Metro Station by Bright Vision Game
This package low poly models very optimized assets. All Model are low poly. Models are created with Altasted Map for quick rendering. This package is mobile friendly. All textures are 1024x1024 and 2048x2048 in size.
Hope you like it!
-Features::
-A demo scene has been included
-Prefabs scene included.
-highly optimized lowpoly & realistic assets.
All source files are included in this package.
Bright Vision Game is a team of 3D Game artists with over a decade of experience in the field.
Also check out our other models, just click on our user name to see complete gallery.
Bright Vision Game
Price $15.00
Realistic Mobile Car #02 by Pro 3D models
Technical Details:
3 LOD's:
Car:
-LOD0: 15558tris
-LOD1: 8716tris
-LOD2: 1073tris
Wheel:
-LOD0: 1198tris
-LOD1: 669tris
-LOD2: 36tris
Type textures:
-Albedo map
-Metallic\Smoothness map
-Normal map
- Compatible with Unity Vehicle, Edy's and other systems
- Steering wheel
- PBR textures
- Collision
- 3 levels of LOD
- Very detailed interior
- Dashboard ready for animation
- All nodes, materials and textures are appropriately named
- Emissive texture for lights included
- Optimized geometry
If You want to drive this car, just import Vehicles rom Unity Standard Assets.
Please, rate and comment.
For all questions: vadosrespekt@ukr.net
Price $15.00
Realistic Mobile Car #01 by Pro 3D models
Technical Details:
3 LOD's:
Car:
-LOD0: 12504tris
-LOD1: 7890tris
-LOD2: 1040tris
Wheel:
-LOD0: 2306tris
-LOD1: 86tris
-LOD2: 32tris
Type textures:
-Albedo map
-Metallic\Smoothness map
-Normal map
- Compatible with Unity Vehicle, Edy's and other systems
- Steering wheel
- PBR textures
- Collision
- 3 levels of LOD
- Spoiler ready for animation
- Very detailed interior
- Dashboard ready for animation
- All nodes, materials and textures are appropriately named
- Emissive texture for lights included
- Optimized geometry
If You want to drive this car, just import Vehicles rom Unity Standard Assets.
Please, rate and comment.
For all questions: vadosrespekt@ukr.net
Price $15.00
PUN Multiplayer Add-On for Opsive Character Controllers by Opsive
REQUIRES Photon PUN 2 (link)
Ensure that you've read the Getting Started documentation before importing.
The PUN Multiplayer Add-On synchronizes any of the Opsive character controllers with Photon PUN 2. Any single player character controller feature can be synchronized over the network with this add-on.
Overview | Documentation | Forum | Discord
The PUN Multiplayer Add-On is not a PUN template or complete project. You are expected to script your own game logic and should be experienced with PUN scripting. This add-on allows you to quickly get your character up and running using PUN.
Features:
- Character and Item Synchronization
- Transform Prediction and Interpolation
- Master Client Migration
- Authoritative Health
Price $20.00
Beyond Magic: GPU Nodes for MapMagic by Coders From Beyond
Note that existing installation of MapMagic is required to use the Beyond Magic boosted features.
Features
- GPU processing support for MapMagic Map nodes
- CPU code optimized and multithread support added for MapMagic Map nodes and the Height, Splats and Grass Output nodes
- New Map Generator 'Flow': a water flow simulation for more realistic texture placements and terrain formations
- New Map Generator 'Curvature': for texture effects based on the curvature of the height map
- Erosion Node has been further expanded with alternative algorithms: MM Like, Fast, Cliffs & Sand
- Erosion Node expanded with 'ignore margins' option
- RAW Input expanded with 'ignore blur' and 'ignore safe borders'
- Slope expanded with 'ignore horizontal' and 'ignore vertical' functions
- Height output enhanced with 'fast preview' type for extremely quick prototyping
- Supports MapMagic versions starting at v.1.10.4
Requirements
All Unity .NET versions are supported, which are .NET standard 2.0, .NET 4.x and .NET 3.5 (deprecated).
CPU based enhancements only require working MapMagic to function.
For GPU enhancements Unity compute shader support is required:
- Windows and Windows Store, with a DirectX 11 or DirectX 12 graphics API and Shader Model 5.0 GPU
- macOS and iOS using Metal graphics API
- Android, Linux and Windows platforms with Vulkan API
- Modern OpenGL platforms (OpenGL 4.3 on Linux or Windows; OpenGL ES 3.1 on Android). Note that Mac OS X does not support OpenGL 4.3
- Modern consoles (Sony PS4 and Microsoft Xbox One)
[Documentation]
More enhancements coming as development continues!
Why GPU boost? Our tests comparing 8700k CPU to 2080 GPU on Map Node performance and 2k map resulted in an average of 4000% boost in speed, with record speeds of well over 20000% at best case scenarios, even low-performing nodes typically performed with 200%-400% improved speed. This level of improvement can allow the designer to work in real time, even if the finalized product is intended to run on CPU calculations.
This asset comes with full source code included, all code is written for C#, GPU or as Unity Shader. All screenshots and video are taken with included assets only, with no external assets or graphics. Beyond Magic integrates with MapMagic automatically and cooperates with the MapMagic user interface, no additional setup or studies required.
Price $28.00
SCIENCE MOON BASE by Tiger Shark Studios
Comes with 7 texture maps: -
Ambient Occlusion, Diffuse, Glossiness, Height, Normal, Emissive and Specular.
Texture Sizes are 512, 1024, 2048 & 4096.
Polygon Quads : - 10861
Polygon Triangles: - 21471
Vertices: - 11421
Price $44.99
Color Hole 3D Complete Project + EDITOR by Watermelon Games
HIGH-QUALITY TOP TRENDING GAME!
Color Hole is a 3d arcade game where players clear the board and should not to pull other colors in!
Android Demo | Documentation | Discord Support
FEATURES
- Easy-to-use level editor.
- Optimized for iOS and Android.
- AdMob support.
- Unity Ads support.
- iOS & Android share.
- Cross-platform.
- Addictive gameplay.
- Color schemes.
- Multilanguage
- Easy to customize.
Price $99.99
Assorted Construction Site Props PBR by MNuss
Price $4.99
2D Free Platformer Char by Jurgen Alexon
2D Free Platformer Char and animations
default animations:
-Punch
-DieFront
-DieBack
-Fall
-FlyUp
-FlyBack
-FlyFront
-HitFront
-HitBack
-Idle1
-Jump
-Kick
-Run
-Walk
-Landing
++ animations with Pistol and more
All animations exported to Spine JSON format and PNGs images.
For to use 2D Spine animations you need Spine runtime for Unity and Spine Essential or Professional license.
Otherwise you can use exported animations in PNG format.(I did all to Prefab)
Price $0.00
Space Launch Center by studio lab
*Model: Space Launch Center
*Media Type: 3D Model
*Geometry: Quads/Tris
*Polygon Count: 190610
*Vertice Count: 221706
*Textures: Yes
*Materials: Yes
*UV Mapped: Yes *
Unwrapped UV''s: Yes Mixed
HDRP Version added for Unity 2019.01
Contact me at leondannylabyk@hotmail.com or skype leonlabyk should you have any questions or need this for a newer version/require any other assistance
Price $49.00
Sci-Fi Heavy Station Kit hangars AUGMENTED by DotTeam
Please Welcome DotTeam, which is believing that the Product has to be Convenient.
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Quick Start Guide and Documentation is at:
https://dotteam.pro/pdf/Heavy_Station_Kit.pdf
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To implement this belief, the Package is using:
- The Modular approach to Form a single structure or the cluster
- 10x10 meters grid to effortlessly Blend the components
- Customization options to configure the Ladders and the Elevators for Your needs
- The power of compatibility between the Base & Hangars & Colony for total of 1050 Prefabs
This Package is the Sci-Fi Heavy Station Kit hangars AUGMENTED, and it is about room-sized gateways that allows various vehicles to let in, then heavy cranes do the unload process. Meanwhile, in narrow corridors aggregates are working full throttle, and a web of modular pipelines is leading the eye into the depths of the station...
It is a series of modular artistic kits, and the pieces of one kit are compatible with another kit, within Sci-Fi Heavy Station series.
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The AUGMENTED version comes with
- The “Source code” of the Texturing - ID & Curvature & Height Maps
- Levels of Detail (LoDs), which provides further optimization. They are prefabs with custom collisions
- Additional Prefabs
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Overhauling of the following in v2.x, which came after v1.2:
MAPPING
To significantly reduce Drawcalls, most models were packaged into Themes. Each theme uses a single Material. Some UVs have a bit of free space, which has been reserved for future updates (thus adding new objects will not require additional materials).
MODELING
An amplified look and optimization for the old objects; new objects were added to expand Your opportunities for creative development. For triangle count please refer to the Documentation.
TEXTURING
Adventuring in the world of PBR, all the materials now possess Metallic maps, in addition to Albedo, Normal, Occlusion, and for some objects Emission, in sizes up to 4k, and are using PNG and TGA formats.
PSD for GUI is included.
SCRIPTING
Earlier scripts have been corrected and expanded upon, and for widening the possibilities of the kit, new scripts have been created.
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Unique Core Construction elements to the Sci-Fi Heavy Station Kit hangars: Floors, Walls, Arches, Outside Walls (Top-Down Theme), and Supports.
Unique Transition Facilities: Doors, Gates, Gateways, Ladders, Elevators.
18 themes total of 281 Prefabs, covering:
- Aggregates, Ballons and Cables, Cargocase, Consoles, Rail and Crane modular system, Reactor and Server
- Aggregates2 are huge single, dual and trio Pipes, Flat reactor, Huge barrels with various pipes
- Arches are three types of L shaped design elements, with customizable solid and/or transparent pieces
- Door and Gate
- Elevator
- Floors come as Floor Frames in sizes of 10 and 5 meters. There are also two types of narrow Transition elements and four kinds of Hand-rails. There are solid and transparent Floor Fill pieces to fit in floor frames
- Garage are modular pieces for a vehicle with wheels. Around that can be placed special maintenance platforms and with ladder for humans to get up. Also, the theme has its own console and aggregate
- Outside has modular energy barrier, huge stairs, animated radar, cone-shaped station
- Gateway are room-scaled areas for vehicles, with full-sized animated gates
- Pipelines1 are new small modular pipelines
- Pipelines2 looks like ones in Base v2, but now they are modular
- Props are small and medium barrels, a small battery, small to medium to big boxes, and a small but narrow and long box that can be stacked on itself in pyramid form
- Supports
- Top Bottom three different pieces
- Top-Down has four types of walls for outside, and elements to close gaps for Top-Down use
- Top-Down2 has new supports for outside, three additional walls for outside, and pieces for Top-Down use
- Walls has 5 and 10 meters elements, flat and L and C shaped, with openings for doors, gates and windows
- Zzz Light scripted light source
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The list of Third party assets used in the video and screenshots that were added to Promo materials for presentational purposes, but are prohibited for including within the Package:
- Ground texture
- Rocks
- Standard Unity Water
- Post Processing Stack v2 (Github version)
https://dotteam.pro
Price $60.00
8-Bit Retro Game SFX Pack by David Dumais Audio
Audio Preview: https://soundcloud.com/david-dumais-687079117/8-bit-retro-game-sfx-pack-audio-preview
Free samples of this pack here: http://bit.ly/8bitFREEPACK
A massive pack of high quality, professionally produced 8bit retro sounds. 8Bit Retro SFX Pack 1 will give your game the edge you are looking for. Add jump, item pickup, and weapon sounds to your classic visuals. Bring back the nostalgic golden era of video games with the sound of explosions, fire, power ups, and power downs. Find the exact sound you need with the hundreds of audio files included. Intensify your game’s experience. Give it the sound it deserves!
Discover:
- High quality sounds created from award winning synths
- Fundamental sounds including coin pickup, footsteps, game over, game starting, damage taken/dealt, and portal/doors/transitions
- Over 20 Categories of organized sounds
- Over 500MB of HQ audio content
- 1000+ Sound files that you can import directly into your project
Find a complete breakdown of the assets list at the following link: https://drive.google.com/file/d/1MNRxymUqP7onA164igzHZEvi_1GTVFf4/view?usp=sharing
Price $39.97
Flower Flax by VuStudios
Mobile Optimize Scene This is model 3D Flower Flax in the Big Pack (Cartoon Flower Colections path2) with over 5 types color!
All objects are ready to use in your visualizations.
-1024x1024, texture maps
-Poly Count : Average 20023polys /43762 tris
Price $5.99
UI & Item Sounds by Sidearm Studios
Everything your next game will need when it comes to sound!
This pack is the only UI & Items sound pack that covers everything your next game will need when it comes to sound!
From a variety of carefully crafted sounds such as button, hover, click, pop, alarm and notification sounds to items, maps and micro transaction sounds, this pack is a must have for every game.
The Pack Includes:
Buttons
Menus
Hover Sounds
Clicks
Pops
Items
Notifications and Alarms
Positive/Negative Sounds
Upgrade/Downgrade Sounds
Micro Transaction Sounds
And much, much more!
Number of Audio Waves: 500
Number of Audio Cues: 500
Sample Rate/Bit Rate: 44.1 kHz, 16bit Stereo WAVs
Price $7.99
Drag & Drop Pro by Yetalit Studio
Make your game ui, inventories, etc by using Drag & Drop Pro plugin.
Features :
- Full C# source code.
- No any dll file included.
- No need for any plugin.
- Easy setup and well-written documentation.
- Mobile supported.
- Save system.
- More than 10 customization tools : Look at the screenshots please.
- Panel Object detection : To know which object is on the target panel.
- Events management.
- Demo scene included.
etc...
Note : this plugin isn't useful for drag & drop 3D objects.
Price $5.00
Magic SFX Pro by Sidearm Studios
-> Listen to the preview <-
Everything your next game will need when it comes to magic sounds!
This pack is the only Magic sound pack that covers everything your next game will need when it comes to sound!
In this pack you will find 304 sounds which were carefully chosen out of 1000s of sounds we created. All sounds are game ready, mixed by a professional audio engineer and were designed to bring your magic game to life!
From a variety of professionally crafted spells, UI, ambiences, buffs/debuffs and even teleport sounds, this pack is a must have for every fantasy game.
The Pack Includes:
Fire Spells
Water Spells
Earth Spells
Air Spells
Frost Spells
Buffs/Debuffs
Hex Spells
Magic Impacts
Magical UI Sounds
Magical Ambiences
Teleport Sounds
And much, much more!
Price $24.99
HiTech: Soldier NPC by Zuhian Teiyu
🔸 Models: Heavy (10874 tris) and Light (9048 tris).
🔸 Textures: diffuse, bump, specular, ao and emisive.
🔸 Three sets of materials per model.
🔸 Rigged, Mixamo ready, no animations.
📧 Send any suggestion or question to: zuhianteiyu@protonmail.com
Price $4.99
Record and Play by Eli Davis
Developers can adjust the framerate and quality in which you record on a per object basis in the scene, allowing you to optimize recordings for your specific use case. Custom events can be created and assigned on a per object basis or to the recording as a whole to timestamp important details in the timeline. Metadata can be added to recordings and their associated objects for summarizing relevant details that matter to you. Recordings can also be built using custom editor windows provided.
Playback of recordings operate with their own time scale that can be adjusted for creating slow motion effects or quickly viewing minutes of a recording in a matter of seconds. This timescale can also be set to a negative value to have a recording playback in reverse. You can translate, rotate, and scale the replay area the playback is using to easily orient it in your scene. Developers can easily specify the objects used in the playback of a recording to implement different effects such as “ghosts” commonly seen in racing games that represent a tracks best lap. Developers can provide custom event handlers that will be called at certain times during a playback that correspond to the times they where logged in the recording. Using provided custom editor windows, playback can also occur inside the editor without the scene having to be played.
You can export single or bundled recordings to different file formats such as JSON and CSV so that developers can use other tools to analyze the recordings and all the different data they contain. There exists a custom binary format that leverages protobuf and the deflate algorithm for efficient storage and transfer of recordings that can later be imported by other programs. There exists documented protobuf files so that developers can easily build a recording object representation in the language of their choice (C++, Java, Golang, Python, Dart, and more) just by running a single command. This means developers can write a program using one of these languages in minutes that can easily import and analyze a recording that was exported by their game.
The API is fully documented with examples at https://recolude.gitlab.io/RecordAndPlay3D/
Price $4.99