔒 Bank-level Security: AES-256 encryption with random IV and SHA256 integrity verification
- 📦 Flexible Data Formats: Support for JSON (with Newtonsoft.Json) and safe binary serialization
- 🚀 Simple API: One-line save/load operations for any data type
- 🌐 Cross-Platform: Optimized for desktop, mobile, and web platforms
- ⚡ Performance Optimized: Minimal garbage collection with platform-specific optimizations
- 🧩 Modular Architecture: Interface-based design following SOLID principles
Perfect for:
- RPG games requiring secure save files
- Mobile games needing fast data access
- Web games with storage limitations
- Any Unity project requiring professional data management
The system handles everything from simple settings to complex player data with automatic encryption, backup creation, and data validation. Includes comprehensive demo scenes and performance benchmarks.
Price $4.99
Modular Subway Station Pack by Igloo Artworks
Bench: 306 Tris
Exterior: 3896 Tris
Lamps_01: 2080 Tris
Rail: 1256 Tris
Railing_01: 1296 Tris
Railing_02: 1296 Tris
Seats: 340 Tris
Stairs_01: 752 Tris
Stairs_02: 367 Tris
Ticket Reader: 551 Tris
Vending Machine: 696 Tris
Wagon 01: 19612 Tris
Wheel: 1340 Tris
Texture dimensions: 2048 x 2048 px
Rigging: no
UV mapping: yes
Types of materials and texture maps: PBR
Build immersive urban scenes with this comprehensive subway station environment. Perfect for both PC and mobile games, this asset pack includes:
- Modular elements to create custom station layouts
- Interior and exterior props such as benches, signs, vending machines, and more
- Performance-optimized for desktop and mobile platforms
- Ideal for action, simulation, horror, and urban exploration games
All models are designed for seamless integration into Unity projects, with ready-to-use materials and textures.
Price $15.00
Minirobotic7 by AndryuBaby
Textures pack map 1028x1028
three skins
3 materials
15 textures
PBR textures
Attention This model uses its own standard skeleton. Compatible with any animations from Free sources and others. It has PBR textures. There is no animation But you can try using the ones that are on the sites. The video features a demonstration animation of the dance, showing how the character's equipment is set up.
faces 1678
verts 1560
tris 3116
Price $15.00
Rabbit Mobile Ready by AndryuBaby
Textures pack map 1028x1028
three skins
3 materials
5 textures
PBR textures
Attention This model uses its own standard skeleton. Compatible with any animations from Free sources and others. It has PBR textures. There is no animation But you can try using the ones that are on the sites. The video features a demonstration animation of the dance, showing how the character's equipment is set up.
faces 2807
verts 2539
tris 5074
Price $15.00
Multi-AI Integration Suite by GaTools
Multi-Provider AI Integration
- Major AI Providers: You can use different providers, OpenAI, Google Gemini, Anthropic Claude and Hugging Face.
- Unified API: Single interface for all providers with consistent method signatures
- Provider-Specific Optimizations: Tailored implementations that leverage each provider's unique capabilities
Comprehensive AI Services
- Chat Services: Text-based conversations with streaming support
- Tool Integration: Function calling with automatic parameter validation and execution
- Image Generation: AI-powered image creation
- Audio Services: Text-to-Speech (TTS) and Speech-to-Text (STT) capabilities
- Realtime Communication: Low-latency voice conversations (OpenAI Realtime API and Gemini Live API)
- Vision Analysis: Image understanding and description (in development)
Advanced AI Capabilities
- Reasoning Engine: Multi-step task execution with planning capabilities
- Tool Chaining: Sequential tool usage for complex operations
- Streaming Responses: Real-time text and audio streaming
- Context Management: Conversation history and session management
- Parameter Control: Fine-tuned response generation with temperature, top-p, and other parameters
Developer-Friendly Architecture
- ScriptableObject Configuration: Easy API key management through Unity Inspector
- Automatic Token Tracking: Built-in usage monitoring and cost estimation
- Error Handling: Comprehensive error management and debugging support
- Coroutine-Based: Unity-native asynchronous operations
- Event System: Publisher-subscriber pattern for real-time updates
Technical Specifications
- Unity Compatibility: Unity 2020.3 LTS and above
- Memory Management: Efficient audio clip handling and texture management
- Network Protocols: WebSocket support for realtime services, HTTP/HTTPS for standard APIs
- Audio Formats: WAV, MP3 support for audio processing
- Image Formats: PNG, JPEG support for image generation and analysis
- JSON Serialization: JsonUtility integration for data handling
Future Features
- Image Generation using Gemini API: Support for image generation with Gemini models
- Grok API provider: Adding support for xAI's Grok models
This plugin works as a help to use OpenAI, Google Gemini, Anthropic Claude and Hugging Face APIs through a unified system. Perfect for any game genre - from RPGs with dynamic NPCs to educational apps with intelligent tutoring systems.
Key Capabilities:
- Interactive dialogue and character conversations
- Procedural content generation (quests, stories, dialogue)
- Voice integration (TTS/STT) and real-time audio chat
- AI-powered game mechanics and intelligent opponents
- Custom tool creation for game-specific interactions
Highly Customizable: Adapt AI responses to match your game's tone and style. Control creativity, randomness, and response length. Build custom functions that AI can invoke for unique gameplay mechanics.
Genre-Agnostic: Suitable for RPGs, simulations, educational games, adventure titles, and productivity applications. Easy integration with drop-in components and ScriptableObject configuration.
*NOTE* You will need API key in case you wanna use each provider and I am not affiliated with any of the providers.
In case of any problem send me an email: pabloglezjobs@gmail.com
Price $45.00
Bowling Game Template by RockAkGames
Technical details
- Developed with Unity 6.0.47f1
- Tested with Unity 6.0.47f1 and Unity 6.1.12f1
- Well optimized for good performance
(Good performance in URP and HDRP thanks to area shadow baking) - Complete bowling alley scene with three independent lanes (expandable - copy paste)
- Each lane is managed by its own manager script
- Physics-based ball and pin interactions
- Up to 4 NPC opponents per game (difficulty adjustable)
- Classic Input Manager (mouse + two keys; not much to upgrade to new Input System)
- Scoring and player management system
- Fully commented, easy-to-read C# scripts (medium difficulty; not for beginners).
- Sample scene included, ready to play
- Supports Built-in, URP, and HDRP pipelines
The Bowling Game Template is a ready-to-use starter kit for Unity, perfect for creating your own bowling game or integrating a fully functional bowling alley into a larger world or game.
The package features a detailed bowling scene with three independent lanes. Each lane operates autonomously with its own manager, allowing for multiple games to run in parallel. The system is designed for easy expansion – simply add as many additional lanes as you need.
Included are complete bowling mechanics, a scoring system, player controls, and up to 4 NPC opponents per game with adjustable difficulty.
The template itself uses Unity's classic Input Manager (mouse + two keys), making it simple to use and easy to switch to the new Input System if required.
All assets are neatly organized in a dedicated folder and work out of the box. The demo scene demonstrates the bowling environment, UI, and gameplay. Supports Built-in, URP, and HDRP render pipelines.
Ideal for:
- Standalone simple bowling games
- Adding a bowling alley as a playable location in open worlds, social hubs, or mini-game collections
All scripts are clearly commented, but not intended for absolute beginners. However, if you need help or have questions about the asset, I am always here to support you!
Feel free to join my
Discord: https://discord.gg/VYtTcBh
Price $29.99
Game and Entertainment Area by Barrel Bark Interactive
Features:
- 180 Unique Meshes
- Attention to Detail / AAA Quality
- Controllable parameters in Materials
- High-Quality Assets
- Game ready/Optimized
- Unique Concepts of Assets
- High Attention to Details
Material Variations For Some Assets
Texture Sizes:
- 4096
- 2048
- 1024
Texture Size: 4096 for detailed Assets, 2048 for Mid-sized Assets, & 1024 for small assets
Collision: Yes, Custom collisions for complex assets
LODs: Yes, 4 LODs for complex assets
Average Poly Count: around 1K up to 97K
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Materials: This asset contains PBR-based materials which means each material contains a Base Texture and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
Props: Arcade Sign, Boxing Arcade, Billiard Balls, Chess, Darts Board, Football Table, Neon Sign, Racing Sim, Table, etc.. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Architecture: Ground, Walls, Ceiling, Roofs, Doors, Pillars, Stears, Stairs Railing etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Number of Meshes: 180 Unique Meshes
Number of Materials: 115
Number of Textures: 253
Supported Development Platforms: All Platforms
Are you making a lively city or indoor leisure zone? Then this is just what you need! The Game and Entertainment Area Environment Pack gives you a fully detailed fun zone that’s ready to use in your Unity project.
From neon-lit arcade machines to snack bar setups, everything is made to look real and be easy to use. Whether it’s for a cinematic scene, an open-world game, or a slice-of-life project, this area is ready to go.
Here’s what I packed for you:
- Modular entertainment area structure (walls, doors, floors, ceiling lights)
- Arcade machines, pool table, air hockey, pinball units
- Snack bar props: vending machines, popcorn stands, soda dispensers
- Neon signs, seating, wall art, clutter props
- Interior and exterior areas with lively colors, signs of use, and cozy lighting
Got a question or need assistance? Feel free to contact us anytime at support@barrelbark.com — we're here to help with technical support, suggestions, refunds, or any of your requests.
INSTAGRAM | FACEBOOK | LINKEDIN | X | YOUTUBE
Price $39.99
UltimateQuickInspector by MaharajaStudio
✅ Ultimate Quick Inspector – Boost Your Unity Workflow!
Pin, organize, and instantly access your most-used assets and scene objects in Unity!
Ultimate Quick Inspector is a powerful yet lightweight editor extension that supercharges your productivity by providing one-click access to everything that matters—whether it's scene objects, prefabs, materials, or scripts.
💡 Key Features
- 📌 Pin Anything: Instantly access your favorite prefabs, scripts, materials, or GameObjects without needing to search the Project or Hierarchy windows.
- 📁 Multi-Page Organization: Create unlimited custom pages, such as “UI Elements,” “Player Systems,” or “Level Tools,” to stay perfectly organized.
- ➡️ Drag-and-Drop Simplicity: Add items with a simple drag-and-drop motion—no setup required.
- 🔍 Smart Search & Filter: Quickly locate items with the built-in search bar.
- 🔄 Persistent Across Sessions: Your pinned items and pages are automatically saved between sessions.
- 🔗 Scene Object Tracking with GUIDs: Ultimate Quick Inspector maintains its connection to GameObjects even if you rename or disable them.
- 🛠️ Designed For:
Solo developers and large teams
Level designers, artists, and programmers
Anyone tired of digging through the Hierarchy or Project folder. - 💾 Safe & Reliable:
Uses a lightweight GuidComponent for persistent scene object tracking.
Stores all data in a single ScriptableObject file.
Fully version-control friendly – easily share pages with your team.
✨ Why Use Ultimate Quick Inspector?
- ✅ Speed up your iteration time.
- ✅ Stay organized with project-specific pages.
- ✅ Avoid wasting time finding commonly used assets.
- ✅ Make your Unity editor smarter and more user-friendly.
💌 Support
Need help or have a feature request? I’m here to help!
- 📬 Email: maharajastudiocustomerservice@gmail.com
- 💬 Discord: https://discord.gg/7W3W2NcNsW
Price $4.99
Cars - The Giga Pack by Gudamore's Games
Number of textures: 4
Texture dimensions: 1000 x 1000
Number of prefabs: 100
UV mapping: (Mapped to included textures)
The Giga Pack
- Learn More At gudamoregames.com!
- Download the Free Sample!
Welcome to The Giga Pack! This is a high value pack with 20 cars and tons of updates adding more cars to the pack! These are the first cars in the new style which use textureing to be a smaller file size and look better. Each car is included in four color variants with pre-made colliders or just meshes.
Prefabs are sorted in folders based on types of cars.
Included types:
- Utility Vehicles
- Sedans
- Sports Cars
- GT Cars
- Hypercars
Price $30.00
Minirobotic2 by AndryuBaby
Textures pack map 1028x1028
three skins
3 materials
10 textures
PBR textures
Extra joints:
Left_Right_Eyes
Keft_Right_Mouth
Attention This model uses its own standard skeleton. Compatible with any animations from Free sources and others. It has PBR textures. There is no animation But you can try using the ones that are on the sites. The video features a demonstration animation of the dance, showing how the character's equipment is set up.
faces 1614
verts 1550
tris 3084
Price $15.00
HeroCat by AndryuBaby
Textures pack map 1028x1028
three skins
3 materials
12 textures
PBR textures
Attention This model uses its own standard skeleton. Compatible with any animations from Free sources and others. It has PBR textures. There is no animation But you can try using the ones that are on the sites. The video features a demonstration animation of the dance, showing how the character's equipment is set up.
faces 4026
verts 3912
tris 7820
Price $15.00
Cook Cat by AndryuBaby
Textures pack map 1028x1028
three skins
3 materials
12 textures
PBR textures
Attention This model uses its own standard skeleton. Compatible with any animations from Free sources and others. It has PBR textures. There is no animation But you can try using the ones that are on the sites. The video features a demonstration animation of the dance, showing how the character's equipment is set up.
faces 4463
verts 4347
tris 8686
Price $15.00
European Knight 05 Modular Templar by Novozhilov3D
Technical details
NO HDRP OR URP!
ONLY DEFAULT SHADER
Disclaimer: Renders made in Marmoset Toolbag 3 and Unity, Most of the footage in the video was made in Unreal Engine 4 and 5
1 Original Base Character
5 Pre Made Characters!
3 Weapons!
Character: tris 23 952 - 35 156 , verts 18 109 - 23 823
Sword/Scabbard: tris 1 842, verts 1 054/tris 1 316, verts 783
Shield: tris 1 484, verts 879
Spear: tris 1 044, verts 661
Rigged with Humanoid.
Additional bones that are added to Humanoid: u_Jaw, u_Eye_L, u_Eye_R
Easy Animations retarget in Unity
PBR Textures Metall/Roughness
4K Textures - Body, Outfit, Armor, Weapons
2K Textures - Hair
1K Textures - Eyes
You can reduce the textures quality without much loss of quality
Textures - normal, metallic, roughness, albedo, AO, opacity, emissive
5 Beard Types and 4 Mustaches. All of them can be combined in different way
Armor has 2 Color Variations
Cloth has 3 Color Variations
5 Masks of Different Crosses for the Cloth and 6 Masks of Different Crosses for Shields
Body Outfit has 2 Types - Chainmail and Gambeson
Eyes have 4 Color Variations
All the colors can be mixed to get new look
The model is Completely Modular
Number of Textures: 58
The model is modular, you can remove or add any part you want.
Use the double sided material on the Hair, Armor and Outfit
Only default shader
Low poly Modular European Knight 05. Rigged to Humanoid with additional bones
Only default shader
Price $59.99
Werewolf - Forest Beast Collection by GACHKOVSKYY
- Rigged to humanoid skeleton
- Number of Materials: 2
- Number of Textures: 6
- Texture dimensionss:
- Body - 4K .png
- Polygon count of:
- Vertex counts of characters:
- Body - 14 309
- Faces counts of characters:
- Body - 14 350
- Number of meshes/prefabs: 2
- Rigging: Yes
- Animation count: 0
- Animation type list (Root Motion/In-place): 0/0
- UV mapping: Yes
- LOD information (count, number of levels)
- Types of materials and texture maps (e.g., PBR)
- НОТЕ
- Configured materials for Built-in, HDRP, and URP render pipelines.
- A humanoid skeleton is used (this allows you to apply your animations designed for a humanoid skeleton).
- SKINS: 2
- in blood
- without blood
Price $39.99
Goat - Forest Beast Collection by GACHKOVSKYY
- Rigged to humanoid skeleton
- Number of Materials: 2
- Number of Textures: 6
- Texture dimensionss:
- Body - 4K .png
- Polygon count of:
- Vertex counts of characters:
- Body - 15 111
- Faces counts of characters:
- Body - 15 104
- Number of meshes/prefabs: 2
- Rigging: Yes
- Animation count: 1
- Animation type list (Root Motion/In-place): 0/1
- UV mapping: Yes
- LOD information (count, number of levels)
- Types of materials and texture maps (e.g., PBR)
- НОТЕ
- Configured materials for Built-in, HDRP, and URP render pipelines.
- A humanoid skeleton is used (this allows you to apply your animations designed for a humanoid skeleton).
- SKINS: 2
- in blood
- without blood
- Animations:
- blink
Price $39.99
