Japanese backgrounds for visual novels, dating sims, and more. by Gerardo Garcia
Price $6.99
EasyDismemberment by Hermit Mode
It is built off systems created for PC Videogame "Emu War".
Using proprietary logic, it allows skinned mesh dismemberment for custom humanoid characters for your game without having to code at all.
Included are multiple demo scenes showing integration with multiple character meshes, including a skinned, rigged and animated Zombie mesh with relevant gibs.
In depth documentation is also available which offer explanatory manuals which details the system, and easy step by step setup guides.
It has both animated death setups along with traditional ragdoll setups that allow a choice between fluid movement vs efficient scenarios for your custom needs.
For those that want to delve deeper into the system to customise it, code is included in C# that can easily be modified as you see fit. It can also be used as a learning resource as the logic is not abstract and easily readable.
For further support, you can contact the developer directly either through the support thread on Unity Forums (https://forum.unity.com/threads/easydismemberment.979317/) or via support@hermitmode.com.au
Supports the following render pipelines: Standard, SRP LW and SRP HD.
Minimum compatibility is for Unity 2019.4.9
Price $24.99
low poly marsian station by Jarst
the asset includes
hill, plain, platform
transport
light starship, heavy starship, transport, empty tractor, tractor. light SUV, truck
props
lamp, balloon, box, cestern, antenna, container, locator, barrel, post, part of the building, retranslator, locator, satellite dish, pipe, gate, wall
structures
entrance, semicircular room, car service, spaceport, building fragment, condenser, two-level building, reactor, round building, main building, warehouse, battery cell, watchtower
this is the last colony of mars
the total number of polygons in the project is 25838. In addition, textures of 1 512x512 images were used, the number of materials was 2
Price $5.00
Rugby Stadium pack by FbxDownloads
comes with day and night lighting along with crowd animation sprites
Stadium details:
Mesh budget 39k tries,
two 2k texture pages
2k resolution light bake maps for day and night lighting
Add boards added
check screen shots and video for more details..
feel free to contact us: fbxdownloads@gmail.com
Price $40.00
PropertyInterface by Nectunia
Property component can be filled manually or sourced from other component's value.
With the example components provided you won't need to script for simple project.
For more complexe projects, the provided code library will help you to create custom component to interact with Property components.
A full documentation is available here
A simple Demo scene will show you few examples. Some videos will explain to you step by step how to create this Demo scene by your own.
Price $0.00
Zombie Soldier by Oleg Verevkin
This Asset Pack includes:
1 character, 2 skins for him (with and without a tattoo);
62 animations of character interaction with weapons (walking, running, shooting, sitting, crouch, prone, etc.);
2 weapons (AK-74, Thompson M1A1);
10 removable accessories for the character (helmet, shoulders, glasses, cigar, etc.)
Rigged: Yes
Animated: Yes
Number of Animations: 62
Animation types: In-place
Number of characters: 1
Vertex counts of characters: 8582
Number of Materials: 16
Number of Textures: 54
Texture Resolutions: 4096, 2048
Price $19.99
Ask Tell Dynamic Dialog by logicandchaos
This is the Ask Tell Dynamic Dialog Asset for unity, it is for creating dynamic dialog in your games.
This is a treeless dialog system, dialog is selected during run time based on a best match approach. the input is based on an Ask/Tell input system. I made the replies all condition based like the bark system in left4dead. Combining those two systems creates a simple to use dialog system you can add to your games. This system uses a simple fuzzy pattern matching system involving conditions, conditions have a verify method that returns a bool, so they can be almost anything. For example if you want characters to say something different depending on if it's day or night, you would create an IsDay condition script, then you create a scriptable obejct instance of it by right clicking and selecting it in the create menu. After creating the instance you add the IsDay condition to the list of conditions on the dialog you want it to affect. That dialog will not be selected unless it's day, to make an IsNight condition you just create another instance of the IsDay script and just check the inverted checkbox. if you want them to say stuff based on if you said something else before you can make that a condition. A lot of conditions and good writing could lead to dynamic, lifelike NPCs. There are a lot of conditions defined already to get you started but you can extend and add in any condtion you could need.
Running the demo project will show you it in action while teaching you more about it.
Conditions
Condition is an abstract class inheriting from ScriptableObject, this means that all conditions are scriptable objects. Conditions have two boolean variables isTrue and inverted, and one method bool Verify(GameObject p_gameObject). You can make a condition for having low health or possessing a particular item, make one for the time of day or anything relavant to your game.
Create Condition Script
To make your own custom conditions you need to make a new script that inherits from condition and the virtual Verify method must be overridden, that is where you code your condition.
To create a new condition script you make a new C# script and change it from inheriting from MonoBehaviour to Condition. This makes it a Condition and also a Scriptable Object. You must add a create asset menu header to allow you to create an scriptable object instance.
[CreateAssetMenu(fileName = "new Condition", menuName = "ScriptableObjects/Conditions/YourConditionName")]
where YourCondtionName is the name you want to use to select this condition from the create menu.
The Condition must override the the virtual method bool Verify(GameObject p_gameObject) in this method is where you put your code for varifying the condition, setting the isTrue bool, and it must return isTrue.
To allow conditions to be inverted you must add in the lines: if(inverted) isTrue=!isTrue; right before you return isTrue. That will allow you to set the inverted bool in the inspector to invert your conditions so you do not need to make opposite conditions.
Create Condition ScriptableObject instance
To make a new condition from an existing script just navigate to the folder you want to keep your scriptable objects in, then right click right click in the project window and select Create, then ScriptableObject, then Condition, then pick the condition you want to create from the list, then you just need to name it. You can invert the condition by selecting inverted in the inspector.
Drag Condition into Condition List
Dialogs all have condition lists attached to them. Go in the inspector and expand Conditions if needed you select how many conditions you want then drag and drop the conditions in the slots.
Dialogues
Dialog is an abstract class that inherits from ScriptableObject and contains a string used for a line of dialog. Dialogs are for player input and come in two types questions and statements.
Questions are for asking and Statements are for telling. To make a new question or statement just right click in the project window and select ScriptableOject from the menu and then Dialog and then Question or Statement. Then you just need to name it and fill in the text. They can both generate a reply.
Question
Questions inherit from Dialog. You can make an instance of Question and add to your player's Questions list.
Statement
Statments inherit from Dialog. You can make an instance of Statement and add to your player's Statements list.
CoversationAgent
This is the MonoBehaviour used to house all the componants. A ConversationAgent has a list of Replies a list for short term memory and long term memory. It also contains a few methods for managing it all.
Short Term and Long Term Memory
Short term and long term memory are both just a list of dialogs. Short term memory takes care of the current conversation and long term memory is where short term memories are sent after conversations. Using conditions you can make use them to create interesting conversations.. like you could have an npc say one reply when asked a question, and another reply if asked the same question for a second time, or if they made a particular statement earlier in that conversation.
Replies
Reply is an abstract class that inherits from ScriptableObject and contains a string used for a line of dialog. Dialogs are for NPC output in repsonse to player input, or lack of input if using timebased input. You can make an instance of Reply and add to your NPC's Replies list.
Replies have a list of conditions which must be met to for the reply to be selected. The list of replies is sorted by the most conditions to ensure the most appropriate reply is selected.
To make a new reply just right click in the project window and select ScriptableOject from the menu and then Reply. Then you just need to name it, fill in the text and the conditions. All replies should have at least one condition except for one default reply, if needed.
GetReply
GetReply is the method that selects the appropriate reply by comparing each conditions of a reply and executing the 1st successful match.
Price $12.00
Hegna Craft by Arkaya Venture Limited
High quality and low poly model of Hegna Craft. Hegna Craft is perfect for your game, cartoon or any other project.
Originally modelled in Maya.This Hegna Craft is Rigged.
This 3d model was made with care and detail in every particular, based on real-world objects.
GEOMETRY-
The model is made in MAYA.
All model is 100% smoothable and easily editable.
The level of detail of this 3d model is implemented for the most extreme close-up renderings.
You can applied smooth to each object ( also smaller ones , bolts cables etc...) and you can have higher zoom, without losing detail.
In FBX version maya 2015,
Objects are textured by diffuse maps.
No 3rd party plugin needed.
TECHNICAL INFORMATIONS-
MODEL
Hegna Craft- Faces:23112,Vertices:23526,
RIG
The rig comes in FBX format.A more simple rig is included for use in any other software package.
The advanced rig comes with custom bone widgets, IK constraints, Morph targets etc.
TEXTURES-
3 Variation of textures
Hegna_Craft_Variation_1
Hegna_Craft_Variation_2
Hegna_Craft_Variation_3
Diffuse map,2048x2048
Normalmap,2048x2048
Textures formats PNG
1 Rigged Model in FBX format.
ANIMATION-
20 Animation List -
Attack,Breathing,Danceing,Dying,Fallinf flat impact,Fight idle,Idle,Injured walk,Jump,Looking around,Reaction,Run backward, Run forward,Run jump,Sitting,Talking,walk backward,walk foward,Walk in circel,Waving.
all appropriate animations are attached to a single prefab
Website: https://sites.google.com/arkayaventure.co.uk/creative
Animation Demo Link
Model Demo Link
Model Demo Link
Model Demo Link
NOTE-
Kindly note, the background images in artwork are only for demonstration purpose and NOT included in this package for sale..
Price $24.99
Stylized Tree Pack by North Peak Entertainment
Stylized Tree Pack is a package you can use for any environment and will allow you to create high quality stylized levels!
These assets include optimized geometry for optimum performance for any playform and high quality stylized textures that work for any game or experience.
The contents of this package were built to be as modular as possible which include the following.
Contents
6 Large Tree variations
6 Medium Tree variations
6 Tall Tree variations
Follow us on Twitter and give us suggestions for future assets! We want to help you and the Unity community!
Price $9.99
Modular Skeleton Mage by Ida Faber
* Polycount: faces 21580, tris 41708, verts 21655
* Staff: tris 4026, verts 2802
* Skeleton Without Clothes: faces 15898, tris 30469, verts 15393
* Fully rigged, The jaw is rigged too so you can open his mouth.
* PBR Textures Metall/Roughness
* 4K Textures - normal, metallic, roughness, albedo, AO
* 6 Texture sets - Skull, Skeleton, Hood, Jacket, Belt, Staff
* Skull and Skeleton has 6 Color Variationss - Sand, Sand Blood, Sand Moss, Black, Black Blood, Black Moss
* Clothes have 5 Color Variations - Dark, Desert, Red, Green, Blue
* The staff has 5 Color Variations - Violet, Orange, Red, Green, Yellow
Everything can be very easily mixed so you can get your own unique color combination!Price $34.99
Baccarat Game by PlayMex
(Our demos use the same code; the only differences are design elements)
Desktop Version
One of the most popular Casino Games now available in the Unity Asset Store. Baccarat Game by Playmex is a template game ready to publish, easy to customize and made by a company with more than 15 years experience in the casino industry.
Features
- High-Quality 3D Assets
- Desktop and Mobile Versions
- Customizable UI
- Music Volume Feature
- Info Menu
- Credit Reset Feature
- Min. and Max. Bet Function
- Rebet Function
- Shuffle Animation
- Win Display
- Chip Stack Amount Display
- Card Value Display
- Chip Selector Animation
- Chips Win Animation
- HDRI Reflection
Sounds and Music Included
Rules
- Tie pays 8 to 1
- Player 2 to 1
- Banker 2 to 1
- 8 decks
- Closest to 9 wins
- If Player or Banker has 8 or 9 points, both hands will stand.
- If Player's total is 5 or less, the Player's hand will draw one more card.
- If Player's hand stands with 6 or 7 points, the Banker's hand will draw a third card on a total of 5 or less.
Odds, Payouts and Number of Decks are customizable
Important The cost of this game template includes all features and rules stated above. For any custom design requests, rule changes or general questions about changes to the template, please contact us for a custom quote via our website
Fantasy RPG Royal Guard by P3D Academy
KEY FEATURES:
● Model is 3500 triangles.
● Fully rigged.
● Animations included: idle, walking, running and dying.
● Easily add new animations from Mixamo.
● Basic character controller included.
● Two materials.
● Two diffuse textures (1K).
● Two normal texture (1K).
Price $13.00
Fence 4 Pack Wood by GlowFox Games
Features:
Free 4 Pack of Wooden Fence 3D props.
4 original 3D Prefab fence models:
Fence 1 = 360 Verts, 180 Tris
Fence 2 = 360 Verts, 180 Tris
Fence 3 = 384 Verts, 192 Tris
Fence 4 = 792 Verts, 396 Tris
Enjoy!
More GlowFoxGames Assets:
Texture Battle Arena
Textures: Bricks N Blocks FREE
Textures: Floors
3D Low Poly Building FREE
Inside Blog Info
Get updated when New Free asset packs available: GlowFoxGames.com
Price $0.00
Mad Zombies Pack by MadGamesmith
Mad Zombies Pack! 10 unique stylized zombie models. Fully rigged and ready to export from Blender to Unity.
Pack Includes:
-Ready to animate blender file with 10 unique meshes and Armature
-Example scene with all zombies in different poses
-3 versions of material for all models that can be easily converted for URP.
Textures are nice and small 128x128.
Average face-count on models is around 1200.
Package doesn't include animations.
Price $9.99
TCG Card Design 2D by Little Sweet Daemon
Price $5.99
Spine animation converter for ECS and Tiny by UnnyNet, Inc.
The plugin doesn't yet support all Spine features, but it covers the most used ones. It works only with Bones and Slot Attachments (Region) animations.
If you need any other Spine features to be covered in my plugin, please contact me.
Requires Project Tiny 0.29 or higher
Also requires Spine plugin 3.8.xx or higher. http://esotericsoftware.com/spine-unity-download
Price $49.99
City bus Lowpoly 5 by Lowpoly_Master
wheel separated,
Polys:2983
Tris :6265
HD Map 4 color.
Model completely unwrapped.
All nodes, materials and textures are appropriately named.
Thanks and do not forget to rate. Good luck.
if you find any correction and additional technical details feel free to contact me..
lowpolymaster@gmail.com
Price $5.00
