Dream Bit Bundles by Ciolte Daniel
Before Starting
Dream Bit Bundles relies heavily on the async/await pattern and thus, before importing it, you have to download from the Asset Store and import into your project the Async Await Support free library.
Highlights
● Easy to use, folder based mechanisms for building the Asset Bundles. Just drop the assets into some dedicated project folders and press a button to start packing them into bundles. DBB will generate one asset bundle for each folder eligible for bundling. The system also generates automatically a C# class, for each bundle, with static properties which reference the bundled assets inside and are used to easily instantiate them into game scene at runtime.
● 3 different methods of marking folders which will be used for asset bundling: build bundles from project folders which have a custom, configurable name; build bundles from a list hand picked project folders; build a bundle from an individual project folder using a contextual menu button.
● Custom implementation for the asset bundle upload, download and local patching mechanisms.
● Separate project and server storage for bundles built for different platforms.
● Memory caching system for the loaded bundles, which balances memory consumption and assets loading speed.
● Easy to use Unity Editor tool for uploading your bundles to a FTP server in order to be used by the patching mechanism on the client devices side.
● Lots of user friendly Editor tools and custom inspectors for: asset bundles content visualizing, rebuilding individual bundles, building the Unity Player, server deployment, batch operations and much more.
● Powerful levels configuration system: no more multiple scenes in your game, ONE is all you need in your whole project. Just bundle some assets, create a level configuration prefab, use the assets picker tool to select (from the assets that are bundled) which asset will be loaded for that level and you are mostly done. And while your are still there, you can pick custom splash screens and progress bars for each level configuration you create.
● Easily extensible core mechanism by creating so called Dream Plugins. Create your own custom logic (localization, achievements etc.) and follow a few simple steps to have it recognized by DBB. Once recognized, DBB will take care of the bundling, deploying, patching and accessing tasks for your newly created module.
● Smart Editor tool that detects code changes since your last Unity Player build and informs you that you should redeploy it to your customers (besides the new asset bundles).
● BONUS: A fully functional and DBB integrated UI and texts localization system.
● FULL source code included.
Platforms Tested And Working
✓ Unity Editor – Windows 10
✓ Windows Standalone Build
✓ Linux Standalone Build
✓ Android Build
Platforms Tested And Not Working
Χ WebGL Build
Platforms Not Tested
? Mac OSX
? iOS
? Consoles, TVs builds etc.
Price $49.00
Infinite Sci-Fi Shooter Package by DragonLi
Infinite Shooting Package is a product-level shooting game template, let's take a look at what it contains.
Lighting;
Game scene is a closed base, we built it with Unity 2019's latest HDRP technology, and the light and shadow atmosphere is divided into day and night.
Event flow (supporting customization);
The task system uses a visual blueprint connection, from entering the game's menu to executing the game task you can do by simply making a node connection in the editor. If you don't meet the built-in node Functionality, you can create your own task processor with just a few lines of code to help you achieve your cool game!
Character controller;
TPS controller and you can easily extend or change it to FPS controller. Thanks to excellent animation blending and motion capture technology, walking, aiming, shooting, and squat walking are incredibly smooth.
AI behavior;
In the game, human enemies are constructed with the idea of 'personification behavior'. The enemy can not only act alone, they can cooperate with each other in battle. The enemy behavior system built into the template can help you quickly create complex product-level game AI.
'personification behavior':Monitor & Sneak Module, anthropomorphic animation system based on motion capture files, human natural behavior simulator, bunker behavior system, etc.
Product-level weapon system (supports custom);
Weapon system includes: numerical custom adjustment, recoil simulator A crosshair system that matches the AIM, a weapon switching system, a shell control system that utilizes the object pool, and the like; There are 3 kinds of weapons built into the template. With the weapon system, you can easily adjust the weapon you want.
Built-in air enemy behavior, crawling enemy behavior, large machine BOSS;
Three standard enemy modules, they can help you quickly enrich the game. Air Enemy & Crawling Enemies support clustering based on object pools. Object pools are already included in the template. You only need to design and produce your game, and we will solve the performance problem.
Input;
The template's support joystick, mouse and keyboard, and mobile phone touch input.
Infinite Shooting Package Highlight:
Character control System
Event flow blueprint system(PRO)
Behavior tree editor and advanced built-in AI behavior(PRO)
Full platform input support
Audio mixing controller
Localization support
Data storage
Weapon System(PRO)
Pick up System
Support Unity 2019
Art resources are built on HDRP
Hit prompt
Runtime debugging
Upcoming update:
- First Person Controller & More Tutorials
- Weapon Sandbox System & Article Backpack System
- More characters and AI behavior
About optimization;
Our studio has long been working with Sony Interactive Entertainment and we have our own independent program optimization solution.The core source code in the game has been tested for 4 years. Using this template will give you an international product-level performance advantage.
If you have any questions, please visit our Help & Support page.
Price $74.99
Xsolla Login SDK by Xsolla Inc.
Price $0.00
Suspenseful Cinematic Ambient Pack by FicusProsound
The pack contains full versions, 2 alternate versions and many looped versions that will help you to embed easily the music in your project.
You can preview the full versions here:
https://soundcloud.com/ficus-prosound/sets/suspenseful-cinematic-ambient-pack:
For any question, request or custom music you can contact me at: hello@jordilongan.com
Price $9.95
Fast Stylized Shadows by Bolt-Scripts
Works great on mobile and can give low resolution shadows a bit of extra flare to disguise the low resolution with minimal artifacting.
Fully customizable via an input style texture and a few parameters.
Can do things like give shadows a dithered or grainy look, or even a sort of brush stroke or stippling effect. It's up to you!
NOTE: Requires using screen-space shadows by default, code could be used to modify existing shadow sampling implementations though. And on this note, because of this it only works for realtime shadows and not baked shadows or spotlight cookie type shadows etc.
NOTE V2: Because this uses a custom screen-space shadows shader, if you're already using one of those you'll need to modify the existing one slightly.
Price $10.00
Craft Resources Icons by REXARD
- Updatable;
- Each icon is 256x256 pixels size (PNG);
- 216 unique icons in total;
- All Icons have transparent and black background.
Price $9.99
K98 WWII Sniper Rifle by Creation Wasteland
This is a must have weapon for any WWII game! Perfect for survival, zombie, battle royale and any other type of shooter.
This asset has a low poly count of around 8.8k tris (14.6k tris with scope) without sacrificing quality. It is a beautiful asset and with such a low tri count, it is excellent for VR games.
This gun comes with a removable sniper scope attachment (5.7k tris)
All moving parts are fully articulated and model is real world scale
This asset comes with a 4096x4096 PBR textures.
It also comes with ammo, (both live and spent), also with 1024x1024 PBR and Diffuse textures.
Basic weapon animations are included, you can use mecanim animator states to transition between them. (Already comes with a very basic animator), animations included:
- default
- charge bolt
- bolt up
- bolt back
- trigger down
- trigger up
This also comes with a LOD0 (aprox 8k tris total) and LOD1 model (aprox 5k tris total)
Please visit https://creation-wasteland.com/promo for more information about promotions
* Animations are NOT character animations, they are poses for the weapon only
Price $20.00
FieryRanker PoolManager by FieryRanker
What is this package?
“FieryRanker PoolManager” is a pooling manager that utilizes the pooling of objects for developers. This manager handles the provision of objects that created a pool for and prevents unnecessary instantiations.
This package supports .NET runtime version 3.5 Equivalent and above, compatible with .NET Standard 2.0 API and newer. Does NOT require any 3rd party dependencies, a pure package to use on Unity.
Price $4.99
FANTASY MONSTER PACK01 by The 7 Heaven
This pack gather 6High precision model,can be used for mobile games or planning a group of monsters
Details are as follows:
Monster Ske
Monster Cyc
Monster Lancer
Monster Dog
Monster Tiger
Monster Succubus
Can Watch animation on YouTube,The action won't let you down
Have any questions, please email us ShaNR7@outlook.com
Price $42.00
Assassin | Stylized Toon Character by Nicoplv Games
This package contains:
- 1 High definition fully rigged mesh (4500 tris)
- 1 Low definition fully rigged mesh (1500 tris, for mobile)
- Textures + Shaders include
- Animatable Eyes and Mouth (16 sprites for each)
- Humanoid avatar, so you can use your animations with ease! (compatible with mixamo animations)
- 14 animations already include (Idle, idle break, walk slow, walk, run, jump, pickup, swimming idle/move, climbing idle/up/down/left/right)
- Ready to use Dynamic Bone plugin for the hair/bear/hat
Price $5.00
MS Sports Car by Marcos Schultz
Site | Email: marcos11-24@hotmail.com
GENERAL FEATURES:
• A 3D model of a sports car, which already comes with a prefab built.
• The 3D model lights are already on separate meshes, allowing easy handling.
• The wheels of the vehicle are already in separate meshes, named correctly and with the pivots correctly adjusted to work with the WheelCollider component.
• The mirrors are already in separate meshes, with a texture UVMap, allowing to create mirrors with RenderTexture..
• The mesh of the steering wheel of the vehicle is already separated and properly rotated, to rotate in the Z axis.
• Need a vehicle controller? Take a look at this pro feature: Link
Price $0.00
Smart Level Editor by Momentum
Features
- Create
- Delete
- Move
- Rotate
- Scale
- Snap
Price $0.00