CTAA V3 Cinematic Temporal Anti-Aliasing by Livenda
- CTAA V3 has been the premier VR Ready cutting-edge Cinematic temporal anti-aliasing solution in use by thousands of Unity developers world wide since 2014
- CTAA V3 delivers a stable cinematic quality through temporal supersampling Antialiasing and a build-in custom temporal natural filmic anti-aliasing for temporal stability
- CTAA V3 enables all Unity users on the Standard and HDRP pipeline to achieve true next generation off-line Cinematic Render Quality results in Real-Time
- Performance is approximately equivalent to standard FXAA and faster in most instances
- No Unnecessary and Detrimental post sharpening filter required, CTAA always maintains clarity and crispness when stationary and while in motion
LIMITED TIME NEW VERSION LAUNCH SALE, SAVE 50% NORMALLY $96 NOW ONLY $49 DON'T MISS OUT!
All previous license holders can Now Upgrade to CTAA V3 immediately from any previous versions
Introducing the all New CTAA V3 ' Cinematic Temporal Anti-Aliasing' now includes complete support for HDRP (URP Coming soon). CTAA supports PC / MacOS and all VR Devices in all render paths including Single Pass Stereo VR.
CTAA has been the premier VR Ready cutting-edge Cinematic temporal anti-aliasing solution in use by thousands of Unity developers world wide since 2014 and is now available for HDRP!
Preserving an inherent film realism quality CTAA enhances game graphics without compromising performance and artifacts found in other solutions. No Unnecessary and Detrimental post sharpening filter required, CTAA always maintains clarity and crispness when stationary and while in motion.
With a single click, CTAA V3 enables all Unity users on the Standard and HDRP pipeline to achieve true next generation off-line Cinematic Render Quality results in Real-Time. No more Specular Shimmer or Specular Aliasing, No more PBS induced high-frequency Flicker, No more HDR Bloom Flicker, Only a ROCK STEADY Film Quality sharp Anti-Aliased image at blazing performance rates. CTAA provides true Cinematic Quality temporally supersampled anti-aliased results which maintain and preserve clarity and crispness while things are in motion. Performance is approximately equivalent to standard FXAA.
Achieve the Highest Quality now for all your PC & VR projects with our uncompromised Highest Performant Temporal Anti-Aliasing solution to date for Unity any engine period..
MSAA can also be used together with CTAA providing unmatched true off-line quality results. This is a great option for all VR projects due to a significant increase in quality at little performance cost. 2xMSAA is sufficient to providing AA equivalent to 8xMSAA quality together with all the advantages provided with a temporal solution.
REQUIRED SDK'S FOR VR
DOWNLOAD THE FREE EVALUATION DEMOS NOW
( Please note some of these Demos are using older versions of CTAA )
CTAA VS UNITY TAA VS FXAA PC DEMO 2
SOME NOTABLE FEATURES
- 2 METHODS OF CUSTOM LAYER SELECTION AVAILABLE, You can now Exclude CTAA Temporal Anti-Aliasing from any Object or GUI Elements and it's Easy
- Layer Exclusions work for All versions including all VR versions, so it is easy to eg. exclude the GUI elements from CTAA for crisp and clear UI
- SUPERSAMPLING now enabled! 2 Methods of SuperSampling are now available in addition to CTAA, CinaSoft and CinaUltra. These can be used together with CTAA at the same time to achieve the Ultimate Anti-Aliasing for very Demanding scenes and true next-gen AAA look.
- CTAA for PC now checks resolution changes automatically and scales all required render targets, eliminating dark outline anomalies and proving a much more robust usage workflow.
- NEW ANTI-SHIMMER V3 MODE added to PC Version, completely eliminates micro-shimmer, Suitable for Architectural Visualization, CAD, Engineering, Auto, Design and Manufacture or for any project requiring the Highest Quality Visuals.
- NEW Adaptive Sharpness V3 mode in Steam VR version increasing perceptual sharpness with almost zero performance impact
- Compatible with Unity 2019 and the Latest Post Processing Stack
COMPLETE SINGLE PASS STEREO SUPPORT IN VR and LATEST STEAM VR SUPPORT
Please contact us if you like a version compatible with older Unity versions starting from Unity 5.6
LIMITED TIME NEW VERSION LAUNCH SALE, SAVE 50% NORMALLY $96 NOW ONLY $49 DON'T MISS OUT!
All previous license holders can Now Upgrade to CTAA V3 immediately from any previous versions.
CONTACT LIVENDA
Please note: Models in the Videos and screenshots are NOT included in the package however CTAA does include multiple example scenes to show integration
Price $49.00
KWS Water System (Standard Rendering) by kripto289
Required compute shaders (directx11 feature)
This version is not compatible with URP / HDRP / Mobile / VR
Compatibility for these platforms will be added later in separate packages.
All demo scenes are included in the project.
Water rendering uses physical approximation for lighting/wave simulation and based on such physical parameters as wind power, turbidity, transparency, dispersion, etc. Therefore, the rendering of water should look correctly in any scene, for example, during the day, at night, at sunset or in the cave.
Features:
- GPU waves simulation with multiple cascades (for avoid tiling)
- Physical approximation of lighting (volumetric lights and shadows, absorption, scattering, caustic)
- Physical approximation of reflection using fast screen space planar-projected reflections, camera planar reflections, baked and realtime reflection probes.
- Physical approximation of refraction in screen space with dispersion (using water IOR)
- Physical approximation of caustic relative to water depth.
- Underwater effect with partial submersion
- Shoreline waves rendering with foam particles
- Flow rendering using flowmaps (integrated flowmap painter)
- Tesselation
- Water depth rendering for posteffects
- Offscreen water rendering with scalable resolution
- Video/text description of each setting in editor
In the following updates will be added support for ocean foam, buoyancy, dynamic waves and more features.
Public water roadmap
Email kripto289@gmail.com
Discord Kripto#6346
Price $69.00
o3n Stunner (HDRP) John Elven Clothing Set by o3n Studio
This package contains male elven clothing set wardrobe items for o3n Stunner John UMA Race (HDRP). o3n UMA Races Stunner Jane & John HDRP and UMA is required for this package to work.
How do I get set up?
- Please remember to add the folder to UMA Global Library by selecting UMA Global Library Window and dragging the package folder to the drop area in the window.
When you buy this asset, the Standard Render Pipeline and URP versions of this package will be available to download for free.
- o3n Stunner John Elven Clothing Set
- o3n Stunner John (URP) Elven Clothing Set
Price $19.99
Free Cartoon world by Richard Lester
The full asset contains 157 Prefabs, 7 ground materials and custom shaders including animated ocean and pool water.
Cool Cartoon World has beautifully created assets ready to be dropped into any scene. Great time and care have been taken to ensure you get the best quality assets and artwork. All models are low poly with 2048x2048 materials. Please not vehicle prefabs are not rigged.
Features:
1. Low Poly, verts range from less than 2000 downs to 18 with an average of 200 to 300 verts.
2. Custom materials including outlines, animated water.
3. All modes are setup as prefabs, just drag and drop.
4. Modular, all pieces snap together for easy world-building.
5. Trees and bushes have 3 LODs
6. Buildings and Lamps have emission maps.
7. All materials except for leaves are 2048 x 2048 resolution.
Please contact me for any issues, help, or if you need something to be added to the package. I am always happy to listen to new ideas.
Price $0.00
PMS STAL-51 Machine Gun - Models and Textures by Promesh Studio
High Quality Triple A models and textures.
Low-poly PBR, 3D model ready for Virtual Reality (VR), Augmented Reality (AR) or games.
PMS STAL-51 Machine Gun - Model and Textures
PMS Scope - Model and Textures
Every element which requires animation has been detached.
Technical Details
Assault Rifle & Scope:
Lod0 - 82.368 tris or 43.479 Verts
Lod1 - 49.827 tris or 26.307 Verts
Lod2 - 20.252 tris or 10.737 Verts
4 Texture sets for the gun at 4K
1 Texture set for magazine at 2K
1 Texture set for Scope at 2K
- PBR - YES
- Prefabs included
- 3D Template included
- URP Template included
- Demo Scene Included
Check the youtube video on how to convert the package to 3D or URP
"This Unity Package has Package Manager dependencies."
Press skip if this warning shows up.
- Important! ONLY models and textures!
For more information you can send me an e-mail or join my discord server.
Contact
Price $49.99
Shortest Path Finder by Bean Studio
Notable features:
1. Set multiple terrains and their respective terrain penalties to prevent the agent from walking on certain parts of the map.
2. Set agent size dynamically
3. Set obstacle proximity penalty to prevent agent from getting too close to obstacles.
4. Set seeker's speed, turning speed and turning distance.
5. Supports all platforms
You may also view a working demo at this web link
Price $9.99
Hyper Casual Stickman Characters - City Pack Vol.2 by Foxtor Studio
Price $18.99
Mutant with open brain by Dogheart
The model contains 17 animations
atack (x4)
walking (x2)
walking back (x2)
running (x2)
Straif L R (x1)
idle (x2)
death (x2)
gethit(x1)
PBR textures 4096x4096
3 different skins
-Albedo
-AO
-Metallic
-Normal
-specular&roughness added
faces 5143
verts 5090
tris 9950
Price $30.00
Ultimate Motorcycle Physics by Ajogu micheal
The ultimate motorcycle PHYSICS contains a motorbike physics and a character controller that supports third person and first person mecanim .
the motorcycle PHYSICS supports any kind of bike physics.
Character Controller
the in built Character controller comes with a first person and third person mode just so u can enjoy the camera from all sides when riding your bike , the scripts are self explanatory which will make upgrading Soo easy.
Ik Rider System The character controller supports hand , head ,body, and leg ik , this makes it easier for the character body mesh to animate easily with the bike when in motion.
Wheelie The motorcycle wheel PHYSICS has been structured to have that of real life physics, it's supports wheelie i.e bike lift it's front wheel from the ground.
Suspension We have taken time to create a custom wheel PHYSICS,so this does not inherit from the unity3d WHEELCOLLIDER.
Tyre effects The wheels Re able to emit smokes,Tyre marks and realistic sounds when sliding.
Drifter We included a special script to handle realistic drifting and Power slides.
Gear system Users can specify numbers of gears , engine rpm , topspeed, engine torque, clutch feedback, e.t.c
Crash Events As we all know the two wheels Vehicle are not always stable so ride safely or character might loose control and fall from his bike, you can set Rider experience from the rider's grip class located in the bike controller component.
contact frontlinecoder@gmail.com
fully upgradable c# script
Play Demos
Test01,
Test02,
Test03,
Price $15.99
ML-ZED by AmbiSound
- 5 MultiLoops(ML)
- Each ML has 3 intensity modes, from ambient, to intense to respond to changes in gameplay.
- Each ML has 4 variations of transtition.
- Each ML has a static loop(non dynamic loop for prototyping).
- Each ML has a lighteight (3 channel mode) for mobile).
- Easily create your own MLs wityh your composer/producer.
- Get in touch to request an ML pack.
The ML-ZED or MultiLoop-Zed is a lightweight audio system that allows dynamic music using vertical reorchestration( the balance of the music is what changes based on game state ).
This system allows the music to change in intensity based on player behaviour, player location, player health, or even with certain equipment on the player.
This asset uses font - Caveat and font - VT323 under SIL Open Font License; see Third-Party Notices.txt file in package for details.
Price $18.76
Interior-Only Levels: Classic Dungeons by Almighty Assets
Create a never-ending series of modular dungeon environment settings with the Interior-Only Levels: Classic Dungeons asset pack by Almighty Assets.
Modular Rooms & Halls
* (15) Rooms
* (5) Halls
* (1) Mountain Entrance (special piece to merge outdoor environment & interior dungeons
* (1) Elevator Rig
Dungeon Dressing
* (6) Doors (with open/close animations)
* (5) Blocked Passages
* Optional Beams & Pipes
* Alternate Floors & Walls
* Lighting Options (candles & torches)
Props & Furniture
* (16) Crates
* (4) Barrels
* (3) Treasure Chests (with open/close animations)
* (5) Bookshelves
* (5) Shelves
* (3) Tables
* (1) Chair
* (1) Stool
* (3) Weapons (dagger, halberd, sword)
* (3) Weapon Racks (Swords, Halberds & Empty)
Decorative Accessories
* (18) Light Sources (candles, sconces, chandeliers)
* (6) Books
* (5) Bookpiles
* (5) Bookstacks
* (4) Playing Card Stacks
* (8) Coin Stacks
* (1) Dice
* (1) Document
* (6) Pottery
* (2) Quill & Ink
* (1) Scroll
* (3) Shackles
* (1) Skull
* (1) Stein
Extra Features
* Candle and Torch Fire Particle Systems
* First Person Character Controller * ParticlesByDistance.cs Script (tuns particles on/off depending on player's distance)
* ToggleElevator.cs (activate elevator animation by pushing a button)
* ToggleOpen.cs (open/close a chest by pushing a button)
* TorchFX.cs (flicker effect on torch lighting)
Polygon Count
There are 489 individual meshes included in this asset with a total of 1,768,132 polygons. This works out to 3,616 average polygons per object. However, it's important to note that some meshes may contain as few as 2 polygons while a few of the more detailed meshes may contain several thousand.
Please remember, you can mix these meshes together to produce different results. For example, when setting up any particular room, you might choose to use different combinations and variations of things like beams, pipes, light fixtures and decor, as well as choices for floors and walls. The end result, depending on the decisions that you make, could result in a room's average polygon count ranging from 200 to 10,000 or more.
Texture Details
Every object in this asset shares one 512x512 color atlas texture. This texture contains 47 cube-like color swatches, each offering 3 lighting variations for a total of 291 individual color choices. There is a bit of unused texture space allowing you to expand the color atlas if you see fit.
The UV Unwrapping for this collection of meshes are done by reducing the UVs for selected faces to a scale of zero and assigning those UVs to specific swatches in the color atlas. Using this technique, it's possible to change the color of any object by either altering the UV in Blender, or by re-associating the mesh with an alternate texture, which you could create yourself. The alternate color atlas could feature your own set of color choices, adding even more variations to your collection.
A Note About Colliders
I have included colliders for most of the large objects, such as rooms and furniture, and have left the smaller decorative props without any colliders at all. The absence of colliders on these smaller objects is intentional, since most of the time these decorative pieces will be placed inside of larger objects, such as bookshelves, which already contain their own colliders.
Price $19.99
PBR House Interior by GOLS Consulting
The demo scenes were made to showcase an example of what can be made with this pack.
Feel free to use them as they come, adjust their settings, or start a new scene from scratch and create your own apartment variation.
Features:
1. 4k textures quality
2. 55+ efficiently made 3D models like armchair, couch, bed, tables, chair, books and many more.
3. Post-Processing Stack Profile
4. Light baked Demo scene for efficiency.
5.Every 3D Asset in the scene collectively have 495K Tris 6.All material used are PBR with 4K texture resolution 7.Demo scene is made using standard unity pipeline. Check out our other assets also !
Gols Consulting PVT LTD.
Price $15.99
Military Walkie Talkie by PolyFury
Well named and clean hierarchy, with seperated buttons.
5 698 triangles
Custom shader made in Amplify Shader Editor, so you will be able to open and edit it in ASE.
Fully compatible with the Built In Render Pipeline, the Universal Render Pipeline (URP) and the High Definition Pipeline (HDRP).
For the Built In Render Pipeline please download the Unity 2018.4.23f1 package.
For URP please download the Unity 2020.2.6f1 package.
For HDRP please download the Unity 2020.1.14f1 package.
This asset will fit any type of modern game. As this asset is clean, well named and the shader graph organized, it can also be purchased for learning purpose.
Price $9.99
Mountain Environment - Dynamic Nature by NatureManufacture
Discord Channel|Website & Support|Facebook
Pack support unity:
- Unity 2020.1+
- Unity 2020.2+ HD RP 10.3+
- Unity 2020.2+ URP 10.2+
- Unity 2020.3 LTS + HD RP 10.3+
- Unity 2020.3 LTS+ URP 10.3+
- RTX support for HD RP 2020.1+
- VS PRO at Standard, HD and URP support
- SRP Batcher support URP and HD RP
- DOTS instancing support
To run HD or URP please import pack to HD or URP project and then import support pack which is inside the asset in "HD and URP support" folder ". It will replace shaders, prefabs, meshes so they will work with RP out of the box. Please also check readme files inside that folder.
We mark at screens HD RP and NON HD RP screens.
This pack is:
- Huge library of 100% scanned assets, carefully optimized, atlased, LOD’ed;
- Group of shaders which will bring better quality and simplify your workflow, if you want to use them;
- mountain environment with hill meadow, forest ;
- All shaders are shared between our all assets;
- All demo files from video are included in asset;
- Vegetation Studio Tree prefabs will come soon;
- Pack contain water - non tesseled TRIAL from our R.A.M 2019 asset;
In our pack you will find 5 aspects (artistic content, shaders, tools, support files):
1) Artistic content:
- 17 bushes dwarf pine and hanzel with LOD's;
- 50 rocks with LOD's in 200 prefabs, normal and top covered by needles or any other texture;
- 43 detail objects like cone, anthills, branches, logs, ants, bark, prefabs with LOD's;
- 2 fish objects, prefabs with LOD's and swim animations;
- 49 grass, heath, berry, rhododendrons, plants with prefabs for unity terrain;
- 32 mushrooms with LOD's;
- 18 objects like stump, trunk, slope, all with LOD's in 42 prefabs, uncovered, covered by: needles, moss, sand;
- 60 Ground textures in 15 sets all of them contain albedo/smoothness, ao, heightmap, normalmap, MT/AO/H/SM;
- In ground textures you will find: moss, needles, heath, plants, soil, roots, rocks, cliff, sand, grass, stones, bark;
- statue prefab with LOD's, in wooden and stone versions;
- 4 road textures in 2 sets perfect for our R.A.M system to build your road;
- 20 particle prefabs with, dust, waterfall, falling rocks, clouds;
- 23 Trees prefabs which are in types: plants, small tree, standalone tree, forest tree, dead tree;
- Tree triangles specification below;
- All textures contain:Albedo, Normalmap, Metallic, Height, AO, Smoothness;
- Non tesseled river, lake, swamp water trial from River Auto Material 2019 asset;
- HD and URP and Standard demo scenes;
- HD RP demo from video;
2) Shaders:
- All shaders support vegetation studio instanced indirect out of the box;
- 3 grass shader :lite, standard, specular;
- 4 standard shaders with auto texture cover by mask or by top (terrain blend);
- 2 cross shaders as last tree LOD
- 2 bark and leaves shaders with metallic/specular variants;
- SRP Batcher support for URP AND HD RP;
- DOTS instancing support;
- automatic wetness support for hd and urp when object touch river auto material water surface;
3) Ported wind shading from HD SRP:
- Advanced and cheap in render wind shading;
- Wind will be shared between our all assets;
- Wind works 1:1 like in HD SRP;
- Wind manage grass colors and normals;
4) Tools and Scripts:
- HD SRP ported wind to lower unity versions;
- small script for falling rocks;
5) Additional support files:
- Post process stack profiles;
- HD RP and URP unity support packages;
Trees specification - low overdraw and smart shaders which are gpu friendly.
Trees LOD’s average tris:
Forest Tree :3600/2100/1400/24(cross);
Big Forest : 11000-6000/6400-3200/4500-2400/24(cross);
Medium ;2560/1700/1200/24(cross);
Young :3600/2300/1600/27(cross);
Plant :2000/1000/24(cross);
Small Plant :200;
Hanzel Bushes: 800-500/400-230;
Dwarf Pine Bushes: 10000-700/6000-400/2700-210;
All shaders use the same channels as unity standard shaders and support instantiating:
Metalic Shader: Albedo (RGB) // Metalic (R) Ambient Occlusion (G) Smothness (A) // Normal (RGB)
Specular Shader: Albedo (RGB) // Normal (RGB) // Specular (RGB) Smothness (A) // Ambient Occlusion (G)
We use and advise to use such configuration in your project to save a lot of memory and gpu sources . Instead of separated 5-6 textures you can use 3 combined textures ,with the same result in unity standard shader as well as in our system. This config also makes this asset 100% compatible with HD SRP.
Textures are 2048x2048 up to 4096x4096 resolution but they look very good also at a lower resolution. With packed and atlased structure they are very light for gpu and memory.
IMPORTANT:
Pack contains ported wind from Unity 2018 HD RP into lower unity versions and URP, LW RP this means that asset uses: NMWind.cginc ,NMWindNoShiver.cginc ,NMWind.hlsl, NMWindNoShiver.hlsl, NM_Wind.cs, ShaderWindSettings.cs, 3DNoise.psd, GustNoise.psd under Unity Companion License see Third-Party Notices.txt file in package for details.
You could also look at our other packs:
Unity Tools:
River Auto Material 2019
River Auto Material
Lava & Volcano Environment 2019
Lava & Volcano Environment
World Streamer
Terrain Stitcher Tools
Multiple Terrain Brush
CTS terrain shader
Environment:
Forest Environment - Dynamic Nature
Meadow Environment - Dynamic Nature
Mountain Trees - Dynamic Nature
Dynamic Nature - Starter
Ice World
Advanced Rock Pack
Advanced Foliage Pack
PBR Graveyard Pack
Winter Mountains and Stamps
Photo Scanned Park Assets
Mountain Tree Pack
Realistic Tree Pack
Realistic Grass Pack
Ground Textures:
Winter Ground Pack
Landscape Ground Pack
Landscape Ground Pack 2
VR & FP Models:
VR Hands FP Arms
Price $50.00
o3n Stunner Jane Elven Clothing Set by o3n Studio
This package contains female elven clothing set wardrobe items for o3n Stunner Jane UMA Race. o3n UMA Races Stunner Jane & John Standard Render Pipeline and UMA is required for this package to work.
How do I get set up?
- Please remember to add the folder to UMA Global Library by selecting UMA Global Library Window and dragging the package folder to the drop area in the window.
When you buy this asset, the URP and HDRP versions of this package will be available to download for free.
- o3n Stunner Jane (URP) Elven Clothing Set
- o3n Stunner Jane (HDRP) Elven Clothing Set
Price $19.99
PBR Scanned Rock Collection by CGD3D
This pack includes 5 high quality Photo-scanned rocks. Each rock has been optimized and baked down from an extremely high poly scanned mesh. Each model includes 4 LODs and 4k textures (Set to 2048 max in unity for optimization).
- LOD-0 is around 5-7k tris for each rock
- LOD-3 is less than 1,000 tris
The materials consist of 3 textures:
- Albedo Map
- Normal Map
- SDA Map - (Smoothness, displacement, and ambient occlusion maps channel packed into a single texture).
All textures were de-lit and ready to be used in any lighting scenario.
Also included is a shader made in HDRP Shader-Graph that has multiple parameters to change the color, roughness, and normal intensities in the materials.
This pack of rocks are very high quality and meant for the HDRP pipeline.
Price $12.99
Low poly farm mega pack by GOLS Consulting
Price $29.99
Muscle Animal by SURIYUN
This asset did not come with animation.
Support Humanoid Animation, Mixamo animations
Muscle Cat : 4294 Polygons.
Muscle Chicken 4546 Polygons.
Muscle Chick 4292 Polygons.
Muscle Bear 4314 Polygons.
Muscle Frog 4394 Polygons.
Muscle Dog 4314 Polygons.
Muscle Rabbit 4390 Polygons.
Muscle Pig 4390 Polygons.
Muscle Monkey 4308 Polygons.
Muscle Buffalo 4546 Polygons.
Muscle Elephant 4422 Polygons.
Muscle Rhino 4422 Polygons.
Muscle Duck 4326 Polygons.
Texture : Body 2048x2048 (x13), Head 512x512 (x12), Emo 1024x1024(14)
Animations : 0
Emotion : 14
Website
If you please, kindly take a few minutes to leave us rating or review. Your time and feedback is greatly appreciated and also help us continue developing asset in this style.
Price $89.00
Stylized Elemental Magic Spells vol.2 by SimuranStudio
28 Stylized Elemental Magic spells including fire, ice, water, earth. Ideal for various game genres.
Сontain:
• 28 Unique skills
• 1024x1024 and 2048x2048 Textures
• Built-in, HDRP and LWRP supported
• PC Demo Scene
• Customizable Shaders
• Readme file
For any questions, write to the Contact E-mail
Price $13.00
