Modular Fantasy Castle pack - demo by polySoft3D
Modular Fantasy Castle pack demonstration.
Contain wall, pillar, floor and barrel.
PBR materials
Textures 1024-2048 (Color,Specular, Normal)
Full version
Price $0.00
TPS Controller by SWIMLIGHT 3D
Asset is very easy to learn. Nothing more, just something that will help you quickly realize your ideas. Create your own locations, add your resources, replace character models with your own. It is very simple and clear.
Package includes:
* Ready character controller.
* Simple AI.
* Test characters that can be easily replaced.
* Test animations, which are also easy to replace with your own.
* A test scene where you can check all the mechanics at once.
* Sounds of character steps for different surfaces.
If you have any problems using the package or you are unable to replace the characters, then write to us by mail:
Before importing the asset, you should install "Post Processing"
Price $9.99
Fantasy Game Ranks 1 by Evil
- 13 Rank Symbols
- 8 Frame Addons
- 6 Icons
- 2 Ribbon Variants
- PSD File
- Demo Scene
- Prefabs
* Images are sliced at 200%, ranks are ready for use for up to 4K Resolution. You can scale up to 400% in the .psd file.
Price $6.99
Stylized 3D Island by Black Grosh
The package includes LODs for all models. Asset has been adapted to mobile devices thanks to a well-optimized URP setting.
-Key Features-
97 unique assets
-Enviro-
Anchor, Barrel, Bottles, Box, Bridges, Bucket, Candles, Cannon, Chest, Fish bone, Fish head, Fishing Rod, Foods, Island, Lamp, Mailbox, Lamp, Metal bird, Metal sign, Moons, Mug, Palisade etc..
-Modular House Parts-
Door, windows(2 variants), Foundation, Big roofs(6 variants), Small roof, Front walls (12 variants), Side Walls (12 variants).
-Foliage-
8 small foliage, grass, 3 palms and 2 palm trunks
-Ships-
Big ship, dinghy.
-Creatures- -3 Fish.
Fx
Volumetric Fog Volumetric Cloud Fire FireFlys
--Shaders--
Simply Water Shader - ONLY HDRP URP Foliage shader - ONLY HDRP URP
-Vertex Paint textures-
Ground Textures
Grass
Pavement
Sand
Skyboxs
Cubemap
-Assets--
Anchor Model
LOD0 - Tris 1950
LOD1 - Tris 1240
LOD2 - Tris 650
Collider - Tris 236
1 Prefab
Texture - Albedo, Mask, Normal Map - 2k
Compressed in Engine 1k.
Barrel Model
LOD0 - Tris 1176
LOD1 - Tris 766
LOD2 - Tris 466
Collider Tris 48
1 Prefab
Texture - Atlas01
3 Bottles Models
LOD0 - Tris 256, 304, 288
LOD1 - Tris 184, 210, 210
LOD2 - Tris 85, 160, 164
Collider - Tris 64, 64, 64
3 Prefab
Texture - Texture Mask - 2k - Compressed in Engine 512, Albedo, Normal Map 2k
-Atlas01(t_Boxes) - Mask 2k - compressed in Engine 512, Albedo, Normal Map - 2k
Box Model
LOD0 - Tris 2692
LOD1 - Tris 1146
LOD2 - Tris 544
Collider - Tris 12
1 Prefab
Texture - Atlas01
-Atlas02(t_Bridge) - Mask 2k - Compressed in Engine 512, Albedo, Normal Map - 2k
Bridge Model
LOD0 - Tris 2890
LOD1 - Tris 1646
LOD2 - Tris 848
Collider - Tris 76
1 Prefab
Texture Atlas02
Boards 3 Models
LOD0 - Tris 116, 128, 120
LOD1 - Tris 60, 74, 72
Colliders - 26, 36, 34
3 Prefabs
Texture Atlas02
Rope Model
LOD0 - Tris 720
LOD1 - Tris 454
LOD2 - Tris 354
Collider - Tris 32
1 Prefab
Texture Atlas02
-Atlas_03(t_ExtraParts)
- Mask 2k- Compressed in engine 512, Albedo, Normal Map - 2k
Bucket Model
LOD0 - Tris 232
LOD1 - Tris 164
LOD2 - Tris 120
Collider - Tris 64
1 Prefab
Texture Atlas03
Candles 5 Models
LOD0 - Tris 386, 1150, 976, 704, 3502
LOD1 - Tris 208, 420, 418, 344, 1711
LOD2 - Tris 51, 153, 208, 174, 800
Collider - Tris
1 Prefab
Texture Mask - 2k
- Compressed in engine 512, albedo, Normal Map 2k - Compressed in engine 1024.
Cannon Model
LOD0 - Tris 3664
LOD1 - Tris 2340
LOD2 - Tris 1157
Collider - Tris 208
1 Prefab
Texture Mask - 2k
- Compressed in Engine 512, Albedo, Normal Map 2k
CannonBall Model
LOD0 - Tris 192
Collider in Engine sphere
1 Prefab
Texture Mask - 2k
- Compressed in Engine 512, Albedo, Normal Map 2k - Copressed in Engine 1024
Island Model
LOD0 - Tris 40689
Lamp Model
LOD0 - Tris 1870
LOD1 - Tris 1352
LOD2 - Tris 796
Collider - Tris 280
1 Prefab
Texture Mask - 2k - Compressed in Engine 512, Albedo, Normal Map 2k, Emissive mask - 512
Single Lamp Model
LOD0 - Tris 682
LOD1 - Tris 460
LOD2 - Tris 316
Collider - Tris 100
1 Prefab
Texture - Lamp Model
Mail Box Model
LOD0 - Tris 1882
LOD1 - Tris 1295
LOD2 - Tris 860
Collider - Tris 108
1 Prefab
Texture Mask - 2k - Compressed in Engine 512, Albedo, Normal Map 2k
Atlas04(t_MetalParts) - Texture Mask - 2k - Compressed in Engine 512, Albedo, Normal Map 2k, Emissive mask - 256
Metal Lamp Model
LOD0 - Tris 592
LOD1 - Tris 354
LOD2 - Tris 277
Collider - Tris 132
1 Prefab
Texture Atlas04
Metal Bird Model
LOD0 - Tris 356
LOD1 - Tris 236
LOD2 - Tris 156
Collider - Tris 152
1 Prefab
Texture - Atlas04
Metal Sign Model
LOD0 - Tris 398
LOD1 - Tris 258
LOD2 - Tris 195
Collider - Tris 160
1 Prefab
Texture - Atlas04
Moon Model
LOD0 - Tris 12288
LOD1 - Tris 6460
LOD2 - Tris 2712
Collider - Tris 244
1 Prefab
Texture - Texture Mask - 2k - Compressed in Engine 512, Albedo, Normal Map 2k, Emissive mask - 512
Anchored Moon 01 & 02 Model
LOD0 - Tris 27198, 15678
LOD1 - Tris 17874, 8432
LOD2 - Tris 9581, 4012
Collider - Tris 841, 416
2 Prefab
Texture - Moon & Anchor
Mug Model
LOD0 - Tris 180
LOD1 - Tris 130
LOD2 - Tris 114
Collider - Tris 28
1 Prefab
Texture - Atlas03
2 Palisades & Palisade Chain Models LOD0 - Tris 584, 410, 896
LOD1 - Tris 354, 263, 600
LOD2 - Tris 182, 157, 376
Collider - Tris 32, 64, 52
3 Prefab
Texture - Texture Mask - 2k - Compressed in Engine 512, Albedo, Normal Map 2k
Props for Preparation Table
LOD0 - Tris 160, 112, 782, 1148, 284
LOD1 - Tris 108, 101, 534, 716, 230
LOD2 - Tris 94, -, 275, 536, 156
Collider - Tris 56, 60, 56, 28, 108, 28
5 Prefab
Texture - Atlas03
Rocks Models
LOD0 - Tris 340, 248, 198, 232, 632
LOD1 - Tris 172, 136, 144, 184, 416
LOD2 - Tris 84, 70, 58, 110, 292
Collider - Tris 62, 54, 46, 74, 86
5 Prefab
Texture - Texture Mask - 2k - Compressed in Engine 512, Albedo, Normal Map 2k
Empty sign Model
LOD0 - Tris 292
LOD1 - Tris 192
LOD2 - Tris 136
Collider - Tris 60
1 Prefab
Texture - Atlas03
Wooden Pole Model
LOD0 - Tris 828
LOD1 - Tris 471
LOD2 - Tris 280
Collider - Tris 36
1 Prefab
Texture - Bridge
3 Fish Models
LOD0 - Tris 1714, 1220, 1634
LOD1 - Tris 1223, 860, 1036
LOD2 - Tris 388, 570, 482
Collider - Tris 60, 60, 100
1 Prefab
Texture - Texture Mask - 2k - Compressed in Engine 512, Albedo, Normal Map 2k
Modular House Parts
-5 Prefabs
Atlas05(Door & Windows) Texture - Texture Mask - 2k - Compressed in Engine 512, Albedo, Normal Map 2k
Door Model
LOD0 - Tris 696
Collider - Tris 48
1 Prefab
Texture - Atlas05
Fundation Model
LOD0 - 406
1 Prefab
4 Roof Parts Models
LOD0 - Tris 9572, 980, 1004, 717
LOD1 - Tris 733
Collider - Tris 40, 36, 60, 56
1 Prefab
Texture Big Roof- Texture Mask - 2k - Compressed in Engine 512, Albedo, Normal Map 2k Texture Small Roof - Texture Mask - 2k - Compressed in Engine 512, Albedo, Normal Map 2k
Hodular House Parts Walls Models
24 - Prefabs
2 Windows Models
LOD0 - 1112, 1284
Texture - Atlas05
--Ships--
Big Ship Model
LOD0 - 25969
LOD1 - 18045
LOD2 - 10587
Collider - 8390
1 Prefab
Textures:
Canvas Texture - Texture Mask - 2k - Compressed in Engine 512, Albedo, Normal Map 2k
Ship Parts 01 Texture - Texture Mask - 2k - Compressed in Engine 512, Albedo, Normal Map 2k
Ship Parts 02 Texture - Texture Mask - 2k - Compressed in Engine 512,
Albedo, Normal Map 2k
Ship Rudder Texture -
Texture Mask - 2k - Compressed in Engine 512, Albedo, Normal Map 2k
Ship Wood Texture - Texture Mask - 2k
- Compressed in Engine 512, Albedo, Normal Map 2k
Dinghy Model
LOD0 - Tris 2420
LOD1 - Tris 1640
LOD2 - Tris 767
Collider - Tris 508
1 Prefab
Texture - Texture Mask - 2k
- Compressed in Engine 512,Emission mask -2k
-compressed to 256, Albedo, Normal Map 2k
Dinghy Lamp Model
LOD0 - Tris 494
LOD1 - Tris 378
LOD2 - Tris 288
Collider - Tris 100
1 Prefab
Dinghy Textures
Price $35.00
Frost Mage by SDKwarrior
Frost Mage - Game Ready Low-poly 3D model
Technical Detailsv Full model - Verts: 55736, Faces: 50266, Tris: 96536.
Magic staff - ( Verts: 10441, Faces: 10636, Tris: 20504 ).
Hair ( Verts: 5850, Faces: 3640, Tris: 7280 ).
Shoulder hair - ( Verts: 4740, Faces: 2528, Tris: 5056 ).
As for the morphs, to open the mouth and blink the eyes, you need to move two full bodies at the same time, since the base grids are separate. Or move the bones as you like. What about the neck, rotate and rotate you need to use the Neck_01 bone and for the head Head 1.
The jaw opens with an extra jaw bone, and there are also bones in the lips (the upper, lower and corners of the lips for extra control, you can do ugly, anger). Added bones to the cheeks (you can puff out (chewing effect), as well as bones of the eyes and eyebrows. You can roll your eyes, sweep or and make eyebrow gestures.
Textures Resolution and Sets : 4096x4096 (normal, metallic, roughness, albedo, AO) - Body, Clothes, Eyes, Hair, Mouth, Weapons.
The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config).
Price $39.99
o3n UMA Races Stunner Jane & John HDRP by o3n Studio
Product page | PC Demo | Forum Page | Request Content
Description
This package contains custom male and female UMA races for HDRP. This is the HDRP version of the Jane & John. UMA is required for this package to work.
In addition to features of Standard Pipeline version of Jane & John, HDRP version also has wrinkle maps for facial expressions.
Please note that content for other races (o3n Male & Female or base UMA male & female) will not fit this race. Content for Jane & John Standard Pipeline / URP may need small adjustments to their material to render correctly in HDRP.
Following assets are Included in this package. (After buying this asset you may navigate to those assets' page and download for free)
- o3n UMA Race Stunner Jane & John Content Creation Pack
- o3n UMA Races Stunner Jane & John URP
How do I set it up?
- Please remember to add the o3n folder to UMA Global Library by selecting UMA Global Library Window and dragging the o3n folder to the drop area in the window.
- You can check the example scenes under o3n/UMARaces/Stunner/Scenes/ for sample usage.
- Race folders have Prefabs folders which contain prefabs that you can drag into your UMA ready scene (See example scene).
Notes
- If you want to use Standard Render Pipeline then check the free Jane & John package.
- This package is set up to be used by HDRP.
Price $89.99
Stylized Projectiles by Red_clue
This pack contains
- 10 unique projectiles
- 10 unique hit effects
- 10 Muzzle effects
-Demo Scene
Only URP Support
All shaders can be edited by using Unity Shader Graph
I suggest to check pc demo for the better quality of effects
All effects are very easy to use, just drag and drop.
Contact me if you have any questions or problems with this pack.
Price $5.99
Plastic Chair and Table Set by SpaceZeta
Each color/variation is a separate material. Textures are Base Color, Roughness and Normal maps in 2k resolution. Prefabs with each material variation are included.
Includes:
- Chair / 1016 tris
- Table / 264 tris
Price $0.00
Stone wall textures pack 3 by 32cm
4096x4096px size with Albedo, Normal, Displacement, Roughness, Metalness, AO. PNG seamless textures.
Textures consist in a mix of old stone textures.
All ready for tessellation shaders.
Suitable for graveyards, cemeteries, villages, farms, side roads, pathways, etc...
Plane and scene examples included.
Price $4.99
Vector Swizzle by z0rg
Vector swizzle aims to bring the "swizzle" feature that is used in shader languages (GLSL, HLSL...) to Unity vector types.
For a detailed explanation of the feature check the openGL documentation down here :
https://www.khronos.org/opengl/wiki/Data_Type_(GLSL)#Swizzling
** Features **
- Added "Vector4Int" type for coherence
- xyzw / rgba / stpq masks without mixing symbols from different masks
- Implemented the same way as the GLSL implementation
- Allows for both get and set
- Each "unit" field also wrapped in an extension method for typing consistence ( v.x == v.x() )
- Works on Vector2, Vector3, Vector4, Vector2Int, Vector3Int, Vector4Int, Color & Color32
** Examples **
==== Sample 1
Vector4 va = new Vector4(1.0f,2.0f,3.0f,4.0f);
va.xzy();
- Equivalent to : Vector4 va = new Vector4(1.0f,2.0f,3.0f,4.0f);
new Vector3(va.x, va.z, va.y);
==== Sample 2
Vector2 position2D =
new Vector2(transform.position.x,
transform.position.y);
- Equivalent to :
Vector2 position2D = transform.position.xy();
==== Sample 3 : Want to assign fields ?
Vector2 mousePos;
transform.position.xy(mousePos);
- Equivalent to :
transform.position.x = mousePos.x;
transform.position.y = mousePos.y;
** Contact / Help / Bug report **
I'm open to suggestion and feedbacks so don't hesitate to contact me through github or mail :
https://github.com/seb776
smairedev.supp@outlook.com
Price $0.00
Reflection Generator by guigui17f
Reflection Generator is a utility used to generate the “reflection wrappers” automatically. Through the reflection wrappers, you can access and modify the non-public fields in a class.
- Generate the reflection wrappers by a single click
- Works for both public/non-public, instance/static fields
- Free to choose fields you want to wrap
- Custom the “wrapper methods” prefix and postfix
Notice: Based on performance and compatibility considerations, it’s only recommended to use the reflection wrappers in Editor environment.
Price $0.00
Alien Temple by Slyt Digital
Alien Temple is a nice looking asset package to build a Sci-Fi environment in a few clicks.
____________________________________
You will find everything that you need : a complete set of modular walls, planes and props, all working "out of the box" with the Unity Physically Based Shading (Standard Shaders), URP and HDRP
Most models are low poly, so you can easily use this package for mobile devices.
____________________________________
This package contains :
- More than 180 prefabs and 160 materials.
- Textures in 2K (Albedo/Base Map, Metallic/Specular, Normal Map, Height Map, Occlusion Map, Mask Map).
- Structural elements : walls, floors, ceilings, doors, stairs, ramps, columns, domes, archs etc.
- Props : monolith, eggs, barrels, generators, grillings, vases, ornaments, ventilations, tentacles/roots, rocks etc.
- Average polycount per object: 1.5k tris
Removing the eggs, roots, rocks, the tunnel and the rocky room which are high poly, the average polycount per object comes down to 500 tris.
- 1 demo scene.
This demo is available in HDRP, URP and with the Unity Standard Shader.
____________________________________
URP Walkthrough Video
HDRP Flythrough Video
WEBSITE
Price $30.00
Racing Drift Circuit by AutomobileAssets
With HDRP support.
PolyCount Details :
Vertices :
Faces : 511,800
Tris : 484,100
Objects : 1,170
Texture Resolutions :
Majority : 512 x 512
Maximum Res : 2048 x 2048
Minimum Res : 128 x 128
Separated :
Collision Meshes : Selectively assigned colliders to a mesh for better customization
Objects : You can make an entirely different track with the objects provided. Fully movable separated objects with modular buildings.
Texture, Maps & Materials : Different objects have different textures and materials using Unity's standard shaders.
- Highly Optimized Mesh
- Highly detailed surface texturing
Area description :
- 2.96 sq km area
Hardware Tests : - Clocks 65+FPS with Nvidia 710 GPU and i3 CPU 8th generation ~3.6 GHZ 4 Core
-Clocks 90+FPS with Nvidia MX150 GPU and i5 CPU Turbo 8600K ~3.1 GHZ 4 Core
Note: Due to compatibility issues, Unity doesn't allow standard assets to be added in the package. To get the same look as in screenshots and video, please read documentation file
- 38 various buildings and structures drag and drop prefabs to populate your scene with buildings.
Cars shown in the Screenshots and Videos are not included in the package
Price $34.99
Hand-drawn Modular Ink UI by Iuliana U
- 965 png UI assets
- 66 solid png icons
- 7 color combinations
- UI elements: item icons, progress bar patterns, arrows, separators, buttons, pop-up windows, window backgrounds, sliders, toggles, radio buttons, checkmarks, pagination.
Flexible pre-cut UI elements to fit your needs. Choose from a set of color combinations or create your own.
Price $18.00
Triumphant Synthwave by PlusMusic
Pack includes:
1 original soundtrack
10 isolated clips (short and looped versions
High Quality 24 bit WAV files, 44.1 kHz
22 total minutes of audio
Original music composed by Nicky Venus, sourced from released track “Heaven Knows,” which you can listen to here.
This track and many more available on the PlusMusic catalogue!
Contact: info@plusmusic.ai
Price $50.00
Crowds by Sound Ex Machina
This SFX library contains a wide range of reactions and emotional responses varying from quiet crowds to roared battle cries to a large selection of exclamations generated by a group of passionate theatrical actors in indoor venues.
Apart from the vocalizations, we’ve also included recordings of more unusual crowd ambiances like people walking around the mics, falling down, sitting down and getting up, jumping around, marching, or just being present in the space.
Crowds library is split into the following two parts:
Small Groups: Includes small groups of up to 30 people which you can layer together and quickly create the sound of any sized realistic groups of people.
Large Crowds: Brings pre-designed, easy-to-use sounds of medium to large crowds in various types of reactions, moods, and surroundings.
TYPES OF REACTIONS AND EMOTIONAL RESPONSES INCLUDED:
• Cheering
• Excitement
• Battle shouts
• Groans, moans, and efforts
• Applause
• Laughs
• Cries and mourning
• Grieving
• Joy
• Disgust
• Sadness
• Coughing
• Sneezing
• Surprise
• Short background talks / Long background casual conversations (non-language specific)
• Rhythmic clapping and marching
• Booing and yelling
• Panic screams
• Euphoric and disappointed reactions
• Relief
• Murmurs/whispering
NON-SPECIFIC LANGUAGE IDENTITY
The library avoids a specific language identity, making it more flexible and suitable for universal use.
TECHNICAL SPECIFICATIONS
• 400 royalty-free files in total
• 16bit/48 kHz in Stereo Wav format
• Library size is 1.31 GB (unzipped)
• Metadata in CSV in order to import the data into your favorite software
• Duration: 90+ minutes
You can view the full tracklist by downloading the metadata in PDF format.
Price $69.00
PhotoScanned Wears Vol.1 by EXCIR
High-Quality Photogrammetry Clothes With 4K Textures
Features:
7 Set Of Clothes
2 Pants
1 SportShoe
4 Socks
2 Underwear
1 Demonstration Level
Textures:
4K - Albedo
4K - NormalMap
4K - AO
4K - MetalicSmoothness
4 Level Of Details (Auto Generated)
Cloths01(LOD0 = 8697, LOD1 = 4347, LOD2 = 433, LOD3 = 173)
Shirt02(LOD0 = 5341, LOD1 = 2669, LOD2 = 267, LOD3 = 105)
Socks01L(LOD0 = 1075, LOD1 = 536, LOD2 = 53, LOD3 = 21)
Socks01R(LOD0 = 1001, LOD1 = 500, LOD2 = 50, LOD3 = 20)
Socks02L(LOD0 = 809, LOD1 = 403, LOD2 = 40, LOD3 = 15)
Socks02R(LOD0 = 791, LOD1 = 395, LOD2 = 39, LOD3 = 14)
Underwear01(LOD0 = 2156, LOD1 = 1078, LOD2 = 107, LOD3 = 21)
Underwear02(LOD0 = 1960, LOD1 = 979, LOD2 = 97, LOD3 = 18)
Cloths03(LOD0 = 9369, LOD1 = 4684, LOD2 = 468, LOD3 = 93)
Hoodie01(LOD0 = 7429, LOD1 = 3714, LOD2 = 371, LOD3 = 74)
Jacket01(LOD0 = 9569, LOD1 = 4783, LOD2 = 477, LOD3 = 95)
NavyJacket01(LOD0 = 9408, LOD1 = 4704, LOD2 = 469, LOD3 = 93)
Pants01(LOD0 = 6810, LOD1 = 3405, LOD2 = 339, LOD3 = 67)
Pants02(LOD0 = 7148, LOD1 = 3574, LOD2 = 356, LOD3 = 71)
Shirt01(LOD0 = 7438, LOD1 = 3718, LOD2 = 370, LOD3 = 74)
SportShoe(LOD0 = 29830, LOD1 = 2982, LOD2 = 298, LOD3 = 58)
SweatShirt01(LOD0 = 7635, LOD1 = 3816, LOD2 = 380, LOD3 = 75)
Price $7.99
Laser Sounds by Gravity Sound
Preview
File Type: .WAV
File Format: 16 Bit/44100 Hz
Price $19.99
HALFTONE Sound Effects Pack PRO by VOiD1 Gaming
Craving for a great SFX Pack for spicing up your games? Here are 640+ PREMIUM Sound Effects ranging from basic Movements like Jumping and Walking to special ones like Ambient Sounds, Blips and Noise. Also bundled in the HALFTONE Sound Effects pack PRO are multiple UI sounds to make your project’s Sound Effects seem coherent across all the scenes. SFX are extremely important for getting the correct feel of any game and we’ve got you covered.
The SFXs are packed in their corresponding folders for easy access because we know the struggle of finding a good SFX is real especially with unorganized folder structure. Get your hands on the HALFTONE Sound Effects Pack PRO and spice up your Game’s SFX.
Price $4.99
