Basic RPG Icons by PONETI
Available in two versions: with or without background 256x256 pixel.
Includes:
1 avatar icon;
4 class icons;
38 armor icons;
9 weapon icons;
13 resource icons.
More icons:
4000 Fantasy Icons
Attribute icons
100+ Avatar Icons
Price $0.00
Invector World Components by Dizzy Media
Invector World Components adds a few extra features to the Invector system and expands on what's currently possible!
As you might know the Invector systems are really handy, allowing developers to create the games of their dreams with a flexible system and responsive devs.
While the Invector systems come with a lot i found that some crucial features are missing and decided to create them as well as make them accessible for others to use and expand upon.
In order to utilize Invector World Components you MUST OWN a copy of Third Person Controller - Melee Combat Template!
Features:
• ActionBar - Display a screen space action bar to signify interactable objects (i.e open chest, climb ladder, rest, etc.)
• vEasyLock - Lock all the player controls with ease (includes options to lock the camera & show/hide the cursor)
• vFakeWall - Handles Walls or Objects you wish to hide upon player interaction (Interactable like any other invector breakable object).
• vFallController - Handles falling allowing the player to have specific areas where the player can fall a great distance and receive no damage.
• vLockOn (Altered) - Altered lock on script that only shows health bar when the enemy is locked on to (World space UI).
• EnemyHealthUI - Handles showing the enemy health bar when locked on to.
• vPlayerLight - Handles light source in/on player which is shown for dark areas (i.e similar to dark souls)
• vRestArea - Allows the player to rest at a specific spot (i.e bonfire, alter, etc.), restores full health and allows custom actions.
What you get:• 6 World/Player Components (listed above)
• 3 ActionBar scripts (listed above)
• 2 helper scripts
• 1 Demo Scene
• Documentation
You can learn more about the product(s) on the forums or Discord!
Feel free to share your work there if you've used our assets in your project.
Price $14.99
XEntity - Mass Object Placer by EvenPrime
Tutorial Video : https://youtu.be/k3dZ0AMinys
This is an editor extension that allows for easy mass object placement on any mesh.
Asset Includes :
1. Custom editor tool for mass object placement
2. Various factors to modify the placement behavior such as global and relative frequency, bias factor, slope angle limit, random rotation factors, random scale factors and more.
3. Savable settings feature allowing you to save your placement behavior settings as scriptable object for later use.
More features maybe added in the future depending on the needs.
Price $4.99
OpenWorldSpawner by Brokn
OpenWorld Spawner
A Dynamic Procedural AI Spawning System.
Capable of filling a world with AI during runtime to make your world seem jam-packed with life,
but keeping performance optimized. Keeping a global population at a user defined limit.
A few dozen AI will now feel like millions.
Ideal for any survival game, RPG or anytype of Open world game
Capabilities
Unity Terrains, and/or Any collider (Texture splatmap rules require Unity terrains)
Collision And Angle Detection
Supports Unity NavMesh
Able to Define Biomes and Specfic Areas for Camps or Bases ect.
Customizable Spawn Frequencys.
Unlimited Number of AI types, Biomes, Spawn Areas
Works with Endless and infinite terrains by default
Supports
Works with Any Charactor Controller such as Ultimate Character Controller and Invector.
Works with Terrain Assets such as Gaia,Map Magic, TerraWorld
Works with CTS if CTS doesnt strip textures.
Works with partial support for Digger,DiggerPro
Works with Any AI system that supports AI spawning.
Simple Intergrations with most sky/weather system, such as EnviroSky
Key Features
Seperated AI lists for Day/Night Systems
Intellegent Dynamic Pooling System
Unlimited Spawn Areas containing their own conditions, for extreme flexibility
Helpful Gizmos created to help visualize spawn radiuses and spawn areas.
Endless game play areas supported by default
Multiple Conditions, able to mix and match conditions for each individual spawn.
Pooling System
Able to call Unity Events to the Created AI on spawning
and/or on the created AI reaching the despawn radius
Texture splatmap spawning rule
True Probability Odds used for each AI, Customizable
Unlimited Spawn Areas, Unlimted Biomes
Individual AI population caps
Global Population Caps
How It Works
You define Scriptable Objects for AI
Adjust the rules you want that AI to use such as;
Use splatmap, use pooling, use unity events, probability odds, population limit
Tell the System, what the player is, set spawning frequencies, and radiuses.
the system will scan the area around the player, but limited to the ranges defined.
It chooses a location, finds the navmesh,
checks to see if the location is inside a spawn area
then chooses a list of AI using day or night, runs probability on it
then Creates the AI, using either pooling or non pooling methods.
A few dozen AI will feel like millions.
Ideal for any survival game, RPG or anytype of Open world game
E-Mail Support.
Price $29.99
Overflight Landscape Full Version by VIS Games
The scene contains a 14km x 14km big overflight landscape, mentioned to be used in a flight game or similar usage.
It includes roads, rails, mountains, rivers, lakes, highway, cities, airports, powerplant, industry, farms, racing track, waterpark, amusement park and other points of interest.
The center of the scene also includes a helicopter base in a higher level of detail. Also AI-Cars are driving randomly around the whole scene. The number of cars can be easily configured in the scene.
A readme.txt is included with instruction for the AI-traffic-system.
The package also comes with a bunch of single objects as prefabs.
If you only need the base landscape, you might have a look at our "Overflight Landscape - Basic Version".
Price $150.00
Ultimate Notification System - Player Feedback Made Easy. by Animmal Tech
Supercharge player experience with notifications and feedback texts. Player leveled up? New quest started? Need a combat log? We got you covered!
⭐ Fully modular System. With partial classes, virtual functions, and interfaces you’ll be able to take full control over how you use the system.
⭐ Built To Be Customizable. Create unlimited notification types. Each type lets you define how many items can be shown at once, how soon notification can be retriggered, is it show on top or bottom of the queue? You control the behavior.
⭐ Supports Variations. Want to use a different prefab to show a positive event vs a negative one? No problem, we support unlimited variations for each type.
⭐ Full control over animation. Show and Hide notifications with custom animations to create an exciting feel for the player. System ships with Animator, Legacy Animation, Canvas Group lerps systems and you can easily add your own.
⭐ Automatic Queue Handling. Don’t want to spam players with many messages? Set cooldown times and the system will automatically show queued items at your chosen pace.
⭐ Custom Information processors. Before notification is shown you can pass it through any number of custom scripts to handle localization, add rich text, handle custom tags, make text all caps? You do what you want to that data.
⭐ Pass Any Information. Extend partial data class to add support for any kind of information. By default, the system supports a list of strings (text) and a list of sprites (images).
Ultimate Notification System is a super easy to set up Unity UI based system that lets you manage all kinds of UI notifications. You supply the system with text or images you want to show, and it will display them using your UI prefabs.
Ultimate Notification System manages all the queuing, cooldown, types, variations, and integrations.
Ultimate Notification System is fully modular and highly extensible. It gives you full control over what information you pass to the notification, how it’s shown, hidden, and animated.
Ultimate Notification System ships with examples, demos, documentation, and video tutorials to help you get started!
Got questions? Reach out via e-mail: assets.animmaltech@gmail.com
THIRD-PARTY INTEGRATIONS:
Text Mesh Pro
Dialogue System For Unity
Bolt
Playmaker
I2 Localization
Price $9.99
Knights' Kingdom - LEGO® Microgame Add-ons by Unity Technologies
Important:
This Microgame Add-On requires the LEGO® Microgame, please read the prerequisites and setup instructions below.
Microgames are small, fully functional games that are designed to help you get started with Unity in a fun and interactive way. By following the simple In-Editor Tutorials that come with the project, you’ll personalize and share your customized, playable game on the web in as little as 30 minutes. Complete the Creative Mods to keep modifying your game to make it more your own, all while learning the basics of Unity.
The LEGO® Microgame is packed with versatile level building assets, props, enemies, and the LEGO Behaviour Bricks -- which allow you to create interactivity, just by combining different LEGO Behaviour Bricks together.
Prerequisites:
You have the latest version of the Unity Hub.
In your Unity Hub, you have the Unity Editor 2019.4 LTS, with "WebGL Build Support" module and the "Share WebGL Game" package installed. If you're not sure how to obtain the correct Unity Editor version, WebGL module and package, then follow these instructions.
Setup Instructions:
From the Unity Hub (2.4.0 or later) > Learn > LEGO® Microgame
Asset uses: EmojiOne under the Premium License Agreement, Version 1.6 - June 21, 2018; Catamaran-Bold under the Catamaran-Bold OFL, Version 1.1 2007. See "Third-Party Notices.txt" file in package for details.
Price $0.00
Space Cadet - LEGO® Microgame Add-ons by Unity Technologies
Important:
This Microgame Add-On requires the LEGO® Microgame, please read the prerequisites and setup instructions below.
Microgames are small, fully functional games that are designed to help you get started with Unity in a fun and interactive way. By following the simple In-Editor Tutorials that come with the project, you’ll personalize and share your customized, playable game on the web in as little as 30 minutes. Complete the Creative Mods to keep modifying your game to make it more your own, all while learning the basics of Unity.
The LEGO® Microgame is packed with versatile level building assets, props, enemies, and the LEGO Behaviour Bricks -- which allow you to create interactivity, just by combining different LEGO Behaviour Bricks together.
Prerequisites:
You have the latest version of the Unity Hub.
In your Unity Hub, you have the Unity Editor 2019.4 LTS, with "WebGL Build Support" module and the "Share WebGL Game" package installed. If you're not sure how to obtain the correct Unity Editor version, WebGL module and package, then follow these instructions.
Setup Instructions:
From the Unity Hub (2.4.0 or later) > Learn > LEGO® Microgame
Asset uses: EmojiOne under the Premium License Agreement, Version 1.6 - June 21, 2018; Catamaran-Bold under the Catamaran-Bold OFL, Version 1.1 2007. See "Third-Party Notices.txt" file in package for details.
Price $0.00
Island Adventure - LEGO® Microgame Add-ons by Unity Technologies
Important:
This Microgame Add-On requires the LEGO® Microgame, please read the prerequisites and setup instructions below.
Microgames are small, fully functional games that are designed to help you get started with Unity in a fun and interactive way. By following the simple In-Editor Tutorials that come with the project, you’ll personalize and share your customized, playable game on the web in as little as 30 minutes. Complete the Creative Mods to keep modifying your game to make it more your own, all while learning the basics of Unity.
The LEGO® Microgame is packed with versatile level building assets, props, enemies, and the LEGO Behaviour Bricks -- which allow you to create interactivity, just by combining different LEGO Behaviour Bricks together.
Prerequisites:
You have the latest version of the Unity Hub.
In your Unity Hub, you have the Unity Editor 2019.4 LTS, with "WebGL Build Support" module and the "Share WebGL Game" package installed. If you're not sure how to obtain the correct Unity Editor version, WebGL module and package, then follow these instructions.
Setup Instructions:
From the Unity Hub (2.4.0 or later) > Learn > LEGO® Microgame
Asset uses: EmojiOne under the Premium License Agreement, Version 1.6 - June 21, 2018; Catamaran-Bold under the Catamaran-Bold OFL, Version 1.1 2007. See "Third-Party Notices.txt" file in package for details.
Price $0.00
Farm Tools(Lowpoly) by RACER
FEATURES
50 - 2,500 verts per model2 Textures(512x512, 238x188) All models are properly setup and created with one texture
VERTS - 12,500
FACES - 9,814
TRIS - 23,850
DESCRIPTION
This asset contains 20 Lowpoly farm tools which can be used on any type of project you're working on.FARM TOOLS CONTAINED:
Axe, Ball-headed hammer, Broom, Cutlass, Fork, Hammer, Hand-fork, Head-pan, Lawnmower, Pick-mattock, Rake, Scissors/secateur, Scrub-brush, Shovel, Sickle, Slasher, Spade, Trowel, Watering-can, Wheel-barrow.Price $5.00
Lowpoly Style Ultra Pack URP by CH Assets
Six packs in a single package! Asia, Desert, Woodlands ,Winter, Forest and Tropical Islands at an unbeatable price! Build your own environments with easy drag'n'drop: all assets come with a fitting collider and prefabs.
Or use the 6 vast, prebuilt demoscenes that are included (see the screenshots).
Performance: All 6 environments share 1 material and 1 texture, so you even can mix them and still batch all drawcalls together.
Stats:
- Texture Size: 2048px, looks good down to 512px
- Polycounts of all 260+ meshes here
- 336 prefabs
Contains the following Lowpoly Series Packs:
Lowpoly Style Asia
Lowpoly Style Desert
Lowpoly Style Alpine Woodlands
Lowpoly Style Artic Tundra
Lowpoly Style Forest Pack
Lowpoly Style Tropical Island
Forum Thread
Price $99.99
Wildebeest African by Rifat_Bilalov
Model has 4 LOD.
- 12200 tris
- 8200tris
- 4500 tris
- 2500tris
Diffuse, normal and Smoothness maps (4096x4096).
32 animations: attack, walk, walk back, run, eat, sleep, death, hit (front, midle, back), idle, jump and etc.
If you have any questions, please contact us by mail: Chester9292@mail.ru
Price $22.00
City Builder: Urban by ReversedInt
Assets
56 street and rooftop props with LODs - streetlamp, traffic lights X 2, trashcan, fencing X 3, rails x2, bus stops, bollards X2, plant beds X2, road cone, water tower, air-cons x4, scaffolding, steam vents, drains X5, awningsX3, fire escape, neon signs X3, roof window, roadblocks X2, food cart, flag, rail tracks x2, paths x4 billboards X8, water tower support, road surface, 3D Text A-Z. All over 4 4096 atlases materials (Average triangles 300)
13 mix and match stackable building parts with LODs - Shop faces X4 Stackable building extensions X9. All 4096 texture resolution (Average triangles 4k)
10 building trims/ separators in various sizes adding up to a total of 40 trims All in 4096 atlases (Average triangles 500)
Extras
1 Billboard screen shader with C# script and documentation.
1 Custom crack with puddle decal shader.
1 sample scene with switchable day and night and togglable rain.
Price $33.99
Advanced Vertical Fog/Height Fog Shader for Mobile and Desktop by Tzar
This package includes the fastest mobile fog shader!
Optimized for Mobile and great for Desktop too.
Doesn't work with Orthographic camera but you can use a low FOV Perspective camera as a workaround.
Supported Unity versions:
2017.1 or higher
Supported Pipelines:
- Standard
- Lightweight Render Pipeline (LWRP)
- Universal Render Pipeline (URP)
Simple Vertical Fog Supported Pipleines:
- Standard
- Lightweight Render Pipeline (LWRP)
- Universal Render Pipeline (URP)
- High Definition Render Pipeline (HDRP)
The package contains:
1x Standard/LWRP/URP Shader
1x Script for fixing depth for Mobile builds
2x Textures
1x Simple Vertical Fog/Height Fog Shader for Mobile and Desktop
Quick Setup:
1. Create new Material
2. Drop shader on top of Material or select from dropdown
3. Drop material on top of Plane 3D object
The shader has adjustable Color, Opacity, Intensity, Textures, Cookie, Movement, Rotation, Distortion.
For any questions you can contact me directly on Discord
or send me an e-mail:
contact@fuzion.gg
Price $9.99
Sublime - Darkness & Fear by Rios Music
A collection of orchestral and hybrid horror/dark atmospheres. It includes dissonant strings, atonal choirs, synths, whispers. Perfect for creating emotions such as dread, desolation, solitude, anxiety, panic, etc.
The game music pack contains 10 original compositions. 8 of them include an extra loopable version for a total of 18 HQ audio files!
Format: WAV
Sample Rate: 44.1 kHz
Bits per Sample: 24
Total Time: 30’36’’
Track List
Crystal Cave - loop (1’36’’)
Crystal Cave (1’54’’)
Into The Abyss - loop (0’56’’)
Into The Abyss (1’00’’)
Haunted Saloon - loop (1’47’’)
Haunted Saloon (1’55’’)
Nighttime Wasteland - loop (1’42’’)
Nighttime Wasteland (1’50’’)
Ghostly Chambers (1’54’’)
Lost in Space - loop (1’17’’)
Lost in Space (1’40’’)
Dark Forest - loop (1’04’’)
Dark Forest (1’14’’)
Nightmare - loop (1’36’’)
Nightmare (1’51’’)
The Sixth Hour - loop (3’28’’)
The Sixth Hour (3’48’’)
Apparition (1’04’’)
Price $19.99
Muscle Buffalo by SURIYUN
This asset did not come with animation.
Support Humanoid Animation, Mixamo animations
Polygons : 4546
Texture size :
Body 2048x2048
Head 2048x2048
Emotion 1024x1024(14)
Normal map 2048x2048 (2)
Animations : 0
Emotion : 14
Website
If you please, kindly take a few minutes to leave us rating or review. Your time and feedback is greatly appreciated and also help us continue developing asset in this style.
Price $12.00
Character Customization by Comfort Games
Character Customization System
The purpose of this asset is to provide you with the ability to change the look of characters in your games similar to what you would find in role playing games, battle royale games, dress up games etc.
This asset lets you take compatible characters from the assets store that have separate SkinnedMeshRenderers and mix and match their parts for your prototypes until you are ready to use custom characters. And it will work with your custom characters that have separate SkinnedMeshRenderers.
Even if you are not a programmer you can still use this system for your game. It is advised that you have some prior familiarity with the unity game engine. If you have prior coding experience you should be able to extend the system in some of the recommended ways depending on any custom needs you may have for your game.
Features:
Full Source Code!
Outfit logical collisions with a matrix visualization.
Default outfit logic.
Outfit sorting.
Outfit categories.
Category sorting.
Gender selection and saving.
Saving equipped outfits.
Buying and saving outfits.
Discovering and saving outfits.
Uses MVC pattern.
Visual separation between categories and outfits.
Generating base characters and pieces and temporary icons.
Compatibility:
Works with unity 2018.4 and above.
Model Descriptions:
Modified Kyle Model From Unity.
Vertex Count ~5k, Faces ~5k, Tris ~9k.
Highest Texture Resolution 2048x2048 (TGA).
Color Map and Normal Map.
Unity Chan Model From Unity.
Vertex Count ~10k, faces ~14k, Tris ~17k.
Texture Resolution 1024x1024 (TGA).
Color, Specular, Normal Map.
Price $49.99
Melee Pack 01 by float3D
Included:
-6 Unique 3D Models
-2 Swords, 2 Knives, 2 Shurikens
-512x512, 1k, and 2k Textures
-Each Model has 2 Texture Varients: (Light + Dark)
-Average Poly Count: 585 tris
All 3D models and textures were created entirely in Blender. All screenshots were rendered in Blender's game engine, Eevee, which is similar to how it would look in Unity. If you enjoy, please leave a review.
Enjoy these amazing assets!
Price $5.00
Procedural Isometric Map Generator by Goblins Interactive
All you have to do is create a tile biome and a decoration set and assign them to the generator.
Tile biome uses isometric rule tiles.
This asset also creates colliders for every generated map, regardless of level count.
Features:
‣ Can create large(10000 tiles) maps under a second.
‣ Easy to use decoration spawn system.
‣ Easy and useful map settings.
‣ Helpful API for custom maps.
‣ Automatically generated colliders that work correctly for any level count even with white noise.
‣ No need to create extra assets if you already have isometric rule tiles, just drag and use.
You need to have the following free assets in your project for this asset to work: 1. NaughtyAttributes - MIT license:Asset store link & Github link
2. ProceduralToolkit - MIT license: Asset store link & Github link
In addition to this, essential assets from both 2d-extras and 2d-techdemos repositories of unity are included in this asset. You can get the latest versions of these assets from:
1. 2d-techdemos - MIT License: Github link
2. 2d-extras - Unity Companion License: Github link
Price $9.99
