3d weapons set by ShMEL Studio
25 medieval 3d weapons
all meshes has uv, all materials uses standard unity metallic shader.
Materials with texture maps 2048x2048:
albedo, normal, emission (some gems on weapons), occclusion, metallic.
Demo scene included. Prefabs included.
Specs:
Sword1: 388 poly(756 tris) 403 vert;
Sword2: 427 poly(836 tris) 461 vert;
Sword3: 386 poly(740 tris) 392 vert;
Sword4: 294 poly(560 tris) 291 vert;
Shield1: 422 poly(820 tris) 428 vert;
Shield2: 182 poly(364 tris) 200 vert;
Shield3: 204 poly(408 tris) 244 vert;
Spear: 601 poly(1174 tris) 589 vert;
Mace1: 639 poly (1226 tris) 641 vert;
Mace2: 649 poly (1134 tris) 569 vert;
Mace3: 470 poly (876 tris) 490 vert;
Hammer1: 438 poly(868 tris) 472 vert;
Hammer2: 421 poly(816 tris) 454 vert;
Hammer3: 676 poly(1268 tris) 643 vert;
Hammer4: 541 poly(1082 tris) 560 vert;
Halbred1: 702 poly(1390 tris) 697 vert;
Club1: 476 poly(946 tris) 517 vert;
Dagger1: 94 poly(182 tris) 107 vert;
Dagger2: 194 poly(384 tris) 197 vert;
Dagger3: 361 poly(702 tris) 365 vert;
Dagger4: 142 poly(276 tris) 169 vert;
Price $12.99
all meshes has uv, all materials uses standard unity metallic shader.
Materials with texture maps 2048x2048:
albedo, normal, emission (some gems on weapons), occclusion, metallic.
Demo scene included. Prefabs included.
Specs:
Sword1: 388 poly(756 tris) 403 vert;
Sword2: 427 poly(836 tris) 461 vert;
Sword3: 386 poly(740 tris) 392 vert;
Sword4: 294 poly(560 tris) 291 vert;
Shield1: 422 poly(820 tris) 428 vert;
Shield2: 182 poly(364 tris) 200 vert;
Shield3: 204 poly(408 tris) 244 vert;
Spear: 601 poly(1174 tris) 589 vert;
Mace1: 639 poly (1226 tris) 641 vert;
Mace2: 649 poly (1134 tris) 569 vert;
Mace3: 470 poly (876 tris) 490 vert;
Hammer1: 438 poly(868 tris) 472 vert;
Hammer2: 421 poly(816 tris) 454 vert;
Hammer3: 676 poly(1268 tris) 643 vert;
Hammer4: 541 poly(1082 tris) 560 vert;
Halbred1: 702 poly(1390 tris) 697 vert;
Club1: 476 poly(946 tris) 517 vert;
Dagger1: 94 poly(182 tris) 107 vert;
Dagger2: 194 poly(384 tris) 197 vert;
Dagger3: 361 poly(702 tris) 365 vert;
Dagger4: 142 poly(276 tris) 169 vert;
Price $12.99
AYAKASHI by ayato sound create
ROYALTY FREE BGM PACK [AYAKASHI]
Contain 25 loop music!!!
All songs are perfect for oriental RPG!
This pack contains 14 high-quality BGM and ALL tracks are loop music and seamless.
This collection is supported wav file.
If you have any problem or question, feel free to contact us
SONG LIST event_廃村(ruins). event_別れ(farewell) field_凱旋(triumphant) field_出征(depature) field_野山を行く(mountains) field_旅路(journey) spot_からくり屋敷(mechanical castle) spot_祭囃子(harvest) spot_聖域(sanctuary) spot_禅(ZEN) spot_鎮守の森(Secret Forest) spot_田舎町(village) spot_都(MIYAKO) spot_洞窟(dungeon) spot_百鬼城(Demon's castle) spot_涅槃(nirvana) battle_01侍(SAMURAI SOAD) battle_02邪気祓い(exocism) battle_03荒野(wasteland) battle_04百鬼夜行(pandemonium) battle_05妖艶幽鬼(ghost) battle_06月下(under the moonlight) battle_07新たなる伝承(a new folklore) event_神前(GOD).wav" event_伝承(folklore).wav" sound cloud link https://soundcloud.com/shiro-takahashi/sets/ayakashi
Price $15.00
Contain 25 loop music!!!
All songs are perfect for oriental RPG!
This pack contains 14 high-quality BGM and ALL tracks are loop music and seamless.
This collection is supported wav file.
If you have any problem or question, feel free to contact us
SONG LIST event_廃村(ruins). event_別れ(farewell) field_凱旋(triumphant) field_出征(depature) field_野山を行く(mountains) field_旅路(journey) spot_からくり屋敷(mechanical castle) spot_祭囃子(harvest) spot_聖域(sanctuary) spot_禅(ZEN) spot_鎮守の森(Secret Forest) spot_田舎町(village) spot_都(MIYAKO) spot_洞窟(dungeon) spot_百鬼城(Demon's castle) spot_涅槃(nirvana) battle_01侍(SAMURAI SOAD) battle_02邪気祓い(exocism) battle_03荒野(wasteland) battle_04百鬼夜行(pandemonium) battle_05妖艶幽鬼(ghost) battle_06月下(under the moonlight) battle_07新たなる伝承(a new folklore) event_神前(GOD).wav" event_伝承(folklore).wav" sound cloud link https://soundcloud.com/shiro-takahashi/sets/ayakashi
Price $15.00
MMFeedbacks by More Mountains
MMFeedbacks is the best way to add game feel to your Unity game.
From the creator of the acclaimed Corgi Engine and TopDown Engine, it is the best juice framework out there, whether you're new to Unity, or an experienced developer. Clean code, good practices, optimizations, it'll likely completely change your workflow as far as game juice is concerned.
This asset contains the MMFeedbacks system, but also Nice Vibrations and More Mountains' MMTools library.
Complete features list - Documentation - Discord - Support
Extremely easy to use, MMFeedbacks are going to change the way you make your games awesome. Just create an empty game object, add the MMFeedbacks class to it, and you can start adding and tweaking individual feedbacks. With more than 30 different feedbacks to pick from, it's now super easy to create games that feel good.
GameObject :
- Animation : lets you play any animation on an animator
- Enable Behaviour : enables or disables a monobehaviour when the feedback plays
- Flicker : lets you rapidly change the color of a material
- Instantiate Object : spawns objects when the feedback plays
- Position : lets you tweak the position of a transform over time
- Rotation : lets you play with the rotation of a transform over time
- Scale : lets you animate the scale of a transform over time
- Set Active : sets an object active or inactive
- Wiggle : lets you play with rotation, scale and position over time
- Float Controller : possibly the most powerful of all the MMFeedbacks, this one lets you control a float value on any monobehaviour
- Shader Controller : similar to the Float Controller, lets you control most settings of any shader
Camera :
- Shake : shakes the camera over time
- Zoom : lets you zoom in or out when the feedback plays
- Flash : flash an image on screen, or simply a color for a short duration
- Fade : fade an image in or out, useful for transitions
Various :
- AudioSource : lets you play a preexisting audiousource on demand
- Sound : triggers a sound, packed with options
- Events : lets you associate any sort of Unity event to a feedback
- Freeze Frame : freeze the timescale for a short duration
- Time Modifier : complete control over time, slow it down, speed it up, etc
- Light : complete control over a light's intensity and color over time
- Particles Play : control existing particles
- Particles Instantiation : instantiate particles and play them
Third Party :
- Cinemachine Impulse : trigger an impulse, comes with all of Cinemachine's impulse options
- Nice Vibrations Haptics : trigger a haptic feedback
- Bloom : control bloom intensity over time
- Chromatic Aberration : control the force of a chromatic aberration over time
- Color Grading : lets you play with many color grading options : post exposure, saturation, hue shift, contrast...
- Depth of Field : lets you control depth of field parameters over time
- Lens Distortion : lens distortion on demand
- Vignette : control vignette parameters over time
>> Check out all the other features.
If you have any question, please use the support email on this page.
Install notice : Just import the package, and you'll be ready to add juice everywhere in your game. Note that the asset contains a "MMFeedbacksForThirdParty" zip file, which includes dedicated feedbacks for Cinemachine, Nice Vibrations and PostProcessing. Nice Vibrations is included as a gift in this asset, but you'll have to manually install Cinemachine and the PostProcessing package, via Unity's Package Manager window.
Price $25.00
From the creator of the acclaimed Corgi Engine and TopDown Engine, it is the best juice framework out there, whether you're new to Unity, or an experienced developer. Clean code, good practices, optimizations, it'll likely completely change your workflow as far as game juice is concerned.
This asset contains the MMFeedbacks system, but also Nice Vibrations and More Mountains' MMTools library.
Complete features list - Documentation - Discord - Support
Extremely easy to use, MMFeedbacks are going to change the way you make your games awesome. Just create an empty game object, add the MMFeedbacks class to it, and you can start adding and tweaking individual feedbacks. With more than 30 different feedbacks to pick from, it's now super easy to create games that feel good.
GameObject :
- Animation : lets you play any animation on an animator
- Enable Behaviour : enables or disables a monobehaviour when the feedback plays
- Flicker : lets you rapidly change the color of a material
- Instantiate Object : spawns objects when the feedback plays
- Position : lets you tweak the position of a transform over time
- Rotation : lets you play with the rotation of a transform over time
- Scale : lets you animate the scale of a transform over time
- Set Active : sets an object active or inactive
- Wiggle : lets you play with rotation, scale and position over time
- Float Controller : possibly the most powerful of all the MMFeedbacks, this one lets you control a float value on any monobehaviour
- Shader Controller : similar to the Float Controller, lets you control most settings of any shader
Camera :
- Shake : shakes the camera over time
- Zoom : lets you zoom in or out when the feedback plays
- Flash : flash an image on screen, or simply a color for a short duration
- Fade : fade an image in or out, useful for transitions
Various :
- AudioSource : lets you play a preexisting audiousource on demand
- Sound : triggers a sound, packed with options
- Events : lets you associate any sort of Unity event to a feedback
- Freeze Frame : freeze the timescale for a short duration
- Time Modifier : complete control over time, slow it down, speed it up, etc
- Light : complete control over a light's intensity and color over time
- Particles Play : control existing particles
- Particles Instantiation : instantiate particles and play them
Third Party :
- Cinemachine Impulse : trigger an impulse, comes with all of Cinemachine's impulse options
- Nice Vibrations Haptics : trigger a haptic feedback
- Bloom : control bloom intensity over time
- Chromatic Aberration : control the force of a chromatic aberration over time
- Color Grading : lets you play with many color grading options : post exposure, saturation, hue shift, contrast...
- Depth of Field : lets you control depth of field parameters over time
- Lens Distortion : lens distortion on demand
- Vignette : control vignette parameters over time
>> Check out all the other features.
If you have any question, please use the support email on this page.
Install notice : Just import the package, and you'll be ready to add juice everywhere in your game. Note that the asset contains a "MMFeedbacksForThirdParty" zip file, which includes dedicated feedbacks for Cinemachine, Nice Vibrations and PostProcessing. Nice Vibrations is included as a gift in this asset, but you'll have to manually install Cinemachine and the PostProcessing package, via Unity's Package Manager window.
Price $25.00
Birch Forest Environment by ALP8310
This package contains a set of 20 highly detailed prefabs: trees, bushes, grass and flowers.
High-resolution SCREENSHOTS
With its help you can create beautiful Birch Forest Environments.
Vegetation textures resolution (2K,some 4K)
-diffuse,gloss,normal,translucency.
///////////////////////////////////////////////////////////////////////////////
This package contains:
Vegetation:
-11 BirchForestTrees
-6 Bushes
-2 GrassDetail
-1 FlowerDetail
///////////////////////////////////////////////////////////////////////////////
-5 Ground Textures
-6 Grass Flowers Textures
-1 Demo Scenes Game Ready 2X2km
-1 Demo Scenes,generated MapMagic(DATA MapMagic inside)
-1 Post-processing profile
-1 BirchForestAmbientSound
-1 WindAmb_Sound
///////////////////////////////////////////////////////////////////////////////
For the demoscene to work correctly, import assets into the project:
--------------------Standard Assets-----------------
-------Post Processing Stack version 2.0------
recommend importing into a new project
3D With Extras (Preview)
///////////////////////////////////////////////////////////////////////////////
Check out my other assets:
European Vegetation Pack One
European Vegetation Pack Two
Oak Forest Environment
PBR Terrain Textures
PBR Bricks Materials
Сountry House
Fence Concrete V1
Old Soviet Cabinet
Price $21.99
High-resolution SCREENSHOTS
With its help you can create beautiful Birch Forest Environments.
Vegetation textures resolution (2K,some 4K)
-diffuse,gloss,normal,translucency.
///////////////////////////////////////////////////////////////////////////////
This package contains:
Vegetation:
-11 BirchForestTrees
-6 Bushes
-2 GrassDetail
-1 FlowerDetail
///////////////////////////////////////////////////////////////////////////////
-5 Ground Textures
-6 Grass Flowers Textures
-1 Demo Scenes Game Ready 2X2km
-1 Demo Scenes,generated MapMagic(DATA MapMagic inside)
-1 Post-processing profile
-1 BirchForestAmbientSound
-1 WindAmb_Sound
///////////////////////////////////////////////////////////////////////////////
For the demoscene to work correctly, import assets into the project:
--------------------Standard Assets-----------------
-------Post Processing Stack version 2.0------
recommend importing into a new project
3D With Extras (Preview)
///////////////////////////////////////////////////////////////////////////////
Check out my other assets:
European Vegetation Pack One
European Vegetation Pack Two
Oak Forest Environment
PBR Terrain Textures
PBR Bricks Materials
Сountry House
Fence Concrete V1
Old Soviet Cabinet
Price $21.99
Barbarian Weapons by Random Bird
"Crom is strong! If I die, I have to go before him, and he will ask me, 'What is the riddle of steel?' If I don't know it, he will cast me out of Valhalla and laugh at me." ~Conan the Barbarian
This pack contains six different weapon models in barbarian style with PBR materials.
All objects have 4 textures: Albedo, Metallic, Ambient Occlusion and Normal Map ready for Standard Unity shader.
All textures are 2048x2048 in size.
Price $9.99
This pack contains six different weapon models in barbarian style with PBR materials.
All objects have 4 textures: Albedo, Metallic, Ambient Occlusion and Normal Map ready for Standard Unity shader.
All textures are 2048x2048 in size.
Price $9.99
VOKR - Coins & Chips Factory by weirdsgn store
The most customizable coins and chips builder on the marketplace!
VOKR is the only thing you need to create stunning realistic coins/chips/in-app-purchase icons for your projects. Working with smart objects and actions, you only need to custom a single smart object and then play an actions. The result is 21+ coins generated in many different angles, animated-ready (spinning and flipping), also 18 icons set. Each in 1024, 512, 256, 128,64 and 32 pixel size!
Perfect for any games, websites, illustrations, apps, or any projects that involving coins/chips to represent their currency or used as in-app-purcase icon set. You can also play the actions to generate the animations. Features:
The smart object contained with well-managed layers, super easy to customize:
- 11 Chips patterns with editable color and bars.
- 3 Coin default shapes, or you can add your own.
- 20 international currency symbols.
- 8 cryptocurrency symbols.
- 6 common symbols.
Not only that, by activating the Generate Image Assets, it will automatically export and save 45 beautiful assets directly into your folder! It’s really a time saver!
Package
- 1 Photoshop files (psd).
- 1 Actions file (atn).
- 1 Guideline file (pdf)*.
*Please read and follow the Instructions Guide carefully.
Price $15.00
VOKR is the only thing you need to create stunning realistic coins/chips/in-app-purchase icons for your projects. Working with smart objects and actions, you only need to custom a single smart object and then play an actions. The result is 21+ coins generated in many different angles, animated-ready (spinning and flipping), also 18 icons set. Each in 1024, 512, 256, 128,64 and 32 pixel size!
Perfect for any games, websites, illustrations, apps, or any projects that involving coins/chips to represent their currency or used as in-app-purcase icon set. You can also play the actions to generate the animations. Features:
The smart object contained with well-managed layers, super easy to customize:
- 11 Chips patterns with editable color and bars.
- 3 Coin default shapes, or you can add your own.
- 20 international currency symbols.
- 8 cryptocurrency symbols.
- 6 common symbols.
Not only that, by activating the Generate Image Assets, it will automatically export and save 45 beautiful assets directly into your folder! It’s really a time saver!
Package
- 1 Photoshop files (psd).
- 1 Actions file (atn).
- 1 Guideline file (pdf)*.
*Please read and follow the Instructions Guide carefully.
Price $15.00
Point Detection 3D by PATHIRAL
Point Detection 3D is a simple yet sophisticated point targeting system that enables the game camera to detect target points within the 3D world even when the targets are off screen. This technique is wildly used in detecting grapple points, nearby points of interest, checkpoints and even enemies.
Extremely simple to setup and use.
The script allows you to edit the detection range, disable camera auto detection and instead target an object of your choice wherever it is, change the targeting image (cross hair) and even more.
I hope you like this asset and best of wishes to you and your game.
Price $7.99
Extremely simple to setup and use.
The script allows you to edit the detection range, disable camera auto detection and instead target an object of your choice wherever it is, change the targeting image (cross hair) and even more.
I hope you like this asset and best of wishes to you and your game.
Price $7.99
InstrumentsHD vol.1 by PrizmaCombo
The pack of instruments - altosax, tuba, oboe, horn, trumpet, clarinet, flute, trombone, base(x2), guitar(x6), harp, contrabass, groundpiano, marimba, synthesizer(x3), timpani(x5), drumset and accordion -.
Most of the models are composed of 1,000 - 5,000 verts and 1k texture(color and metallic).
In order to reduce draw call, the models are packed into ONE object or ONE material as possible, so you do not need worry the reworks of baking after purchasing.
Price $19.99
Most of the models are composed of 1,000 - 5,000 verts and 1k texture(color and metallic).
In order to reduce draw call, the models are packed into ONE object or ONE material as possible, so you do not need worry the reworks of baking after purchasing.
Price $19.99
Boximon Pack 02 Mega Toon Series by Meshtint Studio
Click here to see more products in our Unity Asset Store.
Like us on Facebook to get updates on new and free assets!
Follow us on Twitter to get first hand news on promotions and sales!
In Mega Toon series,the characters are simple, low poly, cartoony, blocky, boxy, cute and very easy to use!
Boximon Pack 02
This pack contains 5 Boximon style characters: Bully, Tiger, Buck, Panda, Swine. They are very low poly. Poly count for each character is about 480 to 680 tris each. Texture is in PSD format and its size is 512 by 512. Texture max size is set to 64 in Unity and they still look sharp! They are rigged and animated. Humanoid mecanim rig set up in Unity. Total 24 animations included. We have added premium animations in this pack that are not included in the FREE Boximons packs.
If you like Boximon, please check out other Boximons and other Mega toon assets here: Click on link here.
Animations included:
- Idle
- Idle 02
- Walk forward in place
- Walk forward with root motion
- Walk backward in place
- Walk backward with root motion
- Strafe right in place
- Strafe right with root motion
- Strafe left in place
- Strafe left with root motion
- Run forward in place
- Run forward with root motion
- Run backward in place
- Run backward with root motion
- Jump with root motion
- Dash forward in place
- Dash forward with root motion
- Hi
- Attack 01
- Attack 02
- Projectile Attack
- Spin Attack
- Take damage
- Die
Please see preview images and videos to know more about the content.
The demo scenes in the package require the following free assets. Please download and import them into your project.
1) Post Processing Stack v2
3D files are in FBX and texture files are in PSD in the package. Additional fee may be required for other files.
If you like this asset, check out other assets here:
Ace Series assets
____________________________________
Forest Creatures Pack
Dark Creatures Pack
Cold Creatures Pack
Fire Creatures Pack
Fantasy Heroes 01 Pack
Fantasy Heroes 02 Pack
Top Down Fantasy Forest Pack
Fantasy Loot Pack
Other Fantasy / Pro series assets here
____________________________________
Polygonal Fantasy Pack
Polygonal Wings Pack
Polygonal Creatures Pack
Polygonal Aliens Pack
Polygonal Skeletons Pack
Other Polygonal series assets here
____________________________________
Chibi Series Modular Male and Female Pack
____________________________________
CUBE - Sci Fi Underworld City Pack
CUBE - Buildings Pack 01
CUBE - Sci Fi Interiors Pack
CUBE - Heroes and Dungeons Pack
CUBE - Spaceships Pack 01
CUBE - Vehicles Pack 01
Other CUBE series assets here
____________________________________
Environment Pack SimP Series
Character Creator SimP Series
Other SIMP series assets here
____________________________________
Little Heroes Mega Pack
Customizable Fantasy Buildings
Medieval Interiors Mega Pack
Other Toon and Mega Toon series assets here
____________________________________
Galaxy Start Up Pack
Galaxy Robots Pack 01
Other Galaxy series assets here
____________________________________
Sparkle series assets here
____________________________________
Click here to see more products in our Unity Asset Store.
Price $4.99
Like us on Facebook to get updates on new and free assets!
Follow us on Twitter to get first hand news on promotions and sales!
In Mega Toon series,the characters are simple, low poly, cartoony, blocky, boxy, cute and very easy to use!
Boximon Pack 02
This pack contains 5 Boximon style characters: Bully, Tiger, Buck, Panda, Swine. They are very low poly. Poly count for each character is about 480 to 680 tris each. Texture is in PSD format and its size is 512 by 512. Texture max size is set to 64 in Unity and they still look sharp! They are rigged and animated. Humanoid mecanim rig set up in Unity. Total 24 animations included. We have added premium animations in this pack that are not included in the FREE Boximons packs.
If you like Boximon, please check out other Boximons and other Mega toon assets here: Click on link here.
Animations included:
- Idle
- Idle 02
- Walk forward in place
- Walk forward with root motion
- Walk backward in place
- Walk backward with root motion
- Strafe right in place
- Strafe right with root motion
- Strafe left in place
- Strafe left with root motion
- Run forward in place
- Run forward with root motion
- Run backward in place
- Run backward with root motion
- Jump with root motion
- Dash forward in place
- Dash forward with root motion
- Hi
- Attack 01
- Attack 02
- Projectile Attack
- Spin Attack
- Take damage
- Die
Please see preview images and videos to know more about the content.
The demo scenes in the package require the following free assets. Please download and import them into your project.
1) Post Processing Stack v2
3D files are in FBX and texture files are in PSD in the package. Additional fee may be required for other files.
If you like this asset, check out other assets here:
Ace Series assets
____________________________________
Forest Creatures Pack
Dark Creatures Pack
Cold Creatures Pack
Fire Creatures Pack
Fantasy Heroes 01 Pack
Fantasy Heroes 02 Pack
Top Down Fantasy Forest Pack
Fantasy Loot Pack
Other Fantasy / Pro series assets here
____________________________________
Polygonal Fantasy Pack
Polygonal Wings Pack
Polygonal Creatures Pack
Polygonal Aliens Pack
Polygonal Skeletons Pack
Other Polygonal series assets here
____________________________________
Chibi Series Modular Male and Female Pack
____________________________________
CUBE - Sci Fi Underworld City Pack
CUBE - Buildings Pack 01
CUBE - Sci Fi Interiors Pack
CUBE - Heroes and Dungeons Pack
CUBE - Spaceships Pack 01
CUBE - Vehicles Pack 01
Other CUBE series assets here
____________________________________
Environment Pack SimP Series
Character Creator SimP Series
Other SIMP series assets here
____________________________________
Little Heroes Mega Pack
Customizable Fantasy Buildings
Medieval Interiors Mega Pack
Other Toon and Mega Toon series assets here
____________________________________
Galaxy Start Up Pack
Galaxy Robots Pack 01
Other Galaxy series assets here
____________________________________
Sparkle series assets here
____________________________________
Click here to see more products in our Unity Asset Store.
Price $4.99
Mega Pack PBR Materials! by Restless Assets
Do you need some high-quality, seamless, tileable PBR Materials for your next game?
You have come to the right place. Here are 40 high-quality different PBR materials!
Want a material set that not in the pack? Just send us a message, we are ALWAYS happy to add more!
Features:
* True PBR
* 2048x2048
* Seamless
* Perfect Tiling
* PNG
* Compatible with all platforms
* Base Color, Normal, Height, Ambient Occlusion etc.
* Realistic looking
* 40 materials!
* 4 Demo Scenes included
Updates always free.
Price $8.99
You have come to the right place. Here are 40 high-quality different PBR materials!
Want a material set that not in the pack? Just send us a message, we are ALWAYS happy to add more!
Features:
* True PBR
* 2048x2048
* Seamless
* Perfect Tiling
* PNG
* Compatible with all platforms
* Base Color, Normal, Height, Ambient Occlusion etc.
* Realistic looking
* 40 materials!
* 4 Demo Scenes included
Updates always free.
Price $8.99
HDR Metropolis Skies (Military Base) by 70:30
This package contains the Military Base skyboxes for all daytimes: Day, Sunset, Night.
Go to: Complete Package - Day Package - Sunset Package - Night Package
Get this HDR package including 3 beautiful cubemap skybox-images for Unity in city and town environments.
IMPORTANT: The .hdr files are of very high quality and of big filesize when importing. Therefore, the import process can take up to several minutes. Please don't end Unity when the progress bar stays at 83%. This is normal and just needs some more time, so please be patient! You will be able to compress the texture to the preferred file size and quality for your project, once it has been imported.
Only the use of these HDR images allows you to take full advantage of the Physically Based Shaders, Real-Time Global Illumination and HDR Reflection Probes. Normal .jpg, .png, and .tif Skyboxes will not give you the same results. You need to use a HDR image like these.
The images are very high quality equirectangular .hdr files specifically calibrated for Unity and attached to cubemap skybox materials - ready to use in your Unity project!
The Package includes following HDR skyboxes:
Military Base (day, sunset and night)
For questions and suggestions, please contact 70:30
Price $8.90
Go to: Complete Package - Day Package - Sunset Package - Night Package
Get this HDR package including 3 beautiful cubemap skybox-images for Unity in city and town environments.
IMPORTANT: The .hdr files are of very high quality and of big filesize when importing. Therefore, the import process can take up to several minutes. Please don't end Unity when the progress bar stays at 83%. This is normal and just needs some more time, so please be patient! You will be able to compress the texture to the preferred file size and quality for your project, once it has been imported.
Only the use of these HDR images allows you to take full advantage of the Physically Based Shaders, Real-Time Global Illumination and HDR Reflection Probes. Normal .jpg, .png, and .tif Skyboxes will not give you the same results. You need to use a HDR image like these.
The images are very high quality equirectangular .hdr files specifically calibrated for Unity and attached to cubemap skybox materials - ready to use in your Unity project!
The Package includes following HDR skyboxes:
Military Base (day, sunset and night)
For questions and suggestions, please contact 70:30
Price $8.90
Extreme AI Light v3 by Quantum Tiger Games
For your projects that don't just "fake" AI
Game devs often use a sort of "fake" AI system, the idea being that doing just enough to convince the user that the AI is "real" is good enough. And it often is. But what if you want to use a more complex, robust AI personality system that can be used in any kind of project--games, office applications, concierge systems, and pretty much anything else? What if you don't just want to give or take a few points from some arbitrarily determined variable like, well, "LikesMe"? What if you want a system that takes care of not only whether the NPC "likes" me more or less, but also takes into account all the other kinds of personality factors that go with "liking" someone and also whether liking this person makes the NPC that little bit more kind to others? And does this on its own, behind the scenes? Then you'll want the Extreme AI Personality Engine.
Extreme AI v3 enables developers to create personalities for non-player characters that evolve during the course of a game based on interactions and events. Based on the Five-Factor model of personality, Extreme AI breathes life into your NPCs. Note that Extreme AI is "live" during the gameplay itself; NPCs' personalities are modified on the fly as they interact with players, other NPCs, and even the world around them.
Note that Extreme AI is an excellent complement to the IBM Watson Unity SDK--while Watson analyzes data coming in from outside your characters (such as the tone or emotional state of this outside data), ExAI determines how your characters' personalities interact with that data and can help determine responses/your characters' emotional state.
A character's personality changes are individualized; that is, her attitude toward the entity causing the change is changed more than her attitude in general, and she will remember these feelings about that entity (and others) throughout the game. This "attitudinal memory" helps the NPC act realistically; if she is a shopkeeper, she may begin as generally neutral, no real like or dislike for her customers. If a player comes in often and is always nice to her, always polite, her attitude toward that player will change significantly, and her overall feelings towards new customers will skew slightly as well (although not nearly as much). Conversely, if another player starts coming in and is always nasty to her, her attitude toward that second player will change significantly in the opposite direction, and her overall feelings toward strangers will adjust back toward her original feelings (or get worse; she may feel slightly betrayed by her own feelings)--but her attitude toward the first player will continue to be significantly positive.
Extreme AI can be used in any type of game to tie an NPC's reactions to an underlying personality: RPGs are the most obvious, but the engine can be used in a sports management game to guide the reactions of non-player managers or team members, or in a similar fashion in a game like Civilization, or in a number of other situations. It can be integrated with many other Unity assets, including Rival Theory's RAIN (see our YouTube video demonstrating this using two minotaurs).
Those who already have ExAI v2 can upgrade to version 3 for free (if upgraded within the first six months after release)! Note that the primary difference is in the way it saves characters--making ExAIv3 much faster at saving multiple characters at once. However, you will need to convert old version characters to v3 using the included converter tool. Contact us for more information.
The Extreme AI engine is based in part on nearly seven years of research not only into the Five Factor model itself, but also into the correlation between the underlying facets and our 39 chosen emotions/attributes/response types, and into the elasticity of the facets of human personality over time. Our return result range is similar to that used in the actual NEO PI-R test used to rate people using the Five Factor model.
NPC queries return the character’s actual strength of response, based on her personality at that time, how she feels about the person/place/thing with which she is interacting, and taking into account human variability (that is, an exact response is not 100% predictable, as when a generally stubborn person decides to not be quite so stubborn this one time). The variability is not just a random occurrence; it, too, is based on personality factors.
This "Light" version of Extreme AI has much of the same functionality as the full version, including the ability to save personalities and use the engine in a published game. The Light version differs in the following ways: 11 editable personality emotions/attributes/response types (instead of 39); 14 preset personalities (instead of 28); and no user-created presets. It also lacks any of the advanced methods for viewing raw character data.
Please feel free to download a copy of the user manual and the quickstart guide for more details and examples. You can also ask us a question via our Forums.
You can upgrade to the Extreme AI/RealMemory Bundle for a discount! See the bundle's page in the Asset Store for more info.
Price $25.00
Game devs often use a sort of "fake" AI system, the idea being that doing just enough to convince the user that the AI is "real" is good enough. And it often is. But what if you want to use a more complex, robust AI personality system that can be used in any kind of project--games, office applications, concierge systems, and pretty much anything else? What if you don't just want to give or take a few points from some arbitrarily determined variable like, well, "LikesMe"? What if you want a system that takes care of not only whether the NPC "likes" me more or less, but also takes into account all the other kinds of personality factors that go with "liking" someone and also whether liking this person makes the NPC that little bit more kind to others? And does this on its own, behind the scenes? Then you'll want the Extreme AI Personality Engine.
Extreme AI v3 enables developers to create personalities for non-player characters that evolve during the course of a game based on interactions and events. Based on the Five-Factor model of personality, Extreme AI breathes life into your NPCs. Note that Extreme AI is "live" during the gameplay itself; NPCs' personalities are modified on the fly as they interact with players, other NPCs, and even the world around them.
Note that Extreme AI is an excellent complement to the IBM Watson Unity SDK--while Watson analyzes data coming in from outside your characters (such as the tone or emotional state of this outside data), ExAI determines how your characters' personalities interact with that data and can help determine responses/your characters' emotional state.
A character's personality changes are individualized; that is, her attitude toward the entity causing the change is changed more than her attitude in general, and she will remember these feelings about that entity (and others) throughout the game. This "attitudinal memory" helps the NPC act realistically; if she is a shopkeeper, she may begin as generally neutral, no real like or dislike for her customers. If a player comes in often and is always nice to her, always polite, her attitude toward that player will change significantly, and her overall feelings towards new customers will skew slightly as well (although not nearly as much). Conversely, if another player starts coming in and is always nasty to her, her attitude toward that second player will change significantly in the opposite direction, and her overall feelings toward strangers will adjust back toward her original feelings (or get worse; she may feel slightly betrayed by her own feelings)--but her attitude toward the first player will continue to be significantly positive.
Extreme AI can be used in any type of game to tie an NPC's reactions to an underlying personality: RPGs are the most obvious, but the engine can be used in a sports management game to guide the reactions of non-player managers or team members, or in a similar fashion in a game like Civilization, or in a number of other situations. It can be integrated with many other Unity assets, including Rival Theory's RAIN (see our YouTube video demonstrating this using two minotaurs).
Those who already have ExAI v2 can upgrade to version 3 for free (if upgraded within the first six months after release)! Note that the primary difference is in the way it saves characters--making ExAIv3 much faster at saving multiple characters at once. However, you will need to convert old version characters to v3 using the included converter tool. Contact us for more information.
The Extreme AI engine is based in part on nearly seven years of research not only into the Five Factor model itself, but also into the correlation between the underlying facets and our 39 chosen emotions/attributes/response types, and into the elasticity of the facets of human personality over time. Our return result range is similar to that used in the actual NEO PI-R test used to rate people using the Five Factor model.
NPC queries return the character’s actual strength of response, based on her personality at that time, how she feels about the person/place/thing with which she is interacting, and taking into account human variability (that is, an exact response is not 100% predictable, as when a generally stubborn person decides to not be quite so stubborn this one time). The variability is not just a random occurrence; it, too, is based on personality factors.
This "Light" version of Extreme AI has much of the same functionality as the full version, including the ability to save personalities and use the engine in a published game. The Light version differs in the following ways: 11 editable personality emotions/attributes/response types (instead of 39); 14 preset personalities (instead of 28); and no user-created presets. It also lacks any of the advanced methods for viewing raw character data.
Please feel free to download a copy of the user manual and the quickstart guide for more details and examples. You can also ask us a question via our Forums.
You can upgrade to the Extreme AI/RealMemory Bundle for a discount! See the bundle's page in the Asset Store for more info.
Price $25.00
Arashi Akuma Character by Quang Phan
Female version Characters are designed for RPG games with separate parts for you to choose the character you like and some characters are grafted. There are many pieces of characters separated for you to choose Technical Information: - Characters work best in Unity version 2018.4.6f1 - You should open Overview scene to find out features of character package - Shader need install Post Process V2 in Unity Package Mananger - You can follow this video to blend color, dirt, textures for character clothing - Facial Rigged - PBR textures - Vertex counts of characters: ~10k-30k - Texture Resolutions: 2048x2048 - 4096x4096 (TGA) - Number of Animations: ~40 - Animation type: Root motion
Price $59.99
Price $59.99
FANTASTIC - Halloween Pack by Tidal Flask Studios
This pack contains 100 unique assets to create your own graveyards! Customize your gravestones with modular pieces, decorate your scenes with spooky assets and add remains of unlucky travelers to spice up your halloween soup!
Contains a demoscene with all the prefabs and a documentation to get you started!
The demoscene is set up using Lightweight Render Pipeline.
All models are mobile-friendly.
All assets have a custom Lightmap UV in the second channel.
The modular gravestones assets, the columns and stonegraves each have a polycount between 10 and 230 tris.
All other prop assets each have a polycount between 10 and 620 tris.
Features:
3D assets:
- 33 modular gravestone assets
- 20 preassembled gravestone prefabs
- 5 stonegraves
- 4 columns
- 9 shrooms
- 2 trees
- broom
- 2 buckets
- a bucket filled with candy
- 7 candles
- 3 coffins
- 4 dirtpiles
- 2 leafpiles
- 4 carved pumpkins
- scythe
- shovel
- 9 bones, including skull, ribs and pelvis
- 3 spiderwebs
- streetlamp
- well
- wheelbarrow
- witchhat
Textures:
- 2 wood textures (tileable)
- wood planks texture (tileable)
- stonebricks (tileable)
- 2 metal textures (tileable)
- spiderweb (tileable)
- various prop textures (carved pumpkin, witchhat, skeleton etc.)
- 2 terrain textures, dirt and leaves (tileable)
- skybox texture, 8K
- FX textures for fire and fog
- emission maps for carved pumpkin and shrooms included
- normal maps for some assets included
- all tileable textures are 2048x2048 (except spiderweb which is 1024x1024)
FX:
- Stylized particle effect for candle fire and groundfog
Follow us for news
Web | Twitter | Facebook
Have a look at our other packs
FANTASTIC - 3D Packs Series
Price $9.99
Contains a demoscene with all the prefabs and a documentation to get you started!
The demoscene is set up using Lightweight Render Pipeline.
All models are mobile-friendly.
All assets have a custom Lightmap UV in the second channel.
The modular gravestones assets, the columns and stonegraves each have a polycount between 10 and 230 tris.
All other prop assets each have a polycount between 10 and 620 tris.
Features:
3D assets:
- 33 modular gravestone assets
- 20 preassembled gravestone prefabs
- 5 stonegraves
- 4 columns
- 9 shrooms
- 2 trees
- broom
- 2 buckets
- a bucket filled with candy
- 7 candles
- 3 coffins
- 4 dirtpiles
- 2 leafpiles
- 4 carved pumpkins
- scythe
- shovel
- 9 bones, including skull, ribs and pelvis
- 3 spiderwebs
- streetlamp
- well
- wheelbarrow
- witchhat
Textures:
- 2 wood textures (tileable)
- wood planks texture (tileable)
- stonebricks (tileable)
- 2 metal textures (tileable)
- spiderweb (tileable)
- various prop textures (carved pumpkin, witchhat, skeleton etc.)
- 2 terrain textures, dirt and leaves (tileable)
- skybox texture, 8K
- FX textures for fire and fog
- emission maps for carved pumpkin and shrooms included
- normal maps for some assets included
- all tileable textures are 2048x2048 (except spiderweb which is 1024x1024)
FX:
- Stylized particle effect for candle fire and groundfog
Follow us for news
Web | Twitter | Facebook
Have a look at our other packs
FANTASTIC - 3D Packs Series
Price $9.99
Low Poly Ships Kit by Pavel Evmenchik
For more assets please visit archonlab.cc
Low Poly Ships Kit
This pack contains 6 low poly objects. Includes cruise ship, sail ship, boat, boat with sail, lifeboat, and viking boat.
Price $5.99
Low Poly Ships Kit
This pack contains 6 low poly objects. Includes cruise ship, sail ship, boat, boat with sail, lifeboat, and viking boat.
Price $5.99
Floating Islands Pack Vol.1 by Reens Studios
The Floating Islands Pack contains over 70 prefabs with a variety of Islands, Trees, Rocks, Bridges, Vegetation and Props to create your own beautiful game levels.
Demo scene is included.
Tri Count for Models:
Islands (348 to 1018)
Bridge (340)
Columns (44 to 60)
Logs (128 to 192)
Rocks (42 to 108)
Stairs (109 to 206)
Well (986)
Trees and Roots (60 to 3508)
Vines (6 to 28)
Waterfall (28)
Textures 2048x2048
Albedo, Metallic, Normals Maps
CONTACT EMAIL: reensstudios@hotmail.com
"Dream BIGGER Create BETTER"-Reens Studios
Please feel free to contact us for support.
Price $50.00
Demo scene is included.
Tri Count for Models:
Islands (348 to 1018)
Bridge (340)
Columns (44 to 60)
Logs (128 to 192)
Rocks (42 to 108)
Stairs (109 to 206)
Well (986)
Trees and Roots (60 to 3508)
Vines (6 to 28)
Waterfall (28)
Textures 2048x2048
Albedo, Metallic, Normals Maps
CONTACT EMAIL: reensstudios@hotmail.com
"Dream BIGGER Create BETTER"-Reens Studios
Please feel free to contact us for support.
Price $50.00
Handpaint Opera Salon by Ali Rezazadegan
Low poly Opera salon exclusively made for game development.
All chairs, columns, scene etc,.. are in one object for convenience. They can also separate in 3d software. If you need separated objects in scene just tell me I'll do it.
Scene doesn't include light map or any light. Its just model and textures.
Scene with all objects are in one texture atlas.
Textures include:
- Albedo
- Normal
- Metallic
Polys:8,998
Verts: 21,660
Price $15.59
All chairs, columns, scene etc,.. are in one object for convenience. They can also separate in 3d software. If you need separated objects in scene just tell me I'll do it.
Scene doesn't include light map or any light. Its just model and textures.
Scene with all objects are in one texture atlas.
Textures include:
- Albedo
- Normal
- Metallic
Polys:8,998
Verts: 21,660
Price $15.59
True PBR Materials: Gravel, Asphalt, Lava by Restless Assets
Do you need some high-quality, seamless, tileable PBR Materials for your next game?
You have come to the right place. Here are 10 high-quality PBR gravel, asphalt, lava materials! (2 - lava, 4 - asphalt, 4 - gravel)
Want a material set that not in the pack? Just send us a message, we are ALWAYS happy to add more!
Features:
* True PBR
* 2048x2048
* Seamless
* Perfect Tiling
* PNG
* Compatible with all platforms
* Base Color, Normal, Height, Ambient Occlusion etc.
* Realistic looking
* Demo Scene included
Updates always free.
Price $4.99
You have come to the right place. Here are 10 high-quality PBR gravel, asphalt, lava materials! (2 - lava, 4 - asphalt, 4 - gravel)
Want a material set that not in the pack? Just send us a message, we are ALWAYS happy to add more!
Features:
* True PBR
* 2048x2048
* Seamless
* Perfect Tiling
* PNG
* Compatible with all platforms
* Base Color, Normal, Height, Ambient Occlusion etc.
* Realistic looking
* Demo Scene included
Updates always free.
Price $4.99
Cigarette Smoke by Joshua Jennings
Realistic cigarette smoke particle system. Once parented to a transform, such as the end of the cigarette asset provided, for example, the smoke will behave in a realistic manner, trailing and dissipating upwards the same as real cigarette smoke, no matter the angle of the parent (during runtime).
Although concepted as cigarette smoke, a developer could use it for any number of other similar situations that require thin trails of smoke, such as incense burning, cigars or pipes, or other such lightly smouldering materials.
Compatible with all three render pipelines, the developer need only assign the appropriate materials from the materials folder in accordance with each pipeline profile. Poly count stats for cigarette model: 142 verts, 300 edges, 160 faces, and 280 tris. All textures are 512 x 512 resolution. Particle system has been optimised as much as possible for particle count.
Price $9.50