DEXSOFT Editor Tools: Group Selected by DEXSOFT-Games, 3DModels-textures
When you create your levels, you should always take care that objects on scene are well organised and arranged in a manner that you can easily find and replace elements. For example, if you add windows or some elements to your building you want them all to be grouped on that same building.
Using Unity editor it takes a lot of clicks to achieve that. You need to create new, empty GameObject, change its name (f.e. Building1), select objects which you want to place inside and then drag them onto just created empty object.
With Group Selected tool you can do that with one command. Select game objects holding CTRL key and choose one of two available commands from Tools-Group Selected menu. First one, Pivot from first selected (or to press Ctrl+G shortcut) will group selected object, take name from first selected object and preserve pivot from that object.
This option is ideal for creating new prefabs, just select all prefab elements, group them with this pivot option (Ctrl+G) and simply drag group in Prefabs folder. Done!
Second, Pivot zeroed out (SHIFT+G) will do the same, but pivot of the group will be placed in 0.0.0 point (origin).
So, selecting order is important if you want to take pivot from first selected object. In our example it is logical to select Building first and then windows and doors. Group will get name from the Building object and pivot will be chosen from those two options (Ctrl+G), from first object or in the origin (Shift+G).
Installation.
Download from Unity AssetStore or make new Editor folder inside Assets folder and copy script into it.
Usage.
Select desired objects holding Ctrl key in desired order in scene hierarchy and press Ctrl+G shortcut (Pivot from first selected), or Shift+G (Pivot zeroed out from Tools-Group Selected).
If we caught your attention, you should check out the rest of our super handy DEXSOFT Editor Tools!
Price $0.00
Poly Tower Part3 by Fatty War
This asset pack contains trap-type crusher and mines.
Each trap has 4~6 step prefabs applied.
Crusher
Look out! When you approach the crusher, it will turn into powder.
Mine
There are occasional misfires, so choose carefully and use them :)
Check out other Assets
Fatty Poly Turret & Tower Series.
You can try the demo for free : Part1 Demo , Part2 Demo.
Features:
- Each tower has 4-step. (Small, Medium, Large, XL / In the case of mines, there are 6 types.)
- 3 different Body colors (Blue, Red, Yellow)
- All towers used only one material & texture. Each tower has its own UV for each color.
This asset contains:
[Crusher]
-Crusher_Log00 (150tri, 256png)
-Crusher_Rock00 (111tri, 256png)
-Crusher_Iron00 (144tri, 256png)
-Crusher_Titan00 (176tri, 256png)
-Crusher_Cilinder00 (401tri, 256png, 3 color variation)
-Crusher_Base00 (248tri, 256png, 3 color variation)
[Mine]
-Mine_SMine00 (312tri, 256png, 3 color variation)
-Mine_TM35 (224tri, 256png, 3 color variation)
-Mine_Tellermine42 (402tri, 256png, 3 color variation)
-MineB_Tellermine43 (394tri, 3 color variation)
-Mine_M1AntiTankMine (474tri, 3 color variation)
-Mine_NavalMine (484tri, 3 color variation)
[Texture]
Color (256x256 PNG)
[Bonus Animations]
Idle(Dummy), Activate, Tower Install, Tower Remove
*If you have any questions or suggestions about the assets, please contact me.(id3644@gmail.com)
Price $4.99
Ogre Warrior [Fantasy] by ArtCoding
◼ Key Features ◼
* Three models (no axe, one axe, two axes), three submeshes each.
* 3500 / 4000 / 4500 triangles.
* Fully rigged.
* Animations: standing x2, walk, run, injured, attack, death.
* Textures: three diffuse (512).
◼ Compatibility ◼
* Unity 2019.4 and above.
* Built-in, URP and HDRP.
* Mobile friendly.
❤️ And save money with our packs ❤️
• Fantasy Starter Pack.
• Fantasy Dragons Pack.
• Orc Tribe.
• Dwarf Clan.
• Goblins Tribe.
• Magic Staffs.
Price $8.00
Steampunk Spider chariot by Maything Studio
This model is static and does not contain bones and animation effects
It is best for use in games and other real time applications.
Feature:
- 9 models, 1 prefab
- Tris:103611
- Verts:120694
- Textures:four albedo(512 - 2K), four normal(512 - 2k),four spec(512 - 2k)
This package contains a demo scene
I hope you like this model!
Price $8.99
Voxel Miami Hotel Street - Pack 3 Low-poly 3D model by Last Howl - Omer
Voxel Miami Hotel Street
The Voxel package includes the following assets:
- Real Miami inspired Voxel Hotel Buildings
- Moduler Voxel Street models like straight, L turn, 3 and 4 way intersections
- Plantation like tree, pots, grass
- Prop like bike chair, table, street lamp
The entire scene consists of:
- Triangles: 131.400
- Verticles: 206,000
- Diffuse Map Texture file(PNG format): 256 X 1 (Size: 1 KB)
- Specular Map Texture file(PNG format): 256 X 1 (Size: 1 KB)
- Emmisive Map Texture file(PNG format): 256 X 1 (Size: 1 KB)
- Package doesn't include URP or HDRP materials but it can be easily upgradable
The package includes 2 scenes :
1. Day Scene
2. Night Scene
All materials are combined and optimized for to use on mobile devices.
If you like our assets, please leave a rate & comment!
Price $9.99
Voxel Miami Hotel Street - Pack 2 Low-poly 3D model by Last Howl - Omer
Voxel Miami Hotel Street
The Voxel package includes the following assets:
- Real Miami inspired Voxel Hotel Buildings
- Moduler Voxel Street models like straight, L turn, 3 and 4 way intersections
- Plantation like tree, pots, grass
- Prop like bike parking, trash bin
The entire scene consists of:
- Triangles: 235,400
- Verticles: 393,400
- Diffuse Map Texture file(PNG format): 256 X 1 (Size: 1 KB)
- Specular Map Texture file(PNG format): 256 X 1 (Size: 1 KB)
- Emmisive Map Texture file(PNG format): 256 X 1 (Size: 1 KB)
- Package doesn't include URP or HDRP materials but it can be easily upgradable
The package includes 2 scenes :
1. Day Scene
2. Night Scene
All materials are combined and optimized for to use on mobile devices.
If you like our assets, please leave a rate & comment!
Price $9.99
Voxel Miami Hotel Street - Pack 1 Low-poly 3D model by Last Howl - Omer
Voxel Miami Hotel Street
The Voxel package includes the following assets:
- Real Miami inspired Voxel Hotel Buildings
- Moduler Voxel Street models like straight, L turn, 3 and 4 way intersections
- Plantation like tree, pots, grass
- Prop like firehydrant, mailbox, trash
The entire scene consists of:
- Triangles: 369,700
- Verticles: 639,300
- Diffuse Map Texture file(PNG format): 256 X 1 (Size: 1 KB)
- Specular Map Texture file(PNG format): 256 X 1 (Size: 1 KB)
- Emmisive Map Texture file(PNG format): 256 X 1 (Size: 1 KB)
- Package doesn't include URP or HDRP materials but it can be easily upgradable
The package includes 2 scenes :
1. Day Scene
2. Night Scene
All materials are combined and optimized for to use on mobile devices.
If you like our assets, please leave a rate & comment!
Price $9.99
3D Model-Robot Fighting Arena-2021 by FRS
Number of textures: 3
Texture sizes: Total size of Textures is 1.70 MB
Polygon count of [Battel Arena]: 25006
Number of meshes/prefabs
Rigging: No
Animation count: Not Animated
Animation type list: NA
UV mapping: Yes
Robot Battle Arena is a battel area for fighting robots
Optimised for Mobile games
This 3D Model is atlas-based
Textures are attached with it
Wide arena for battle and fights
3D created in Maya
Polygons are 25006
Vertices are 22912
Price $10.00
Ship Gun A-190-1 by Pukamakara
Price $39.00
Game Ready Lowpoly Pack 1 by l0wpoly
includes 8 high quality, optimized models with diffuse, normal, roughness and ao textures.
Each prefab has it's own mesh collider
Easy to edit/modify in any 3d package as the objects are mostly made of quads.
- Chimney1 [252 tris] 4k textures
- Concrete Barrier Small [244 tris] 4k textures
- Dumpster [1624 tris] 4k textures
- Old Building Front [826 tris] 8k textures
- Sewer [644 tris] 4k textures
- Utility Box Double [177 tris] 4k textures
- Vent Block [338 tris] 4k textures
- Ventilation_shaft2 [224 tris] 2k textures
Price $8.99
Angel modular by Jedy92
All elemetns 30919 triangles. Sculpt - Zbrush2019. UV, Retop, Skin, Rig, Animations - Maya 2018.
3 basemesh, 1 skin.
Texrures - SubstancePainter.
Render MarmosetToolbag.
Rigged eyes, jaw, cloth front and back.
Created BP for weapon basemesh1.
PBR (Met/Rogh) Textures pack 4096x4096.
I recommend installing a double side shader to display textures correctly.
46 basic animations in place.(attack, walk, fly, run, death and etc).
Price $39.99
DEXSOFT Editor Tools: AUTO-MAT by DEXSOFT-Games, 3DModels-textures
Thanks to our long term experience in creating game assets and video games, we decided to develop a handy tool that will help you create materials in a short time.
Imagine having over 200 materials and 5 textures for each one of them, it could take you up to several hours to create materials and plug every texture into the corresponding slots.
Now, with our super useful tool, you can do it all with only one click!
Features:
The purpose of this tool is to automatically fill in all textures slots within selected materials.
This tool works only for standard Unity shader!
Usage:
All Standard materials in Unity have 9 Texture-Map Slots which need to be filled with corresponding textures. This could be a very time consuming process.
With AUTO-MAT Editor Tool, you can get it done with only one click!
The main steps:
1.STEP: Prepare all texture names while following the naming convention. Each used texture must have the same name as material name with its corresponding suffix (_Color, _Normal, _Metallic, etc).
The same applies for other maps in Standard shader like Height, Occlusion, etc.
Naming convention example:
Material name: Wood
Color map name: Wood_Color
Metallic map name: Wood_Metallic
Normal map name: Wood_Normal
Material name: Glass
Color map name: Glass_Color
Metallic map name: Glass_Metallic
Normal map name: Glass_Normal
You can of course use your own suffixes for all texture types! The only important thing is to use the same suffix all the time.
Recommended suffixes:
For Color maps: _Albedo, _AlbedoTransparency, _Color, _C, _c, For Normal maps: _Normal, _normal, _N, _n, For Metallic maps: _Metalli, _metallic, _M, _m,
When you finish with renaming all your textures and materials, you should have a similar look like the one in our example. All texture names are prepared and follow the same name convention. TextureName is the same as MaterialName and the same suffix is used for corresponding maps: _C for Color, _N for Normal, _M for metallic, etc.
2.STEP: Open AUTO-MAT Tool, select all materials that should be processed and drag them into the Materials field.
3.STEP: Check the “Has Suffix” field and in the fields below type the used suffixes.
In our example we used _C for Color, _M for Metallic, _N for Normal, etc.
When you are ready, press the “Fill Materials” button.
All materials which have followed the naming convention will be successfully filled in! If you click on the “Clear All Textures” button, you will empty all slots in all selected materials.
AUTO-MAT tool works well for all Unity versions from 2017. till now.
Price $19.99
Esp32Ble - ESP32 BLE Interface by TomoSoft
Features:
- the package includes the ESP32 sample code that obtains float 4-byte x, y, and z data from the ESP32. You write this code to the ESP32 using Arduino IDE.
- Read the data from the ESP32 and transfer the data to Unity by using BLE (Bluetooth low energy).
- Included the Unity 3D object ‘glasses’ and a Unity sample script example of describing how to get the data of the ESP32 in the package.
- Using the connected sensor, included Esp32Ble Design Tips of how to modify the ESP32 sample code.
- Refer to ‘Esp32Ble Quick Start’ (https://tomosoft.jp/unityasset/esp32ble-quick-start/) for how to set up the Esp32Ble in detail.
Requirements:
- Unity 2018.4 or newer
- ESP32
- Windows PC (Windows10) with Bluetooth low Energy Adapter
- Arduino IDE, for detail, refer to ‘Arduino IDE for Esp32Ble’ (https://tomosoft.jp/unityasset/arduino-ide-for-esp32ble/) for how to set up the development environment.
In case of any trouble, contact me on my email (https://tomosoft.jp/unityasset/contact/). I can assist you.
Price $10.00
RusVillageBuild by AndryVinneti
Number of textures 59
Number of material 23
Texture sizes max 4k min 1k
Polygon count of [RusHaus03lod00]
Maximum polygon count 78889
Polygon count of [RusHaus03lod02]
Maximum polygon count 6777
Number of meshes/prefabs 21/7
Rigging: Yes 2 bone
Animation count 1
Animation type list - MillAnim
UV mapping: Yes
LOD information (Lod00,Lod01,Lod02)
Types of materials and texture maps (e.g., PBR)
- a package of wooden houses from the beginning of the 19th century
- houses are composed of several types of materials, which allows you to change the colors of some elements of the houses and vary the types of houses.
- all models have three types of LODs to optimize your game
- prefabs with LODs based on 7 models
- all materials except glass have three types of texture albedo metallicity with an alpha channel of roughness and a normal map
- the model of the church has unique materials all other models have materials in common
- for loved ones Son with models it is recommended to use a double-sided shader
Price $99.00
Old skull by Sandman
Renders have no postprocessing.
*********************************
Features/Specifications:
- High quality polygonal model, correctly scaled for games.
- Units used: centimeters.
- The model does not contain N-Gons, only quads and tris.
- Object is named according to its real purpose, allowing to easily find them.
- Model is fully textured with correctly named materials and maps.
- All textures are included (diffuse, bump).
- Textures format: PNG.
- The object has fully unwrapped UVs.Lights and cameras are not included in the model file.
- No special plugin needed to open scene.
- Ready to use.
*********************************
Verts/Faces:
- Skull 1155/1156
*********************************
Textures:
- skull.png - 2048x2048
- skull.bump.png - 2048x2048
Price $4.99
Pixel Art Top Down Crafting Mining by AF Game Assets
This pack is great for anyone that wants to prototype or start their pixel art mining & crafting 2D Top-Down game!
This pack contains:
- 136 Sprites for you to make a game!
- Demo scene to showcase the whole pack (Smelted items and a crafting station with Characters in situ, interchangeable environment)
- 2 Characters (Male/Female) with interchangeable heads, torsos, legs & arms (5 of each)
- The characters have an Idle Animation (No other animations are provided)
- Demo to customize & try the different interchangeable parts on the characters.
- Weapons (Bow, Knife, Staff, Sword) (3 variants for each, color & form)
- Tools (Axe, Pickaxe, Hammer, Knife, Shovel) (3 variants for each, color & form)
- Demo scene to show all of them at once
- 2 Environments (Grass & Cave + for each a ladder to transit from one and another)
- 4 Crafting Structures (Furnace On/Off, Crafting Table, Alchemy Table)
- Demo scene to show all of them at once
- 5 Mineral Types (Tin, Copper, Silver, Gold, Cobalt) (Small, Medium, Large, Ingot & Ore)
- 2 Rock Types (Round, Squared) (Small, Medium, Large, Ingot & Ore)
- 1 Crystal Type (Small, Medium, Large, Ingot & Ore)
- Demo scene to show all of them at once
- Basic UI to help you prototype your ideas
- Demo scene for the UI is in the showcase
If you have some questions about this asset, you can contact me by email: afgameassets@gmail.com
Price $14.99
Fire Spread Simulation - cellural automaton by Piti
The asset consist of simple terrain generator which allows to generate random terrain, terrain with lake or rivers.
Both fire spread simulation and terrain generator are separated and can be extracted, so they can be used independly in your game.
Inside the asset you will find some basic models which are:
Green Tree: 796 Verts, 750 Faces, 1500 Tris with basic material without texture,
Dead Tree: 576 Verts, 552 Faces, 1104 Tris with basic material without texture,
Low poly dead & green tree: 41 Verts, 32 Faces, 64 Tris with basic texture 1024x1024 px,
Ground & water field: 41 Verts, 32 Faces, 64 Tris with basic texture 1024x1024 px.
In the asset you will also find simple fire prefab which is based on particle system & fire texture 512x512 px.
Movie show Unity 3D cellular automaton asset which simulates spread of the fire in generated forest area. The states of living and dead (burnt) trees, water and soil were taken into account. Of these states, only a living tree may be caught on fire.
The following factors were taken into account in the principles of evolution: the initial number of fire outbreaks, the fire lifetime (tree burning time), the respawn time of a burnt tree, the level of air humidity, the probability of self-ignition, air temperature, wind speed and its direction.
Price $8.00
Office Arch viz by Chandan kumar singh
Office Arch viz
This is the low poly Small Studio set with the high quality of texture and render. You can
use this scene for the purpose of VR projects and simulators etc.
All screenshots were made with the HDRP render pipeline in Unity 2019.4.22f1. This Assets is compatible with Standard Render pipeline, HDRP Render pipeline and URP render pipeline. You can easily switch HDRP into Standard Pipeline and URP ( By the help of unity documentation ) if you want. All the maps are available for use in URP render pipeline.
All the models are Low Poly and fully optimized & organized for better performance in gaming devices like
Mobile, AR/VR ( head mount devices ) and PC.
Note- Use URP render pipeline for Low performance device
Instruction to Import the package : Create a new fresh Standard render pipeline project and import the Office Arch viz package into it. Now Convert your Render pipeline ( Standard RP ) into HDRP render pipeline by the help of Package manager and fix the basis errors by the help of HD Render Pipeline Wizard. Now you can open the scene file without any problem.
Request: Your time and feedback is greatly appreciated and also help me continue
developing asset in this style. I am available for freelance also.
If you have any quaries about this Package please contact on given email id.
Assets Details
Number of Models = 38
Number of Prefabs = 45
Number of Materials = 52
Scene- 1
Models, texture and tris
All the textures are PBR ( Physicall based render ) consist of given maps.
1. Base map
2. Metallic map
3. Height map
4. Roughness map
5. Occlusion map
6. Mask map
file extension is in = .Png & .tif
AC - 348 tris
Texture- 2048*2048
Book hanging shelf- 844 tris
Texture- 2048*2048
Carpet- 10 tris
Texture-
Carpet 1 -1024 * 1024
Carpet 2 - 512*512
Cgwings LOGO- 26934 tris
texture- 1024*1024
Chair- 9286 tris
Texture- 2048*2048
Coffee table-1392 tris
Texture- 2048*2048
Computer- 1800 tris
Texture- 2048*2048
Base texture- 4
Empty Hall- 12544 tris
Texture
Ceiling - 1024*1024
Door - 2048*2048
Floor
Concret floor- 2048*2048
Stone surface - 1024*1024
Tile -1024*1024
Carpet tile - 1024*1024
Wooden planks - 512*512
Wall
Modern brick wall -2048*2048
White Wall - 1024*1024
White Wall A - 1024*1024
Iron support - 2048*2048
Kitchen - 2048*2048
Window blind - 2048*2048
Window frames- 2048*2048
Hanging light- 1700 tris
Texture- 2048*2048
Long shelf- 1836 tris
Texture- 2048*2048
Mirror- 54 tris
Texture- 2048*2048
Nescafe mug- 2920 tris
Texture- 2048*2048
Office table- 372 tris
Texture- 2048*2048
Pen tablet- 518 tris
Texture- 1024*1024
Plant- 26636 tris
Texture- 2048*2048
Refrigerator- 1280 tris
Texture- 2048*2048
Sign board- 4124 tris
Texture- 2048*2048
Base color -5
Sink- 18659 tris
Texture- 2048*2048
Sofa - 3390 tris
Texture- 2048*2048
Soup mug- 3752 tris
Texture- 2048*2048
Toilet- 9950 tris
Texture- 2048*2048
Wall art( picture frame) - 78 tris
Texture - 2048*2048
Water Cooler 2188 tris
Texture- 2048*2048
Book sets
Book set 0 - 72 tris
Book set 1 - 72 tris
Book set 2 - 288 tris
Book set 3 - 360 tris
Book set 4 - 360 tris
Book set 5 - 144 tris
Book set 6 - 360 tris
Texture size- 2048*2048
Carton box
Carton box A - 44
Carton box B - 44
Carton box C - 44
Carton Box D - 44
Texture size-
Texture set A -2048*2048
Texture set B - 2048*2048
Switch boxes
Switch A - 2744 tris
Switch B - 5830 tris
Switch C - 8030 tris
Switch D - 13144 tris
Texture- 2048*2048
Thanks!
Price $10.00
Contextual Orchestra Vol.1 by George Mokhov
Full Preview :
https://soundcloud.com/user-483070699/sets/contextual-orchestra-vol-1
Key Features:
Mixed and mastered specifically for video games.
Fits perfectly into the gameplay.
Format : wav - stereo, 44.1kHz, 16bit
Support Email georgemokhowinski@gmail.com
Price $4.99
